How to Defend Against a Divekick (And Other Survival Tips)

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  • Опубликовано: 1 фев 2025

Комментарии • 120

  • @Darkkfated
    @Darkkfated Год назад +146

    Respect for Sajam shutting down the "yeah but what if..." rabbit hole before it gets too deep. You can "yeah but what if..." into infinity. It's What If's all the way down if you let it.
    At some point you have to accept that you can't plan for every single outcome and just have to play the game. Trust in your skills. Triumph or die! Go for broke!

    • @craptastrophe521
      @craptastrophe521 Год назад +20

      People don't realize the "yeah, but what if they do this" is the game. If they have an option that beats your option, then you're playing a fighting game.

  • @thestanman1486
    @thestanman1486 Год назад +465

    Man that "if they're always right and I'm always wrong, I can never win" at the end was so good lmao

    • @DragynFyre12
      @DragynFyre12 Год назад +99

      "Why even hit buttons if they can just parry"
      "Why even live if we're all just going to die"
      Glad people are getting to experience some good Street Fighter again lmao

    • @cylondorado4582
      @cylondorado4582 Год назад +31

      That’s why they added that third control type for the Always Wrong Community.

    • @origamiman5460
      @origamiman5460 Год назад +22

      I'm so gonna steal that line. I'm teaching some of my friends fighting games and they won't stop with these what if questions

    • @Guitar-Dog
      @Guitar-Dog Год назад +3

      Fighting games are the epitome of 'git gud'

    • @Mene0
      @Mene0 Год назад +6

      Just like when Sajam loses and chat goes "you should have X'd their Y"

  • @manboat3256
    @manboat3256 Год назад +316

    The sheer amount of "but what if they..." questions that exist at all times really melts people's brains. You can't answer absolutely everything with a single option. And if you could you're playing an actual 10:0 match up so what are you here asking questions for? Just win the game.
    Work on the things in front of you and accept that you'll be wrong sometimes because that is quite literally the game.

    • @psyonicpanda
      @psyonicpanda Год назад +51

      Yeah okay but what if they can read my mind and they have superhuman powers? What do I do then?

    • @kevingriffith6011
      @kevingriffith6011 Год назад +24

      Street Fighter 6 is built in such a way that *nothing* has 0 risk to it. Even things that had very low chances of failing in previous street fighters like well-timed meaty buttons *can* be punished hard if read properly... so don't worry about having a 0 risk option, just do your best to cover as many options as possible and adjust based on your opponent's habits. If someone keeps smoking you with something you don't have an answer for then it's time to bust out the training room and find an answer, because I guarantee everything has one... even if that answer is just blocking and going back to neutral.

    • @decksteroussnail
      @decksteroussnail Год назад +14

      Everyone starting out is risk aversion heavy. Even if the odds are in they're favor, they want A GUARANTEED X beats Y answer so they're never wrong.

    • @Eyeupthebison
      @Eyeupthebison Год назад

      Yeah but thats cringe
      Aint nobody got time for nonstop 50/50s
      Thats why every game should have dbfz's safejump
      Something that guarantees pressure and can't get dp or raw super on

    • @bug-deal
      @bug-deal Год назад +22

      @@Eyeupthebison nah just play the one game if that's all you want

  • @mattmarshall8639
    @mattmarshall8639 Год назад +162

    Never thought about spacing my character relative to the UI Instead of thier character. Something to think about in corner setups.

    • @Guitar-Dog
      @Guitar-Dog Год назад +10

      Think it's an arcsystem works thing.
      I've heard that in GG you try and stand under the clock so if they jump and air dash you can still DP without them going over you and having to crosscut
      Edit: yeah same thing sajam is saying I've just got there in the vid

    • @BolSadguy
      @BolSadguy Год назад

      @@Guitar-Dog more like airthrow/6p but i get your vibe

    • @nickkiller-0710
      @nickkiller-0710 Год назад

      staying under the clock to jail them in the corner is classic tech, some people used to measure distance with the squares in the training stages too

  • @zenzaga2490
    @zenzaga2490 Год назад +46

    its so funny watching sajam answer the same questions ppl asked for the past 3 major fg releases
    "what do i do if my opponent throws rock?"
    "you throw out paper"
    "but what if they throw scissors?"
    "then you throw out rock"
    "couldnt they throw out paper?"
    "yeah but you could also do scissors"

  • @Nofixdahdress
    @Nofixdahdress Год назад +29

    I was just giving some friends this exact set of advice the other day. I love that every time I think to myself "maybe I should make a short video for them demonstrating some stuff" I can count on Sajam to do it for me like a day later so I can keep being lazy.

  • @Glennjamyyyn
    @Glennjamyyyn Год назад +40

    "use rock"
    "But what if they play paper?"
    "then guess and use scissors"
    "But what if they play rock"
    "then-"

  • @RexIsOnline
    @RexIsOnline Год назад +12

    2:09 I'm used to people saying something mopey or unpleasant in the chat getting blasted but this was a very kind commiseration. It's not really anybody's job to be nice to newer players but hearing a Master-level person say it is appreciated

  • @dr_pibby
    @dr_pibby Год назад +16

    I like how the advice to getting good is to just make things easier for yourself. Good mindset to have not just in fighting games but life in general

  • @cheef825
    @cheef825 Год назад +9

    Luke getting hit by the hardest vajra mixup of all time in the thumbnail

  • @StriderHoang
    @StriderHoang Год назад +5

    The questions from chat are acting like they want SF6 to be a solved problem when in reality it’s the culmination of your experience that grants insight to your problems

  • @masterofdoom5000
    @masterofdoom5000 Год назад +12

    "What if they parry"
    "What if they neutral jump"
    What if you wanted to go to Heaven but God said you ask too many damn questions

  • @alecgarza1160
    @alecgarza1160 Год назад +26

    "But my opponent can do 'x' which beats my 'y'..." do you guys want to play fighting games or a single player game???

    • @joqqeman
      @joqqeman Год назад +12

      Checkmate on character select is what i want.

  • @joqqeman
    @joqqeman Год назад +9

    Do I want to learn? No. Do I want to think? No. Do I want to win? Of course.

  • @MrSkorm
    @MrSkorm Год назад +2

    Never thought about using the UI as a guide for my spacing before, that's super helpful

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 Год назад +19

    But what if my opponent jumps and pulls out a literal gun next to me and threatens me to not anti air or else?

    • @malcovich_games
      @malcovich_games Год назад +7

      Just run away and then report it to the authorities (like, the TO)

    • @DeepFriedOddish
      @DeepFriedOddish Год назад +8

      Anti-air while looking straight at them. Death before dishonor.

    • @X19Virus
      @X19Virus Год назад +5

      Gun is -13 on block

  • @nivrap_
    @nivrap_ Год назад +8

    The "yeah but what if" effect is so annoying and self-defeating in every game. People want some kind of universal cure-all to every situation, and if they're given specific counterplay to a specific situation, they go "well yeah but that's invalidated if they do [completely different situation]." Like, that ain't the situation we're even talking about.

  • @VannTango
    @VannTango Год назад +35

    Sometimes people aren't trying to "Yeah, but what if" you, they just want to understand what their opponent can do to beat this. It helps a lot of people figure out what they need to prepare for when they incorporate this strat into their game. Not everybody wants to learn a RPS situation by doing it over and over in online matches and getting smoked until they get it.

    • @Jerails
      @Jerails Год назад +17

      To be fair, asking the "yeah but what if" is pretty much the quickest way you can figure out most scenarios.
      Just like real RPS, "At the start, you played rock."
      "Yeah, but what if my opponent chose paper?"
      "Then you'd lose that interaction, next time you can play scissors."
      "Yeah, but if they respond to scissors with rock?"
      "Then you can respond to the rock with paper next time."
      "Yeah, but then what if they choose scissors?"
      "Well, now we're back to your starting play of rock."
      "Then how can I win?"
      "By playing the move that beats the move you expect them to play, instead of playing as if your opponent already beat you. Now you're playing RPS."

    • @JackVolt
      @JackVolt Год назад +25

      "Yeah, but what if they do nothing?" is not somebody trying to understand the situation, it's somebody asking to be spoonfed. That's why Sajam got annoyed. Then he gave one possible random thing to do in that situation (hit them) as one example out of many possible options, and he IMMEDIATELY gets hit with another "yeah but what if they parry"
      If you don't want to learn the game by playing it over and over then maybe you just don't want to play the game in the first place.

    • @GriFFonRec4
      @GriFFonRec4 Год назад +9

      The "but what if" questions aren't those though. "How do I keep someone in the corner if they keep jumping out?" is a good question. Maybe it just never occurred to you that backing up and holding space is a legitimately good pressure option in the corner. "But what if they neutral jump and parry" is just looking to be spoon fed, and yeah, maybe you DO need to get smoked by it until you can choose another option that can beat it. A better question might be "how do I deal with parry" if you legitimately don't know the mechanics of the game, "but what if..." seems more like you know the answer, you just don't think it's a good option because it loses to another one (in 99% of cases).

    • @janner2006
      @janner2006 Год назад +1

      If there's a scenario or a series of scenarios you're unaware of how you're supposed to respond in certain matchups, you can always just enter training mode for a bit and look through your options. And if the response is "but what if I don't want to spend X amount of time in training mode to learn every matchup?" then just play online and you'll learn over time through your wins and losses. And if the response to that is "but what if I don't want to lose my online matches?" then just don't get worked up over a couple of losses. There will always be scenarios you might find unfamiliar and how you choose to respond to those in the future is up to you. It's not Sajam's or anyone else's responsbility.

    • @Boyzby
      @Boyzby Год назад

      ​@@JackVoltTo be fair, all the questions before that are legit questions. I think chat did what it does and escalated it to just stupidity and joke questions to see what they can get away with, when he's there trying to help people.

  • @Weebfox
    @Weebfox Год назад +28

    I got rolled by divekick last night this feels like a mildly offensive recommendation on that part
    Appreciate all the tips though, and on another note I hadnt considered doing full air knuckle to escape the corner, thats sick

    • @Darkkfated
      @Darkkfated Год назад +2

      Who knew Luke could do Chun Li/Rashid impersonation?

    • @joqqeman
      @joqqeman Год назад +2

      it's meant to be a strong tool

    • @deadfr0g
      @deadfr0g Год назад +5

      @@Darkkfated Further proof that Luke was created by Frankenstein-grafting a pair of upside-down Chun legs directly onto where his arms were supposed to be.

  • @ckenshin3841
    @ckenshin3841 Год назад +10

    Sajam, but what if they neutral jump and the sun is in my eye?

    • @malcovich_games
      @malcovich_games Год назад +4

      Throw rock on the next clip, it never fails

  • @TheShapingSickness
    @TheShapingSickness Год назад +2

    Standing under the timer is genius

  • @azumashinobi1559
    @azumashinobi1559 Год назад +4

    Also if you have them in the corner jump back normal (usually light) can work in a pinch if they try to jump over you. I find myself using that a ton in this game compared to 4 or 5

  • @janner2006
    @janner2006 Год назад +9

    I know this is far from always being the case but I often get the vibe of “yeah, but what if they do X instead of Y, Mister Clever Streamer Man, hm? Your tech isn’t flawless, is it now?”
    There’s always going to be counterplay and risk of making the wrong decision. That’s why your character has more than one point of health and you have the ability to rematch in case you do make all the wrong choices. No one wants to lose but if you don’t want to expect counterplay or facing an opponent who might not do what you want them to do, why not just sit in training mode forever?

  • @DuppyBoii187
    @DuppyBoii187 Год назад

    I find the "but what if" helpful tbh. That's how I run through finding offence and defence that covers a lot of options, and how I find things that hard call out people doing specific OS vs it.

  • @Atrus159
    @Atrus159 Год назад +6

    Is there actually a specific mechanic where hitting people on the feet with a dive kick is more plus? or is it just that if you hit them lower on the body you hit the ground sooner and get to start your recovery sooner?

    • @Adderflail
      @Adderflail Год назад +11

      The latter

    • @bug-deal
      @bug-deal Год назад +15

      yep, the latter. you can also think of it from the blocker's point of view, if you block the divekick really high you can get a lot of blockstun over with by the time they hit the ground

  • @PlagueFather
    @PlagueFather Год назад +2

    I know someone didn't say this game is "too knowledge heavy" but will then complain in other fighting games about how fast it was to "master" the game or say it has no depth smh

  • @Yakuo
    @Yakuo Год назад +1

    Thanks!!!

  • @fistofsage
    @fistofsage Год назад

    Well said, good sir! And this all goes back to what you said years ago: Fighting Games are Rock, Paper, Scissors

  • @snowys4168
    @snowys4168 Год назад

    "What if they do x?"
    I like to think about the risk/reward of their options vs mine and then rps accordingly

  • @zeywop
    @zeywop Год назад +1

    saving this video to watch later, would really like to implement this sort of thing but i think i’m still making too many of my own mistakes (DI in neutral, throwing out super unsafe stuff willynilly) for me to able to focus on my opponents strings. i assume that comes with experience

    • @malcovich_games
      @malcovich_games Год назад

      DI in neutral isn't necessarily a mistake. Some of the best pokes are not special cancelable...

  • @mortimerwake2974
    @mortimerwake2974 Год назад

    It's interesting how you can stand block a strike that hits your toe (that low dive kick)

  • @Fishman573
    @Fishman573 Год назад +11

    2:00 but that's literally me, back in my day guns shot forward not on some deterministic spray pattern nonsense

    • @Galacticbraindentist
      @Galacticbraindentist Год назад +8

      counter strike has had spray patterns since it came out, they were just more random

    • @screaming10yearoldsinc.66
      @screaming10yearoldsinc.66 Год назад +3

      back in your day guns aimed for you.

    • @krehera
      @krehera Год назад +2

      seriously, I loved Quake. those days are long behind us though

    • @AMnotQ
      @AMnotQ Год назад

      Maybe video games aren’t for you, gramps.

  • @deadfr0g
    @deadfr0g Год назад +1

    How to completely avoid divekicks in neutral: just hold up-back!
    How to completely avoid divekicks once you’re cornered: ☹️

  • @Chorkly
    @Chorkly Год назад +3

    Nothing wrong with asking what if questions for the new homies. If you're asking you're learning and you can at least work on why your answer was wrong, instead of being stuck on the question.

  • @Pseikoh
    @Pseikoh Год назад +2

    Man I rather need some help how to actually use the divekick because for me it feels completely useless

    • @PseudOni_
      @PseudOni_ Год назад +12

      Aim for the toes

    • @NinaNinaM24
      @NinaNinaM24 Год назад +7

      Dunno if you play Cammy but if you do, watch Punk's guide on her, he points out how to use it. tl;dw is that it's best used when they're in the corner and you can space it more easily (you always want to hit them in the shins or toes for better frame advantage). Practice spacing it right and confirming it into combo's from training mode. There's some ways to "auto-space" yourself so that divekick hits more easily like triple jab in the corner.

  • @dariang4725
    @dariang4725 Год назад

    Lmao i love these little videos. Ofc theres an answer for everything homie. The problem is you dont know the question. Every "answer" shown here is extremely punishable against a good player.

    • @tacticsogreman
      @tacticsogreman Год назад +7

      And every question is punishable against good players. Now what? Stop playing the game altogether? Or just accept that both sides are taking risks and do your current best?

  • @Volcanic_Rave
    @Volcanic_Rave Год назад

    Sajam no don't tell the people this let my trash Robert cook

  • @K2LNick
    @K2LNick Год назад +1

    cammy divecick in 6 has the worst hurtbox in the world. just sneeze at it. you'll cleanbeat it.

  • @DandyRaytona
    @DandyRaytona Год назад +7

    The title of the video is only relevant to about 5% of its content

    • @ensanesane
      @ensanesane Год назад +2

      (And other survival tips)

  • @laku-tikku554
    @laku-tikku554 Год назад

    Nerd emoji comment here, but using CSGO exceptionally doesnt really have recoil. It focuses more on spray patterns that are predictable and known. Good analogy tho otherwise

  • @ZhaoYun320
    @ZhaoYun320 6 месяцев назад

    useless.

  • @fancydeeldo
    @fancydeeldo Год назад +4

    farts

  • @maxwell2428
    @maxwell2428 Год назад +1

    Please Sajam, that divekick isa bad enough, we don't need you to tell people how to counter it.....

    • @kevingriffith6011
      @kevingriffith6011 Год назад +14

      Cammy's dive kick is really good, I have no idea what you're talking about. There's a reason that a lot of high level players call her A to S tier, it's really hard to stop her offense and Dive Kick is the cornerstone of that offense.

    • @Slimey0
      @Slimey0 Год назад +13

      I'm convinced most people who think Cammy needs buffs just play her with one hand

    • @joqqeman
      @joqqeman Год назад +1

      ​@@kevingriffith6011is it as good as in vanilla 4? If not its shit and needs buffs.

    • @bug-deal
      @bug-deal Год назад

      @@joqqeman this. plus sagat was the threat in vanilla 4 which means that cammy was underpowered if anything. qed

    • @joqqeman
      @joqqeman Год назад +1

      ​@@bug-dealnah man sagat was balanced and they ruined the game when they nerfed him