This is some great reference! I remember purplyderp talking about how onslaught can be useful against bowser, exclusively to punish his up b whiffs. This should keep bowser in check with his up specials, since he can die at like 80% lol. This is just theory though, I'm yet to try it
I definitely agree. The specials are really good to change up for matchups. This problem especially plagues Mii gunner, as most of the time the MU is the moveset.
Learning more specials requires more work, but I definitly think it´s worth. At least learning how to use SAK and Thrupper will drastically improve some matchups!
@@Gaegel yeah definitely. I'm really bad at hitting landing uair, but I still try to use mach punch. Thrupper is nice, but I always fish with it cuz I want those funny sub 40% kills.
as a brawler main Im glad this and wdbthtgp’s channels exist. Many months ago there weren’t a lot of videos that explained how to use brawler and I had to learn some stuff by myself.
1312 = Jack of All Trades 1232 = Jack of All Trades Alternative 1212 = Ultimate Recovery 1321 = President Koopa (Dennis Hopper Mii) 2122 = ORAORAORAORAORA 2323 = Cheesey Bread 3212 = Falcon's Apprentice 3121 = *no*
Exploding side kick is simply too much fun not to use. It may not be good in 1v1s, but my friends usually do 4 player FFAs, so it's really good at punishing when the other players are distracted. Love your videos by the way! I love all the mii fighters, and your guides & Whydo's have really helped me turn my Toad Mii Brawler into a force to be reckoned with
I love your consistent uploads and I love this video dude! Seriously you’re giving us too much I feel so overwhelmed with the amount of potential my brawler actually has!
I saw ESAM play brawler in a video so it got me curious about how hype this character can get and by god is he fun. I run shotput, uppercut, feint, and onslaught right now and the set ups are just so satisfying
As a brawler main in training, this list helped me a lot, and I always use burning drop kick because of INSANE recovery potential, and getting close to zoners. Its also easy to to destroy lightweights.
You, my guy, are a legend. 10/10 content as always, however I'd say counter throw has a lot of potential against slower characters like ganondorf or bowser too, du to its fast activation. For the activation hitbox all it doesn't cover is dtilt and any move if you are above them for most characters, so it's a viable option. Number 2 is definetly better overall tho. (Btw, didn't expect you to be a fellow german! The world really is small lol)
You can still use counter throw ye, I´m probably just used to having such a free disadvantage ^^ Maybe we see each other on a tournament when they come back :>
Hi! Ich habe mir deinen Kanal angeschaut und gesehen dass du gute Tutorials über den Mii Brawler machst. Ich wollte dich fragen ob du möglicherweise ein zusammenfassendes Tutorial über Mii Brawler machen könntest mit den WICHTIGSTEN combos, kill confirms, wie man in neutral spielt und wie man ihn trainiert. Deine Videos sind echt toll also bitte mach weiter so!
1332 Is better, beacuse SaK and Thrupper are similars, but Thrust Uppercut Is much better beacuse You can kill very early, and the recovery difference Is not big, and You usually don't need high revoveries. Helikick Is *B-A-D* beacuse it's only horizontal, and for horizontal You have FJ, the same reason that BDK Is worst than Suplex, BDK and FJ are both horizontal, so Is unnecesary having two horizontal revoveries. In resume, 2332 or 1332. (FMP Is better to me TbH, beacuse can kill faster, and Shot Put Is laggy and short, good for edge guard, true, but to edge guard You can just neutral air, More risky, but makes FMP a bit better.
Mii Brawler is my favorite character and he deserves better treatment and upgrades in all his movesets and Special's B to become a more powerful warrior. They should Buff Mii Brawler Movesets since it deserves many improvements in your gameplay: the Suplex, Onslaught (more long distances running the entire stage, knockback in low percentages 40-50%), Shot Put (more range and distance), Suplex (more range and distance that covers the entire game screen and with the ability to knock out 30-40%) Flashing Mach Punch (knockback in low percentages 30%), Burning Drop Kick (more long distance covering an enormous distance with the ability to charge the attack, very similar to Pichu's Side Special B and knockback in low percentages 20%), Thrust Uppercurt (more long distance and knockback in low percentages 40%), Counter Throw (activate on Projectiles and your feets are invulnerable With the ability to parris when blocking projectiles), Exploding Sidekick (that has Super armor from the beginning of the animation and does a damage of 44% and when executing it from the back, it does 60%, its knockback will be 0%) Head on Assault , Soaring Axe Kick (At the beginning of their animations, 3 descending hits will be delivered) so that they have more range in their specials so they can recover easier (let the distance be from the shore from the stage until the end of the platform and you can make another short jump, perform the special again and so on) and the buff is to knock out all his attacks in very low percentages. Can be a Meteor Spike similar Ganondorf and Terry Down Air. It must also have a speed higher than Sonic, a couple of adjustments to its Jabs, tilts, aerial and Smash Attacks. Down Air can be a Meteor Spike Smash similar Terry, Restore your Jabs:, Jab1 Punch left, Jab 2: Elbow hit, Jab 3: Head hit, Up tilt: Uppercut Ryu, Forward Tilt: Heavy Elbow, Forward Air: Snake's Axe kick, Up Smash and Forward Smash faster and less endlag. Critical Smash attacks could do with knocking out stronger opponents, and that Heroes of Dragon Quest aren't the only ones with that ability. Is my main and i like to play with it, they deserve to be buffed in all their special attacks with higher range and range, Smash attacks, tilts. The Mii Brawler must have other projectile options with greater trajectory, range and distance such as: Bomb - explodes causing huge recoil to your opponents causing them a lot of damage. Steel Ball: Throw a steel ball at a great distance capable of breaking and piercing the shields of your opponents, damaging them a lot. PD: The Mii Brawler is a character that many underestimate in Smash Bros Ultimate and deserves to be improved as he is a character with a lot of potential and is one of my favorites.
If I was to change up, adjust, & add some improvements to Brawler, here's what I would add: Moveset Changes: Jab 1 - A diagonal chop, much like lucario's jab 1 Jab 2 - A palm hand (much like lucario's jab 2) or thrust hand attack Jab 3 - A knee attack, much like Cpt. Falcon's Jab 3 Rapid jab finisher - A spinning downwards kick, similar to Falco's Rapid Finisher Forward tilt - A consecutive 3-hit combo (a kick, follow by another kick, and ending with cannon spike [Cammy from street fighters], much like Bayonetta's forward tilt) Forward air - A consecutive 3-hit combo (a punch, followed by another punch, & ending off with a kick [much like Bayonetta's forward air]) Up-tilt - Mii brawler default up smash, being able to sweep up the opponent from below him Dash attack - either spiral arrow (Cammy from street fighters) or a dive roll, much like Snake's dash attack & possibly being a combo starter with a very fast start up & very less ending lag Forward Smash - not much here, but a thrusting palm hand attack, similar to Wolf's forward smash Up smash - not much here, but a move similar to Wolf's up smash Down smash - A break dance move, similar to Sheik's down smash Up air - A spinning/tornado drill attack, similar to Sheik's, Joker's, and Greninja's up air Down air - A downwards kick, similar to Simon's down air....also being able to jump off of the opponent once landed Pummel - A quick knee attack, much like Fox's pummel attack when an enemy is grabbed Forward throw - pulls the enemy in, palm hand attacks them, and shoulder toss them away (the shoulder toss animation would much like sheik's forward throw) Backwards throw - change the animation to Brawler's Counter Throw animation, & being his only kill throw Adjustments: Burning Dropkick: Being chargeable for a few seconds, and you can drift to the left or right after landing that attack (also, the recoil will go higher...being able to dodge certain counters) Head-on Assault: Intangibility from the beginning of the move to when the falling spinning drill starts, increase the hitstun, & add a gravitational pull when enemy is hit (also, allow it to fully break shield) Onslaught: Less endlag, start lag, & landing lag when used on both ground & air, doesn't put user into special fall when used in air, make it safe on shield, & being able to combo into certain moves Feint Jump: Invincibility through half of the move, & less endlag & landing lag with & without the kick (if stomp on the opponent, make it have a chance of burying the enemy) Exploding Side Kick: Less start-up lag and fully break shield Counter Throw: Activates on both physical attacks, energy-based attacks, and projectiles (if counter from far, brawler will use a chain spear to grab the opponent, pulls them in, and throw them behind the user) Additional Moves (Special Moves): Rising Tornado: a move similar to Terry's up special Needle: much like sheik's neutral special, but less damage & father range Shuriken: much like Swordfighter's shuriken of light, but more powerful and size will increase Shadow Strike: much like Greninja's side special, but much faster and being an easy combo tool/combo finisher Spiritual Focus: A Focus-counter attack Function: Pressing the button will turn in into a counter, stunning the opponent and aiming the control stick to counter, much like Greninja's counter. If held, it will turn into a focus attack, much like Ryu & Ken's down special. If countered against an energy-based attack, it will absorb the attack, and heal some of brawler percentage. If countered against a normal projectile, it will be reflected. Sonic Blaster: much like samus's charge shot, charge a energy attack, then throws it at the opponent (can be angled in any direction) Chain Spear: A tether that can utilize his z-air, grabs (if the enemy is out of his grab range), and up special, much like Joker's grapple hook and characters that have a tether Raptor Thrust: A technique similar to Cpt. Falcon's down special, but faster and a tiny bit more powerful Function: Pressing the B Button will have Brawler perform it normally. By pressing jump after pressing B, Brawler will do a diving kick towards the opponent, capable of piercing through projectiles & possibly jumping over them Power Drive: An attack similar to Cpt. Falcon & Ganondorf's up special, but less powerful with a longer reach and high knockback growth Spiritual Hurricane: A spinning technique similar to Luigi & Dr.Mario's down special, but more powerful & more invincibility frames Function: Holding down the B button throughout the whole move will have Brawler do a area burst around him that will recoil himself upwards (area burst wont be big though) Whirlwind Booster: An attack much like Cpt. Falcon's side special but more reach, much faster, & less powerful...mostly being a combo starter Function: During the start-up, you can flick the control in the opposite direction to have Brawler space out a bit before lunging in for the attack (or hold the B Button) Attributes Adjustments: Speed: hava a speed similar to Sheik, or Greninja Power: have it up a bit by 5% & have a rage mechanic much like Lucario, or Kazuya Defense: have better defense stats Fall Speed: have a fall speed similar to Fox (P.S. all the additional special moves except for chain spear, will kill in this percentage range: 0-59%)
Yeah, this is a very good assessment of Mii Brawler! I personally use 2332, where Mach punch is useful if you are not familiarized with brawler's kill options, since it helps killing when straight hits might not, and thrust uppercut is really good for kills by the top and being a quick OOS. I have to admit that this moveset was from Larry Lur, since I just started recently to play brawler because of him, but I'm excited to just play them more and try out shotput to see how well I do with it. Of course, maybe you have better skills with reading landings like I do and thrust uppercut is useful, but maybe soaring axe kick is a more useful tool since it goes a bit further up, besides being good if you have trouble with spaced OOS options. Suplex is really good btw
I love mii brawler and I’m trying to improve playing me- I mean him The moveset I’ve been using was Mach punch Onslaught Axe kick Counter throw Mach punch and onslaught do good damage and have good launching power and can usually kill reliably around 110% Axe kick is a good way to get in a quick counter and get back on stage Counter throw is a good counter if you can use it right. Since it’s a grab counter it only works if your opponent is in range of the counter grab but if they aren’t you still get protected from the attack, it just doesn’t work on projectiles That’s what I’ve been using but I’m looking for the most effective set
You should analyse Rizeasu’s sets during his recent tournament win in Japan. He stuck with Helikick, shot put and suplex every game. It was sickkk win tho, he beat Paseriman and Tea
For my Mii Brawler, he's got a good selection of moves Neutral: Flashing Mach Punch Side: Burning Dropkick Up: Helicopter Kick Down: Counter Throw With these four specials, I go rather versatile. Flashing Mach Punch can give a good bruise and can somewhat effectively kill. Maybe Burning Dropkick isn't the fastest move but it still hurts and burns. I know Helicopter Kick isn't the best recovery option but it really brings the pain and can still make it back. Counter Throw is the piece de resistance since it's one of the strongest counters in the game and can bypass certain attacks due to it being a throw. Your thoughts on my fighting style?
With the update head on assault destroys shield so I use that but thats just my opinion on the move cuz I also like the spike and can space it on ledge to recover
Something I was happy to learn is that thrust upper punishes some annoying up B out of shield moves, so for example G&W I feel I'm able to punish somewhat consistently if they use it too liberally. Its hitbox beats out key too I'm pretty sure, making it a strong upwards burst options. And if they air dodge poorly you can chase under them and best case scenario get an F Smash kill at 50-60.
My Mii Brawler's moveset is 2332, at first I chose this because I wanted a punching and kicking special combo, but then after playing a lot, I've gotten quite good with it.
2:33 I disagree with this one sucking, it spikes at ledge with set knock back that can take out a portion of the cast without a jump. It’s also easy to confirm with a fastball forward air. Since it’s has set knock back with all characters, it’s pretty good. You can easily kill at 0
i know feint jump is great for calling out projectiles, but for some reason it's hard for me to time it just right on platform stages and instead just kick right onto a platform and get massively screwed over that's generally why i agree on your idea for burning dropkick since, well, it's just easier to use. shame that i can't exactly use counter throw in return during a zoner fight
Simply because it punishes NAir on shield, and dies really easily to dthrow thrupper. Comboing him upwards is just as easy as sideways, and having that kill confirms makes the matchup a lot easier
Ayy can you please post the link to the final tier list in the description? The quality of the one in the video is kind of bad and it’s hard to read the tiers.
I'm pretty new to smash and I rely a lot on attacks that can kill early. Unfortunately I miss 60% of the time and it has proven costly. Do you have any recommendations on what combos I should use? Do you also have any tips on feint jump? I'm pretty terrible with it but it's useful when I execute it perfectly.
You can try replacing unsafe moves with safer kill combos! Easier combos for Brawler would be down-tilt helikick, down-throw thrupper, or landing up-air int othrupper, helikick, backair, whatever - although upair isnt easy to hit. Otherwhise, take your time to kill with backairs and upsmash out of shield For feintjump, just make sure not to overuse it, and to not use it too close to the ground. You can do that as a mixup, but you dont want to become predictable!
Only reason is that I don't use the jump neutral special is because I like counter throw tooo much and simce everyone is an idiot when they play me I can just kill with it when ever
Feint jump with less landing lag is all I want in life
yesssssss
Me but fair 1 not being shit
Same
It exists, and it's called ZSS Flip Kick :/
Why is Feint Jump soooo baaaad compared to Flip Kick, Nintendo...?
Smash 4 exists
This is some great reference! I remember purplyderp talking about how onslaught can be useful against bowser, exclusively to punish his up b whiffs. This should keep bowser in check with his up specials, since he can die at like 80% lol.
This is just theory though, I'm yet to try it
I actually didnt realize bowser upB is -36 on shield. In that case, onslaught might actually prove to be more useful, thanks!
Ooh, onslaught has use!
@@Gaegel Buffs
I was so disappointed by this move in ultimate, it was so fun to use in smash 4
I definitely agree. The specials are really good to change up for matchups. This problem especially plagues Mii gunner, as most of the time the MU is the moveset.
Learning more specials requires more work, but I definitly think it´s worth. At least learning how to use SAK and Thrupper will drastically improve some matchups!
@@Gaegel yeah definitely. I'm really bad at hitting landing uair, but I still try to use mach punch. Thrupper is nice, but I always fish with it cuz I want those funny sub 40% kills.
as a brawler main Im glad this and wdbthtgp’s channels exist. Many months ago there weren’t a lot of videos that explained how to use brawler and I had to learn some stuff by myself.
Absolute top tier content as usual. Almost as good as mii brawler is
If only fair was as good as this dude’s content then mii brawler would be busted
Av fr m
Man I love your channel, it’s such a good resource for entertainment and Mii brawler resources, keep it up!
This is quality content. I been looking for a brawler variation video. Excellent work plus keep the content coming.
1312 = Jack of All Trades
1232 = Jack of All Trades Alternative
1212 = Ultimate Recovery
1321 = President Koopa (Dennis Hopper Mii)
2122 = ORAORAORAORAORA
2323 = Cheesey Bread
3212 = Falcon's Apprentice
3121 = *no*
I guess I'm a Jojo character😂. I've been using a bit of 2222 lately tho. I like both 2122 and 2222 equally.
Then what's 1332?
@@GhostbusterPalu a Palutena profile p. That's my man
@@A64-i1r Someone that doesn't make fun of Palu mains?!
There is hope in this world... ;~;
@@GhostbusterPalu yeah I also main her you're not the only one XD
Crystal Chronicles music here is wonderful and Mirror B
Exploding side kick is simply too much fun not to use. It may not be good in 1v1s, but my friends usually do 4 player FFAs, so it's really good at punishing when the other players are distracted. Love your videos by the way! I love all the mii fighters, and your guides & Whydo's have really helped me turn my Toad Mii Brawler into a force to be reckoned with
I love your consistent uploads and I love this video dude! Seriously you’re giving us too much I feel so overwhelmed with the amount of potential my brawler actually has!
I saw ESAM play brawler in a video so it got me curious about how hype this character can get and by god is he fun. I run shotput, uppercut, feint, and onslaught right now and the set ups are just so satisfying
I mean you can probably swap out onslaught for one of the other two, but overall that seems pretty good
Bruh your videos are actually good why don’t you have 1k :P
Amazing man, congratulations for this enormous amount of work
As a brawler main in training, this list helped me a lot, and I always use burning drop kick because of INSANE recovery potential, and getting close to zoners. Its also easy to to destroy lightweights.
You, my guy, are a legend. 10/10 content as always, however I'd say counter throw has a lot of potential against slower characters like ganondorf or bowser too, du to its fast activation. For the activation hitbox all it doesn't cover is dtilt and any move if you are above them for most characters, so it's a viable option. Number 2 is definetly better overall tho.
(Btw, didn't expect you to be a fellow german! The world really is small lol)
You can still use counter throw ye, I´m probably just used to having such a free disadvantage ^^
Maybe we see each other on a tournament when they come back :>
Ct kinda allows almost any char to gimp brawler, but yeah air ct has its uses
@@Gaegel I don't go to tournaments, even tho I play competitive it's just a thing I do with friends, I'm not that good at the game lol.
Someone has amazing taste in Final Fantasy games!! I love Crystal Chronical to death!!!
This was very useful. Also I like using onslaught for kills out of tech situations, but I guess it’s better on WiFi and also varies by your percent
The main setup I like is
Flashing Mach Punch
Suplex
Soaring axe kick (and occasionally thrust uppercut)
Feint Jump
Mine is shot-put, suplex, soaring axe kick, and counter throw.
Hi! Ich habe mir deinen Kanal angeschaut und gesehen dass du gute Tutorials über den Mii Brawler machst. Ich wollte dich fragen ob du möglicherweise ein zusammenfassendes Tutorial über Mii Brawler machen könntest mit den WICHTIGSTEN combos, kill confirms, wie man in neutral spielt und wie man ihn trainiert. Deine Videos sind echt toll also bitte mach weiter so!
I love seeing the word Spielzeit in an english video
“Doing only one set of specials is bad”
1312: am I a joke to you?
1332 Is better, beacuse SaK and Thrupper are similars, but Thrust Uppercut Is much better beacuse You can kill very early, and the recovery difference Is not big, and You usually don't need high revoveries. Helikick Is *B-A-D* beacuse it's only horizontal, and for horizontal You have FJ, the same reason that BDK Is worst than Suplex, BDK and FJ are both horizontal, so Is unnecesary having two horizontal revoveries. In resume, 2332 or 1332. (FMP Is better to me TbH, beacuse can kill faster, and Shot Put Is laggy and short, good for edge guard, true, but to edge guard You can just neutral air, More risky, but makes FMP a bit better.
@@KairozSX8 SAK can kill at 0, also BDK lets you run other down bs
I really miss the Ultimate Uppercut and charging Burning Drop Kick. 😔
Head-on assault has saved me a bunch tho
4:28 this music....!!! Fin fantasy christal chronicles, ring of fate!!
Still one of my favourite games :D
FMP covers spot dodges and neutral air dodges, and in concert with thrupper provides excellent vertical coverage.
I use 2222. Kill at 40 at ledge with d-tilt up b, reliable killing option with neutral b, and the other 2 are for recovery.
Neutral-B: Flashing Match Punch.
Side-B: Suplex.
Up-B: Thrust Uppercut.
Down-B: Feint Jump.
*In my opinion Is the Best combination.*
I really like
Flashing Mach Punch
Onslaught
Soaring Axe Kick
Counter Throw
Mii Brawler is my favorite character and he deserves better treatment and upgrades in all his movesets and Special's B to become a more powerful warrior.
They should Buff Mii Brawler Movesets since it deserves many improvements in your gameplay: the Suplex, Onslaught (more long distances running the entire stage, knockback in low percentages 40-50%), Shot Put (more range and distance), Suplex (more range and distance that covers the entire game screen and with the ability to knock out 30-40%) Flashing Mach Punch (knockback in low percentages 30%), Burning Drop Kick (more long distance covering an enormous distance with the ability to charge the attack, very similar to Pichu's Side Special B and knockback in low percentages 20%), Thrust Uppercurt (more long distance and knockback in low percentages 40%), Counter Throw (activate on Projectiles and your feets are invulnerable With the ability to parris when blocking projectiles), Exploding Sidekick (that has Super armor from the beginning of the animation and does a damage of 44% and when executing it from the back, it does 60%, its knockback will be 0%) Head on Assault , Soaring Axe Kick (At the beginning of their animations, 3 descending hits will be delivered) so that they have more range in their specials so they can recover easier (let the distance be from the shore from the stage until the end of the platform and you can make another short jump, perform the special again and so on) and the buff is to knock out all his attacks in very low percentages.
Can be a Meteor Spike similar Ganondorf and Terry Down Air.
It must also have a speed higher than Sonic, a couple of adjustments to its Jabs, tilts, aerial and Smash Attacks.
Down Air can be a Meteor Spike Smash similar Terry, Restore your Jabs:, Jab1 Punch left, Jab 2: Elbow hit, Jab 3: Head hit, Up tilt: Uppercut Ryu, Forward Tilt: Heavy Elbow, Forward Air: Snake's Axe kick, Up Smash and Forward Smash faster and less endlag.
Critical Smash attacks could do with knocking out stronger opponents, and that Heroes of Dragon Quest aren't the only ones with that ability.
Is my main and i like to play with it, they deserve to be buffed in all their special attacks with higher range and range, Smash attacks, tilts.
The Mii Brawler must have other projectile options with greater trajectory, range and distance such as:
Bomb - explodes causing huge recoil to your opponents causing them a lot of damage.
Steel Ball: Throw a steel ball at a great distance capable of breaking and piercing the shields of your opponents, damaging them a lot.
PD: The Mii Brawler is a character that many underestimate in Smash Bros Ultimate and deserves to be improved as he is a character with a lot of potential and is one of my favorites.
Why are you on every brawler video suggesting buffs?
@@Miiu7 he is my favorite character
If I was to change up, adjust, & add some improvements to Brawler, here's what I would add:
Moveset Changes:
Jab 1 - A diagonal chop, much like lucario's jab 1
Jab 2 - A palm hand (much like lucario's jab 2) or thrust hand attack
Jab 3 - A knee attack, much like Cpt. Falcon's Jab 3
Rapid jab finisher - A spinning downwards kick, similar to Falco's Rapid Finisher
Forward tilt - A consecutive 3-hit combo (a kick, follow by another kick, and ending with cannon spike [Cammy from street fighters], much like Bayonetta's forward tilt)
Forward air - A consecutive 3-hit combo (a punch, followed by another punch, & ending off with a kick [much like Bayonetta's forward air])
Up-tilt - Mii brawler default up smash, being able to sweep up the opponent from below him
Dash attack - either spiral arrow (Cammy from street fighters) or a dive roll, much like Snake's dash attack & possibly being a combo starter with a very fast start up & very less ending lag
Forward Smash - not much here, but a thrusting palm hand attack, similar to Wolf's forward smash
Up smash - not much here, but a move similar to Wolf's up smash
Down smash - A break dance move, similar to Sheik's down smash
Up air - A spinning/tornado drill attack, similar to Sheik's, Joker's, and Greninja's up air
Down air - A downwards kick, similar to Simon's down air....also being able to jump off of the opponent once landed
Pummel - A quick knee attack, much like Fox's pummel attack when an enemy is grabbed
Forward throw - pulls the enemy in, palm hand attacks them, and shoulder toss them away (the shoulder toss animation would much like sheik's forward throw)
Backwards throw - change the animation to Brawler's Counter Throw animation, & being his only kill throw
Adjustments:
Burning Dropkick: Being chargeable for a few seconds, and you can drift to the left or right after landing that attack (also, the recoil will go higher...being able to dodge certain counters)
Head-on Assault: Intangibility from the beginning of the move to when the falling spinning drill starts, increase the hitstun, & add a gravitational pull when enemy is hit (also, allow it to fully break shield)
Onslaught: Less endlag, start lag, & landing lag when used on both ground & air, doesn't put user into special fall when used in air, make it safe on shield, & being able to combo into certain moves
Feint Jump: Invincibility through half of the move, & less endlag & landing lag with & without the kick (if stomp on the opponent, make it have a chance of burying the enemy)
Exploding Side Kick: Less start-up lag and fully break shield
Counter Throw: Activates on both physical attacks, energy-based attacks, and projectiles (if counter from far, brawler will use a chain spear to grab the opponent, pulls them in, and throw them behind the user)
Additional Moves (Special Moves):
Rising Tornado: a move similar to Terry's up special
Needle: much like sheik's neutral special, but less damage & father range
Shuriken: much like Swordfighter's shuriken of light, but more powerful and size will increase
Shadow Strike: much like Greninja's side special, but much faster and being an easy combo tool/combo finisher
Spiritual Focus: A Focus-counter attack
Function: Pressing the button will turn in into a counter, stunning the opponent and aiming the control stick to counter, much like Greninja's counter. If held, it will turn into a focus attack, much like Ryu & Ken's down special. If countered against an energy-based attack, it will absorb the attack, and heal some of brawler percentage. If countered against a normal projectile, it will be reflected.
Sonic Blaster: much like samus's charge shot, charge a energy attack, then throws it at the opponent (can be angled in any direction)
Chain Spear: A tether that can utilize his z-air, grabs (if the enemy is out of his grab range), and up special, much like Joker's grapple hook and characters that have a tether
Raptor Thrust: A technique similar to Cpt. Falcon's down special, but faster and a tiny bit more powerful
Function: Pressing the B Button will have Brawler perform it normally. By pressing jump after pressing B, Brawler will do a diving kick towards the opponent, capable of piercing through projectiles & possibly jumping over them
Power Drive: An attack similar to Cpt. Falcon & Ganondorf's up special, but less powerful with a longer reach and high knockback growth
Spiritual Hurricane: A spinning technique similar to Luigi & Dr.Mario's down special, but more powerful & more invincibility frames
Function: Holding down the B button throughout the whole move will have Brawler do a area burst around him that will recoil himself upwards (area burst wont be big though)
Whirlwind Booster: An attack much like Cpt. Falcon's side special but more reach, much faster, & less powerful...mostly being a combo starter
Function: During the start-up, you can flick the control in the opposite direction to have Brawler space out a bit before lunging in for the attack (or hold the B Button)
Attributes Adjustments:
Speed: hava a speed similar to Sheik, or Greninja
Power: have it up a bit by 5% & have a rage mechanic much like Lucario, or Kazuya
Defense: have better defense stats
Fall Speed: have a fall speed similar to Fox
(P.S. all the additional special moves except for chain spear, will kill in this percentage range: 0-59%)
yooo awesome content, keep it up!! :)
I hear that Pokemon gale of darkness music, nice for a informational video like this.
I'll wait for a exploding sidekick fam here since the guy said it's designed for countering nothing and bad for actual matchups
Yeah, this is a very good assessment of Mii Brawler!
I personally use 2332, where Mach punch is useful if you are not familiarized with brawler's kill options, since it helps killing when straight hits might not, and thrust uppercut is really good for kills by the top and being a quick OOS.
I have to admit that this moveset was from Larry Lur, since I just started recently to play brawler because of him, but I'm excited to just play them more and try out shotput to see how well I do with it.
Of course, maybe you have better skills with reading landings like I do and thrust uppercut is useful, but maybe soaring axe kick is a more useful tool since it goes a bit further up, besides being good if you have trouble with spaced OOS options.
Suplex is really good btw
I love mii brawler and I’m trying to improve playing me- I mean him
The moveset I’ve been using was
Mach punch
Onslaught
Axe kick
Counter throw
Mach punch and onslaught do good damage and have good launching power and can usually kill reliably around 110%
Axe kick is a good way to get in a quick counter and get back on stage
Counter throw is a good counter if you can use it right. Since it’s a grab counter it only works if your opponent is in range of the counter grab but if they aren’t you still get protected from the attack, it just doesn’t work on projectiles
That’s what I’ve been using but I’m looking for the most effective set
You should analyse Rizeasu’s sets during his recent tournament win in Japan. He stuck with Helikick, shot put and suplex every game. It was sickkk win tho, he beat Paseriman and Tea
I saw his sets, and I think WhyDo made a good analysis about it. You should check that one out ^^
Now I just need to make every relevant mii brawler set so I can counterpick every character. Perfect
as a mii brawler main, this video is useful.
Appreciate you man
For my Mii Brawler, he's got a good selection of moves
Neutral: Flashing Mach Punch
Side: Burning Dropkick
Up: Helicopter Kick
Down: Counter Throw
With these four specials, I go rather versatile. Flashing Mach Punch can give a good bruise and can somewhat effectively kill. Maybe Burning Dropkick isn't the fastest move but it still hurts and burns. I know Helicopter Kick isn't the best recovery option but it really brings the pain and can still make it back. Counter Throw is the piece de resistance since it's one of the strongest counters in the game and can bypass certain attacks due to it being a throw.
Your thoughts on my fighting style?
how do you even get onslaught and burning drop kick in one move set I’m pretty sure they’re only for side b
@@Xyphos i totally meant Flashing Mach Punch. I mix them up all the time
With the update head on assault destroys shield so I use that but thats just my opinion on the move cuz I also like the spike and can space it on ledge to recover
I want someone to make a video like this but for Mii Swordfighter and Gunner as well.
Exploding side kick is top tier in doubles because people get tunnel vision when there's more people
Something I was happy to learn is that thrust upper punishes some annoying up B out of shield moves, so for example G&W I feel I'm able to punish somewhat consistently if they use it too liberally. Its hitbox beats out key too I'm pretty sure, making it a strong upwards burst options. And if they air dodge poorly you can chase under them and best case scenario get an F Smash kill at 50-60.
amazing thnx :)
You know exploding side kick used to be my favorite because Kirbys weren't safe hiding in their down b.
It's kind of sad that Brawler's best move is just worse Flip Kick. Why is Nintendo so afraid of him?
My Mii Brawler's moveset is 2332, at first I chose this because I wanted a punching and kicking special combo, but then after playing a lot, I've gotten quite good with it.
I come to this and remember how I played Mii Brawler with a set up meant to be utterly annoying and horrendous.
Mach Punch
Onslaught
Counter
Uppercut
Now imagine Ganondorf having Faint Jump instead of Wizard's Foot.
Do a mii brawler matchup chart next
0:41 LMAO THAT AGED WELL
I found a combo with Mach punch and thrust uppercut, it’s so satisfying to pull of.
As a rule of thumb, BDK will only go well with Thrupper, this specially applies to Heli Kick.
Don’t think you covered this but helicopter kick can send upwards if you hold backwards while using the move
Sorry bro aber da hör ich nen deutschen Akzent raus lol .
Cooles Video, ich find Brawler auch sehr spannend, er ist sooo underrated!! :))
2:33 I disagree with this one sucking, it spikes at ledge with set knock back that can take out a portion of the cast without a jump. It’s also easy to confirm with a fastball forward air. Since it’s has set knock back with all characters, it’s pretty good. You can easily kill at 0
It's just fun :D
Wow very helpful
Bayonetta can recover from SD command grabs if you use her recover properly, so I'd place her on BDK instead
On the full moveset chart at 8:06 its kinda blurry can anyone read out 1222 for me please?
"a falcon-punch-like move that is safe on shield and has super armor"
That's kinda crazy
Too bad it's not very useful
if you do want to use it i would recommend 3212
Bro would love to know what your control scheme is ? Great video !
Apart from normal Pro Controller controls, I have Y for shield, ZL special, ZR jump and tilt stick, no tap jump
Why you do the sidekick like that
Head on assult before batch 1.12.0: Can’t even break a full shield
Head on assult after patch 1.12.0 to shields: “Hehe Boi”
i know feint jump is great for calling out projectiles, but for some reason it's hard for me to time it just right on platform stages and instead just kick right onto a platform and get massively screwed over
that's generally why i agree on your idea for burning dropkick since, well, it's just easier to use. shame that i can't exactly use counter throw in return during a zoner fight
yo just to point out for shulk dthrow can combo to fmp on monado shield would u still take shotput over?
Helicopter Kick is so OP
Why did you say to use thrust uppercut for Rob instead of helikick even though he's a heavy? Really interested by this
Simply because it punishes NAir on shield, and dies really easily to dthrow thrupper. Comboing him upwards is just as easy as sideways, and having that kill confirms makes the matchup a lot easier
@@Gaegel PogU thanks for the response
It taught me that 2 out of 4 moves I use are bad decisions
Ayy can you please post the link to the final tier list in the description? The quality of the one in the video is kind of bad and it’s hard to read the tiers.
2245 Stunden?! So viel Zeit brauch ich nur um meinen Lieblings-Mii-Boxer 100% zu lernen. XD
I always go with 1/22x2. If thrust uppercut was the neutral b option 3 instead of exploding side kick, it would be x2x2.
Flashing mach punch is the only reason I play this caracter
I’m pretty new to smash so I’m very bad with projectiles so is 2332 any good
Basically use 1312 and you will be fine
Must ask, what Will be your selected moveset vs the rest of fighter pass 2?
Onslaught spikes at the very top of the ledge it's rare to do in game but I always try it when I get a shield break
I'm pretty new to smash and I rely a lot on attacks that can kill early. Unfortunately I miss 60% of the time and it has proven costly. Do you have any recommendations on what combos I should use? Do you also have any tips on feint jump? I'm pretty terrible with it but it's useful when I execute it perfectly.
You can try replacing unsafe moves with safer kill combos! Easier combos for Brawler would be down-tilt helikick, down-throw thrupper, or landing up-air int othrupper, helikick, backair, whatever - although upair isnt easy to hit. Otherwhise, take your time to kill with backairs and upsmash out of shield
For feintjump, just make sure not to overuse it, and to not use it too close to the ground. You can do that as a mixup, but you dont want to become predictable!
@@Gaegel Thx for the tips!
Best moveset:
1 Shot put
3 Suplex
1 Soaring Axe Kick
2 Feint Jump
I know exploding side kick is really bad....
*But if you never edge guard with it like I do, you aren't my friend*
how could i not subscribe
I wonder how different this list would be now that thrupper seems to be the main up b used by most brawlers.
Is there a match-up where 2233 is useful?
Hey I don’t know if you’re still replying to comments, but what would be the two most definitive move sets?
Probably 1312 and 1332, those are the most balanced which can win against every char
ok but like...i can falcon punch as toad in a maid suit. are you really gonna tell me that move's useless??
Thanks
Du suchtest das spiel ja übelst
Exploding side kick isn't op, it's detrimental but it's funny
Also, counter throw works on Kirby down B
Thx
BUFF THE MIIS!!
Exploding Side Kick could be used for shield break punishes. (Still not good move though)
Yo, this is BS! Why does no one realize how secretly OP Exploding Side Kick is??
nice
Every time I mis-input into this, I score a kill.
what would be the most optimal move set against Steve? Also great video!
Cant tell for sure yet, but 1312 looks solid
@@Gaegel thanks!
I use neutral 2, side 1, up 3, and down 2.
Look so you want one that's really good(ye) or sawing kick
Wait did they buff one of brawler's specials in these pass 7 mounths?
head-on assault breaks full shields now
@@egon3705 In the pass 8 mounth's or just now?
@@vito6197 just now
@@egon3705 Well I mean't in the time that I typed the comment we're talking under, and not now.
Head on assault now shield breaks
1:55 how did the first hit of link f smash kill?
Depends on which hitbox you get, iirc, the inwards one combos into the second, the outwards one kills on its own
Onslaught can spike and kill near ledge worked for me not common for it to spike though still good though
Only reason is that I don't use the jump neutral special is because I like counter throw tooo much and simce everyone is an idiot when they play me I can just kill with it when ever
Do your up B opinions remain the same today?
Things have changed a bit, so will make an update someday