Apologies adventurers, in this video I was a wave of anxiety has hit me. I am trying my best, so bear with me! Please check description for the maps, but please convert them to a JPG format, as I didn't optimize them for VTTs That being said, Thank you so much for watching!
A helpful criticism: This is interesting, but I was wondering "why would I need to do this?" I suggest starting the video by stating what situations can make this useful, and why we would need to do it. An introduction to what you are showing us.
Thank you for the feedback. I've already created a follow-up on this video, but in the future I'll incorporate an use basis example. For this specifically I'd say is player exploration, as multiple players with the power of VTT, are no longer limited by one location. They can go individually to any location they want. Another use is for modular dungeons that can be connected and explored without any DM input. Or scenes that have multiple layers like taverns with basements and an additional floor can be connected and freely explored without manually swapping scenes.
Apologies adventurers, in this video I was a wave of anxiety has hit me. I am trying my best, so bear with me!
Please check description for the maps, but please convert them to a JPG format, as I didn't optimize them for VTTs
That being said, Thank you so much for watching!
Super helpful demonstration, many thanks!
A helpful criticism: This is interesting, but I was wondering "why would I need to do this?" I suggest starting the video by stating what situations can make this useful, and why we would need to do it. An introduction to what you are showing us.
Thank you for the feedback. I've already created a follow-up on this video, but in the future I'll incorporate an use basis example.
For this specifically I'd say is player exploration, as multiple players with the power of VTT, are no longer limited by one location. They can go individually to any location they want. Another use is for modular dungeons that can be connected and explored without any DM input. Or scenes that have multiple layers like taverns with basements and an additional floor can be connected and freely explored without manually swapping scenes.
thanks for the video.
Nice