My brain wasn't ready for Non-Euclidean gaming...

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  • Опубликовано: 13 мар 2022
  • As an engineer, my brain was not ready for Hyperbolica... The game uses Non-Euclidian visuals that create optical illusions and basically make you trip balls if you're too used to using geometry and trigonometry on a day to day basis!!
    LINKS!
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    MEMBERSHIP: / @realcivilengineergaming
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    PLAYLISTS!
    MINI MOTORWAYS: • Mini Motorways
    INFRA: • INFRA!
    DORFROMANTIK: • Dorfromantik
    CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
    KERBAL SPACE PROGRAM: • KSP
    POLY BRIDGE 2: • Poly Bridge 2
    HYDRONEER: • Hydroneer
    VARIETY PLAYLIST: • VARIETY PLAYLIST
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    About Hyperbolica:
    Travel through Hyperbolica, a Non-Euclidean curved space like you've never experienced before. On this whimsical journey, you'll discover bizarre landscapes, solve puzzles, battle in a snowball fight, navigate a labyrinth, and much more. All with new challenges in this strange new world.
    How is hyperbolic space different?
    Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer be parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.
    It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.
    store.steampowered.com/app/12...
    #RealCivilEngineer #Hyperbolica #NonEuclidian
  • ИгрыИгры

Комментарии • 1,3 тыс.

  • @superguy1376
    @superguy1376 2 года назад +2257

    Thanks for the help on my ViewTube video bro! Really Appreciated it! ☺️
    Peace, love and bridges ❤️

    • @RealHunterVR
      @RealHunterVR 2 года назад +67

      **illuminati music meme plays**

    • @kandy5129
      @kandy5129 2 года назад +29

      you made an awesome game showing what my first psychedelic trip felt like

    • @superguy1376
      @superguy1376 2 года назад +122

      @@kandy5129 oh I didn’t make this game. The game made me ☺️

    • @gungu
      @gungu 2 года назад +10

      DO NOT LIE! NOT YOU MADE THE GAME!

    • @superguy1376
      @superguy1376 2 года назад +35

      @@gungu sorry mate but no I didn’t make the game.

  • @BrumeNoire
    @BrumeNoire 2 года назад +3685

    Disclaimer : this game is not compatible with flat-earthers and architects

    • @pyrotechnika308
      @pyrotechnika308 2 года назад +61

      But the map is flat

    • @ArifRWinandar
      @ArifRWinandar 2 года назад +142

      This game is what flat earthers would use to prove that the earth is flat, and it only looks round because all the photos are from a fisheye lens.

    • @marcogenovesi8570
      @marcogenovesi8570 2 года назад +12

      @@pyrotechnika308 just like the earth

    • @traniel123456789
      @traniel123456789 2 года назад +43

      @@ArifRWinandar Actually this world is flatter than flat. A circular cutout of earth has a circumference shorter than pi * R * 2, while a on a flat planet it would be equal. In this game the diameter is significantly larger.

    • @ericgoldman7533
      @ericgoldman7533 2 года назад +32

      I would counter that it is _only_ compatible with flat-earthers and architects, because it takes a disfunctional brain to comprehend hyperbolic space.

  • @vale.antoni
    @vale.antoni 2 года назад +1118

    2:49 The dev actually said on his channel, that the main setback with the creation of this game was what engine to use. All engines are designed to run in Euclidian space, but if the premise of your game is to not run in that, than you are in trouble. So basically he had to not only design a game, but design a graphics engine, and all other support systems in house, too...

    • @michaelolynyk4319
      @michaelolynyk4319 2 года назад +58

      Kinda weird as we exist in non-eucildian space, as we can exist on the surface of a sphere-like object and can have parallel lines that will meet.
      Eucildian geometry is still useful for most situations.
      The only reason everyone treats non-eucildian geometry as something unreal is because HP Lovecraft had a "constitution too weak for math".

    • @chrisfarmer4397
      @chrisfarmer4397 2 года назад +109

      @@michaelolynyk4319 luckily our sphere world is so large Euclidian geometry works very well as an approximation. I think its mostly transportation and aerospace that this approximation starts to fail. To me this game moving seemed like running in a regular Euclidian space game.

    • @MGSLurmey
      @MGSLurmey 2 года назад +46

      @@chrisfarmer4397 For the most part it seems almost like travelling around on the surface of a remarkably small sphere, but the game world is actually larger than it appears.
      Very strange

    • @fllthdcrb
      @fllthdcrb 2 года назад +43

      @@MGSLurmey One of the NPCs even says that everything looks loo big and too small at the same time.

    • @NoNameAtAll2
      @NoNameAtAll2 2 года назад +52

      except that dev explicitly said he did NOT want to make entire new game engine for this
      it is Unity with scripts instead

  • @legitgopnik8431
    @legitgopnik8431 2 года назад +395

    I tried it in VR, it was just as trippy. It didn't make me motion sick, but the smallest things became noticeable. A square building had ~70° corners, and making four 90° turns does not take you to where you came from. Weirdest of all, I usually have a good sense of direction and location, but this game gets me completely lost all the time.

    • @kertaspaper94
      @kertaspaper94 2 года назад +20

      This game has VR support ???

    • @SuperAlgae
      @SuperAlgae 2 года назад +69

      People with a good sense of direction often achieve that by building a mental map, which this game undermines unless you're used to building non-euclidean mental maps.
      Someone who tends to navigate by landmarks might actually have an easier time navigating this game.

    • @johnbuscher
      @johnbuscher 2 года назад +13

      @@SuperAlgae That’s what I was going to say, landmarks will make this much easier to not get lost.

    • @r3dp9
      @r3dp9 2 года назад +14

      @@SuperAlgae I could feel my brain reworking it's most basic assumptions when I played.

    • @legendgames128
      @legendgames128 Год назад +5

      A square in the lobby area actually has 60 degree corners. But in the maze area, the squares have 72 degrees. And in spherical geometry, there are 120 degree corners.

  • @ColemanRBentz888
    @ColemanRBentz888 2 года назад +244

    I played this for 4 hours straight in VR and when I took the headset off my equilibrium was f**ked and I passed out trying to walk down the hallway.

    • @adrianlavy1541
      @adrianlavy1541 Год назад +22

      HAHA There should be a corner of the internet where people share their funniest experiences in this game!

    • @Druforithe
      @Druforithe Год назад +5

      that checks

    • @jacquelinefranjul3016
      @jacquelinefranjul3016 Год назад +2

      Woah haha

    • @pws354_8
      @pws354_8 Год назад +7

      That is what Arthur Square from the movie Flatland: The Movie, from his 2D universe, felt when he got into our 3D universe lol

  • @edwardguise6440
    @edwardguise6440 2 года назад +1580

    RCE: Spells Euclidean correctly.
    Also RCE: "Now what is "Eucludean"?"
    Me, a physicist: Please stop.
    Somewhere, a mathematician is having a meltdown.

    • @johnathon007
      @johnathon007 2 года назад +44

      I had to pause the video for a minute there...

    • @evanbarnes9984
      @evanbarnes9984 2 года назад +76

      That's me! I'm the one who lost his fucking mind for a minute

    • @Smithers888
      @Smithers888 2 года назад +111

      Mathematician here. Can confirm his pronunciation of Euclidean was painful.

    • @darthplagueis13
      @darthplagueis13 2 года назад +25

      That's what they deserve for putting letters into my numbers in high school.

    • @kayleescruggs6888
      @kayleescruggs6888 2 года назад +43

      @@darthplagueis13 see, that's why you do higher level math. Numbers stop being mixed in with your letters. Although, you do Greek letters mixed in.

  • @spectral1178
    @spectral1178 2 года назад +841

    Real civil engineer proceeds to walk in a circle
    Real civil engineer:" Is this a never-ending path?"

    • @sergey1519
      @sergey1519 2 года назад +47

      while it might be a circle, there's more than 360 degrees of a circle

    • @totoshampoin
      @totoshampoin 2 года назад +8

      Wait until you hear about horocycles

    • @FlamingKetchup
      @FlamingKetchup 2 года назад +4

      @@sergey1519 No, circles are still 360 degrees, it's just that the circumference increases far faster than in euclidean space

    • @sheep4483
      @sheep4483 2 года назад +7

      ​@@FlamingKetchup is that actually true? I feel like if a pentagon has 5 sides, each being 90 degrees, summing to a total of 450 degrees, then intuitively a circle would have 450 degrees instead of 360, would it not? why would that not be the case?

    • @FlamingKetchup
      @FlamingKetchup 2 года назад +3

      @@sheep4483 One full rotation is 360 degrees by definition. Also, the pentagon has less, not more, total interior angle compared to Euclidean geometry (where it has 540 degrees).

  • @gingerfurrdjedi6211
    @gingerfurrdjedi6211 2 года назад +1834

    This is the first time watching someone play a game that makes me carsick.

  • @madladdie7069
    @madladdie7069 2 года назад +1264

    Btw, when you described angles changing, they aren't actually changing. Basically a pentagon has 5 right angles in this reality and because of that, a planar surface can't be depicted in a planar surface of our reality. The warping is just what happens because of how the map is translated into Euclidean geometry.

    • @NelielSugiura
      @NelielSugiura 2 года назад +69

      This made my head hurt whereas I could mostly watch the video without thinking too hard. Thanks. :(

    • @newstudent7473
      @newstudent7473 2 года назад +21

      @@NelielSugiura Agreed, although I like that there's a logical solution

    • @zinc_magnesium
      @zinc_magnesium 2 года назад +32

      I think you mean yakludian

    • @user-jc2lz6jb2e
      @user-jc2lz6jb2e 2 года назад +41

      You CAN have a regular pentagon with 5 right angles, but not all of them are like that.
      All regular pentagons have angles that are GREATER than 108 degrees (108 is the measure of an angle in a regular pentagon in Euclidean geometry).
      So you can have a pentagon where all the angles are nearly 180 degrees, so like 179.999.
      HOWEVER, the area of the pentagon will be determined by the angles.
      It's not like Euclidean geometry where you can make a shape and then scale it up or down and maintain the angles. So a regular pentagon with all the angles equal to 179.999 would be quite huge, and one with angles of 108.001 would be very small.
      On small scales, hyperbolic and Euclidean geometry don't differ much.

    • @madladdie7069
      @madladdie7069 2 года назад +11

      @@user-jc2lz6jb2e I'll be honest, I feel like this was too vague for me to understand. Were you saying that in Euclidean geometry a pentagon could have 5 right angles?

  • @Bigcheese-mz2tc
    @Bigcheese-mz2tc 2 года назад +407

    RCE and the world of spherical coordinates, take away his triangles and what does that make him?

  • @b33thr33kay
    @b33thr33kay 2 года назад +207

    As a physicist, this is why we make fun of engineers.

    • @LadyMapi
      @LadyMapi Год назад +14

      As someone with a mathematical background, same.

    • @peezieforestem5078
      @peezieforestem5078 3 месяца назад +8

      As a software engineer, I am now glad we are not considered "real" engineers. If that's a real engineer, I don't want to be one.

    • @michaelcherokee8906
      @michaelcherokee8906 3 месяца назад +2

      As a writer, I enjoy how there seems to have been an architect-engineer-physicist tier system established.

    • @androkguz
      @androkguz 3 месяца назад +1

      It's not really that trippy or confusing, right? Maybe I'm just too used to quantum mechanics, relativity and fun maths in general to find this complicated

  • @TheMeanAdmin
    @TheMeanAdmin 2 года назад +184

    "Euclidean geometry" means "Geometry where all 5 Euclidean postulates hold true". That is you can draw a line through any 2 points, which make up a line segment, you can draw a specific circle using a line segment for a radius, all right angles are geometrically congruent and parallel line never intersect. Basically all that usually sums up to "Sum of angles in a triangle is always 180°". On a surface of a sphere, for example, the sum of angles of a triangle is always MORE than 180° (and the larger the area of the triangle - the closer it is to 360°), so surface of a sphere small enough to notice this discrepancy is a good example of a non-Euclidean geometry.
    And yeah, I do believe I feel significantly more comfortable in those than poor Euclidean Matt ^^;

    • @mastershooter64
      @mastershooter64 2 года назад

      i wonder if explaining it using metric spaces would be essier

    • @TheMeanAdmin
      @TheMeanAdmin 2 года назад +2

      @@mastershooter64 explaining - sure, understanding tho...

    • @TheMeanAdmin
      @TheMeanAdmin 2 года назад

      @Heather Petersen More fun, I agree

  • @epicthief
    @epicthief 2 года назад +193

    "The computer did mushrooms before it rendered" - Best Matt Quote of 2022

  • @chromacat248
    @chromacat248 3 месяца назад +4

    I think this idea has potential for big open world games. Imagine seeing a village in the distance that looks like it’s a mile away, but you can walk to it in under a minute.

  • @screech3859
    @screech3859 2 года назад +109

    Non-euclidean spaces have always confused me so much but this game does a great job of showing how it would work in reality. Very cool!

    • @kandy5129
      @kandy5129 2 года назад +2

      take shrooms and you’ll see it in reality

    • @brodriguez11000
      @brodriguez11000 2 года назад +1

      Just wait till the non-euclidean ads show up.

    • @fish3977
      @fish3977 3 месяца назад

      Earth is non euclidian

    • @absolutehuman951
      @absolutehuman951 3 месяца назад

      ​@@fish3977only very slightly because of its mass distorting spacetime. It's not really measurable even

  • @ATADSP
    @ATADSP 2 года назад +166

    This game will trigger your motion sickness.
    Also a great example of how Anti de Sitter spacetime works. The map is actually based on the most famous conformal compactification of Anti de Sitter Space. MC Escher's circle limit 4.

    • @Jon-id7ki
      @Jon-id7ki 2 года назад +9

      Yeah I was really confused about the repeated mentions of non Euclidean geometry as If that isn't what we encounter literally every day.

    • @jwalster9412
      @jwalster9412 2 года назад +2

      This is what everything looks like when I take my Glasses off.

    • @fllthdcrb
      @fllthdcrb 2 года назад +11

      @@Jon-id7ki TBF, the world doesn't _look_ non-Euclidean to our casual observation. We all think of it as Euclidean, and of course engineers like RCE use Euclidean geometry in their work, so something like this, where the non-Euclidean-ness is blatantly obvious, is likely to seem weird.

    • @userjames2009
      @userjames2009 2 года назад +2

      *Pi is exactly three!*
      crowd gasps

    • @drdca8263
      @drdca8263 2 года назад +3

      Wait, dS or AdS ?

  • @Suckeychicken
    @Suckeychicken 2 года назад +66

    To put it in an engineering way: there are more degrees further away, which means things expand outward at an increased angle

  • @mastershooter64
    @mastershooter64 2 года назад +21

    dude if 3-D space with a metric other than the eucledian metric is trippy af imagine what playing games in a 3-manifold without constant curvature would be like

  • @FloridatedH2O
    @FloridatedH2O 2 года назад +160

    This games really makes you FEEL like humanity is such a limited vessel for consciousness.

    • @blinded6502
      @blinded6502 2 года назад +8

      You just need to learn a bit of math.

    • @chie970
      @chie970 2 года назад +12

      This game makes me feel like I haven't studied enough math

    • @gewuerzwanze5627
      @gewuerzwanze5627 2 года назад +7

      We are adapted to comprehen the real world. Everything beyond that is novelty

  • @empanada65
    @empanada65 2 года назад +43

    I've been following the development of this game for ages, so watching someone finally play it is insane

  • @CoolguyMcCool
    @CoolguyMcCool 2 года назад +3

    I fucking love non euclidian geometry. You take three turns, all right angles, and you come back to where you've started. It spits in the face of regular geometry

  • @Cr480mx
    @Cr480mx 2 года назад +159

    Time to start a drinking game. Everytime RCE says "I'm tripping bwalls", take a swig/shot. Then by the end of the video you'll see the game like normal!

    • @TheEPICskwock
      @TheEPICskwock 2 года назад

      you would die. he says it like 70 times. (thats a guess)

    • @Avalanchanime
      @Avalanchanime 2 года назад

      LMFAO GFHGJHKJHGJFHDGJHJGHFDGFSDGFHGHJ

  • @Valderg
    @Valderg 2 года назад +48

    6000 hours in vr, and I can’t make it past 3 minutes watching this video without getting motion sick, this game is something different, I’ll leave it running because I love you and watch time matters but Jesus, that’s a lot to handle.

    • @Roxor128
      @Roxor128 5 месяцев назад

      Having finished it on a regular computer, I can say that while you do get used to the perspective, it screws with your head for a couple of minutes when you go back to walking around the real world.

  • @R.W.89
    @R.W.89 2 года назад +180

    RCE about geometry: The cornerstone of engineering.
    Also RCE, this time about a square object that is taller than it is wide: That was actually a cube.
    :D

    • @user-jc2lz6jb2e
      @user-jc2lz6jb2e 2 года назад +15

      If you go into the game, there's a bit where you go up a short distance (to clean windows), but when you look down, everything looks far away.
      In the z-axis, distances are exaggerated. So this may really have all the edges of the same length, but it just looks taller (hence a "cube").

    • @alessiobenvenuto5159
      @alessiobenvenuto5159 2 года назад +1

      @@user-jc2lz6jb2e it's neither, it's vertices are less than 90° in that reality, so it is really considerable a cube?

    • @fllthdcrb
      @fllthdcrb 2 года назад +2

      @@user-jc2lz6jb2e No, I don't think there is an axial bias. It's just somehow surprising to go up a short distance and find that the entire rest of the things in the world are within a tiny visual angle. In reality, the same phenomenon occurs when traveling horizontally: Go some distance into any of the different regions adjacent to the path, then look around, and you see that the region is almost all around you, and the way back is through just a narrow range of directions.

    • @forgivenid
      @forgivenid 2 года назад +4

      @@alessiobenvenuto5159 it isn't a cube, it has right angles and you need to turn 5 times 90° to get around it. It is a pentagon prism, idk how to name it properly in English, I tried at least.

    • @forgivenid
      @forgivenid 2 года назад

      That is not a cube, it has right angles and if you get that hyperbolic geometry in your mind right from devs videos (as I did rewatching videos 3 times in a row) you will clearly see it as a prism with a pentagon as a main plane. Idk how to describe it in English, but I think you got what I meant

  • @jamesmarker3956
    @jamesmarker3956 2 года назад +352

    I was going to say, jokingly, “I can’t wait until they release this game in VR”…
    Welp, apparently they already did.

    • @isaipack
      @isaipack 2 года назад +19

      The game was made intended bo be VR, so... Don't need to wait

    • @marcogenovesi8570
      @marcogenovesi8570 2 года назад +13

      gotta prepare the vomit bucket

    • @verrueckteriwan
      @verrueckteriwan 2 года назад +4

      I was saying the same thing, now I have to buy it :(

    • @jwalster9412
      @jwalster9412 2 года назад +1

      Could you imagine a game like this, but it's the opposite, your tiny, and everything around you is massive until you move towards it

    • @timehunter9467
      @timehunter9467 2 года назад +2

      In this game’s case VR is Vomit Rocket.

  • @legendaryra3590
    @legendaryra3590 2 года назад +13

    Mad respect for covering this, I'm a big code parade fan and he really deserves the publicity.
    Honestly wasn't expecting RCE to cover this on release, but thank you!

  • @inclineddecent1408
    @inclineddecent1408 2 года назад +82

    Few weeks later he will be like im addicted to this game

    • @recurvestickerdragon
      @recurvestickerdragon 2 года назад +12

      "real life is starting to look weird to me"

    • @gustavosantiago1543
      @gustavosantiago1543 2 года назад +2

      @@recurvestickerdragon "I mean, how do things look so close to me even though they're at 5 feet distance? That's weird"

    • @theodorealenas3171
      @theodorealenas3171 2 года назад +1

      Non Euclidean geometry is amazing I eat non Euclidean geometry every day non Euclidean geometry is the best geometry there's nothing wrong with me

  • @monad_tcp
    @monad_tcp 2 года назад +67

    This game is so cool, I followed its development since the beginnings.

  • @grugnotice7746
    @grugnotice7746 2 года назад +8

    Ok, now we need this engine to be used in the creation of a more "realistic" Lovecraftian horror game. Man, imagine actually getting to SEE the Mountains of Madness in all their true non-Euclidian glory. Now I see what he was talking about when he was always going on about "strange angles" and such.

  • @Toeken42
    @Toeken42 2 года назад +81

    This actually gave me a headache watching, sorry man have to pass this one by. Have fun!

    • @timehunter9467
      @timehunter9467 2 года назад +2

      Same, I actually gave up 6 minutes into the video because I felt sick.

  • @rocwelledwards8942
    @rocwelledwards8942 2 года назад +7

    It might just be me but for some reason i felt like moving in this game felt more organic than any other game ever. The walking around and perspective just felt natural and realiztic even though the art was crazy

    • @BierBart12
      @BierBart12 3 месяца назад

      I somehow understand what you mean. It feels more like looking at the world through real eyes rather than a flat screen

  • @pulli23
    @pulli23 2 года назад +2

    I find in such a game if you mentally split the world into "nodes + paths between nodes"it becomes much more easy. No longer are you wondering "left right" but instead it's just a node you walk to given a premade path. Works especially since this games seem to happen on a flat surface anyways.

  • @imienazwisko6527
    @imienazwisko6527 2 года назад +3

    The thing with hyperbolic space is that its curved in a weird say so that theres more "space" at a given distance than you expect
    its opposite of eliptical space where there's way less "space" at a given distance

  • @finalscore2983
    @finalscore2983 2 года назад +15

    This didn't seem too bad to me. It's basically "the further away from you a line of unit distance is, the longer that line appears to be." Get closer and that distance appears to contract.

    • @legendgames128
      @legendgames128 Год назад

      Lines diverge in this space, you can have 5 squares around each vertex, and equidistant surfaces curve.

    • @svampebob007
      @svampebob007 Год назад

      @@legendgames128 although I like the concept of the game, this isn't a "ooh ball I'm tripping damns!" kind of game.
      It's more of a FOV game, if you were a 80-90's kid where your icons were all rocking that sick ass fish eye lens in their clip then this will look pretty "normal".
      A 90 degree angle will look less then 90 the further you are from it, and it will be more the closer you are... all the way up to 0 to 360 with a 360 degree lens.
      I like RCE and I like this concept for a game, but this video felt like smoking a joint with a narc "WOW I CAN TASTE PURPLE!!!!" (after drinking a cup of water before lighting up the joint)

    • @legendgames128
      @legendgames128 Год назад +1

      @@svampebob007 Actually, a 60 degree angle will look like a 90 degree angle from far away. A 90 degree angle would look obtuse from far away. Also, it isn't all FOV effects, the geometry really is different than that of Euclidean geometry. You have an infinite number of parallel lines to any one line (not possible in Euclidean geometry), curves whose points are equal distance to a line (not possible in Euclidean geometry), and places that seem small at first can actually turn out to be really big.

  • @final_catalyst
    @final_catalyst 2 года назад +1

    I think a good way to think about it how I see it at least is if you were to print the entire world onto a stretchy fabric or like a balloon with a print on it (uniflated) everything is scrunched up but as you move around its like pressing your thumb to stretch what is around you or more so imagine a large ball forcing the "fabric" to stretch and expand around it. The ball is your perception of space.
    Basically think of it like render distance in normal video games but if everything past the normal render distance instead of not existing was just make closer and closer together and it unfolds/uncompacts as you move to it and folds/compacts as you move away.

  • @sidthesloth12
    @sidthesloth12 2 года назад +13

    As a skateboarder who has watched many, many hours of video through fish-eye lenses...this doesnt actually look all that strange. Sure its not normal compared to the way our vision works, but i just dont get that "trippy" feeling from it.

    • @EidosX_
      @EidosX_ Год назад +1

      It's not really the fish eye effect that's tripping me, but rather navigation. Like you walk a path with four 90° angles to the right, you expect to be back where you came from but nope! There's a fifth corner. And your rotation changed.
      The farm in spherical space was the trippiest to me

  • @batfan1939
    @batfan1939 2 года назад +3

    Hyperbolica is set in a non-euclidean (you-clid-eee-in) space. Euclidean space is flat, like a sheet of paper. Spherical space curves away from you in all directions. Hyperbolic space has a saddle or Pringle shape to it. Because of this, angles appear "distorted" compared to what we expect.
    On a sphere, parallel lines always eventually cross. On a hyperbola, they diverge.
    On a sphere: the angles of a triangle always add up to a number greater than 180° (2π radians). On a hyperbola: less than 180°.
    Notable for this game is the fact that a straight line is no longer the shortest distance between points. An arc is.

  • @lordfluff2394
    @lordfluff2394 2 года назад +4

    Hearing engineers pronounce euclidean makes the math major in me cry

  • @GhostRider-xy1wz
    @GhostRider-xy1wz 2 года назад +10

    I love how he talks about dead ends in the maze when they clearly just do a distorted curve at the end

  • @WillTellU
    @WillTellU 2 года назад +6

    feels like 3d unwrapping a sphere and then applying that to the render so it's like a flat plane but then you're still walking on the sphere so it rewraps around you. IDK, it's so god damn trippy.

    • @proideot
      @proideot 2 года назад +1

      The geometry is actually hyperbolic- As in, any given square has 5 right angles!

    • @quantumsoul3495
      @quantumsoul3495 2 года назад

      It's the opposite of a sphere

    • @legendgames128
      @legendgames128 Год назад

      @@proideot 2 conflicting definitions of a square in hyperbolic space.
      Square definition 1: 4 equal sides and 4 equal angles.
      Square definition 2: 5 equal sides and 5 right angles.

  • @arxeha
    @arxeha 2 года назад +12

    Oh wow, just in time the dev published the game and you played this game!
    I've been watching the development progress, love to see it accomplished

  • @swivvy3037
    @swivvy3037 2 года назад +12

    First minute I was like oh that sounds like a cool idea, as soon as you took your first step I was like "NOPE!" And instantly transported back to being in the back of my dad's Mondeo driving down to Cornwall and being sick every 100 miles 🤢

  • @AndreiFierbinteanu
    @AndreiFierbinteanu 2 года назад +1

    The best explanation I can think of is that it's an anti-sphere. If you follow the lines on the earth heading from the equator to the pole, they seem parallel at the equator, but meet up at the poles. So in a way it's as if the space between them gets shrunk as you walk along them. This is a hyperbolic space so the opposite is true. The lines that seem parallel at first, get further and further apart, so it's as if more space gets created between them. So looking into the distance, in your field of view, it seems as if the space is small, but it actually gets bigger and bigger the further you go.

  • @BinaryArmorOnline
    @BinaryArmorOnline 2 года назад +38

    Fun fact: Due to the spherical nature of the earth, ALL terrestrial geometry is slightly non-Euclidian!

    • @MrNote-lz7lh
      @MrNote-lz7lh 2 года назад +2

      Your mom is non euclidian.

    • @TheMeanAdmin
      @TheMeanAdmin 2 года назад +4

      Sea navigators noted this centuries ago...

    • @BinaryArmorOnline
      @BinaryArmorOnline 2 года назад +5

      @@TheMeanAdmin Fair play, however, RCE didn't note it at all :3

    • @alakani
      @alakani 2 года назад +4

      Due to the electromagnetic nature of brains: with the right software, technically the Large Hadron Collider could get you super high

    • @TheMeanAdmin
      @TheMeanAdmin 2 года назад +3

      @@BinaryArmorOnline He's an engineer, not a scientist - he's been trained to think rigidly enough to make sure the infrastructure he builds on specific scale will be built with minimum resources and remains standing for as long as needed. I was more disappointed in his performance dealing with Baba is you o_O

  • @IxodesPersulcatus
    @IxodesPersulcatus 2 года назад +4

    Don't you just love it when your regular pentagon has five right angles

  • @VoicelessRabbit
    @VoicelessRabbit 2 года назад +10

    There should be a nausea warning. O my god. I feel like I am going to puke.

    • @timehunter9467
      @timehunter9467 2 года назад

      You too? I went to the bathroom just in case 🤦‍♂️

  • @timsudmeier6482
    @timsudmeier6482 3 месяца назад

    An interesting visualization of the hyperbolic plane. I actually just finished the lecture about hyperbolic space in my last semester and when you have experience with how "straight" lines work in hyperbolic space, this really makes sense.

  • @armyofthewolves
    @armyofthewolves 2 года назад +1

    I've spent multiple hours in VR without taking the headset off, many times. I've gotten a little bit motion sick from games like Super Hot and that older grapple swinging one, but it was mild and infrequent.
    I played this game in VR for about 10 minutes then spent the next 2 hours laying in bed praying for the merciful embrace of death. It was the most nauseous I've ever been without the help of dangerous amounts of alcohol.

  • @alansmithee419
    @alansmithee419 2 года назад +6

    This seems to use something similar to the poincare disc model.
    Essentially, the entire universe is projected onto what to us looks like a finite space - this is why distant objects appear flattened against "walls." The near side of them is already so close to this outer edge that its far side can't be displayed as being significantly further away - even if the object is infinitely long.

  • @danser_theplayer01
    @danser_theplayer01 2 года назад +4

    This perception is like if you would stare at the drawing and than go inside of it. So close and yet distant, small but actually big.

  • @AgentAllanDevelopment
    @AgentAllanDevelopment 3 месяца назад +1

    Watching him jump on the trampoline made me just realise that the dev probably messed with the projection matrix for the trippy scale effects

  • @kreuner11
    @kreuner11 2 года назад +1

    An example of hyperbolic space (used in this game) is that a square still has 90 degree corners, but has 5 sides

  • @realname4625
    @realname4625 2 года назад +7

    I love how he says he follows the dev yet pronounces "euclidean" so badly...

  • @SunroseStudios
    @SunroseStudios 2 года назад +4

    the lore of this game is equal parts hilarious, cool, and terrifying, depending on what parts you look at.... kinda like hyperbolic geometry!

  • @decoydesignz290
    @decoydesignz290 Год назад +1

    I absolutely love the concept of No-Euclidean spaces but watching this as someone who is extremely prone to motion sickness is incredibly difficult.

  • @therealjibrano
    @therealjibrano 2 года назад

    this is so interesting to watch because i have literally no issues interpreting the warped visual information. i have no idea why theres such a difference as i also have a background in engineering, i suspect its the difference between civil and electrical engineering and what skills you develop going into those fields. also i love photography and art, which may play a part in this. idk what artistic endeavors RCE has done tho so maybe this isnt something that should be considered.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 2 года назад +30

    "What is euclidian" he asks given that the game is non euclidian but he never asked what is bolica which I assume is a group of testicles

  • @kik1kik
    @kik1kik 2 года назад +10

    Cool video as always, looks like an interesting game! And I reckon Euclidean is hard to explain. Just as a friendly note, but it's spelled 'Euclidean', not 'Euclidian' (so 'ean' at the end) and is pronounced "yoo · kli · dee · uhn" (missed the kli sound in particular) :).

    • @killerbee.13
      @killerbee.13 2 года назад

      @@gregoryvatrano2981 You can have any kind of geometry (Euclidean, hyperbolic, spherical, elliptical) in any number of dimensions > 1 (in 1 dimension there are no parallel lines and all are equivalent). The 3D geometry you're used to in real life is, for practical purposes, Euclidean, though relativity says that it is in fact a non-flat geometry of non-constant curvature, which makes it none of the above.
      Edit: I got a bit carried away on a tangent, but the point I originally wanted to make was simply that Euclidean and hyperbolic spaces also exist, not just planes. This game uses a hyperbolic space whereas most games use a euclidean space, and some specific games like flight simulators might (I have no idea if they do as it might not be worth the effort) use spherical/elliptical geometry for representing the space on and above an entire planet.
      The curvature of space is locally determined by mass-energy density, with empty space having negative curvature and space with a lot of matter having positive curvature. Positive curvature corresponds to spherical/elliptical geometry, while negative curvature corresponds to hyperbolic geometry, but technically in spacetime you actually use Minkowski space, de Sitter space and anti-de Sitter space for zero, positive and negative curvature respectively. I think these are just to account for time not being quite the same as a spacial dimension.
      So locally in spacetime, geometry is not necessarily Euclidean, but since you can only get space to be so empty, strong positive curvature is much more common than strong negative curvature. For instance, black holes and other massive objects cause parallel lines going around them to intersect, which we know as gravitational lensing (and it allows us to see the same object to both sides of a black hole when it's actually behind it). But on the largest scale we can measure, the universe appears to be almost perfectly flat-that is, the density of the *entire* universe appears to be almost exactly equal to the 'critical density' that results in flat spacetime, as the parts with a lot of mass (like galaxies) are so much smaller than the massive amounts of empty space between them that they cancel out.

  • @TheDuckCow
    @TheDuckCow 2 года назад +1

    3:03 my exact thoughts as I recently got a VR headset, but played this game before it arrived. My brain, too, was not ready.

  • @vedrana.
    @vedrana. 2 года назад +1

    Ooh, as someone who took few Non-Euclidean geometry classes in college, this is really fascinating. But I only got whole picture once you got map

  • @vehicleboi5598
    @vehicleboi5598 2 года назад +3

    You should try hyperrogue, it’s the precursor to this game and has some crazy visualizations

    • @ragingfirefrog
      @ragingfirefrog 2 года назад +1

      Love that game, even if the final quest is really difficult.

  • @olivertahoma7190
    @olivertahoma7190 2 года назад +13

    I feel like throwing up just watching you play matt, this game truly created by architect

  • @ebreshea
    @ebreshea 2 года назад

    I was looking into this game a while ago too. Excited to see how it's come along!

  • @happyhafer1403
    @happyhafer1403 2 года назад

    so to explain non-euclidian space simple:
    a square normally has 4 90° corners. so if you walk around four corners, you will end up where you started.
    in a non-euclidean space a square has more than four 90° corners. so if you if you go around four 90° corners you will not have reached the starting point. and the further the distance you walk, the more the space can stretch.
    which is why the little path at the beginning looks short but is long and why the jungle maze is so trippy. because a square got expanded to at least a pentagram and our sense of space doesn't know how to properly compute that.
    hope that helps a little.

  • @vcprado
    @vcprado 2 года назад +4

    Love seeing you play this game! I've been following the development too, awesome to see it getting recognition

  • @smtx11
    @smtx11 2 года назад +6

    Hmmm, it must be the VR version that makes this make more...or I guess less sense. This wasn't very different looking than most first person games other than scaling on a sphere. Every time you said "it's so weird" I was like..."what is"? Maybe it's different when controlling it as well. Who know's, but it was fun listening to you be uncomfortable!

    • @touisbetterthanpi
      @touisbetterthanpi 2 года назад +1

      I think playing it must feel very weird. Normally if you go forward, right, down, left, you’ll end up back where you started, and looking in the same direction. Here if you did that, you would still be a unit away from where you started and looking in a different direction (I think 90* rotated). Also normally the shortest difference between two points is a straight line, but here it’s a curve, and it can be really really curvy.

    • @Izzno
      @Izzno 2 года назад +1

      Yeah it looks like it's just got super wide pov or uncommon focal length... I'm not sure what else there is to it.

    • @SepticFuddy
      @SepticFuddy 2 года назад +2

      Agreed, all the comments of people getting nauseous confuse me. Just looked like watching a Quake pro play with high FOV

    • @MGSLurmey
      @MGSLurmey 2 года назад +4

      All of you who are confused, look specifically at how the maze section looks compared to the overhead map of it. It's essentially the same layout as 4D space, with four 90-degree turns not actually adding up to a full 360 degrees.
      With high FOV in a normal euclidean environment, you can move forward 10 spaces, left 10 spaces, back 10 spaces and then right 10 spaces and end up at the same position you started. In this game, you'll still be 10 spaces away and facing a whole 90 degrees off without ever turning the camera.
      It's *similar* on the surface of a sphere, and technically moving around on Earth is a bit like this, but the scale makes all the difference.
      Edit to expand on it a little: try to imagine it's Minecraft, but instead of squares, it's pentagons, and the corners of the pentagons are all 90 degrees, not 108. It makes it seem weird because there's just too much surface and too high angles to fit in a flat plane, hence why it looks like a sphere, and why straight lines are actually curved (much like a 5-sided square.. or 90-degree angled pentagon, would need curved edges to be possible.)

    • @fllthdcrb
      @fllthdcrb 2 года назад

      Just try actually navigating in this game yourself, then say the same thing, I DARE you. 😁

  • @theclocktower3258
    @theclocktower3258 2 года назад

    Its been a while since I've looked into this stuff but if im not mistaken the way it breaks reality is like this:
    Imagine you have a 4 way intersection. These would be 4 paths each at a right angle to one another.
    To make it noneuclidian you basically add more paths but keep them at right angles. If you're saying "thats impossible because there's only 4 right angles" you're right if were talking about our normal world.
    In this sense I guess you're sort of packing in more space per area, hence the extreme perspective shifts. Its likely pretty much all those paths in the forest are in fact right angles, they just don't look like it until you reach them

  • @LordRunty
    @LordRunty 2 года назад +2

    My brain can follow what's going on reasonably well, but does make me feel queasy.

  • @TheBodgerIsGreat
    @TheBodgerIsGreat 2 года назад +3

    Please could you play stormworks?

  • @wikansaktianto9215
    @wikansaktianto9215 2 года назад +5

    Euclidian for me is basically [REDACTED]. Anyway, seems fun to see Matty get trippin once in a while, waiting for the knobbest shape, and slowly turning him into Architect.

  • @lucaskohn5457
    @lucaskohn5457 2 года назад +1

    RCE, the thing about hiperbolic space is that it can fit more stuff than euclidian space, the dev made videos about it and explained this concept. He also explained that, to make the game work he had to create a new way to define position, because game engines are all euclidian

  • @thebestroombachild2084
    @thebestroombachild2084 Год назад

    3:00 you can see the way they did it, using cleverly made and placed images and smoothely alternating between areas, your actually inside of a cylinder and your cilinder just changed every time you get close enough to the wall

    • @avraam7817
      @avraam7817 Год назад +1

      nah bro watch the devlogs, this shit is much crazier

  • @ShawnChristopher10101
    @ShawnChristopher10101 2 года назад +4

    Was going to say, this almost emulates correct point of view in a video game...looks weird when you play it because you're not used to it.

  • @tonyanimations5377
    @tonyanimations5377 2 года назад +3

    Huh, I don't understand what is wrong, everything seem normal to me 😐🙁

  • @janjunker6458
    @janjunker6458 2 года назад +2

    In non euclidean space, the most direct path isn't always the fastest

  • @blitz8425
    @blitz8425 2 года назад +2

    "How big is the game world?"
    "Yes."

  • @Meow_YT
    @Meow_YT 2 года назад +3

    Watching this being coded and explained was awesome. Now someone playing is just sugoi... nyan desu yo

  • @raduminoiu8616
    @raduminoiu8616 2 года назад +3

    You could try a game called sfs - SpaceFlight Simulator. Basically a 2d less complicated version of kerbal. It is also free. It's a mobile game btw. Really fun and not addictive.

    • @walorianfederation666
      @walorianfederation666 2 года назад

      Yes he needs to try that and build a failure like every architect that roamed the Earth!

    • @walorianfederation666
      @walorianfederation666 2 года назад

      Also there's a PC version under development!

  • @ArtamisBot
    @ArtamisBot 2 года назад +1

    Super excited to have seen you play this

  • @ARUCARDFTEPES
    @ARUCARDFTEPES 2 года назад +1

    I actually had to look up Euclidian not that long ago because I was listening to Lovecraft and SCP stuff a lot. Very interesting and led to some other things I heard but never actually knew, like Pythagorean and Thale's theorums.

  • @styx85
    @styx85 2 года назад +5

    Sir his name wasn't Euclud, it was Euclid.

  • @tOhB_
    @tOhB_ 2 года назад +13

    Funny first comment

  • @AndrexD624
    @AndrexD624 2 года назад +1

    It's a super wide angle GoPro vlog! You can see everything but recognize nothing. Exactly what I wanted to see while eating. 😵‍💫

  • @MrJsbigred
    @MrJsbigred 2 года назад

    I am so excited for your 1mil subs! You're getting so close!!! I'm so glad I found your channel around 300k

  • @soulsofspirit9729
    @soulsofspirit9729 7 дней назад

    That one kid in class: Can you break the rules of geometry? Hyperbolica: Yes!

  • @RenneVangr
    @RenneVangr 2 года назад +2

    If you play this in VR for a couple of hours, the real world becomes a bit weird for a little while.

  • @dovacraft5772
    @dovacraft5772 Месяц назад

    to the best of my knowledge, an example of non-Euclidean space would be you on one corner of a pentagon path. to you the path looks like its at a 90 degree angle forming a square but you cant see the 5th corner, so you assume its a square and think if i go along the path four times ill end up back at the start. since the path is a pentagon with observable 90 degree angles, you dont end where you started.

  • @kylerhewitt6932
    @kylerhewitt6932 2 года назад

    so glad i took geometry last semester and we talked about hyperbolic space

  • @Avalanchanime
    @Avalanchanime 2 года назад +1

    "The computer did mushrooms before rendered" JHJGAHKJHGJFHDGFHGJHKJ

  • @jasmijnwellner6226
    @jasmijnwellner6226 2 года назад

    I've been following the Hyperbolica devlogs too, and I was really excited to play this... only to get incredible motion sickness after playing for just a couple of minutes.

  • @thespazdragon
    @thespazdragon 2 года назад +1

    So glad to see this game, I've been watching the developement for a long time. Basically in this world it takes 5 90degree turns to make a full rotation.

  • @andrewboedigheimer8675
    @andrewboedigheimer8675 2 года назад +1

    Fun drinking game. Take a shot every time he says "I'm tripping balls".
    You will pass out before 6-minute mark.

  • @Allicrocogator
    @Allicrocogator 3 месяца назад

    RCE: "I'm an engineer! I studied math!"
    Also RCE: "Iccleudean"

  • @44hd59
    @44hd59 3 месяца назад +2

    0:25 it has to do with space.
    3:28 it looks 3D to me. Just very exaggerated proportions.
    5:11 they are probably not dead ends.

  • @yurr7408
    @yurr7408 2 года назад

    I thought it would be really cool if maps have to be collected, and they are flat planes rather than a projection map...
    it would show you how the projection translates to something familiar,
    and would be cool to see the unexpected directions you move in on a plane

  • @SingingWithMyself-Frozen
    @SingingWithMyself-Frozen 5 дней назад

    As someone who watched all the devlogs, it's really amusing to watch someone who doesn't know hyperbolic geometry react to the game

  • @sarbanisarkar8748
    @sarbanisarkar8748 Месяц назад

    Euclidean space is space where the angles of a triangle add up to 180 degrees. In hyperbolic space, the curvature is negative, so the angles don't quite reach 180 degrees, and approach 0 as the triangle gets bigger. In spherical space(like the surface of earth), the curvature is positive, so the angles exceed 180 degrees and approach 540 degrees as the triangle gets bigger and more like a circle.

  • @isaakvandaalen3899
    @isaakvandaalen3899 2 года назад

    Basically if you were building a room with 90 degree corners, it would end up with 5 walls.
    We're used to turning 360 degrees and being back where we started, but that's not quite the case here...
    The trippyness of the visuals is more a result of attempting to render such a world on a 2D screen than anything else.

  • @r.a.6459
    @r.a.6459 Год назад +1

    Imagine combining these geometries with horror elements to make a game.

  • @joshuataylor2105
    @joshuataylor2105 2 года назад +1

    I'm looking forward to trying this myself, but it seems like HyperRogue maybe be a better intro to hyperbolic space (one of the inspirations for Hyperbolica, IIRC).

    • @Paul-vi3on
      @Paul-vi3on 2 года назад +1

      Yeah, HyperRogue (with its simple tiles) is great at teaching concepts of hyperbolic geometry, like diverging parallels etc. Plus: it has the 'hypersian rug' mode, which looks just sooo cool.