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How to Use UV Mapping Channels in 3D Studio Max for Basic Material Masking
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- Опубликовано: 20 май 2018
- In this video, we demonstrate how to leverage the power of UV Mapping channels in 3D Studio Max to create a grungy water splatter effect on the bottom of a concrete wall.
A tutorial with screenshots and step-by-step walkthrough of using UV Mapping channels in 3DS Max can be found on the Rendernode website here:
bit.ly/uvchannels
loong time looking for this ❤
thanks youtube for the "video speed option"
and thanks to you too!
Thanks - useful!
But this is vray
dependant ?
It's a native 3DS Max feature that can be used with any render engine, though there's a chance that not all input types support it-I'm not 100% sure there. For example, HDRI maps may not allow channel mapping (or they may!)
cool
Lot of potential, but damn that video quality is horrid - can't even see what you're clicking or doing, kind of defeats the whole purpose of the video.
The video is available in a quality of up to 1080P. Did you try selecting a higher quality setting from the RUclips video settings > video quality menu? (accessible via the little gear icon in the lower righthand portion of videos)
@@rendernode Very cool of you to reply, thank you! Your advice definitely helps - seems like RUclips defaults to Auto so appreciate the insight and the demo was very informative and helpful.