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Im Trusting nintendo If the game is 70 dollars it HAS to be big! Like A lot of Zeldatubers Have said No Zelda game is Bad Even Old Skyward Sword It was Still A Amazing game! Just The worst Zelda game Ps: I Am not Stating that i hate skyward Sword HD im only Saying that the Original game had... Problems.
What about if they have two stories to the game it entirely Zelda story in these events and Link story and events it would make it where you can play us both them but they both have their own parts of the story
I hope you can get the hylian hood, and you can customise it to put it over your head or not. Like in the trailers, and more attachments, like belts ect
@@kristinaefremova6481 and it’s 18.6 GB I think. So there is more, so maybe there might be dungeons ( I hope ), but the map is much bigger, which I like too.
@@romgamersly1380 but I worry about the endgame though, when you’ve maxed it out, then will you have to keep swapping or something? I dunno, I am a bit cautious about it.
Moxie, Hyrule Gamer, Zeltik, NBC, and Monster Maze are basically the only Zelda channels I'm staying subbed to since you guys are actually actively avoiding the leaks.
^^ agreed, I love that people aren’t covering them as a viewer and creator, I don’t wanna see the leaks and I don’t wanna have to be at a disadvantage because I don’t wanna see the leaks
I’m in camp leak. I took a look at them today and it was fun. It was just as exciting as when a new trailer dropped. They didn’t read out like a story, it actually made a lot more questions and gave little to no actual answers. It would make for more exciting theories rather than being left in the dark
Thanks for having me on the channel! Always a pleasure discussing stuff like this with you, and I hope everyone watching enjoys... and I hope we can help your worries, even if only slightly
I'm confused about how Zelda is portrayed as a damsel in distress. Oot she's literally shiek, fighting back against Gannon. Wind waker, sure she gets kidnapped somewhat early in the game and falls into this roll. Twilight princess she just sacrifices herself for her kingdom. She's never kidnapped and never shown to be in need of saving. Skyward sword, she's again fighting back against demise and sacrifices herself to keep him sealed. She's not portrayed as needing to be saved. She's half of the puzzle needed to save the day. Link being the wielder of the master sword, you know. The sword of evils bane is the only reason he "saves" her other than that she kicks ass in every Zelda post like Zelda 2.
Its amazing how in a game named after Her and not link, that this many people get hung up on the fact that if a girl isn’t the one swinging the sword then she’s the weak one who needs saving.
It's the Woke mob who has created a problem without regard for the actual context of the stories told in each game. Let's just be grateful that Zelda is a NINTENDO/Japanese property and not a property of any western company.
Weapon durability was not a big deal for me. There was always better weapons to be found, and if there was a weapon you really liked, it was pretty easy to find it again. There was a few weapons that only had a specific amount but those weapons werent the strongest anyways. The forest dweller series just hangs in my house. All the other weapons, i use, they break, and find again.
The argument really only applies to first runs, after about 15-20 hours of gameplay, this shouldn't be a issue anymore. You can find good weapons SOMEWHERE
The problem I had wasn't that losing a weapon was inconvenient, but that the breaking made me think more about when and where to use them, which led me to the realization that there was practically no combat involved in clearing the game's main objectives. Crossing the open world, it was easy to completely ignore enemies to get anywhere, most shrines barely had any combat in them, and Divine Beasts only had their boss fights, which could also just be done with the Master Sword if you got that. I never really felt like there was enough combat in the permanent objectives to get me to use more than a couple of designated 'throwaway' weapons. The rest, like enemy camps and overworld minibosses, were optional and also regenerated with the next rise of the bloodmoon. To that end, I'd say they don't even need to 'fix' the system so much as they need to 'use' it more. I'd like to see more dungeon/challenge areas and 'permanent' overworld objectives to justify burning my supply of weapons on them. If a weapon's gonna break, it's not that I'll avoid ever using it, I'm just going to analyze what objectives are 'worth' that cost.
Agreed, it appears people don't understand the reasoning for this mechanic; which was to encourage the continued search for new and more interesting weapons. Everything about Breath of the Wild was crafted with the idea of Adventuring in mind.
@@Captain7484 : I think the 'adventuring' may be the problem people have more than the mechanic itself. I was surprised at how little fighting was involved in most of my goals. The gear loop is sort of separated from the main content, so depending on the player, you may hit your goals with it pretty early in the game. However, I think there are a number of things they could do that would each solve the problem, and it looks like they've come up with a solution anyway, one that doesn't appear to remove the mechanic. :)
I think this game is really bringing to light a philosophical divide between longer-standing Zelda fans and fans whose first intro to Zelda was BOTW. I have to be honest…as a Zelda Boomer, I am not looking forward to this game. This may be the first Zelda game I do not buy. My primary issues are that I never want to fight the BOTW enemies again and I really don’t want to be back in this world. I spent so much time in that world and fighting those enemies. Doing that again simply doesn’t interest me. I will wait to see what other players say, but if there aren’t dungeons or playable Zelda or some really drastic change like that, I will sit this one out. But I acknowledge and respect that things change with time. People really seem to love post-BOTW Zelda. Things change, but our tastes don’t always change alongside them, and the new Zelda really just isn’t to my taste. C’est la vie.
It's quite a fair critique. I loved BotW the moment I saw the gameplays and I knew I HAD to play it. Well, I am a casual player and it was the first game I spent more than 100 hours on. From that moment on I thought I wanted all things zelda, but after trying Majora's Mask, I was a bit dumb founded... I could barely find my way through the game(and I always died on the three day mark, had to look that one up to understand what in hell I was doing wrong), I was a bit thrown back by it. So I got to the same-y feeling, though a bit reversed: I liked the "new" Zelda, but not the old ones(at least not playing them...), even though I liked to see the playthroughs. I like the lore and stuff, but I can't exactly say I like the sensation of playing through them oldies. Well, to each their own, i guess. From a "new zelda player" to an "old" one, thanks for being a nice person with your opinion and not simply shitting the creative process of everyone, and adressing real faults you think you have and the creative differences you got, even though they might not be bad ones, it's just not your thing, and that's okay!
me too, but we did have more than just left and right swings. Spin attack, charged attack, flurry rush, downward strike, sword beams, and sneak attack.
The one thing I hope they’ll change in TOTK is the fact that once u completed of BOTW it took u back to before u defeated Ganon instead of letting us explore the map AFTER defeating Ganon I swtg Imma cry if they do that again 😅
The problem with dungeon-items would be that usually they lock a certain area of the game and that would not be good for an open world themed game the same would be with playing as two different chars as this would force you to play another character to progress the only thing I could imagine would be choosing between playing Zelda or Link at the beginning but that seems far fetched
I think the music in botw set the tone for the more deserted and quiet world, but totk seems to be more in the middle of gannons attack, so I hope the music will set a wildly different tone.
One thing I've noticed with the items that appear like they have been crafted is it does looks like there are still individual components, like the wooden shaft Link is holding in many of them. So one way durability could exist and still not fully lose the unique weapons would be that the components could have durability that affects the weapons overall durability. As noted the wooden handle could be the only component that breaks. Link requires the other individual components and could recraft it with a different shaft. This could even mean link can chose to break down a weapon when its getting close to breaking either thru a repair functionality or by just replacing the component that is low on durability. There could even be ways to enhance the component(s) before using it to craft an item. A raw wooden stick could be used with a rather low durability or it could be refined to enhance durability. As well as other materials could be used like making an iron bar for the handle.
Great video as always. Let me just be crystal clear: the soundtrack in BOTW is a true masterpiece. Period. It fits the story and atmosphere perfectly and if you think its boring you just dont get what BOTW is trying to tell you. It is sophisticated, well balanced, dynamic to an insane level, and beyond beautiful. The music alone in this game has given me so much joy and inspiration. Hat off to Nintendo for their magnificent work.
No spoilers ahead. As someone who doesn’t really care if things are spoiled or not, I took a look at the leaked artwork today and it was really pleasant. Unless you plan on spending 20 minutes looking at every pixel on every photo analyzing it, I would say it’s worth a quick look. Saying it’s leaking spoilers is like saying they don’t want to release the game title and just call it botw2 because it might spoil the story. Sure, I sort of know more what the broom looking logo thing and the green vials on link’s belts both mean and I know that link wears different armors and clothes but it didn’t ruin anything more than a new trailer would. Just because I know what they look like, I’m still not sure of everything and could use some good old fashioned theory crafting for them. TLDR It’s not spoiling any more of the game than saying us getting three cryptic trailers spoiled anything and it’s worth a quick one time glance if you’re as excited about this game as I am.
My biggest worry is that there might not be underwater exploration...but perhaps they are holding that back on purpose just to really blow us away when the game is released!!!!!!!!!
Glad sometimes talking about the items !! Admittedly I haven’t watched a whole lot of videos on totk until recently but everyone talks about dungeons and what not….and I agree with a lot of tjay …but honestly the unique item hunt is what I missed the most . I understand it’s hard to craft a massive open world with all this freedom but still manage to have some special items that open up areas that were previously gated . But I hope they figured something out . Even if it was just a couple optional areas . I just want that excitement of FINALLY getting that item and instantly remembering all the places that I can now revisit
14:24 I think the overworld theme might play a distorted version of the dark world theme (random notes that when out together in a sequence make the song) I also hope death mountain has its alttp theme
I feel items "required" for story progression (like the hookshot - if traditional and not Link's arm generating one - or iron boots) will be considered "Key Items" and can't break, be sold, dumped, you get it. Similar to the paraglider, various horse gear, etc.
i think it'd be cool if they added some of the previous temples but changed slightly, since botw did like to add easter eggs and places from previous games that the long time players would recognize, or even add the ruined temples like the water temples or forest temple
I can't say I agree about your point with trailers not showing too much and only scratching the surface, because Nintendo does tend to show off way too much in their trailers, and by the time Breath of the Wild came out, there was very little left in the game that we hadn't already seen, every enemy, every NPC, about the only thing that surprised me was the Yiga hide out. Also being less sandboxy would be a bad thing in my opinion, I think the old style of linear 3D Zelda from 1998 is a bit antiquated at this point and would much rather have a big land to explore without a bunch of dialogue down the pace. In fact, for me, the low points of BOTW was actually interacting with the NPCs required to access the divine beasts. I personally don't understand how the story ever became a huge focal part of Zelda because frankly speaking, they've never really been that interesting, it's the setting that's interesting, the most interesting dialogue has always come from optional NPC interactions, at least in my opinion. So I wouldn't exactly want them to go back to that old style now when they are on such a roll.
What?! The divine beast music was amazing! Did we listen to the same tracks? The Vah Rudania one is the only one I don't really especially like but... maybe it's because I like Philip Glass but those divine beast songs were incredible imo
agreed, i’ll defend the divine beast tracks forever. like how the music progresses as u unlock each terminal, not to mention the SOS and SAD signals woven into each track. each divine beast track is pure musical genius and sets the right tone for visiting each place where the champions had their lives taken
The only thing I am worried about is accidentally finding a leak of the story or having the story spoiled after the release of the game, and if the weapons break easily like BotW’s weapons.
My prediction: Link operates above ground. And Zelda will have a storyline below ground. Both characters will be intertwined to complete the story (totally unsubstantiated though)
This is also what I was thinking! I know feelings about Age of Calamity are mixed, but I feel like it certainly served to gauge player interest about Zelda’s more active role in the story. It sort of makes sense to me they might take that into consideration? Regardless, this Zelda likes technology and research, so it makes sense to me that she’d have a kind of storyline where she helps uncover the mysteries of Hyrule and Ganon. I love a good trope, but honestly, I don’t think there’s enough out there (we’re not looking at leaks in this house) to say that people shouldn’t worry about Zelda not being a damsel in distress in TotK. Hopping on the big floof, which is what I call the companion carrying Zelda in the caves, and exploring/researching isn’t far off from Zelda from BotW pre-Calamity Ganon captivity. I feel like it would be a wasted opportunity not to use her to make this game even richer in terms of story, world and lore
I think the worry is much more fundamental, at least for me. Is it more of the the same thing with some spice? If so that will be a chore to get through. I'm done with BotW. I don't want to do it again so I hope the game loop is so drastically different that exploring Hyrule doesn't feel the same.
@@SogonD.Zunatsu Don't worry, There are plenty of new stuff. A brand new story, ganondorf, sky islands, under ground, new weapons, probably dungeons, you can build machines, hyrule's land is changed, you can reverse time, zelda is likely playable with her sheima slate upgraded, new bosses and creatures , new npcs, you can probably visit past. It is a new game with some settings taken from BoTW , Gow Ragnarok is a fantastic game and is more "copied" than ToTK.
@@jopicocco Ragnarok takes 25 hours to beat not 100. If even 25% of those 100+ hours are largely the same as BoTW that's still 25+ hours. Don't worry though I'm definitely playing it. The issue is if there's gonna be some deception or praise after. 😅
@@SogonD.Zunatsu I think it will be praised like botw, because it will be a new massive game. Zelda games (main line) are well above 91 on metacritic, this game will be the same as BoTW and critics will love the changings to the kingdom and massive new things that Nintendo has put. Remember they took 6 years to develop this game and this game is SO important For Nintendo because is the "Last big game" for switch, they need to ace this game because of the new console that is coming. Lastly Nintendo erases projects that don't meet aspectatives (metroid for example) and this game has CRAZY aspectatives (Botw sale).
What if the new dungeons instead of a new item to use, it gives you a new crafting ability so you can craft what you need to complete the dungeon. That way you still have some of the traditional style from the older games and also the freedom of ingenuity from BotW
I don't think Zelda even really got the damsel in distress treatment in BotW. She was holding back Ganon for 100 years, that is NO pushover of a feat (so in a sense, she "saves" Link - gives him time to be restored in the Shrine of Resurrection). So It was more a joint cooperation between her and Link. But I agree it'll be great if we can see more action from her throughout the main story this time around - I feel like some of the signs (e.g. official art of Zelda with altered Sheikah Slate, the fact that they are clearly separated somehow) are still pointing towards her being playable in SOME fashion. Even if for just short segments. I'd say it's a 50-50 chance. The fact that it hasn't been confirmed makes her playability doubtful. OR it might be one of Nintendo's last big secrets for this game, because they're clearly hiding a lot from us still.
Maybe weapons will be more scarce after Ganon's minions overtake the landscape. They'll be breakable when we find them then we have to use the crafting mechanic to make them more durable. Therefore reducing the concern about having too many weapons because we can pick up everything that comes along.
glad to see zelda being another damsel in distress again not only just on here but also the first one. the trailers got me scared they were just going to shelve her for most of the game. would be really anticlimactic after seeing all of link and zelda's character development in the botw memories
@@osirisblaster I personally disagree, even though it disconnects from the basic Zelda formula it is in my opinion still very much a Zelda game. It’s also such a detailed game with an interesting style, it’s one of the few games in the last few years that fully lived up to the hype. The open world and open ended nature, the Easter eggs and references make it one of the best open worlded RPG’s ever made. Easy to learn and hard to master
@@osirisblaster Easily the best game in the past decade by far, it created a wave of open world games that followed it. There's a reason it's one of the highest rated games in the past decade as well
I’m treating this as a “Review of my Theory or Mystery”. I’ve posted almost the exact same observation as you make starting at 5:35 in your community posts previously! 😸
I think the shift in gameplay focus is really good since we are revisiting the same world. From exploration and wonder in a new expansive world to creativity and freedom in a familiar yet expanded world. While BotW had an interesting and exiting world it's also true that it was severely limiting outside of the explanation aspect.
One complaint I’ve heard is that people are afraid of the map being the same. I love that idea. I mean your hometown doesn’t drastically change over time. Wee bits change but it’s largely the same. I can’t wait.
I'm not too concerned. Yeah, they are using the same overworld, but they also removed 120 shrines and 4 Divine beasts that were all on separate maps from the main one, and there's still enough content that they had to double the size of the memory card the game is stored on. So they added enough to replace those and still needed significantly more space to store the game.
I have been saying for a while now, that optional dungeons should exist. Challenging, puzzle filled dungeons. And they could reward special items, but not mandatory items. Things like boot spikes, so the dungeon would require them, and then AFTERWARDS you would be able to climb any surface, during the RAIN. But again, OPTIONAL.
I'm kinda hoping that the vehicle building is going to be the first time get an after-game - rebuilding Hyrule by transporting materials from one place to another, which the vehicles make easier.
I’m not excited for the vehicles being in the game because it’s breaking the fantasy too much imo, so you have a really great idea for it to be in the new+
I NEED TO KNOW ABOUT THE WATER!! My favorite parts of The LOZ series is the underwater travel and dungeons. Do you know if they'll bring that part back and not continue with the red red style of water travel and water dungeons? PLEASE I MUST KNOW, also if anyone else knows please tell me.
I think weapon durability would naturally be fixed when you can make weapons even if said weapons aren’t the best in the game. I personally liked weapon durability as getting one really good weapon would overshadow other weapons instantly.
I think a way to deal with the weapons would be to have the weapons be craftable or being able to repair almost broken ones by using materials you have.
@@user-qb3gm4pu2m I think it depends a little, if you wanna repair a tree branch then yeh, it has low durability so you’d be running around a lot, but for stronger swords I’m guessing the durability would be a lot higher… at least that’s how I see it :))
I feel like people forget that the most Zelda has helped Link with ever was in Spirit Tracks, if they do more of that with Zelda helping us throughout the story would be so nice.
I don't understand why more freedom and creativity would be a bad thing... Is everyone afraid to embrace new ideas? I don't know, man. I say bring it the fuck on.
The weirdest thing with me, BOTW and most other people is that I didn't really miss the dungeons, I always felt the dungeon items were pretty boring or useless outside of their dungeons (with some exceptions) and often found BOTW's varied arsenal more inspired and interesting to use. I dunno. I've been a Zelda fan for a long, long time. A Link to the Past is probably my favorite game that isn't BOTW, of the Zelda games. So it isn't like I completely dislike dungeon items... But when I played BOTW for the first time, it felt like Zelda clicked for me proper. I hope I get more of the same, maybe a little more Zelda sprinkled in. But I know how the team is. They don't like to tread old ground too much... MY concerns were that the game would become more linear, less open and all that. It *looks* like the game will be a merry blend of both so far... maybe? I dunno. I'm definitely not worried anymore, after the last trailer.
I never thought of Zelda as a "Damsel in distress" in past (3D) Zelda Titles. For example, in Ocarina of Time, she operates as Sheik to disguise herself from Ganondorf. She is only kidnapped just before the end as she drops her disguise, which makes complete sense in the context of her situation. The other games I played also involve her quite a lot, just not as a playable part, more like someone who is managing the situation from behind the scenes, much like her holding the triforce of wisdom implies to the player.
I'm not worried. I'm very excited to see what this game has to offer. That said the first worry you mentioned was Zelda not being a mere damsel in distress. Thinking back, after the Nes and Snes eras, I can't think of any of the games where Zelda is merely a damsel. Even in Twilight Princess, she's pivotal during the most plot important scene in the game. She's on her own quest in SS, Windwaker she is again active. I think this perception isn't quite right, and when she becomes a damsel in distress, well I think there's a deeper mythical reason that "trope" persists in storytelling
What I see is: Remember when people made the first "flying mine cart"? This was the call sign for production "they like to make wonk things to allow new things in game". the dev's could just make a flying bird, or a transport car, but they saw that flying mine cart controlled by magnesis and gave us the parts to build the "car we want to build. "but sir, this can break the game physics and mechanics!!!" "Just let them do it them, this is what they like to do" This is how I see the game will be "creative". The game will give you pieces and a blueprint, but if you want something different you can make it different.
Remember back in 2019 when red dead 2 was mentioned as an inspiration during development? I always go back to that and wonder what elements we might see... My best guess is that we will have a more "home like" area, similiar to the camp in RD2, hopefully more narrative events in the open world, and no tuberculosis...
Question. What are some more things or monsters that you would like seen brought into tears of the kingdom.? I would like to see the deku tribes or scrubs return as a semi friendly race to interact with. Imagine a great migration of the wooded creatures returning to hyrule after hearing hyrule had been rid of dark beast Ganon only to come back, settle and have things start happeninng all over again. Game play wise it would add another race to interact with and give quests to the player concerning this race which is reintroducing itself back to hyrule. Them wanting to take up residence in the forested parts of hyrule or resurfacing from. The caves after being driven into them 100 years ago would be supper interesting. (maybe being driven out again by ganons activity). Maybe it could also bring a quest line where an influencial part of their tribes wants to reintegrate with the malace of Ganon and you have to stop it. They could also bring insight from outside of hyrule. Refrencing regions from other games like labryna or holodrum. Or they could be the merchant scrubs that you have to fight every now and then in order to trade for goods.
I don't think they would, but I have some secret fear that they would just use this game to loop the timeline again from the start aka Skyward Swords, but what's the point in that? The same old stuff all over again from the beginning? That's dumb, boring, as well as forgetting that the whole beginning of the Zelda setting started _before_ Skyward swords, with the Goddess Hylia, her Chosen Knight, and the Demon Demise before he initially got sealed that very first time. Skyward Sword was a comeback, and when he is defeated in this game, he makes an unbreakable curse. Honestly, I'd love to see some iteration of Ganondorf, whom, discovering the old history of pre-Hyrule and the story of the curse, sets about to break it or remove himself from bearing a hatred that wasn't his, if you interpret that the curse just interprets someone before birth with the potential to follow through with "hatred" and decides that person is the subject of the curse. Wanting to better his Gerudo people and chafing at the King is one thing, that insane levels of hatred that it ignited and consuming Ganondorf is another. I point to Ganondorf in _The Windwaker,_ who acts like none of the other versions of Ganon we ever have seen...he seems tired, and acts like he's just going through the motions, just to get it over with. Resigned. He "has to" perform these actions because he is being forced by fate at this point. I figured that this version of Ganon had found out something forbidden about himself, and the idea that he was cursed with a hatred he didn't really want a part of anymore, but couldn't do anything about. Link's shoving that sword into his head and turning him into a stone statue probably more felt like him getting to have a vacation or rest finally.
BOLD PREDICTION (16th March 2023): Considering the game is about 7 weeks away from release and we have seen very little actual gameplay. I predict that the player will be able to choose to play the story as either Link OR Zelda, and whichever character you do not choose will be swapped out for the character falling in the trailer. Could this be the reason for Zelda's new haircut. Both character models are now very similar. Nintendo recently hinted that the $70 price tag was representative of the amount of content in the game (i.e 2 characters, 2 play-through's or additional character specific levels) With most of the game's world (that most of us have explored every inch of already), assets, character models and gameplay mechanics reused from BOTW, there really need to be 6 years worth of development here, especially for the price increase. There needs to be something BIG to encourage people to buy this game. Could playable Zelda be that reason?
Honestly, i loved the weapon durability system in BOTW. It finally gave you the element of surprise and rendered Link a less OP character while fighting enemies. Sure it wasn't perfect, there was an over abundance of weapons to find in Hyrule, and the possibility of expanding the inventory did not help to make the game more challenging. It 's a good thing you showed the dominion rod of TP because it sums up exactly one of the aspects that i hated about that Zelda: The (non)usefulness of unique items. Take the dominion rod for example. It was a cool item, yes, but only during the temple of time where you could control statues wielding an axe that could attack enemies in your stead. Once that dungeon is over, poof! The rod becomes practically useless. Sure, you can use it to control other statues all over Hyrule but they are disarmed and only used to reach otherwise inaccessible places. The same goes for the spinner. Once the arbiter's ground is over you can use in just a few places to reach treasure chests. It could have been an alternate means of moving through Hyrule had they added high speed rails in some places but no. The slingshot might as well have been replaced with the bow because why would you ever want to use it again afterwards? That s why i hope that unique items will not return in TOTK and that the weapons seen in the trailer will also have some durability of sorts. There is a way to make the current system much more likable and less boring. By adding a weapon crafting system: There would still be weapons to find in the map of course, but they would only be low to middle tier weapons that would break after a few hits. These weapons though, could be used as a base for much more powerful ones, by reforging them using drops from enemies, ores, and other stuff you find in Hyrule. Weapons which are about to break could be repaired, and thus giving you the chance to keep your favorite weapon with you at all times. Such a system would justify collecting stuff even more than before, giving the player something to do at all times. Basically this means, to expand the concept of forging the weapons of the champions seen in BOTW, and why not, maybe the same could be done for new clothings. The inventory could still be expanded but not as much as in BOTW, so there would be a limit to how many slots you could add for close combat weapons, bows and shields ( i'd say 5 each). This would give the game more balance and much more satisfaction when obtaining a new weapon.
I wouldn't say Zelda was a "damsel in distress" in BotW. While she is saved by Link in cutscenes, after Link fell in battle she took control of the situation by issuing orders, taking the Master Sword to the forest personally, and then going head to head with Calamity Gannon successfully sealing him for 100 years. I think her being more active could be fun if kept somewhat realistic (not fighting like a knight for example).
Sheikah Energy: Blue, Wisdom Malace goop: Red, Power Sticky Green Goo: Green, Courage Zelda BoTW: Blue, Wisdom Hyrule Warriors AoC: Red, Power Zelda TotK: Green, Courage. I see a pattern and I love it
I really want extensive actual dungeons. I also would love for there to be an open world, under the open world. Its been 6 years... longer than BoTW. I think theres a LOT we don't know still.
The too sandbox and not enough story worries kinda get me. I think everything we've been shown at this point points to two things. One, this is going to be a VERY narrative driven game. Two, the "sand-box" elements we've seen are literally just them including stuff they saw people having fun with in BotW by creatively combining mechanics or abusing glitches. I'm very much of the opinion that we're seeing the tip of the iceberg here. They've kinda gone out of their way to not show us close up shots of anything new. We're almost always zoomed way out or the camera is positioned so that we can't see much beyond Link and what he may be currently focused on.
I guess my biggest worry is another potential delay. With the lack of any kind of push for this game just seems strange to me. Zelda is by far Nintendo's biggest franchise along with Mario. Just seems a bit odd the lack of attention Nintendo is giving towards what is considered their biggest release of the year. My concern is the possibility of Nintendo pushing the game to a fall release so they are able to do a proper push for the game. Just seems like with everything Nintendo has going on right now with the Mario Bros movie etc etc it is taking the spotlight away from their biggest release of the year. I will feel a lot better about the situation once the game goes gold and we know for sure that the game will release on May 12th.
1. Thank you for avoiding 'leeks' 2. Thank you both for such a level headed angle on this. While I'm not overly worried (I liked Botw, the weapon durability, the puzzles etc) I can fully understand some of the worries people have. But I also trust Nintendo enough to wait with griping about anything (if at all) till I've played the game. Why waste energy on stuff I can't change or even worse, that may not end up being true at all. I'd rather use my energy on playing the game.
As long as it serves the gameplay, story and lore, I am fine with either Zelda being a damsel or being more involved. I do hope that we do get dungeons; traditional or otherwise. Brittle weapons should go and be replaced with a wear and tear system like most RPGs have, with which you can repair items. I hope the teased crafting mechanic solves this. It seems quite free-flow, and repairs should be part of it. Enemy variety will increase I am sure, including bosses. A bit more difficulty would also be welcome (and I don't mean simply making enemies damage sponges with or without a Master Mode).
I do worry it feels like that if anything TofK might end up being too big or like they tried to put too much in, tho maybe I'm saying this just because the vehicle crafting feels 100% targeted for the people that made a 'car' out of a glitched Sidon and a bookcase and no one else. But the biggest issue I think this game's gonna have is something Nintendo can't fix: It won't be Breath of The Wild again. People put BotW on a pedestal in a way I feel no sequel can ever live up to. Whatever my worries, I'm approaching this game as its own thing. I think it deserves that.
The sky pyramid looks like a needle with a door for an eye. If Gannon is pulling Hyrule apart what if link/Zelda are “sewing” Hyrule/Lorule together. You work as link in Hyrule and Zelda in lorule?
Lmao Zelda was not a damsel in distress in BOTW. She saves link and keeps ganon sealed until link can reactivate the divine beasts. How can u call her a Damsel in distress!?!? She wasn’t in Ocarina of Time either
I'm gonna enjoy this probably no matter what. I remember everyone not understanding Majora's Mask when it came out, or when Wind Waker was too childish at release. Man everyone really hated Zelda 2. Looking back they weren't all that bad. So let's just enjoy that there even is a NEW Zelda game releasing.
my worries: 1 same or worst durability 2 lynels and guardians being disproportionally harder than bosses, not to forget a bit way too hard, especially durability 3 endgame blood moon that cheapen everything 4 disapointing story Aside from point 3, aoc solved it all and set high expectation so my point 5 is that the game won't live up to the standard evn if I'm at peace aoc will remain the better sequel. Then again aoc is the only zelda that made me cried, that made the most unfair boss a bit harder so good work assholes... seriously if there was one moment for zelda to not be uterly useless it was to use the triforce to clean Terrako.... bitch only care if it'S link because of her daddy issues.
For items, I was thinking that could be fixed by allowing dungeons to be tackled in any order, just like in ALBW. Bcuz of that there was no linearity. If there were particular items that you liked to get, you could just go after them 1st. They would all be something useful for the game in general. Also 1 idea I had was maybe instead of items it could be new abilities for the arm. Finishing a dungeons gives you a particular ability, which opens new areas to you or makes it easier to adventure in general
Game theory: we reforge the master sword with the three goddesses flames from skyward sword but no fyi (I forgot the name) my reasoning is cutscenes we have seen and because the world is going back to skyward swords state and as such the loop continues by going forward in time not a circle
Hmmm. If we can build larger objects, maybe we're able to repair weapons now. They would probably keep the durability issue, and we would have to repair after that first message 🤔
the fact they are using the same world is what worries me-....when we see large scale panoramas in the trailers, you can count on one hand the amount of changes in the world until i see something to the contrary i will continue my misgivings
Something that would be cool but wouldn't be in the game is the option to pick to play as link or zelda, and they both have there own story line and they both connect at the end.
This video definitely adresses the concern but doesn't do much to dissuade all of them. Like with the weapon durability(I actually have zero issue with it and dn't want it changed) but you really didn't give even slightly compelling evidence for why you think it's gone.
Personally, other than weapon durability, the only change I really want is a small one, access to the classic link costume earlier than at the very endgame or locked behind amiibo
@@Zucker1210 however, i do feel like it should be stronger then in botw since we are basicly reforging it and i think the one in skyward sword is stronger then most master swords since it doesnt require link to be full hp to use the beam attack. so i hope in totk the beam attack doesnt require full hp
Out of the 3 2023 games I was looking forward to, one got delayed, one literally required a computer from the European space agency to run, and totk is the third. Fingers crossed for it to be good 🤞
I don't think I will ever understand how people still think Zelda is a "Damsell in Distress". While yes, there are points in the story where she does get captured, she plays a way bigger part to the plot than let's say Princess Peach does in Mario Games. Twilight Princess? She surrenders to Zant because he was gonna murder everyone in the kingdom! And later on she seals herself so Midna didn't have to die. Link to the Past? Okay yeah this is a game I can agree on but not only was this from a different time but she wasn't useless, she had the knowledge to contact Link via telepathy and ask him to help her. If not for her doing that, it's likely Ganon would have gotten his way. Yes she did get captured a 2nd time BUT she and the other sages did also break the seal on Ganon's tower so she clearly was important. Wind Waker? She literally went to the Forsaken Fortress and faced Ganondorf directly. Yes it was kinda silly to try that but at least she didn't hide away like a coward. And yeah she did get captured a 2nd time like in A Link to the Past BUT again she was needed in the final battle so again, not a mere damsell-in-distress. I could go on with Skyward Sword, Ocarina of Time, and Breath of the Wild but I think I've made my point.
what's been bugging me lately is people worrying that the overworld doesn't look all that different from BoTW and I just sit there like "Bro, it's a direct sequel to BoTW, dafuq you thought was gonna happen to the overworld?"
what about games like majoras mask, its world is new despite being a direct sequel to ocarina of time, it reused assets but they manged to drastically change things up and create a completely new map
I remember when I wen insane when I got !y first video console, a wood grained 2600. I say that because I've seen every new Zelda game since 1987. My point is that I'd love to see a Zelda game focused entirely on Zelda saving Link.
I spent the majority of my time flying around hyrule using the mine cart flying machine. So to discover flying and vehicles are a thing, thats just amazing.
Oh, how about the malice affecting your arm can be contained by the hand, but it still tries to corrupt every weapon you pick up? Something that can only be countered by (presumably) Zonai magic, the same way the hand held Ganondorf in check? Or the Zonai-based weapons don't break because they are ~advanced~.
Let's say: I'm cauciously optimistic. I haven't watched the video yet but I thought I should document my opinion before. The recycled word is not concerning to me but the Vehicle crafting is just too much like Banjo Kazooie: Nuts and Bolts for me not to worry. But it's Zelda and the Main line games haven't dissappointed so far, so... keep up the hope.
Hey Hyrule Gamer I noticed something (unrelated to this video) that I want to point out. Go to the Tabantha tower and look at the great fairy fountain. It sparkles in the same way that Hateno glows during the newest trailer. Also if you glide to the fountain you will see it sparkle a bunch more. I wonder if the fairy's magic may be protecting the town from malice. Thats just my opinion and thoughts, it could be nothing, but it could possibly be something. I just thought the comparison is nifty.
I hope that the dungeons in totk are more like elden ring in their semi-linear, semi-open-world design. I like how you do have to take a direct path through the dungeon but it's not linear because you have a lot of choices of how to traverse the area, with branching paths and shortcuts
I LOVE the linear dungeons and will be disappointed if they return and are a blend. The overworld being open is enough for me I want this game to be a merger of botw and classic zelda
@@newjumpcityjosh9333 if you've gone through the haligtree in elden ring, you'll understand what I mean. The dungeons are very linear, but they have branching paths that can take you on another route to the same place. Elden ring uses combat rather than puzzles for its challenge but I think totk could use a mix of both
My biggest worry is that you may be forced to do certain requirements before finishing the game like clearing every dungeon, reparing the master sword and so on. One of my favourite things in botw is that you could head to the final boss after the tutorial and finish the game of you're capable to. But now that there are seemingly 7 tears to collect and a master sword already in posession that you just have to repair, I'm afraid I have to do these kind of quests first. But even then I'm sure it'll be really fun so whatever I guess.
I think the tears will be ways to upgrade the Master sword and that they make the boss fight easier. The same way defeating the devine beasts made the calamity Ganon boss fight easier
I personally hope the game reintroduces some aspects of linearity that the previous games had, so that would be great imo. I don't understand the appeal making the main story optional. I feel like there should be at least some things the player has to have accomplished to be considered to have "beaten the game".
I’m worried about not keeping the current villages, and also not having guardians, since we see NO guardians in the trailer, like WTF we’re did they go? Where did the divine beasts go? Do people still remember the champions existed?
Are you still worried about anything regarding TOTK? 🤔
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Im Trusting nintendo If the game is 70 dollars it HAS to be big! Like A lot of Zeldatubers Have said No Zelda game is Bad Even Old Skyward Sword It was Still A Amazing game! Just The worst Zelda game Ps: I Am not Stating that i hate skyward Sword HD im only Saying that the Original game had... Problems.
What about if they have two stories to the game it entirely Zelda story in these events and Link story and events it would make it where you can play us both them but they both have their own parts of the story
I hope you can get the hylian hood, and you can customise it to put it over your head or not. Like in the trailers, and more attachments, like belts ect
@@kristinaefremova6481 and it’s 18.6 GB I think. So there is more, so maybe there might be dungeons ( I hope ), but the map is much bigger, which I like too.
@@romgamersly1380 but I worry about the endgame though, when you’ve maxed it out, then will you have to keep swapping or something? I dunno, I am a bit cautious about it.
Moxie, Hyrule Gamer, Zeltik, NBC, and Monster Maze are basically the only Zelda channels I'm staying subbed to since you guys are actually actively avoiding the leaks.
^^ agreed, I love that people aren’t covering them as a viewer and creator, I don’t wanna see the leaks and I don’t wanna have to be at a disadvantage because I don’t wanna see the leaks
@@TriforceTrends guess I'm adding another name to that list of trusted zeldatubers 🙂
@@TheJcris87 haha, well thank you :))
I’m in camp leak. I took a look at them today and it was fun. It was just as exciting as when a new trailer dropped.
They didn’t read out like a story, it actually made a lot more questions and gave little to no actual answers. It would make for more exciting theories rather than being left in the dark
@@Harrery being left in the dark on something that shouldn't have been known yet anyway is sort of the point.
Thanks for having me on the channel! Always a pleasure discussing stuff like this with you, and I hope everyone watching enjoys... and I hope we can help your worries, even if only slightly
Would love to have a podcast setting to talk to you guys about the new Zelda! Let me know!
Pleasure doing business again 🤝😅
I'm confused about how Zelda is portrayed as a damsel in distress. Oot she's literally shiek, fighting back against Gannon. Wind waker, sure she gets kidnapped somewhat early in the game and falls into this roll. Twilight princess she just sacrifices herself for her kingdom. She's never kidnapped and never shown to be in need of saving. Skyward sword, she's again fighting back against demise and sacrifices herself to keep him sealed. She's not portrayed as needing to be saved. She's half of the puzzle needed to save the day. Link being the wielder of the master sword, you know. The sword of evils bane is the only reason he "saves" her other than that she kicks ass in every Zelda post like Zelda 2.
It’s just a strawman argument
Because people seem to think if she's not front and center fighting, and isn't some 'badass girlboss' type, then she's obviously a damsel in distress.
Its amazing how in a game named after Her and not link, that this many people get hung up on the fact that if a girl isn’t the one swinging the sword then she’s the weak one who needs saving.
I was thinking exactly this. Zelda has mostly been such a core part of the stories she features in. Comparing her to Peach is weird...
It's the Woke mob who has created a problem without regard for the actual context of the stories told in each game. Let's just be grateful that Zelda is a NINTENDO/Japanese property and not a property of any western company.
Weapon durability was not a big deal for me. There was always better weapons to be found, and if there was a weapon you really liked, it was pretty easy to find it again. There was a few weapons that only had a specific amount but those weapons werent the strongest anyways. The forest dweller series just hangs in my house. All the other weapons, i use, they break, and find again.
Exactly, never got this complaint
The argument really only applies to first runs, after about 15-20 hours of gameplay, this shouldn't be a issue anymore. You can find good weapons SOMEWHERE
The problem I had wasn't that losing a weapon was inconvenient, but that the breaking made me think more about when and where to use them, which led me to the realization that there was practically no combat involved in clearing the game's main objectives.
Crossing the open world, it was easy to completely ignore enemies to get anywhere, most shrines barely had any combat in them, and Divine Beasts only had their boss fights, which could also just be done with the Master Sword if you got that. I never really felt like there was enough combat in the permanent objectives to get me to use more than a couple of designated 'throwaway' weapons. The rest, like enemy camps and overworld minibosses, were optional and also regenerated with the next rise of the bloodmoon.
To that end, I'd say they don't even need to 'fix' the system so much as they need to 'use' it more. I'd like to see more dungeon/challenge areas and 'permanent' overworld objectives to justify burning my supply of weapons on them. If a weapon's gonna break, it's not that I'll avoid ever using it, I'm just going to analyze what objectives are 'worth' that cost.
Agreed, it appears people don't understand the reasoning for this mechanic; which was to encourage the continued search for new and more interesting weapons. Everything about Breath of the Wild was crafted with the idea of Adventuring in mind.
@@Captain7484 : I think the 'adventuring' may be the problem people have more than the mechanic itself. I was surprised at how little fighting was involved in most of my goals. The gear loop is sort of separated from the main content, so depending on the player, you may hit your goals with it pretty early in the game.
However, I think there are a number of things they could do that would each solve the problem, and it looks like they've come up with a solution anyway, one that doesn't appear to remove the mechanic. :)
It would be creepy if they added no music to the cave systems. Just the echoes of monsters grunts or them mining and a constant wind like ambience.
Ooooh or hearing the redeads in dark caves. Sounds fun. I hope they place quite a number of them in mean spots just to jump scare players.
I really appreciate my favorite loz creators are putting the "No leaks" disclaimer in the beginning, this is like the 3rd or 4th video! Thank you!
What got leaked
@@Prsfgeq5289 cheese
@@Prsfgeq5289 tok concept art book
@@mkjjoe not sure
Yeh me too, I’ve not seen the leaks and am avoiding them with my life despite making content haha
I hope we get more attacks for link with weapons. Like twilight princess, where we learned different moves for link!
Would love to see the mortal blow return honestly
Something like the Hero’s shade making a return or a character like that teaching Link would be pretty cool
I think this game is really bringing to light a philosophical divide between longer-standing Zelda fans and fans whose first intro to Zelda was BOTW. I have to be honest…as a Zelda Boomer, I am not looking forward to this game. This may be the first Zelda game I do not buy. My primary issues are that I never want to fight the BOTW enemies again and I really don’t want to be back in this world. I spent so much time in that world and fighting those enemies. Doing that again simply doesn’t interest me.
I will wait to see what other players say, but if there aren’t dungeons or playable Zelda or some really drastic change like that, I will sit this one out. But I acknowledge and respect that things change with time. People really seem to love post-BOTW Zelda. Things change, but our tastes don’t always change alongside them, and the new Zelda really just isn’t to my taste. C’est la vie.
It's quite a fair critique. I loved BotW the moment I saw the gameplays and I knew I HAD to play it. Well, I am a casual player and it was the first game I spent more than 100 hours on. From that moment on I thought I wanted all things zelda, but after trying Majora's Mask, I was a bit dumb founded... I could barely find my way through the game(and I always died on the three day mark, had to look that one up to understand what in hell I was doing wrong), I was a bit thrown back by it. So I got to the same-y feeling, though a bit reversed: I liked the "new" Zelda, but not the old ones(at least not playing them...), even though I liked to see the playthroughs. I like the lore and stuff, but I can't exactly say I like the sensation of playing through them oldies. Well, to each their own, i guess. From a "new zelda player" to an "old" one, thanks for being a nice person with your opinion and not simply shitting the creative process of everyone, and adressing real faults you think you have and the creative differences you got, even though they might not be bad ones, it's just not your thing, and that's okay!
I would like Link to showcase some fancier sword moves than 'swing it left, swing it right'
Link: good ol’ left swing, never fails!
me too, but we did have more than just left and right swings. Spin attack, charged attack, flurry rush, downward strike, sword beams, and sneak attack.
The one thing I hope they’ll change in TOTK is the fact that once u completed of BOTW it took u back to before u defeated Ganon instead of letting us explore the map AFTER defeating Ganon I swtg Imma cry if they do that again 😅
The problem with dungeon-items would be that usually they lock a certain area of the game and that would not be good for an open world themed game the same would be with playing as two different chars as this would force you to play another character to progress the only thing I could imagine would be choosing between playing Zelda or Link at the beginning but that seems far fetched
I think the music in botw set the tone for the more deserted and quiet world, but totk seems to be more in the middle of gannons attack, so I hope the music will set a wildly different tone.
One thing I've noticed with the items that appear like they have been crafted is it does looks like there are still individual components, like the wooden shaft Link is holding in many of them. So one way durability could exist and still not fully lose the unique weapons would be that the components could have durability that affects the weapons overall durability.
As noted the wooden handle could be the only component that breaks. Link requires the other individual components and could recraft it with a different shaft. This could even mean link can chose to break down a weapon when its getting close to breaking either thru a repair functionality or by just replacing the component that is low on durability.
There could even be ways to enhance the component(s) before using it to craft an item. A raw wooden stick could be used with a rather low durability or it could be refined to enhance durability. As well as other materials could be used like making an iron bar for the handle.
The divine beasts music tracks were great to me in particular Vah Ruta (nigthmarish) et Vah Medoh (melancholic).
Great video as always. Let me just be crystal clear: the soundtrack in BOTW is a true masterpiece. Period. It fits the story and atmosphere perfectly and if you think its boring you just dont get what BOTW is trying to tell you. It is sophisticated, well balanced, dynamic to an insane level, and beyond beautiful. The music alone in this game has given me so much joy and inspiration. Hat off to Nintendo for their magnificent work.
No spoilers ahead.
As someone who doesn’t really care if things are spoiled or not, I took a look at the leaked artwork today and it was really pleasant. Unless you plan on spending 20 minutes looking at every pixel on every photo analyzing it, I would say it’s worth a quick look.
Saying it’s leaking spoilers is like saying they don’t want to release the game title and just call it botw2 because it might spoil the story.
Sure, I sort of know more what the broom looking logo thing and the green vials on link’s belts both mean and I know that link wears different armors and clothes but it didn’t ruin anything more than a new trailer would. Just because I know what they look like, I’m still not sure of everything and could use some good old fashioned theory crafting for them.
TLDR
It’s not spoiling any more of the game than saying us getting three cryptic trailers spoiled anything and it’s worth a quick one time glance if you’re as excited about this game as I am.
Thanks for this comment! I was debating on whether I should look at the art or not, so good to know there's no major spoilers!
My biggest worry is that there might not be underwater exploration...but perhaps they are holding that back on purpose just to really blow us away when the game is released!!!!!!!!!
Glad sometimes talking about the items !! Admittedly I haven’t watched a whole lot of videos on totk until recently but everyone talks about dungeons and what not….and I agree with a lot of tjay …but honestly the unique item hunt is what I missed the most . I understand it’s hard to craft a massive open world with all this freedom but still manage to have some special items that open up areas that were previously gated . But I hope they figured something out . Even if it was just a couple optional areas . I just want that excitement of FINALLY getting that item and instantly remembering all the places that I can now revisit
14:24 I think the overworld theme might play a distorted version of the dark world theme (random notes that when out together in a sequence make the song)
I also hope death mountain has its alttp theme
I LOVE these ideas
I feel items "required" for story progression (like the hookshot - if traditional and not Link's arm generating one - or iron boots) will be considered "Key Items" and can't break, be sold, dumped, you get it. Similar to the paraglider, various horse gear, etc.
I think that’s a fair theory!
I don't think you'll really need items and i think items might work like the champion abilities, not nessecary but make it much easier
i think it'd be cool if they added some of the previous temples but changed slightly, since botw did like to add easter eggs and places from previous games that the long time players would recognize, or even add the ruined temples like the water temples or forest temple
Arbiters grounds please come back 🙏
I can't say I agree about your point with trailers not showing too much and only scratching the surface, because Nintendo does tend to show off way too much in their trailers, and by the time Breath of the Wild came out, there was very little left in the game that we hadn't already seen, every enemy, every NPC, about the only thing that surprised me was the Yiga hide out.
Also being less sandboxy would be a bad thing in my opinion, I think the old style of linear 3D Zelda from 1998 is a bit antiquated at this point and would much rather have a big land to explore without a bunch of dialogue down the pace. In fact, for me, the low points of BOTW was actually interacting with the NPCs required to access the divine beasts. I personally don't understand how the story ever became a huge focal part of Zelda because frankly speaking, they've never really been that interesting, it's the setting that's interesting, the most interesting dialogue has always come from optional NPC interactions, at least in my opinion. So I wouldn't exactly want them to go back to that old style now when they are on such a roll.
People are spoiled if they have a problem already.
What?
What?! The divine beast music was amazing! Did we listen to the same tracks?
The Vah Rudania one is the only one I don't really especially like but... maybe it's because I like Philip Glass but those divine beast songs were incredible imo
agreed, i’ll defend the divine beast tracks forever. like how the music progresses as u unlock each terminal, not to mention the SOS and SAD signals woven into each track. each divine beast track is pure musical genius and sets the right tone for visiting each place where the champions had their lives taken
The only thing I am worried about is accidentally finding a leak of the story or having the story spoiled after the release of the game, and if the weapons break easily like BotW’s weapons.
My prediction: Link operates above ground. And Zelda will have a storyline below ground. Both characters will be intertwined to complete the story (totally unsubstantiated though)
This is also what I was thinking! I know feelings about Age of Calamity are mixed, but I feel like it certainly served to gauge player interest about Zelda’s more active role in the story. It sort of makes sense to me they might take that into consideration? Regardless, this Zelda likes technology and research, so it makes sense to me that she’d have a kind of storyline where she helps uncover the mysteries of Hyrule and Ganon.
I love a good trope, but honestly, I don’t think there’s enough out there (we’re not looking at leaks in this house) to say that people shouldn’t worry about Zelda not being a damsel in distress in TotK. Hopping on the big floof, which is what I call the companion carrying Zelda in the caves, and exploring/researching isn’t far off from Zelda from BotW pre-Calamity Ganon captivity. I feel like it would be a wasted opportunity not to use her to make this game even richer in terms of story, world and lore
@@little_mswriter9942 I hated age of calamitys story and I think playing as zelda could kind of ruin the game
I think the worry is much more fundamental, at least for me. Is it more of the the same thing with some spice? If so that will be a chore to get through.
I'm done with BotW. I don't want to do it again so I hope the game loop is so drastically different that exploring Hyrule doesn't feel the same.
If you want to eliminate this feeling, see the leaks and you will not be worried again
@@jopicocco I've seen them. Still worried.
@@SogonD.Zunatsu Don't worry, There are plenty of new stuff. A brand new story, ganondorf, sky islands, under ground, new weapons, probably dungeons, you can build machines, hyrule's land is changed, you can reverse time, zelda is likely playable with her sheima slate upgraded, new bosses and creatures , new npcs, you can probably visit past.
It is a new game with some settings taken from BoTW , Gow Ragnarok is a fantastic game and is more "copied" than ToTK.
@@jopicocco Ragnarok takes 25 hours to beat not 100. If even 25% of those 100+ hours are largely the same as BoTW that's still 25+ hours. Don't worry though I'm definitely playing it. The issue is if there's gonna be some deception or praise after. 😅
@@SogonD.Zunatsu I think it will be praised like botw, because it will be a new massive game. Zelda games (main line) are well above 91 on metacritic, this game will be the same as BoTW and critics will love the changings to the kingdom and massive new things that Nintendo has put. Remember they took 6 years to develop this game and this game is SO important For Nintendo because is the "Last big game" for switch, they need to ace this game because of the new console that is coming. Lastly Nintendo erases projects that don't meet aspectatives (metroid for example) and this game has CRAZY aspectatives (Botw sale).
What if the new dungeons instead of a new item to use, it gives you a new crafting ability so you can craft what you need to complete the dungeon. That way you still have some of the traditional style from the older games and also the freedom of ingenuity from BotW
I don't think Zelda even really got the damsel in distress treatment in BotW. She was holding back Ganon for 100 years, that is NO pushover of a feat (so in a sense, she "saves" Link - gives him time to be restored in the Shrine of Resurrection). So It was more a joint cooperation between her and Link.
But I agree it'll be great if we can see more action from her throughout the main story this time around - I feel like some of the signs (e.g. official art of Zelda with altered Sheikah Slate, the fact that they are clearly separated somehow) are still pointing towards her being playable in SOME fashion. Even if for just short segments. I'd say it's a 50-50 chance. The fact that it hasn't been confirmed makes her playability doubtful. OR it might be one of Nintendo's last big secrets for this game, because they're clearly hiding a lot from us still.
Maybe weapons will be more scarce after Ganon's minions overtake the landscape. They'll be breakable when we find them then we have to use the crafting mechanic to make them more durable. Therefore reducing the concern about having too many weapons because we can pick up everything that comes along.
glad to see zelda being another damsel in distress again not only just on here but also the first one. the trailers got me scared they were just going to shelve her for most of the game. would be really anticlimactic after seeing all of link and zelda's character development in the botw memories
Worries or not, it’s gonna be an amazing game! It’s going to be up there with the greats.
TRUE
Definitely!
Meh. Even botw is not up there with the greats.
It's a great amazing fun game but its a terrible Zelda game.
@@osirisblaster I personally disagree, even though it disconnects from the basic Zelda formula it is in my opinion still very much a Zelda game. It’s also such a detailed game with an interesting style, it’s one of the few games in the last few years that fully lived up to the hype. The open world and open ended nature, the Easter eggs and references make it one of the best open worlded RPG’s ever made. Easy to learn and hard to master
@@osirisblaster Easily the best game in the past decade by far, it created a wave of open world games that followed it. There's a reason it's one of the highest rated games in the past decade as well
I’m treating this as a “Review of my Theory or Mystery”. I’ve posted almost the exact same observation as you make starting at 5:35 in your community posts previously! 😸
Haha, good callback to that series
I'll have a look for that!
I think the shift in gameplay focus is really good since we are revisiting the same world. From exploration and wonder in a new expansive world to creativity and freedom in a familiar yet expanded world.
While BotW had an interesting and exiting world it's also true that it was severely limiting outside of the explanation aspect.
One complaint I’ve heard is that people are afraid of the map being the same. I love that idea. I mean your hometown doesn’t drastically change over time. Wee bits change but it’s largely the same. I can’t wait.
Yeh that’s fair, there’s compelling arguments for both sides imo
I'm not too concerned. Yeah, they are using the same overworld, but they also removed 120 shrines and 4 Divine beasts that were all on separate maps from the main one, and there's still enough content that they had to double the size of the memory card the game is stored on. So they added enough to replace those and still needed significantly more space to store the game.
I have been saying for a while now, that optional dungeons should exist. Challenging, puzzle filled dungeons. And they could reward special items, but not mandatory items. Things like boot spikes, so the dungeon would require them, and then AFTERWARDS you would be able to climb any surface, during the RAIN. But again, OPTIONAL.
I'm kinda hoping that the vehicle building is going to be the first time get an after-game - rebuilding Hyrule by transporting materials from one place to another, which the vehicles make easier.
Thats actually a dope idea! I‘d love to see that
I’m not excited for the vehicles being in the game because it’s breaking the fantasy too much imo, so you have a really great idea for it to be in the new+
I NEED TO KNOW ABOUT THE WATER!! My favorite parts of The LOZ series is the underwater travel and dungeons. Do you know if they'll bring that part back and not continue with the red red style of water travel and water dungeons? PLEASE I MUST KNOW, also if anyone else knows please tell me.
I like the damsel in distress set up be it in Mario or Zelda.
I think weapon durability would naturally be fixed when you can make weapons even if said weapons aren’t the best in the game. I personally liked weapon durability as getting one really good weapon would overshadow other weapons instantly.
I think a way to deal with the weapons would be to have the weapons be craftable or being able to repair almost broken ones by using materials you have.
I think craftable weapons is a good idea… or at least repairable weapons
please no, that would be worst, imagine having to search materials
@@user-qb3gm4pu2m didn’t you upgrade your armour at all in botw?
@@TriforceTrends Yeah. But imagine weapons, that would be a headache
@@user-qb3gm4pu2m I think it depends a little, if you wanna repair a tree branch then yeh, it has low durability so you’d be running around a lot, but for stronger swords I’m guessing the durability would be a lot higher… at least that’s how I see it :))
I feel like people forget that the most Zelda has helped Link with ever was in Spirit Tracks, if they do more of that with Zelda helping us throughout the story would be so nice.
That worm thingy looks just the one in OoT. When you get sucked in by it, it keeps your shield
I don't understand why more freedom and creativity would be a bad thing... Is everyone afraid to embrace new ideas? I don't know, man. I say bring it the fuck on.
The weirdest thing with me, BOTW and most other people is that I didn't really miss the dungeons, I always felt the dungeon items were pretty boring or useless outside of their dungeons (with some exceptions) and often found BOTW's varied arsenal more inspired and interesting to use.
I dunno. I've been a Zelda fan for a long, long time. A Link to the Past is probably my favorite game that isn't BOTW, of the Zelda games. So it isn't like I completely dislike dungeon items... But when I played BOTW for the first time, it felt like Zelda clicked for me proper.
I hope I get more of the same, maybe a little more Zelda sprinkled in. But I know how the team is. They don't like to tread old ground too much... MY concerns were that the game would become more linear, less open and all that. It *looks* like the game will be a merry blend of both so far... maybe? I dunno. I'm definitely not worried anymore, after the last trailer.
Only thing I’d be upset about is no wind bombing and such
I never thought of Zelda as a "Damsel in distress" in past (3D) Zelda Titles.
For example, in Ocarina of Time, she operates as Sheik to disguise herself from Ganondorf.
She is only kidnapped just before the end as she drops her disguise, which makes complete sense in the context of her situation.
The other games I played also involve her quite a lot, just not as a playable part, more like someone who is managing the situation from behind the scenes, much like her holding the triforce of wisdom implies to the player.
I'm not worried. I'm very excited to see what this game has to offer.
That said the first worry you mentioned was Zelda not being a mere damsel in distress. Thinking back, after the Nes and Snes eras, I can't think of any of the games where Zelda is merely a damsel. Even in Twilight Princess, she's pivotal during the most plot important scene in the game. She's on her own quest in SS, Windwaker she is again active.
I think this perception isn't quite right, and when she becomes a damsel in distress, well I think there's a deeper mythical reason that "trope" persists in storytelling
I was in the camp of worrying about the sandbox, so that segment was greatly appreciated.
Also shoutout to Jonathon the Bokoblin
Yoooo the shoutout!
What I see is:
Remember when people made the first "flying mine cart"?
This was the call sign for production "they like to make wonk things to allow new things in game". the dev's could just make a flying bird, or a transport car, but they saw that flying mine cart controlled by magnesis and gave us the parts to build the "car we want to build.
"but sir, this can break the game physics and mechanics!!!"
"Just let them do it them, this is what they like to do"
This is how I see the game will be "creative". The game will give you pieces and a blueprint, but if you want something different you can make it different.
Remember back in 2019 when red dead 2 was mentioned as an inspiration during development? I always go back to that and wonder what elements we might see... My best guess is that we will have a more "home like" area, similiar to the camp in RD2, hopefully more narrative events in the open world, and no tuberculosis...
Question. What are some more things or monsters that you would like seen brought into tears of the kingdom.?
I would like to see the deku tribes or scrubs return as a semi friendly race to interact with. Imagine a great migration of the wooded creatures returning to hyrule after hearing hyrule had been rid of dark beast Ganon only to come back, settle and have things start happeninng all over again.
Game play wise it would add another race to interact with and give quests to the player concerning this race which is reintroducing itself back to hyrule. Them wanting to take up residence in the forested parts of hyrule or resurfacing from. The caves after being driven into them 100 years ago would be supper interesting. (maybe being driven out again by ganons activity). Maybe it could also bring a quest line where an influencial part of their tribes wants to reintegrate with the malace of Ganon and you have to stop it. They could also bring insight from outside of hyrule. Refrencing regions from other games like labryna or holodrum.
Or they could be the merchant scrubs that you have to fight every now and then in order to trade for goods.
excited for redeads to give me nightmares
I don't think they would, but I have some secret fear that they would just use this game to loop the timeline again from the start aka Skyward Swords, but what's the point in that? The same old stuff all over again from the beginning? That's dumb, boring, as well as forgetting that the whole beginning of the Zelda setting started _before_ Skyward swords, with the Goddess Hylia, her Chosen Knight, and the Demon Demise before he initially got sealed that very first time. Skyward Sword was a comeback, and when he is defeated in this game, he makes an unbreakable curse.
Honestly, I'd love to see some iteration of Ganondorf, whom, discovering the old history of pre-Hyrule and the story of the curse, sets about to break it or remove himself from bearing a hatred that wasn't his, if you interpret that the curse just interprets someone before birth with the potential to follow through with "hatred" and decides that person is the subject of the curse. Wanting to better his Gerudo people and chafing at the King is one thing, that insane levels of hatred that it ignited and consuming Ganondorf is another. I point to Ganondorf in _The Windwaker,_ who acts like none of the other versions of Ganon we ever have seen...he seems tired, and acts like he's just going through the motions, just to get it over with. Resigned. He "has to" perform these actions because he is being forced by fate at this point. I figured that this version of Ganon had found out something forbidden about himself, and the idea that he was cursed with a hatred he didn't really want a part of anymore, but couldn't do anything about. Link's shoving that sword into his head and turning him into a stone statue probably more felt like him getting to have a vacation or rest finally.
BOLD PREDICTION (16th March 2023): Considering the game is about 7 weeks away from release and we have seen very little actual gameplay. I predict that the player will be able to choose to play the story as either Link OR Zelda, and whichever character you do not choose will be swapped out for the character falling in the trailer. Could this be the reason for Zelda's new haircut. Both character models are now very similar. Nintendo recently hinted that the $70 price tag was representative of the amount of content in the game (i.e 2 characters, 2 play-through's or additional character specific levels) With most of the game's world (that most of us have explored every inch of already), assets, character models and gameplay mechanics reused from BOTW, there really need to be 6 years worth of development here, especially for the price increase. There needs to be something BIG to encourage people to buy this game. Could playable Zelda be that reason?
Honestly, i loved the weapon durability system in BOTW. It finally gave you the element of surprise and rendered Link a less OP character while fighting enemies. Sure it wasn't perfect, there was an over abundance of weapons to find in Hyrule, and the possibility of expanding the inventory did not help to make the game more challenging. It 's a good thing you showed the dominion rod of TP because it sums up exactly one of the aspects that i hated about that Zelda: The (non)usefulness of unique items. Take the dominion rod for example. It was a cool item, yes, but only during the temple of time where you could control statues wielding an axe that could attack enemies in your stead. Once that dungeon is over, poof! The rod becomes practically useless. Sure, you can use it to control other statues all over Hyrule but they are disarmed and only used to reach otherwise inaccessible places. The same goes for the spinner. Once the arbiter's ground is over you can use in just a few places to reach treasure chests. It could have been an alternate means of moving through Hyrule had they added high speed rails in some places but no. The slingshot might as well have been replaced with the bow because why would you ever want to use it again afterwards? That s why i hope that unique items will not return in TOTK and that the weapons seen in the trailer will also have some durability of sorts.
There is a way to make the current system much more likable and less boring. By adding a weapon crafting system: There would still be weapons to find in the map of course, but they would only be low to middle tier weapons that would break after a few hits. These weapons though, could be used as a base for much more powerful ones, by reforging them using drops from enemies, ores, and other stuff you find in Hyrule. Weapons which are about to break could be repaired, and thus giving you the chance to keep your favorite weapon with you at all times. Such a system would justify collecting stuff even more than before, giving the player something to do at all times. Basically this means, to expand the concept of forging the weapons of the champions seen in BOTW, and why not, maybe the same could be done for new clothings. The inventory could still be expanded but not as much as in BOTW, so there would be a limit to how many slots you could add for close combat weapons, bows and shields ( i'd say 5 each).
This would give the game more balance and much more satisfaction when obtaining a new weapon.
I wouldn't say Zelda was a "damsel in distress" in BotW. While she is saved by Link in cutscenes, after Link fell in battle she took control of the situation by issuing orders, taking the Master Sword to the forest personally, and then going head to head with Calamity Gannon successfully sealing him for 100 years. I think her being more active could be fun if kept somewhat realistic (not fighting like a knight for example).
Sheikah Energy: Blue, Wisdom
Malace goop: Red, Power
Sticky Green Goo: Green, Courage
Zelda BoTW: Blue, Wisdom
Hyrule Warriors AoC: Red, Power
Zelda TotK: Green, Courage.
I see a pattern and I love it
I really want extensive actual dungeons. I also would love for there to be an open world, under the open world. Its been 6 years... longer than BoTW. I think theres a LOT we don't know still.
The too sandbox and not enough story worries kinda get me.
I think everything we've been shown at this point points to two things.
One, this is going to be a VERY narrative driven game.
Two, the "sand-box" elements we've seen are literally just them including stuff they saw people having fun with in BotW by creatively combining mechanics or abusing glitches.
I'm very much of the opinion that we're seeing the tip of the iceberg here. They've kinda gone out of their way to not show us close up shots of anything new. We're almost always zoomed way out or the camera is positioned so that we can't see much beyond Link and what he may be currently focused on.
I guess my biggest worry is another potential delay. With the lack of any kind of push for this game just seems strange to me. Zelda is by far Nintendo's biggest franchise along with Mario. Just seems a bit odd the lack of attention Nintendo is giving towards what is considered their biggest release of the year. My concern is the possibility of Nintendo pushing the game to a fall release so they are able to do a proper push for the game. Just seems like with everything Nintendo has going on right now with the Mario Bros movie etc etc it is taking the spotlight away from their biggest release of the year. I will feel a lot better about the situation once the game goes gold and we know for sure that the game will release on May 12th.
1. Thank you for avoiding 'leeks'
2. Thank you both for such a level headed angle on this.
While I'm not overly worried (I liked Botw, the weapon durability, the puzzles etc) I can fully understand some of the worries people have. But I also trust Nintendo enough to wait with griping about anything (if at all) till I've played the game. Why waste energy on stuff I can't change or even worse, that may not end up being true at all. I'd rather use my energy on playing the game.
❤️
Aren't leeks a dangerous bug??? Of course we should avoid them(Don't take me seriously I know you mispelled ''Leaks'')
As long as it serves the gameplay, story and lore, I am fine with either Zelda being a damsel or being more involved.
I do hope that we do get dungeons; traditional or otherwise.
Brittle weapons should go and be replaced with a wear and tear system like most RPGs have, with which you can repair items. I hope the teased crafting mechanic solves this. It seems quite free-flow, and repairs should be part of it.
Enemy variety will increase I am sure, including bosses. A bit more difficulty would also be welcome (and I don't mean simply making enemies damage sponges with or without a Master Mode).
Didn't Aonuma already say he doesn't want the items to be from dungeons anymore?
Where/when?
Seeing it mentioned wanting zelda to be less of damsel in distress reminded me of the zelda from spirit tracks.
I do worry it feels like that if anything TofK might end up being too big or like they tried to put too much in, tho maybe I'm saying this just because the vehicle crafting feels 100% targeted for the people that made a 'car' out of a glitched Sidon and a bookcase and no one else. But the biggest issue I think this game's gonna have is something Nintendo can't fix: It won't be Breath of The Wild again. People put BotW on a pedestal in a way I feel no sequel can ever live up to. Whatever my worries, I'm approaching this game as its own thing. I think it deserves that.
The sky pyramid looks like a needle with a door for an eye. If Gannon is pulling Hyrule apart what if link/Zelda are “sewing” Hyrule/Lorule together. You work as link in Hyrule and Zelda in lorule?
Each dungeon is going to give you new items to craft with. So we'll start off with something basic like the wheel, then propeller, then weapons etc.
Lmao Zelda was not a damsel in distress in BOTW.
She saves link and keeps ganon sealed until link can reactivate the divine beasts.
How can u call her a Damsel in distress!?!? She wasn’t in Ocarina of Time either
'No Leeks'. I love it!
Hehe
I'm gonna enjoy this probably no matter what. I remember everyone not understanding Majora's Mask when it came out, or when Wind Waker was too childish at release. Man everyone really hated Zelda 2. Looking back they weren't all that bad. So let's just enjoy that there even is a NEW Zelda game releasing.
Yeh there’s always a problem with every Zelda game, we love a good worry
my worries:
1 same or worst durability
2 lynels and guardians being disproportionally harder than bosses, not to forget a bit way too hard, especially durability
3 endgame blood moon that cheapen everything
4 disapointing story
Aside from point 3, aoc solved it all and set high expectation so my point 5 is that the game won't live up to the standard evn if I'm at peace aoc will remain the better sequel.
Then again aoc is the only zelda that made me cried, that made the most unfair boss a bit harder so good work assholes... seriously if there was one moment for zelda to not be uterly useless it was to use the triforce to clean Terrako.... bitch only care if it'S link because of her daddy issues.
For items, I was thinking that could be fixed by allowing dungeons to be tackled in any order, just like in ALBW. Bcuz of that there was no linearity. If there were particular items that you liked to get, you could just go after them 1st. They would all be something useful for the game in general. Also 1 idea I had was maybe instead of items it could be new abilities for the arm. Finishing a dungeons gives you a particular ability, which opens new areas to you or makes it easier to adventure in general
Game theory: we reforge the master sword with the three goddesses flames from skyward sword but no fyi (I forgot the name) my reasoning is cutscenes we have seen and because the world is going back to skyward swords state and as such the loop continues by going forward in time not a circle
Hmmm. If we can build larger objects, maybe we're able to repair weapons now. They would probably keep the durability issue, and we would have to repair after that first message 🤔
I have a concern. Will we be able to swim underwater?
the fact they are using the same world is what worries me-....when we see large scale panoramas in the trailers, you can count on one hand the amount of changes in the world until i see something to the contrary i will continue my misgivings
Is it me or is the dungeon at 5:36 of the video a mix between the arbiter's ground and a tennis field/pokemon duel field??
Something that would be cool but wouldn't be in the game is the option to pick to play as link or zelda, and they both have there own story line and they both connect at the end.
Something like paper Mario… I like it!
This video definitely adresses the concern but doesn't do much to dissuade all of them. Like with the weapon durability(I actually have zero issue with it and dn't want it changed) but you really didn't give even slightly compelling evidence for why you think it's gone.
Personally, other than weapon durability, the only change I really want is a small one, access to the classic link costume earlier than at the very endgame or locked behind amiibo
for durability, imo
normal weapons should have durability
the mastersword should be without tho, but you should get the master sword like mid/end game
but they can't make it too powerful so let's say 200 hits and then u cant use it for 10 minutes like the upgraded master sword in botw
@@Zucker1210 however, i do feel like it should be stronger then in botw since we are basicly reforging it and i think the one in skyward sword is stronger then most master swords since it doesnt require link to be full hp to use the beam attack. so i hope in totk the beam attack doesnt require full hp
Out of the 3 2023 games I was looking forward to, one got delayed, one literally required a computer from the European space agency to run, and totk is the third. Fingers crossed for it to be good 🤞
What are the other 2 out of interest?
@N00BMA5T3R KSP 2 and Haunted Chocolateir ( Same dev as Stardew Valley, a game I loved) ksp2 requires the NASA computer
Oooo that’s tough
I don't think I will ever understand how people still think Zelda is a "Damsell in Distress". While yes, there are points in the story where she does get captured, she plays a way bigger part to the plot than let's say Princess Peach does in Mario Games.
Twilight Princess? She surrenders to Zant because he was gonna murder everyone in the kingdom! And later on she seals herself so Midna didn't have to die.
Link to the Past? Okay yeah this is a game I can agree on but not only was this from a different time but she wasn't useless, she had the knowledge to contact Link via telepathy and ask him to help her. If not for her doing that, it's likely Ganon would have gotten his way. Yes she did get captured a 2nd time BUT she and the other sages did also break the seal on Ganon's tower so she clearly was important.
Wind Waker? She literally went to the Forsaken Fortress and faced Ganondorf directly. Yes it was kinda silly to try that but at least she didn't hide away like a coward. And yeah she did get captured a 2nd time like in A Link to the Past BUT again she was needed in the final battle so again, not a mere damsell-in-distress.
I could go on with Skyward Sword, Ocarina of Time, and Breath of the Wild but I think I've made my point.
I think Zelda might be playable in underground areas and she has to escape and maybe some other parts. Just some playability of zelda would be cool
what's been bugging me lately is people worrying that the overworld doesn't look all that different from BoTW and I just sit there like "Bro, it's a direct sequel to BoTW, dafuq you thought was gonna happen to the overworld?"
It’s funny because a lotta those people played God of War 2018 and Ragnarok too
what about games like majoras mask, its world is new despite being a direct sequel to ocarina of time, it reused assets but they manged to drastically change things up and create a completely new map
I remember when I wen insane when I got !y first video console, a wood grained 2600. I say that because I've seen every new Zelda game since 1987. My point is that I'd love to see a Zelda game focused entirely on Zelda saving Link.
my main concern about TOTK is the combat system
the combat system really sucks in BOTW and if they keep it in TOTK it'll be a huge problem
I spent the majority of my time flying around hyrule using the mine cart flying machine.
So to discover flying and vehicles are a thing, thats just amazing.
To be honest, I don’t mind the sandbox things like crafting a car, the only thing I want I that this game has a great story and goal
Darknuts need to make a comeback. ReDead and Boarblins are already confirmed. Darknut duels would be awesome.
AGREED, WE NEED THEM
I REALLLLYY want them to be added, they seem so cool!!!
Oh, how about the malice affecting your arm can be contained by the hand, but it still tries to corrupt every weapon you pick up? Something that can only be countered by (presumably) Zonai magic, the same way the hand held Ganondorf in check?
Or the Zonai-based weapons don't break because they are ~advanced~.
Let's say: I'm cauciously optimistic. I haven't watched the video yet but I thought I should document my opinion before. The recycled word is not concerning to me but the Vehicle crafting is just too much like Banjo Kazooie: Nuts and Bolts for me not to worry. But it's Zelda and the Main line games haven't dissappointed so far, so... keep up the hope.
Hey Hyrule Gamer I noticed something (unrelated to this video) that I want to point out.
Go to the Tabantha tower and look at the great fairy fountain. It sparkles in the same way that Hateno glows during the newest trailer. Also if you glide to the fountain you will see it sparkle a bunch more.
I wonder if the fairy's magic may be protecting the town from malice. Thats just my opinion and thoughts, it could be nothing, but it could possibly be something. I just thought the comparison is nifty.
I hope that the dungeons in totk are more like elden ring in their semi-linear, semi-open-world design. I like how you do have to take a direct path through the dungeon but it's not linear because you have a lot of choices of how to traverse the area, with branching paths and shortcuts
I LOVE the linear dungeons and will be disappointed if they return and are a blend. The overworld being open is enough for me I want this game to be a merger of botw and classic zelda
@@newjumpcityjosh9333 if you've gone through the haligtree in elden ring, you'll understand what I mean. The dungeons are very linear, but they have branching paths that can take you on another route to the same place. Elden ring uses combat rather than puzzles for its challenge but I think totk could use a mix of both
Elden rings dungeons were great, feel like a good evolution imo too
If I can't pet dogs, I'll riot
The only thing I’m afraid of is that it is like 2 times the size of botw so how much would be like filler and not that good
My biggest worry is that you may be forced to do certain requirements before finishing the game like clearing every dungeon, reparing the master sword and so on. One of my favourite things in botw is that you could head to the final boss after the tutorial and finish the game of you're capable to. But now that there are seemingly 7 tears to collect and a master sword already in posession that you just have to repair, I'm afraid I have to do these kind of quests first. But even then I'm sure it'll be really fun so whatever I guess.
I think the tears will be ways to upgrade the Master sword and that they make the boss fight easier. The same way defeating the devine beasts made the calamity Ganon boss fight easier
I personally hope the game reintroduces some aspects of linearity that the previous games had, so that would be great imo. I don't understand the appeal making the main story optional. I feel like there should be at least some things the player has to have accomplished to be considered to have "beaten the game".
@@derwalter866 it does feel kinda less impactful if you can just skip most of the story and go straight to the end
I’m worried about not keeping the current villages, and also not having guardians, since we see NO guardians in the trailer, like WTF we’re did they go? Where did the divine beasts go? Do people still remember the champions existed?
Near the end of the logo scene we can see a flower on top of the structure will koroks return