I have a glass of water next to my dices. If a die rolls badly it gets thrown in the water. All the other dies sit next to it to watch the price of failure is. It mostly works
One my my favorite character that I've played was a human paladin Warlock that grabbed ritual caster at 1st level so he was so much fun because I would have several things follow him at all time, his owl familiar, an unseen servant in a robe and mask, carrying a torch, to look like another person and a floating disk with his backpack and other gear plus he eventually got find steed and had a giant goat. So it was a human in plate armour, riding an armored goat with an owl resting between its horns being followed by a floating backpack and a cloaked figure.
TimmyJ93 1st of all: BRILLIANT. I love it. 2nd of all: how do you go about playing a straight-class Knowledge Cleric, without just being “I’m a like Wizard, except I’m a Cleric?” (Just curious because I often make Wizard builds that are Cleric (Knowledge) 1/Wizard X, so I’ve almost started to see it as the “Wizard Cleric”) Did you make INT one of your higher stats?
You're doing videos on feats, and I know that you'll eventually get to the Ritual Caster feat, but I figured I'd jump the gun and get my thoughts out. This is a great feat for a failed wizard who is embarking on a different career path. One of my favorite character ideas is a Rogue who started out as a wizard's assistant, copying out spells - for this I took Comprehend Languages and Unseen Servant, allowing him to read spells he's unfamiliar with (to avoid copying errors) and double his production as he orders the Unseen Servant to duplicate his pen-strokes. He's a rogue because he had to walk around quietly so as not to startle the wizard during an experiment and because the wizard constantly lost his keys and didn't prepare the Knock spell.
This is an awesome addition to the game. Detect Magic especially. Such a needed spell and yet such a giant waste of a spell slot. Just loving on ritual spells.
Mine too.. It fit in thematically just perfect. It just makes sense. Also, I needed "Identify" for the ARCANA Domain cleric for sure - I consider it a design flaw that it isnt on the Domain spell list. My other of the first two spells was "Find Familiar". Only if I know that I have always a wizard with me, I would maybe switch to "Unseen Servant" but otherwise it would always be those two
You guys left out a level 1 ritual spell that has some of the most varied and potent uses: Find Familiar. A clever player can find good uses for a familiar in nearly any type of play. I'd choose that as a feat over just about any other, unless my class gave it to me for free.
Another great episode and with that I'm also coming in with another tip: you guys do explain spells that you mention in videos like these, but one thing that would improve them by just a tiny notch would be to put a spell card on the screen (or even just a passage from the PDF cut out, so we can read it as well). I wouldn't want the card take up the whole screen, so I would just stick it either to the top left or top right.
Thanks guys. The Player's Handbook was a little obscure, for me, as to how it went about discussing exactly how Ritual rules work. You guys explained it perfectly and dispelled (pun intended) all confusion I had on it. Definitely going to look into the rest of your videos. :D
I had a Rune Knight Fighter take ritual casting. She had her bag of runes, instead of a book, that she used to cast her rituals. While it certainly wasn’t an optimal build, fighters get enough feats that I was able to fit it in without to much trouble and it added a lot of flavor and fun.
I didn't realize that this could not be used by all classes. I wanted to get the ritual feat for my Monk to have Ceremony, Detect Magic, and Identify. Walking around as a travelling priest makes it easier when you can open your "bible" and cast ceremony. As well as espionage makes it easier with the other two.
I just cracked a smile. Now I'm gonna take my bonus action to add this video to my favorites. I do hope I'm your first sub from Brazil! That'd be even cooler
waterbreathing as a ritual every morning when you wake up. lasts for 8 hours. To get around detect magic just have everything in the area be magical. so they get blinded when they look
Kyle Ellis your Water Breathing idea is better than you thought. Lasts 24 hours, not 8. Just cast it every morning, and you’ll have permanent Water Breathing for the whole party. PRICELESS in aquatic campaigns.
Ah... ritual casting. One of the reason why wizard is very popular. Ritual casting without even having to prepare it. This basically mean that you have more spell in your hand that you can effectively use than any other class. The great utility class lol.
I find that raven queen warlock is also a good ritual caster... as their mix with invocations allows for a lot of out of combat spells... plus they can ALSO get a book of ritual spells
The masking ritual and communicating in battle are very good points I totally over looked. Also I'll need to show this to certain people who forget about hauling heir rituals! And awesome shirts
Yeah. Nystul's Magic Aura isn't a ritual, but it's one of those "cast it in the same spot" spells that becomes permanent after repeated castings. DMs should use it as a great world-building "excuse" when setting hard-to-find magic traps... Glad you liked the shirts! -- Monty
Could you guys do a video on Prestidigitation/Minor Illusion cantrips? Those spells are very flavorful to a game and you can use them in very interesting ways. A quick reddit search will show just how creative some wizards can be. My question is how creative would you let your players be without breaking some mechanics? I saw a post that said the party was robbed by a thief and the thief was running away. The quick thinking wizard then use prestidigitation to change his armor color to bright neon green and then use minor illusion to cast a booming voice to the townsfolk that they had just been robbed and to stop that thief!! Now is this acceptable? It's certainly fun, but is something like this ok? Would love to hear your guys feedback on this. You could probably do an entire video on the do's and don'ts of those 2 cantrips.
variant human sorc here with ritual spellcasting feat at first level. I baked it into my character's backstory, he's a slightly mad noble who learned to cast rituals while studying as a child and was told to go on an adventure by his invisible friend who is actually the unseen servant which he casts every night in his sleep and thinks it's his other worldly friend guiding him through life. He's a bit odd to play because whenever he does anything good he gives credit to Clive (the unseen servant) and from his point of view he's following Clive on his adventure, not the other way round. And my DM & I decided not to tell the party this so for the first couple of levels my group thought i was just RPing having an imaginary friend right until i had Clive carry some oil bottles for me & the jig was up when they saw floating oil following me around.
I am a long time DM/GM and have decided to go back to the core books and recap what I ... don't know! RUclips is my go-to. I really like your interaction and warmth without being silly. I look for INFORMATIONAL vids that TEACH with good pace, clear speaking, that get to the point - You nailed it all. There are SO many POTENTIALLY good videos on YT that suffer from poor audio and lighting. YOUR production quality also makes a big difference. Your subject was what I was looking for and your teaching was spot on. I subscribed. Thanks!
i used Bloom to become a rich and famous Wine producer by buying some land and keeping the seeds of all the fruit i ate on the journey then i sacrificed my spell focus to make the bloom spell permanent on my plot of land giving me the best produce year round and then converting it into wine and Brandy that i sold to the crown do to its high quality. i got rich pretty quick after that
Alarm is what I would like to call an "exploit spell" because of how it interacts with certain class features. It's an Abjuration spell that can be cast as a ritual and therefore cost no spell slots, Specialist Abjurers can write this spell down and then never memorize it, since it is an abjuration spell he can then use it to recast arcane ward by just adding eleven minutes of cast time to every long rest. It is a minor thing but it will save lives.
Speak with Animals is a ritual. I play a dwarf druid (it's funny) and the second thing my character did in session 1 was ritual cast speak with Animals to ask a swift where goblin raiders ran off to.
Yeah. One of spells that really trips me up is Prayer of Healing as well. 2nd level cleric spell. It takes 10 minutes to cast, but is not a ritual. But me and a lot of people I play with make that mistake. We see “Prayer” and we’re like “oh it’s probs a ritual”
As many have pointed out, access to find familiar on nonwizards is huge. My grievance with the spell was always that it too easily stole thunder from the stealth scout party member (rogue, monk, ranger). But now I get to have it used BY my Ranger to work together and also have a companion on any Ranger subclass
I am kinda glad they added the ritual option, offers a partial solution for low lever spellcasters and their lack of slots per day :P Good stuff, Dudes!
Celestial tome pact warlock here. My most used spells are Augury, Divination, Commune, and Commune with Nature because of the book of ancient secrets invocation. I love it!!!!
Our DM ruled that you could cast Alarm on containers, which isn’t strictly RAW but seems to fit the intent of the spell. My character responded by buying a small box and casting it on it every morning. If we ever needed to give an NPC a way to get ahold of us, or if the party needed to be split for some reason (before we got Sending), the mental ping from the box being opened could serve as a very basic signal.
2:28 Warlock with Pack of the Tome Class Feature and Book of Ancient Secrets Eldritch Invocation can cast rituals as well and don't need to memorize the spell to cast it: "With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag." My GM is kind enough to let me cast Phantom Steed after a long rest, Hex it, cause it damage and then take short rest, but that is most likely not legal, he might only let me do it as I have two different Bag of Tricks and could use one of those puff balls instead. The Druid has spent much time saying how they aren't real animals, nor is his steed, or his familiar, they are really mean to poor Fodel that just wants to be like his friend the Druid, he even pulled off Commune with Nature when the Druid didn't have it memorized, but he gets no love, guess that's what happens when you make a deal with the devil. Phantom Steed has no hit points, disappears when takes damage, basically has infinitive hit points so would never go to zero hit points, so I most likely should simply use one of the uses of Bag of Tricks in the future. Rod of the Pact Keeper, this cheat, Pearl of Power, short rest, Cape of the Mountebank ... my Warlock feels like a real caster.
In my games people can cast any spell as rituals spells so long as they're in their spellbook or similarly recorded (like clerical scrolls). But one is limited to ritual casting spells of level 4 or higher. Basically the top 3 tires of spells one has are limited to a set number of Ritual Castings PER DAY equal to the number of slots they have for those spells. So a lvl 20 mage can cast level 1 through six spells as rituals all they want (so long as they take the time to do so and have the materials) whereas their level 7 through 9 spells have slots for combat (direct castings) and can cast them out of combat as rituals an equal number per day. That way peeps can't spam Wishes and the like, and most spells have practically ZERO out of combat use anyway. My healing and damage system effectively doubles HP... the first half is active endurance that people degrade through taking combat damage (resisting physical damage), Then they hit ZERO hp (unconscious &/or messed up) and they have an EQUAL number of PHYSICAL HP below zero... which is divided into 3 categories, Serious, Critical, and Mortal. Each representing one failed Death Save as well, so a person that takes Serious wounds can fil 3 consecutive then is dead, A person with Critical can fail ony 2, and a person with Mortal gets only one fail. Serious to Mortal wounds will also be OOC healing aside from healing potions & magic. This means lower level battles can sideline a character for weeks to months of slow physical healing. And though higher level players have more HP, they also have greater access to magic and resources to heal them... so it all balances out. It also makes Clerics remain more mindful as to what their actual role is (as well as other players)... play SMART to Prevent Damage from getting into the negative (Physical)... and use your more limited COMBAT healing more wisely. And the use of Healing/Herbalism kits (as well as other stuff, like medical aid/attending the wounded) becomes way more meaningful. Especially since Herbalism kits have 12 uses and can only heal Serious or lesser wounds, whereas Healer's kits have 10 uses and can be used to treat even Mortal wounds. Mortal Wound natural healing is 1 Hit Dice per week/ 2 if assisted... whereas Critical wounds are the same per 24 hour day. And Serious Wounds are limited to no more than HALF of one's HD per 24 hours if assisted, one quarter if unassisted. And the Natural Healing of Serious to Mortal wounds will almost assuredly involve temporary to permanent scars... as well as CRIPPLING. Hvaing your linbs hacked and bones crushed kinda has that effect, so where ya want to use your magic and potions? To keep you IN the fight, or to Prevent extended downtime &/or posible (even likely) crippling??? Good thing that mid to higher level clerics can Ritual Cast their healing spells, LOL. but they have to rest and heal too... so better make good use of your time (and protect your healers, Cleric or otherwise). And I use the spell points system instead of slots... because the slot system was too restrictive... and my healing/health + Ritual Casting rules (the only aspect that considers spell slots for the times per day thing) really balances out the lot. And yes... natural healing of Physical wounds is SLOW... whereas recovering Active Endurance (+HP) is easier. But I use a PER HOUR resting system for all that. 1 to 3 hours is a Short Rest, 4 to 6 is a Moderate Rest, and 7 to 9+ hours is a Long Rest. And people can recover HP using Hit Dice based on their HOURS RESTED... so no getting it all back on their Long Rest. Because their TOTAL Hit Dice to recover from NON-PHYSICAL wounds is limited to PER DAY (24 hours)... not per Long Rest. The caveat... people recover their Spell Points, Metamagic, Battle Dice, Ki Points, etc. HOURLY as well... completely restocking them after most 8 to 9 hour Long Rests. So twice per 24 hour MAXIMUM. This makes Resting MORE tactical... and allows DM's a standard by which they can PUSH a more difficult overall narrative (simply decrease available rest periods or increase the frequency of battles) without players WHINING about it. And it makes for a much more engrossing RISK/REWARD system. Incase anyone wondered... yes, I prefer Gritty Realism in RPG's... but my little changes are a good compromise from the (everything gets fixed on a Long Rest) or more Dire systems of play. It improves flexibility without allowing anyone to be OP, and it enables better IMMERSION because the stakes of death/living are somewhat more exacting. And after a session or two, its all very simple to get the hang of. It's not geometry or calculus... just a smidge of additional BASIC MATH. And it actually eases the gameplay mechanic (overall). HuGGz
Splitting the party. Sounds like something you should do if some of the party has other stuff to do. So you have 2 go off and do one thing, and the 3 other come together maybe some other time to do whatever they where supposed to do during that time.
Bards get to ritually cast any spells they know with the ritual tag already. Of course, if you want spells from another class' list, you would have to take the Ritual Caster feat and get them that way.
so as a complete noob player and my dm asked me "are you SURE you want use a spell slot to cast Identify" without explaining ritual spells, he was both giving me advice and messing with me, lol
You guys, your minis all look so good! Any chance of a segment just showing them and talking about them a bit? Not as a how to paint video but just as a general discussion.
I'm not going to lie - both as a player and a DM i never realised things like Magic Circle aren't rituals - I've been using and allowing their use as rituals in my group for as long as we've been playing. I'll have to remember that if I ever get to play AL again, but for those spells like MC and that? I think i'm happy keeping them that way in my games. Might actually make a list of what counts and doesn't under my roof though, just so i don't get things mixed up.
i would point out that much of this is suggestions, however you can run your own game in a variety of ways by utilizing the tools that D&D provides. for instance in a setting you could make it where any non combat spell above a certain level might only be done using a ritual that could take up to several hours. and even some of the combat oriented spells, for instance the party might be tasked with drawing the enemies attention and holding them back while several war casters perform a ritual to summon meteor swarm. you could make it where in order to use teleport circle one or more casters have to take part in a ritual, which would limit traveling too far too fast, giving the ability to still travel long range in a low magic campaign but making it into a much bigger ordeal to show the level of impact of magic and it's rarity.
I also allow clerics to cast rituals like wizards do. They have the same issue in that wizards do... a lot of useful spells are a wasted slot and it just slows everything down and makes players regret their spell choices for the day. Not an issue for higher level campaigns and if we were to start at a higher level I would not run that house rule... but 1-7 ish, I prefer to streamline.
It's interesting that casting Nystul's Magic Aura (spelling?) being cast makes it permanent after it is done 30 days in a row. I can see mimics enjoying this being done by the resident wizard for some odd reason. Wizard: I cast detect magic! DM: You sense this chest has a magical aura emenating from the school of healing.😂
You can make a ritual if the group is searching in a room .. (time rule states that this take 10 mins) and even my DM doesn't allow me to walk while casting a ritual I know that the rules doesn't state you can't .. so you may walk while making the ritual
@@sashashadowhive6128 Ok are there any Money spells in any DND books at all ?? Has any books been revised from this year to 30 years ago 1980’s Thank you
@@DungeonDudes so dumb question. If there was let's call it "popular demand" for a certain spell to be a ritual and my players can explain to me, why they think it makes a great ritual, would i be allowed as a dm (never DMed before) to say "sure guys, i see where you are coming from, that's a cool idea. You can ritualize good berries for this campaign or every campaign I'm running".
Each berry will feed a person for a day, and you can create up to ten per casting. How many people are in your party?! ;) Alternatively, you could get an Outlander in your party, and forage enough food for up to six people. We had three in our party at one point. Our "travel montages" featured us thundering through the countryside, scooping up berries, kicking trees that rained apples and squirrels (taking a bit out of each), and roasting acorns and mushrooms over the fire at the day's end. Hobbits had nothing on us, and the GM ruled at one point that we each should add 10% to our body weight.
Basically, If you wanted to be able to use it in previous editions (3.0) but healing spells and whack-a-mole spells were too useful... It's now a ritual spell... LOL
By and large, yes, but you'd be surprised at the spells that ARE NOT rituals. Teleportation Circle, Raise Dead, and Scrying are not actually rituals, but they were in 4th Edition, for example.
I had a GM many years ago that would let you cast spells from your spell book, they took like one round/ten minutes of the of the spell duration or ten turns, whichever was greater. There was a risk, roll over a five on a d20+ Int mod, or lose the spell from your book.
Here's a "Gritty Add" for controlling the number of Ritual Castings your players can perform WITHOUT hurting the utility of Ritual Casting too much. To cast a Ritual Spell is an ARCANA check that the caster must roll against. The caster gets his Spell Casting Bonuses (the same as for normal casting) and the DC is as follows... Casting in a safe place with few distractions (the caster's chambers) DC 5. Casting in a place of relative safety with distractions (ie a remote campsite with your company present) DC 10 Casting in a potentially unsafe place that can cause a distraction (ie in a dungeon with enemies nearby) DC 15 or higher (at the DM's discretion). If the roll fails, the caster MUST take a Short Rest (1 hour) before they may try THAT SPECIFIC SPELL again. They may cast any OTHER Ritual spell without a short rest. The Dm may wish to allow a SAVE verses Wisdom to allow the caster another try upon a failure. I'd still raise the DC by 5 for EACH failure (ie a DC 10 becomes a DC 15). This will place some reasonable limits on Ritual Casting.
This may not be cannon, but I make casters roll investigate or perception to see magical auras emanating from otherwise hidden sources, as if solid matter blocked magical sight.
I have been thinking hard about having my AL Legal barbarian get Ritual Caster. The notable spells he would want are Telepathic Bond, Tiny Hut, Alarm, Phantom Steed, Detect Magic, Comprehend Languages, and Find Familiar. He's currently 17th level, so I would have to wait until 19th level.
#2 only applies if you are a Wizard, have the ritual caster feat, or are Tome warlock with the right invocation. Bards, Clerics, and Druids actually do need to prepare the spell.
I want to run a bronze age oneshot (reskinned 5e with minimal changes, mostly flavor) where players take part in a massive scale ritual casting. The setting: a massive volcano, beginning to erupt. The mechanisms: towers built around the volcano over generations, ready to amplify the ritual. The purpose: to create a powerful, high-level spell that can be used in later games, potentially to change the course of civilizations, and for use in later eras of the world. The catch: if it goes wrong, the local civilization dies. And if it goes right, the player characters might overthrow that civilization and hijack the ritual. I’m not sure how to make it work yet, nor what the challenges will be. Will the spell be an OP homebrew, decided by conversation or vote? Or will it be an existing D&D spell that is currently locked out of the bronze age setting? These and other questions leave me restless.
If I were to rework D&D... Every spell would start with a training-ritual version, because it can't be just book learning; a standard cast version; a cantrip type; a specialist-school variant; individual ritual mode (doesn't waste a slot, or may allow contextual effects ie Full Moon along a merging Ley Line or whatever RPG stuff); group ritual mode for both added spell-slot effect, contextual stuff, as well as training-ritual assist.
Bad guy can use Feign Death to access his vault. He can Feign Death himself and make his undead minions to transfer him through some nasty environment, like underwater (if he have no underwater breathing) or caves fill of inhaled poison, or filled with wild undeads attacking anything alive. Or a caster can keep up to 5-6 persons suffering from deadly disease or poison in feign death to transport them to place where they can be cured ... it must be old fashioned slow poison or disease. I like feign death, it's funny.
How does this ritual spell combo sound? Phantom steed and tenser's floating disk? The caster rides the steed and the disk always stays within range of the caster So just say tie the disk on say a cart or something else for transport And bingo You recreated what is essentially a fantasy themed, magical version of a mad max warboy vehicle
I just started my first campaign as a Druid & I’m so lost on if I know all Druid spells already and can just ritual change them everyday, my DM said it was too OP and I kinda agree, but otherwise my spell list has just become my prepared spell list, & it’s so hard to find a reliable source saying anything about it. Ahh please help
Detect Magic? It's a slotted spell, period. Much more practical than having every single potion, scroll, item, jewelry, clothing, etc. either layered in Nystul's Magic Aura or behind a sheet of lead. I believe the genuine problem is that certain elements of the game should only be for monsters and NPCs, like Choatic Evil alignments, or say a Ring of 3 Wishes. Certain things I will never introduced for player use, to keep adventures most interesting, practical - fun. Though awesome things like Winged Boots and Weapon of Warning are enjoyable to fantasize about as a player, but as a DM and keeping the adventure fun, it will remain elusive to characters.
My dm gave me a curse to where I can use contact other plane but when I die some demon dude takes my soul and makes me a slave. I literally only signed the contract because two party members were trying to kill each other to be able to sign the contract, and I wanted them to shut up
So my dm had the bbeg minions work on a ritual spell that was the 9th level meteor swarm but to use it would launch it on the circle. My pact of tome warlock was able to get it but never got to cast it
Do ritual spells count towards the total amount of spells a wizard can know? I'm trying to determine how many ritual spells my level 6 Wizard can have. (I'm a new DM and so far i haven't found anything on that...)
Okay, Dungeon Dudes. I got one for you. If my Eldritch Knight picks up Ritual Caster - Wizard. Would they be able to transfer the spells they know how to cast into the book, as long as the spell has the ritual tag? Conversely, would they be able to swap out a spell that they have transferred into the ritual book, like for example Find Familar or Identify, for another Wizard spell and, if they do so, would they be able to still cast the ritual spell by using a spell slot? Or would they be limited to just casting it as a ritual from that point on?
As I understand it, the answer to most of your questions is no. Your Eldritch Knight doesn't know these spells, s/he's reciting them from a book. They also don't have the knowledge to ritually cast the spell, they're practiced in executing the spell as is. If they find a scroll or spellbook that could teach them HOW to ritually cast a spell they already know, then they can copy it to their book for their use. In this case, since they both know the spell and have the spell written down as a ritual, they can cast it in either format. But if it's just one or the other, they can only cast the spell they way they have it
Hey guys! I have a hard time with tools/tool proficiencies and how to properly use them. Especially thieves and artisan's tools. What ability modifier do I add? Can you guys do a video?
Whenever using a tool that the character is proficient in, add their proficiency modifier along with whatever ability modifier is appropriate. So a level 1 rogue might have +3 dexterity for lockpicking, and a +2 proficiency with thieves tools
Does anyone know if a class like Cleric or Druid who must prepare a spell to cast as a ritual, takes the ritual spell caster feat, if they can transcribe all of their ritual spells into their book (spending the required gold/time etc) to have access to those rituals without having to prepare them?
Question, say I wanted to create magic scrolls so my players could get some spells without burning out of spell slots so fast, like detect magic. Not necessarily as a loot drop though that can work in a circumstance, is there a mechanic I can use to say create magic scrolls for them with a character. So they could have a few more diverse options or spells that they normally can't access but would be helpful. Could I do this with none ritual spells as well say a scroll of scying so they can look in on a friend from far away for example. Also yes I am dming this and I don't get hung up on rules as I want to have fun same as them, but just wanted to ask about it.
Yes. Chapter 2 of Xanathar's Guide to Everything has a section called "Scribing a Spell Scroll" which allows the players to spend a few days of downtime and some gold. You could replace the gold cost with some other material requirement of your design. Alternatively, it's always possible that they could encounter a scrollkeeper or arcane library which they can trade with, or better yet, join as a members and complete side quests, and get scrolls as a reward. Perhaps the next dungeon has some historical significance, and the players will be rewarded with scrolls if they return to the library with well-rendered sketches, notes, or samples collected from the site that will contribute to the "archive". Maybe a bard offers to trade scrolls with the players if they tell him the stories of their adventures, which he'll use as inspiration for their next song. Maybe the Mage Guild will trade scrolls for any who can bring them elemental gemstones. Perhaps the cleric or paladin will be rewarded with scrolls for sharing the tenents of their faith, or the warlock's patron sends a small imp or sprite to bring scrolls in to the player if they follow the patron's biddings!
All nice suggestions and something to look into for sure. I do have a warlock npc I made, she is a teifling who focuses on the arcane and gathering of knowledge and secrets. The Fey love knowledge and secrets especially the arcane kind, She's a researcher, right now she is with the party as we just started, I will run it by them if they want to have her hang around with them, since she gives them some range and a few other skills and magical options with her ritual casting as you mentioned. There is also an npc sorcerer in the town one of a few npc's who are of high level, partly to keep them somewhat in line, although this dose give me an idea. Perhaps he can hire them to help destroy a local criminal element called The Guild that make the place dangerous as they take in every wicked patron they can and cause the town to be rather lawless do to corruption. Since the town is on the barest fringes of the local kingdom and is isolated from its ordered way of doing things.
So, if you pick Ritual caster (druid) and need/want to add Druid rituals... Is there such a thing as Druid scrolls to coppy them from? Or Cleric scrolls if you picked Cleric ritual caster?
My favorite ritual that I do every game is yell angrily at my D20. It's more of a tradition than a ritual I guess.
I have a glass of water next to my dices. If a die rolls badly it gets thrown in the water. All the other dies sit next to it to watch the price of failure is. It mostly works
@@TheHej2 "It rolls a twenty, or it gets the glass..." ;)
Stop existing in my hobby spaces
I feel you on this. Sometimes on a visceral level.
Careful, if you do it every day for a year the dice are permanently cursed.
One my my favorite character that I've played was a human paladin Warlock that grabbed ritual caster at 1st level so he was so much fun because I would have several things follow him at all time, his owl familiar, an unseen servant in a robe and mask, carrying a torch, to look like another person and a floating disk with his backpack and other gear plus he eventually got find steed and had a giant goat. So it was a human in plate armour, riding an armored goat with an owl resting between its horns being followed by a floating backpack and a cloaked figure.
No talking about Find Familiar?
It one of the strongest 1st level spells in the game.
I don't know how we missed it! Perhaps it deserves its own episode :)
Pact of the chain wlk here. I never know what the hell to do with my familiar. Would really appreciate an episode on familiars
@@montezuma0000 watch critical role, Caleb's (the wizard's) familiar Frumpkin is used mostly as scout, which does help a lot
@@DungeonDudes yes please
@@montezuma0000 great idea
My knowledge domain cleric set up a stall in a city and used augury as a ritual to read peoples fortunes for some gold.
TimmyJ93 1st of all: BRILLIANT. I love it.
2nd of all: how do you go about playing a straight-class Knowledge Cleric, without just being “I’m a like Wizard, except I’m a Cleric?” (Just curious because I often make Wizard builds that are Cleric (Knowledge) 1/Wizard X, so I’ve almost started to see it as the “Wizard Cleric”) Did you make INT one of your higher stats?
You're doing videos on feats, and I know that you'll eventually get to the Ritual Caster feat, but I figured I'd jump the gun and get my thoughts out. This is a great feat for a failed wizard who is embarking on a different career path. One of my favorite character ideas is a Rogue who started out as a wizard's assistant, copying out spells - for this I took Comprehend Languages and Unseen Servant, allowing him to read spells he's unfamiliar with (to avoid copying errors) and double his production as he orders the Unseen Servant to duplicate his pen-strokes.
He's a rogue because he had to walk around quietly so as not to startle the wizard during an experiment and because the wizard constantly lost his keys and didn't prepare the Knock spell.
It's also a great feat for an Eldritch Knight or Arcane Trickster to pick up, since they don't have the ability to ritual cast normally.
This is an awesome addition to the game. Detect Magic especially. Such a needed spell and yet such a giant waste of a spell slot. Just loving on ritual spells.
Arcane domain cleric with ritual casting feat (wizard) became really respected in our party for what he brought to the table.
Mine too.. It fit in thematically just perfect. It just makes sense.
Also, I needed "Identify" for the ARCANA Domain cleric for sure - I consider it a design flaw that it isnt on the Domain spell list.
My other of the first two spells was "Find Familiar".
Only if I know that I have always a wizard with me, I would maybe switch to "Unseen Servant" but otherwise it would always be those two
Your Conscience keep in mind, if you have a Wizard in the party, you can share all of your Rituals by scribing them into your spell books.
You guys left out a level 1 ritual spell that has some of the most varied and potent uses: Find Familiar.
A clever player can find good uses for a familiar in nearly any type of play. I'd choose that as a feat over just about any other, unless my class gave it to me for free.
Absolutely! I can't believe we forgot Find Familiar -- granted, I'll bet we could do a whole episode about them!
Dungeon Dudes that sounds like an amazing idea.
Dungeon Dudes I would love to see that
I'd like to see that episode!
Dungeon Dudes just assumed it was waiting for its own ep
Another great episode and with that I'm also coming in with another tip: you guys do explain spells that you mention in videos like these, but one thing that would improve them by just a tiny notch would be to put a spell card on the screen (or even just a passage from the PDF cut out, so we can read it as well). I wouldn't want the card take up the whole screen, so I would just stick it either to the top left or top right.
Seconded!
Thirded
Thanks guys. The Player's Handbook was a little obscure, for me, as to how it went about discussing exactly how Ritual rules work. You guys explained it perfectly and dispelled (pun intended) all confusion I had on it. Definitely going to look into the rest of your videos. :D
I had a Rune Knight Fighter take ritual casting. She had her bag of runes, instead of a book, that she used to cast her rituals. While it certainly wasn’t an optimal build, fighters get enough feats that I was able to fit it in without to much trouble and it added a lot of flavor and fun.
I didn't realize that this could not be used by all classes. I wanted to get the ritual feat for my Monk to have Ceremony, Detect Magic, and Identify.
Walking around as a travelling priest makes it easier when you can open your "bible" and cast ceremony. As well as espionage makes it easier with the other two.
Ritual Caster Feat lets Monk do that, Feat overrides that there.
Always nice listening to Dungeon Dudes. Canada has contributed to the world with Wayne Gretzky, The Hart family and the Dungeon Dudes.
"Do you even crit?" I need one of those kkkkk great episode as always. You, guys, deserve many more subs!
We're just lucky to have awesome subscribers who love our cool shirts :)
I just cracked a smile. Now I'm gonna take my bonus action to add this video to my favorites. I do hope I'm your first sub from Brazil! That'd be even cooler
You might be! How is the RPG community in Brazil?
waterbreathing as a ritual every morning when you wake up. lasts for 8 hours.
To get around detect magic just have everything in the area be magical. so they get blinded when they look
That's a bit of a cop out, you don't want to make the spell useless.
Kyle Ellis your Water Breathing idea is better than you thought. Lasts 24 hours, not 8. Just cast it every morning, and you’ll have permanent Water Breathing for the whole party. PRICELESS in aquatic campaigns.
Ah... ritual casting. One of the reason why wizard is very popular. Ritual casting without even having to prepare it. This basically mean that you have more spell in your hand that you can effectively use than any other class. The great utility class lol.
I find that raven queen warlock is also a good ritual caster... as their mix with invocations allows for a lot of out of combat spells... plus they can ALSO get a book of ritual spells
@@thepurehealer1279 Raven Queen warlock? I don't recall seeing this option in any of the books
@@mlpowers1991 ah, apologies its UA, hardly OP tho so I allow it
If you already know it. And with this feat a variant human can be as powerful
My two favorites have to be find familiar and unseen servant. Got so much use outta both.
The masking ritual and communicating in battle are very good points I totally over looked. Also I'll need to show this to certain people who forget about hauling heir rituals!
And awesome shirts
Yeah. Nystul's Magic Aura isn't a ritual, but it's one of those "cast it in the same spot" spells that becomes permanent after repeated castings. DMs should use it as a great world-building "excuse" when setting hard-to-find magic traps...
Glad you liked the shirts! -- Monty
Hundred Years Boar finally! Someone noticed the shirts! ☺️. Glad you liked the episode - Kelly
Could you guys do a video on Prestidigitation/Minor Illusion cantrips? Those spells are very flavorful to a game and you can use them in very interesting ways. A quick reddit search will show just how creative some wizards can be. My question is how creative would you let your players be without breaking some mechanics?
I saw a post that said the party was robbed by a thief and the thief was running away. The quick thinking wizard then use prestidigitation to change his armor color to bright neon green and then use minor illusion to cast a booming voice to the townsfolk that they had just been robbed and to stop that thief!!
Now is this acceptable? It's certainly fun, but is something like this ok? Would love to hear your guys feedback on this. You could probably do an entire video on the do's and don'ts of those 2 cantrips.
variant human sorc here with ritual spellcasting feat at first level.
I baked it into my character's backstory, he's a slightly mad noble who learned to cast rituals while studying as a child and was told to go on an adventure by his invisible friend who is actually the unseen servant which he casts every night in his sleep and thinks it's his other worldly friend guiding him through life.
He's a bit odd to play because whenever he does anything good he gives credit to Clive (the unseen servant) and from his point of view he's following Clive on his adventure, not the other way round. And my DM & I decided not to tell the party this so for the first couple of levels my group thought i was just RPing having an imaginary friend right until i had Clive carry some oil bottles for me & the jig was up when they saw floating oil following me around.
I am a long time DM/GM and have decided to go back to the core books and recap what I ... don't know! RUclips is my go-to. I really like your interaction and warmth without being silly. I look for INFORMATIONAL vids that TEACH with good pace, clear speaking, that get to the point - You nailed it all. There are SO many POTENTIALLY good videos on YT that suffer from poor audio and lighting. YOUR production quality also makes a big difference. Your subject was what I was looking for and your teaching was spot on. I subscribed. Thanks!
i used Bloom to become a rich and famous Wine producer by buying some land and keeping the seeds of all the fruit i ate on the journey then i sacrificed my spell focus to make the bloom spell permanent on my plot of land giving me the best produce year round and then converting it into wine and Brandy that i sold to the crown do to its high quality. i got rich pretty quick after that
Alarm is what I would like to call an "exploit spell" because of how it interacts with certain class features. It's an Abjuration spell that can be cast as a ritual and therefore cost no spell slots, Specialist Abjurers can write this spell down and then never memorize it, since it is an abjuration spell he can then use it to recast arcane ward by just adding eleven minutes of cast time to every long rest.
It is a minor thing but it will save lives.
The scout sees monsters in a room. Wizard starts casting a ritual spell 99 rounds before rushing in.
Speak with Animals is a ritual. I play a dwarf druid (it's funny) and the second thing my character did in session 1 was ritual cast speak with Animals to ask a swift where goblin raiders ran off to.
Yeah. One of spells that really trips me up is Prayer of Healing as well. 2nd level cleric spell. It takes 10 minutes to cast, but is not a ritual. But me and a lot of people I play with make that mistake. We see “Prayer” and we’re like “oh it’s probs a ritual”
if it was a ritual it would be 20 minutes total
As many have pointed out, access to find familiar on nonwizards is huge. My grievance with the spell was always that it too easily stole thunder from the stealth scout party member (rogue, monk, ranger). But now I get to have it used BY my Ranger to work together and also have a companion on any Ranger subclass
I am kinda glad they added the ritual option, offers a partial solution for low lever spellcasters and their lack of slots per day :P Good stuff, Dudes!
Celestial tome pact warlock here.
My most used spells are Augury, Divination, Commune, and Commune with Nature because of the book of ancient secrets invocation. I love it!!!!
Just looking back you guys have come so far.
Why doesn't this channel have 100k subscribers? I'm 297
Thank you! We're working on it :)
It does now!
It's at 251k now.
Our DM ruled that you could cast Alarm on containers, which isn’t strictly RAW but seems to fit the intent of the spell. My character responded by buying a small box and casting it on it every morning. If we ever needed to give an NPC a way to get ahold of us, or if the party needed to be split for some reason (before we got Sending), the mental ping from the box being opened could serve as a very basic signal.
Reasons I love pact of tome. Ritual spells. Free sending.
Dear dungeon dude, I actually completely forgot about ritual spells so thanks for the reminder!
Great Video, never had a good grasp on the ins-and-outs of ritual spells before this, it seems way simple now.
2:28 Warlock with Pack of the Tome Class Feature and Book of Ancient Secrets Eldritch Invocation can cast rituals as well and don't need to memorize the spell to cast it:
"With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag."
My GM is kind enough to let me cast Phantom Steed after a long rest, Hex it, cause it damage and then take short rest, but that is most likely not legal, he might only let me do it as I have two different Bag of Tricks and could use one of those puff balls instead. The Druid has spent much time saying how they aren't real animals, nor is his steed, or his familiar, they are really mean to poor Fodel that just wants to be like his friend the Druid, he even pulled off Commune with Nature when the Druid didn't have it memorized, but he gets no love, guess that's what happens when you make a deal with the devil. Phantom Steed has no hit points, disappears when takes damage, basically has infinitive hit points so would never go to zero hit points, so I most likely should simply use one of the uses of Bag of Tricks in the future. Rod of the Pact Keeper, this cheat, Pearl of Power, short rest, Cape of the Mountebank ... my Warlock feels like a real caster.
3:05 yup
4:05 Alarm or Meld into Stone can be nice when camping.
In my games people can cast any spell as rituals spells so long as they're in their spellbook or similarly recorded (like clerical scrolls). But one is limited to ritual casting spells of level 4 or higher. Basically the top 3 tires of spells one has are limited to a set number of Ritual Castings PER DAY equal to the number of slots they have for those spells. So a lvl 20 mage can cast level 1 through six spells as rituals all they want (so long as they take the time to do so and have the materials) whereas their level 7 through 9 spells have slots for combat (direct castings) and can cast them out of combat as rituals an equal number per day. That way peeps can't spam Wishes and the like, and most spells have practically ZERO out of combat use anyway.
My healing and damage system effectively doubles HP... the first half is active endurance that people degrade through taking combat damage (resisting physical damage), Then they hit ZERO hp (unconscious &/or messed up) and they have an EQUAL number of PHYSICAL HP below zero... which is divided into 3 categories, Serious, Critical, and Mortal. Each representing one failed Death Save as well, so a person that takes Serious wounds can fil 3 consecutive then is dead, A person with Critical can fail ony 2, and a person with Mortal gets only one fail. Serious to Mortal wounds will also be OOC healing aside from healing potions & magic.
This means lower level battles can sideline a character for weeks to months of slow physical healing. And though higher level players have more HP, they also have greater access to magic and resources to heal them... so it all balances out.
It also makes Clerics remain more mindful as to what their actual role is (as well as other players)... play SMART to Prevent Damage from getting into the negative (Physical)... and use your more limited COMBAT healing more wisely. And the use of Healing/Herbalism kits (as well as other stuff, like medical aid/attending the wounded) becomes way more meaningful. Especially since Herbalism kits have 12 uses and can only heal Serious or lesser wounds, whereas Healer's kits have 10 uses and can be used to treat even Mortal wounds. Mortal Wound natural healing is 1 Hit Dice per week/ 2 if assisted... whereas Critical wounds are the same per 24 hour day. And Serious Wounds are limited to no more than HALF of one's HD per 24 hours if assisted, one quarter if unassisted. And the Natural Healing of Serious to Mortal wounds will almost assuredly involve temporary to permanent scars... as well as CRIPPLING. Hvaing your linbs hacked and bones crushed kinda has that effect, so where ya want to use your magic and potions? To keep you IN the fight, or to Prevent extended downtime &/or posible (even likely) crippling??? Good thing that mid to higher level clerics can Ritual Cast their healing spells, LOL. but they have to rest and heal too... so better make good use of your time (and protect your healers, Cleric or otherwise).
And I use the spell points system instead of slots... because the slot system was too restrictive... and my healing/health + Ritual Casting rules (the only aspect that considers spell slots for the times per day thing) really balances out the lot.
And yes... natural healing of Physical wounds is SLOW... whereas recovering Active Endurance (+HP) is easier. But I use a PER HOUR resting system for all that. 1 to 3 hours is a Short Rest, 4 to 6 is a Moderate Rest, and 7 to 9+ hours is a Long Rest. And people can recover HP using Hit Dice based on their HOURS RESTED... so no getting it all back on their Long Rest. Because their TOTAL Hit Dice to recover from NON-PHYSICAL wounds is limited to PER DAY (24 hours)... not per Long Rest.
The caveat... people recover their Spell Points, Metamagic, Battle Dice, Ki Points, etc. HOURLY as well... completely restocking them after most 8 to 9 hour Long Rests. So twice per 24 hour MAXIMUM.
This makes Resting MORE tactical... and allows DM's a standard by which they can PUSH a more difficult overall narrative (simply decrease available rest periods or increase the frequency of battles) without players WHINING about it. And it makes for a much more engrossing RISK/REWARD system.
Incase anyone wondered... yes, I prefer Gritty Realism in RPG's... but my little changes are a good compromise from the (everything gets fixed on a Long Rest) or more Dire systems of play. It improves flexibility without allowing anyone to be OP, and it enables better IMMERSION because the stakes of death/living are somewhat more exacting. And after a session or two, its all very simple to get the hang of. It's not geometry or calculus... just a smidge of additional BASIC MATH.
And it actually eases the gameplay mechanic (overall).
HuGGz
Another double thumbs up video...yeah, I LOVE to play the wizard! As much as I THOUGHT I knew, there's always things in here that needed to reinforce.
Right on gentlemen. You both look super comfortable on camera
*camera zooms out to reveal the facade that is a set deep inside a network of man made tunnels in Helmand Afghanistan. The dudes held at gunpoint.*
Splitting the party. Sounds like something you should do if some of the party has other stuff to do. So you have 2 go off and do one thing, and the 3 other come together maybe some other time to do whatever they where supposed to do during that time.
I'm taking Ritual Casting on my bard to conserve Spells Known...
Also Makes sense story wise.
Bards get to ritually cast any spells they know with the ritual tag already.
Of course, if you want spells from another class' list, you would have to take the Ritual Caster feat and get them that way.
so as a complete noob player and my dm asked me "are you SURE you want use a spell slot to cast Identify" without explaining ritual spells, he was both giving me advice and messing with me, lol
You guys, your minis all look so good! Any chance of a segment just showing them and talking about them a bit? Not as a how to paint video but just as a general discussion.
underated channel
Thank you :)
Also artificers! They are so cool!
Am so glad of *Dr Onoja The Spell Caster FB* he help me to bring back my relationship with my husband and now we are happy married
I'm not going to lie - both as a player and a DM i never realised things like Magic Circle aren't rituals - I've been using and allowing their use as rituals in my group for as long as we've been playing.
I'll have to remember that if I ever get to play AL again, but for those spells like MC and that? I think i'm happy keeping them that way in my games.
Might actually make a list of what counts and doesn't under my roof though, just so i don't get things mixed up.
Great video guys - really enjoying your channel
Thank you!
Thank you for your videos.
*I D E N T I F Y*
i would point out that much of this is suggestions, however you can run your own game in a variety of ways by utilizing the tools that D&D provides. for instance in a setting you could make it where any non combat spell above a certain level might only be done using a ritual that could take up to several hours. and even some of the combat oriented spells, for instance the party might be tasked with drawing the enemies attention and holding them back while several war casters perform a ritual to summon meteor swarm. you could make it where in order to use teleport circle one or more casters have to take part in a ritual, which would limit traveling too far too fast, giving the ability to still travel long range in a low magic campaign but making it into a much bigger ordeal to show the level of impact of magic and it's rarity.
I also allow clerics to cast rituals like wizards do. They have the same issue in that wizards do... a lot of useful spells are a wasted slot and it just slows everything down and makes players regret their spell choices for the day. Not an issue for higher level campaigns and if we were to start at a higher level I would not run that house rule... but 1-7 ish, I prefer to streamline.
It's interesting that casting Nystul's Magic Aura (spelling?) being cast makes it permanent after it is done 30 days in a row. I can see mimics enjoying this being done by the resident wizard for some odd reason.
Wizard: I cast detect magic!
DM: You sense this chest has a magical aura emenating from the school of healing.😂
Great video guys been watching you for a while now. Thought I was subscribed but I wasn't, I am now.
You can make a ritual if the group is searching in a room .. (time rule states that this take 10 mins) and even my DM doesn't allow me to walk while casting a ritual I know that the rules doesn't state you can't .. so you may walk while making the ritual
I Like that you guys are adding B Roll now but I feel like it would have a better impact if it was relevant to the conversation
there are exactly 34 ritual spells in DnD 5E at this moment for those who are wondering.
Is there a Money Spell in DND 5E
Trying to find the Money Spell
@@pamphelps199 no
@@sashashadowhive6128 Ok are there any Money spells in any DND books at all ??
Has any books been revised from this year to 30 years ago 1980’s
Thank you
Had my Paladin ritual casting,.. Realised after the session that he couldn't so had to retcon and burn most of my spell slots for the next adventure
I kinda wish Goodberry was a ritual sometimes... it would make getting food that much more trivial lol
This is an example of a type of spells that are rarely rituals, if only for the DMs running gritty campaigns where resources are scare, I think.
@@DungeonDudes so dumb question. If there was let's call it "popular demand" for a certain spell to be a ritual and my players can explain to me, why they think it makes a great ritual, would i be allowed as a dm (never DMed before) to say "sure guys, i see where you are coming from, that's a cool idea. You can ritualize good berries for this campaign or every campaign I'm running".
@@Metalhammer1993 DM rule is law. you can change whatever you want in a campaign
@@jasondirksen1966 thanks, mate
Each berry will feed a person for a day, and you can create up to ten per casting. How many people are in your party?! ;)
Alternatively, you could get an Outlander in your party, and forage enough food for up to six people. We had three in our party at one point. Our "travel montages" featured us thundering through the countryside, scooping up berries, kicking trees that rained apples and squirrels (taking a bit out of each), and roasting acorns and mushrooms over the fire at the day's end. Hobbits had nothing on us, and the GM ruled at one point that we each should add 10% to our body weight.
Basically, If you wanted to be able to use it in previous editions (3.0) but healing spells and whack-a-mole spells were too useful... It's now a ritual spell... LOL
By and large, yes, but you'd be surprised at the spells that ARE NOT rituals. Teleportation Circle, Raise Dead, and Scrying are not actually rituals, but they were in 4th Edition, for example.
I had a GM many years ago that would let you cast spells from your spell book, they took like one round/ten minutes of the of the spell duration or ten turns, whichever was greater. There was a risk, roll over a five on a d20+ Int mod, or lose the spell from your book.
Here's a "Gritty Add" for controlling the number of Ritual Castings your players can perform WITHOUT hurting the utility of Ritual Casting too much.
To cast a Ritual Spell is an ARCANA check that the caster must roll against. The caster gets his Spell Casting Bonuses (the same as for normal casting) and the DC is as follows...
Casting in a safe place with few distractions (the caster's chambers) DC 5.
Casting in a place of relative safety with distractions (ie a remote campsite with your company present) DC 10
Casting in a potentially unsafe place that can cause a distraction (ie in a dungeon with enemies nearby) DC 15 or higher (at the DM's discretion).
If the roll fails, the caster MUST take a Short Rest (1 hour) before they may try THAT SPECIFIC SPELL again. They may cast any OTHER Ritual spell without a short rest. The Dm may wish to allow a SAVE verses Wisdom to allow the caster another try upon a failure. I'd still raise the DC by 5 for EACH failure (ie a DC 10 becomes a DC 15). This will place some reasonable limits on Ritual Casting.
Ritual Caster Feat (phb169) seems a useful thing to mention.
This may not be cannon, but I make casters roll investigate or perception to see magical auras emanating from otherwise hidden sources, as if solid matter blocked magical sight.
I have been thinking hard about having my AL Legal barbarian get Ritual Caster. The notable spells he would want are Telepathic Bond, Tiny Hut, Alarm, Phantom Steed, Detect Magic, Comprehend Languages, and Find Familiar. He's currently 17th level, so I would have to wait until 19th level.
So to clarify: RITUAL spell means: 1) no spell slot used - 2) can cast without preparing as long as it's in spellbook.
#2 only applies if you are a Wizard, have the ritual caster feat, or are Tome warlock with the right invocation. Bards, Clerics, and Druids actually do need to prepare the spell.
@@DungeonDudes My Wizard thanks you!
I love Kelly's Shirt.
I want to run a bronze age oneshot (reskinned 5e with minimal changes, mostly flavor) where players take part in a massive scale ritual casting. The setting: a massive volcano, beginning to erupt. The mechanisms: towers built around the volcano over generations, ready to amplify the ritual. The purpose: to create a powerful, high-level spell that can be used in later games, potentially to change the course of civilizations, and for use in later eras of the world.
The catch: if it goes wrong, the local civilization dies. And if it goes right, the player characters might overthrow that civilization and hijack the ritual.
I’m not sure how to make it work yet, nor what the challenges will be. Will the spell be an OP homebrew, decided by conversation or vote? Or will it be an existing D&D spell that is currently locked out of the bronze age setting? These and other questions leave me restless.
If I were to rework D&D... Every spell would start with a training-ritual version, because it can't be just book learning; a standard cast version; a cantrip type; a specialist-school variant; individual ritual mode (doesn't waste a slot, or may allow contextual effects ie Full Moon along a merging Ley Line or whatever RPG stuff); group ritual mode for both added spell-slot effect, contextual stuff, as well as training-ritual assist.
BOBA FETT AKIRA SHIRT is DOPE
Bad guy can use Feign Death to access his vault. He can Feign Death himself and make his undead minions to transfer him through some nasty environment, like underwater (if he have no underwater breathing) or caves fill of inhaled poison, or filled with wild undeads attacking anything alive. Or a caster can keep up to 5-6 persons suffering from deadly disease or poison in feign death to transport them to place where they can be cured ... it must be old fashioned slow poison or disease. I like feign death, it's funny.
Find Familiar is very handy and the players manual I like says Cat and a panther, for example, is a Cat a large cat but a Cat!
How does this ritual spell combo sound?
Phantom steed and tenser's floating disk?
The caster rides the steed and the disk always stays within range of the caster
So just say tie the disk on say a cart or something else for transport
And bingo
You recreated what is essentially a fantasy themed, magical version of a mad max warboy vehicle
Please explain how a warlock with the pact of the Tome is supposed to use 10+ minute Ritual Casting during combat????
You made a video about Ritual Casting and didn't mention Find Familiar. That's so weird that I kind of think it was done on purpose. :D
I just started my first campaign as a Druid & I’m so lost on if I know all Druid spells already and can just ritual change them everyday, my DM said it was too OP and I kinda agree, but otherwise my spell list has just become my prepared spell list, & it’s so hard to find a reliable source saying anything about it. Ahh please help
Detect Magic? It's a slotted spell, period. Much more practical than having every single potion, scroll, item, jewelry, clothing, etc. either layered in Nystul's Magic Aura or behind a sheet of lead. I believe the genuine problem is that certain elements of the game should only be for monsters and NPCs, like Choatic Evil alignments, or say a Ring of 3 Wishes. Certain things I will never introduced for player use, to keep adventures most interesting, practical - fun. Though awesome things like Winged Boots and Weapon of Warning are enjoyable to fantasize about as a player, but as a DM and keeping the adventure fun, it will remain elusive to characters.
Hello JJ I Will also love to introduce you to a certain Dr GaB who has helped me get connected with my ex...
I Will also love to introduce you to a certain Dr GaB who has helped me get connected with my ex...
Barbarian Totem warrior. Can cast 3 Rituals by lvl 10. Beast Sense, Speak with Animals, Comune with Nature.
Speaking of Glyph of warding, while not a ritual, when the explosive glyphs go off I want them to make the woody the woodpecker laugh
Awesome channel! Just subscribed
Thank you! Do you have any suggestions for topics you'd like to see us cover in a future video?
But is there any clarification from a trusthworthy source about if it's possible to walk while casting?
I would do the dungeon bros catchphrase b4 the intro. Feels outof place afterwards IMO.
Great perspective.
If a rogue takes the ritual caster feat, will that allow them to cast ritual spells? And if so what level?
My dm gave me a curse to where I can use contact other plane but when I die some demon dude takes my soul and makes me a slave. I literally only signed the contract because two party members were trying to kill each other to be able to sign the contract, and I wanted them to shut up
So my dm had the bbeg minions work on a ritual spell that was the 9th level meteor swarm but to use it would launch it on the circle. My pact of tome warlock was able to get it but never got to cast it
Do ritual spells count towards the total amount of spells a wizard can know? I'm trying to determine how many ritual spells my level 6 Wizard can have. (I'm a new DM and so far i haven't found anything on that...)
Okay, Dungeon Dudes. I got one for you.
If my Eldritch Knight picks up Ritual Caster - Wizard. Would they be able to transfer the spells they know how to cast into the book, as long as the spell has the ritual tag?
Conversely, would they be able to swap out a spell that they have transferred into the ritual book, like for example Find Familar or Identify, for another Wizard spell and, if they do so, would they be able to still cast the ritual spell by using a spell slot? Or would they be limited to just casting it as a ritual from that point on?
As I understand it, the answer to most of your questions is no. Your Eldritch Knight doesn't know these spells, s/he's reciting them from a book.
They also don't have the knowledge to ritually cast the spell, they're practiced in executing the spell as is. If they find a scroll or spellbook that could teach them HOW to ritually cast a spell they already know, then they can copy it to their book for their use.
In this case, since they both know the spell and have the spell written down as a ritual, they can cast it in either format. But if it's just one or the other, they can only cast the spell they way they have it
sick tee Kelly.
If you up cast tiny hut can it be larger?
Kelly’s shirt make me think of akira
Hey guys! I have a hard time with tools/tool proficiencies and how to properly use them. Especially thieves and artisan's tools. What ability modifier do I add? Can you guys do a video?
Whenever using a tool that the character is proficient in, add their proficiency modifier along with whatever ability modifier is appropriate. So a level 1 rogue might have +3 dexterity for lockpicking, and a +2 proficiency with thieves tools
Does anyone know if a class like Cleric or Druid who must prepare a spell to cast as a ritual, takes the ritual spell caster feat, if they can transcribe all of their ritual spells into their book (spending the required gold/time etc) to have access to those rituals without having to prepare them?
Keep up the great vids! Please do an ep on the arcane trickster!
#drakkenforce
So as a bard can i get any spell as a ritual as long as it has the tag or just bard spells
Question, say I wanted to create magic scrolls so my players could get some spells without burning out of spell slots so fast, like detect magic. Not necessarily as a loot drop though that can work in a circumstance, is there a mechanic I can use to say create magic scrolls for them with a character. So they could have a few more diverse options or spells that they normally can't access but would be helpful. Could I do this with none ritual spells as well say a scroll of scying so they can look in on a friend from far away for example. Also yes I am dming this and I don't get hung up on rules as I want to have fun same as them, but just wanted to ask about it.
Yes. Chapter 2 of Xanathar's Guide to Everything has a section called "Scribing a Spell Scroll" which allows the players to spend a few days of downtime and some gold. You could replace the gold cost with some other material requirement of your design.
Alternatively, it's always possible that they could encounter a scrollkeeper or arcane library which they can trade with, or better yet, join as a members and complete side quests, and get scrolls as a reward. Perhaps the next dungeon has some historical significance, and the players will be rewarded with scrolls if they return to the library with well-rendered sketches, notes, or samples collected from the site that will contribute to the "archive". Maybe a bard offers to trade scrolls with the players if they tell him the stories of their adventures, which he'll use as inspiration for their next song. Maybe the Mage Guild will trade scrolls for any who can bring them elemental gemstones. Perhaps the cleric or paladin will be rewarded with scrolls for sharing the tenents of their faith, or the warlock's patron sends a small imp or sprite to bring scrolls in to the player if they follow the patron's biddings!
All nice suggestions and something to look into for sure. I do have a warlock npc I made, she is a teifling who focuses on the arcane and gathering of knowledge and secrets. The Fey love knowledge and secrets especially the arcane kind, She's a researcher, right now she is with the party as we just started, I will run it by them if they want to have her hang around with them, since she gives them some range and a few other skills and magical options with her ritual casting as you mentioned.
There is also an npc sorcerer in the town one of a few npc's who are of high level, partly to keep them somewhat in line, although this dose give me an idea. Perhaps he can hire them to help destroy a local criminal element called The Guild that make the place dangerous as they take in every wicked patron they can and cause the town to be rather lawless do to corruption. Since the town is on the barest fringes of the local kingdom and is isolated from its ordered way of doing things.
So, if you pick Ritual caster (druid) and need/want to add Druid rituals... Is there such a thing as Druid scrolls to coppy them from? Or Cleric scrolls if you picked Cleric ritual caster?
My opinion is... any spell with 10 min or longer casting time should have the ritual tag.
Weapon bond ritual ?
Can a Tome Warlock cast the sixth level ritual spells ?
Why would the seeming-rituals not be?