Rogue Legacy 2 (Zero Punctuation)
HTML-код
- Опубликовано: 6 сен 2024
- This week on Zero Punctuation, Yahtzee reviews Rogue Legacy 2.
Join RUclips Memberships and support our content for Early Access to new videos, exclusive Discord perks & more for just $2 per month ►► / @theescapist
Join our growing Discord community: / discord
Subscribe to Escapist Magazine! ►► bit.ly/Sub2Esca...
Want to see the next episode a week early? Check out www.escapistmag... for the latest episodes of your favorite shows.
---
---
The Escapist Merch Store ►►teespring.com/...
Join us on Twitch ►► / the_escapist_official
Like us on Facebook ►► / escapistmag
Follow us on Twitter ►► / escapistmag
#ZeroPunctuation
Watch this week's Zero Punctuation on Trek to Yomi and Ravenous Devils early - www.escapistmagazine.com/trek-to-yomi-and-ravenous-devils-zero-punctuation/ - Watch it early on RUclips via RUclips Memberships for just $2/month.
I would like to see a kirbus: The lost world review. Cause yeah games being similar to each other never stopped you before.
And no I don't mean to say that because this comment happens to be about a sequel
you kept your promise :)
Я в автобусе домой 5 и в автобусе домой
Я 4
Я в автобусе домой 5 и в автобусе домой 5 и в автобусе домой 5 и в автобусе домой 5 и в автобусе домой 4 и в автобусе домой
Man I was prepared for a "liked past tense because the sequel is so bad I can't look at the original in the same way" but I'm stoked to try out RL2 now!
it is MUCH better than RL1
@@michaelflores6249 imo rl1 feels like a flash game and rl2 feels like an official game
@@jex-the-notebook-guy1002 it's like Binding of Isaac Rebirth vs the original
I really enjoyed RL1 and 2 is better in every way.
"I don't know, you caught me on the spot!" The random guy getting angry at Yahtzee here killed me lmao
The random guy is always angry at him though. Something about swearing brits on the internet rubs Joe Random the wrong way.
Yahtzee is slowly becoming a really good actor over the years, his delivery is impeccable
@@tmsplltrs he's been practising, working for royal mail
Some of my friends asked me after seeing me play RL2 what was the difference with the first game, I answered "It's Rogue Legacy 1 but with a much bigger budget."
To be fair, this kinda selling it on me as id not played it yet haha
That’s great I literally said, “I hope it’s just the first game but more” because the foundation and mechanics were some of my favorite of any game period
Yeah RL1s art feels like developer art except they forgot to replace it and just went along with it. Or that they just only knew the surface level details about pixel art at the time
@@dontkickmychick6076 RL2’s art style is the reason I wasn’t interested in it, I like the pixel art more
Tip for Barbarian: They get *really* good after you find upgrades that keep you in the air for longer. Their ground attack does x2.5 damage and always crits, so it feels way more powerful, but with a few upgrades your aerial attacks make you a spinning torrent of doom. Finding a certain secret weapon helps teach you about their aerial combat strength too.
Bard is definitely hard to use, it takes a lot of experience with spin kicks, aerial manoeuvres, and jump cancelling to use them well. But their secret Fabled class variant is much easier to use, and they're one of the best magic-build classes available.
Also, the upside down trait (Vertigo) was removed in the last patch
The rockstar bards? I never actually got around to playing as one since I pretty much always chose a chef or a duelist when available, but I might need to give them a shot sometime.
Another useful tip for the Barbarian - because they get so many easy skill crits, the relic that heals on killing something with a skill crit makes you functionally unkillable.
The Bard strategy is to run as fast as you can and find literally anything else to replace it from a weapon cart ASAP.
Yeah, barbarian is genuinely my best class. Its playstyle is to find your moment and deal a big strike. It’s like greatsword in monster hunter
Dash canceling is also a thing you can do as well so when you swing the axe down if you dash, you cancel the wait time for swinging again. In rogue legacy 2 it makes the game more mechanically challenging. And a bit more fulfilling when you get the mechanics down to a scratch(also wish they kept dashes to their direction so you don't have to swap wasd inputs before doing a dash
It's nice to see Yatzee occasionally get to enjoy his job every now and again.
Yahtzee enjoys his job when the game is either really good or really bad. The bland list candidates keeps getting longer and longer.
I thought the bard was trash till I realized that note dancing let me go wherever I want, and the AOE attack from the note kick does hella damage to everything around you. It takes getting used to, but Bard can really smash rooms in this game. Their sing secondary clearing the screen of projectiles and making them into dance notes is also one of the better talents. Just my opinion on the singing ninny.
@@Draffut2003 you can shoot the notes in any direction
Honestly no class is just bad, the bard is just more complicated and difficult to use effectively than many others.
@@MiroslawHorbal Sure. But the note damage over time is a little slow for direct shooting, and I'm impatient so I'm usually using the note bounce
I see now you were replying to someone else. Carry on. :)
The way I see it, the Bard is slower at killing normal enemies, with the weak note damage and needing to setup the explosions, but they shine at chewing through bosses with stacked notes. They'll never be as convenient for sweeping through the castle on a grind, but can blast through progression walls.
To address a few problems mentioned in the video:
- You get to select one of three heirs each time you die, so you can choose the class you like
- The three heirs can be rerolled upto 5 times i.e if you don't like any of the three you can just re-roll
- The upside down vision or other traits (deformities) are optional to choose, there is ALWAYS at least one heir WITHOUT ANY deformities (or bad traits)
- Choosing bad traits gives you BONUS gold, making them worth it for the most part. They can also drastically change gameplay. For example, PACIFIST trait (i.e you can't attack) gives you 190% bonus gold and the game becomes about avoiding enemies and speed running areas, which is fun and nets you a LOT of money.
- The game is also VERY FAIR, if you progressed very far into the game and died, you can just LOCK the world (Save entire world progression) for a fee and play it like a linear game as many times as you want. There are also regular checkpoints that are perma unlocked for EVERY playthrough
- You can just make the game SUPER EASY by changing options in the settings. You can change enemy damage, health and make platforming super EASY
Give this game a shot for sure. There are a lot of things to do here and the NG+ is substantial too.
Wow, alot has changed since I bought it a while ago. Glad I waited for the 1.0 release cause now I get to experience the game post balancing patches, etc.
the upside down vision was removed in a post release patch. you can't lock the castle forever in contrast to the first game's constant castle lock fee in this version it scales progressively up to 100% each time you lock the same castle
I ended up getting a weapon as a pacifist at one of the random weapon wagons and it actually let me kill the enemies. Hoping they don't patch that out. Now everyime I pick pacifist I go searching for the weapon wagon.
@@optimusprime3484 that's the best thing about the pacifist trait. If you manage to find a weapon wagon and take the weapon, the pacifist trait will change to the pacifier trait, which to my understanding is just the gold bonus from the pacifist trait but without any of the downsides!
@@optimusprime3484 they'll never patch that out, they even change your trait name so you know they INTENDED that to be a thing, instead of a random afterthought or a bug ;)
The 'sex and tehc ity' line got me. Just so out of left field and the indignant response and confusion was absolutely hilarious. Thanks for brightening my day with that
Same, I almost expected the other guy to go "I don't know you wrote this dialogue" or something. Huge laugh at the delivery of "Why would you say Sex and the City?"
I'm waiting for their crossover into King of Fighters All-Star, tbh
Holy shit this is a positively glowing recommendation by Yahtzee standards 😱
Now that's an idea. Every 10ish deaths, the setting updates, and you start off as Ogg the Caveman with clubs and flint spears and end as Thurston Belvedere Thorington IIIrd Vth with bolters and phazer guns.
"Why the fuck would you s...?" was delivered so well, cracked me up
Yahtzee being genuinely bewildered at his own writing with the Sex and the City gag had me rolling
It's worth noting that Vertigo - the trait that you call out by effect at 3:53 - is no longer in the game as of the first post-launch patch. Another patch came out today that eases up on the difficulty walls at certain points, as well as making the first run overall slightly easier.
Otherwise, agreed on all points. I even went back and played 1 just to compare the two, and it's literally just 1 but better in every way.
The tone of that Sex and the City bit makes me suspect Yahtzee has been playing The Stanley Parable recently.
Either that or it was the wife’s turn to pick on movie night
My way too early top 5 predictions based on what he’s reviewed so far this year (in no particular order):
Tunic
Rogue Legacy II
Elden Ring
Tear down
Not For Broadcast
Bottom Five locks:
Five Night’s At Freddy’s Security Breach
Babylon’s Fall (tho to be honest, this could easily be his #1 bland game of the year)
Bland Lock:
Dying Light 2 Stay Human
Horizon: Forbidden West (suggested by reed)
Pokémon Arceus
I think horizon 2 is also guaranteed a spot on the bland list
@@reed1645 Absolutely. I would be shocked if it's not on the bland five this year
Hm, feel like tunic and this one might be too vaguely similar to both make it
I'd figure Dying Light 2 is a disappointing list contender. I'm pretty sure that's where Angry Joe is putting it :)
I played dying light 2, pretty sure I got a decent way into the game, don't really know though, , got to a part where the mission tells you to wait for someone to contact you, but gives no indication of if i'm suppose to wait a certain amount of time or if i'm suppose to go do something to trigger it, so I just stopped playing because that basically killed the momentum the game had built up at that point for me, as nothing I could do at that time was particularly interesting or that fun to do since I had completed all the side quests I could find up to that moment, so unless I wanted to explore areas, some of which were locked behind items I hadn't gotten yet, or farm materials there wasn't really anything to do.
It's been awhile since ZP made me laugh, I've been watching the series because Yahtzee doesn't shy away from ramming the critique boot up the bums of development, publishing, a third one for his own fans, and the matching pair to the previous one for the corporations that churn out the day-by-day.
That all said, the Sex and the City/what no it's Dark Souls crack definitely made me laugh.
This might a truly iconic ZP joke
Yeah I was thinking the writing and performance of this review is levels above most of its predecessors.
I see this exact comment on almost every video.
I really liked that joke
A good extra punctuation episode would be on Rougelike vs Rougelite. The difference to me is Spelunky is a Rougelike (you never upgrade and can win with your first try) where as Hades or Rouge Legacy are Rougelites (permanent upgrades with a need/want for replayability beyond the credit roll)
Spelunky is a procedural platformer. It has fuck all to do with being rogue anything.
@@audiocorps2334 It has more in common with rogue than even most roguelikes using libtcod, it's clearly based off the same formula as classics such as rogue and nethack. (floor based, limited actions per floor, shops, randomized items, permadeath, murdering a shopkeeper, etc), it's pretty clearly a platformer/roguelite hybrid....it has components lifted from both. Unless you're literally just playing rogue no "roguelike" is going to be 100% like the original, not even nethack, the genre tags of roguelike and roguelite really just mean it has most of the basic components, which it does.
I’m glad Yahtzee still talks about Hand of Fate. I never see that series get mentioned, and it did some truly unique things with its mechanics.
Barbarian's weapon gets to be one of the most overpowered things in the entire game if you get flight by some method (either the relic or the house rule). You basically have an infinite aura of recoil damage so all you have to worry about is moving in the right way to both do damage and not get hit in turn. Given how many enemies attack by ramming into you or attacking at ground level, yeah. This gets extra stupid with the combo, fire, and/or poison powerups. Any one or even better two of those and the only reason you should die is if either you had a stroke, your controller popped out, or you are at NG+10 on a level where you should be at NG+4.
Hey I think the barbarian is great. It's such an easy guaranteed crit mechanic it works well with the crit related relics.
Looking for this
And if you get a Flight relic, you can turn into a blender. 😂
Also spinning in the air does more damage than you'd think and is fun
Got a barbarian with the hero complex trait as I had the world locked fighting that one boss that turns into a mimic for a second phase. Stayed on the ground facetanking everything the boss threw at me and criting him to hell and back. Ended up killing him with about 30% of my overly inflated healthbar intact. Died to some spikes soon after. Was pretty fun.
Yeah I once got the relic that heals you when you kill something with a crit as a barb and just went on a self-sustaining rampage.
"The definition of roguelike these days is as much to do with the original rogue as a pig holding a fish with its mouth has to do with Yoko Ono"
That was way too clever, haha.
@@TomBombadil515 How so?
That sex and the city joke had me in tears, so much so that I died in the game I was playing. Thanks, Yahtz.
I'm 45 hours into RL2 and having a good time. It does in fact improve upon everything RL1 did, and the "House Rules" settings let you make the game as difficult or easy as you want by adjusting which RPG mechanics work, and to what degree they affect gameplay. It's still randomly generated, but there's still an NPC who can keep the map static for a percentage of your gold each run. So it's accessible enough. :>
I think in Rouge Legacy 3 they should introduce the npcs aging, time passing, maybe the castle gets torn down and it's a shopping mall, it's the 1980s and your character has a gun
the Gunslinger class has a gun, so one of those is already in RL2 lol. Assuming you haven't played the game, I believe the reason why NPCs never age is because there's a currency in the game called Red Aether which can slow or halt aging or something like that. Not entirely sure, but I'm pretty sure there was dialogue with one of the NPCs that mentions it.
I really like the second one. I've seen a Let's Play from the first back in the days and I was sure back then I could never beat it because I'm shit at Platforming. So when I've seen that the second one is basically 1++ and it has a houserule thing where you can customize stuff (like, for me, turn of contact damage from enemies) and it does not punish you for it, I was sold.
You know what we really need, a lighthearted souls-like game. Instead of a dark and edgy world of sorrow, we have a colorful world filled with quirky characters and goofy scenarios to go along with the brutal gameplay. It could be basically a parody of the genre, making it much more distinct to its contemporaries.
Sooo Cuphead?
@@Moroklumpen Cuphead isn't a Soulslike
@@Moroklumpen Well I mean a parody of a souls-like game but it still uses souls-like gameplay.
@@isabellamorris7902 From what I've gathered, the only truly integral, defining characteristic of a soulslike is backbreaking difficulty because that's the element that will ruin everything if it's taken away. But sure, give us third person Cuphead.
@@Moroklumpen Bullet hell =/= Souls
I love the reviews where Yahtzee sounds like he had a lot of fun writing the script.
I actually have a lot of fun with the Bard. It's bouncy and fun, with the ability to blow up projectiles and turn them into more things to bounce off of.
Of course "have a lot of fun" is not the same as "can make significant progress in the game." It's goofy fun, but not exactly easy to be combat effective.
it's fun from time to time to hear yahtzee talk about a game he genially enjoys
2:00 sounds like an exchange Yahtzee would have with Jack on Slightly Something Else lol
To the ones complaining about the permanent upgrades, it's a rogue lite not rouge like. It's just like the first. Also, how does this video have 2k thumbs up but 1100 views?
Everyone has two thumbs
I haven't watched an episode in over 7 years. Glad things haven't changed. Keep up the good work.
Thank you i thought i was the only one that didnt get along with the bard class. Other than that a really good game with that just one more run quality to it.
That end analogy was very fitting
I'd play a Sex and the City inspired Rougelike. Which, knowing the state of indie games means speaking the idea aloud means it is inevitable.
The fundamental flaw in the concept is that strong, emancipated SATC type women don't have many kids. The SATC only managed 2 between them (so far as my limited research showed), and one of them was adopted. I guess you could base the game from the POV of the philandering BFs/husbands, with your objective being to marry (or not, cohabitation is fine too) as high up the status ladder as you can, then sire a tribe of kids with your side chicks, with the run ending when you get caught out and divorced/kicked out of Sugar Mommas upscale rent-controlled Manhattan apartment
Barbarians are one of my easiest classes to play. Ground attack does so much damage, air attack is very convenient. I was amazed Yahtzee scored them low. BARDS though, no surprise there.
I recall liking Rogue Legacy 1 and I made a point of not putting money into 2 until it came out of early access. I've enjoyed it over the past week, but I am also remembering that I barely touched the first game after completing the story. I would think on it occasionally but never to the point I actually wanted to go back in and either try a new castle or do some runs in whatever endgame seemed to be.
the second game has a new game plus option similar to hades, its pretty fun and there are secret bosses. to this day i never heard reviewers talks about that, i guess they didnt finish it
@@NahuelPavano wait hades ha NG+? Or do you just mean the pact of punishment?
I'm surprised this is only a year old. I'm also convinced that he didn't finish the game before reviewing because one of the great things about RL2 is the loop. The loop in one was deeply unsatisfying. It's SO GOOD in 2. I'm on my 16th go around in 2 and have no plans on stopping anytime soon.
That sex and the city joke made me spray rootbeer out my nose. Thank you. 🤣
“The bard is about as useful as any prancing ninny with a bachelor’s in music education can be”
*puts on glasses* Acktchewally Yahtzee you can’t get a bachelor’s in music education, education degrees are strictly graduate level. Source: am prancing ninny with a bachelor’s in music
ACTUALLY actually there are plenty of universities that offer a bachelor's degree in music education (in Helsinki for example).
I had colleagues in undergrad in the US who were majoring in music education and chemistry education as well.
I literally have a Bachelor in Music Education (BME) and I live in Seattle. Come on bud, the internet exists. Just look it up smh
0:40 - According to Alucard in Castlevania: Symphony of the Night, Dracula's Castle is a creature of chaos, it reconfigures itself each time, which explains the different layout between games. The same principle applies here.
I've been quite enjoying it so far. Up to the sun tower boss. Barbarian is also kinda OP against a lot of bosses. Effectively 12x vitality and massive repeatable crit damage. If your stats are high enough, he's the best face tanker.
1:39 ha...ahh uh, hey Cellar door games might want to take a peak at the other studios on that shelf. I think they just gave you the kiss of death.
Another review that makes me want to try this game. I guess I'll add it to my wishlist.
And then when there is a sale you'll move it from the whish list to the pile of shame.
Your sex in the city quip def caught me off guard with how you responded. Def off the cuff and I enjoyed that immensely
Has Yahtzee been watching Sex and the City?
And, perhaps more importantly, is he a Carrie or a Samantha?
I got to a point in Rogue Legacy that I just couldn't progress because I couldn't make enough money to do proper upgrades because I kept dying. I am very happy that Rogue Legacy 2 has accessibility options. makes it more casual friendly if you want it to be. more options that allow more people to play is always better! so far I'm having more fun with this one. it feels more well rounded and cleaned up. in essence, it's what you want out of a sequel.
Agree with the part about some classes not being useful. Only about half the classes have viability in being either gold farming: Portal Slaying; or boss killing. Makes me feel like just cut out the random class options at the start and let me choose which one to go with. The game is also very very very grindy with its gold farming requirements to get better gear/stats.
You had me at 'permanent upgrades'. I'm sick of the artificial difficulty caused by stripping away powers when you die. Now I'm looking forward to this!
I love that though because it's such a kick in the balls. It's not really "artificial" difficulty, it's just a core concept of Roguelikes that each run is supposed to be a new game.
@@nikolasbryant4235 I like the idea... in principle but too many games *also* make even the normal difficulty excruciatingly hard, so that even on a good run you die to a single projectile and lose 4 hours of progress. (or some kind of spike/boulder trap you had no way of predicting would be there since it's random)
In the past, when arcades were big you had an excuse to make things extremely hard to get people paying more and more money to keep going but in the modern era, it feels like a relic of game design that should be left in the past. (Not things being hard... Things being hard to the point of tedium for no reason other than the difficulty itself, without the variety or interesting game design to back it up)
(clutches Music Ed. Degree) "They'll need us in the apocalypse. They'll see in time."
Having played rogue legacy years ago, I got 2 the moment it came out in early access and my opinion was that it was better the moment the first update to early access came out. Even if it wasn't complete, any time the first game came on sale I'd tell friends to just buy the second.
It's always nice to see a game I like get a good review from Yahtzee, it's validating that I have some good taste.
I do love the writing and performance on this video. Just gets better.
Thanks for all the gameplay footage, screenshots and stuff. 👍😅
I agree about the barbarian standing still thing but also, my first run of barbarian with Lachesis' Measure I went from having beaten only mooks to 4 Void Beasts and 2 Estuaries down.
I've been so conditioned to hear indie roguelikes take soulslike inspiration that the sex in the city line caught me entirely off guard. As well as the entire bit honestly. Loved it.
Ronin is my favorite for exploration, big attack range with easy crits makes them pretty safe, even with the lowered combat mobility. Not the best talent for bosses, though, and the low hp doesn't help either.
Valkyries are great for both, their talent is stupidly OP on some bosses.
Barbarians are probably amazing on slow bosses, but I haven't played with them much either, I need to try them on Cain, who I'm stuck on now.
Always nice to see a new zero punctuation vid show up
That sex and the city bit was delivered so great
the medusa head saying 'ow me toe' got me xD
More games should take inspiration from Sex and the City.
This decade should see the rise of the sexlike genre
why is that sex and the city gag so funny.
i already caught the episode last week on the escapist and somehow it got me again.
I think what I like most is how 2 solves the issue of bad traits in the way that you get more money for chossing more debilitating debuffs, and too many debuffs on my prefered class will encourage me to choose a class that I normally wouldn't choose, but will be less of a pain to play with that go.
I like the spin kick in this game it feels good to do
duelist and gunsligner are easily my favorite classes, though Chef is a close third.
I LOVE playing the Bard!!!
The thing I disliked about Rogue Legacy 2 is... Rouge Legacy 1 felt like Hades in that it was a "even if you suck, just play it enough times and you WILL become so powerful you pretty much can't lose". I beat Rogue Legacy 1 on New Game +10 before the game became way too hard for me. But Rogue Legacy 2... I would be max upgraded and still struggling with like, the flower boss or whatever. That's not ideal. I LIKED that in Rogue Legacy 1, you could be so powerful that bosses took like 10 hits and you could tank your way through them by like run #92 even if you kinda sucked, and then the difficulty ramped up in subsequent New Game+ runs. Rogue Legacy 2 added a real "git gud" factor, where even a maxed stats person would never become too powerful, which... is fine for players who like that, but I don't, and it was a surprise considering that WASN'T part of Rogue Legacy 1.
I get where you're coming from, but I have exact the opposite perspective: A game in which you are ultimately garuanteed success if you just grind enough is exisitentially boring to me. The mere thought of playing such a game fills me with ennui. Because why bother to be engaged, to play smartly, or play well? I might as well turn off my brain because the eventual outcome is going to be the same. The only appreciable difference is how long it will take.
That's pretty wild. It's literally the thing I disliked about Rogue Legacy 1 the most. The game's balance was that there was the start and the finish, and then a wall in the middle. Everything before the wall was a breeze, everything after the wall was "might as well give up and start the next run" with just the fun bits being the area fairly close to it on either side, and your runs would just push where the wall was forward until you got it past the final boss. This is arguably fine as a design choice, but it does mean a ton of busywork as you have to rerun and rerun and rerun all over these same sections which have nothing at all to offer you anymore.
@@abdulmasaiev9024 that metaphor is such a great description of RL’s design
It took me a while to catch on, but it’s not hand animated, it’s all 3D! It looks really good though for a 3D rendered 2D game
The sex and the city gag waa hilarious 😂
I found that Barbarian+Icarus' Bargain turned me into a flying blender, so I keep using the barb in hopes of finding the bargain.
Bard and Barbarian are my two favorite classes. I guess that is the beauty of the game, it works with a number of different playstyles and preferences.
I find barbs are kinda hard to explore with, but one you find the boss nothing quite beats the simplicity of the barb's "hit it till it dies" approach. They're dps gods
Rogue Legacy 1 was one of my comfort games, every once in a while I'd boot it up and see if I could get to NG+++ in under 30 deaths or something, and I'm not sure quite yet if RL2 is better or not. The hand-drawn art at times looks way too much like something Carbot would make, (I can never take any of the chibi flying wizards seriously when the next room over are creepy darksouls bosses), and they got way too much Dead Cells in my Rogue Legacy, I don't like Roguelike games where you're still getting basic game mechanics hours and hours in. I clocked the double-jump at 10 hours of playtime, I think I can get a doublejump in RL 1 in about 15 minutes. I love the map design, the new movement by spin-kicking adds so much more depth to combat and platforming, and the story has me interested, so I'm still thoroughly enjoying my playthrough.
Although I will say I am surprised that Yahtzee didn't trash the lol-random humor they have about pizza, it honestly feels really weird and forced.
Worth noting that by the endgame, where you likely might have high crit damage due to all the runes and castle upgrades you can get, the barbarian becomes a monster because his naturally high base damage on the ground axe attack and free crit means you are always dishing out many times your base damage with a single blow.
Random Documents and Audio Logs;
We find them stuck to notice boards, we find them under dogs;
We're going to put them in a file and give it a review;
And we're bored of all the gameplay, but we've nothing else to do.
I am dissapointed that in the mini animation at the end, the Manneken Pis was not placed on a fountain!
"I came out wrong" has me in tears, this was expertly made.
I'm glad I'm not the only one that remembers the Hand of Fate games
The Heirloom song is actually so good
I love that he used the completely impractical kitrea fantasy ax for the barbarian
Rogue Legacy 2 actually addresses the fact that none of the main npcs seem to age. It's kind of the whole plot even
Dunno, barbarian is really fun with his spin to win tactic, well, she you have all the movement abilities, at the start of the game barbarian is not the best to use, but he do be still having "good attack, mana and health"
How he manages to write this quality level of jokes is beyond me, constant new banger for so many years, mans a genius.
Now that you mention it…I would love to see a Rogue Legacy 0 that’s a play on the fact that you can get really shitty characters and is therefore very wonky. But it is hard to make a good game that’s whole design is to be bad
It Could be a metroidvania where you play as the original descendant (without spoiling the og roge legacy nadge nadge).
Maybe as an april fools joke game
I don't know if it's my mood today, but all of yahtzee's jokes landed really well this time I was laughing my ass off
Thank god, I needed a reason to keep my Series X plugged in since I beat Tunic. It's a shame this isn't on the Switch though. The gameplay really benefits from the pick up/put down nature of that system, ie Hades or Skul (both of which you should absolutely play if you haven't).
I think being the same thing but better to the point of rendering the first one obsolete is the point of a sequel. Else you go the Darksiders route and tie them together by narrative while diversifying gameplay. Having games that only make certain things better while making others worse is one of my biggest gripes with sequels; it reminds me of Dynasty Warriors, and I don't think any franchise wants to become that.
One of my favorite things to do, is read the comments before watching the video. Because reading Yahtzee’s note able quips without context and trying figure out why he mentioned Sex in the City in a review is absolutely hilarious
Hey wait a second what if there WAS a roguelike where the setting advances with each run, so when you start you’re in a medieval setting with steel weapons and armor and enemies shoot arrows or fireballs, and several runs in you’re in a space palace with lightsabers and fighting drones and stuff
I love that Yahtzee was genuinely dumbfounded by the Sex and the city line.
after beating the 4th boss i cheat engined myself 1.500.000 gold and even with that i wasn't able to buy more than half of the upgrades
this game is grindy
EXCELLENT deep cut Blackadder reference. Bravo, bravo, encore.
That Sex and the City joke genuinely made me laugh out loud.
I’m sure it’s already on your agenda, but I would love to see a zero punctuation on Citizen Sleeper. Great as usual Yahtzee
As a prattling ninny with a Bachelor's in Music Education, I take exception to this
“Why would you say Sex and the City?” 🤣🤣🤣
That "Pig holding a fish in it's mouth" joke caught me so off guard it gave me whiplash.
I get that they're for comedy, but there were a couple of joke-criticisms that I feel like stem from some misconceptions. Now to be fair, I have only played Rogue Legacy 1 so far, but:
1. The not aging thing was picked up as a mystery of the castle and surrounding areas in journals in the first one, so it is absolutely something you're invited to wonder about and I wouldn't be surprised if it's expanded on here.
2. Similarly, the comparisons to Dark Souls aren't actually new and everything described on that note sounds familiar from the first game to me, especially the story which was already exactly like that 9 years ago, so I think it's just two games having had similar ideas and maybe shared inspirations instead of one being inspired by the other (not that there would be anything wrong with that necessarily, but it comes off as a complaint, albeit tongue-in-cheek).
3. As far as I can tell, at least on the steam page, the game explicitly describes itself as a rogue-lite and explains the difference to a roguelike, so that misclassification is on you, not the game. Roguelite has been a relatively well defined and useful terms for many years now in my opinion.
Other than that, I'm glad the game seems to be a great successor and I'm stoked to try it!
i actually prefer the pixel art of 1. the new style looks too rough paper to me
There's always at least one of you in every comment section, isn't there? "Oh-ho, pixel art is superior!" 1's art wasn't even good pixel art, so I don't know why you're defending it. Other than the braindead adherence that just screams, "My aesthetics are stuck in the early '90s at best."
I dread to imagine how you decorate your house.
"Rough paper"? Good grief.
@@vonriel1822 well I’m sorry, I just prefer 1s. I don’t like the style, and rough paper was all I could think of as a comparison.
I was under the impression that the term in this case is "rogue lite". It's a light version of Rogue because while it has an element of losing what you have on death it gives you some kind of progression instead of throwing you back to 0
did you ever do the Outer Wilds? cause that base game is like awesome
So me and my buddy co-oped through it, and it only took 2 runs, the uh Ditto Curse of Mormo immediately springs to mind a little under a minute into this video, if you are talking about the world changing each iteration. They do it better, but it ends up being sort of a short game that felt fairly underwhelming, you win much easier than the game makes you believe. It also was generous it seemed like with continues and deaths and that sort of stuff. [Also the Sex and the city gag caught me enough off guard to be laugh-out-loud funny.]