This New Medieval Game Is BRUTAL - Kinstrife Combat First Look

Поделиться
HTML-код
  • Опубликовано: 3 апр 2024
  • Kinstrife Trailer - • Kinstrife - Announceme...
    If you want to support the channel further, here are a couple options!
    Channel Membership -
    / @strat-guides
    Patreon - / stratgaming
    Join us on Discord! / discord
  • ИгрыИгры

Комментарии • 624

  • @Kinstrife
    @Kinstrife Месяц назад +954

    Hi, we're the developers of Kinstrife! The video outlines the combat system perfectly and we really dig the way the video is laid out - we really hope there's going to be more Kinstrife on your channel in the future as well with your new alignment of the channel!
    It's also amazing to see all the intrigued and encouraging comments, that's always extremely motivating. This is also the first closer look into our combat system that's open to the public, so it honestly means a lot to see those reactions. There were also a bunch of questions and/or remarks that we want to briefly reply to:
    - The game has a single player focus, local co-op is likely to come at a later point and online multiplayer is not in the plans for now.
    - We first focus on PC, but if things go well we hope to port to consoles.
    - In addition to combat, Kinstrife will also have an RPG & mercenary sim gameplay part, where you play as a wandering knight, building up your retinue, fortune and fame. You can see WIP footage of that in our announcement trailer on our channel.
    - We're focusing on smaller scale battles for a start, with battle size of 100 (at 60 FPS on high end hardware), as physics-based animation is very resource intensive. There are still many ways we can optimize so this number will probably increase considerably in future
    - Besides keyboard & mouse, controllers are also supported.
    - Grappling is something we'd love to tackle (hah) later on, though you can actually throw, trip etc. opponents already in the current state - though not really intentionally yet.
    - Our physics-based animations are definitely a work in progress and are improving steadily. Locomotion and balance are some of the hardest things when it comes to physical animation, so those will definitely continue to see improvements.
    Thanks for everyone's kind words and support, we honestly appreciate it!

    • @Strat-Guides
      @Strat-Guides  Месяц назад +67

      Thanks for stopping by! I pinned the comment so people can see the info easier. Great work on the game so far and I can't wait to dive into it once it's ready :D

    • @Ok_waffle
      @Ok_waffle Месяц назад +5

      Hey, I love how this game looks, do you ever think you guys will ever be able to ad this game to PS4 or PS5?

    • @Ok_waffle
      @Ok_waffle Месяц назад +6

      I'd by it in a heart beat, or whenever I get the money.

    • @derekgarvin6449
      @derekgarvin6449 Месяц назад +6

      I remember a swing system like this in jedi academy. It was amazing then for dueling but disappeared from the world as far as I know. Nice to see it return.

    • @killapizza2829
      @killapizza2829 Месяц назад +5

      can you stab though the eye slit of a helmet or shoot ig if theres archers

  • @xEricGNx
    @xEricGNx Месяц назад +255

    We really are in the era where we are most excited to see indie games than Triple A games.
    Same as Manor Lords, I can't wait to play Kinstrife!

    • @I_am_nobody999
      @I_am_nobody999 Месяц назад +23

      We've been in that era for a decade.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +40

      Yeah I don't even look at AAA games anymore. Sadly, most people still do, which is where a lot of the views are but I can't imagine myself playing something like Skull and Bones or Kill the Justice League for more than a couple hours - not worth it.

    • @ItIsYouAreNotYour
      @ItIsYouAreNotYour Месяц назад +10

      Blame the people for continuing to buy bare minimum recycled AAA games. As a buisness, it's not their fault they can do the bare minimum and profit off it. The people need to stop supporting it or there is no reason to stop these horrible AAA times. But people know it's bad, still purchase it, and then complain about it.

    • @jessekoepp3928
      @jessekoepp3928 Месяц назад +1

      @@Strat-Guides Both of those games FLOPPED hard, just so you know.

    • @gianp33
      @gianp33 Месяц назад

      its AAAA now

  • @rafaellogana692
    @rafaellogana692 Месяц назад +176

    This game feels like Exanima but over the shoulder.

    • @slackamacgaming6721
      @slackamacgaming6721 Месяц назад +16

      👍...time to trip over everything...

    • @rafaellogana692
      @rafaellogana692 Месяц назад +7

      @@slackamacgaming6721 I want my bonks that make me go "oooooohh!!"

    • @williamspringer6437
      @williamspringer6437 Месяц назад +10

      I know so glad to see someone improving on that formula I’ve played Examina for years always knew it could be more if done right I’m really excited for this one

    • @F_Yale
      @F_Yale Месяц назад +6

      But less goofy and gay with better structured animations and combat.

    • @mergenocide
      @mergenocide Месяц назад

      Lets just hope its not as clunky

  • @Kyuschi
    @Kyuschi Месяц назад +317

    the game does excite me for being a physics combat game that isn't just a joke game for once.
    If they can make the walking look slightly less janky and maybe implement some grabs or trips or something to do when you get tied up(if that's not already a thing) then this is gonna be really cool

    • @Strat-Guides
      @Strat-Guides  Месяц назад +31

      I know what you mean - it can look a little wonky at times, but I think they can make it work

    • @HotCod
      @HotCod Месяц назад +21

      Making a human body balance/stand/walk using actual physics is extremely complex. So physics based character controller tend to work by effectively puppeting center of mass around. The goofy looking walk is due to the legs/feet doing their best to follow the center of mass as its being moved around rather than being what driving that movement. It result in uncanny feeling characters who look like they should be falling over half the time.
      Unfortunately this is it's own extemely difficult problem to solve which is why most games using controllers like these don't bother and lean into the janky/goofy nature of it. So while I expect it'll get a lot better as the tune things it's probably always going to look/feel a bit janky.

    • @norXmal
      @norXmal Месяц назад +1

      @@HotCod Yeah, that's usually what it seems to falls back to, I believe exanima went with that route in the end, iirc.

    • @fartloudYT
      @fartloudYT Месяц назад +1

      @@norXmal Exanima sounded like the best game ever, hell all the tech sounded great, but when you actually play it... its not great.

    • @Polar_Onyx
      @Polar_Onyx Месяц назад +8

      @@norXmal what? exanima is definitely the least goofy physics controller I've ever seen, it's miles ahead of any landfall type system and the devs are still making improvement too it just in the last updated they make walking on physics objects 10x better and doing prop climbing is so much better (and the non zombie ai are much better at not tripping).
      Also for the other guy what's not great about it? I've yet to see any other game come close to the armor mechanics or combat realism.

  • @Milk12_34
    @Milk12_34 Месяц назад +78

    Manor lord + Kinstrife + Bannerlord = THE PERFECT MEDIEVAL GAME

    • @griegopecador
      @griegopecador Месяц назад +8

      And with an addition ,of crusader kings 3, combination...this would be epic

    • @-Vandoo-3221
      @-Vandoo-3221 Месяц назад +16

      Add Kingdom come deliverance

    • @dimitribrzeczyszczykiewicz8044
      @dimitribrzeczyszczykiewicz8044 Месяц назад +1

      I find Half Sword amusing as well... I played all those as well and i really loved Kingdome come, it had some flaws tho, but i still found it really pleasing in this game within a few playthroughs of mine.

    • @snippy9469
      @snippy9469 Месяц назад

      @@dimitribrzeczyszczykiewicz8044 came here to say this. Half sword would be my favorite medieval game if it had more content.

    • @RameyFamily
      @RameyFamily Месяц назад +3

      Yeah and add in CKIII politics and diplomacy

  • @ShadoSpartan44
    @ShadoSpartan44 Месяц назад +143

    im really impressed, the devs seemed to have worked really hard on this combat system, i agree with you at the end, i don't think this will replace M&B but just be a slightly different experience

  • @Thetb93
    @Thetb93 Месяц назад +65

    the obvious next step is enemies begging for their life when disarmed or wounded. as it seems weird when an enemy with no hands keeps fighting. but i dont know if that should be in a video game.

    • @ingold1470
      @ingold1470 Месяц назад +15

      They do this in Kingdom Come:Deliverance, especially if they're low-tier bandits who just realised that they picked a fight with a full-plate man at arms.

    • @jihadinternetdefenceforce
      @jihadinternetdefenceforce Месяц назад +5

      I dont fully agree, the higher tier / more elite and determined ones should keep fighting to the death

    • @Rambo2point0
      @Rambo2point0 Месяц назад +5

      I believe it would be realistic and work out well for this game since knights IRL used to take other knights for ransom instead of just killing them. Whilst killing levy troops since they weren’t “worth the trouble of capturing”

    • @user-to8lx8zq1i
      @user-to8lx8zq1i 4 дня назад

      ​​@@jihadinternetdefenceforce exactly the opposite, the higher the your status the more change you would surrender to be ransomed instead of fighting to the death. Lowborn commoners would fight to the death since they were worth nothing as prisoners, but knights and nobility would yield and be captured. Many combatants went to war with the dream of capturing a wealthy enemy.

  • @jon131
    @jon131 Месяц назад +32

    That BONK with the mace on the helmets sounds so satisfying. Wishlisted, this looks great.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +2

      Agreed! Some of the sounds are really good

  • @ChunderAsunder
    @ChunderAsunder Месяц назад +32

    Strat upload? W
    Just watched it and I think I'll be hooked on any videos you could potentially make out of the game once it releases... Hell, I'll probably get into it myself! Thanks for bringing this to my attention man

  • @BlackPlatino
    @BlackPlatino Месяц назад +22

    This ain't no game. This is combat, just pure, brutal and beautiful combat

  • @RabidPancakeDisorder
    @RabidPancakeDisorder Месяц назад +34

    360 degree is what all star/up, down, left, right systems should be.
    Also, FUCK YEESSSSS THEY DID ARMOR RIGHT.
    I hope grappling is actually a possibility.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +4

      Grappling would be cool to see! Although I'm not sure how they would do it - sounds like a tough challenge

    • @RabidPancakeDisorder
      @RabidPancakeDisorder Месяц назад

      @@Strat-Guides Using an open hand or shield, overswing around an opponent's head to pull them down; or swing around their arm and pull the arm behind your back to disable it.

    • @aclutchboy5389
      @aclutchboy5389 Месяц назад

      @@RabidPancakeDisorder That would be really janky

  • @tylerpowers7034
    @tylerpowers7034 Месяц назад +17

    Really looking forward to this! The two devs are also former Warband modders.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      Yup! They seem like really nice and hard working people.

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад

      Amazing, explains the passion for creating such a nice game idea

  • @Griff_Gaming
    @Griff_Gaming Месяц назад +34

    Wow, didn't know you could vary speeds, power, and true 360 attack angles! I REALLY hope they can polish it up because that will be so new and refreshing from just the traditional 4 or 5 attack zones and hitting a button for either a fast or power attack. Can't wait for more news!

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      It will open up a lot of options with combat, that's for sure. They're working on getting spears, 2H swords and long polearms in as well, which I'm very interested in!

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад +1

      Being able to vary speed and power is already such a dream come true, along with the 360 freedom of angle
      Year's off to a great start

    • @bim_94
      @bim_94 Месяц назад +1

      Look! Griff's come to visit us! Jesus Christ be praised!

  • @Peter-Slash
    @Peter-Slash Месяц назад +8

    No way. I’m so glad about this. I love your channel and have been drooling over this upcoming game for ages. This crossover is like something from an actual dream. I love the new footage aswell. Thanks Strat!

  • @MikeMB4
    @MikeMB4 Месяц назад +6

    Truly impressive! The pierce strike that gets stuck in the opponent but allows the opponent to still attempt to strike in insanely impressive.

  • @knightfall13
    @knightfall13 Месяц назад +8

    Great work Strat! Looking forward to the improvements this dev team is certain to make!

  • @beafraidofinsectattack
    @beafraidofinsectattack Месяц назад +15

    Finally, a game that does the various melee combat forms developed over years justice
    Idea for new series: Using real life techniques in medieval combat game :D
    Would be a banger

    • @GameFuMaster
      @GameFuMaster Месяц назад

      while your character dance around like they're wet noodles lol

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад

      @@GameFuMaster lol, I hope they make nicer foot inverse kinematics or something. Some footwork/spacing mechanic would be cool so we don't just kite and space like mount and blade

    • @smacznykapec
      @smacznykapec Месяц назад

      *𝘁𝗿𝘆𝗶𝗻𝗴 to use real life techniques. The biggest problems I see with trying to do them in game is that weapons in game seem much heavier than real, footwork at least at this stage doesn't allow for much and the player can't change the direction of strike mid-swing

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад

      @@smacznykapec Yes, I tried to parody it off of his usual titles (e.g. "Using Mongolian Tactics in Bannerlord"), but you are right- trying is a better word for it

    • @smacznykapec
      @smacznykapec Месяц назад

      @@beafraidofinsectattack Oh, I didn't catch the reference to his titles because I don't normally watch his channel, just this specific video

  • @platt_mallar
    @platt_mallar Месяц назад +8

    I really like the DONK sounds when your mace connects with the helmets.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +2

      It's really satisfying :D

    • @abas656thegodemperor9
      @abas656thegodemperor9 Месяц назад

      maybe merciless knights a
      were actually just normal people and this is why they enjoyed killing ​@@Strat-Guides

  • @Darelli
    @Darelli Месяц назад +8

    If this game and half sword progress as well as intended, they gonna be great competence

  • @HughJon-ni1he
    @HughJon-ni1he Месяц назад +4

    0:11 that stab in the neck 🗣️🗣️

  • @JoeGnahz
    @JoeGnahz 12 часов назад +1

    I am so happy that a swing doesn't simply cut through a body or an object, much more realistic.

  • @bim_94
    @bim_94 Месяц назад +3

    I LOVE that your sword gets stuck into the other person with a good hit and follows them down to the floor, something I've never even considered in a video game!

    • @Strat-Guides
      @Strat-Guides  Месяц назад +2

      Hey bim! Yeah it's looking really nice - makes you think twice about each attack

  • @jenerik_guy2474
    @jenerik_guy2474 Месяц назад +5

    Great vid! been excited for this game since the trailer came out, its really cool to see someone I trust actually play around with and talk about the mechanics

  • @MundusMeus974
    @MundusMeus974 Месяц назад +3

    Been following Kinstrife for a while. Seeeing the combat like this makes me immensely excited. It looks fantastic even in this early state.

  • @thomaskelley6521
    @thomaskelley6521 Месяц назад +5

    Bashing with the shield and tripping would be pretty cool

  • @sethleoric2598
    @sethleoric2598 Месяц назад +5

    Honestly, im surprised how cool the combat actually looks. A lot of ragdoll games seem to embrace the silly part, but it seems this and exanima likes to actually take it seriously and relatively smoothly.

  • @plasticbazooka
    @plasticbazooka Месяц назад +5

    Its definitely a strong first impression. I'll be keeping an eye on this one.

  • @Psychedelic_Wolf
    @Psychedelic_Wolf Месяц назад +6

    Looks amazing so early in dev

  • @agellidmalik
    @agellidmalik Месяц назад +9

    Sick! That's a great combat system!
    Hellish Quart also has a great one, as you might already know.

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад +2

      An over the shoulder game with moveset/fighting game mechanics, physics, and parry, dodge, deflect, priority mechanics would be a dream come true.
      Parries and deflects relating to your weapon and it's techniques
      Dodges/Footwork/Movement mechanics for spacing and cheeky leg pokes
      Priority so armour could actually let you tank and trade, stopping power could also be nice. Armour being able to protect from projectiles depending on the angle and also the projectile along with the projectile owner's exhaustion/stamina could also be great
      And more importantly, grabs, kicks, pushes, and being able to affect another entity with pull collision. Hook users wouldn't wan their favorite billhook to not hook. Fully armoured players would be hard to kill if they make armour actually armoury. So grabs could help with that, and weakpoints. Maybe armoured dudes can get damaged more with thrusts on weakpoints (e.g. armpits, mail, flat surface of not thick armour) and can exhaust faster and get up slower. Armoured dudes getting up with an exhsustion penalty could be nice.

  • @quickquranrecitations3091
    @quickquranrecitations3091 Месяц назад +5

    Combat looks amazing! Can't wait to see the series on Kinstrife.

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      I've already got some challenge ideas in mind... Hamstring Henry, the man who can only take out people's leg ligaments and leave them crawling on the floor lol

  • @xSpiegelschattenx
    @xSpiegelschattenx Месяц назад +5

    Interesting mechanics,
    I would like to see some stances implemented in order to bring more structure to the combat, reducing the wobbliness without being as stiff as the stances from Kingdom Come.
    Also functionning point control, choking/half-swording, deflecting/redirecting weapons, grappling, proper spear use, etc. would be nice features in this game or any future one.
    Honestly, just having the ability to go around the shield's hitbox is a huge step up in terms of combat simulation, as well as mail being defeated by thrusts but being very resistant to cuts.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      That would be huge if they would let you use different stances, choking up, etc. It's a small team of devs, so my guess is they will keep it simple for now and maybe expand on it in the future (and probably the smarter play)

  • @beanfreak3736
    @beanfreak3736 Месяц назад +3

    very interested in seeing more content on this game as it develops

  • @elderg1510
    @elderg1510 Месяц назад +4

    I really wanna see where this leads. It looks nice, like morduhau accurate combat (more so accurate and historical) but also has grand battles there.

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад

      I just wish combat isn't just spacing, and simply avoiding and blocking hits, and ye olde combos that just branch into mixups and then just flowchart. Wish there is more mechanics. The physics collisions gives us something similar to 'crush' or hyperarmor, a very nice addition. This way you can attack and defend somewhat simeultaneously with some moves on longsword. I'm hoping for such nice combat gameplay mechanics 😁

  • @gaben4473
    @gaben4473 Месяц назад +2

    Recently started HEMA, and this game is literally fueling that video game urge for swordfighting.

  • @MageThief
    @MageThief Месяц назад +4

    I'm really interesting in this game, hope that the devs can take their time and make it really good and well polished.

  • @yowza234
    @yowza234 Месяц назад +1

    I can already see the possibilities of emergent grappling when your arm got stuck on and around that pell/target dummy

  • @Siegbert85
    @Siegbert85 Месяц назад +7

    "Of Kings and Men" had a 360° combat system. It wasn't physics based like this one but still pretty good. Too bad the game was unsuccessful and no other game adopted that style of combat. (Well, Last Oasis kinda did but not quite).

  • @mr.no2476
    @mr.no2476 Месяц назад +3

    I would love to get a demo of this game when it is possible of course i like the idea of medieval realism like games

  • @danielwhitman2255
    @danielwhitman2255 Месяц назад +3

    Combat here looks way better than in the videos I've seen looks like they've improved it a ton

  • @malypejlou4914
    @malypejlou4914 Месяц назад +2

    This looks amazing! So much potential. When they refine the movements and make them more fluid it's gonna be incredible.

  • @XanderZ0ne
    @XanderZ0ne Месяц назад +6

    I don't know what to feel about this but it sure is interesting. My mind only went to only as far as For Honor for improving combat but the game sure does look fun to play.

  • @Nighthawk500
    @Nighthawk500 Месяц назад +1

    Since I'm all about M&B and when I viewed the Kinstrife video for the first time I knew it would be a day one buy for me. I am impressed by the combat footage shown here. Cant wait to experience the world of Kinstrife for myself.

  • @dylanstanfill2897
    @dylanstanfill2897 Месяц назад +2

    This is like we who are about to die but medieval instead of gladiator and with a huge overhaul on the looks of it. That game was tons of fun and was made by one guy. So I'm pretty excited for this.

  • @user-ck3ts7xx1f
    @user-ck3ts7xx1f Месяц назад +3

    Thank you for a great video!
    Now i will look for news about this game:)

  • @MrFirefox
    @MrFirefox Месяц назад +3

    Wow looks great, i love all these physics based mechanics

  • @michaelthatcher6706
    @michaelthatcher6706 Месяц назад +2

    The strike direction and strength controls look very intuitive

  • @pyromonkey0
    @pyromonkey0 Месяц назад +3

    This combat system seems great and reminds me a bit of the system that "We Who Are About To Die" uses.

  • @Dragonjv2
    @Dragonjv2 Месяц назад +4

    That looks really awesome

  • @tsk5328
    @tsk5328 Месяц назад +2

    I really hope this game lunches with a 1 v 1 multiplayer mode because I can just imagen the mad shenanigan's one could come up with. REALY LOOKS AWESOME

  • @acemadethis93
    @acemadethis93 Месяц назад +4

    It’s sad that the devs seem to not care about bannerlord or make it better than what it is. They would rather add weather and maps instead of great combat and stories. Looking forward to Kinstrife

  • @aputin654
    @aputin654 Месяц назад +4

    5:00 lmao, this looks great

  • @maxscott3349
    @maxscott3349 Месяц назад +4

    This seems like a game that would play really well with a controller

  • @alcedob.5850
    @alcedob.5850 Месяц назад +3

    That's next gen gameplay
    very excited about this game

  • @PauloVitorKelmonSilvadeOliveir
    @PauloVitorKelmonSilvadeOliveir 3 дня назад +1

    For those who like the medieval theme, I suggest you also check out Chivalry 2, a game that always comes with monthly update packs and TDM 32x32 and 20x20 with horse riding.

  • @zeyellowfencerdude7861
    @zeyellowfencerdude7861 Месяц назад +4

    Holy fuck this games combat is banging

  • @ConstantinosII
    @ConstantinosII Месяц назад +4

    This game looks so damn GOOD to be true 😭😭😭

  • @Kees247
    @Kees247 Месяц назад +5

    The moves look great

  • @DreadX10
    @DreadX10 Месяц назад +3

    @4:39. Did that green knight's body really moved backwards when he trusted his pole-arm forwards? As would happen with relative heavy weapons.
    If so, props to the physics-system!

  • @Piitanko
    @Piitanko Месяц назад +4

    the combat excites me a lot, my only real issue is the walking being kind of jank, the models look like a baby deer wobbling to keep balance, it throws off the realistic feeling this game is trying to maintain.

  • @DexterityDex
    @DexterityDex Месяц назад +1

    If you would be interested in more physics based combat, I would suggest you check out Exanima. It is in early access, but feels very polished. It does have a different camera angle, being isometric-ish rather than 3rd person, but nails medieval combat pretty well, with a complex armor system, different grips on weapons, encumbrance. The combat is also controlled by mouse movement like in the Kinstrife showcase, with a bit less variety in the kinds of attacks you can use, but you can control things like attack speed and direction very well, as well as feint and parry attacks.

  • @DraxTheDestroyer
    @DraxTheDestroyer Месяц назад +2

    Well let me tell you a bit about my background with medieval games; I basically grew up playing Warband, then transitioned to > Chivalry Medieval Warfare > Mordhau > MB Bannerlord > Chivalry 2 and now I'm bored of all of those titles because they are mostly the same and don't really feel like they add anything significant to separate them apart.
    Kinstrife however, really excited me because all of my gripes with these medieval combat games are non existent in this game. From what I see; you can't bs your way into winning in melee because it's real physics based movement and weight. No magical protection from shields, they only cover the areas where they physically cover and characters don't act like they are super human with their movement, so you really need to think through your next moves like you would in real combat instead of press W and spam left click.
    I'm really looking forward to playing this game!

    • @Strat-Guides
      @Strat-Guides  Месяц назад +2

      Haha exactly - no "spin to win" type of stuff in this one

  • @chemicaldruid4591
    @chemicaldruid4591 Месяц назад +2

    i like the fact that more and more people are doing their homework to understand and represent how real combat works before building an entire game around it. Its not only for the HEMA nerds out there, but just for the sake of how cool it looks. While having its share of jank, Physics based combat feels a lot fairer than the rest, (Exanima, Hellish Quart etc). My dream medieval game would have this kind system in pvp, group or duel, (like a mordhau version of this without the stupid armors, and the animations abuse), but hey, singleplayer is cool too.
    I really wish the best to the devs and 'ill definitly keep an eye on this.

  • @TheDool
    @TheDool Месяц назад +2

    I recognize that crest on the shield. Its the bull from Mecklenburg. Funny to see something like this in a videogame from a region that is otherwise not well known.

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Good eye! I think the only other time i've seen it is from EU4 (I'm not positive, but it looks familiar and I love the Brandenburg start lol)

  • @lewisprice7614
    @lewisprice7614 Месяц назад +2

    This looks amazing. I can already tell this will probably be my favorite combat system ive ever seen in a game like this. I feel like it addresses almost every issue I had with bannerlord mechanics. Dont get me wrong, i love bannerlord and have thousands of hours in it both mount and blades, but the combat left something to be desired. Same with kingdom come deliverance. When I first discovered mordhau i definitely realized how much more fluid it was and I wanted something closer to that, but maybe slightly less fast paced and arcade-y. This legit looks perfect, i cant wait for this game to come out im so excited.

  • @khalil7006
    @khalil7006 Месяц назад +3

    The combat is very promising, I hope the other aspects of this game have as much effort put into them.

  • @sir7819
    @sir7819 28 дней назад +1

    Всегда рад увидеть реалистичные(сюда же около-реалистичные) игры про средневековье. Удачи, работяги.
    Сильно напоминает экзаниму. Надеюсь тут судьба будет более благосклонна

  • @GameCritics
    @GameCritics Месяц назад +2

    This satisfying moment at 5:00 is when you know the combat is very good,

  • @haraldheftmops4911
    @haraldheftmops4911 Месяц назад +3

    Ah the physics in bannerlord. Me riding with 35 kmh, swinging my 1.5m heavy axe against a peasant and "pling".Blocks with a sickle😂.

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Lol gotta love how their arm doesn't shatter into 1000 pieces after a block like that :D

  • @amzndeliveryguy5650
    @amzndeliveryguy5650 Месяц назад +4

    Computational power is limiting the games to focus on things they care, banner lord focus more on larger scenes. This engine looks like it can only support 10% the amount of banner lord can

  • @Flacto-vs6np
    @Flacto-vs6np Месяц назад +1

    As a HEMA, kenjitsu and traditional archery practitioner, i love that a game is finally doing this. it will make combat feel much more realistic, ill hopefullly be able to use some of the techniques that ive learnt in game.

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Nice! I'm really curious to see someone with your background test it out and compare to IRL. I'm sure it's not a perfect analog, but my guess is it's much better than most games that lean more "arcade-like"

  • @freddyfox5102
    @freddyfox5102 Месяц назад +1

    Looks good! I've always wanted a medieval game that handles armour realistically ^^

  • @FORSAKEN_SCIENTIST
    @FORSAKEN_SCIENTIST Месяц назад +4

    Man looking forward to this game and you to play it

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      As soon as they get a working demo, I'll make a video or livestream!

  • @HeyItzMeDawg
    @HeyItzMeDawg Месяц назад +2

    The issue is how they're going to balance large army performance with the physics sim. Bannerlord has a somewhat simple combat system but it also means large army battles have low performance cost. Making each action by an NPC take a couple milliseconds longer to process could just tank the games framerate into oblivion.

  • @propane593
    @propane593 Месяц назад +2

    this is EXACTLY the type of game i want. Mount and Blade combat i fun but has too many glaring issues, thison the otherhand looks phenomenal and i hope it gets fully fleshed out and released

  • @Scout887
    @Scout887 Месяц назад +1

    Impressive, this is really an evolution of the Mount&Blade combat system. Multiplayer with customizable characters would be enough imo, like the old crpg mod for M&B Warband. Good luck.

  • @lub7013
    @lub7013 Месяц назад +2

    seems like its more of a simulation than an arcade-ish game, looking forward to seeing group-combat, we need more knight games

  • @eliteab2771
    @eliteab2771 Месяц назад +2

    5:01 the mother of all BONKS .

  • @nodosa994
    @nodosa994 Месяц назад +3

    To simply put it, i'm hyped for the combat. Combat is literally the only thing i like about Bannerlord. I do not like the campaign, I do not like the marching, politics, recruitment, or anything. I do not even like the single player all too much, since the A.I is easy to abuse. But combat that makes you focus, where each fight is intense! That's what i want, and this looks like it.
    Reminds me of Exanima.

  • @sircontroll9195
    @sircontroll9195 Месяц назад +2

    Dude you should check out half sword, it is currently in demo and follows under the physics based medieval slasher genre

  • @SithLurker
    @SithLurker Месяц назад +1

    I'd like to see how they are going to handle horses and mounted combat. Also it would be nice if they can scale this to at least a couple of hundred people battles.
    It would be awesome to see this level of battle quality with horses and full array of medieval weapons at a large scale.

  • @dyn9726
    @dyn9726 Месяц назад +3

    I feel like kinstrife is like warband first came out and adding similar mechanix to For Honor

    • @beafraidofinsectattack
      @beafraidofinsectattack Месяц назад

      If only For Honor made their triangle not upside-down, or maybe a square instead, and stuck to their more historical and realistic side like the trailer they showed us in 2015 😢... but hey, present day for honor added a bunchs cool new heroes. Been hoping for an egyptian, aztec, and matchlock/early hand cannon user since 2018, and now we got em. They should have given pirate a handcannon or at least a matchlock, or at least a doglock snaplock wheellock- not a flintlock, seems to modern. But then we do have very late period inspired armors in the game and fantasy shit so 😅

  • @smurrdog5364
    @smurrdog5364 Месяц назад +1

    This looks like it will revolutionize meele combat gameplay

  • @Wulf-sq9zw
    @Wulf-sq9zw Месяц назад +2

    For a physics based game im glad that the people dont look like they are drunk when they attack 😁👍

  • @lekelci
    @lekelci Месяц назад +3

    Really interesting stuff, I see a future here.

  • @ingold1470
    @ingold1470 Месяц назад +3

    Total Conversion mod that changes the setting to the Gondorian Kin-Strife when?

  • @pelegmoshe9358
    @pelegmoshe9358 Месяц назад +3

    look like the next combat mechanic

  • @generalvikus2138
    @generalvikus2138 Месяц назад +1

    Small scale combat is perfectly appropriate for the Medieval era, but I'd like to see some mounted combat before I get too excited.

  • @rexfiry4783
    @rexfiry4783 Месяц назад +2

    my one gripe is that the battles probably won't be as large scale as bannerlord battles due to the complex physics simulation but the game still looks like a lot of fun even if its only 50v50

    • @Strat-Guides
      @Strat-Guides  Месяц назад

      Yeah it will be much smaller than Bannerlord for sure

  • @freecalradia
    @freecalradia Месяц назад +3

    Impressive and interesting to watch. This will definetly be nice to watch in streams or even as sport event/Tournament. But for me personally.. let me Put it this way: i already struggled heavily with the mechanics of Kingdom come deliverance and i use auto Blocking direction in mount and blade.

    • @Strat-Guides
      @Strat-Guides  Месяц назад +1

      I haven't played it yet, but my guess is the learning curve will be steep on this one lol I'll do my best to get some guides up when it's released. I'll try to find a good way to practice that doesn't take too much time, but cuts that learning curve down some

  • @SockenbartderI
    @SockenbartderI Месяц назад +2

    hell year, imagine mannorlords with kinstrife physics. mach made in heaven

  • @raccoonyobo3137
    @raccoonyobo3137 Месяц назад +3

    this is revulotional, i want it now

  • @Imperial_Boltgun
    @Imperial_Boltgun Месяц назад +2

    Yea boi this looks brutal. I will be having a bash of this deffo.

  • @Siegbert85
    @Siegbert85 Месяц назад +3

    Really like that heraldry 😏

  • @mortache
    @mortache Месяц назад +1

    The bannerlord shield system is perfect for simulating THOUSAND men battles where they (virtually) move their shields to block the incoming blow. Its not perfect but its good enough for the context. 1v1 looks amazing, but lets see how perfectly the other game performs in a 500vs500 fight

  • @joshuacoleman6245
    @joshuacoleman6245 Месяц назад +3

    Great presentation, as usual.

  • @1bobuxman143
    @1bobuxman143 Месяц назад +2

    This game reminds me a lot of Exanima another great physics based combat game, i can also tell this games uses the same voice sound effects

  • @stevencolor3389
    @stevencolor3389 День назад

    This reminds me alot of a game called "Half Sword" on steam with a free demo, very similar seeming combat systems, though from one of their shorts on their offical channel bows are a thing meanwhile the closest to ranged weapons in Half Sword is throwing something from your hands at the enemy.

  • @hohetannen4703
    @hohetannen4703 Месяц назад +1

    RIP Of kings and men 😢
    Best medieval combat we ever got. Kinstrife devs basically need to just make that, multiplayer, open world. Nothing else really, let it be like DAYZ as far as how we get to claim land and interact with the world. Let land claiming be handled naturally - at the point of a sword. Terraforming, constructable castles, cities, and cavalry would all be fitting additions. That should not be impossible. I think things like crafting could be good additions too - if they go the runescape/new world route. Maybe even add elements of fantasy, lady of the lake, gnomes and dwarves?

  • @DogBreathDAK
    @DogBreathDAK 26 дней назад +1

    excited to see more on this. I'm deeply surprised you haven't covered anything on Half-Sword. it's not as grand as this game seems to be but it focuses on that same freedom of mobility and sense of vitality. The half-sword team allegedly has their biggest update coming out soonTM, would probably be a good time to delve into it. as of right now it's just a playable demo but it's so fun

  • @Snapshot290
    @Snapshot290 Месяц назад +1

    Pretty bare bones but I absolutely love the concept. A little polish and a lot more content and this is gonna find its way onto my Wishlist.