The First Assassin's Creed Game Is Actually Really Good - An Analysis
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- Опубликовано: 20 авг 2024
- This is an in-depth examination of the game Assassin's Creed. We look at the story, the literary elements and theme of the game, as well as it's gameplay.
Thank you so much for taking the time to watch such a long video. Your support means a lot. Say you watched it in the comments or on my twitter.
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My favorite immersive thing about this game was that there were no “cutscenes.” Almost everything was a moment you controlled Altair
Reminds me of how games like Half Life handled cutscenes except it's in third person but despite that, it still feels immersive
“I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers... Their power and influence corrupt the lands, ensuring that the Crusades continue.”
This still is and will likely always be my favorite game in the series (in no small part due to the setting), and one of my favorite video games in general.
Such arrogance my child, it will end you, seems your the one pays now. Man the dialogue in this game was on a whole nother level
He wasn't a leader of Assassins, both in game or real-life for nothing.
Man i fucking wish that this guy gets the credit he deserves, this guy is great. Keep at it man
I hope his channel grows and gets its due recognition
That's why were here c=
The design of this game is so radically different than the current AC game
the graphics is really not something from a 2007 game it's like it's from a 2010 or 2011 what happened to you ubisoft
@@badreedinedjellali1328 They got lazy and greedy. That's why Assassin's Creed peaked with Ezio and has never truly recovered since then. It's become like CoD where it gets sales but the artistic merit has been completely sapped out.
current AC isnt AC its a money hungry imposter conjured up by a greedy publisher called Ubisoft.
Unpopular opinion but I’ve played every single assassins creed game and origins, odyssey and Valhalla are all extremely good games.
The current ACs are not assassins, It's power ranger
You actually can kill William without alerting him. You need to sneak on the rooftops to the scaffolding behind him and air assassinate him. It takes a few tries but it is possible.
Yeah, a lot of people doesn't know that air assassination EXIST. It's just much harder to achieve then in the later entries of the series.
@@nyuszicsib it makes it more rewarding and has a greater impact as what Leo K said for AC1.... wish that the air assassination had a bit more range but other than that AC1 is perfect for what it is
@@godzillazfriction It's a lot easier to get air assassinations in AC1 when you take into account it's horizontal range you can't get them from as high up in the air as you could in the future titles but you can leap forward onto an enemy from above and very far away horizontally. Once you get used to the height you need to be at for it to work you see opportunity for it more and more: ruclips.net/video/BLxBxPsOhTA/видео.html
@@Lin_Eileen i was talking about the height like how AC2 introduced because its a bit underwhelming when you can't assassinate that fat guy who poisoned everyone at the party when you get on a roof above him or an advantage point that is talked about in the games notes after you get the information.... AC1 is very underrated for what it did as a 1st entry and even syndicate was going to properly replicate it but it was too much
I just waited till he was done with his speech and all his guards filed out, hopped down when he turned his back, and shanked him.
Game is still beautiful. Still one of the best rendition of medieval cities I’ve seen so far.
Play Brotherhood remastered ,it’s the only AC that adds to the magic of Assassins Creed 1
I freaking love this game. Countless hazy afternoons I spent as a 12 year old in the sunlit streets of Damascus. Sorely talked about but a treasure in my eyes
It’s hard to find people that give the credit this game deserves, cause this game is amazing.
Sees title:
"Yes."
(also, look up jump assassination AC1 videos. Hidden tech in this game is amazing.)
I agree so much this game blends story with gameplay so well in a way most other games don’t.
Crazy to believe that this franchise was the face of gaming in the late 00's and early 10's, just like mario was in the late 80s.
It really never hit those heights
Was it? lol
Yea no I don't really think so buddy
@@ndl0857 why people buy this game is beyond me...Such a bad game, story wise, the whole premise is kind of stupid. They could have made it so much better, if they actually tried to be an actual stealth game franchise they could compete with Splinter Cell, Hitman or Mgs. But with what the first two games presented to us (parkour gameplay with some janky mission objectives) and the other games in the series were just a downgrade from what was already not so good and clear to the gaming community in general...
I always say this, such a good concept, but if they made it more linear like hitman and splinter cell from the very beggining, this franchise would be so damn good...
No idea why ubisoft simply did not make another splinter cell like game, which assassins creed could definitely be, and just build upon that...
Very weird in my opinion, such a cool concept but to no avail when the game is bad.
You know what else is a underrated gem?
Your channel
Absolutely fantastic critique of the game, love hearing peoples differing interpretations of messages and themes that AC1 displays. You touched on things I’ve never even thought about before, nicely done 👌🏼
The collectibles are actually there to make fun of completionists. Also you can just climb down behind william de monferat. The parkour is so satisfying to learn. It offers you complete freedom, meaning you can jump to your death if you want. It is permitted. As for combat, i always use the shock and awe system with the hiddenblade. It's the most satisfying thing ever.
that mechanic is essentially the prototype of the chain killing mechanic that was introduced in Brotherhood... this is my personal opinion but i feel like AC2 tried to do too many things with its combat that it kinda falls flat compared to AC1s combat, there are some fun aspects that you can utilise like experimenting with the disarms or grabbing an enemy as soon as another enemy is about to hit you so that enemy can hit the person you grabbed is very neat but aside of that, AC1 had a lot going for despite it being the 1st AC game
yep, I'm a completionist. I was collecting flags in AC 1 as I watched this video. Idc if theres a reward to it (although it's nice), I still want to do it. 500 flags is rediculus, but I'm still gonna do it. If I like a game a lot I'm gonna do it.
Edit: NEVER MIND. A person on Reddit did tests to see if there is actullay a flag glitch or not. AND there is, and if it happens to you, you have to restart the game and avoid the glitch while collecting flags. I'm not gonna do that, I already have SO MANY flags, It pais me not to complete this game as I was so set on it, but I'm not gonna restart just to collect the 500 flags with the chance of the glitch still happening. It's related to deaths and save points, basically a no death run when collecting flags. I'm not doing that.
Just seeing the state Assassin's Creed is in now..... heartbreaking just heartbreaking.
Yet Ubisoft doesn't see things this way
35:13 the main loop can look completely differently if you play it like it was designed originally: hudless.
view points may give you a brief look at a part of the city and are often positioned so you can see surrounding things of interest, but you have to go out and find the investigations among the crawling streets, listen for the propaganda screamers, look out for people talking to each other, or white veiled lads at the edges of public places, on roofs, or in secluded side alleys.
the first 10 minutes of this review opened my eyes to a completely new, deeply immersive way to play the game:
ruclips.net/video/qY773hNptRg/видео.html
while yes, in essence, it's the same few tasks spread out among three cities, between the thick as tar atmosphere and the responsive and expressive mechanics that allow for a significant number of approaches in pretty much every situation, I always felt like the repetitiveness people complain about in this game is largely self induced. sure, if you go to icon, climb tower, go to next icon, go to next icon, shank the guy marked with icon as soon as you're not being watched, then go back to icon, it's likely boring as fuck if you don't make an effort to pull off some flashy stuff. but if there is no icon, you just find an ally in the streets who asks you for help with the people who are after him and tells you they are searching the marketplace for him. you either assume the high ground or walk among the crowds, use eagle vision to identify your targets, then, making sure no guard is around to witness it or your escape since there is no "you're being watched" icon, make your move and find your way back to the informant.
just like you don't need a viewpoint for anything: come to a new city, go to the bureau and listen to the rafiq. go to the places he describes and keep your eyes open on the way. you can organically stumble upon every single investigation, and if you don't, no worries, that's exactly why you only need 3 investigations to start most assassinations, if you can't find more it's okay, you just have less information to act on.
I'd wholeheartedly recommend anyone who likes ac1 to give it a hudless playthrough and if at all possible, only synchronise 1-2 viewpoints around the target's location to help you plan your approach using the intel you gained. it's special.
removing detection and health hud also removes a lot of intrusive sounds like the infuriating beeping when you just want to leave the damn kingdom behind you.
A shame the video you linked isn't available anymore.
@@dock7777 was about to say
2 years later and still no response.... 6 months later go by for the ppl that commented and here i am wanting to know what video OP was talking about.... all 3 of us want to know pls... may God message you so you can respond
ive been avoiding minimaps ever since gta4 introduced the GPS so i was lucky to think of trying the same for this game. hudless (or at least turning off everything save for the weapon wheel) vastly improves this experience. the repetition of the core loop that you do 9 times over is part of what allowed this first game to be such a unique experience in the first place: you get to actually develop a groove by the end of the game. if the missions were as varied as those in the games that followed, it wouldnt have really been feasible to be able to go off and progress in the game on little more than the spoken directions you get in the bureau and the diegetic texts and maps you collect throughout the investigation missions. there’d be nothing to really practice at and so no real payoff for putting effort and attention into seeing if you can deepen the experience for yourself.
all told, this is the only game in the series i have any interest in ever replaying… once my familiarity with navigating these cities has faded from memory, of course.
ps: idk where my comments went but for anyone looking for the missing video should look here: stanislavcostiuc.com/2016/03/02/hud-less-design-of-assassins-creed-1/
The whole Abstergo/Juno story shouldve concluded with 3 or Revelations. That was when the "Assassin" aspect started to fade away in favor of temporary trends. But they couldnt do it; and so the franchise drifted further and further away from what it was meant to be...and now; the AC games could just as well be:
Pirate Man: Black Flag
Mystery Man: Origins
Hellenic Person: Exploration
Vikings: The Netflix Adaptation Game and so on
An analysis like this is just what I needed! Is just recently finished assassin's creed 1 for the first time after being a long time fan of the series. So it's awesome you keep the conversation going about this great game!
David I am so glad you covered this game. I remember how after completing this awesome adventure of a campaign, I felt myself changed and moved as much as Altair. This game is a reason I love storytelling. Great work and keep it up.
Man this video is so well done. I can tell that you sat on the script for 3 years when you mentioned an idea I also had been thinking about, the Kingdom's significance between here and AC3. Mind-blowing level of writing and depth
Commenting so I remember to come back to this after work, and also to say: people always say I’m crazy for not really liking Assassin’s Creed much after the first one, so I’m very interested to watch!!
I’m late as hell but you earned yourself a follow from me. The original assassins creed has always felt special to me and brought me into this series from day one. And you managed to say everything I wanted to say, just didn’t know how. Good on you sir.
Really enjoyed this! AC was probably the first PS3 game I played and it was a little harder to take it in at the time, in the midst of the next gen hype and general astonishment at the visuals. I’m really glad I found your channel!
It’s funny, this is the only Assassin’s Creed Game I played.
AC 4 does include an audio clip of Subject 1 and Vidic talking about Aveline De Grandpré, subject 1’s ancestor. There they talk about what it’s like for subject 1 to relive her memories, in which he states he worries about blowing her cover when in stealth, but Vidic stops him and explains he isn’t controlling her actions, merely reliving them. Nor does subject 1 have access to her thought process or what exactly she is thinking in the moment to moment.
still absolutely on love with literally every single one of your takes. long live the immortal sciences, comrade
This was really good! I couldn't have cared less about Assassin's Creed before watching this, but it turns out that it isn't nearly as shallow as I had once thought. Your piece contrasting the ideals of the Assassins and the Templars and how it relates to the consumption of information was really tight and insightful. Please keep doing what you're doing.
Assassin's Creed only truly started to become shallow after Black Flag as they stopped focusing on the story and started focusing on making the settings the main appeal.
@@unc54
Which is fine but they kind of dropped the actual compelling ideas between the factions. Ironically, later villains became more shallow than the early ones. Only real exception to this, for me, was origins.
@@unc54 that's not the reasoning.... jesus I mean it's nice to have your own perspective or opinion but this is just wrong
@@lastmanstanding7155 definitely not origins, they all became black and white again like AC2.... and like AC2, ubisoft tried to have hints of greyness to the game like with AC2 ezio and bayek but it was horribly written or wasn't thought out properly..... unity still had the grey aspects of what makes assassin's creeds story the way it is or how it's unique... syndicate has the black and white main story and with hints of greyness with Jacob because hes supposed to represent Assassin's most deadliest tool and that is 'chaos' but it doesn't get explored anywhere until the DLC where its jacobs fault for creating jack the ripper which jack the ripper himself causes chaos
I feel like Altair and Aiden Pierce have the same personality and are very similar they both make mistakes out of anger and think there above a lot of people which is actually a good thing in my opinion I like flawed and shady characters because that's what real life if like nobody Is perfect we all make mistakes and bad choices what matters is you learn from them.
Aiden doesn't really regret any of his actions though, he barely develops as a person at the end and it was optional. Don't get me wrong I like Aiden; but he is no Altair who practically had a whole mindset change, getting his perceptions turned upside down, and questioning everything he took for granted for the rest of his life.
Aiden's charm and intrigue came from how self-righteous and self absorbed he is, his actions are without a doubt evil and he knew that. While Altair also recognized his own and the brotherhood's hypocrisy, he is not proud of it and is constantly contemplating about his purpose and the Assassin's place in the world.
@@shira_yonebecause he doesn't need to... he even goes deeper and deeper in his psyche and wants to punish ppl... he fully overcomes it in WD legions DLC bloodline....
aiden is more comparable to shay.... both came out on the same year, both are Irish-American, both wear masks for one to cover up his identity and to kill criminals and the other is used to hunt after assassin's.... both kinda have different starts since their personalities are similar but different, shay doesn't like unnecessary killing yet still kills amd kills and is very conflicted about it until later in the game. Aiden on the other hand was already a ruthless criminal who has a strange moral compass which ultimately still is kinda conflicted with killing but not in the same way as shay but both have very very similar ends as both are succumbed by their darkness inside them compared to Altair who started off as an evil sociopath to a flawed but wise and righteous person who wants to do what's right, Ezio also has similar ends to Aiden and shay since everything that happened to him in AC2, or most importantly Brotherhood, he became more ruthless and was succumbed by the darkness inside him in Revelations but ultimately he overcame it like Altair did.
@@godzillazfriction who ever said he needs to? I like him because of the fact, not regardless of it.
If anything you're agreeing with me that he's not comparable to Altair, which is my issue with OP's comment.
@@shira_yone no shit, the 2nd comment was a response to OP
This had the best story for me. Altair is my favorite character.
best story from a Philosophical stand point.
@@splinterborn I think I get what you mean but I don't really like AC2's story. As for philosophical standpoint, AC3 is unbeaten.
@@ilovemetalmusic310 AC II is my favourite game and even i think its a ridiculous story, i love Ezio but he's an ignorant fool. AC 1 is my fav story followed by AC 3, they are the two best narratives no doubt, Connors struggle is far too overlooked, also Haytham is a legend. I think what makes AC II special is the setting, the atmosphere, the music, the historical characters.
@@splinterborn While every AC game has a unique atmosphere, AC1's still remains unbeaten. (Haven't played newer releases so I could be wrong).
Speaking of the historical characters, how is Machiavelli the leader of assassins even though he was born ten years after Ezio.
@@ilovemetalmusic310 I agree on AC 1. The new games are not ac at all. The core tenants are gone. It's just a historical rpg thing. Not terrible games but as games with AC name I'd say worst in the series. Ubusoft should of made a new ip but decided to cash in on the AC name.
And yes it's super dumb. Mario doesn't tell ezio for 10 years wtaf. Ezio doesn't kill rodrigo... Brotherhood happens. Full of plot holes and inconsistent writing.
Nostalgia is a major factor in why I love ac 2 so much I wish people would realise that its not perfect like they imagine in thier minds and other games like AC 1 and AC 3 deserve a lot more attention. I love ac but it's sad to see what has become of it and its fanbase.
Finally someone who understands
took a while for me to get to this one but this has me wanting to go back to this game, haven't touched it since high school and my brain didn't really get what was going on back then. Also to your point about controlling the character and camera during "cutscenes," thats such a good thing to bring up and I remember always trying to help act in the scene to make it more believable. Plus your point about it contributing to the theme of differing perspectives was dummie good.
I was able to assassinate William without starting a sword fight. You should climb down from the scaffolding to avoid alerting him.
Dude, one up for your extensively well made videos! The way you take your time to portray the games with extreme care and love shows your passion! Great going mate!!
This game is still my favorite in the series. Is it repetitive? Yes. Are the mechanics unrefined? Sure. Yet, this game is still more of a fully realized artistic vision than the rest of the series.
This game is focused in all aspects, designed in every way to facilitate its vision. This isn't a power fantasy, action/adventure revenge story like AC2, Brotherhood, AC3, Rogue, and Unity. This isn't a swashbuckling, light toned adventure like AC4. And it sure as hell isn't an ill-defined pseudo RPG worshiping the success of the Witcher 3 like all the modern AC games are.
The first game is a grim, philosophical journey of an arrogant and ignorant but highly skilled assassin learning the truth about the nature of existence and mankind. The gameplay is sharp and focused, with Altair's missions being tailored to his skillset. He gathers information and sets up what he needs to to successfully assassinate his target.
But the story and characters subvert this by having every target confide in Altair facts and beliefs that make him question his own beliefs and the use of his skills in Al-Maulim's pursuit.
He starts looking at the whole picture and contemplating everything he had been taught in the Brotherhood (side note, I love that both the Assassins and Templars are called a Brotherhood in this one, demonstrating their similarities that Altair and us see revealed throughout the game). Finally, the story's climax has Robert and Richard Lioneart providing some profound and not entirely objectionable ideas about everything. Robert Desable is still my favorite Templar in the series for this. Robert's closing lines strike a chord, where he says "at least we were willing to share this power and achieve our goals. The same cannot be said of Al-Maulim" (to paraphrase). And then Richard talks of people NEEDING to look to men such as himself because of our uncurable human nature, "kicking and screaming from birth to death."
Then Altair finds out that the master he looked up to the very same as Richard described, was just an arrogant, power hungry tyrant with no higher goal than to control the holy land for himself. He didn't even seek to improve it and its people's lives like the Templars thought they were doing. He is worse than any enemy Altair was quick to assassinate.
This ends with Altair finally completing his arc and defeating his master and father figure. Taking the Piece of Eden that was so sought in the Templar's and Al-Maulim's plans. Now he has the choice, with everything he has learned, of how to change the Holy Land or to not change it at all.
"Nothing is true, everything is permitted."
This game had such a complete, unique vision that I can't believe it gets devalued by fans so much. It is so clearly the most inspired game of the series in every way, and it's tragic that this inspiration was lost along the way (arguably starting from this game's immediate sequel).
They could do a remaster of this game and make bank, but I also feel this game is aged enough to need an update/remake. I think if Ubisoft could do something clever with the story it would be cool, but even if they just reworked the gameplay mechanics the story would still work.
Ubisoft would get it all wrong though. You only have to look at the recent AC games to see how out of touch they are.
@@unc54 Totally agree. Ubisoft (as a company) no longer show to understand games. Remaking AC1 they would do a just a quick cash grab on the new people that never knew the older games and fuck our dedicated community. There’s an infinite list of things that I could mention and they would fuck up half of it to put the game to “today’s standards”. I just want an optimised version to newer generations that works well because this game is already amazing, it doesn’t need many changes. It needs, but not the ones Ubisoft would do.
Good to see you back, love the level of effort and dedication put into your videos.
I've been telling people this this entire time. It was a fucking revolutionary game. No game like this was released back then. It broke boundaries.
Great Video, this game is so underrated.
Just to clarify: You don't talk to a god, you talk to a projection of a highly advanced race pre-cataclysm. Their tech seems god like because its beyond our comprehension like how Mythology is taken literally by some people (may be some truth in it but regardless). people confuse this all the time, that's why the RPG games literally make u a god who fights gods, its quite ridiculous.
We can grow animals in labs, we have VR, we can make holograms. our tech in 2020+ isn't that far removed yet people cannot fathom it so they say "its the gods".
If you refused to play the first entry and started with origins or odyssey you should be banned from playing games
really great piece on a woefully misunderstood and severely underrated game. cannot tell you how refreshing it is to see such a nuanced, intelligent, and insightful take on assassins creed rather than opting to carelessly dismissing the game as boring and repetitive. you my friend have earned yourself a new subscriber!
I love that the first game requires you to go to the bureaus, then use the viewpoints to discover hints about your target, and rescue citizens to either stop pursuers or a group of scholars to hide with. After this, it was simply “this is your target list, we’ll work our way along and take them out as they appear in the story.” Like in AC 2, when Ezio kills his rival in Tuscany, he’s just there on the tower. You didn’t actually need to figure out that he would be there, at that time of day with all those guards there. AC 1 allows you to either, get every hint possible to know everything about your target, how to get in and out, etc, or you can get the bare minimum of hints and try to go in with just your wits. But every time, the minimum you must have is where your target will be, you need to find that out yourself through the different hint objectives like eavesdrop
It has its flaws but there is nothing else out there quite like it and I wish future AC games would lean into elements exclusive to that game more, I want Mirage to do that but im not getting my hopes up
You are one of few people who appreciate this game the way I do. You explained perfectly the same reasons why I love it. The tones, atmosphere, historic context, philosophical debates, conversations with Vidic and Al Mualim and the moral relativity on display in this game is truly something exceptional in gaming. None of the subsequent games were able to accomplish something that intriguing for me. Hopefully Mirage can offer some similarity to AC 1 in terms of gameplay, atmosphere and setting, but I don't think Ubisoft is ever going to come back to this mentally intensive content ever again.
Welcome back bro! I missed your essays
this is the best game review i've seen till now
I'm replying the first assassin's creed game again and I'm enjoying it the same way when I first did
Ironically the og Assassin's creed was the only game completely focused on the Assassin's Order.
I loved how the modern day section felt like an arthouse film. One room because of limited budget, a unique concept, and debate of philosophical ideas. It felt meaningful and the new modern day sections don’t do it justice
you and synthetic man are my favs right now, keep up the dope vids!
Easily the best analysis video of this game I've seen so far. Keep it up man, you earned a new sub
Late to the party, but great video my man. Assassin's Creed is by far the most immersive game I've played to date. The atmosphere and intriguing story are things which were never really recaptured in later entries, it a real shame.
Love your videos man,keep up the good work!!
It’s cool to see people praising the games that I loved since the beginning ac1,ac3,ac unity. These are the ac games that didn’t get the spotlight and now some time has passed to really appreciate them. I felt like the black sheep not liking ac2 and brotherhood as much as the others so I’m happy that people are seeing how awesome those other games really were.
Small nitpick.
What you see on screen is not what happened to Altair, what you see is what Altair _remembers,_ it's a very biased perspective in lore.
This is why cities aren't as big as they were in real life, the Assassin simply doesn't remember every detail. Why every alley looks like a playground to climb on, because to an assassin, they are.
It's also why for instance, Ezio falls into Christina memories in ACB. He sees a woman that looks like her and it's causing him to remember. Ezio is still in Rome when those events are taking place, he's just remembering a time in Florence so strongly that the animus can't separate the two and it suddenly transports Desmond reliving Ezio's memory to Florence.
This small bit of lore is later expanded upon in AC4 where a terminal explains why Abstergo can't find assassin hideouts by putting captured assassins in the animus. The answer is, people zone out while travelling. You can follow the directions exactly as someone remembered them, but their memory will be wrong and zoned out. Shortening distances and putting turns where there are none. This is also the game that gives us the most absolute wonky looking map in the series if you ignore The Frontier, and that's Edward sailing the Caribbean. Edward is clearly zoned out while sailing. He remembers the weather happening randomly, the occasional ship encounters, the general vibe of the sea and its waves, and he remembers _roughly_ the location of where some islands were. But does he remember every inch of water between each island? Does he remember the exact coastlines of Cuba and such? Not at all, he's zoned out. Not unaware of his surroundings, but simply not recording enough information for the Animus to make an accurate simulation of.
It is a _biased_ simulation. Not a factual one.
And this is something Ubisoft developers have really forgotten in later entries with things like Egypt and Greece being simulated by the animus itself and not from the memories of the DNA samples.
i don’t think i’ve ever seen anyone bring this up about AC1 before, so i’d like to bring it up here. this game is heavily a direct lover letter to Metal Gear Solid 2, almost to the point of ripping it off from its narrative structure to its themes about genetics and free will, character interactions etc. even into the meta-gameplay stuff about the animus *being* a console. it isn’t random that MGS4 and AC did some cross promotion and easter eggs with each other, just artists who understand each other showing love.
your dissection is flawless and your work is appreciated ^^ the point about the camera for the cutscenes tying into Nothing is True and Everything is Permitted is gorgeous. id just like to add that the idea of the game saying “fuck a cinematic” is kind of an at the time post-modern and innovative idea, since only games can provide this kind of “non-cinematography”
I found you by searching for Wolfenstein analysis videos.I really hope you’re not discouraged by seemingly low sub numbers so far. The RUclips algorithm is a cruel overlord. Your stuff is seriously good.
Absolutely amazing video man 👏. Assassin's Creed 1 is a unique games that started a pretty great series that's had it's ups andbdowns like any other.
The atmosphere and setting alone of this game makes it one of the best, honestly
I still love this game but I'll be damned if I'm going to collect the 400 flags.
Collecting the flags actually increases your maximum sync bar/health like the other activities EDIT: also you can air assassinate William, I finally did it in my current playthrough. You have to hold RT and press X to air assassinate, and you also have to be closer to your target than in later games.
Nobody ever talked about how cool it is to control Altaïr movements during cutscenes to give it more emotion. You are awesome and you're video is great 👍: it felt as if you were stealing words from my mouth!
What a perfect video essay omg! You got yourself a new sub 😁
I really enjoy your videos the amount of effort you put in is insane and you make genuine thought provoking content. Keep up the good work
This video manages to balance objetive critique of the game's evident problems without minimizing the experience's of other players as well as a deep personal appreciation that's evident since the very first minute in the way you highlight certain aspects that makes it a truly inmersive experience beyond gameplay mechanics and the comboluted mess that came out of the expanding lore. This is a flawed game, as all AC games are, but it is also like no other and that's why i keep coming back to this analysis in particular. Thanks for your work.
honestly ac1 is my favourite out of all the ones that i've played including 4 even though i hated 4
Great Breakdown. Agreed the first Assassins creed is great. Truly ahead of its time.
Also, vidick makes exactly the same point as Gilbert (?) does with books being untrustworthy forms of communication. Vidick similarly discounts historical sources as Gilbert burns the books
Exactly, and it actually contradicts whay they are trying to accomplish, further eliminating the difference between templars and assassins. Shows that they are the same, Assassins just want to protect that state, while templars want to take advantage of it.
air assassinations are actually very consistent, all you need to do is lock onto your target while not being higher than altair can drop by holding just high profile (basically the roof of a one-story building, a scaffolding, etc.), and press high profile and assassinate. you can do this from a hanging position as well.
flashy demonstration: ruclips.net/video/O8BcSIQPCF0/видео.html
Somebody most likely already commented this but, you can air assassinate more consistently by holding High Profile + locking onto the target and then assasinate. The range is less further than in the later games, but it's essentially the same as Altair's normal jump length.
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I’ve been saying AC 1 is the best in the series since AC3 and was always looked at as if I were insane- it’s nice to feel vindicated so many years later with people realizing how much that first game got shockingly right on the first go. People forget how revolutionary AC1’s traversal system was. It fundamentally reshaped how basically all third person action games would be played from then on
The enemies you killed here spoke truth and something you cannot disagree
Their speeches make you realize the people around us hit differently
After coming back to the game now I do say I appreciate it a lot more, my main gripe is the missions on this game, it's very tedious once you do the first 3 missions to get your rank back then another 3 after that, it's a little bit of a drag ngtl. But damn I had no idea how much I'd start to love this game series as I got older, I was about 7 or 8 when I first played this, I only remember playing it for the amazing open-world nothing more, but replaying it now it makes me love the series even more now, seeing how far it has come. ("seeing how far it has come" not including the past three new games though I can't seem to like em even if I tried)
for new Assassin's creed fans, Animus means "mind" in latin
Love the video! I agree with most things and that this game his heavily overlooked, it is definitely in my top 3 AC games. But I love the parkour system in this game, so much player agency, control and freedom. You can side/back eject, grab ledges while falling (there's even a vault mechanic in this game}. When you scale walls and buildings you actually have to use your brain unlike AC Unity onwards where you would just press climb and the character does it for you with no effort or feeling of reward. Parkour is one of the core gameplay elements in AC and its a shame it has devolved so much. I find it hilarious in Odyssey/Valhalla how you can take no fall damage if you unlock it. Where's the consequences of your actions as a player, there's no engagement or feeling of satisfaction! The pinnacle of AC parkour is definitely AC1-ACRevelations in my opinion.
AC 3 started the hold one button system. Unity has the most stylish parkour but the Original games are still the best, most autonomy and options. AC1-ACR is the Golden Age of AC. I still love AC 3, 4 and Unity but the OGs cannot be beaten.
As soon as I saw the thumbnail, I knew this was gonna be good🔥🔥
I think Ubisoft would make a killing remaking this game. I feel so fed up with the modern Ubisoft soft games let alone the modern AC games. There's just not enough passion in any of their projects anymore. Valhalla was a grind to finish and I genuinely feel like I'm pretty much done with any future instalments.
Holy shit, why does this video only have 1k views...
I’ve only played 2 and unity, but after this video, I’ll think about picking it up
Sees title, me: “uh no shit Sherlock”
22:02 To be fair, the Templars we’re going to march on Masyaf regardless; Robert mentions turning their attention to the jackal Masyaf after securing the piece of eden.
I loved it, dude! It's a format worth sticking to. Keep it up!
I beat ac 1 for the first time today and what a story it Told, started ac 2 eariler have never beat the whole game but will this time as going through them all leading up to mirage in the summer
Great video my guy.
Keep it up
For me nothing will ever top AC2, but AC1 comes in at a very close second. As a matter of fact it's probably the game I've played most in the series even though it isn't my favourite. I can always go back to it and enjoy it every single time.
great video! really liked your comment about the cutscenes, i always liked them but never thought about them this way
Love your videos
great video! for me this has always been one of the best games I've played, ever, and the best AC game.
one minor gripe, tho: 35:36 saving citizens is mentioned with the collectibles, and is said to "give nothing" to the player. not true: saving citizens either creates a mob of allies for Altair, to help with guards; or creates a moving hiding spot of scholars/monks
love your efforts... btw thanks for the extra knowledge
From the monologue, it seems like the book burner target would fit more as a rogue assassin stimulating the conflict to further their own influence, they talk so much of how the books are false and how individuals need to find their own truth without them, so it fits with the assassin maxim. Not only that but it could further the complexity of morality with the assassin's and introduce the idea that not all assassin's are good and that their ideology can be harmful to the innocent without being broken fully
People say that the RPG games took a different approach but frankly the depth in gameplay in terms of combat, social (awareness) stealth & assassinations as well as the nuance narrative never made a return. AC1 is the only game that feels less videogame-y thus truly giving you an immersive Assassin fantasy
Great video, I love this kinda thing personally. Hope to see you grow and succeed!
stealth assassinating william is possible, the methods are just really sweaty
Great work. Keep it up.👍🏼
I remember this game being so cool and fresh when it came out. It was honestly like nothing I had ever played.
WE NEED A REMAKE OF THIS GAME!!!
I like this style of video. Keep going in this direction for sure!
Man i fucking miss when AC was AC...... AC1- Black flag are all fucking amazing and its sad to see how the Series has turned into a dumb historical RPG BS it is today.
I really liked the investigation loop, I just wish they'd kept it and fleshed it out for the sequels. It needed a lot more depth but instead of adding that depth they just scrapped it.
23:44 hold on. Layla, as in the very same Layla that's the modern day character since AC Origins!?
Only a RUclips video essayist could somehow bring skin color into a discussion on freedom philosophy.