@@Titanxzero1it is that serious, the whole game was remade from the ground up You can make it feel the way you want, no source code needed This is closer to Legacy of Solaris
If I could give some suggestions 1. Apply the grass patches to the new sections in Arsenal Pyramid 2. Prolong Lost Valley by having a new 40s-long section in the beginning that leads into the OG level 3. Tweak the controls further. The turning is still stiff while boosting as Modern, and Classic is still just... bad
Man i used to always watch your videos when i was younger you and sonic central were the only thing i watched and all i want to say is thank you for being a part of my childhood
Heck yeah, glad to see work still being done on this project. I thought Forces was fun, but even I admit there are obvious flaws that need work done. This mod shows what just a little bit of extra effort and thought put into some of these stages can do. Arsenal Pyramid is a great example. Base game, nice stage with a cool theme, but short and no real build up to the actual facility part. Now with this mod, they extended the intro to give it proper build up, added a robot chasing you during the double boost, giving you a good reason to keep your boost going, and even added the small detail of there actually being captives at the pyramid that escape with you. It might not seem like much to some, but just these additions alone make the stage feel way better and far more epic story wise. And now they're even touching up Shadow's episode as well, and it looks really good, especially since they ditched the water sliding section and gave him new original level design. Overall this mod is looking great, the team should be proud of what they've made so far. Hope development continues along and we get a full release at some point. Till then I'll be keeping an eye on this mod. But this looks great so far.
This kind of mod makes me think that forces’ biggest sin was the level length. I think people could excuse everything else if the stages weren’t so incredibly short.
Absolutely not. I would arguably say the non existent level design and the automation was its biggest sin. Level length would be a part of that big issue
@@flameosaurus1832 Which one is worse is up to people really. 06 tried hard but failed monumentally, Forces did not even try, and is weirdly consistently mediocre throughout. Personally, the fact Forces is fundamentally a game with no issues, bugs or anything like that but is so lame everywhere else make it worse than 06. But that’s just me. When I play 06, I feel frustrated, I feel a team doing their best despite the chaotic development, when I play Forces I feel, well, nothing…
Hopefully they'll add other avatar races and I hope for skins based on other franchises such as Medaka Box, Subway Surfers and Miss Kobayashi's Dragon Maid in the next Sonic Forces Reimagined update.
Sonic forces but I can hear the songs till the end? Wow it’s like I’m playing a real video game!
I’m glad this project is still being worked on, it’s basically like Sonic Project 06 but for forces it’s amazing!
4:19 @ThunderG2004 Did u see what i see?!?! 😮😮
No. Don't compare it. Sonic p06 is a complete remake from the scratch in a new engine. This mod only modificies the map.
Are u female irl
@@Bruno-fw6nw it's not that serious dude
@@Titanxzero1it is that serious, the whole game was remade from the ground up
You can make it feel the way you want, no source code needed
This is closer to Legacy of Solaris
I'm glad people still make mods for Forces
This game had a lot of potential but didn't have time to even begin to reach it
If I could give some suggestions
1. Apply the grass patches to the new sections in Arsenal Pyramid
2. Prolong Lost Valley by having a new 40s-long section in the beginning that leads into the OG level
3. Tweak the controls further. The turning is still stiff while boosting as Modern, and Classic is still just... bad
It highlights how Sonic Forces Re-imagined continues to impress as an exceptional mod, keeping the game fresh and engaging for sure actually.
Man i used to always watch your videos when i was younger you and sonic central were the only thing i watched and all i want to say is thank you for being a part of my childhood
Heck yeah, glad to see work still being done on this project. I thought Forces was fun, but even I admit there are obvious flaws that need work done. This mod shows what just a little bit of extra effort and thought put into some of these stages can do. Arsenal Pyramid is a great example. Base game, nice stage with a cool theme, but short and no real build up to the actual facility part. Now with this mod, they extended the intro to give it proper build up, added a robot chasing you during the double boost, giving you a good reason to keep your boost going, and even added the small detail of there actually being captives at the pyramid that escape with you. It might not seem like much to some, but just these additions alone make the stage feel way better and far more epic story wise. And now they're even touching up Shadow's episode as well, and it looks really good, especially since they ditched the water sliding section and gave him new original level design.
Overall this mod is looking great, the team should be proud of what they've made so far. Hope development continues along and we get a full release at some point. Till then I'll be keeping an eye on this mod. But this looks great so far.
It’s Sonic Forces with the energy and effort they put in for Frontiers
This kind of mod makes me think that forces’ biggest sin was the level length. I think people could excuse everything else if the stages weren’t so incredibly short.
Absolutely not. I would arguably say the non existent level design and the automation was its biggest sin. Level length would be a part of that big issue
I wish 06 and forces where good…. But oh well at least sonic team locked in in frontiers and we good now
Forces on its own at least functions, so it’s not as bad as 06
@@flameosaurus1832 Which one is worse is up to people really. 06 tried hard but failed monumentally, Forces did not even try, and is weirdly consistently mediocre throughout.
Personally, the fact Forces is fundamentally a game with no issues, bugs or anything like that but is so lame everywhere else make it worse than 06. But that’s just me.
When I play 06, I feel frustrated, I feel a team doing their best despite the chaotic development, when I play Forces I feel, well, nothing…
@@ThibautMahringerForces & 06 are basically too sides of the same coin
@@EternityVoid_ Yep, that’s how I see it, both similarly as bad, but personal reasons will make you hate one more than the other
@@ThibautMahringer Forces did irreparable damage to the fanbase, but 06 did irreparable damage to the franchise as a whole
Dang, I wished we could have another Sonic Forces or another Sonic game with create your character
Still a great mod.
This video is so cool❤❤❤ and you channel too🎉🎉🎉
*Your
The video make me happy 😊😊😊😊😊and laugh 😂😂😂😂😂😂😂😂 Blue Vivacity
Blue Vivacity I'm have one question for you
Cool
Nice Video
Why is casino forest sped up
Gode video bro
Hopefully they'll add other avatar races and I hope for skins based on other franchises such as Medaka Box, Subway Surfers and Miss Kobayashi's Dragon Maid in the next Sonic Forces Reimagined update.
Pls Make a video With metal Sonic mod in SA2 or sadx?
Time to reach double boost section:
original game: 18 seconds
this mod: 02:27 minutes
The shadow one looks like a Mario kart level
Been wanting to play this for awhile now but ever since I downloaded this mod, the game crashes wen I am forced to make an avatar
Eggman facility’s is way better with the mod
The problem I have with this mod is that it’s just… more Forces
🎉🎉🎉🎉🎉🎉🎉🎉😂😂😂😂😂😂 ha this video so me laugggggggghhhhhhhhhhh
Can we have just one mod that gets rid of that ugly as fuck "fake blur" effect that occurs whenever Sonic is boosting?
sonic colors ultimate is much better than forces
🧢
Cap🧢 Sonic Forces IS BETTER
Yeah it’s a lot better. I personally even prefer Sonic 06 with mods but this mod makes it a lot better
Level design is still trash
so is it safe to say that Sonic Forces overclocked is technically DLC to this game?
absolutely.