Flying in a Fractal World - FRACTAL GLIDE Devlog 0

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  • Опубликовано: 18 дек 2024

Комментарии • 12

  • @JoeTheis
    @JoeTheis 11 месяцев назад +4

    Underrated devlog. You did a really good job here!

  • @DanShores
    @DanShores 11 месяцев назад +1

    I love marble marcher and superflight so I'm stoked to see this project! I've been trying to think of a raymarcher game concept to develop as well, so I'm keen to follow your devlog and steal your optimizations 😂

    • @nabilnymansour
      @nabilnymansour  11 месяцев назад +1

      if u get physics going , u can make anything really. Theres a ton of ideas that can be improved with fractals!

  • @Dolmek
    @Dolmek 11 месяцев назад +1

    Your work is inspiring! I would love to see a tutorial series about it

    • @nabilnymansour
      @nabilnymansour  11 месяцев назад +1

      I will make a tutorial about raymarching and conemarching in the future and I do intend to have my rendering engine be open source. so stay tuned 👍

  • @Kukatoo
    @Kukatoo 11 месяцев назад +1

    such an otherworldy atmosphere this game is already starting to have. i want to learn ray marching myself

    • @nabilnymansour
      @nabilnymansour  11 месяцев назад

      Theres a ton of resourced about it online and u can see a lot of examples on shadertoy too. I might make some tutorials about it in the future, but as of now, there are many videos out there about ray matching. It's pretty cool 👍

  • @kenarnarayaka
    @kenarnarayaka 10 месяцев назад +1

    This is incredible! Ima make a fractal game myself for my school project, so yeah im gonna steal all of your optimisations. I'm also definitely buying your game.
    Also, do you have any advice? How long did this project take you from start to finish?

    • @nabilnymansour
      @nabilnymansour  10 месяцев назад

      It took me 3 years to learn shaders and how to effectively use them (though I wasn't giving 100% of my time for it) and it took 3 months of work to make this unity project. The rendering engine took 2 months, and the game itself was 1 month.

  • @jayleo500
    @jayleo500 8 месяцев назад +1

    Sorry, I'm a bit slow on this. So, the terrain in the game doesn't have a collider because it's just a shader, right? and you just have the shader on a plane in front of the player charactor that takes up the whole screen and makes it look like the geomatry is in front of the player?

    • @nabilnymansour
      @nabilnymansour  8 месяцев назад

      Well that is one way of doing things, but you can also make it as a post effect shader which is what I am doing. You could also make separate computerations to see how far your player is from the terrain (which can be used for collisions). That is what I do in the game. You should check out my rendering engine since I have some demos about that github.com/NabilNYMansour/Unity-FractiX