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How to Use UV Mapping Channels in 3D Studio Max for Basic Material Masking

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  • Опубликовано: 20 май 2018
  • In this video, we demonstrate how to leverage the power of UV Mapping channels in 3D Studio Max to create a grungy water splatter effect on the bottom of a concrete wall.
    A tutorial with screenshots and step-by-step walkthrough of using UV Mapping channels in 3DS Max can be found on the Rendernode website here:
    bit.ly/uvchannels

Комментарии • 9

  • @hudhayfahawni6700
    @hudhayfahawni6700 9 месяцев назад

    loong time looking for this ❤

  • @El_arquitect0
    @El_arquitect0 4 года назад +1

    thanks youtube for the "video speed option"
    and thanks to you too!

  • @n_particle9075
    @n_particle9075 5 лет назад +1

    Thanks - useful!

  • @NexusCool1
    @NexusCool1 3 года назад +1

    But this is vray
    dependant ?

    • @rendernode
      @rendernode  3 года назад

      It's a native 3DS Max feature that can be used with any render engine, though there's a chance that not all input types support it-I'm not 100% sure there. For example, HDRI maps may not allow channel mapping (or they may!)

  • @시도로
    @시도로 3 года назад

    cool

  • @swambast
    @swambast 4 года назад +1

    Lot of potential, but damn that video quality is horrid - can't even see what you're clicking or doing, kind of defeats the whole purpose of the video.

    • @rendernode
      @rendernode  4 года назад +1

      The video is available in a quality of up to 1080P. Did you try selecting a higher quality setting from the RUclips video settings > video quality menu? (accessible via the little gear icon in the lower righthand portion of videos)

    • @swambast
      @swambast 4 года назад +1

      @@rendernode Very cool of you to reply, thank you! Your advice definitely helps - seems like RUclips defaults to Auto so appreciate the insight and the demo was very informative and helpful.