Creating Automatic Merchants - Item Piles for Foundry VTT

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  • Опубликовано: 8 июн 2024
  • This time I am going to take a look at a technically 2 modules, that will help you have an automated merchant and the creating process. Modules are "Item Piles" and "Kris's Compendium of Trade Goods"
    Modules:
    foundryvtt.com/packages/item-...
    foundryvtt.com/packages/kctg-5e
    Chapters:
    0:00 Intro and Module Presentation
    1:01 Installation
    1:07 Setup
    03:46 Outro and Thank you!
    Map:
    Reclusive Cartographer
    Music:
    Tabletop Audio - Adventure Supply
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Комментарии • 7

  • @radiantshocker6862
    @radiantshocker6862 Месяц назад +1

    Dude, your fire. I found every video I've watched from you so far to be amazing.

    • @RPKris
      @RPKris  Месяц назад

      I appreciate that greatly!

  • @RPKris
    @RPKris  Месяц назад +3

    How will you use item piles?
    I see a plethora of applications with it, like lootable defeated enemies.
    Extra note: Still haven't figure it out with the microphone, and most tutorials I've found don't really help. But I will get it just right eventually 😄

    • @BezDopinga
      @BezDopinga Месяц назад +1

      Great module!
      Question: Split currency works not only within the player tokens at scene, but also between all players, including inactive.
      How to fix it?

    • @RPKris
      @RPKris  Месяц назад

      That is the default behavior for both currency and items, and can be changed.
      Go to "Configure Pile" > "Other Settings" and select "Split Only With Active Players".
      Let me know if I can help with anything else.

    • @BezDopinga
      @BezDopinga Месяц назад +1

      @@RPKris It works! Unfortunately, I couldn’t find any settings to change this parameter for all new piles.

    • @RPKris
      @RPKris  Месяц назад

      @@BezDopinga Yup it is on a pile-by-pile basis.
      You can submit a feature request on the item piles Github page. The developers of modules are quite responsive on feature requests.