Rig test for Johann Faust (Shadywoods pilot)

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  • Опубликовано: 16 сен 2024
  • Johann Faust is the wimpy descendant of the infamous Doctor Faustus. He's one of the antagonists in the upcoming pilot for the animated sitcom Shadywoods.
    =-=-=-=-=-=-=-=-=-=-=-=
    About Shadywoods:
    A slacker dad struggles to raise his activist teenage daughter in the magical mayhem of a bewitched forest.
    shadywoods.net
    About PIXELBLAST:
    Pixelblast is an independent studio founded by Kilian Muster.
    pixelblast.net
    Due to the pilot episode being produced mostly as a one-man operation, production pace is slow. Check out the “Sneaky Peak” production blog to see how the next episode is coming along
    kilianmuster.c...
    Connect with us online:
    =======================
    Shadywoods
    Facebook: / shadywoods
    Twitter: / entershadywoods
    Instagram: / entershadywoods
    Pixelblast
    RUclips: / @pixelblast
    Twitter: / pixelblastanim
    Instagram: / pixelblast
    Series Creator Kilian Muster
    RUclips: / @kilianmuster
    Twitter: / kilianmuster
    Instagram: / kilianmuster

Комментарии • 7

  • @maddchem0153
    @maddchem0153 3 месяца назад

    Nice. Another thing I love about your content here is that your audio and voice overs are top notch in addition to the characters and their styles. They aren’t copies of other famous or popular animated series designs.😊

    • @KilianMuster
      @KilianMuster  3 месяца назад

      Thank you! I'm happy you like it, because someone recently said my (amateur) voice work stood out negatively in comparison to the other pro voice actors I hired for the pilot (the voices of the girl, Procella - voiced by Ginger Sue, and the poltergeist, Rudwin - voiced by Shogo Miyakita).

  • @livenari
    @livenari 4 месяца назад

    Fire

  • @قرمبع-ح4ض
    @قرمبع-ح4ض 4 месяца назад

    👍

  • @SoyNeyen
    @SoyNeyen 4 месяца назад

    Como son en detalle las manos y pies?

    • @KilianMuster
      @KilianMuster  4 месяца назад +1

      The hands are switch layers, there's actually no in-between or animation going on. I'm cheating your eyes by only switching hands when the arm is in motion or changes direction - so your eyes won't catch that it's just a flip.
      The feet switching from pointing inside to outside are smart bones, but I'm considering changing that to Vitruvian Bones (a feature in Moho that allows switching bones and attached shapes altogether). This way the foot shape won't deform in a weird way when the shape is pointing outwards, but the bone is still pointing inwards.

  • @EngineerTeamFortress2
    @EngineerTeamFortress2 4 месяца назад +1

    Soy Boy Postal Dude