How to Make a Commander Deck | Magic Arcanum
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- Опубликовано: 2 июн 2019
- Top Commanders at EDHREC: edhrec.com/commanders
Follow Magic Arcanum on Twitter: / magic_arcanum
See our Google Doc: bit.ly/Ishkanah_Docs
See the final deck at TCGplayer: bit.ly/IshkanahEDH_byNicole
Commander is an exciting and popular way to play Magic: The Gathering, and with a ton of new cards from Modern Horizons about to shake things up, we thought this would be a good time to learn the basics for making your first deck.
Plus, there's plenty of lore and fun trivia mixed in, as only Magic Arcanum can deliver! - Игры
Ryan Gomez story time is the sole reason I subbed
Combonation same
Thirdsies on that. Ive been watching tons of old vids too but he is much more engaging. Shout out to all the Lore guys tho, this is a Group Effort.
Same dude! Same 😆
Same here!
Ryan is all I'm ever here for. Bless his bald little head
14:30
1. Find a 5 color commander
2. Ask players for all cards they hate
3. Put all cards from no.2 into a deck
4. let’s destroy friendship.
Plan Punnarit Eldrazi Annilators + Extra Turn 😈
actually, this is how a friend of mine built one of his decks, he picked child of alara as his commander, took all his planeswalkers and big fat creatures throw them on a pile and that shit worked and kicked our asses, and he played his commander like once in 200 games...
So who here hated consuming aberration?
Flbthp and 99 islands is op. Super consistent draws, really reliable deck, very cheap too!
Never miss a land drop too
One thing I love about commander is how each deck represents a person’s psyche/personality, how s/he wants to express oneself. Even if a person builds a deck for combo win, that speaks for oneself.
This is why MtG is the fuckin best. its meta af
I have a lil story of how I got into MTG last November against my will. A year of enjoying it later I'm polishing my golgari deck with Gorgons and slivers. Next I want a colorless deck, and probably Orzhov/angels/demons after that.
My main one is an Esper control deck. Sen triplets is my commander and the deck works around stealing others spells or denying resources.
Pretty new to magic and my friends got me into commander. Picked up a cheap prebuilt called sneak attack. The commander makes my oponents mill cards from damage from rogues and other cards take advantage of the resulting graveyards to harass them even more. I love it
For people wanting something more "formulaic" when creating their deck, an easy way to approach deck building and assist with breaking the deck down into smaller chunks is to follow these flexible guidelines.
~ 37 lands
~ 10 forms of flexible removal (this includes board wipes try to find 2 , 3, or 4)
1 piece of graveyard hate
~ 10 or more forms of card drawing (focus on cards that have continuous or repeatable effects)
10 - 15 forms of Ramp: this can be a mix of mana rocks, enchantments, and Cultivate effects.
Dedicate the remainder to your strategy.
I want to point out that sometimes the cards for your strategy may overlap with fulfilling the needs of the above guidelines. If this happens, GREAT! Take advantage of every opportunity you can to maximize the efficiency of your card slots. You only have 99 in your deck to work with, each of them must serve a very valuable purpose. I hope this helps anyone looking to improve or start, or perhaps serve as a method to breakdown the daunting task of creating a new deck. :)
Best Regards
For casual play I use what I call 40 30 30
40% lands
30% good cards, ramp card draw etc normally comes from here
30% theme this is for making your theme work
It's a nice template but that's all it is
You only need 10 card drawing cards if 10-15 useless ramp cards. This would work in a blue/green deck but that isn't most decks. Ramping mana is only viable early game so having 15 cards of ramp means you are drawing more dead cards late game. You also run into the fact that draw is usually a blue mechanic and ramp is usually a green mechanic. Maybe if you replaced card drawing and ramp with mechanics in other colors like say providing 10-15 burn/mass burn (red mechanic) and 10 discard (black mechanic) it could work.
@@jgtogi6839 This is a "framework." I did mention that these were guidelines and not hard "rules" for deck building. You might also notice the tilde symbol next to my numbers. That is shorthand for "approximately," meaning an approximation close to but not necessarily equal to the value. People can deviate from those values based upon experimentation.
I cannot take credit for these guidelines, however, but I DO use them and I DO share them when I consult with newer players to EDH because it serves as a starting point. Tomer from MTGGoldfish was the person who came up with these figures, and he's not a terrible deck builder. I don't always agree with his choices, but his guidelines are a solid STARTING POINT.
I wasn't TELLING people how to make a cEDH deck, either. Something I think you misunderstood. I was laying out a foundation, a way to tackle a large, sometimes overwhelming, problem and place it into more manageable pieces.
You may or may not be correct, but the argument you're making is entirely circumstantial and largely irrelevant, when placed in context. My advice wasn't for individuals such as yourself because you're past the point where you need the assistance. Let others find this information useful, and let it go.
jg togi Assuming you’re not playing ultra competitive EDH, which aims to combo off by turn 3 or 4, Ramp is the most important aspect of EDH. With multiple players, 40 life totals and higher chance of board wipes, EDH games tend to go long, which means regardless of the colours you’re running, you need to be able to keep up when turn 7-10 come around.
Green and blue may be the BEST options for ramp and draw respectively, each colour in the colour pie has its options for each. And artifacts and other colourless cards exist to make up for what some colours lack. Mana Rocks for example are extremely common in almost all EDH decks, as they are valuable ramp tools that fit in almost any strategy.
My baseline for any EDH deck is 10 ramp, 10 card draw, 6-7 single target removal and 3-4 board wipes. Keep in mind this doesn’t mean you need exactly this number of individual cards to fill these roles, cards can overlap. For example, a card like Treasure Map May fill multiple roles. Early game it only helps fix the top of the deck, but in time it can add an extra land be two treasure tokens which act as ramp. The land also can sac the tokens to draw so it adds value as a card draw engine as well, especially in certain decks which have other means of creating tokens. I run a Mardu deck with Smothering Tithe, Pitiless Plunderer, Captain Lannery Storm, and revel in riches, all of which ramp make Treasure map a card draw engine, and this deck runs neither Green or Blue.
@@jgtogi6839 no. *every* deck needs ramp.
I don't care what color you run, you should run sol ring and the color signets (or the color reducers in mono color, or the pain signets) at the *very* least
If you don't have any ramp, your deck is just waaaay too slow.
Also, card draw should be renamed to card advantage and yes basically every deck needs that as well, since you don't wanna sit there topdecking while your opponents play 2-3 spells a turn with a card draw engine.
Card drawing and Ramping are not color restrictive.
Oh boy, yeah let's run lavaspike in EDH because we are red, oh no wait, that would be terrible.
Same for targetted discard in black. (like thoughtseize)
If you sit there playing Boros and don't play ramp or card draw, because well, you are boros, then you are just playing a bad deck.
False: Commander is NOT 100 cards.
*It's Sol Ring,* and 99 other cards.
Anybody who cannot into Sol Ring cannot call themselves a Commander Player. It's the community's most basic right of passage.
Sol Ring is the true commander of Commander decks. They're just super low-key about it.
Correction: Sol Ring, Vedalken Orrey, and 98 other cards
@@derrickwarner1 Vedalken Orrery is sub-optimal if you're blue, because of Leyline of Anticipation, otherwise sure. :V
Not wrong
Having a 99 card deck always seems like you have almost no idea what to actually select at first
. It's always so surprising how intimate and important each card in the deck becomes after you've played with it a lot and tuned it.
I agree, I periodically hold each card in my deck and ask myself if it sparks joy. It's a surprisingly good bellwether for if it's helping my strategy like it's supposed to.
Sadly, Obsidian Fireheart has failed that test again, despite it being one of my all time favorite designs.
2:34 Literally thought he meant Bolas, lol
Kirill TheDragon lol same
XD
Also! For anyone who wants other resources for edh check out command zone, jumbocommander, tolarian community college, and command quarters for great deck tech, strategies and insite on commander!
I'm Ryan Gomez and I approve this message.
@@tcgplayercom thank you! And thank you for approving my message even with my horrible spelling of insight haha
And if you're a filthy degenerate cEDH player like me check out the laboratory maniacs.
How to play commander:
Pick a commander with green in it's color identity.
Add ramp.
Add ETB creatures/maybe some LTB too.
Add card advantage.
Add a few disruption pieces.
profit.
Alternate method:
Battlecruiser.edh
Lol
Sounds like Sultai good stuff
"Geared towards a casual play" suffered trauma by some dude that did infinite damage on 4th turn
"Casual" is a way broad word. The guy that goes infinite on 3rd turn and the guy that despises any sort of board interaction before 3 hours of game both believe their decks are casual.
Ah yes... the dreaded thirth turn
@@MrEliakimRAS I dont think anyone that does an infinite combo in turn 3 thinks his deck is casual and if he does, he is obviously wrong
@@MrEliakimRAS exactly. and they can be
@@cacs2201 "Casual" for some means "I am not playing tournaments with it", independently of its power level.
"Casual" for others means "I am not even trying to win with it".
"Casual", "75%", "competitive", "spirit of EDH" and "unfun card/strategy" varies too much from table to table.
"How do you build a Commander deck?"
I honestly just slap 99 cards together and pray it works.
(Ryan) I'll cross my fingers for you.
@@tcgplayercom Thank you, Ryan. Having your blessing should bring good luck.
All the kids that come to the card game club I run at school each year all learn to play Commander. This video is great!
The 9x7 thing reminds me of a blog I saw that used an 8x8 method to sketch up commander decks! I find methods like that really helpful. I've got a huge collection of cards and the amount of options can be kind of overwhelming. I'm really glad you have a video for regular decks, too!
My typical process for building a new commander deck goes like this: (for example)
1. Open a cool legendary in a pack. Preferably one with a triggered ability. (Grand Warlord Radha)
2. Love it and dream of cards that synergize with it. (token makers, expendable creatures, mana sinks)
3. Decide to build a deck.
4. Find cool cards in my binder, then look online for fairly cheap cards that will let me push the synergies to 11. (Broodhatch Nantuko, Moonveil Dragon, etc)
5. S Y N E R G Y ! ! !
6. Fill the rest of the list with interaction, protection, mana ramp/fixing, redundant effects in case someone hates my commander, and backup plans in case someone hates my strategy.
7. Balance the mana and playtest!
You forgat about the most painful steps: 1) step 6.5 - realize that you went overboard with ideas in step 5, the deck has 150 cards and you need to cut half nonlands. 2) step 6.51 - realize that all the cards you cut were interaction, protection and mana fixing and now you have no way of actually getting to all the sweet synergies - so you try to add as little of them as possible in order to make the deck work.
No
"There's nothing that scares me more than an Oversized Fireproof Arachnid" I love that line
When I'm building a new deck, I usually start with a template of 38 lands, 20 card draw & mana ramp, 10 to 15 removal / counter / interaction cards, and the rest is the on theme good stuff cards.
Obviously best way to make a commander go to scryfall and edhrec look at all the cards and put 100+ in then slowly and sadly remove till you have 100 😭😂 been waiting for this ep for a long time and happy with it keep making great content :))
(Ryan) It's like starting with a block of marble and chipping away until you find the statue hidden within, right?
@@tcgplayercom Yeah Ryan... that's totally what it is. Not just shamble but a marble statue... of something 😂
Easy. Four pillars of a good deck:
1. Card draw
2. Mana ramp
3. Mana curve
4. Win con
Tips: put in about 35 lands with ramp spells/artifacts and play mainly 1-4 cmc spells with a few game winning bombs.
Would be cool to see a new person’s deck they came up with and watch someone like you take it apart and “fix” it while providing reasoning.
I, personally, have a decent understanding of deckbuilding for commander, but it would be cool to see the actual process from the views of a new player and an experienced player.
I've been considering for a few years now to play commander. This video helped me a lot. Thank you 😁 for those who are wondering I've been thinking of building a deck around either omnath locus of rage or krenko mob boss.
I just recently built a Captain Sisay deck. Lots of fun. It gets nuts when I get Paradox Engine out.
I particularly enjoy tutoring for all the peices of Kaldra and forming the "megazord".
Sorry about that paradox engine though
@@billable1861 I'm actually super chuffed about it.
This comment aged beautifully
By far one of my favorite commanders. Such good tribal synergy.
FINALLY a guide that makes sense for me. I've always struggled with building commander. I LOVE Magic Arcanum!
I'm so glad I'm here Ryan Gomez!
(Ryan) Me too!
I love this!
When it comes to commander, the deckbuilding just opens up so many possibilities for personalisation, and unless everyone at the table is playing a preconstructed deck or got a list of the internet, no two decks are ever the same, which i love seeing.
One of my personal decks i play is a Niv-Mizzet, Parun deck - but every card in it has to be flavourfully justified.
So I'm really glad that i recently got access to extra mana ramp with Firemind Vessel and the upcoming Talisman of Creativity (There's a Ral Zarek quote on it. It counts.) because with access to only the Ravnica-based nonbasic lands, the mana has been.... well.... questionable.
I used to try to build the deck around the commander, and that worked great. Then I tried something different: I picked one or two mechanics you rarely ever see used, and build a deck around them, picking the commander after that. I have one deck called Living Plane that never wins. It is more of an environmental hazard to the other players. Helped by Cromat and using the Retrace mechanic and Life From the Loam, it just uses the lands as copies of the key spells, and will occasionally last long enough to end one opponent with either a mass of maggots or commander damage from Cromat itself.
Commander and story time. You have to lve Ryan and his team!
Since a nyx weaver is an enchantment creature, I guess you could say: A nyx in the field is worth two in the grave.
I ended up making a Palladia-Mors, The Ruiner EDH deck after watching this rather entertaining video way too many times, Mr. Gomez enthusiasm reminds me of the old joy of playing tabletop Magic.
I really enjoyed this video. I still haven't made my own deck (I usually just check out ones others make or pre-cons and do modifications). Commander is such a fun format, and taking a night here and there to go to your local game store and make some new friends, play some Commander is just the best thing.
Spider Spawning or Arachnogenesis would be two great ways to make a bunch of spiders, which combos well with Ishkanah's activated ability. Plus, Arachnogenesis gives you a pseudo-fog ability. Just a thought.
This helps me so much for this format totally new for me ! Thank you a lot.
Building your first commander deck is best with a friend that’s already in commander. They can probably give you there bulk rare’s, help you find a commander that you might like it or loan you a few of their commander decks.
Or you can Buy commander deck at your local lgs or online and start from there but it’s good to know the basics of commander.
Pick commander: Yargle
Pick cards: Equipment
Other cards: Mana doubles and Mana Rocks
Lands: 34 snow swamp
*release the frog*
I approve and it seems fun to play against too
I build my deck based on the effect of the deck/commander. Like Omnath Locust of Mana. Food Chain and Eternal Scourge boost that little guy to a big. I add other things like token makers, Avenger of Zendikar, Doubling Season and so on. But my Pride and Joy Tier 1 EDH beater is Skittles. Infect is one mechanic all the Opponents do not enjoy to witness especially when you have a flyer to boot. When you're building also think about Tutors and your Land Cycle. How many lands do you want? Do you want specialty lands, dual lands, shock lands and ext. Sometimes you can have mutliple cards in EDH if its in the text box. Not all EDH decks follow the only 1 card rule.
I cant get enough of this content it's way too good for youtube
When I build decks, I just find a commander I like, them download the cheapest deck around them from edhrec(as a template), and I just swap in some cards that I actually want to play
Ah yes, the stingy AND lazy methods combined!
Andrew Sparkes admittedly, as a newcomer it is lazy of me when I could actually learn to build good decks
@@bbsheps8612 Oh it's fine really! I was just messing around. The only way to get better at deckbuilding is to see other decks in play anyway, and even better, to play with them yourselr - no-one can build any good deck without some inspiration! Plus some of the most fun decks (at least on a non-competitive level) can be pretty cheap: Arcades Walls springs to mind! It's just at my LGS we tend to jokingly refer to pre-designed decks as 'lazy' and the cheap ones as 'stingy'...and it's hilarious and inspiring when they actually win, to get us brewers on our toes more!
Andrew Sparkes Arcades is my only commander deck so far 😂
EDH rec is helpful, but it only covers so much. I've built my best and absurdest decks ( Marchesa the Black rose and Marsil the Pretender) mostly without edh Rec and im so happy WotC now created Blightling for my Marsil deck
Fantastic! You did one more. Now i only hope this becomes a regular series :D
Yaaaaas I needed this. Trying to build one of my favorite commanders: Slimefoot and could use some advice so I make sure I don't screw up too much lolz
I have a friend trying to get into commander, and this video will be perfect for them! Thank you!
Send them some Commanders Quarters videos! Mitch's channel is great for cheap commander decks
How is the card "Eaten by Spiders" not in this deck?!?!? I know it's not a very good card, but c'mon - THAT FLAVOR
(Ryan) I think that one wound up in there eventually but Nicole and I missed it on our first round of ideas. Good catch!
Great stuff as usual, hopefully this will bring even more people to this awesome format.
Btw, what's up with that insane 'stache? Was that thing always there? xD
I also have a foil Ishkanah stashed away for EDH
Another great video my friend keeps it coming. Nice new face hair too by the way lol
I never knew origins of EDH. NIce that you added this in there.
I like to build around tribes or theme the deck around card types or a specific linear goal that the whole deck works toward achieving... Very often I'm the threat at the table, and I still manage to win a fair amount of the time... Even if I dont win, the deck does whatever its thing is... Which i think is impressive enough...
"To unwind from judging tournaments all day"
Proof that EDH is a casual format by heart.
Man so much fun on this THX for the explanation! (Nice mustaches it suit you)
I have two commander decks. One is a red, white, blue, and black deck built mainly to be a sadistic mofo playing with its food by milling, exiling, pinging, making you discard, and making you sacrifice all while gaining a little bit of life. If you don't scoop out of frustration I'll bring in some big creatures and deliver the killing blow after having toyed with you and exhausted most of your removal/counters. The second deck I just ordered last week. It uses Kaalia Of The Vast as the commander and it centers around ramping up and using angels to gain life and indestructibility, demons to destroy and make you sacrifice, and then along come the dragons to bash your face in. It also runs a few board wipes so I can blow everything off of my opponent's field if needed before swinging in for the kill with a mass of huge indestructible creatures
That moment you realize that in the war of the spark Nicol Bolas is basically playing an EDH deck with Liliana as his general.
"I want a sliver commander deck"
so step 1 become rich...
seem simple enough.
Edit: everyone seems to be focused on the "sliver" part but you seem to forget that for a sliver deck to function you need a lot of non sliver key-cards that are expensive on top of a 5 color mana base that is pretty expensive.
sure, If you want it to be competitive. There are cheap slivers out there. Maybe not as a commander though, that might cost some pennies. But the rest you don't HAVE to get all the expensive ones.
You can proxy the commander then just use cheap slivers to play
How about a sliver deck that doesn't use a sliver commander?
@@architectofdreams73 the commanders themselves are the most expensive, the slivers are not. Sliver Queen and Sliver legion are around 100-120 $, Sliver Hivelord is about 40, Overlord is 30 $ and the new one "The first sliver" is currently going for 38 $. These prices are of course Card Kingdom prices, they might be different on TCG player.
@@NumberFreak2000 you can use the new changeling one... "Morophon the boundless" if you like, that works.
I'm actually building a Keranos spell slinger commander deck that utilizes a bunch of red/blue spells that either do multiple effects or do unexpected things like redirect targeted abilities.
Because I think the best feeling in magic is when you do something and everyone at the table looks at what you just did with a mix of confusion and mild amusement
Interesting introductory video, I came here because I was like... "How can somebody possibly try to make a good Ishkanah deck? I tried before, it's impossible."
Then I came here to watch and saw that you were more geared towards people new to the format and... I think you did a pretty good job at showcasing the format and giving good guidelines on how to make a functional deck~
I don't think this video is very helpful for people that have already been playing the format for a while, but that doesn't seem to have been your intent, so that's not a problem.
Really nice video anyways, I came here to watch it while being completely skeptical and had a really nice surprise by seeing the content~
You guys should do this with other different flavorful commander decks, i think itd be really interesting
*Dormoooooomu, I have come to bargain*
Perfect name for a deck built around blinking things
in my own spider deck(Thantis,The Warweaver) I added instant-traps & fog instants. 🕷
The one expection to the color identity is extort, because the black/white case is in the reminder text. It's a fun loophole, that doesn't really make a huge difference
Also probably the most inportant place to look as you put together your deck is edhrec
I have never played Magic before. I only am playing MTG Arena since like 3 months ago and i love it...This video seems PERFECT for me (especially cuzz i heard how you can just build a commander deck and it's good to go for YEARS to come...Wich is great cuzz i don't really have the funds to fund this card game...It's a tad expensive)
(Ryan) Welcome to the game! Commander is a great way to play in paper, especially since you can't do it on Arena yet but a lot of our tips on how to structure your deck around 9 key areas still help. Let me know if you have any questions, and I'll see ya on the battlefield!
I really suggest you look at a channel called commander's quarters. He does budget commander decks.
If you want a budget alternative, you can always print the cards yourself. Sure, they won't be as pretty and you won't be able to sell them later, but if you just want to play with friends it's something you can do.
Or buy one of the preconstructed decks Wizards make - they are cohesive, can get you a win and can be upgraded many different ways.
One deck I would suggest is Adaptive Enchantment, from Commander 2018. Very straightforward, flavorful and fun to play. The first upgrades to the deck are all 0.50 or less. I bought the deck, sold it to a friend so she could start playing Magic, then bought it again. (I love playing with enchantments)
Thank you all for these speedy and superhelpfull responses. This makes me alot more hopefull in actually being able to make one of these decks and am researching it right now XD. (Am hyped to create something Phyrexian or just insect themed XD)
Rules of Thumb, A History Lesson, & a Deck Tech... well played sir!
thank you! I think this must be the best explaining video about commander! this is perfect to show to my friends who want to jump in commander ^_^
Is there an updated video on this or does this video sound good already? How about telling a stories of the recent/upcoming commander decks?
My approach is very formulaic at first but my decks are never really final, I find things that can be changed over time and synergies that can be stronger too by adding cards while removing weaker ones.
My tip is always consider curve for ramp and land count and the rest shall follow if you keep minding your curve as well! As for big splashy spells decks, I don't play those often but when I do I include a lot of ramp and draw (big ones, as Rishkar's Expertise) and gradual draw for low to the ground commanders, I like doing decks for partners as some commanders are draw engine themselves and let the whole deck shine rather than be the sole celebrity of the deck!
That's my take on it at least! :)
Love the explanation :) a good vid to share to new edh players :)
I've really been looking into commander recently, and this video has helped out a tonne!
Just one question on the card restrictions, do the cards "Rat Colony" and "Relentless Rats" negate this, as they have an ability that states "You can have any number of X in your deck"? I was looking at potentially making a fun "Patron of Nezumi" deck, and was wondering if I could have a flood of these smaller creatures or if I would need to pick something else.
Cheers!
(Ryan) Yes! Those cards are the exception to the "only one" rule. Good luck with your deck!
First time watching your channel, subbed right after watching the video. When I pull an interesting legendary creature from my packs, I almost immediately start thinking about how I'd build a fun commander deck around them. I'll usually start budget, spending $25 to $50 while using placeholders, and if I enjoy it enough, then I'll work on upgrading it. I did feel like the rule of 9 was a bit excessive, as I generally like my decks to focus on doing one or two things extremely well, with a few ways to deal with my opponents' stuff without losing the focus of the deck. For example, my Emmara, Soul of the Accord deck focuses on token generation with a life gain subtheme. I do run ramp, draw & targeted removal, but only one Wrath of God, which is in there as an "Oh crap!" button. Also, in every deck I build, I make sure I have one non-combat related win con, so I can get around fog effects and the like.
This is exactly what I do. Can we be friends?
I am totally throwing this deck together, SPIDERS! Already bought my Ishkanah
I love the ideas for that Ishkanah list! And honestly, I build my decks very similarly to the way you just did, but I choose legendary creatures to build around based on their abilities that I haven't played with yet and sometimes I just look through my collection to see if there are any off the wall legends that I could build with. It's a lot of fun, and especially if you've got the extra resources for multiple decks, but the best part about EDH is that as long as you're with a good pod the resources don't matter. People often let others borrow cards or decks to play with, and there is always room for trading to bump up your power level. Lately I've been goofing off more and competing less because my cEDH list is really good, but most games you will never need to compete that way. Building with collection scraps is a very fun way to get started and budget the list, so I appreciate that structure and organizational method.
Love your videos. You should do how to build a draft deck
Stache is on Point. Good video
I love building commander decks. I built both of mine and one for my daughter.
I'm a high school student and have been making 2-3 decks a week for a few weeks
(Not trying to flex, I just think I need help)
@@matthewlaxon828 i feel you, I've only started for like a month, and almost made 3 decks, although they are in the same colors and can use same cards, but still pushes me to buy more cards for each of them and neglect my budget restriction
My first commander deck is in the mail. I got some money for Christmas, so I build and ordered a 50$ Yarok the Desecrated commander deck. Unfortunately, I can’t get ahold of a Craterhoof Behemoth, but I think End-Raze forerunners will work just fine
That stache is jankier than the decks I play
love ya Ryan
Usually I go with a deck theme, for example a cat deck with cats like lions, tigers, leopards and so on or a deck with demons and devils or a deck with red western fire dragons, or a deck with elves, or a deck with merfolk, or a deck with angels, or a deck with dinosaurs, or a deck with whatever I'm in the mood for.
I'm making an artifact deck dealing with blue and green, and inside it it'll be able to do a lot of abilities depending on the first draw
"We're just going to have to nuke them all from orbit..."
Well Ryan, it's the only way to be sure...
I paused the video after he said that just to look for a comment like this. I am not disappointed :-D
I typically look at my commanders abilities and go through them one at a time. Erebos, as an example, prevents my opponents from gaining life, needs devotion, can pay life and mana to draw a card, and it’s a 5/7 indestructible creature. I would then add synergize cards to the deck that would work with each bit, like how Alhammarret’s Archive would work with the draw ability and the preventing my opponents from gaining life. Just because THEY can’t gain life, doesn’t mean I shouldn’t.
my method for building a commander: "ooh this is nifty effect that could be super over powered if operated right!" finds no cards in existance that can help it. "JENK IT IS!" or also "hey have you ever noticed that there is enough cards to run a tribal [Blank]? i should build a deck that has no solid focus around this tribe." which is why i have my Tribal wincon commander, every piece of it is part of the giant machine of me winning.... my machine usually breaks before i can turn it on...
Agree with all of this. Unless you play competitive then this format is just a ton of fun. I don't give a shit if it loses 75% of the games it plays, my Yargle deck is boatloads of fund and I'll never stop using it.
There are always cards that help it. Always.
For example, my friend built new Aurelia, and we found out that a random Theros block 1cmc enchantment, Break Through The Line, is possibly the best card in the deck. Let the bulk rares and uncommons flow through you.
I'm good at building casual and modern decks but I'm really bad at building commander. Thanks for the video!
My process for deckbuilding is pretty much just find a strategy I want to play, or a combo I want to win with and then find the best way I can do that. I'll usually hunt down a commander after I find my strategy.
Great video.
I still suck at deck building myself. I keep falling into the trap of "big flashy cards". I often get distracted by the big 8/8 creature I could cast, and completely miss over the fact that I could cast 3 little cards that might set up some combo with longer term value.
The other main problem I find myself dealing with is card evaluation. Making sure I have enough balance between draw, ramp, creature, win-condition, ETC is one thing, but making sure each card within said categories are viable enough on their own.
People tell me to consider a card as a lone top deck draw. If you top deck this card without anything else, can you play it? Is the card viable at all stages of the game? Is its effect worth the cost investment to cast it?
So balancing all that is still really hard for me. But I keep playing. Commander is great.
Have you done one on brawl? It's coming to arena and I would like to see what kind of deck strats you could talk about.
4:41 Just got flashbacks to the time I was living at my old apartments and my mom had a huge-ass lumpy spider hanging outside her window. Tried everything to kill it: smacking with shoes (various), light it on fire, take it down with a hose full-blast, Raid (or something like it). Nothing.
We eventually went back to trying to use my neighbors lighter to burn it, although it took us holding the flame directly under the spider for approximately 50 minutes without moving. Fun times.
When making decks my fam uses the fllowing rules.
1. No more then 100 cards
2. 30%-40% need to be lands
3. Add any planswalkers and power cards you want to revolve around.
4. Half of the remaining cards should be creatures.
5. Half of the now remaining cards should be noncreature permanents and the other should be instants and sorceries.
6. This is an optional rule that we like to follow but we prefer to have the artifact to enchantment ratio 1-3 or half-n-half. Instants and sorceries also follow this ratio. The important of these rules is to reduce the odds of getting terrible hands.
7. Add as many of the same cards as possible to increase the likelihood of consistent card appearances.
8. Have good removal and fallback plans. If you don't have a way to deal with a threat then it isn't good enough. Fog is a great fallback as if you can trick your opponent into attacking with everything then you can devastate by completely countering it and attacking them instead. One of my brother's favorite things to say was "Oh that's bad. Gonna have to get rid of that." to give you an idea of the amount of desecration.
9 and 10 are choices. One or the other. Not both. 9 is to follow a theme. In this videos case it's spiders. In my case it's zombies. In my brothers case its elves. Not too complicated but definitely useful. 10 is the opposite. Don't over think it. Just throw in cards you're familiar with and have rellied on. Add your fun cards and don't worry if they don't get broken combos. As long as they aren't useless.
we build decks around our own meta, its heavy with stax control and combo, very competitive so much that some play nethervoid and the abyss
Mono green, hydra/ disruptor deck. Got 1 hydra with +1/+1 hydra with 40 lands plus doubling season and 1 card that count all trees including your creatures. It came out around +213/+213 hydra.
More videos like this please
I have 29 lands in my Nekusar deck and it works super well
I'm trying to build a commander deck with Kaalia, Zenith Seeker. Any suggestions?
Yes! Spiders! I was going to do this myself.
Would it be good to use palladia-mors the ruined as my commander?
Tell her to add Conjurers Closet to blink Ishkanah in and out.
(Ryan) She actually already did put that in the final list!
Can you do more of these please
Is there any commanders that are cute and small that are green or blue besides Fblthp? I'm deciding on a commander for my first ever commander deck.
Also, is there any place I can go to for help building my commander deck? Also I need it to be budget.
Nichol: "I cast my commander, delirium triggers"
Ryan: "I cast Worldfire"
Conjurer's Closet is a great card for Delirium.
My approach: look through thousands of cards on scryfall using tens of searchterms untill I have like twenty folders of cards in my phone with different categories. Cut out as much as possible from that, untill you can't anymore. Than reduce it all to ten or fewer folders by broadening each category, and only keep the best of each of those folders. After that's all done, cut out anything that's too expensive. Leaves me with 70 to 75 cards. Add some lands and then experiment which 60/65 cards work best in your deck.
Takes way too much effort but you end up with pretty good budget decks.
Speaking of modern horizons and changelings... I’m building mistform ultimus rn. Any good new cards for the deck u can recommend?
(Ryan) Well Smoke Shroud would work since it cares about Ninjas and you're every creature type, but that's about it for tribal stuff in blue. The new changelings were all in black and white this time, unfortunately.
best format by far