Sakurai actually liked Sonic Frontiers and he says that he can’t imagine Nintendo making another Smash Bros without him so hopefully Sakurai can update Sonic’s moveset with more skills from other games like we see here, as well as in Frontiers.
@@davidflowers9238they probably will considering that the roster for the next smash will probably be way smaller than ultimate. So to make up for that they’ll prolly remake most of the characters kits (if they don’t give ultamite the MKD8 treatment)
@@Drsachocho Sakurai usually has to reduce characters to their most basic essentials for movesets for the sake of balance. Sonic isn't the only campy character in smash. There's also Pac-man, Snake, Piranha Plant, Villager, Duck Hunt, Banjo and Kazooie. So taking away the camp from Sonic is pointless, unless you change those characters. Not everything in Sonic games can finished quickly. examples include Sandopolis Zone act 1 and 2. Lost World from SA 1, Crazy Gadget, from SA 2, the Biolizard from SA 2, finally Hyper Eggrobo and Ultimate Gemerl from Sonic Advance 3. There's also Sonic CD were some stages can take while because finding all the robot generators is not easy. Don't even get me started on most of the stages in Sonic Lost World on the 3dsface-purple-sweating.
I know Sakurai wanted to base Sonic off the Genesis games, but im getting really tired of being called a wuss just for playing Vanilla Sonic. I have to go for the Battle moveset cause it seems like it'll work better. I really like Sonic's Fair is now part of his Up Special. There's a good Side B instead of another Spindash. Up Smash looks clean. Love the Down Smash and the N-air. The Brawl F-air is back. The only thing that's missing is the Jason Griffith voice. Another than that, I wish you showed off more throws.
I think it's fair to say that Sakurai was getting tired with Sonic using Spin Dashes since the changes he could make. Considering Sakurai said he enjoyed playing Sonic Frontiers Demo, so I think he be more incline to change Sonic to be more like Frontiers Sonic, but that is on SEGA to give him the approval.
Stop feeling bad if you like the character play him. I feel like what we need is more sonic characters in smash like knuckles, Tails, or Chaos. Plus I feel like the spin dash is to iconic to just flat out remove.
I just got a great idea for the frontiers style. If you could perfectly block an attack, it could work like the parry. Slowing down time like the timer for 1-2 seconds, allowing you to set up for an attack.
“Battle Style” is my favorite, alongside the ‘Cyberspace Results’ victory fanfare. Of course, with some polishing, I can see the next Smash installment’s official inclusion of this. This is well-implemented.
@@KaleSTUDIOS Sakurai makes it clear during Ultimate's development that he needs approval of any addition and changes from their respective IP owners. When you compare Sonic's overall representation in Smash next to how SEGA was treating Sonic thought out the 2010s, it's pretty obvious SEGA at fault in this. Sakurai may not mention SEGA, and that's likely due to him not choosing to bad mouth the company or else fans will go harress SEGA
Both: Thank GOD he doesn’t become a blue spinning orb like 90% of his moves. The cooldown animation after homing attack is awesome. I slightly prefer the Modern Neutral PPK, but both of them looks great. The slight invincibility with the spin dash and the spring jump in the vanilla game are actually pretty handy, but I feel this one is more fair, making Sonic an aggressive fighter. Battle: That downthrow is one of the coolest thing I’ve ever seen in SSB. Sonic Battle was my favorite game, so it’s really fun to see him preforming a Battle inspired moves. One thing that I didn’t really get was that he can spike his opponent with a frontal kick in front air instead of heel drop, but that’s a minor issue. Modern:The usage of the boost seems much more closer to the original game which I like the most in this mod. Also, stomping is my favorite moves in modern games. The throwing(up throw?) looks little awkward, but still better than the original.
I prefer the Battle style between the two of them. It seems more polished between the two of them. Definitely beats his current moveset (though I'd tweak up special a bit to reduce height)!
I remember watching a video about Sonic's moveset that had an interesting idea for a new gimmick: In a few games, Sonic can perform "tricks" while in the air. In Smash, Sonic could've been able to perform "tricks" in the air, by using the taunt button which could trigger an animation. In turn, those tricks could fill up a gauge, like Cloud, that enables Sonic to use afterimages for a short while when full. Those afterimages, referencing Sonic Frontiers, will add extra danages to all of his attacks and make him move even faster.
I like the Battle moveset BUT I think vanilla dair is super important, otherwise he has no way of moving back down after a spring jump. The stomp is better lore wise, but that diagonal movement is so important. Other than that I'm seeing a few "DLC" features like electric stomp and absurd spring heights.
you don't /need/ a move to get down quickly after your up b. that's ludicrous, most of the cast doesn't have a dair that sends them down yet most of them have up bs that send them up?
This does seem pretty epic :O It would be cool if they had a classic sonic echo fighter that had Sonic's original move set tho for the players who were already used to the original sonic. If that were the case, there could be more creative ways of updating modern sonic
As a professional sonic player I love this mod but a couple things that are just weird 1st down air doesn't spike all the way thru, it's weird how that works but if it spiked all the way thru make it get weaker and weaker as it goes 2nd up special is WAYYY to good, it goes way to far, it's impossible for him to die from sding make it go the same distance as the vanilla ssbu but keep the hitbox 3rd no changeable voice for sonic, I would love to see people use Ryan drummond, Jason Griffith, and Roger Craig Smith, as changeable voices 4th it's the final smash changed? I don't want to see sonic go back and forth like the vanilla fs, make it like a cutscene fs 5th, no better taunts, I'm fine with the vanilla taunts but would have been cool to see them changed 6th no air taunts, I think this one can explain itself 7th, sonics idle animation, and model, they both suck, Nintendo took the life out of him when he returned in smash 4 from brawl It would be sooo cool to see him get annoyed with you if you didn't move, and I would like to see him have a different model just take 1 minute to look at his model and well it's so bad Anyways these are just a couple things I would like to see in this mod, you don't have to do them sonidelta754 but would be cool to see a few changes to make sure he's not the absolute best character in the game, mods cool tho 👍 Plus if you change the sound hits for the respective sonic voice actor that would be the soo sick
I think it would be useful for Sonic’s upair from the Sonic Battle inspired moveset in this video to function like Mario’s upair like a ladder combo so that Sonic’s forwardair spiking move can have more combo utility, just like Mario’s combo moves, especially since I’ve noticed Sonic hardly ever lands a hit with the forwardair move in this video, and it would be hype to watch. Plus Sonic’s upair ladder combo could also end with the homing neutral special attack or potentially Sonic’s new side special dash if you can aim it in any direction after you’ve landed an upair ladder combo once you’re above all platforms just like how Mario will usually use upspecial or his spinning downair in that situation.
One thing i generally am suprised abt its the shock effect around the stomp when link gets hit which is actually an amazing reference to whst happens if you hold the stomp to long in frontiers without double jumping
There's something about Mario's walk at 1:10 that makes me extremely uncomfortable. Oh and mod back in Brawl Sonic's final smash. That was literal perfection
My only gripe i have with the mod is the change to homing attack, spin charge, and the spring. I feel the homing attack height should've stayed the same because it was really good for combos. For example, homing attack(neutral-b) into backair was a very useful kill move. With spin charge(down-b), you cant jump out of it the same. I feel like spin charge should've stayed the same as it was before too. Last thing is the spring (up-b). I love that it has a hitbox now, but the height it brings you to is way too high. Almost to the point where its unfair. All in all, this is a great mod and it improves a lot, but with some of the slight changes made to already existing moves, it takes away consistent combos and overall good feel the character has. Great mod! But could use some improvement. P.S. I dont really care too much about this one, but i really dont think boost should go through sheild because it's so easily spammable. I feel like it should stop on sheild, the same as the old side b. Either that, or it should do crazy shield damage like Donkey Kong side b. Sorry for the gripe. I just wanna see this mod at it's best, even if it's my personal opinion.
I'm happy for this overhaul, but I would keep Sonic's original up smash. Yeah it's another ball move, but it's ine of the cooler ball moves, it traps multiple opponents, and it has a decent amount of lag at the end if it misses, giving a greater high risk, high reward type move the rest of Vanilla Sonic's kit is missing.
hey blue vivacity, i know this is random but i just wanna say, i really appreciate your channel and how you keep us sonic fans entertained with some good content, keep going, and uhhh stay safe please lol
A revamped moveset like this for Sonic, getting Shadow as a semi echo fighter for Sonic in either the base game or an echo fighters pass with 5 echo fighters, and getting Dr. Eggman in fighters pass 3 that would have 6 characters, is what we really need as far as Sonic representation when we get Smash Ultimate Deluxe for the next console. Having an echo fighters pass with 5 characters and fighters pass 3 with 6 characters would complete Ultimate’s roster at 100 characters since the game currently has 89 characters. If the next game is an original title, I can only hope they’ll at least keep all of my 40-45 favorite characters, for the remaining half I don’t really care if they get cut from the game, but I would rather have Smash Ultimate Deluxe over a new original title, I’d rather not face the potential risk of losing certain characters, even though it would mean that certain characters I don’t really care for are still in the game, I really just don’t want the risk of losing certain characters that are in the roster already, but I’d love to have my worries proven wrong at the same time in case the next game is gonna be an original title.
Yknow it would cool if he had some moves from frontiers. Like they could put cross slash in there. Make so holding the neutral air will use cross slash. Not forever tho
Looks really great, but I think the "Sonic Battle" moveset could be even more inspired by Sonic Battle, having its "smash atack" from Battle and his Specials like the wind projectile or the light speed dash instead of the Boost
What if you do a down special in the air, instead of a spin dash it becomes the ground pound bounce from sonic lost world. This can let players both to hit opponents below them and to recover immediately once they hit the ground.
just a quick question, i got the mod and it runs well but the only animation that plays is his taunts and his idle battle stance, anyone know how to get the other animations
bueno aqui hay un comentario en español: no esta tan mal, pero tiene ataques excesivamente rotos y con multihits totalmente innecesarios, la idea del boost del side lateral esta bastante bien, se podria implementar de mejor manera. La mejor forma es darle ataques de más riesgo, mayor recompensa, fomentando que vayas siempre al enemigo y quitarle, o cambiar las opciones que lo hacen ser un proyectil andande, como el spin dash y el otro que no me acuerdo como se llama. Diria que el spin dash pudiera lanzar el rival a volar y mejorar como se maneja, haciendo que puedas cancelarlo super fácil y así aprovechar los aereos
Sakurai actually liked Sonic Frontiers and he says that he can’t imagine Nintendo making another Smash Bros without him so hopefully Sakurai can update Sonic’s moveset with more skills from other games like we see here, as well as in Frontiers.
I hope a few other characters get that same treatment
Fr this is fire 🔥
@@davidflowers9238they probably will considering that the roster for the next smash will probably be way smaller than ultimate. So to make up for that they’ll prolly remake most of the characters kits (if they don’t give ultamite the MKD8 treatment)
Sonic's moveset was already upgradeable since Brawl. The Adventure games alone gave them at least two moves that they could have incorporated.
never gonna happen, he never updated ganondorf after all
0:17 That Sonic Adventure pose for the up air is pretty sick
Hype as hell. The old up-air is fun to hit, but no one would complain if it got replaced with this.
Yes! He's not stuck in a ball. I'd definitely play this version.
Sonic using ball moves are his usual main attack in the classic games.
@@orangeslash1667 exactly, classic games. I hope now with Sonic Frontiers the moveset of Sonic change in the next smash
@@alexthephantom2799 I'm worried that the moveset in this video would make Sonic over powered, in a manner similar to Smash 4 Bayonetta???
@@orangeslash1667 Sonic is op in the games so its good. Even more op then this btw.
@@Drsachocho Sakurai usually has to reduce characters to their most basic essentials for movesets for the sake of balance.
Sonic isn't the only campy character in smash. There's also Pac-man, Snake, Piranha Plant, Villager, Duck Hunt, Banjo and Kazooie. So taking away the camp from Sonic is pointless, unless you change those characters.
Not everything in Sonic games can finished quickly. examples include Sandopolis Zone act 1 and 2. Lost World from SA 1, Crazy Gadget, from SA 2, the Biolizard from SA 2, finally Hyper Eggrobo and Ultimate Gemerl from Sonic Advance 3.
There's also Sonic CD were some stages can take while because finding all the robot generators is not easy.
Don't even get me started on most of the stages in Sonic Lost World on the 3dsface-purple-sweating.
1:45 …that downthrow is S I C K
I think it’s a reference to sonic heroes and possibly sonic adventure 2. The sfx is directly from sonic heroes.
@@mrskinhehe4064 The move is entirely from heroes
@@speedwiener4427 I thought it was a reference to his attack when you battle him in Sonic Rush
Agree
That's his up throw, all the other throws are kept the same.
Dude the advance spin kick being his forward or neutral air is genius, I'm surprised no one has thought of it before
He has his spin attack as his forward air but their removed it for his kick
I have
rivals of aether
rivals? lol
It's been modded into PM, it's nothing new for Smash
Sonic Battle was a criminally underrated game.
I know Sakurai wanted to base Sonic off the Genesis games, but im getting really tired of being called a wuss just for playing Vanilla Sonic.
I have to go for the Battle moveset cause it seems like it'll work better. I really like Sonic's Fair is now part of his Up Special. There's a good Side B instead of another Spindash. Up Smash looks clean. Love the Down Smash and the N-air. The Brawl F-air is back. The only thing that's missing is the Jason Griffith voice. Another than that, I wish you showed off more throws.
I think it's fair to say that Sakurai was getting tired with Sonic using Spin Dashes since the changes he could make. Considering Sakurai said he enjoyed playing Sonic Frontiers Demo, so I think he be more incline to change Sonic to be more like Frontiers Sonic, but that is on SEGA to give him the approval.
Sakurai rook 06 as reference
@@jasonblack2477 *took
Sorry, got confused there so I thought about fixing it so no one else gets confused
@@Grag235 thanks haha lol
Stop feeling bad if you like the character play him. I feel like what we need is more sonic characters in smash like knuckles, Tails, or Chaos. Plus I feel like the spin dash is to iconic to just flat out remove.
I always wanted sonic wind and the dash boost in smash bros
Certainly works better then his actual spindash tbh
Sonic if Nintendo treated him like the other fighters:
I just got a great idea for the frontiers style. If you could perfectly block an attack, it could work like the parry.
Slowing down time like the timer for 1-2 seconds, allowing you to set up for an attack.
Great idea 👍
Mythra has something like that so they could take it from her.
Too OP for the fastest character in the game.
I actually feel Sonic’s parry should not have slowdown or be an auto attack… instead some player input should be required like the OG game
That’s just witch time but on sonic
“Battle Style” is my favorite, alongside the ‘Cyberspace Results’ victory fanfare. Of course, with some polishing, I can see the next Smash installment’s official inclusion of this. This is well-implemented.
He has really good combos and it's peak!
Smash devs should be taking notes for the next game
honestly it's more on SEGA's part when you look a the other THird Party fighters
@@LucarioShironaHow could be SEGA’s fault when they’re not the ones developing the game?
@@KaleSTUDIOS Sakurai makes it clear during Ultimate's development that he needs approval of any addition and changes from their respective IP owners. When you compare Sonic's overall representation in Smash next to how SEGA was treating Sonic thought out the 2010s, it's pretty obvious SEGA at fault in this.
Sakurai may not mention SEGA, and that's likely due to him not choosing to bad mouth the company or else fans will go harress SEGA
@@LucarioShirona So its another case of SEGA holding Sonic back from being awesome?
@@hattyhattington3381 yep
Both: Thank GOD he doesn’t become a blue spinning orb like 90% of his moves. The cooldown animation after homing attack is awesome. I slightly prefer the Modern Neutral PPK, but both of them looks great. The slight invincibility with the spin dash and the spring jump in the vanilla game are actually pretty handy, but I feel this one is more fair, making Sonic an aggressive fighter.
Battle: That downthrow is one of the coolest thing I’ve ever seen in SSB. Sonic Battle was my favorite game, so it’s really fun to see him preforming a Battle inspired moves. One thing that I didn’t really get was that he can spike his opponent with a frontal kick in front air instead of heel drop, but that’s a minor issue.
Modern:The usage of the boost seems much more closer to the original game which I like the most in this mod. Also, stomping is my favorite moves in modern games. The throwing(up throw?) looks little awkward, but still better than the original.
I would definitely love this mod for Sonic in SSBU! If only I knew how to download it into my switch of course! Happy New Year! 🎊 🔵💨
All the jokes aside, the only thing I can hear beside the BG, is link and sonic “HYAAAA”
😅
I prefer the Battle style between the two of them. It seems more polished between the two of them. Definitely beats his current moveset (though I'd tweak up special a bit to reduce height)!
I remember watching a video about Sonic's moveset that had an interesting idea for a new gimmick:
In a few games, Sonic can perform "tricks" while in the air.
In Smash, Sonic could've been able to perform "tricks" in the air, by using the taunt button which could trigger an animation.
In turn, those tricks could fill up a gauge, like Cloud, that enables Sonic to use afterimages for a short while when full.
Those afterimages, referencing Sonic Frontiers, will add extra danages to all of his attacks and make him move even faster.
Sonic genuinely needs a moveset overhaul that pulls from games like Sonic Battle and frontiers if there’s a new Smash game in the future
Super Smash Bros. Crusade Sonic mixed with Super Smash Flash 2 Sonic
I like the Battle moveset BUT I think vanilla dair is super important, otherwise he has no way of moving back down after a spring jump. The stomp is better lore wise, but that diagonal movement is so important.
Other than that I'm seeing a few "DLC" features like electric stomp and absurd spring heights.
you don't /need/ a move to get down quickly after your up b. that's ludicrous, most of the cast doesn't have a dair that sends them down yet most of them have up bs that send them up?
His new pair is ten times better and saucier he doesn’t need to get down quick with a move because he just fast fall 💀
And I also think that his Battle Style Dair should be the Bounce Attack from Sonic Adventure 2.
Improving his air mobility would be nice.
No thank you, this mod gives him a fast spiking faerial, no way in hell should he also have incredible air movement to go with it.
Love the he Sonic Adventure pose, Sonic Advance 2 spin kick trick, tornado spin from Heroes, and new spring jump animation.
0:29 That recover just sends him to the moon, lmao
This is THE SONIC I’ve wanted for smash!!!! Especially his A attack combo from Sonic Battle… SO ICONIC !!!
The recovery is crazy 🔥
This does seem pretty epic :O
It would be cool if they had a classic sonic echo fighter that had Sonic's original move set tho for the players who were already used to the original sonic. If that were the case, there could be more creative ways of updating modern sonic
I think the boost would be better if it was a gauge that had 3 levels tap to use or get all 3 and hold to do light speed attack
Man, they really did Sonic's Final Smash dirty in Ultimate, it was DEVASTATING and Canonical in SM4SH.
There he is, I was Wondering when they were going to add (Sonic The Hedgehog) in this game
As a professional sonic player I love this mod but a couple things that are just weird
1st down air doesn't spike all the way thru, it's weird how that works but if it spiked all the way thru make it get weaker and weaker as it goes
2nd up special is WAYYY to good, it goes way to far, it's impossible for him to die from sding make it go the same distance as the vanilla ssbu but keep the hitbox
3rd no changeable voice for sonic, I would love to see people use Ryan drummond, Jason Griffith, and Roger Craig Smith, as changeable voices
4th it's the final smash changed? I don't want to see sonic go back and forth like the vanilla fs, make it like a cutscene fs
5th, no better taunts, I'm fine with the vanilla taunts but would have been cool to see them changed
6th no air taunts, I think this one can explain itself
7th, sonics idle animation, and model, they both suck, Nintendo took the life out of him when he returned in smash 4 from brawl
It would be sooo cool to see him get annoyed with you if you didn't move, and I would like to see him have a different model just take 1 minute to look at his model and well it's so bad
Anyways these are just a couple things I would like to see in this mod, you don't have to do them sonidelta754 but would be cool to see a few changes to make sure he's not the absolute best character in the game, mods cool tho 👍
Plus if you change the sound hits for the respective sonic voice actor that would be the soo sick
you are definitely not a professional sonic player
An epic new combat moveset.
I think it would be useful for Sonic’s upair from the Sonic Battle inspired moveset in this video to function like Mario’s upair like a ladder combo so that Sonic’s forwardair spiking move can have more combo utility, just like Mario’s combo moves, especially since I’ve noticed Sonic hardly ever lands a hit with the forwardair move in this video, and it would be hype to watch. Plus Sonic’s upair ladder combo could also end with the homing neutral special attack or potentially Sonic’s new side special dash if you can aim it in any direction after you’ve landed an upair ladder combo once you’re above all platforms just like how Mario will usually use upspecial or his spinning downair in that situation.
Sonic’s boost, dash attack, his throws and his down air are my favorite attacks for this version!
As a sonic fan I both respect and highly recommend this mod 🎉
Happy New Year Blue.
Id probably play him more if he was like this
Now if only his dash attack wasn't so busted (and his up smash was the Bound Jump)
It's a shame we will never get to see an official Sonic in Smash with this diverse of a moveset...
I love everything exceot they should definitely change his up special too the tornado jump
You got me with the Sonic Battle animations, very nice!
The only thing that he is missing is his Sonic Wind projectile.
One thing i generally am suprised abt its the shock effect around the stomp when link gets hit which is actually an amazing reference to whst happens if you hold the stomp to long in frontiers without double jumping
I really like this Sonic it is even compatible with HDR but the HDR side-B could not be changed. They are even working on comparably with Ultimate S
There's something about Mario's walk at 1:10 that makes me extremely uncomfortable. Oh and mod back in Brawl Sonic's final smash. That was literal perfection
Alt title: Ideas for sonic's moveset in smash 6
The down throw is so badass
YES FINALLY NOT ALL HIS MOVES ARE SPIN DASHES AND A HOMING ATTACKING
As someone who played a lot of GBA Sonic growing up, this brings a smile to my face. Thank you for sharing this.
This + HDR could go crazy
My only gripe i have with the mod is the change to homing attack, spin charge, and the spring. I feel the homing attack height should've stayed the same because it was really good for combos. For example, homing attack(neutral-b) into backair was a very useful kill move. With spin charge(down-b), you cant jump out of it the same. I feel like spin charge should've stayed the same as it was before too. Last thing is the spring (up-b). I love that it has a hitbox now, but the height it brings you to is way too high. Almost to the point where its unfair. All in all, this is a great mod and it improves a lot, but with some of the slight changes made to already existing moves, it takes away consistent combos and overall good feel the character has. Great mod! But could use some improvement.
P.S. I dont really care too much about this one, but i really dont think boost should go through sheild because it's so easily spammable. I feel like it should stop on sheild, the same as the old side b. Either that, or it should do crazy shield damage like Donkey Kong side b.
Sorry for the gripe. I just wanna see this mod at it's best, even if it's my personal opinion.
I'm happy for this overhaul, but I would keep Sonic's original up smash. Yeah it's another ball move, but it's ine of the cooler ball moves, it traps multiple opponents, and it has a decent amount of lag at the end if it misses, giving a greater high risk, high reward type move the rest of Vanilla Sonic's kit is missing.
Nintendo should've made his moveset like this
Bro that grab animation is fire and the aura around it makes it even cooler 🔥 🔥 🔥
I honestly think his down air in Battle style should be the bounce attack from Sonic Adventure 2
Sometimes I feel like if they actually made Sonic like this, sticking to Modern material, he would probably be too OP anyway 😅
(I'd still main him)
As long as we can still punch everything, I'm okay
Do they change the final smashes too? Because a frontiers style super sonic final smash might actually be good
Imagine this but with sonic frontiers combat skills and moveset 💀
Phantom rush finna end the match quickly
I’m saying
@@donathan2933 I'm worried that might make Sonic overpowered in smash???
@@orangeslash1667 who cares Sonic’s already an overpowered character. Go check the tier list. Sonic’s an S tier character
@@donathan2933 What prevents Sonic from being overpowered is that his combat is ok and he's lightweight.
@@orangeslash1667 ok but he’s still a top tier character. Ranked 4th out of 80+ characters
hey blue vivacity, i know this is random but i just wanna say, i really appreciate your channel and how you keep us sonic fans entertained with some good content, keep going, and uhhh stay safe please lol
A revamped moveset like this for Sonic, getting Shadow as a semi echo fighter for Sonic in either the base game or an echo fighters pass with 5 echo fighters, and getting Dr. Eggman in fighters pass 3 that would have 6 characters, is what we really need as far as Sonic representation when we get Smash Ultimate Deluxe for the next console.
Having an echo fighters pass with 5 characters and fighters pass 3 with 6 characters would complete Ultimate’s roster at 100 characters since the game currently has 89 characters.
If the next game is an original title, I can only hope they’ll at least keep all of my 40-45 favorite characters, for the remaining half I don’t really care if they get cut from the game, but I would rather have Smash Ultimate Deluxe over a new original title, I’d rather not face the potential risk of losing certain characters, even though it would mean that certain characters I don’t really care for are still in the game, I really just don’t want the risk of losing certain characters that are in the roster already, but I’d love to have my worries proven wrong at the same time in case the next game is gonna be an original title.
I love that you're using the remixed version of Dropaholic
Sonic definitely needs moves from frontiers and sonic battle in the next smash. 😁👍
I want this Sonic in Smash. Please Sakurai :v
Yknow it would cool if he had some moves from frontiers. Like they could put cross slash in there. Make so holding the neutral air will use cross slash. Not forever tho
Sonic "jamones de acero" el erizo
XD
Ya en serio, menudos patadones
Looks really great, but I think the "Sonic Battle" moveset could be even more inspired by Sonic Battle, having its "smash atack" from Battle and his Specials like the wind projectile or the light speed dash instead of the Boost
Whats the song at the start called
Feels like it could be toned down a bit (i mean he's already a top tier ffs) but other then that i MUCH prefer this over the usual Sonic.
Wow
These changes to the best character in the base smash game is actually insanity 😂
That down throw was godlike
The Smash Bros Team should consider giving sonic better moves if they happen to make a new smash game
What if you do a down special in the air, instead of a spin dash it becomes the ground pound bounce from sonic lost world. This can let players both to hit opponents below them and to recover immediately once they hit the ground.
We ain’t mashing B with this one 🗣️🔥🔥🔥🔥
If only they added tails carrying sonic into battle for his appearing animation
Does anyone else besides me think that Sakurai plays this mod in his free time?
imo down attack and spindash B were the ones that needed to be changed
Imagine if sonic had a counter yhat was just frontiers's parry but with damage
3:08 I want that mod for SSBU😮🤩🤩🤩🤩🤩
Just bought smash bros and now it’s all worth it😂
The music is fire 🔥
SSF2 mooveset !
Sonix would approve of this.
Someday there will be a mod that make Sonic to have the Sonic Frontiers moveset
Love modern already cause of the Dair.
With two different fighting games under his belt, you would expect more from sonic than “ball”.
They should do this for the next game
Happy New Year!
Happy New Year
HE PULLED OUT SONIC BATTLE AND SONIC ADVANCED MOVES! This is the combat i wanted in frontiers for crying outloud.
Nice Video
Needs more battle and frontiers moves
Giving him a hitbox on his recovery is beyond broken but ill take anything over what we have right now
I'd be fine having a lot of characters cut for the next installement just for Sonic to finally get a proper moveset.
I hope Sakurai remakes Sonic’s moveset similar to this if he ever makes another SSB game.
it's perfect
Mr.damn near unstoppable.
just a quick question, i got the mod and it runs well but the only animation that plays is his taunts and his idle battle stance, anyone know how to get the other animations
bueno aqui hay un comentario en español:
no esta tan mal, pero tiene ataques excesivamente rotos y con multihits totalmente innecesarios, la idea del boost del side lateral esta bastante bien, se podria implementar de mejor manera. La mejor forma es darle ataques de más riesgo, mayor recompensa, fomentando que vayas siempre al enemigo y quitarle, o cambiar las opciones que lo hacen ser un proyectil andande, como el spin dash y el otro que no me acuerdo como se llama.
Diria que el spin dash pudiera lanzar el rival a volar y mejorar como se maneja, haciendo que puedas cancelarlo super fácil y así aprovechar los aereos