The upgrade and reclaim house trick is very valuable when you get a massively spread out town. Especially if an event happened where your population faced mass death. As I said in an earlier comment, I built too many houses for my families and ended up with too many single parents. Once the population had adjusted, I had a lot of people having to run very far to get to work, because one or two houses near the work place had only one, very old, worker in it. To fix this, I paused the game and went to every single house, hit the upgrade button then immediately reclaimed. All houses were empty, all citizens were homeless... for about 2 seconds. Then they all moved back into houses that made sense. The sweetest thing about it was that I now had about 10 pensioners that found new love in their golden years and didn't have to spend their last time on this earth alone :)
At first, based on the first video I thought you were in progressing very slowly, but in fact with eight years and almost 53 people, as well as all the buildings you managed to build without even telling your laborers to go collect stuff, it has been very educational to watch the city grow
4 episodes in and 8 years late. I have to agree with everyone else. This is the best play through I’ve watched. Not just Banished. Best play through of any game I’ve watched so far.
There's so much good strategy in your LP. It really feels like you've mastered this game, and I love that you keep it on topic - no goofy or obnoxious gimmicks. I've learned a lot from watching - also, thanks for starting on Hard!
You have the best Banished gameplay imo. I struggled when I started the game, but used your videos to learn how to play. Thanks for the interesting vids and good commentary.
Just started playing a few days ago and having someone who has such a detailed knowledge of the game really helps fill in all the intricacies that the tutorial left out. I really appreciate it and I am sure that I'm not the only one!
@14:02 I disagree completely. In fact this is the first let's play with which I've ever managed to get past the five minute mark without switching off, and here I am on episode 4! :)
You have such a soothing voice. And the way you explain the game is simple and easy to follow. I got this game for the first time a couple of days ago, so I've been looking for playthroughs of it. It just seems so confusing. But I've already learned so much by watching you. For example, I had no idea how important it was to not build too many houses too quickly. I also get to a point where I feel like my village is doing fine and I sit back and watch to see issues start to arise. So that balance of expanding at the right time but not too much and too aggressively is actually what makes this game even more interesting for me. I got it thinking it was just some casual sim-building game I can relax to. At times it is. But I see how this is a subtly strategic mess you need to manage.
So i watched your first 4 videos, Loved each one. Finally had time to put them to use in a new game and wow. This game is so much easier now after using most of your techniques. I do not micromanage the minor stuff near as much but i had no starvations etc. Building and growing pretty similar to how you do. And i not on hard mode, although i did bump it up to fair. Still a lot easier than my first go.
To get the optimal farm size (for food per worker) is 11 by 11. this is because you can turn the required workers down to one and can produce 750-850 food per year which is the most efficient for farms, however your statement was correct for food per tile. Thanks for the videos, they are very useful to get tips from because of your advanced play style!
You are being a great help. I just started playing Banished, and after having my newborns dying, I decided to check youtube tutorials out. Yours is by far, the best I have found.... pardon for saying it, but your voice has much to do with that lol. You talk with expertise and are a smooth talker... ^_^!
Im extremely interested in buying this game but i had a few reserves which is why i decided to watch a few Lets Play videos before making a decision. I must say that after watching you play this game for a few videos im now seriously thinking to buy the game and try it for myself! By the way you're very methodical and your micro-management skills are impressive lol Im not sure i'll do as good as you but i will sure give it a try
Regarding how single parents moving out with their one or two children affects the growth rate: It does impact it negatively, significantly so. I experienced this first hand when I had 30 families and 35 houses. A pair can get up to 3 children at any given time, with at least one year between them. Once one child is over 10 and moves out, they can have another. If you time it right and the parents are 17 and 11 (since one must be working for them to move), you'll get a good 6-8 kids out of them. However, a single parent seems to enjoy being single, so they won't get a partner for a long time. So there you have a home that won't produce more children at all. That's 5-7 kids missed out on over a 4 year period, per house. In my case, I had 5 of these, so for 4 years I missed out on 25-35 children, which is a very significant amount when your original population starts to die off of old age. By that time I had an adult population of 170, over the next year 15 of them died of old age. The only thing saving me was a group of nomads coming in at the end of the year, but then I had Yellow Fever to deal with -_-
Agreed, split families in vanilla banished is bad for expansion, I once used it as a way to slow the birth rate because I was behind on food. On the other hand I'm now using mods, 2 in particular, one that is called real aging and another one is colonial charter. Colonial charter allows me to use a new start condition called Adam and Eve , as you can imagine you begin with just a couple. Real aging on the other hand makes it that people age according to the real ingame calendar, one year aging in one calendar year, plus they become adults at 16 and girls are fertile 17 to 44 with around 4 years between kids. With that setup you can have a couple with a woman young enough to get one or two extra kids in a house that is already full and the kids too young to move out. With these mods single women still have kids as long as there is at least males living nearby, so in that case I build a second house just across the one that couple lives in, they split and if I'm lucky the woman only gets the younger kid so it's 2 more kids that can be born from that family. When you have slow aging population and you begin with just a couple it's pretty important at the beginning. Let's just say that this combination with a hard start and disasters on is a pretty neat challenge, specially that the colonial charter mod ads a LOT of new building and production chains so more jobs to fill out on top of the rest.
i paused the game and click for the house to go bye bye then reclaim it . it boots whose in there and then a couple gets in there and it may have the same person that was in there in there again but with a mate joining them. thats how i fix the houses with only one person in it.or one person and one kid in it .
Thanks for your insight, first of all! I'm digesting the first four vids of this series, watching them now for the fourth time. MY question: how do you feel about starting out a fundamentally similar town utilizing a fishing hut instead of the hunter's cabin at the same stage of the towns development?
Hi :) The reason I tend to put hunting cabins in at the start is because the infrastructure is already in place (housing, barns, roads etc.), they give leather needed for coats and they're less labor intensive. That said, they don't make or break my start and fishing huts are great too so depending on the map it might make sense to set up fishing sooner than I do here.
Thanks for all the info, I have been experimenting with farm and orchard sizes for a while, but this saves me a lot of time! Is there a reason why you don't just set your food / log / clothes / herb limits to maximum right off? I haven't seen a downside to maxing the log limits but wonder if I am missing something? Obviously the firewood / tool limits stop your resources from being used up, but in terms of clothing, the leather can't be used for anything else right? Thanks for the videos! :)
You want a controlled limit increase because you don't want your stockpiles and barns to get filled with certain items and not have space for other items. an example is that if you have unlimited logs and you keep collecting logs then it starts to fill your stockpile it starts to fill your barns and your marketplace and then what other stuff can you put in there? Of course you can sell the logs too because this game allows you to sell excess items. but unless you're carefully monitoring how much of each item you have every 10 20 30 minutes you may not notice that you got a surplus of some item and that's blocking other items from getting made or collected
Allow me to modify the description in a way easier to understand for those not familiar with Fahrenheit (that means most of the world): FARMING Fastest Growing Crops (Growth in Months - Growth Max Temp C/Min Temp C) 1. Beans (2 - 32/4) i.e Beans grow between 4 and 32 degrees Celsius etc. 2. Cabbage (2.5 - 29/7) 2. Pumpkins (2.5 - 27/4) 3. Peppers (2.75 - 32/10) 4. Squash (3 - 29/-4) Most cold resistant; -4 to 29 degrees C. 4. Wheat (3 - 32/-1) 4. Corn (3 - 35/7)
If you’re still doing let’s plays, and I hope you are, I recommend you play your best without streaming then go watch those and dub over your play making commentary on decisions. I think you would be much better at that, and I think you’d enjoy it.
If you think about it, the fact that a couple made up of 11-year-olds is ready to have children in this game is a bit... disturbing. Also, I love your voice and how much strategic planning you put into the planning! it's very refreshing to hear a female voice in a game like this- most Banished let's players are dudes with either pretty high pitched voices or sound like chain smokers, and it's a great learning experience to see you planning ahead for late game and explaining what you are doing and why so. It's one of very few let's plays (not just Banished but overall) I watch without boredom. Your voice and the way you explain your planning really make it much more engaging than just plain gameplay. Banished is one of those games that are hard to make interesting to watch unless you know what you're doing. Shame that the series ended like 4 years ago... Still, a great watch! :)
I found this website with different calculations for how many workers to assign to each building, what size crops should be, etc. banishedinfo.com/t/Size_calculator
Yes, I linked to that same size calculator in the description along with the original theorycraft on the ideal farm sizes you might be interested in. But ultimately, how many workers you need is going to be determined by your population (health, happiness, tools) and infrastructure (barns, houses, roads). Crop yield is determined per tile so a smaller farm will not give you more food than a larger farm no matter how many workers you assign.
The upgrade and reclaim house trick is very valuable when you get a massively spread out town. Especially if an event happened where your population faced mass death.
As I said in an earlier comment, I built too many houses for my families and ended up with too many single parents.
Once the population had adjusted, I had a lot of people having to run very far to get to work, because one or two houses near the work place had only one, very old, worker in it.
To fix this, I paused the game and went to every single house, hit the upgrade button then immediately reclaimed. All houses were empty, all citizens were homeless... for about 2 seconds. Then they all moved back into houses that made sense.
The sweetest thing about it was that I now had about 10 pensioners that found new love in their golden years and didn't have to spend their last time on this earth alone :)
At first, based on the first video I thought you were in progressing very slowly, but in fact with eight years and almost 53 people, as well as all the buildings you managed to build without even telling your laborers to go collect stuff, it has been very educational to watch the city grow
Americh. Only Uneducated guy in the village, teaching the whole next generation. He showed them lol
Blind can lead the sightless
4 episodes in and 8 years late. I have to agree with everyone else. This is the best play through I’ve watched. Not just Banished. Best play through of any game I’ve watched so far.
That's so nice, thank you!
There's so much good strategy in your LP. It really feels like you've mastered this game, and I love that you keep it on topic - no goofy or obnoxious gimmicks. I've learned a lot from watching - also, thanks for starting on Hard!
You have the best Banished gameplay imo. I struggled when I started the game, but used your videos to learn how to play. Thanks for the interesting vids and good commentary.
Just started playing a few days ago and having someone who has such a detailed knowledge of the game really helps fill in all the intricacies that the tutorial left out. I really appreciate it and I am sure that I'm not the only one!
Glad to help!
I'm so glad you made this series tbh
Hi Exotik, thank you. :)
Lovely voice to hear. Pleasant video to watch. Thank you
@14:02 I disagree completely. In fact this is the first let's play with which I've ever managed to get past the five minute mark without switching off, and here I am on episode 4! :)
You have such a soothing voice. And the way you explain the game is simple and easy to follow. I got this game for the first time a couple of days ago, so I've been looking for playthroughs of it. It just seems so confusing. But I've already learned so much by watching you. For example, I had no idea how important it was to not build too many houses too quickly. I also get to a point where I feel like my village is doing fine and I sit back and watch to see issues start to arise. So that balance of expanding at the right time but not too much and too aggressively is actually what makes this game even more interesting for me. I got it thinking it was just some casual sim-building game I can relax to. At times it is. But I see how this is a subtly strategic mess you need to manage.
You described Banished perfectly. Happy to hear you're enjoying the game--and videos! Thank you.
@@Honeywell. Thank you!
I'm loving the micro in this series. It's giving me a lot of info on how to enjoy my own game over here in 2018 - so thank you.
That's great, Castor. Happy to hear it. :)
So i watched your first 4 videos, Loved each one. Finally had time to put them to use in a new game and wow. This game is so much easier now after using most of your techniques. I do not micromanage the minor stuff near as much but i had no starvations etc. Building and growing pretty similar to how you do. And i not on hard mode, although i did bump it up to fair. Still a lot easier than my first go.
I do not have the ability/want to play this game. But watching you play it and your voice are very soothing. Thank You!
To get the optimal farm size (for food per worker) is 11 by 11. this is because you can turn the required workers down to one and can produce 750-850 food per year which is the most efficient for farms, however your statement was correct for food per tile. Thanks for the videos, they are very useful to get tips from because of your advanced play style!
+William Stevens sorry I just read the description and saw the linked calculator! should always read the description first I guess!
+William Stevens No worries. Thanks for posting and I'm happy the videos are useful!
You are being a great help. I just started playing Banished, and after having my newborns dying, I decided to check youtube tutorials out. Yours is by far, the best I have found.... pardon for saying it, but your voice has much to do with that lol. You talk with expertise and are a smooth talker... ^_^!
Exacerbates not exasperates. Thanks for the great vids.
Love this series! You explain the game mechanics and build a very beautiful city
Hi Mark--thank you!
Any chance of you doing a series of BANISHED Colonial Charter? I’d love to see what your strategy is.
That would be amazing, I agree
Im extremely interested in buying this game but i had a few reserves which is why i decided to watch a few Lets Play videos before making a decision. I must say that after watching you play this game for a few videos im now seriously thinking to buy the game and try it for myself!
By the way you're very methodical and your micro-management skills are impressive lol Im not sure i'll do as good as you but i will sure give it a try
Thanks! I had a lot of fun with the game. If you buy I hope you enjoy it. :)
I love the way you go crazy :)) or wild as you say. and then dont. crazy times!
You are the best player I have seen. Good job. And your voice is easy to listen too.
Very nice. But why 1250 firewoods?? It could be 1000 or 1200 or maybe 1300 why 1250. Please tell me... It's killing me!!
Just started the game a bit late to the party but thanks for all the trick n tips.
Regarding how single parents moving out with their one or two children affects the growth rate:
It does impact it negatively, significantly so. I experienced this first hand when I had 30 families and 35 houses.
A pair can get up to 3 children at any given time, with at least one year between them. Once one child is over 10 and moves out, they can have another.
If you time it right and the parents are 17 and 11 (since one must be working for them to move), you'll get a good 6-8 kids out of them.
However, a single parent seems to enjoy being single, so they won't get a partner for a long time. So there you have a home that won't produce more children at all. That's 5-7 kids missed out on over a 4 year period, per house.
In my case, I had 5 of these, so for 4 years I missed out on 25-35 children, which is a very significant amount when your original population starts to die off of old age. By that time I had an adult population of 170, over the next year 15 of them died of old age. The only thing saving me was a group of nomads coming in at the end of the year, but then I had Yellow Fever to deal with -_-
Agreed, split families in vanilla banished is bad for expansion, I once used it as a way to slow the birth rate because I was behind on food.
On the other hand I'm now using mods, 2 in particular, one that is called real aging and another one is colonial charter.
Colonial charter allows me to use a new start condition called Adam and Eve , as you can imagine you begin with just a couple. Real aging on the other hand makes it that people age according to the real ingame calendar, one year aging in one calendar year, plus they become adults at 16 and girls are fertile 17 to 44 with around 4 years between kids.
With that setup you can have a couple with a woman young enough to get one or two extra kids in a house that is already full and the kids too young to move out.
With these mods single women still have kids as long as there is at least males living nearby, so in that case I build a second house just across the one that couple lives in, they split and if I'm lucky the woman only gets the younger kid so it's 2 more kids that can be born from that family.
When you have slow aging population and you begin with just a couple it's pretty important at the beginning.
Let's just say that this combination with a hard start and disasters on is a pretty neat challenge, specially that the colonial charter mod ads a LOT of new building and production chains so more jobs to fill out on top of the rest.
i paused the game and click for the house to go bye bye then reclaim it . it boots whose in there and then a couple gets in there and it may have the same person that was in there in there again but with a mate joining them. thats how i fix the houses with only one person in it.or one person and one kid in it .
Oh, I've over 100 hours in this game and I forgot there was a upgrade botton on the houses!
so helpful glad i found your videos..... but im not going to pause that often
Thanks for your insight, first of all! I'm digesting the first four vids of this series, watching them now for the fourth time. MY question: how do you feel about starting out a fundamentally similar town utilizing a fishing hut instead of the hunter's cabin at the same stage of the towns development?
Hi :) The reason I tend to put hunting cabins in at the start is because the infrastructure is already in place (housing, barns, roads etc.), they give leather needed for coats and they're less labor intensive. That said, they don't make or break my start and fishing huts are great too so depending on the map it might make sense to set up fishing sooner than I do here.
I love your voice
Thanks for all the info, I have been experimenting with farm and orchard sizes for a while, but this saves me a lot of time!
Is there a reason why you don't just set your food / log / clothes / herb limits to maximum right off? I haven't seen a downside to maxing the log limits but wonder if I am missing something?
Obviously the firewood / tool limits stop your resources from being used up, but in terms of clothing, the leather can't be used for anything else right?
Thanks for the videos! :)
You want a controlled limit increase because you don't want your stockpiles and barns to get filled with certain items and not have space for other items.
an example is that if you have unlimited logs and you keep collecting logs then it starts to fill your stockpile it starts to fill your barns and your marketplace and then what other stuff can you put in there?
Of course you can sell the logs too because this game allows you to sell excess items.
but unless you're carefully monitoring how much of each item you have every 10 20 30 minutes you may not notice that you got a surplus of some item and that's blocking other items from getting made or collected
wow, i loved your strategic skills! what is your job seriously?
Allow me to modify the description in a way easier to understand for those not familiar with Fahrenheit (that means most of the world):
FARMING
Fastest Growing Crops (Growth in Months - Growth Max Temp C/Min Temp C)
1. Beans (2 - 32/4) i.e Beans grow between 4 and 32 degrees Celsius etc.
2. Cabbage (2.5 - 29/7)
2. Pumpkins (2.5 - 27/4)
3. Peppers (2.75 - 32/10)
4. Squash (3 - 29/-4) Most cold resistant; -4 to 29 degrees C.
4. Wheat (3 - 32/-1)
4. Corn (3 - 35/7)
Really nice.
Guys at 2:04 notice that bug symbol in the tools and reports menu that means she is using the debug menu btw debug menu is a cheat
I never thought of doing the reclaim function to see if it does a better job. My game split up a family. :(
If you’re still doing let’s plays, and I hope you are, I recommend you play your best without streaming then go watch those and dub over your play making commentary on decisions. I think you would be much better at that, and I think you’d enjoy it.
I thought priority function only works on areas manually marked for resource gathering
Great video!
if you like banished you'll love "Life is Feudal : Forest Village" same concept better graphics
Hey, why stopped? Make more videos for popular game only, for beginner in RUclips, it is so important to follow the trend
It also better more series that more time. 24 episodes of 20 minutes videos is always more relieve than 8 episodes of 60minutes videos
Why so many trading posts? Does that mean that the traders come more often?
yes
If you think about it, the fact that a couple made up of 11-year-olds is ready to have children in this game is a bit... disturbing.
Also, I love your voice and how much strategic planning you put into the planning! it's very refreshing to hear a female voice in a game like this- most Banished let's players are dudes with either pretty high pitched voices or sound like chain smokers, and it's a great learning experience to see you planning ahead for late game and explaining what you are doing and why so.
It's one of very few let's plays (not just Banished but overall) I watch without boredom. Your voice and the way you explain your planning really make it much more engaging than just plain gameplay. Banished is one of those games that are hard to make interesting to watch unless you know what you're doing.
Shame that the series ended like 4 years ago... Still, a great watch! :)
I found this website with different calculations for how many workers to assign to each building, what size crops should be, etc. banishedinfo.com/t/Size_calculator
Yes, I linked to that same size calculator in the description along with the original theorycraft on the ideal farm sizes you might be interested in. But ultimately, how many workers you need is going to be determined by your population (health, happiness, tools) and infrastructure (barns, houses, roads). Crop yield is determined per tile so a smaller farm will not give you more food than a larger farm no matter how many workers you assign.
You do Just fine As A Let's Player.
your the best youtuber ever!!!!!!!!!!!!
what was your initial seed #?
+stormcrow610 Hi :) The seed is in the video description.
some reason the seed dont work anymore . maybe because they did a update that changed how seeds are made. i cant get any seed to work from 3 years ago
The seed worked fine for me today.
do you want to be my wife? :)