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A) Your game has to be FUN ( this means tier2 / tier3 / homebrews decks should be playable - atm 98% of cards / archetypes are unplayable because the remaining 2% are orders of magnitude stronger - queuing into the exact same decks / archetypes all the goddamn time is not fun ) B) Your players should feel they are getting a good deal ( lol at present, packi prices are high, bundles are getting regularly nerfed to provide less & less value overtime, cosmetics are ridiculous overpriced, way too many "passes" & whatnot ) C) Your paid cosmetics should feel special, be affordable, and be desirable ( that died long ago as there are now so many - most of them bland - it's simply not possible to keep up, they've basically immunized their own customer base against FOMO )
I like your idea, but they could do a very simple thing. They could be decent enough and give the players who pay the 100 ish euro each expansion enough resources in the 3-4 months of that expansion to get all the cards. My main gripe when I used to pay was that I paid for a full game and never got everything from one expansion. Regarding old sets, they should just give them out in full, but uncraftable or make packs cost 10 Gold instead of 100 and when you disenchant old cards, you get "old dust" that can be used to create only older cards, not the new standard cards.
If you were active during the expansion phase, investing 100 euros will guarantee you enough resources to get the entire expansion collection. I really like the idea of wild dust. You came up with a concept that does not break the game's economy and complies with the restrictions. I am happy that I raised this discussion.
Not only does spending a whopping 80 bucks on pre-ordering an expansion barely give you half of the cards you want - if you're lucky - but they don't even have the decency to give you the season pass with it. Because if you give them 80 bucks thrice per year, you're clearly a cheapskate & don't deserve to be treated well. Anyone still spending money on this game should be ashamed.
@@HearthstoneMathematics Thanks, I hoped you would like the idea. Reagarding not getting the entire collection, I used to pay for HS around 3 years ago, and I always got all legendaries (maybe I missed out one) ... but I always lacked some epics. It wasn't as easy to get a full collection in the 3-4 months of an expansion (without playing insame numbers of games).
@@octav1600 I've been thinking about your idea for a while now and I've found one flaw. Let's say I want to go Wild from Standard. I buy packs for a lot less money but get the same amount of dust for destroying cards from Wild packs. In this case I get a lot more advantage for crafting meta decks than in Standard. Let's say Wild packs become 10x cheaper, to avoid abuse of this concept the cost of turning cards into dust should also be 10x less. What do you say?
@@wz9573 I'm playing the devil's advocate today, because the situation is serious. I understand your feelings. As a player, you are right. But there is no financial benefit to Blizzard from your proposal. Because you are proposing to reduce the financial efficiency of the most popular option in the game. No big game company will make a decision that is guaranteed to reduce their profits by at least a few percent. That's a fact.
I suffer for the lack of Solo Advwntures too! I would personally still pay gold for that mode, especially because the last one was... Uldum 😐 meaning you really on random decks to play new cards against wacky fights.
@@Turbotef You'd need to have a grace period for people who disenchant newly rotated cards to be able to get the regular disenchant value. Would suck if a year of expansions rotate out and whoops now you can only get 1/8 its total dust value instead of 1/4 like before.
@@Salem_Sage I would apply a retention period before the price cut of the new wild packs and grace period for their dust value when there is a rotation for let's say until 1 week after that rotation. That way everybody would be happy.
I stopped playing the game back in January of this year because I simply got tired of the whole game. Honestly, I really miss the old days when there was a whole community of players supporting each other and getting excited for a new expansion. Now a new expansion feels like a chore.
I do enjoy the idea of Ghostly Cards, but ngl, I'm getting kinda tired of you posting the "HEARTHSTONE IS DEAD!!!" for the 7th time or so. If you're already appealing to a more hardcore audience of the game that dives into the analytics, I'm not sure if it's really nessecary to resort to clickbait every time you release a new video about the game's economy.
Without a global development strategy, the game will have no future! You can't ignore the fact that Blizzard has cut its development budget. The current management strategy is destructive. The last 3 months have shown terrible statistics. If the trend continues, we may indeed expect the death of the game. This is not clickbait! This is despite the fact that the audience has grown and the players are happy with the game.
@@marleonka. that's mainly to do with how high the starting point was. It takes a lot longer to fall from 100 than to fall from 10. But that doesn't mean that eventually you don't reach 0 if you keep being in the negative. The development cut supports @HearthstoneMathematics 's theory that the game *is* in a bad shape and if Blizzard doesn't come up with something it'll eventually reach same situation of HotS.
Maybe this falls in the category of Blizzard not wanting to have game modes compete with standard. But i feel like many of the tavern brawls make for the most fun and interesting games and give players the opportunity to find uses for niche legendarys, which in turn rewards players for keeping them and not dusting them for the strongest meta option. So maybe being able to play more than one tavern brawl at a time and getting more incentive to play tavern brawl would be fun. Things like counting your win rate, maybe a tavern brawl leader board, some rewards for performing well. This would also lead to more discussion about the tavern brawl modes, like sharing deck lists.
I like the way you think. But we stopped even getting new brawls. Based on this, it is unlikely that the developers will do anything with the mode in the future.
As someone who spends too much money on this game (I have 2 golden Harth Stonebrew cards), they honestly deserve this. They don't reward people who put lots of money into the game, and it's easy enough to have fun while putting no money into the game.
I understand what you were talking about in terms of the dust system. It could be better, but does allow players a lot of freedom in getting the cards they want. However, the biggest problem behind monetization is the quality of the game. There can be as many cosmetics as you want, Ghostly, Signature, Diamond, Golden who cares about any of that when im not encouraged to even play the game. Id be more encouraged to spend money if the game was fun to even play. Id love to use older cards or have reasons to get older packs but they leave wild to rot and clearly don't care about twist. These formats would be a lot better at dumping dust if there was reasons to play them but again the gameplay is awful. They need to make a good game first before they can properly monetize it.
I used to buy every tavern pass, but since we lost the localization prices, I just stopped buying it. And I can assure you, the vast majority of brazilians did the same. We just cannot make purchases for this game in dollars 😮💨
I told myself I would not give Blizzard anymore money ever because of way too many reasons I cant get into. I hate the term "Ghost Card" but the concept is interesting enough to me at least because I would love to experiment with older cards. It would definitely be worth my money even if I cant transform the useless cards into dust. Im for it. (Edit: Spelling)
As a F2P player I never have more resource and never feel so boring with game. When I start playing in 2015, game was so fun and interesting, but I only have 1 deck to play and I wanted so more to try and play.
Hearthstone needs to change every expansion themes. They are so stupid and childish, not attractive for the majority of gamers (~18 to 35 years). Another aspect is that there are too many cards that are never used, and the core game hasn’t changed since hearthstone launched, it needs an overhaul.
Ghostly cards are a bad idea. It's relies on the concept that everyone has dust stacked. When dust is an extra bonus that you receive IF you have the bad luck to have a duplicate. And then, you need to delete or mill your cad to get it, process that gives you just a percentage of a total card. You can't make a whole system based on dust because it's hard to earn. Isn't a battle pass reward, isn't a reward from opening packs and isn't available on store. You need to sacrifice your own collection to get it. NO. To make the HS game viable again, they need to stop doing garbage cards, arena cards, other game mode cards, and include them all inside the same standard packs. I don't play arena or duels, why I am receiving it when I open a pack? I am talking about cards who are bad on Standard but good on Arena, for example. And, NO MORE NERFS after the card is released. There were eras when an expansion was released and we received 3 weeks of nerfs. That is the moment I stopped investing in this game. Literally you made my money went to the garbage. do your job and test, but if you keep nerfing cards,m you are killing your own game (and NO, giving you dust by disenchanting the card IS NOT A SOLUTION because, as the previous point said, you are sacrificing your own collection to get it) If they want to take Marvel Snap as a comparison, you need 1 copy of each card on a short deck, with a wide meta. It's perfect. You can win or lose again top 1 deck or top 5 (usually Galactus one - kinda mill deck) and it's based on short matches and fast pace. Who wouldn't invest in a fun, fast and adrenalinic game? Instead, we have eternal rope-burning rounds in standard HS.
As a gamer who plays games in a big part because of aesthetics, this would probably drive me a way from HS forever. Having to color a big chunk of the cards I get after opening them in packs feels like having to collect them multiple times. It's like that BS they pull in those waifu gacha games, where you have to collect the same character multiple times to "upgrade" them. I've also never dusted my wild cards, because wild is the coolest format. The rewards for the full collection of an expansion I would enjoy though.
The thing that seems underdeveloped for me is the achievements system. There is close to no motivation on doing them (I complete them randomly). How about giving the "full artwork" or a special frame of a card after doing the related challenge? Example: I just completed "I Scream. You Scream" - deal 160 damage with Corpsicles. That means is a card that I already have and use it a lot, so unlocking the visual has no impact on the gameplay but will push me to try to play games just to hunt a specific achievement if the reward can be shown! For real challenging ones can be a card back, or even titles or small icons that can be attached to you player name. For example I am a quite fast player and I usually plan my moves in the opponent turn. I picture myself with a small rabbit icon next to my name. When the opponent is roping or is just too slow I imagine him having a snail or tortoise next to his name. Is not a big deal but can be an indicative of pride/shame. Or what about having a slot for a custom emote line (even if not voiced). By custom I mean you can choose one from the ones that you have unlocked. In BG they have something like that where you can choose what emote pictograms to use.
You're missing the point. Make the game FUN again. No more power creeps, no more Titan copies, no more full clear health + extra health + inifite armor. I'll come back when Hearthstone has a mid-gama again.
Fun is subjetive. But you are right, we need clear rules about some bullsh*t mechanics. For me: 1) Never a card can reduce his cost under 1. NEVER. 2) Powerfull minions (like Titans) and spells (like legendaries) can't be discovered or copied.
Well stated, I hate getting someone down to kill-able range twice only for them to pull yet another bullshit rabbit out of their hat that makes me have to kill them again. That's why I like playing frost DK (as in WoW too) so much because I have all answers to their bullshit usually.
This is actually the most important aspect, but even if the game is very popular with players, it does not mean that they will be ready to make purchases.
what's fun to a vet who played back in mean streets, frozen throne, rise of shadows is different than fun to the kind of player that is the target audience for the current state of the game since barrens and stormwind you got people who drool at flashing lights and drawing the "i win" card on turn 2 and can't be asked to focus on a match for more than 7 minutes the rest of us have been abandoned by the game they had kasparov chess grandmaster in a commercial campaign... remember that? forged in barrens iirc that's super embarrassing really really embarrassing
Man... so many of us are teetering on the edge of uninstalling this game. If the game economy gets worse so many people are going to use that as their reason to finally leave. I really don't care if Hearthstone is expensive to develop. That's a Blizzard problem. If they can't figure out their crap without screwing us over even more, let the game die.
I havent played in so long... just wanna dust my account so I can remove the FOMO and sunk cost that HS has got me with. GIVE ME A REASON BLIZZ LOL. if they wanna keep being predators, ill stop being their prey.
You are right. These are their problems and moreover, the current situation is a consequence of their long-term strategy. As far as I can see, my proposal does not make the economy worse, players will get many advantages. I love Hearthstone too much to let the game go away.
As someone played this game since 2014 Beta test, I now occasionally come back once a year to this game, play a few matches then quit again for a whole another year. I am fairly a competitive wild format player (care about win/loss), reached legend twice before, The reason I'm no longer interested in Hearthstone anymore is absolutely because the way Blizzard balances the game, for the most part, wild players' voice is never listened(since there isn't any tournament data), Blizzard only adjust cards for standard, and for wild they deliberately buffs cards underplayed, without addressing the existing overpowered cards, and hoping the meta would fix itself. The truth is, the game is super expensive to play, it is not like you print a new powerful card people will immediately play it, the meta for the most part become a pool of past balance mistakes, and impossible to fix, and once people quit it's already too late. I now play mostly paper Magic : the gathering, paper card games are much less forgiving on design mistakes, you can't do hot fix patch but banning cards completely.
I have a feeling the next set will be about traveling through the universe. Maybe we'll see heroes from Diablo, Starcraft, Overwatch, or even heroes from other popular franchises. This opinion is based only on my own feelings without inside information.
please god dont be crossovers... take it from a mobile gamer, when your game does crossovers, its dead, the equivalent of a western GACHA or pachinko... I REALLY hope its not crossovers, or im actually dusting and gone. why play HS when its gonna choose not to be HS actively???? lol, dumb concept.
@@DavidSmith-cr7mb for the simple fact that... this is the only card game Blizzard has: I like Diablo's characters and story but I'm not into the gameplay. Overwatch is a fast-paced game, so seeing it in another form can be refreshing. There is potential. It's completely fine if you don't want this to happen, but please understand that some DO want and it's not a "dumb concept".
As a player with little interest to aesthetics, I can't see the difference between ghostly cards and normal cards. I would be happy if ghostly cards emerge because it's easier to collect them, but I'm afraid it may have rather negative effects for developers making more money since players like me may pay less 😅
I suggest implementing these cards into offerings primarily for the Wild Format. In Standard, cards will also be available, but in limited quantities. Implementing this type of card will definitely require some sensitivity.
I have taken breaks from the game but have been playing ever since the game got released. I have paid for things that have felt like good value (which I was able to tell in part thanks to you guys). I’ve tried other games but to be honest simply got tired of them. YuGiOh is carried by their past and is incredibly difficult and expensive to the point that I couldn’t even justify buying anything, I built 3 or so decks from the free resources and simply made a new account when I wanted to play other decks. Marvel Snap feels good to spend money in because you’re pretty much guaranteed to see and show off the cards you buy in a match. But hearthstone is difficult to judge because for me it’s the most fun as a game. It’s friendliest in terms of giving you the resources to play and the paths to get a deck are also clear with a simple crafting system. Which is where I’ll give feedback about your proposals: the cosmetic ideas are great, I love the idea of spectators and tiered portraits. I’m not so sure about the ghostly cards. I tried to introduce a few of my friends to the game and they had a good time with one exception: they often love a class and struggle to get the cards specific to it. I wonder if something like a wishlist or a favorites system could be useful for the game. Let’s say I mark some cards that I’m looking for as my targets and the game gives them a tiny boost in probability to be rolled, but then the shop can target the cards for the player. Let’s say I can buy a pair of epic cards I’m looking for for a few dollars and the next tier purchase offers me a legendary from the wishlist bundled with a portrait. Suddenly the 15$ price for a hero doesn’t seem as bad because I in my mind I am buying a card I want and get a hero as a bonus! Also I think wild packs should’ve been converted to wild dust a long time ago, or maybe a ghostly uncraftable system you propose because seeing TGT at a 100g per pack hurts my heart. Good video and I hope the devs hear us!
spectators are such an amazing idea!!! i can really see how cute it would be to see old characters interacting with newer ones, and this would be so luvly to see (as long as the opponent can't also see them)!
I really love Hearthstone, I have played for many years, I quit eventually and I admit that I come back because I get some random video on RUclips of someone playing some deck or Battlegrounds and it makes me want to go back. It is impossible to return to normal mode if you haven't played for a long time, it really feels uphill, none of the decks you have work. Sometimes you copy the deck of one you have seen on RUclips, eliminating all your old cards, but as soon as you play 2 or 3, you lose and the motivation goes away. With Battlegrounds it is another story, it is really very easy to adapt, the game method hooks you and it feels good to "be the best among 8" (a satisfaction that you do not have in the standard mode since it is difficult to climb the ladder, just as What happens with League of Legends and that's why people switched to Fornite or battlegrounds in general). I understand that the game is dying, because times have changed, I would say that there are nostalgic players who really play because in their time they were addicted, occasional players (as is my case) who play every time they remember, and finally new players, who They have no motivation to stay because it is too "slow". Nowadays players live on constant stimuli, that's why Marvel Snap works so much, it's much faster and there's a lot of action on the screen. If you want to satisfy both audiences, old and new, you have to follow the other main line. Market. Give the cards exclusivity, create a market, I'm not saying make a CS:GO but make the players feel that they have something unique or that they can stand out from others, or even that they want to play to win something that they can sell for money. That type of thing attracts the new player and the old players would be motivated to return since they know the game and believe they have an advantage. Other ideas without adapting to new generations will probably determine the end of the game sooner or later.
I have come to the conclusion that greed has allowed Blizzard to survive and be able to maintain its products at a high level. When we criticize Activision, we forget that the modern gaming industry has changed a lot.
For me it’s really simple. Decks with more epic and legendaries tend to suck. These are usually slower strategies that are being phased out of the game by cheaper efficient strategies or if they are good are more likely to get nerfed into oblivion. Why should I pay to get a bunch of cards I don’t need to support decks that are not playable?
I mean since they don't care about wild (which is not me just bs'ing blizzard have shown that with their total lack of ballancing and adjustments of problematic wild cards for the past 2 years or so... 2 years is me being generous also...) might as well reduce the cost of wild packs... but honestly what can you expect from a company driven only by statistics and revenue while also ignoring any kind of feedback...
From personal experience, I used to buy the pre-purchases and mini-sets but I’ve gone free-to-play 3 expansions back for 2 reasons: 1. Themes don’t resonate with me (the goofy expansions simply aren’t as attractive to me). 2. The game feels going downhill ( major modes failing , super predatory behavior, and diminishing quality on the expansion media)..
Just my opinion, but i do think ghostly card can be better if it is rented to the player for a limited amount of time and limit the number of uses. Giving players ticket , which can be bought with 40 dust or present in some event, which can be traded into any ghostly card available in the game. After that, invent a new currency or something which specific for ghostly cards, where you can only get this currency by paying real money/ gold/ dust . Each time you play a deck with a ghostly cards redeem this way, each win cost you 1 of those new currency for each ghostly card in your deck. In the same time, if the player willing to pay money to the game, they can have privilege of use those ghostly cards without any restriction in certain period of time, for example 1USD 3days, 3 USD for 7 days etc.
This is a very complex but interesting concept! Thanks for sharing. The problem is that the main source of profit is packs, your idea, when implemented, can become more profitable to buy and threaten the main source of profit. As it seems to me, this is the main problem. The presence of a huge number of restrictions creates impossible conditions for the implementation of good ideas.
I let because I got tired of numerous card generation cards and overall feeling that randomness (although needed in every card game) is playing more and more role.
I didn’t realize so many people automatically disenchant previous season cards when a rotation happens. It’s a collectible card game… my goal is to collect everything. I’m still missing legendary cards from the classic set - and I’ve been playing all ten years!!! I don’t disenchant anything but duplicates and gold copies, ever.
You don't collect the cards because you don't own them . Didn't read the license agreement did you? Nobody does. What's the point of collecting them when you can't trade or owe them? If you don't play wild because it's a broken game mode , there is literally 0 reason for you to not disenchant.
@@MrShyghost I've been playing for 10 years, don't play wild, spent about $8000 (Always buy sets and passes for my friend and cousin) on the game, and have a golden and regular version of every card. Sue me, its enjoyable to me to have those cards.
@@MrShyghostexactly right. I dont disenchant as i used to play wild. Charging £100 for something youl never own is criminal. Example of elden ring. Game of the year and cost half the price of a hs bundle. Worst thing is game is just crap right now. Whoever draws their win con / combo first wins. No comebacks, just rng
Aside from the colorless versions of ghostly cards, I think your ideas are genuinely great! Cards that can't be disenchanted for dust but can be earned more easily are a great concept, and honestly they're what twist needed in order to succeed (partly, at least). Extra rewards for collection are also a good idea, although giving them only for earning a full collection gives an opportunity to print a load of useless epics especially that players would have to waste resources for in order to earn those rewards (for example, almost all epics from PiP are very bad). While that's not necessarily a problem, it would probably lead to more lack of trust. Speaking of which, that is another very big issue. Personally, I don't spend money of the game because I don't have faith in blizzard to keep supporting it for even just the next year, because lack of communication and layoffs make it seem like management doesn't have any real commitment to the game and the players, and because of past cases where their offers were not just overpriced for their value: some of their offers gave the players nothing in return! I'm referring mainly to twist and the caverns of time launch. Caverns of Time was a scam, it was a lie, basically anyone who bought pre made twist decks or Caverns of Time packswas just robbed of their money Unless for the very unlikely scenario of opening one of the very few useful legendaries - but even then, those cards were only useful for twist, which was gone in 3 months, and for wild, which is intentionally neglected. Caverns of Time is probably the biggest reason I'm not spending money on hearthstone right now - I feel like there's no guarantee they respect their end of the offer. So what they need to do to get any money from me is just prove they care about the game and the players, and about making the game feel less soulless. Also, on the colorless ghostly cards - I think doing so would be very wrong, especially with the controversy around the lack of trailer and board for PiP. The base ghostly cards still shouldn't count for collection rewards, I agree. But I think that forcing the players to spend extra resources, or pay, just for the cards to be colorful, would be detrimental to the the overall enjoyment of all players of the game (even those who do color their cards will still face people who don't, so their experience will worsen), and the value of of having more competitive variability and accessibility is nowhere close to be worth the disadvantage of losing the theme and feeling of the game. Ultimately, this is a very big loss for the players, not a compensation. In addition, colorless ghostly cards would also be less attractive to new and returning players, and would cause more potential (as well as existing) players to abandon the game. This is ultimately my prediction, but I think that another way of differentiating between ghsotly cards that don't count towards your collection and ones that do is in need. Although I elaborated a lot with my criticism, I do believe your ideas are very great, especially in their concepts, and just need some minor details executed differently. I hope my opinion helps.
Also, I'll add in a little idea of my own, for a "new" gamemode that might actually work. Basically, just standard, but ALL decks have 40 health and cards. This format doesn't really compete with standard, and for balance they could potentially ban problematic cards from it, so they could still be played in the regular standard format. It would also let them make some experiments with the meta such as offering an environment where certain hated standard cards aren't present, or potentioally adding a few wild cards to it. And I'm pretty sure, no one really loses from it? The format shouldn't be hard to create, so it shouldn't be a big investment to develop. It can increase the overall usefulness of some epic and legendary cards, that would open more variety to the players as well as the profits of the developers. All the while the mode is still very accessible since it's tied to standard, and since card bans can go through in small hotfix patches it can actually be balanced around regularly (the main issue here would revolve around whether or not the cards getting banned would offer a full dust refund, but I think that either way it shouldn't be a huge issue, especially if they try to limit said bans to common and rare cards).
I like the concept, but you're basically killing aggro decks in this format, which would significantly reduce variability. Isn't that right? Control decks versus control decks can be a tedious competition.
@@HearthstoneMathematics Admittedly, that's very likely, even though I think banning certain cards could even out the playing field a little bit. That being said, it's an alternative standard mode that opens up more ways if playing the game while also requiring minimum development resources to maintain. Even if it fails, players would still be able to use the cards they used for it in standard and wild, so the risk of investing in it for players is relatively pretty low. So in the worst case scenario, it ends up being a dead mode that players don't really feel cheated for, and the developers didn't waste too much time and resources on.
We DESPERATELY need some ruling changes: 1) No card should be allowed to go to (0) in cost unless specifically stated. 2) They need to restrict Titans even more by making them impossible to discover or copy. 3) They need to change how the "graveyard" works. The fact that you can resurrect more copies of a minion than have *actually died* is total BS.
so in other words: 1. kill fun 2 play decks :) 2. hard delete instresting combos 3.kill other fun 2 play deck :3 imo deleting combos is dump (as long as they are not crashing the game) and would not help hs much
@@zakmaklak we're not talking about killing combos or fun decks, we're talking about killing *uninteractive and toxic* strategies of which there are several right now. Both Mage and Druid basically have access to a consistent, borderline unavoidable, Exodia with their Spell Damage + Cost reduction package Rogue and Demon Hunter are hyper agressive with their respective Pirate decks and are nipping any control decks in the bud Warrior basically has multiple infinite value decks And Priest has devolved into either Shadow Priest turbo or summoning Aman'thul for the billionth time. Wake up and smell the poorly balanced coffee!
@@filipvadas7602 if everything is unbalanced everything is balanced :) btw if something is powerfull it does not mean it is not fun 2 play :D I had a lot of fun climbing with mage that had lot's of mana cheat that made spells free miracle rouge is also very funny in general wild (I am wild player where all of theese combos are something normal) is wild as it should be
What they need is like daily, weekly and monthly Tavern Brawls all the time with very fun rules which encourage players to collect all the cards based on the rules used. This would encourage more players to play and spend money because the rules could be anything like decks of 1-5 cards or only cards that cost over 8 mana or whatever you want to encourage players to get all the cards. Plus free players could enjoy this format. Or you could have rules like a deck of 100 cards or deck of 500 cards. Or even a deck of your entire collection whatever that may be. This would encourage players like me which have played for many years to keep playing and feel like my collection is being put towards something fun. Having just 1 Tavern brawl sometimes which changes weekly is not great. Why not have 10 different tavern brawls where people can choose which one they want to play at that time?
@@HearthstoneMathematics Maybe management needs to give users the ability to create custom rules and Use Map Settings type matches that allow users to create certain types of rules for matches
@@HearthstoneMathematics I assume it would offload content onto the players instead of paying developers for content. Plus player based content sometimes can be the best.
I think a good new thing they could monitize is dungeon runs, just make a new dungeon give people a prolouge like in dalaran hiest and make the other acts only accessable with money, i would pay for a new dungeons run, especaly when you consider its been nearly a whole 5 years since we got one.
I play both hearthstone and master duel regularly, and master duel makes hearthstone pale in comparison sometimes, hearthstone's shop feels like it's engineered to try and extort as much money from you as possible, whereas in master duel there is literally nothing that cannot be obtained with the base currency,it honestly feels like the playerbase is more willing to spend money because they feel respected, also master duel incentivizes you to build more decks, playing a different deck feels like playing a completely different game most of the time.
I gotta say, I’m one sick person who’s up to collect every single (non-premium) card in game. That’s why I’m almost always low on resources, and can’t keep up with the collection’s expansion. The only 2 times where I was able to complete the whole set of cards, is when I bought preorders (both big and small, bought March of Lich King and Festival’s ones, with them I finished GvG and Grand Tournament completely). The ghostly cards idea sounds interesting, imo. Though, I can’t say the same about Nostalgia, I’d personally prefer the Duels’ return
I dream of Duels coming back! It was a unique gaming experience. But based on current realities and new strategies, I doubt that they will return the mode. But if analogues of Ghostly cards appear in the game, the return will become more rational.
tbh I have other idea how to keep game alive and it is cards mastery that would be number that you make bigger and bigger by playing with this card and maybe would be represented by crown on the card depending on how big your mastery lvl of the card is this way maybe player engagement would increase and maybe there would be payed ways to speed up the procces
One of the most common reasons that I hear players complain when they leave the game is that it's too hard to keep up with collecting cards. This is why Battle Grounds is more effective as you don't need money. I think that cheaper ways to buy uglier cards is a good way to try and get new players to want to stay in standard. Ghostly cards is a very solid and good idea.
Im all in for permanent exp upgrades but if they by any number reduce the exp gain or increase the amount of exp needed for the same rewards i will feel so scamed i would never came back.
I had an idea, but I don't know what impact it might have on the game: Would it be useful to change the dust into categories? I had thought of two possible situations: Legacy Dust & Standard Dust Legacy is only obtainable by disenchanting cards in the wild format and standard in the standard format. You can use standard dust to create any card, but with Legacy dust you can only create cards from the wild format. Alternative Common, rare, epic and Legendary Dust, but the ratio would be improved from 4-for-1 to 3-for-1 disenchanted cards to have the ability to create a card for free. I await opinions, and thanks for your attention 😊
It's definitely a good concept. But you're not the first one to suggest it :] The main advantage of this approach is that it complies with the limitations I mentioned in the video. Thanks a lot!
1 - So everyone just will disenchant the cards one day before they turn into wild cards to get the standard dust instead of wild dust. 2 - Yugioh Master Duels its like that. In theory its beautiful. In practice all the decks needs half UR (the legendary grade) cards, even the bad decks. So you get stuck with thousand of common dust and none of UR dust to make your decks.
@@marcelolima70 For method 1: you could set a deadline date for disenchanting (2 weeks in advance for example) so as to stop the wild disassembly of decks, because you would force players to get rid of everything but their deck(s) in use, or force them to stop playing for two weeks (which I think few would do if they really care about the game). For method 2, on the other hand: You could do limited-time events where you can convert a daily amount of dust common to rare, rare to epic, and epic to legendary. Ratio 1 to 3 for conversion as well: 120 dust common would convert to 40 rare, and so for each bracket.
By method 1 it could also be done: Only cards from the current year count as standard dust. Those from the past year, even if still present in standard mode, can already be converted to wild dust. This should stop the dismantling of cards a minimum, because a good deck usually contains cards from both the current year and the past year, and it does not pay to disenchant everything en masse not knowing which cards will be useful in the second year of life of that particular set
FAVORITE mechanic. Let alliow players to vote each Q1,2,3,4 for his 10 favorite cards among all history os HS(reward od 100 gold would be nice for each voting). Then make pool of 50 top voted cards. Make cards that give your, let you discover regardlesss class card from that pool. Pool will be global, reset one per Quater of year.
Let's face it, Blizzard is not interested in giving rewards and never was. I myself I'm only interested in balance and less broken cards/combos. Since this is a dream I left almost 2 years ago. Rewards won't lead me back to the game. I rather still watch this channel..
I like the thought of revamping the system somehow, but not sure if I agree with ghost cards specifically. Could you imagine 2 new players playing against each other? New players will play with and against grey cards for a long time. That makes for a visually uninteresting experience. It also affects the readability of cards, something that this game usually excels at. Love the channel. I like that Mathbot is considering new ideas.
If you watched the video, you probably understand that this is most likely not possible. In a situation of expected decrease in income, you suggest the company to give up part of the profit. :[
Right now 5 Standard decks + 1300 G for the next expansion, RXP 1483/2250 [ 70 ] recently for the first time in years spent a dime to get that random Legendary.
Simple solution like in beta nad later on… they way you can get packs is through arena and coins for packs - coins get for wins in standard for example each win 5 coins … that way there would be limited supply of cards and barely people would have full archetypes with all legends
@@kerotomas1I do too... but a card game requires continuous expansions to not result redundant, for the simple reason that unlike a MOBA you practically can NOT use a lot cards. The meta would eventually become stagnant unless they buffed, nerfed and reworked almost all Wild... which seems too costly for a retired game.
Playing since the game came out. I already got tired of all the policies that came and gone. All the failures. If a "no colour card" gets implemented as an answer to the economy of the game it's like spitting in my face. Personally, if i commit to your game so much of my time and money I expect some respect back. I've lost all hopes when the tavern pass came in fruition. Don't get me wrong, it's better nowadays from what it was before, but from what I have noticed through all my years of gaming is that when a company throws all it's hopes of revenue on cosmetics and paywalls, it's only downhill from there.
More incentives to collect the full collection would be awesome. I love your idea of ghostly cards and would totally agree to have these. Also I would agree to be blocked from disenchanting cards that are not duplicates.
Hearthstone isn't expensive. From a F2P only view, if you be patience you get a LOT of resources. I don't know how many time you play guys, but a 2-3 hours per day is a LOT. Moving foward, HS isn't a game to play many hours, if you are a veteran, you know it: it's get under your skin. You will hate it. 😅 For more references, look Rarran climb to Legen with free resources challanges. That Bro knows his stuff and knows how to talk. 😊👌🏽
I’ve been playing HS since 2015 and even though they’re making things expensive, I still play because I still enjoy it. The whole diamond reward being taken away set me off though. There’s no real incentive to get the collection. I was more inclined to buy packs just to get the full collection and or get that reward and selling the diamond cards for THAT price is insane. I wish they would just lower the prices overall we’re dying here. I do agree with you tho, giving these incentives you’re pushing for would be great for players
The developers took away the diamond card because diamond bundles bring them impressive profits. But in order to increase profits by a few percent, they completely ignore the main sources of income, which subsequently harms the game, including long-term income. Over the past 2 months, the game has lost 2 million dollars on the mobile market due to the implementation of solutions that have no logic.
@@ObsidianSapphire If the downward trend in profits is real, then they have no other choice. With a very large audience, the financial results, at least in the mobile market, are very bad. They have to find a way to increase profits or the game will die. In this case, it is not enough to make the gameplay better. Other changes are needed.
they need to heavily increase value of packs. the mercenary packs to be exact. mercenaries should work as gold sink. and you should get more value from each pack the more packs you buy.
para melhorar a economia sugiro um sistema que chamei de "expansão extra" ao início de qualquer expansão aparecerá uma tela que o jogador irá escolher 3 expansões passadas, para quando o jogador abrir pacotes jamais acumularem mais que 2 cartas tornando assim impossível qualquer coleção ter mais que 2 cartas, e para todo novoto e jogador que transforma em pó suas cartas passadas têm oportunidade de ter mais cartas de expansão passadas limitando a comum rara e épica, e por 800 de pó lendárias com a condição de não serem desencantadas.
I'm a small streamer. IMHO the problem is power creep, simple as that. I don't play Hearthstone to play Solitaire. I can't even remember the last time this game felt like I'm interacting with the other player. Maybe even as far back as Un'Goro? That's waaaaaaaay too long ago.
you wanna know what I REALLY want? is some honest and effort from Blizz. thats it. We have obviously all been fine with some of the underhanded crap they have done over the years. im not anymore.
The company cannot be honest with the players in conditions when they are trying to make more money from the players. In order to survive, Hearthstone must find a way to increase financial efficiency. In these circumstances, a lie is inevitable.
I used to support hearthstone but that stopped the moment they made things twice as expensive on my country, raised prices without care, it would be a lot cheaper to pay in USD than in my coin and I know this is true for a lot of countries
there's seems to be more nerfs than buff or rework, should be consistently makes changes weekly so it will refreshes the meta, there's a lot of cards can be proactively rework
I think fucking with the economy in an obvious way is only going to piss people off. I think the best way to change things under the hood is also the simplest: actually scale rarity to card power. For basically HS's entire history, epics have been way underpowered relative to their dust cost. They're far more likely to be gimmicks than intended to be competitive. Why would I keep buying packs to fill out my collection with garbage cards I won't ever use? Way more rares have been meta-defining, and when compared to epics, roughly a similar proportion of the rare pool in any given set sees consistent play. Why is that? In physical TCGs, these kinds of disparities get corrected on the secondary market. The dust economy is basically equivalent to that. If the concern is that players have too much dust, making the average meta deck more expensive seems like a good way to address that. Obviously, some cards outperform expectations, but enough cards perform as expected to change how they allocate this.
Remember the caps? The offers couldn't be cheaper! The current state of affairs in Standard is generally liked by players. But I think we need another Standard with a power cap. The demand for a reduction in Power Creep is really high. But instead we get paid boards and pets.
@@HearthstoneMathematics or... the players that say they like how things are, are the wrong players, if they aren't enough to keep the game afloat perhaps bliz took a gamble at changing the game to pander to "modern audience" pining for a fresh growth spike but turns out that audience doesn't really exist and in reality they just took hearthstone and made it a bad game, a shtty version of what it was and nobody likes shitty games
@@andrewgrow5711 According to indirect data, there are many such players. At least my subscribers spend a lot of time in the game. The deck tracker audience is growing. More and more players reach the Legend rank.
@HearthstoneMathematics if that's actually true then the only problem is monetization If the game has just moved past me and other old players I'm fine with that. It sucked but whatever, I accepted it long ago
i think the prerelease price should carry over a week after the release for players to see cards in action. also i love some of the cosmetics but don't play the class enough to pay for it also 25.00 ? i mean wow times are hard 15 - 19.99 i think would go a bit farther for sales at least from my pocket
I disagree that skins are an unreliable source of income. The issue is that when someone spends around 100 euros per expansion just to have the resources for variety in gameplay, they aren't as willing to spend extra on skins. Compared to other games-as-a-service, Hearthstone is expensive if you want to experience all aspects of gameplay. If the cards were free, I’d gladly spend money on skins like in other games, but right now, I’m already spending too much 😅 Also, I'm not sure if other cheaper games like Runeterra and Gwent failed because of monetization issues - they just didn't play nearly as well as Hearthstone.
While a discussion on economy is waranted and you bring some good points @HearthstoneMathematics, I think the focus should be on creating another hit like Battlegrounds. I know Blizzard's previous attempts didn't pay off, but I really don't see how they're gonna go back to even achieving their old revenue without a big shake-up in the client itself. A economy change isn't gonna change much (look at LoR as an example, the game has stopped growing since the new focus on pve and redesign of monetization). It pains me to say this but I think Blizzard had the right idea with Mercenaries, make another mode that incentivises buying separate packs. The issue with Mercenaries is that it was undercooked for the amount of payment required for that mode. I really don't get why no ccg developer doesn't focus on a pve mode that isn't a draft deckbuilder. If you just make a constructed pve mode, then you can sell packs with new cards that don't require heavy balancing from the team. Seems like an easy solution for the team. And later on, if it does well, you can tackle on a pvp mode with those broken cards.
I wonder why there are no advetures it preatty easy to make in the cheap way: 1.reuse art from a card (same with heropower) 2.reuse ai from prevoius adventures 3. make heroic that simply is bigger numbers 4. make it free 4 first part rest is payed 5. make card reward normally optamable in packs (for example just make as reward random legendary) 6. some card back 2 bait players into playing it
48 new cards can be present each year(in blind time, when none release). For monetisation, price for early access could money for first week, runes or money for second week, gold or runes of money for third week and fater 4 week, they can be crafted normally. OR hidden achievment for obain them. but meanwhile prevous mometisation can applied too.
Early access to cards completely violates the ideology of the game and creates barriers in competitive play, turning the game into pay-to-win. When you force players to pay, you will definitely get the opposite result.
@@HearthstoneMathematics I allow to get everyne for free, hiden by secret achievment. Like: Tauren 4 4/5: At start fo first turn, discover Quest from any Class. Shuffle helping uniqque cards in your library except 3 that will start in your hand. To obtain it: Complete 27 unique quest or by it shop.
@@TheLichkingMaster I like this concept. It will definitely make the game much better. But in the conditions of aggressive monetization, it is unlikely that this will allow Blizzard to make more money.
It is too late for this game. There have been so many mistakes with development of mercenaries or “wild should be wild”, united in stormwinds, exorbitant power creep, early otks, banning/nerfing the counter cards (watch post/hand interaction), supporting quest mage for the billionth time, renathal nerf, making the game more expensive… There were so many opportunities to make this game unbelievably fun and increase the audience to make more money. -Instead short term strategies and money grabs were implemented left and right. Now it is catching up with them. It is not even the fault of the current developers. Bad decision were taken many years ago. Something is wrong with a game, if despite being a fun game, you couldn’t recommend it 6 years ago, because it had a very abusive relationship with its players. Very happy with the decision to delete my account about a year ago. Spend too much money on it and had 50+(or 100+?) golden legendaries. Not a complete, but almost complete wild collection, in the way of the cards that are useful or fun. I hate this game so much, because my preferences were screwed so hard. Good decision to quit. Hearthstone didn’t take any risk expanding the game mechanically for a long time like locations currently do. The cards just got faster and new expensive skins got introduced. Refurbished keywords. Bigger numbers. They could probably get the game back on track, if they hired Zeddy to develop the game. Sounds odd and don’t agree with all his takes, but he played so much, he understands, what the game needs to make it fun. How to balance it and so on. There would be less or fairer mana cheat…
it won't make a difference if my collection is golden or diamond and easy to claim if the meta ends turn 3-4, wild and standard both formats are bad to play, because of existance of certain archtype that they can take over years to be nerfed and allowing people to quit the format, its not that hard to balance changes if they test their cards, and improving control meta to be more fun than stupid pain/fatigue/overheal/spell damage otk that ruins the fun for the game more.
I've spent thousands of dollars on this game in the past but i stopped doing that altogether around 2 years ago because they simply don't offer anything of value to me anymore. Why should i spend money on packs if the vast majority of cards (incl. many legendary cards) has pack filler status at this point? Why should i spend money on portraits that don't even fit the definition of a portrait (weird angles, whole character designs + background scenery that end up looking like a blob in these tiny frames, especially on mobile devices)? And don't even get me started on how much i hate the bland cartoonish design direction of the game. I could easily afford to buy all this overpriced crap they try to sell in the shop but why should i want to spend money on cosmetics if the corresponding game is not enjoyable for me anymore? If their new main target audience doesn't want to pay any money on the game either, that's on them and i couldn't care less tbh. I've spent all this money on a game that went from #1 favorite game to #1 mood killer within a few years just because they got too greedy and suddenly started pandering to a completely different type of audience. To me, Hearthstone already died years ago.
I left because there was no spirit. I want the game to have events, not popups - but apparently giving ragnaros two lines of dialogue every summer is too expensive. One new board per 3 expansions was the final drop.
Why would the players want to lose anything in their game to a company that makes BILLIONS? They are not losing money, they are missing monetary income targets quarterly. Tell the stock holders to sit down and STFU. This is not a loss, this is business in general. They can do better than to take away from us to give to themselves. Blizzard needs to get creative and release old paradigms.
The should give more rewards on the battlepass more quest rewards decrease the cost of creating cards about 20 procent make bundles better I guess that's start
@@gabrielregli1222 I can't demand new adventures because I'm not sure they make money. If my fears are true and the income is falling and the game's audience is growing. In these conditions, the developers will only focus on increasing profits to extend the life of the game.
@@umutoruc832 I think this would not bring profit but I agree nostalgia sells but imo there is better way to go with nostalgia (clasic format is kinda congratulation you have players that does not and will not bring profit bcs likely they already have the cards) by making "go tho history of hearthstone" adventure since it's nostalgia + something that blizzard may actually profit
Please just let the game die. There's no place for folks like me to play and get quest credit. I like to play dumb decks in the Standard format. Nothing I build is what you'd call competitive. I can't play in Casual, because that's a Wild format. Can't play in Standard because it's all net decks. Last month I figured I'd wait until the end of the month, when all the tryhards were already done playing, but no, July 31st is as bad as July 1st. I'm sitting in Bronze 10, still playing against XX.X% winrate net decks on the last day of the month. There's no room for fun in Hearthstone. Everyone's just looking up decks online and playing whatever has the highest winrate. None of my friends play, and I'm starting to understand why.
Also, yesh the crafting system is trash like the company and so is the pricing. So is the balance team. You'd have to completely upheave everything and reform it to fix it.
PLEASE TAKE PART IN THE SURVEYS! SURVEY 1 👉
ruclips.net/user/postUgkxDYolkkOGKB9XLZKiVrww2ZcBStXOYzDd
SURVEY 2 👉www.reddit.com/r/hearthstone/comments/1euhyyi/please_help_gather_opinionsare_you_ready_to/
A) Your game has to be FUN ( this means tier2 / tier3 / homebrews decks should be playable - atm 98% of cards / archetypes are unplayable because the remaining 2% are orders of magnitude stronger - queuing into the exact same decks / archetypes all the goddamn time is not fun )
B) Your players should feel they are getting a good deal ( lol at present, packi prices are high, bundles are getting regularly nerfed to provide less & less value overtime, cosmetics are ridiculous overpriced, way too many "passes" & whatnot )
C) Your paid cosmetics should feel special, be affordable, and be desirable ( that died long ago as there are now so many - most of them bland - it's simply not possible to keep up, they've basically immunized their own customer base against FOMO )
facts
E longer weekleys im out xdd
It real annoying having to netdeck a cardlist cux everything else gets atomized.
But then I thought Journey into Ungoro crater was too much.
I like your idea, but they could do a very simple thing. They could be decent enough and give the players who pay the 100 ish euro each expansion enough resources in the 3-4 months of that expansion to get all the cards. My main gripe when I used to pay was that I paid for a full game and never got everything from one expansion.
Regarding old sets, they should just give them out in full, but uncraftable or make packs cost 10 Gold instead of 100 and when you disenchant old cards, you get "old dust" that can be used to create only older cards, not the new standard cards.
If you were active during the expansion phase, investing 100 euros will guarantee you enough resources to get the entire expansion collection. I really like the idea of wild dust. You came up with a concept that does not break the game's economy and complies with the restrictions. I am happy that I raised this discussion.
Not only does spending a whopping 80 bucks on pre-ordering an expansion barely give you half of the cards you want - if you're lucky - but they don't even have the decency to give you the season pass with it. Because if you give them 80 bucks thrice per year, you're clearly a cheapskate & don't deserve to be treated well. Anyone still spending money on this game should be ashamed.
@@HearthstoneMathematics Thanks, I hoped you would like the idea.
Reagarding not getting the entire collection, I used to pay for HS around 3 years ago, and I always got all legendaries (maybe I missed out one) ... but I always lacked some epics. It wasn't as easy to get a full collection in the 3-4 months of an expansion (without playing insame numbers of games).
@@octav1600 I've been thinking about your idea for a while now and I've found one flaw. Let's say I want to go Wild from Standard. I buy packs for a lot less money but get the same amount of dust for destroying cards from Wild packs. In this case I get a lot more advantage for crafting meta decks than in Standard. Let's say Wild packs become 10x cheaper, to avoid abuse of this concept the cost of turning cards into dust should also be 10x less. What do you say?
@@wz9573 I'm playing the devil's advocate today, because the situation is serious. I understand your feelings. As a player, you are right. But there is no financial benefit to Blizzard from your proposal. Because you are proposing to reduce the financial efficiency of the most popular option in the game. No big game company will make a decision that is guaranteed to reduce their profits by at least a few percent. That's a fact.
I left because they killed Duels and didn’t support Dungeon Run (their best mode). They don’t support solo play.
I suffer for the lack of Solo Advwntures too! I would personally still pay gold for that mode, especially because the last one was... Uldum 😐 meaning you really on random decks to play new cards against wacky fights.
Solo Adventures as still my favorite part of the game tbh. Way more consistently fun than the fluctuating meta
Selling wild packs half of standard packs value would be a good start.
Sure, but cut their dust value in half as well.
@@Turbotef You'd need to have a grace period for people who disenchant newly rotated cards to be able to get the regular disenchant value. Would suck if a year of expansions rotate out and whoops now you can only get 1/8 its total dust value instead of 1/4 like before.
@@Turbotef Or simply allow the use of the wild dust only to craft wild cards but in that case you would need two kinds of dust.
@@Salem_Sage I would apply a retention period before the price cut of the new wild packs and grace period for their dust value when there is a rotation for let's say until 1 week after that rotation. That way everybody would be happy.
I stopped playing the game back in January of this year because I simply got tired of the whole game. Honestly, I really miss the old days when there was a whole community of players supporting each other and getting excited for a new expansion. Now a new expansion feels like a chore.
well said
I do enjoy the idea of Ghostly Cards, but ngl, I'm getting kinda tired of you posting the "HEARTHSTONE IS DEAD!!!" for the 7th time or so. If you're already appealing to a more hardcore audience of the game that dives into the analytics, I'm not sure if it's really nessecary to resort to clickbait every time you release a new video about the game's economy.
Without a global development strategy, the game will have no future! You can't ignore the fact that Blizzard has cut its development budget. The current management strategy is destructive. The last 3 months have shown terrible statistics. If the trend continues, we may indeed expect the death of the game. This is not clickbait! This is despite the fact that the audience has grown and the players are happy with the game.
@@HearthstoneMathematics makes me wonder how you escaped the front lines in bahkmut
It's not click bait. The game's revenue is plummeting and headed in a terrible direction.
@@mckinleyostvig7135 That's been the spiel for 4 years and somehow the game's still alive
@@marleonka. that's mainly to do with how high the starting point was.
It takes a lot longer to fall from 100 than to fall from 10. But that doesn't mean that eventually you don't reach 0 if you keep being in the negative.
The development cut supports @HearthstoneMathematics 's theory that the game *is* in a bad shape and if Blizzard doesn't come up with something it'll eventually reach same situation of HotS.
Maybe this falls in the category of Blizzard not wanting to have game modes compete with standard.
But i feel like many of the tavern brawls make for the most fun and interesting games and give players the opportunity to find uses for niche legendarys, which in turn rewards players for keeping them and not dusting them for the strongest meta option.
So maybe being able to play more than one tavern brawl at a time and getting more incentive to play tavern brawl would be fun.
Things like counting your win rate, maybe a tavern brawl leader board, some rewards for performing well. This would also lead to more discussion about the tavern brawl modes, like sharing deck lists.
I like the way you think. But we stopped even getting new brawls. Based on this, it is unlikely that the developers will do anything with the mode in the future.
As someone who spends too much money on this game (I have 2 golden Harth Stonebrew cards), they honestly deserve this. They don't reward people who put lots of money into the game, and it's easy enough to have fun while putting no money into the game.
I understand what you were talking about in terms of the dust system. It could be better, but does allow players a lot of freedom in getting the cards they want. However, the biggest problem behind monetization is the quality of the game. There can be as many cosmetics as you want, Ghostly, Signature, Diamond, Golden who cares about any of that when im not encouraged to even play the game. Id be more encouraged to spend money if the game was fun to even play.
Id love to use older cards or have reasons to get older packs but they leave wild to rot and clearly don't care about twist. These formats would be a lot better at dumping dust if there was reasons to play them but again the gameplay is awful.
They need to make a good game first before they can properly monetize it.
I used to buy every tavern pass, but since we lost the localization prices, I just stopped buying it. And I can assure you, the vast majority of brazilians did the same. We just cannot make purchases for this game in dollars 😮💨
Um salve do Brasil!
I told myself I would not give Blizzard anymore money ever because of way too many reasons I cant get into.
I hate the term "Ghost Card" but the concept is interesting enough to me at least because I would love to experiment with older cards. It would definitely be worth my money even if I cant transform the useless cards into dust.
Im for it.
(Edit: Spelling)
As a F2P player I never have more resource and never feel so boring with game. When I start playing in 2015, game was so fun and interesting, but I only have 1 deck to play and I wanted so more to try and play.
I pre ordered the exp, got the season pass and bought the rank 2 bundle, and tourist Mage takes the piss. I even have the AFK mage skin
Hearthstone needs to change every expansion themes. They are so stupid and childish, not attractive for the majority of gamers (~18 to 35 years). Another aspect is that there are too many cards that are never used, and the core game hasn’t changed since hearthstone launched, it needs an overhaul.
Ghostly cards are a bad idea. It's relies on the concept that everyone has dust stacked. When dust is an extra bonus that you receive IF you have the bad luck to have a duplicate. And then, you need to delete or mill your cad to get it, process that gives you just a percentage of a total card. You can't make a whole system based on dust because it's hard to earn. Isn't a battle pass reward, isn't a reward from opening packs and isn't available on store. You need to sacrifice your own collection to get it. NO.
To make the HS game viable again, they need to stop doing garbage cards, arena cards, other game mode cards, and include them all inside the same standard packs. I don't play arena or duels, why I am receiving it when I open a pack? I am talking about cards who are bad on Standard but good on Arena, for example.
And, NO MORE NERFS after the card is released. There were eras when an expansion was released and we received 3 weeks of nerfs. That is the moment I stopped investing in this game. Literally you made my money went to the garbage. do your job and test, but if you keep nerfing cards,m you are killing your own game (and NO, giving you dust by disenchanting the card IS NOT A SOLUTION because, as the previous point said, you are sacrificing your own collection to get it)
If they want to take Marvel Snap as a comparison, you need 1 copy of each card on a short deck, with a wide meta. It's perfect. You can win or lose again top 1 deck or top 5 (usually Galactus one - kinda mill deck) and it's based on short matches and fast pace.
Who wouldn't invest in a fun, fast and adrenalinic game? Instead, we have eternal rope-burning rounds in standard HS.
As a gamer who plays games in a big part because of aesthetics, this would probably drive me a way from HS forever. Having to color a big chunk of the cards I get after opening them in packs feels like having to collect them multiple times. It's like that BS they pull in those waifu gacha games, where you have to collect the same character multiple times to "upgrade" them. I've also never dusted my wild cards, because wild is the coolest format.
The rewards for the full collection of an expansion I would enjoy though.
The thing that seems underdeveloped for me is the achievements system. There is close to no motivation on doing them (I complete them randomly). How about giving the "full artwork" or a special frame of a card after doing the related challenge? Example: I just completed "I Scream. You Scream" - deal 160 damage with Corpsicles. That means is a card that I already have and use it a lot, so unlocking the visual has no impact on the gameplay but will push me to try to play games just to hunt a specific achievement if the reward can be shown!
For real challenging ones can be a card back, or even titles or small icons that can be attached to you player name.
For example I am a quite fast player and I usually plan my moves in the opponent turn. I picture myself with a small rabbit icon next to my name. When the opponent is roping or is just too slow I imagine him having a snail or tortoise next to his name. Is not a big deal but can be an indicative of pride/shame.
Or what about having a slot for a custom emote line (even if not voiced). By custom I mean you can choose one from the ones that you have unlocked. In BG they have something like that where you can choose what emote pictograms to use.
7:25 I just want to add: Master duel has been making newer decks pricier by making a majority of the cards needed as ultra rares.
And this approach allows them to demonstrate impressive results in the mobile market.
You're missing the point. Make the game FUN again. No more power creeps, no more Titan copies, no more full clear health + extra health + inifite armor. I'll come back when Hearthstone has a mid-gama again.
Fun is subjetive. But you are right, we need clear rules about some bullsh*t mechanics. For me:
1) Never a card can reduce his cost under 1. NEVER.
2) Powerfull minions (like Titans) and spells (like legendaries) can't be discovered or copied.
We thought colossal were the limit of minion power
Then “titans” came along 😂😂
How did shattered reflections pass play testing? 😂😂
Well stated, I hate getting someone down to kill-able range twice only for them to pull yet another bullshit rabbit out of their hat that makes me have to kill them again. That's why I like playing frost DK (as in WoW too) so much because I have all answers to their bullshit usually.
This is actually the most important aspect, but even if the game is very popular with players, it does not mean that they will be ready to make purchases.
what's fun to a vet who played back in mean streets, frozen throne, rise of shadows is different than fun to the kind of player that is the target audience for the current state of the game since barrens and stormwind
you got people who drool at flashing lights and drawing the "i win" card on turn 2 and can't be asked to focus on a match for more than 7 minutes
the rest of us have been abandoned by the game
they had kasparov chess grandmaster in a commercial campaign... remember that? forged in barrens iirc
that's super embarrassing
really really embarrassing
Man... so many of us are teetering on the edge of uninstalling this game. If the game economy gets worse so many people are going to use that as their reason to finally leave. I really don't care if Hearthstone is expensive to develop. That's a Blizzard problem. If they can't figure out their crap without screwing us over even more, let the game die.
I havent played in so long... just wanna dust my account so I can remove the FOMO and sunk cost that HS has got me with.
GIVE ME A REASON BLIZZ LOL. if they wanna keep being predators, ill stop being their prey.
You are right. These are their problems and moreover, the current situation is a consequence of their long-term strategy. As far as I can see, my proposal does not make the economy worse, players will get many advantages. I love Hearthstone too much to let the game go away.
@@HearthstoneMathematics I see that point of view as well.
The fundamental game play direction isn't fun. I have disposable income, but won't spend on a game that leaves me feeling cheated every second game.
As someone played this game since 2014 Beta test, I now occasionally come back once a year to this game, play a few matches then quit again for a whole another year.
I am fairly a competitive wild format player (care about win/loss), reached legend twice before,
The reason I'm no longer interested in Hearthstone anymore is absolutely because the way Blizzard balances the game,
for the most part, wild players' voice is never listened(since there isn't any tournament data), Blizzard only adjust cards for standard,
and for wild they deliberately buffs cards underplayed, without addressing the existing overpowered cards, and hoping the meta would fix itself.
The truth is, the game is super expensive to play, it is not like you print a new powerful card people will immediately play it, the meta for the most part become a pool of past balance mistakes, and impossible to fix, and once people quit it's already too late.
I now play mostly paper Magic : the gathering, paper card games are much less forgiving on design mistakes, you can't do hot fix patch but banning cards completely.
I wish developers could make the expansions more WOW oriented and stop with the childish sets. That makes me stops playing.
I have a feeling the next set will be about traveling through the universe. Maybe we'll see heroes from Diablo, Starcraft, Overwatch, or even heroes from other popular franchises. This opinion is based only on my own feelings without inside information.
It would be awesome to see a blood splatter graphic from a weapon attack to the opponents face
If they make an overwatch expansion they can have every penny I own 😅
please god dont be crossovers... take it from a mobile gamer, when your game does crossovers, its dead, the equivalent of a western GACHA or pachinko...
I REALLY hope its not crossovers, or im actually dusting and gone. why play HS when its gonna choose not to be HS actively???? lol, dumb concept.
@@DavidSmith-cr7mb for the simple fact that... this is the only card game Blizzard has: I like Diablo's characters and story but I'm not into the gameplay. Overwatch is a fast-paced game, so seeing it in another form can be refreshing. There is potential.
It's completely fine if you don't want this to happen, but please understand that some DO want and it's not a "dumb concept".
As a player with little interest to aesthetics, I can't see the difference between ghostly cards and normal cards. I would be happy if ghostly cards emerge because it's easier to collect them, but I'm afraid it may have rather negative effects for developers making more money since players like me may pay less 😅
I suggest implementing these cards into offerings primarily for the Wild Format. In Standard, cards will also be available, but in limited quantities. Implementing this type of card will definitely require some sensitivity.
@@HearthstoneMathematics That's reasonable. Your suggestions are such in high quality by the way. Really liked to think carefully about it 😀
I have taken breaks from the game but have been playing ever since the game got released. I have paid for things that have felt like good value (which I was able to tell in part thanks to you guys). I’ve tried other games but to be honest simply got tired of them. YuGiOh is carried by their past and is incredibly difficult and expensive to the point that I couldn’t even justify buying anything, I built 3 or so decks from the free resources and simply made a new account when I wanted to play other decks. Marvel Snap feels good to spend money in because you’re pretty much guaranteed to see and show off the cards you buy in a match. But hearthstone is difficult to judge because for me it’s the most fun as a game. It’s friendliest in terms of giving you the resources to play and the paths to get a deck are also clear with a simple crafting system.
Which is where I’ll give feedback about your proposals: the cosmetic ideas are great, I love the idea of spectators and tiered portraits. I’m not so sure about the ghostly cards. I tried to introduce a few of my friends to the game and they had a good time with one exception: they often love a class and struggle to get the cards specific to it. I wonder if something like a wishlist or a favorites system could be useful for the game. Let’s say I mark some cards that I’m looking for as my targets and the game gives them a tiny boost in probability to be rolled, but then the shop can target the cards for the player. Let’s say I can buy a pair of epic cards I’m looking for for a few dollars and the next tier purchase offers me a legendary from the wishlist bundled with a portrait. Suddenly the 15$ price for a hero doesn’t seem as bad because I in my mind I am buying a card I want and get a hero as a bonus!
Also I think wild packs should’ve been converted to wild dust a long time ago, or maybe a ghostly uncraftable system you propose because seeing TGT at a 100g per pack hurts my heart.
Good video and I hope the devs hear us!
spectators are such an amazing idea!!! i can really see how cute it would be to see old characters interacting with newer ones, and this would be so luvly to see (as long as the opponent can't also see them)!
Nah we'll just sell you game boards now
I really love Hearthstone, I have played for many years, I quit eventually and I admit that I come back because I get some random video on RUclips of someone playing some deck or Battlegrounds and it makes me want to go back.
It is impossible to return to normal mode if you haven't played for a long time, it really feels uphill, none of the decks you have work. Sometimes you copy the deck of one you have seen on RUclips, eliminating all your old cards, but as soon as you play 2 or 3, you lose and the motivation goes away.
With Battlegrounds it is another story, it is really very easy to adapt, the game method hooks you and it feels good to "be the best among 8" (a satisfaction that you do not have in the standard mode since it is difficult to climb the ladder, just as What happens with League of Legends and that's why people switched to Fornite or battlegrounds in general).
I understand that the game is dying, because times have changed, I would say that there are nostalgic players who really play because in their time they were addicted, occasional players (as is my case) who play every time they remember, and finally new players, who They have no motivation to stay because it is too "slow". Nowadays players live on constant stimuli, that's why Marvel Snap works so much, it's much faster and there's a lot of action on the screen.
If you want to satisfy both audiences, old and new, you have to follow the other main line. Market. Give the cards exclusivity, create a market, I'm not saying make a CS:GO but make the players feel that they have something unique or that they can stand out from others, or even that they want to play to win something that they can sell for money. That type of thing attracts the new player and the old players would be motivated to return since they know the game and believe they have an advantage.
Other ideas without adapting to new generations will probably determine the end of the game sooner or later.
It can't be saved as long as Activision-Blizzard still stands.
Well it would be near impossible for them to split unless they get sold off which is unlikely
I have come to the conclusion that greed has allowed Blizzard to survive and be able to maintain its products at a high level. When we criticize Activision, we forget that the modern gaming industry has changed a lot.
Oo I love the Breath Art picture at the bottom of the Desk.
Edit: 4:07
For me it’s really simple. Decks with more epic and legendaries tend to suck. These are usually slower strategies that are being phased out of the game by cheaper efficient strategies or if they are good are more likely to get nerfed into oblivion. Why should I pay to get a bunch of cards I don’t need to support decks that are not playable?
In china those free cards can be disenchanted for 1 dust only each
I mean since they don't care about wild (which is not me just bs'ing blizzard have shown that with their total lack of ballancing and adjustments of problematic wild cards for the past 2 years or so... 2 years is me being generous also...) might as well reduce the cost of wild packs... but honestly what can you expect from a company driven only by statistics and revenue while also ignoring any kind of feedback...
From personal experience, I used to buy the pre-purchases and mini-sets but I’ve gone free-to-play 3 expansions back for 2 reasons:
1. Themes don’t resonate with me (the goofy expansions simply aren’t as attractive to me).
2. The game feels going downhill ( major modes failing , super predatory behavior, and diminishing quality on the expansion media)..
Just my opinion, but i do think ghostly card can be better if it is rented to the player for a limited amount of time and limit the number of uses. Giving players ticket , which can be bought with 40 dust or present in some event, which can be traded into any ghostly card available in the game. After that, invent a new currency or something which specific for ghostly cards, where you can only get this currency by paying real money/ gold/ dust . Each time you play a deck with a ghostly cards redeem this way, each win cost you 1 of those new currency for each ghostly card in your deck. In the same time, if the player willing to pay money to the game, they can have privilege of use those ghostly cards without any restriction in certain period of time, for example 1USD 3days, 3 USD for 7 days etc.
This is a very complex but interesting concept! Thanks for sharing. The problem is that the main source of profit is packs, your idea, when implemented, can become more profitable to buy and threaten the main source of profit. As it seems to me, this is the main problem. The presence of a huge number of restrictions creates impossible conditions for the implementation of good ideas.
I let because I got tired of numerous card generation cards and overall feeling that randomness (although needed in every card game) is playing more and more role.
I didn’t realize so many people automatically disenchant previous season cards when a rotation happens. It’s a collectible card game… my goal is to collect everything. I’m still missing legendary cards from the classic set - and I’ve been playing all ten years!!! I don’t disenchant anything but duplicates and gold copies, ever.
You don't collect the cards because you don't own them . Didn't read the license agreement did you? Nobody does.
What's the point of collecting them when you can't trade or owe them?
If you don't play wild because it's a broken game mode , there is literally 0 reason for you to not disenchant.
@@MrShyghost I've been playing for 10 years, don't play wild, spent about $8000 (Always buy sets and passes for my friend and cousin) on the game, and have a golden and regular version of every card. Sue me, its enjoyable to me to have those cards.
@@MrShyghostexactly right. I dont disenchant as i used to play wild. Charging £100 for something youl never own is criminal. Example of elden ring. Game of the year and cost half the price of a hs bundle. Worst thing is game is just crap right now. Whoever draws their win con / combo first wins. No comebacks, just rng
LOL you try to collect every card LMAO I wonder how much you've spent. Don't you dare say you don't spend tons of money.
@@TurbotefDude, you may have a problem… 8k is insane…
Aside from the colorless versions of ghostly cards, I think your ideas are genuinely great! Cards that can't be disenchanted for dust but can be earned more easily are a great concept, and honestly they're what twist needed in order to succeed (partly, at least). Extra rewards for collection are also a good idea, although giving them only for earning a full collection gives an opportunity to print a load of useless epics especially that players would have to waste resources for in order to earn those rewards (for example, almost all epics from PiP are very bad). While that's not necessarily a problem, it would probably lead to more lack of trust.
Speaking of which, that is another very big issue. Personally, I don't spend money of the game because I don't have faith in blizzard to keep supporting it for even just the next year, because lack of communication and layoffs make it seem like management doesn't have any real commitment to the game and the players, and because of past cases where their offers were not just overpriced for their value: some of their offers gave the players nothing in return!
I'm referring mainly to twist and the caverns of time launch. Caverns of Time was a scam, it was a lie, basically anyone who bought pre made twist decks or Caverns of Time packswas just robbed of their money Unless for the very unlikely scenario of opening one of the very few useful legendaries - but even then, those cards were only useful for twist, which was gone in 3 months, and for wild, which is intentionally neglected. Caverns of Time is probably the biggest reason I'm not spending money on hearthstone right now - I feel like there's no guarantee they respect their end of the offer. So what they need to do to get any money from me is just prove they care about the game and the players, and about making the game feel less soulless.
Also, on the colorless ghostly cards - I think doing so would be very wrong, especially with the controversy around the lack of trailer and board for PiP. The base ghostly cards still shouldn't count for collection rewards, I agree. But I think that forcing the players to spend extra resources, or pay, just for the cards to be colorful, would be detrimental to the the overall enjoyment of all players of the game (even those who do color their cards will still face people who don't, so their experience will worsen), and the value of of having more competitive variability and accessibility is nowhere close to be worth the disadvantage of losing the theme and feeling of the game. Ultimately, this is a very big loss for the players, not a compensation. In addition, colorless ghostly cards would also be less attractive to new and returning players, and would cause more potential (as well as existing) players to abandon the game. This is ultimately my prediction, but I think that another way of differentiating between ghsotly cards that don't count towards your collection and ones that do is in need.
Although I elaborated a lot with my criticism, I do believe your ideas are very great, especially in their concepts, and just need some minor details executed differently. I hope my opinion helps.
Thanks for your opinion, it's very helpful!
Also, I'll add in a little idea of my own, for a "new" gamemode that might actually work. Basically, just standard, but ALL decks have 40 health and cards. This format doesn't really compete with standard, and for balance they could potentially ban problematic cards from it, so they could still be played in the regular standard format. It would also let them make some experiments with the meta such as offering an environment where certain hated standard cards aren't present, or potentioally adding a few wild cards to it. And I'm pretty sure, no one really loses from it? The format shouldn't be hard to create, so it shouldn't be a big investment to develop. It can increase the overall usefulness of some epic and legendary cards, that would open more variety to the players as well as the profits of the developers. All the while the mode is still very accessible since it's tied to standard, and since card bans can go through in small hotfix patches it can actually be balanced around regularly (the main issue here would revolve around whether or not the cards getting banned would offer a full dust refund, but I think that either way it shouldn't be a huge issue, especially if they try to limit said bans to common and rare cards).
I like the concept, but you're basically killing aggro decks in this format, which would significantly reduce variability. Isn't that right? Control decks versus control decks can be a tedious competition.
@@HearthstoneMathematics Admittedly, that's very likely, even though I think banning certain cards could even out the playing field a little bit. That being said, it's an alternative standard mode that opens up more ways if playing the game while also requiring minimum development resources to maintain. Even if it fails, players would still be able to use the cards they used for it in standard and wild, so the risk of investing in it for players is relatively pretty low. So in the worst case scenario, it ends up being a dead mode that players don't really feel cheated for, and the developers didn't waste too much time and resources on.
We DESPERATELY need some ruling changes:
1) No card should be allowed to go to (0) in cost unless specifically stated.
2) They need to restrict Titans even more by making them impossible to discover or copy.
3) They need to change how the "graveyard" works. The fact that you can resurrect more copies of a minion than have *actually died* is total BS.
so in other words:
1. kill fun 2 play decks :)
2. hard delete instresting combos
3.kill other fun 2 play deck :3
imo deleting combos is dump (as long as they are not crashing the game) and would not help hs much
@@zakmaklak we're not talking about killing combos or fun decks, we're talking about killing *uninteractive and toxic* strategies of which there are several right now.
Both Mage and Druid basically have access to a consistent, borderline unavoidable, Exodia with their Spell Damage + Cost reduction package
Rogue and Demon Hunter are hyper agressive with their respective Pirate decks and are nipping any control decks in the bud
Warrior basically has multiple infinite value decks
And Priest has devolved into either Shadow Priest turbo or summoning Aman'thul for the billionth time.
Wake up and smell the poorly balanced coffee!
@@filipvadas7602 if everything is unbalanced everything is balanced :) btw if something is powerfull it does not mean it is not fun 2 play :D I had a lot of fun climbing with mage that had lot's of mana cheat that made spells free miracle rouge is also very funny in general wild (I am wild player where all of theese combos are something normal) is wild as it should be
What they need is like daily, weekly and monthly Tavern Brawls all the time with very fun rules which encourage players to collect all the cards based on the rules used. This would encourage more players to play and spend money because the rules could be anything like decks of 1-5 cards or only cards that cost over 8 mana or whatever you want to encourage players to get all the cards. Plus free players could enjoy this format. Or you could have rules like a deck of 100 cards or deck of 500 cards. Or even a deck of your entire collection whatever that may be. This would encourage players like me which have played for many years to keep playing and feel like my collection is being put towards something fun. Having just 1 Tavern brawl sometimes which changes weekly is not great. Why not have 10 different tavern brawls where people can choose which one they want to play at that time?
This is logical, but unfortunately, given the current management strategy, it is not realistic.
@@HearthstoneMathematics Maybe management needs to give users the ability to create custom rules and Use Map Settings type matches that allow users to create certain types of rules for matches
@@fatbrowne This is interesting, but how does this allow developers to increase profits?
@@HearthstoneMathematics I assume it would offload content onto the players instead of paying developers for content. Plus player based content sometimes can be the best.
Isnt the spectators just the little impilings Artifact had?
I think a good new thing they could monitize is dungeon runs, just make a new dungeon give people a prolouge like in dalaran hiest and make the other acts only accessable with money, i would pay for a new dungeons run, especaly when you consider its been nearly a whole 5 years since we got one.
I play both hearthstone and master duel regularly, and master duel makes hearthstone pale in comparison sometimes, hearthstone's shop feels like it's engineered to try and extort as much money from you as possible, whereas in master duel there is literally nothing that cannot be obtained with the base currency,it honestly feels like the playerbase is more willing to spend money because they feel respected, also master duel incentivizes you to build more decks, playing a different deck feels like playing a completely different game most of the time.
I gotta say, I’m one sick person who’s up to collect every single (non-premium) card in game. That’s why I’m almost always low on resources, and can’t keep up with the collection’s expansion. The only 2 times where I was able to complete the whole set of cards, is when I bought preorders (both big and small, bought March of Lich King and Festival’s ones, with them I finished GvG and Grand Tournament completely). The ghostly cards idea sounds interesting, imo. Though, I can’t say the same about Nostalgia, I’d personally prefer the Duels’ return
I dream of Duels coming back! It was a unique gaming experience. But based on current realities and new strategies, I doubt that they will return the mode. But if analogues of Ghostly cards appear in the game, the return will become more rational.
tbh I have other idea how to keep game alive and it is cards mastery that would be number that you make bigger and bigger by playing with this card and maybe would be represented by crown on the card depending on how big your mastery lvl of the card is this way maybe player engagement would increase and maybe there would be payed ways to speed up the procces
One of the most common reasons that I hear players complain when they leave the game is that it's too hard to keep up with collecting cards. This is why Battle Grounds is more effective as you don't need money. I think that cheaper ways to buy uglier cards is a good way to try and get new players to want to stay in standard. Ghostly cards is a very solid and good idea.
Im all in for permanent exp upgrades but if they by any number reduce the exp gain or increase the amount of exp needed for the same rewards i will feel so scamed i would never came back.
I had an idea, but I don't know what impact it might have on the game:
Would it be useful to change the dust into categories? I had thought of two possible situations:
Legacy Dust & Standard Dust
Legacy is only obtainable by disenchanting cards in the wild format and standard in the standard format. You can use standard dust to create any card, but with Legacy dust you can only create cards from the wild format.
Alternative
Common, rare, epic and Legendary Dust, but the ratio would be improved from 4-for-1 to 3-for-1 disenchanted cards to have the ability to create a card for free.
I await opinions, and thanks for your attention 😊
It's definitely a good concept. But you're not the first one to suggest it :] The main advantage of this approach is that it complies with the limitations I mentioned in the video. Thanks a lot!
1 - So everyone just will disenchant the cards one day before they turn into wild cards to get the standard dust instead of wild dust.
2 - Yugioh Master Duels its like that. In theory its beautiful. In practice all the decks needs half UR (the legendary grade) cards, even the bad decks. So you get stuck with thousand of common dust and none of UR dust to make your decks.
@@marcelolima70 For method 1: you could set a deadline date for disenchanting (2 weeks in advance for example) so as to stop the wild disassembly of decks, because you would force players to get rid of everything but their deck(s) in use, or force them to stop playing for two weeks (which I think few would do if they really care about the game).
For method 2, on the other hand:
You could do limited-time events where you can convert a daily amount of dust common to rare, rare to epic, and epic to legendary.
Ratio 1 to 3 for conversion as well: 120 dust common would convert to 40 rare, and so for each bracket.
By method 1 it could also be done:
Only cards from the current year count as standard dust. Those from the past year, even if still present in standard mode, can already be converted to wild dust. This should stop the dismantling of cards a minimum, because a good deck usually contains cards from both the current year and the past year, and it does not pay to disenchant everything en masse not knowing which cards will be useful in the second year of life of that particular set
FAVORITE mechanic. Let alliow players to vote each Q1,2,3,4 for his 10 favorite cards among all history os HS(reward od 100 gold would be nice for each voting). Then make pool of 50 top voted cards. Make cards that give your, let you discover regardlesss class card from that pool. Pool will be global, reset one per Quater of year.
Let's face it, Blizzard is not interested in giving rewards and never was. I myself I'm only interested in balance and less broken cards/combos. Since this is a dream I left almost 2 years ago. Rewards won't lead me back to the game. I rather still watch this channel..
Thanks for your opinion!
I like the thought of revamping the system somehow, but not sure if I agree with ghost cards specifically. Could you imagine 2 new players playing against each other? New players will play with and against grey cards for a long time. That makes for a visually uninteresting experience. It also affects the readability of cards, something that this game usually excels at.
Love the channel. I like that Mathbot is considering new ideas.
To be honest. I will quit if Blizzard dont change prices... its wayyyy to expensive. And im 1% of to quit.
If you watched the video, you probably understand that this is most likely not possible. In a situation of expected decrease in income, you suggest the company to give up part of the profit. :[
Right now 5 Standard decks + 1300 G for the next expansion, RXP 1483/2250 [ 70 ] recently for the first time in years spent a dime to get that random Legendary.
Pip is the first xpac in hs history that I havnt spent a penny on. Yes it took me that long to realise they are taking the piss out of us all.
Simple solution like in beta nad later on… they way you can get packs is through arena and coins for packs - coins get for wins in standard for example each win 5 coins … that way there would be limited supply of cards and barely people would have full archetypes with all legends
I jumped ship in 2021 and played gwent, loved it. I thought the prices were fair and loved the "pick one of 3" for the rare card in packs
Heros of the Storm it. It might just be its time.
I'm still playing hots every now and then. Still way better than other Mobas.
@@kerotomas1I do too... but a card game requires continuous expansions to not result redundant, for the simple reason that unlike a MOBA you practically can NOT use a lot cards. The meta would eventually become stagnant unless they buffed, nerfed and reworked almost all Wild... which seems too costly for a retired game.
Playing since the game came out. I already got tired of all the policies that came and gone. All the failures. If a "no colour card" gets implemented as an answer to the economy of the game it's like spitting in my face. Personally, if i commit to your game so much of my time and money I expect some respect back. I've lost all hopes when the tavern pass came in fruition. Don't get me wrong, it's better nowadays from what it was before, but from what I have noticed through all my years of gaming is that when a company throws all it's hopes of revenue on cosmetics and paywalls, it's only downhill from there.
If the indirect data is correct, then they are forced to favor this strategy.
for me, it would help if they adapt prices to regions would be good, for me just one pack is more expensive than a irl magic pack with more cards
You are right, but I know many cases of abuse of regional prices. Maybe that is the reason why they abandoned this approach.
Definitely a lot of good and interesting ideas in this video. I really wish the developers would listen to some of them, and give them a try.
More incentives to collect the full collection would be awesome.
I love your idea of ghostly cards and would totally agree to have these. Also I would agree to be blocked from disenchanting cards that are not duplicates.
Hearthstone isn't expensive. From a F2P only view, if you be patience you get a LOT of resources.
I don't know how many time you play guys, but a 2-3 hours per day is a LOT. Moving foward, HS isn't a game to play many hours, if you are a veteran, you know it: it's get under your skin. You will hate it. 😅
For more references, look Rarran climb to Legen with free resources challanges. That Bro knows his stuff and knows how to talk. 😊👌🏽
Marvel Snap players: jokes on you, I like ghostly cards
12:37
I got my entire classic set which got me my diamond Ragnaros
I was so happy when i did that haha
I trued coming back and spending money. Wasn't worth.
Not playing enough to f2p. Paying isn't worth. So guess it's not worth it.
I’ve been playing HS since 2015 and even though they’re making things expensive, I still play because I still enjoy it. The whole diamond reward being taken away set me off though. There’s no real incentive to get the collection. I was more inclined to buy packs just to get the full collection and or get that reward and selling the diamond cards for THAT price is insane. I wish they would just lower the prices overall we’re dying here. I do agree with you tho, giving these incentives you’re pushing for would be great for players
The developers took away the diamond card because diamond bundles bring them impressive profits. But in order to increase profits by a few percent, they completely ignore the main sources of income, which subsequently harms the game, including long-term income. Over the past 2 months, the game has lost 2 million dollars on the mobile market due to the implementation of solutions that have no logic.
@@HearthstoneMathematics and look where they got themselves 😩 to me it just looks like profits over anything.
@@ObsidianSapphire If the downward trend in profits is real, then they have no other choice. With a very large audience, the financial results, at least in the mobile market, are very bad. They have to find a way to increase profits or the game will die. In this case, it is not enough to make the gameplay better. Other changes are needed.
they need to heavily increase value of packs. the mercenary packs to be exact.
mercenaries should work as gold sink. and you should get more value from each pack the more packs you buy.
para melhorar a economia sugiro um sistema que chamei de "expansão extra" ao início de qualquer expansão aparecerá uma tela que o jogador irá escolher 3 expansões passadas, para quando o jogador abrir pacotes jamais acumularem mais que 2 cartas tornando assim impossível qualquer coleção ter mais que 2 cartas, e para todo novoto e jogador que transforma em pó suas cartas passadas têm oportunidade de ter mais cartas de expansão passadas limitando a comum rara e épica, e por 800 de pó lendárias com a condição de não serem desencantadas.
I'm a small streamer. IMHO the problem is power creep, simple as that. I don't play Hearthstone to play Solitaire. I can't even remember the last time this game felt like I'm interacting with the other player. Maybe even as far back as Un'Goro? That's waaaaaaaay too long ago.
you wanna know what I REALLY want? is some honest and effort from Blizz. thats it.
We have obviously all been fine with some of the underhanded crap they have done over the years.
im not anymore.
The company cannot be honest with the players in conditions when they are trying to make more money from the players. In order to survive, Hearthstone must find a way to increase financial efficiency. In these circumstances, a lie is inevitable.
I used to support hearthstone but that stopped the moment they made things twice as expensive on my country, raised prices without care, it would be a lot cheaper to pay in USD than in my coin and I know this is true for a lot of countries
Hearthstone has fallen, millions must ghost card.
there's seems to be more nerfs than buff or rework, should be consistently makes changes weekly so it will refreshes the meta, there's a lot of cards can be proactively rework
I don't have anything to say but want to help with engagement
Did I recall correctly, we can react this vid and post on own channels? And we can discuss suggestions together?
If you want to make a reaction on your own channel and show this video in full, I won't mind)
I think fucking with the economy in an obvious way is only going to piss people off. I think the best way to change things under the hood is also the simplest: actually scale rarity to card power. For basically HS's entire history, epics have been way underpowered relative to their dust cost. They're far more likely to be gimmicks than intended to be competitive. Why would I keep buying packs to fill out my collection with garbage cards I won't ever use?
Way more rares have been meta-defining, and when compared to epics, roughly a similar proportion of the rare pool in any given set sees consistent play. Why is that? In physical TCGs, these kinds of disparities get corrected on the secondary market. The dust economy is basically equivalent to that. If the concern is that players have too much dust, making the average meta deck more expensive seems like a good way to address that. Obviously, some cards outperform expectations, but enough cards perform as expected to change how they allocate this.
Maybe one reset ban list , stop the power creep and put some cheap offers.
Remember the caps? The offers couldn't be cheaper! The current state of affairs in Standard is generally liked by players. But I think we need another Standard with a power cap. The demand for a reduction in Power Creep is really high. But instead we get paid boards and pets.
@@HearthstoneMathematics or... the players that say they like how things are, are the wrong players, if they aren't enough to keep the game afloat
perhaps bliz took a gamble at changing the game to pander to "modern audience" pining for a fresh growth spike
but turns out that audience doesn't really exist
and in reality they just took hearthstone and made it a bad game, a shtty version of what it was
and nobody likes shitty games
@@andrewgrow5711 According to indirect data, there are many such players. At least my subscribers spend a lot of time in the game. The deck tracker audience is growing. More and more players reach the Legend rank.
@HearthstoneMathematics if that's actually true then the only problem is monetization
If the game has just moved past me and other old players I'm fine with that. It sucked but whatever, I accepted it long ago
i think the prerelease price should carry over a week after the release for players to see cards in action. also i love some of the cosmetics but don't play the class enough to pay for it also 25.00 ? i mean wow times are hard 15 - 19.99 i think would go a bit farther for sales at least from my pocket
I disagree that skins are an unreliable source of income. The issue is that when someone spends around 100 euros per expansion just to have the resources for variety in gameplay, they aren't as willing to spend extra on skins. Compared to other games-as-a-service, Hearthstone is expensive if you want to experience all aspects of gameplay. If the cards were free, I’d gladly spend money on skins like in other games, but right now, I’m already spending too much 😅
Also, I'm not sure if other cheaper games like Runeterra and Gwent failed because of monetization issues - they just didn't play nearly as well as Hearthstone.
While a discussion on economy is waranted and you bring some good points @HearthstoneMathematics, I think the focus should be on creating another hit like Battlegrounds. I know Blizzard's previous attempts didn't pay off, but I really don't see how they're gonna go back to even achieving their old revenue without a big shake-up in the client itself. A economy change isn't gonna change much (look at LoR as an example, the game has stopped growing since the new focus on pve and redesign of monetization).
It pains me to say this but I think Blizzard had the right idea with Mercenaries, make another mode that incentivises buying separate packs. The issue with Mercenaries is that it was undercooked for the amount of payment required for that mode. I really don't get why no ccg developer doesn't focus on a pve mode that isn't a draft deckbuilder. If you just make a constructed pve mode, then you can sell packs with new cards that don't require heavy balancing from the team. Seems like an easy solution for the team. And later on, if it does well, you can tackle on a pvp mode with those broken cards.
I wonder why there are no advetures it preatty easy to make in the cheap way:
1.reuse art from a card (same with heropower)
2.reuse ai from prevoius adventures
3. make heroic that simply is bigger numbers
4. make it free 4 first part rest is payed
5. make card reward normally optamable in packs (for example just make as reward random legendary)
6. some card back 2 bait players into playing it
48 new cards can be present each year(in blind time, when none release). For monetisation, price for early access could money for first week, runes or money for second week, gold or runes of money for third week and fater 4 week, they can be crafted normally. OR hidden achievment for obain them. but meanwhile prevous mometisation can applied too.
Early access to cards completely violates the ideology of the game and creates barriers in competitive play, turning the game into pay-to-win. When you force players to pay, you will definitely get the opposite result.
@@HearthstoneMathematics I allow to get everyne for free, hiden by secret achievment. Like: Tauren 4 4/5: At start fo first turn, discover Quest from any Class. Shuffle helping uniqque cards in your library except 3 that will start in your hand. To obtain it: Complete 27 unique quest or by it shop.
@@TheLichkingMaster I like this concept. It will definitely make the game much better. But in the conditions of aggressive monetization, it is unlikely that this will allow Blizzard to make more money.
It is too late for this game.
There have been so many mistakes with development of mercenaries or “wild should be wild”, united in stormwinds, exorbitant power creep, early otks, banning/nerfing the counter cards (watch post/hand interaction), supporting quest mage for the billionth time, renathal nerf, making the game more expensive…
There were so many opportunities to make this game unbelievably fun and increase the audience to make more money.
-Instead short term strategies and money grabs were implemented left and right.
Now it is catching up with them. It is not even the fault of the current developers.
Bad decision were taken many years ago.
Something is wrong with a game, if despite being a fun game, you couldn’t recommend it 6 years ago, because it had a very abusive relationship with its players.
Very happy with the decision to delete my account about a year ago. Spend too much money on it and had 50+(or 100+?) golden legendaries. Not a complete, but almost complete wild collection, in the way of the cards that are useful or fun.
I hate this game so much, because my preferences were screwed so hard.
Good decision to quit.
Hearthstone didn’t take any risk expanding the game mechanically for a long time like locations currently do.
The cards just got faster and new expensive skins got introduced. Refurbished keywords. Bigger numbers.
They could probably get the game back on track, if they hired Zeddy to develop the game.
Sounds odd and don’t agree with all his takes, but he played so much, he understands, what the game needs to make it fun.
How to balance it and so on. There would be less or fairer mana cheat…
Had me until you offered Zeddy of all names. I couldn’t imagine a bigger crybaby to take hold of development in my entire life.
It's never too late to save the situation.
I would preffer the Game to sink and be Broken into pieces before they scrap the dust/craft system.
For me, who keeps all the cards, gosthly cards are a great idea. 😅❤
it won't make a difference if my collection is golden or diamond and easy to claim if the meta ends turn 3-4, wild and standard both formats are bad to play, because of existance of certain archtype that they can take over years to be nerfed and allowing people to quit the format, its not that hard to balance changes if they test their cards, and improving control meta to be more fun than stupid pain/fatigue/overheal/spell damage otk that ruins the fun for the game more.
I've spent thousands of dollars on this game in the past but i stopped doing that altogether around 2 years ago because they simply don't offer anything of value to me anymore.
Why should i spend money on packs if the vast majority of cards (incl. many legendary cards) has pack filler status at this point?
Why should i spend money on portraits that don't even fit the definition of a portrait (weird angles, whole character designs + background scenery that end up looking like a blob in these tiny frames, especially on mobile devices)? And don't even get me started on how much i hate the bland cartoonish design direction of the game.
I could easily afford to buy all this overpriced crap they try to sell in the shop but why should i want to spend money on cosmetics if the corresponding game is not enjoyable for me anymore?
If their new main target audience doesn't want to pay any money on the game either, that's on them and i couldn't care less tbh.
I've spent all this money on a game that went from #1 favorite game to #1 mood killer within a few years just because they got too greedy and suddenly started pandering to a completely different type of audience.
To me, Hearthstone already died years ago.
I left because there was no spirit. I want the game to have events, not popups - but apparently giving ragnaros two lines of dialogue every summer is too expensive. One new board per 3 expansions was the final drop.
Why would the players want to lose anything in their game to a company that makes BILLIONS?
They are not losing money, they are missing monetary income targets quarterly. Tell the stock holders to sit down and STFU.
This is not a loss, this is business in general.
They can do better than to take away from us to give to themselves.
Blizzard needs to get creative and release old paradigms.
The should give more rewards on the battlepass more quest rewards decrease the cost of creating cards about 20 procent make bundles better I guess that's start
Introduce new classes, monk and such.
Balance the game
Make it on a subscription while giving access to all the cards.
I would buy pack and skins with the prices where localized i can buy 20 copies of hollow knight for just 1 diamond card
It's no fun for me in this expansion. I feel like turn 5 / 6 enemy takes a power turn and if you don't have the answer you are dead
not buying anything until they return with new story modes and animatics
I lost hope that they would bring back the adventures.
@@HearthstoneMathematics I haven't, they just need a sound reminder
@@gabrielregli1222 I can't demand new adventures because I'm not sure they make money. If my fears are true and the income is falling and the game's audience is growing. In these conditions, the developers will only focus on increasing profits to extend the life of the game.
Thank you for this video. I hope HS will live forever.
The only way to save it is:
Hearthstone Classic baby!!!!!!
sorry but I don't think it would help at any point but I am curius about your resoning
@@zakmaklak nostalgia sells. That's how WoW made millions. This is the way. This is the Blizzard way.
@@umutoruc832 I think this would not bring profit but I agree nostalgia sells but imo there is better way to go with nostalgia (clasic format is kinda congratulation you have players that does not and will not bring profit bcs likely they already have the cards) by making "go tho history of hearthstone" adventure since it's nostalgia + something that blizzard may actually profit
@@zakmaklak I didn't say it's the best way to save the game. It's the Blizzard (Laziest) way.
Please just let the game die. There's no place for folks like me to play and get quest credit.
I like to play dumb decks in the Standard format. Nothing I build is what you'd call competitive. I can't play in Casual, because that's a Wild format. Can't play in Standard because it's all net decks.
Last month I figured I'd wait until the end of the month, when all the tryhards were already done playing, but no, July 31st is as bad as July 1st. I'm sitting in Bronze 10, still playing against XX.X% winrate net decks on the last day of the month.
There's no room for fun in Hearthstone. Everyone's just looking up decks online and playing whatever has the highest winrate. None of my friends play, and I'm starting to understand why.
Also, yesh the crafting system is trash like the company and so is the pricing. So is the balance team. You'd have to completely upheave everything and reform it to fix it.