RolePlaying Kris
RolePlaying Kris
  • Видео 80
  • Просмотров 37 847
Landing page - Kingmaker & WotR
This one was a difficult one. But I finally was able to put it into a tutorial. Landing page, how to, without creating your own(sort of)
Modules?
Pathfinder Kingmaker
Pathfinder Wrath of the Righteous
Foundry VTT.
Monk's Active Tile Triggers
File locations:
Pathfinder WotR
***\Steam\steamapps\common\Pathfinder Second Adventure\Wrath_Data\StreamingAssets\Localization
Files to edit: enGB.json
For the description:
***\Steam\steamapps\common\Pathfinder Second Adventure\Wrath_Data\StreamingAssets
IntroductoryText_Steam.json
Pathfinder Kingmaker
***\Steam\steamapps\common\Pathfinder Kingmaker\Kingmaker_Data\StreamingAssets\Localization
File to edit: enGB.json
Description also located in the same file.
0:00...
Просмотров: 708

Видео

Creating Automatic Merchants - Item Piles for Foundry VTT
Просмотров 758Месяц назад
This time I am going to take a look at a technically 2 modules, that will help you have an automated merchant and the creating process. Modules are "Item Piles" and "Kris's Compendium of Trade Goods" Modules: foundryvtt.com/packages/item-piles foundryvtt.com/packages/kctg-5e Chapters: 0:00 Intro and Module Presentation 1:01 Installation 1:07 Setup 03:46 Outro and Thank you! Map: Reclusive Carto...
4 Quality of Life Foundry Modules
Просмотров 8112 месяца назад
Hello adventurers, This time I am going to take a look at a few, 4 to be precise, modules that help me quite greatly, and all of these, and since I consider them one of the best sets of Quality of Life modules, I do consider they should be in Foundry VTT's base installation. Intro 0:00 Modules Presentation & Installation 0:25 Combat Carousel Part 2? 3:33 Modules: foundryvtt.com/packages/quick-i...
2 Modules that make me not want to Update to version 12
Просмотров 992 месяца назад
Hello adventurers, This time I am going to take a look at 2 modules that honestly do make me not update my Foundry VTT to a future version 12, as chances are, they are too broken. The modules in question are Image Hover and Combat Carousel. Intro 0:00 Image Hover 0:06 Combat Carousel 2:52 Outro 05:11 Modules: foundryvtt.com/packages/Image-hover/ foundryvtt.com/packages/combat-carousel/ Maps: ww...
Foundry VTT v11's Module Thumbnails
Просмотров 1275 месяцев назад
Hello Adventurers, As I am new to coding, like new new, I had difficulties in learning on how to add banners and thumbnails to the V11 of Foundry. In this video I will go trough the process of adding them. Compendium Banner : 696 x 168 px Thumbnail: 600 x 400 px Code used in video: "media":[{ "type": "setup", "caption": "Kris's Compendium of Trade Goods", "thumbnail": "modules/kctg-2e/banner/Th...
Multi Level Tokens - Foundry VTT v11
Просмотров 1,5 тыс.10 месяцев назад
Hello adventurers, This time I am going to teach you the steps on how to use FoundryVTT's Multilevel Tokens module. Intro 0:00 Setting up 0:58 Prepping scene teleport 2:42 Creating a clone and one-way teleport 2:53 Creating a second teleport 04:30 Outro 07:49 Valuable Links: foundryvtt.com/packages/multilevel-tokens/ Maps: www.thereclusivecartographer.com/ Map name: Tharah's Wharf Audio: tablet...
Tokenizer - Creating Advanced Tokens Foundry
Просмотров 3,2 тыс.11 месяцев назад
Hello adventurers, In this video, I will be showing you how to use FoundryVTT's Tokenizer module to create tokens in the same style as the ones from the bestiaries. This feature can help you to create a more immersive and professional-looking game. To get started, you will need to have a basic understanding of FoundryVTT v11, as the Tokenizer module can be a bit complex. Once you have installed...
Foundry VTT's Levels module: An Combat encounter on different levels
Просмотров 572Год назад
Hello Adventurers, Looking to up your RPG gameplay? Check out Foundry VTT's Levels module! With this tool, you can take your combat encounters to new heights - literally. No more scene swapping or boring battles on a single level. This module lets you run seamless, multi-level combat encounters that will keep your players on their toes. And the best part? It's system agnostic, so you can use it...
Foundry VTT - Tidy UI Game settings
Просмотров 566Год назад
Hello Adventurers Improve your Foundry VTT gaming experience with Tidy UI Game settings! Watch this video for a step-by-step guide on how to use and customize module lists in Foundry VTT. Learn how to activate, change and save module lists to streamline your gaming sessions. Join us as we explore the Tidy UI Game settings in Foundry VTT and take your sessions to the next level! Intro 0:00 Insta...
FoundryVTT Forien's Quest Log - Creating Better Quest Immersion
Просмотров 900Год назад
Hello adventurers, in this video, I will show you how to use FoundryVTT's Forien's Quest Log module to create customized quests and subquests that will add depth and immersion to your game. With Forien's Quest Log, you can create a professional-looking quest tracker that will help you keep better track of your tasks and rewards. To get started, you need to have a basic understanding of FoundryV...
Foundry VTT Tokenizer - Creating Advanced Tokens
Просмотров 2,2 тыс.Год назад
Hello adventurers, In this video, I will be showing you how to use FoundryVTT's Tokenizer module to create tokens in the same style as the ones from the bestiaries. This feature can help you to create a more immersive and professional-looking game. To get started, you will need to have a basic understanding of FoundryVTT, as the Tokenizer module can be a bit complex. Once you have installed the...
Foundry VTT - Creating random teleporters
Просмотров 178Год назад
Hello adventurers, This time I am going to teach you the steps on how to use FoundryVTT's Multilevel Tokens module, to more specifically set up random teleportation. You can see the setup video here: ruclips.net/video/AhV81-ZSac0/видео.html The guide is quick, if you have familiarity with the previous versions, this tutorial is moot, simply go and install it and that's that. Intro 0:00 Presenta...
Music Immersion Modules - Foundry VTT
Просмотров 1,6 тыс.Год назад
Music Immersion Modules - Foundry VTT
Making Movement Seamless Between Scenes for PCs - Foundry VTT v10
Просмотров 2,5 тыс.Год назад
Making Movement Seamless Between Scenes for PCs - Foundry VTT v10
Using Official PDFs to Fill your PF2e World - Foundry VTT v10
Просмотров 1,5 тыс.Год назад
Using Official PDFs to Fill your PF2e World - Foundry VTT v10
What to buy for Pathfinder 2e as a 5e Player or DM
Просмотров 79Год назад
What to buy for Pathfinder 2e as a 5e Player or DM
Combining Journal Entries - Foundry VTT v10
Просмотров 795Год назад
Combining Journal Entries - Foundry VTT v10
Installing modules from PDF on Version 10 - Foundry VTT
Просмотров 2,4 тыс.Год назад
Installing modules from PDF on Version 10 - Foundry VTT
Using Image Mapper to fill up your Bestiary - FoundryVTT
Просмотров 3,5 тыс.2 года назад
Using Image Mapper to fill up your Bestiary - FoundryVTT
Setting up FoundryVTT
Просмотров 1933 года назад
Setting up FoundryVTT
Life of a NPC - What is it like to play a Role in a Role-playing Game?
Просмотров 1743 года назад
Life of a NPC - What is it like to play a Role in a Role-playing Game?
Easy Long War [Updated] XCOM:EW
Просмотров 5723 года назад
Easy Long War [Updated] XCOM:EW
Is it a good game or worth it? - RimWorld The Game™
Просмотров 10 тыс.3 года назад
Is it a good game or worth it? - RimWorld The Game™

Комментарии

  • @ReverusN
    @ReverusN День назад

    Thank you for making a video about a module where you show -- step by step -- exactly what you are doing and why. This looks really good! I hope it works in v12... I'm new and just started in v12

    • @RPKris
      @RPKris День назад

      Version 12 actually has it somewhat built in and is way easier to set up. I'm still waiting a bit for the "dust to settle" for a bit to see if I should make an update.

  • @DaTDav3
    @DaTDav3 Месяц назад

    I realized I can slow down the video at the Localization part. Maybe it will help someone.

    • @RPKris
      @RPKris Месяц назад

      Yup that's valid. Was debating if I should let the whole video in. But close of 30 minutes of me editing one or two lines of text and then firing up the game just to see the update, that's also why I didn't let in the editing of the second game. Felt it was overkill. As soon as 1 line is edited, all others are exactly the same.

  • @izsakgergo3602
    @izsakgergo3602 Месяц назад

    Great stuff! Never would have thought of this!

    • @RPKris
      @RPKris Месяц назад

      Thank you for the comment! Was fun figuring it out.

  • @RPKris
    @RPKris Месяц назад

    Do let me know what other games you would like to use as a Landing page?

  • @radiantshocker6862
    @radiantshocker6862 Месяц назад

    Dude, your fire. I found every video I've watched from you so far to be amazing. <3

    • @RPKris
      @RPKris Месяц назад

      I appreciate that greatly!

  • @RPKris
    @RPKris Месяц назад

    How will you use item piles? I see a plethora of applications with it, like lootable defeated enemies. Extra note: Still haven't figure it out with the microphone, and most tutorials I've found don't really help. But I will get it just right eventually 😄

    • @BezDopinga
      @BezDopinga Месяц назад

      Great module! Question: Split currency works not only within the player tokens at scene, but also between all players, including inactive. How to fix it?

    • @RPKris
      @RPKris Месяц назад

      That is the default behavior for both currency and items, and can be changed. Go to "Configure Pile" > "Other Settings" and select "Split Only With Active Players". Let me know if I can help with anything else.

    • @BezDopinga
      @BezDopinga Месяц назад

      @@RPKris It works! Unfortunately, I couldn’t find any settings to change this parameter for all new piles.

    • @RPKris
      @RPKris Месяц назад

      @@BezDopinga Yup it is on a pile-by-pile basis. You can submit a feature request on the item piles Github page. The developers of modules are quite responsive on feature requests.

  • @RPKris
    @RPKris Месяц назад

    I feel like these 4 seem to work greatly, what other modules would you also add to this list?

  • @RadekG
    @RadekG 2 месяца назад

    I believe "Combat Carousel" is continued as "Carousel Combat Tracker" and actively developed by theripper93

    • @RPKris
      @RPKris 2 месяца назад

      That is great news. I genuinely did not know. Thank you so much!

  • @RPKris
    @RPKris 2 месяца назад

    What modules you think won't see updates to FVTT V.12?

    • @DaTDav3
      @DaTDav3 2 месяца назад

      PDF to Foundry sadly

    • @windmark8040
      @windmark8040 2 месяца назад

      @@DaTDav3 Noooo!

    • @RPKris
      @RPKris 2 месяца назад

      Oh... Yeah... completely forgot about that. That is a bit sad. But in all fairness we need to provide some credit to the Foundry PF2 teams. They did manage to bring most of the APs and Adventures to the VTT. In high quality I might add.

  • @rapanhas
    @rapanhas 2 месяца назад

    how do you paste the uper levels on the side of the main batlemat? Are they prefabs, or, when u created the battlemap you create the side uperlevs at the same time? Thx

    • @RPKris
      @RPKris 2 месяца назад

      I genuinely apologize for the delay was out of the country for a few weeks. The creator of this map is Reclusive Cartographer, and I do personally love his maps. He does provide on most maps, inside areas like the one of the video, separated from the main encounter map. I prefer these as a DM make things easy to track for me, as a DM, when different players are doing different things(or encounters). There's a link in the description to his page. However, as a good rule of thumb, I do merge maps with multiple layers in Photoshop, and export as WEBP, as Foundry does support it, and also makes the load time more bearable. If you check the token video, the landing page, is a lot of "maps" merged.

    • @rapanhas
      @rapanhas 2 месяца назад

      Ok @@RPKris that's very handy using WEBP to reduce the loading page! I got a player from other continent and he has problems loading the pgn or jpg (20mb) files.

  • @G_korek
    @G_korek 4 месяца назад

    Is there any way to do this for version 11 of Foundry vtt?

    • @RPKris
      @RPKris 4 месяца назад

      Thank you for the comment! Depends for what you want it to use it. There's "Token Variant Art" for foundry v11. Which I would say works a bit similarly. If you want to do this for Pathfinder 2e, PDF to foundry works directly now by adding them(or it should) prior to Core changes it did work. But I would recommend simply getting the bestiary pack for FVTT11 the quality is well above that what can PDF to Foundry can pull.

  • @perplexingpantheon
    @perplexingpantheon 5 месяцев назад

    Thank you for this! I couldn't quite figure it out.

    • @RPKris
      @RPKris 5 месяцев назад

      Glad I could help!

  • @RPKris
    @RPKris 6 месяцев назад

    This tutorial assumes that you already created your module, as well as, know where to locate it. This is a very niche subject "feature" and not many foundry users will actually use it.

  • @Gubsygaming
    @Gubsygaming 6 месяцев назад

    Is there a dnd 5e version of this?

    • @RPKris
      @RPKris 6 месяцев назад

      One of my old players did talk about existing something similar. But I am fairly uncertain on how it works, and unsure of the legality of it, as WotC are very strict with their digital content. Thank you for the question! I will throw in a question to my player, do let me know if you're interested.

    • @rustytoasteroven
      @rustytoasteroven 6 месяцев назад

      WotC doesn't provide any PDF versions of its materials so it wouldn't be possible (well Unearthed Arcana but... not really the point). 5e Does have the DNDBeyond Importer which will work if you've purchased it there.

    • @RPKris
      @RPKris 6 месяцев назад

      Thank you for the comment, @@rustytoasteroven There is an alternative, however, not official that was able to find, however, I am very unsure about it's legality.

  • @Dimitrishuter
    @Dimitrishuter 7 месяцев назад

    Oh you're a lifesaver, never quite figured out the right buttons to use the mask correctly. Earned a sub!

    • @RPKris
      @RPKris 7 месяцев назад

      Thank you so much!

  • @RPKris
    @RPKris 9 месяцев назад

    Do me a favor and subscribe! It really helps to support the channel!

  • @RPKris
    @RPKris 9 месяцев назад

    Do me a favor and subscribe! It really helps to support the channel!

  • @RPKris
    @RPKris 9 месяцев назад

    Do me a favor and subscribe! It really helps to support the channel!

  • @questmarq7901
    @questmarq7901 10 месяцев назад

    Another module that NEEDS to be integrated into a bigger module

    • @RPKris
      @RPKris 10 месяцев назад

      Honestly, I think this should be in Core Foundry.

  • @DaTDav3
    @DaTDav3 10 месяцев назад

    neat

    • @RPKris
      @RPKris 10 месяцев назад

      Let me know if there are any modules that you want to see showcased

  • @wolfsden
    @wolfsden 10 месяцев назад

    Thank you, Kris, this is awesome.

    • @RPKris
      @RPKris 10 месяцев назад

      Glad you liked it!

  • @DaTDav3
    @DaTDav3 10 месяцев назад

    Quick question. I have noticed that the layout of the drawing has disappeared at around 07:26. How did you do that? As opacity on my end still shows it.

    • @RPKris
      @RPKris 10 месяцев назад

      If you right click on the drawing, you have options to create layers. If you push the layer back(down arrow) it will technically make it invisible. Hope this helps! (there is a possibility that this is affected by a different module, which is called FXMaster, let me know if it is so)

  • @Roi007leaf
    @Roi007leaf 10 месяцев назад

    Just notice that you change the token frame size which sometimes can be conceived as a different size creature

    • @RPKris
      @RPKris 10 месяцев назад

      Thank you for the comment, it's more helpful than you think! I've re-watched the video and I think I know what you're referring to, and I am a bit unsure if it was me, or a bug. I've attempted to recreate this locally, and unfortunately, I was able to recreate it, and I think I have figured what causes it, and submitted an bug (issue)request and hopefully it will be shortly fixed.

    • @Roi007leaf
      @Roi007leaf 10 месяцев назад

      You just need to lock the frame layer so you can't resize it with the mouse wheel, I think you did it to match the image size so it comes out of the top and bottom of the frame. That's the limitation tokenizer has with image size, make it too big and it goes out of the working space you have completely

    • @RPKris
      @RPKris 10 месяцев назад

      @@Roi007leaf I thought I did that too. I was able to recreate it and submitted a bug as no scroll wheel was involved. Also received a response on the bug request. There's a setting if you create automatic tokens the default setting is set to -35. Which decreases the sizes of tokens by 35%. Thought it was bug, but it was literally a feature which I overlooked. Setting is "Default Token Offset" and by default is at -35.

  • @questmarq7901
    @questmarq7901 10 месяцев назад

    this is an excellent module. i feel Core should consume it

    • @RPKris
      @RPKris 10 месяцев назад

      Absolutely agree!

  • @emuemu8428
    @emuemu8428 10 месяцев назад

    Is there a way to handle top down tokens using tokenizer?

    • @RPKris
      @RPKris 10 месяцев назад

      It should work just fine, and have two different pictures

  • @saiphyart
    @saiphyart 11 месяцев назад

    How to activate the module? I see everyone talking about this but I'm new to Foundry and I have no idea D:

    • @RPKris
      @RPKris 11 месяцев назад

      You go to `Game settings`, (gearbox at the top right where the chat is), then `Manage Modules` and simply activate or deactivate the modules you would like to use.

    • @saiphyart
      @saiphyart 11 месяцев назад

      @@RPKris Thanks!

  • @RelishedDjums
    @RelishedDjums 11 месяцев назад

    Awesome video man! Did you make that frame or is there a blank hidden somewhere in the bestiary tokens?

    • @RPKris
      @RPKris 11 месяцев назад

      The frame(actually 3 frames and the backgrounds) are in a folder in the bestiary module.

  • @48787
    @48787 11 месяцев назад

    Being able to quickly and easily make masks within Foundry?? That's incredible!!

    • @RPKris
      @RPKris 11 месяцев назад

      When I've made my previous video tackling basically the same thing but without masks editing, and for V10, had put in a feature request on the module to be able to create masks. Cause looking when I've made it, there was a way to create it but you needed to use different tools(ie Photoshop/Gimp), and seeing that it already supported masks, I've thought that there is a possibility to have like a selector for basic shapes and put in said feature request. I did not expected it but 2 days later an update came, and it was this. It was amazing. Apologies for taking so long, but finally got around to make a video about it.

    • @48787
      @48787 11 месяцев назад

      @@RPKris The FoundryVTT community is truly wonderful!

  • @RPKris
    @RPKris Год назад

    Hope you did enjoy. If you have any feedback, let me know.

  • @RPKris
    @RPKris Год назад

    I hope this video was helpful to you. I use foundry for years now, but something like this just flew by me. I got so excited when I found this and wanted to share with the other adventurers out there 😁

  • @RPKris
    @RPKris Год назад

    I actually wanted to say the "Levels" module. Oops.

  • @dealswithdragons
    @dealswithdragons Год назад

    Does the tool work with pdfs in other languages than english? say german. Thanks for the video, very helpful!

    • @RPKris
      @RPKris Год назад

      Not to my knowledge, as the creator had to do all of the entries map/journal/descriptions manually. But do let me know if they work I don't have any copies of the official PDFs in different languages.

  • @RPKris
    @RPKris Год назад

    UPDATE: As both Foundry and the Module received an update, I made an updated video, as masks have been added to the module: ruclips.net/video/Ai8IPLEP0SI/видео.html Hello adventurers, I am actually curious if a tutorial for Photoshop is going to be needed to create tokens like the actual Bestiary Tokens. Are you interested? Edit: As a bit of an update, after this tutorial, I've made a feature request for the possibility to edit Masks in the tool. Now you can do most of the stuff I tend to do in PS directly in Tokenizer. Will follow-up with a tutorial shortly.

  • @foamheart
    @foamheart Год назад

    Can I choose which tracks to install (I don't need all of them) or is always the complete playlist of the module installed?

    • @RPKris
      @RPKris Год назад

      So-so, if you install the module all of them will 'installed' more akin to downloaded, but aftewhich you can fine tune a playlist to your liking by removing tracks you don't like.

  • @MyBacktrail
    @MyBacktrail Год назад

    A helpful criticism: This is interesting, but I was wondering "why would I need to do this?" I suggest starting the video by stating what situations can make this useful, and why we would need to do it. An introduction to what you are showing us.

    • @RPKris
      @RPKris Год назад

      Thank you for the feedback. I've already created a follow-up on this video, but in the future I'll incorporate an use basis example. For this specifically I'd say is player exploration, as multiple players with the power of VTT, are no longer limited by one location. They can go individually to any location they want. Another use is for modular dungeons that can be connected and explored without any DM input. Or scenes that have multiple layers like taverns with basements and an additional floor can be connected and freely explored without manually swapping scenes.

  • @RPKris
    @RPKris Год назад

    The animated pretty map at the end is from the creator Tale Maps on Patreon: www.patreon.com/talemaps

  • @asraiSOA
    @asraiSOA Год назад

    A bit lost on the install process. So do all of the sound files get installed with the mod, or do you need to manually import files/playlists and such?

    • @RPKris
      @RPKris Год назад

      All of them get installed with the mod and are available at any time in the compendiums. After activation of the module, go to the compendiums tab, open the specific compendium and import all or what you need. Tabletop had specific playlists created for easier import, and Michael Ghelfi has 2 main folders. But both can be active at the same time with no issues. After which is all available in the music tab. It sounds more complicated than it actually is, but it's rather straight forward.

    • @asraiSOA
      @asraiSOA Год назад

      @@RPKris Ah ok! I noticed that about the compendium in your video. Never thought to go to the compendium for the import of the audio. Many thanks for the video and reply. Still learning MUCH of FVTT.

  • @patrickardagh-walter6609
    @patrickardagh-walter6609 Год назад

    Super helpful demonstration, many thanks!

  • @nonocompro108
    @nonocompro108 Год назад

    I remember having music tracks not loading properly during games, forcing me to trigger F5 which is very anoying. Any idea how to solve/avoid it? Thanks!

    • @RPKris
      @RPKris Год назад

      Thank you for the comment! I never encountered this issue personally, but I am assuming it is a behavioral issue due to either file size, as these modules are on the bigger size, or hosting on services like Forge. Before and after a game have your players assist with testing this module and when it happens, open up the console(F12) to see what triggers it as well for the players. From what I've noticed on Forge(this happens only there, this does not happen on hosted services like Oracle), music sometimes does take a solid minute to load, but it always loads, however, the same thing happened for me on what you described to animated maps, I think it's a limitation of the network at that time as no errors in consoles were provided.

  • @questmarq7901
    @questmarq7901 Год назад

    Great video. Every day little videos exploring foundry helps with finding new insightful info about to maximize its capabilities

  • @questmarq7901
    @questmarq7901 Год назад

    Nice

  • @melbifk
    @melbifk Год назад

    Like for Michael Ghelfi

  • @RPKris
    @RPKris Год назад

    I know this is not the most visually impressive video out there, nor I am the most entertaining creator out there, however, these types of creators need some love too as their work is amazing, and while looking have not found anyone providing a preview of their modules.

  • @watcherofloreandmisc.639
    @watcherofloreandmisc.639 Год назад

    thanks for the video.

  • @RPKris
    @RPKris Год назад

    Apologies adventurers, in this video I was a wave of anxiety has hit me. I am trying my best, so bear with me! Please check description for the maps, but please convert them to a JPG format, as I didn't optimize them for VTTs That being said, Thank you so much for watching!

  • @rodrigortanaka
    @rodrigortanaka Год назад

    Was this map completed? If it is, where can I download it?

    • @RPKris
      @RPKris Год назад

      Unfortunately, it has not. As when I tried to export it I very quickly realized it is a DungeonDraft limitation, there is a "hard" limit on how detailed a map can be set(I believe tied to the ram, and I needed 256GB to be able to do so the total was after a calculation after the whole thing, I would've been completed at the current state the 16GB I had was enough), and when exporting/or even saving, DD did crash. I will probably retackle this in the future after I will know this would actually be able to be exported in any format. But unsure if that will ever be the case, the only workaround I do see is with tools like Photoshop, but that also has a RAM limitation. So outside manually drawing the map, I don't see this being feasible. I have another video with this map, where I've added quite a few of the assets, off screen when I tried to export, it crashed. When restarting DD and loading the save file, it crashed, I have looked for workarounds, however, without an expensive PC upgrade, which I could not had afford would not have been possible. But I did love the project, and the scale of it, will look into the future at WonderDraft as well and see if it's possible. Thank you for the comment!

    • @rodrigortanaka
      @rodrigortanaka Год назад

      @@RPKris Sad... I was thinking If buy Dungeondraft tô make my world, but the is this limitation

    • @RPKris
      @RPKris Год назад

      @@rodrigortanaka don't disregard it, it's still a good tool. I had pushed the tool to the max, with less quality assets I would say it would be possible but I do love FA content. Do check the drive folder you still can pull some amazing maps with it

  • @RPKris
    @RPKris Год назад

    If you can afford it, I do still recommend actually getting the Paizo FVTT PF2e Bestiary tokens. A lot of work has been put into those too. #pf2e #OpenDnD

    • @arcady0
      @arcady0 Год назад

      I wasn't aware of those. Are they sold on paizo's site or foundry's? Anyone have the link for them?

    • @RPKris
      @RPKris Год назад

      @@arcady0 Yes, you can find them here. foundryvtt.com/packages/pf2e-tokens-bestiaries