RolePlaying Kris
RolePlaying Kris
  • Видео 81
  • Просмотров 43 518
Token Teleporters - Foundry v12
Hello adventurers,
This time I am going to teach you the steps on how to use Foundry VTT's v12 Scene behaviors, scene transitions and token teleporters.
Maps:
www.thereclusivecartographer.com/
Patreon and my own module:
www.patreon.com/KCTG
Intro 0:00
Region Controls 0:45
Outro 04:40
Просмотров: 1 120

Видео

Landing page - Kingmaker & WotR
Просмотров 9254 месяца назад
This one was a difficult one. But I finally was able to put it into a tutorial. Landing page, how to, without creating your own(sort of) Modules? Pathfinder Kingmaker Pathfinder Wrath of the Righteous Foundry VTT. Monk's Active Tile Triggers File locations: Pathfinder WotR \Steam\steamapps\common\Pathfinder Second Adventure\Wrath_Data\StreamingAssets\Localization Files to edit: enGB.json For th...
Creating Automatic Merchants - Item Piles for Foundry VTT
Просмотров 1,5 тыс.5 месяцев назад
This time I am going to take a look at a technically 2 modules, that will help you have an automated merchant and the creating process. Modules are "Item Piles" and "Kris's Compendium of Trade Goods" Modules: foundryvtt.com/packages/item-piles foundryvtt.com/packages/kctg-5e Chapters: 0:00 Intro and Module Presentation 1:01 Installation 1:07 Setup 03:46 Outro and Thank you! Map: Reclusive Carto...
4 Quality of Life Foundry Modules
Просмотров 9095 месяцев назад
Hello adventurers, This time I am going to take a look at a few, 4 to be precise, modules that help me quite greatly, and all of these, and since I consider them one of the best sets of Quality of Life modules, I do consider they should be in Foundry VTT's base installation. Intro 0:00 Modules Presentation & Installation 0:25 Combat Carousel Part 2? 3:33 Modules: foundryvtt.com/packages/quick-i...
2 Modules that make me not want to Update to version 12
Просмотров 1265 месяцев назад
Hello adventurers, This time I am going to take a look at 2 modules that honestly do make me not update my Foundry VTT to a future version 12, as chances are, they are too broken. The modules in question are Image Hover and Combat Carousel. Intro 0:00 Image Hover 0:06 Combat Carousel 2:52 Outro 05:11 Modules: foundryvtt.com/packages/Image-hover/ foundryvtt.com/packages/combat-carousel/ Maps: ww...
Foundry VTT v11's Module Thumbnails
Просмотров 1529 месяцев назад
Hello Adventurers, As I am new to coding, like new new, I had difficulties in learning on how to add banners and thumbnails to the V11 of Foundry. In this video I will go trough the process of adding them. Compendium Banner : 696 x 168 px Thumbnail: 600 x 400 px Code used in video: "media":[{ "type": "setup", "caption": "Kris's Compendium of Trade Goods", "thumbnail": "modules/kctg-2e/banner/Th...
Multi Level Tokens - Foundry VTT v11
Просмотров 1,9 тыс.Год назад
Hello adventurers, This time I am going to teach you the steps on how to use FoundryVTT's Multilevel Tokens module. Intro 0:00 Setting up 0:58 Prepping scene teleport 2:42 Creating a clone and one-way teleport 2:53 Creating a second teleport 04:30 Outro 07:49 Valuable Links: foundryvtt.com/packages/multilevel-tokens/ Maps: www.thereclusivecartographer.com/ Map name: Tharah's Wharf Audio: tablet...
Tokenizer - Creating Advanced Tokens Foundry
Просмотров 4,1 тыс.Год назад
Hello adventurers, In this video, I will be showing you how to use FoundryVTT's Tokenizer module to create tokens in the same style as the ones from the bestiaries. This feature can help you to create a more immersive and professional-looking game. To get started, you will need to have a basic understanding of FoundryVTT v11, as the Tokenizer module can be a bit complex. Once you have installed...
Foundry VTT's Levels module: An Combat encounter on different levels
Просмотров 773Год назад
Hello Adventurers, Looking to up your RPG gameplay? Check out Foundry VTT's Levels module! With this tool, you can take your combat encounters to new heights - literally. No more scene swapping or boring battles on a single level. This module lets you run seamless, multi-level combat encounters that will keep your players on their toes. And the best part? It's system agnostic, so you can use it...
Foundry VTT - Tidy UI Game settings
Просмотров 667Год назад
Hello Adventurers Improve your Foundry VTT gaming experience with Tidy UI Game settings! Watch this video for a step-by-step guide on how to use and customize module lists in Foundry VTT. Learn how to activate, change and save module lists to streamline your gaming sessions. Join us as we explore the Tidy UI Game settings in Foundry VTT and take your sessions to the next level! Intro 0:00 Insta...
FoundryVTT Forien's Quest Log - Creating Better Quest Immersion
Просмотров 1,1 тыс.Год назад
Hello adventurers, in this video, I will show you how to use FoundryVTT's Forien's Quest Log module to create customized quests and subquests that will add depth and immersion to your game. With Forien's Quest Log, you can create a professional-looking quest tracker that will help you keep better track of your tasks and rewards. To get started, you need to have a basic understanding of FoundryV...
Foundry VTT Tokenizer - Creating Advanced Tokens
Просмотров 2,5 тыс.Год назад
Hello adventurers, In this video, I will be showing you how to use FoundryVTT's Tokenizer module to create tokens in the same style as the ones from the bestiaries. This feature can help you to create a more immersive and professional-looking game. To get started, you will need to have a basic understanding of FoundryVTT, as the Tokenizer module can be a bit complex. Once you have installed the...
Foundry VTT - Creating random teleporters
Просмотров 212Год назад
Foundry VTT - Creating random teleporters
Music Immersion Modules - Foundry VTT
Просмотров 1,8 тыс.Год назад
Music Immersion Modules - Foundry VTT
Making Movement Seamless Between Scenes for PCs - Foundry VTT v10
Просмотров 2,9 тыс.Год назад
Making Movement Seamless Between Scenes for PCs - Foundry VTT v10
Using Official PDFs to Fill your PF2e World - Foundry VTT v10
Просмотров 1,6 тыс.Год назад
Using Official PDFs to Fill your PF2e World - Foundry VTT v10
What to buy for Pathfinder 2e as a 5e Player or DM
Просмотров 80Год назад
What to buy for Pathfinder 2e as a 5e Player or DM
Combining Journal Entries - Foundry VTT v10
Просмотров 856Год назад
Combining Journal Entries - Foundry VTT v10
Installing modules from PDF on Version 10 - Foundry VTT
Просмотров 2,6 тыс.Год назад
Installing modules from PDF on Version 10 - Foundry VTT
Using Image Mapper to fill up your Bestiary - FoundryVTT
Просмотров 3,7 тыс.2 года назад
Using Image Mapper to fill up your Bestiary - FoundryVTT
Setting up FoundryVTT
Просмотров 1963 года назад
Setting up FoundryVTT
Life of a NPC - What is it like to play a Role in a Role-playing Game?
Просмотров 1763 года назад
Life of a NPC - What is it like to play a Role in a Role-playing Game?
Easy Long War [Updated] XCOM:EW
Просмотров 5993 года назад
Easy Long War [Updated] XCOM:EW
Is it a good game or worth it? - RimWorld The Game™
Просмотров 10 тыс.4 года назад
Is it a good game or worth it? - RimWorld The Game™

Комментарии

  • @darkdragoon3
    @darkdragoon3 2 месяца назад

    For all of these, both the multi layer and the regions, I can get them to teleport any tokens while I'm in my GM mode, but if I log in as a player and move them into the area nothing happens.

    • @RPKris
      @RPKris 2 месяца назад

      GM Needs to be on the active scene. Have the GM when testing active also, while using it from a browser.

  • @darkdragoon3
    @darkdragoon3 2 месяца назад

    Any ideas why it works when I grab a token as a game master and move it over it. but when I log in as a player and test it, it doesn't work.

    • @RPKris
      @RPKris 2 месяца назад

      GM Needs to be on the active scene. This is a limitation for players to not swap scenes(For scene spoilers or exploration) when the GMs are offline.

  • @tobiaslumpp5495
    @tobiaslumpp5495 2 месяца назад

    Thanks mate! Very good video! One more question. Im planing to like an elevator. Because i have spiral staircase which leads to different platforms. What is the best solution if i want to create an elevator?

    • @RPKris
      @RPKris 2 месяца назад

      It will be a bit tedious to set up, but the best option that currently exists, I would say the V12 Token teleporters, as it uses it's own tile "Scene Regions", as in case you want to actually set a tile trap or something, it is better to have them separated. I actually have a video about that.

  • @aleksandersanya1817
    @aleksandersanya1817 2 месяца назад

    Thanks! I’ll try it. Long war is way too difficult. People say it’s normal but it’s not. Even when you know the basics of xcom it’s not enough. It requires super careful planning, and it’s not “normal”. I’d say it’s a brutal difficulty, considering that a new player doesn’t know how the mod works and is doomed to fail. On “normal” difficulty. There’s nothing normal in it.

    • @RPKris
      @RPKris 2 месяца назад

      Be advised the combat difficulty was not modified(just the zombies to chrysalids), as I did want to have the same experience as the original LW, combat wise, pod sizes and HP still remain as the original. I wanted to go into that too, if memory serves, but I decided against it as it technically wouldn't be LW anymore. I just made it so that everything can be more easily replaced if lost, and the soldiers with a small bump. Another mod that can help lower the difficulty is Virtual Reality Training mod, it is compatible.

    • @aleksandersanya1817
      @aleksandersanya1817 2 месяца назад

      @@RPKris Ok thanks! Right now I'm playing Long War 2, it's actually playable and is similar. I want to return to Long War one day and I'll try it then, thanks. There's also a second wave option in Long War to lessen the number of aliens on maps and it's description says you should tweak some file that sets the amount of weapon fragments you get or something, I wanted to look into it too.

  • @RPKris
    @RPKris 3 месяца назад

    Surprisingly there are no tutorials out there(yet) on how to create Scene Behaviors for the teleports. Which I found odd, and like Thanos said "Fine, I'll do it myself" A small shutout to @AxiumVTT as it covers additional functionality for the Scene Behaviors.

  • @Mazryik
    @Mazryik 3 месяца назад

    Very useful tutorial for the masking for popout tokens

    • @RPKris
      @RPKris 3 месяца назад

      I love it that you can do it directly in Foundry, it's also updated to V12, which is great 😁

  • @ReverusN
    @ReverusN 3 месяца назад

    Thank you for making a video about a module where you show -- step by step -- exactly what you are doing and why. This looks really good! I hope it works in v12... I'm new and just started in v12

    • @RPKris
      @RPKris 3 месяца назад

      Version 12 actually has it somewhat built in and is way easier to set up. I'm still waiting a bit for the "dust to settle" for a bit to see if I should make an update.

  • @DaTDav3
    @DaTDav3 4 месяца назад

    I realized I can slow down the video at the Localization part. Maybe it will help someone.

    • @RPKris
      @RPKris 4 месяца назад

      Yup that's valid. Was debating if I should let the whole video in. But close of 30 minutes of me editing one or two lines of text and then firing up the game just to see the update, that's also why I didn't let in the editing of the second game. Felt it was overkill. As soon as 1 line is edited, all others are exactly the same.

  • @izsakgergo3602
    @izsakgergo3602 4 месяца назад

    Great stuff! Never would have thought of this!

    • @RPKris
      @RPKris 4 месяца назад

      Thank you for the comment! Was fun figuring it out.

  • @RPKris
    @RPKris 4 месяца назад

    Do let me know what other games you would like to use as a Landing page?

  • @radiantshocker6862
    @radiantshocker6862 5 месяцев назад

    Dude, your fire. I found every video I've watched from you so far to be amazing. <3

    • @RPKris
      @RPKris 5 месяцев назад

      I appreciate that greatly!

  • @RPKris
    @RPKris 5 месяцев назад

    How will you use item piles? I see a plethora of applications with it, like lootable defeated enemies. Extra note: Still haven't figure it out with the microphone, and most tutorials I've found don't really help. But I will get it just right eventually 😄

    • @BezDopinga
      @BezDopinga 5 месяцев назад

      Great module! Question: Split currency works not only within the player tokens at scene, but also between all players, including inactive. How to fix it?

    • @RPKris
      @RPKris 5 месяцев назад

      That is the default behavior for both currency and items, and can be changed. Go to "Configure Pile" > "Other Settings" and select "Split Only With Active Players". Let me know if I can help with anything else.

    • @BezDopinga
      @BezDopinga 5 месяцев назад

      @@RPKris It works! Unfortunately, I couldn’t find any settings to change this parameter for all new piles.

    • @RPKris
      @RPKris 5 месяцев назад

      @@BezDopinga Yup it is on a pile-by-pile basis. You can submit a feature request on the item piles Github page. The developers of modules are quite responsive on feature requests.

  • @RPKris
    @RPKris 5 месяцев назад

    I feel like these 4 seem to work greatly, what other modules would you also add to this list?

  • @RadekG
    @RadekG 5 месяцев назад

    I believe "Combat Carousel" is continued as "Carousel Combat Tracker" and actively developed by theripper93

    • @RPKris
      @RPKris 5 месяцев назад

      That is great news. I genuinely did not know. Thank you so much!

  • @RPKris
    @RPKris 5 месяцев назад

    What modules you think won't see updates to FVTT V.12?

    • @DaTDav3
      @DaTDav3 5 месяцев назад

      PDF to Foundry sadly

    • @windmark8040
      @windmark8040 5 месяцев назад

      @@DaTDav3 Noooo!

    • @RPKris
      @RPKris 5 месяцев назад

      Oh... Yeah... completely forgot about that. That is a bit sad. But in all fairness we need to provide some credit to the Foundry PF2 teams. They did manage to bring most of the APs and Adventures to the VTT. In high quality I might add.

  • @00luismiguel00
    @00luismiguel00 6 месяцев назад

    how do you paste the uper levels on the side of the main batlemat? Are they prefabs, or, when u created the battlemap you create the side uperlevs at the same time? Thx

    • @RPKris
      @RPKris 6 месяцев назад

      I genuinely apologize for the delay was out of the country for a few weeks. The creator of this map is Reclusive Cartographer, and I do personally love his maps. He does provide on most maps, inside areas like the one of the video, separated from the main encounter map. I prefer these as a DM make things easy to track for me, as a DM, when different players are doing different things(or encounters). There's a link in the description to his page. However, as a good rule of thumb, I do merge maps with multiple layers in Photoshop, and export as WEBP, as Foundry does support it, and also makes the load time more bearable. If you check the token video, the landing page, is a lot of "maps" merged.

    • @00luismiguel00
      @00luismiguel00 6 месяцев назад

      Ok @@RPKris that's very handy using WEBP to reduce the loading page! I got a player from other continent and he has problems loading the pgn or jpg (20mb) files.

  • @G_korek
    @G_korek 8 месяцев назад

    Is there any way to do this for version 11 of Foundry vtt?

    • @RPKris
      @RPKris 8 месяцев назад

      Thank you for the comment! Depends for what you want it to use it. There's "Token Variant Art" for foundry v11. Which I would say works a bit similarly. If you want to do this for Pathfinder 2e, PDF to foundry works directly now by adding them(or it should) prior to Core changes it did work. But I would recommend simply getting the bestiary pack for FVTT11 the quality is well above that what can PDF to Foundry can pull.

  • @perplexingpantheon
    @perplexingpantheon 9 месяцев назад

    Thank you for this! I couldn't quite figure it out.

    • @RPKris
      @RPKris 9 месяцев назад

      Glad I could help!

  • @RPKris
    @RPKris 9 месяцев назад

    This tutorial assumes that you already created your module, as well as, know where to locate it. This is a very niche subject "feature" and not many foundry users will actually use it.

  • @Gubsygaming
    @Gubsygaming 10 месяцев назад

    Is there a dnd 5e version of this?

    • @RPKris
      @RPKris 10 месяцев назад

      One of my old players did talk about existing something similar. But I am fairly uncertain on how it works, and unsure of the legality of it, as WotC are very strict with their digital content. Thank you for the question! I will throw in a question to my player, do let me know if you're interested.

    • @rustytoasteroven
      @rustytoasteroven 9 месяцев назад

      WotC doesn't provide any PDF versions of its materials so it wouldn't be possible (well Unearthed Arcana but... not really the point). 5e Does have the DNDBeyond Importer which will work if you've purchased it there.

    • @RPKris
      @RPKris 9 месяцев назад

      Thank you for the comment, @@rustytoasteroven There is an alternative, however, not official that was able to find, however, I am very unsure about it's legality.

  • @Dimitrishuter
    @Dimitrishuter 10 месяцев назад

    Oh you're a lifesaver, never quite figured out the right buttons to use the mask correctly. Earned a sub!

    • @RPKris
      @RPKris 10 месяцев назад

      Thank you so much!

  • @RPKris
    @RPKris Год назад

    Do me a favor and subscribe! It really helps to support the channel!

  • @RPKris
    @RPKris Год назад

    Do me a favor and subscribe! It really helps to support the channel!

  • @RPKris
    @RPKris Год назад

    Do me a favor and subscribe! It really helps to support the channel!

  • @questmarq7901
    @questmarq7901 Год назад

    Another module that NEEDS to be integrated into a bigger module

    • @RPKris
      @RPKris Год назад

      Honestly, I think this should be in Core Foundry.

  • @DaTDav3
    @DaTDav3 Год назад

    neat

    • @RPKris
      @RPKris Год назад

      Let me know if there are any modules that you want to see showcased

  • @wolfsden
    @wolfsden Год назад

    Thank you, Kris, this is awesome.

    • @RPKris
      @RPKris Год назад

      Glad you liked it!

  • @DaTDav3
    @DaTDav3 Год назад

    Quick question. I have noticed that the layout of the drawing has disappeared at around 07:26. How did you do that? As opacity on my end still shows it.

    • @RPKris
      @RPKris Год назад

      If you right click on the drawing, you have options to create layers. If you push the layer back(down arrow) it will technically make it invisible. Hope this helps! (there is a possibility that this is affected by a different module, which is called FXMaster, let me know if it is so)

  • @Roi007leaf
    @Roi007leaf Год назад

    Just notice that you change the token frame size which sometimes can be conceived as a different size creature

    • @RPKris
      @RPKris Год назад

      Thank you for the comment, it's more helpful than you think! I've re-watched the video and I think I know what you're referring to, and I am a bit unsure if it was me, or a bug. I've attempted to recreate this locally, and unfortunately, I was able to recreate it, and I think I have figured what causes it, and submitted an bug (issue)request and hopefully it will be shortly fixed.

    • @Roi007leaf
      @Roi007leaf Год назад

      You just need to lock the frame layer so you can't resize it with the mouse wheel, I think you did it to match the image size so it comes out of the top and bottom of the frame. That's the limitation tokenizer has with image size, make it too big and it goes out of the working space you have completely

    • @RPKris
      @RPKris Год назад

      @@Roi007leaf I thought I did that too. I was able to recreate it and submitted a bug as no scroll wheel was involved. Also received a response on the bug request. There's a setting if you create automatic tokens the default setting is set to -35. Which decreases the sizes of tokens by 35%. Thought it was bug, but it was literally a feature which I overlooked. Setting is "Default Token Offset" and by default is at -35.

  • @questmarq7901
    @questmarq7901 Год назад

    this is an excellent module. i feel Core should consume it

    • @RPKris
      @RPKris Год назад

      Absolutely agree!

  • @emuemu8428
    @emuemu8428 Год назад

    Is there a way to handle top down tokens using tokenizer?

    • @RPKris
      @RPKris Год назад

      It should work just fine, and have two different pictures

  • @saiphyart
    @saiphyart Год назад

    How to activate the module? I see everyone talking about this but I'm new to Foundry and I have no idea D:

    • @RPKris
      @RPKris Год назад

      You go to `Game settings`, (gearbox at the top right where the chat is), then `Manage Modules` and simply activate or deactivate the modules you would like to use.

    • @saiphyart
      @saiphyart Год назад

      @@RPKris Thanks!

  • @RelishedDjums
    @RelishedDjums Год назад

    Awesome video man! Did you make that frame or is there a blank hidden somewhere in the bestiary tokens?

    • @RPKris
      @RPKris Год назад

      The frame(actually 3 frames and the backgrounds) are in a folder in the bestiary module.

  • @48787
    @48787 Год назад

    Being able to quickly and easily make masks within Foundry?? That's incredible!!

    • @RPKris
      @RPKris Год назад

      When I've made my previous video tackling basically the same thing but without masks editing, and for V10, had put in a feature request on the module to be able to create masks. Cause looking when I've made it, there was a way to create it but you needed to use different tools(ie Photoshop/Gimp), and seeing that it already supported masks, I've thought that there is a possibility to have like a selector for basic shapes and put in said feature request. I did not expected it but 2 days later an update came, and it was this. It was amazing. Apologies for taking so long, but finally got around to make a video about it.

    • @48787
      @48787 Год назад

      @@RPKris The FoundryVTT community is truly wonderful!

  • @RPKris
    @RPKris Год назад

    Hope you did enjoy. If you have any feedback, let me know.

  • @RPKris
    @RPKris Год назад

    I hope this video was helpful to you. I use foundry for years now, but something like this just flew by me. I got so excited when I found this and wanted to share with the other adventurers out there 😁

  • @RPKris
    @RPKris Год назад

    I actually wanted to say the "Levels" module. Oops.

  • @dealswithdragons
    @dealswithdragons Год назад

    Does the tool work with pdfs in other languages than english? say german. Thanks for the video, very helpful!

    • @RPKris
      @RPKris Год назад

      Not to my knowledge, as the creator had to do all of the entries map/journal/descriptions manually. But do let me know if they work I don't have any copies of the official PDFs in different languages.

  • @RPKris
    @RPKris Год назад

    UPDATE: As both Foundry and the Module received an update, I made an updated video, as masks have been added to the module: ruclips.net/video/Ai8IPLEP0SI/видео.html Hello adventurers, I am actually curious if a tutorial for Photoshop is going to be needed to create tokens like the actual Bestiary Tokens. Are you interested? Edit: As a bit of an update, after this tutorial, I've made a feature request for the possibility to edit Masks in the tool. Now you can do most of the stuff I tend to do in PS directly in Tokenizer. Will follow-up with a tutorial shortly.

  • @foamheart
    @foamheart Год назад

    Can I choose which tracks to install (I don't need all of them) or is always the complete playlist of the module installed?

    • @RPKris
      @RPKris Год назад

      So-so, if you install the module all of them will 'installed' more akin to downloaded, but aftewhich you can fine tune a playlist to your liking by removing tracks you don't like.

  • @MyBacktrail
    @MyBacktrail Год назад

    A helpful criticism: This is interesting, but I was wondering "why would I need to do this?" I suggest starting the video by stating what situations can make this useful, and why we would need to do it. An introduction to what you are showing us.

    • @RPKris
      @RPKris Год назад

      Thank you for the feedback. I've already created a follow-up on this video, but in the future I'll incorporate an use basis example. For this specifically I'd say is player exploration, as multiple players with the power of VTT, are no longer limited by one location. They can go individually to any location they want. Another use is for modular dungeons that can be connected and explored without any DM input. Or scenes that have multiple layers like taverns with basements and an additional floor can be connected and freely explored without manually swapping scenes.

  • @RPKris
    @RPKris Год назад

    The animated pretty map at the end is from the creator Tale Maps on Patreon: www.patreon.com/talemaps

  • @asraiSOA
    @asraiSOA Год назад

    A bit lost on the install process. So do all of the sound files get installed with the mod, or do you need to manually import files/playlists and such?

    • @RPKris
      @RPKris Год назад

      All of them get installed with the mod and are available at any time in the compendiums. After activation of the module, go to the compendiums tab, open the specific compendium and import all or what you need. Tabletop had specific playlists created for easier import, and Michael Ghelfi has 2 main folders. But both can be active at the same time with no issues. After which is all available in the music tab. It sounds more complicated than it actually is, but it's rather straight forward.

    • @asraiSOA
      @asraiSOA Год назад

      @@RPKris Ah ok! I noticed that about the compendium in your video. Never thought to go to the compendium for the import of the audio. Many thanks for the video and reply. Still learning MUCH of FVTT.

  • @patrickardagh-walter6609
    @patrickardagh-walter6609 Год назад

    Super helpful demonstration, many thanks!

  • @nonocompro108
    @nonocompro108 Год назад

    I remember having music tracks not loading properly during games, forcing me to trigger F5 which is very anoying. Any idea how to solve/avoid it? Thanks!

    • @RPKris
      @RPKris Год назад

      Thank you for the comment! I never encountered this issue personally, but I am assuming it is a behavioral issue due to either file size, as these modules are on the bigger size, or hosting on services like Forge. Before and after a game have your players assist with testing this module and when it happens, open up the console(F12) to see what triggers it as well for the players. From what I've noticed on Forge(this happens only there, this does not happen on hosted services like Oracle), music sometimes does take a solid minute to load, but it always loads, however, the same thing happened for me on what you described to animated maps, I think it's a limitation of the network at that time as no errors in consoles were provided.

  • @questmarq7901
    @questmarq7901 Год назад

    Great video. Every day little videos exploring foundry helps with finding new insightful info about to maximize its capabilities

  • @questmarq7901
    @questmarq7901 Год назад

    Nice