I am not a warrior main, warr is even one my least played classes, so i personally don't care that much, but i just feel strange about it. It looks like they made 8 spaers and realized after they made them that there are 9 classes. I don't think lack of visuals is that big of a problem, but ranged weapon, effective at close range with dash away from your target... it doesn't make sense to me at all
A Ranged weapon being effective at close range that to me sounds like a shotgun, which would be the best rework for rifle warrior, the closer you are the more pellets you hit the more dmg you deal. But they made that concept to the spear which doesn't make any sense what so ever. When I think about ranged spear I think of a high precision, single target bursts.
I'm looking forward to my WvW commander asking me to "Stop using Spear Please" because my auto keep getting reflected and cleaving 5 of my own squad. I can't overstate how much the *tone* of this video is important. Captain, Myself and the 2 other remaining Warrior players *WANT* To Be Positive towards ANet. But years of Vanilla, White-Bread that's been "baked for all of 8 seconds" is killing us.
This ^. It's also killing other people because inconsistent telegraphs aren't fun to Play or Play Against, as Everyone has pointed out. Lord I miss whoever helmed Berserker development.
Related: I enjoy your content! Unrelated: I love that this is a GW2 focused channel with what looks like a goofy looking Zerk from BDO as the profile picture haha. Also quick edit: As someone that has worked in QA it's probably more likely that their timelines for testing are so tight that they are pretty much forced to deploy buggy content. Guaranteed they've seen the defect and submitted it to devs for fixing, but because the devs are also on a tight timeline and they don't have a proper fix ready for deploy EVEN for beta. Been there. It sucks.
Yeah, QA is often treated as waste of developement time by many companies, and not properly integrated into developement pipeline, henceforth they don't get enough time to do their job, and people responsible of fixing what QA found, also don't have the time to do their job. Still its a fault of the company and the company deserves getting shat at for cutting corners on QA.
Honestly, I'm surprised that with the weird focus on "gain bonus at close range" warrior doesn't get the auto switches to melee chain when close, if any class fantasy would make the most sense for that, it would be warrior. Hell that could've been the weapon mechanic, all skills swap to melee when close, while I think it may still be meh it would've been more interesting than what was given.
I don't play warrior, but agree with you completely. This weapon needs a complete redesign. No profession deserves this treatment. Upvoted for your "mechanist and his crimes against humanity" comment. lol
I think the backstep/knockback ability should have a flipover skill that dashes back into the target. Seems kinda silly to deal more damage the closer you are and have an ability that puts you farther away. I also think the auto should have a melee chain like ranger, and I think it'd be really cool if warr spear was condi at range and power in melee. Maybe they could change the range damage loss to exchange power for more condi's instead?
Spear seems like a first draft of an idea that was not iterated on at all. This literally looks like Rifle 2.0 now with extra evade on instacast aoe killshot. Also the visuals being lackluster have to be done on purpose, when everything else is flashy and bombastic not to mention all the glazing the animations team was getting. You cannot compare all these animations and skill effects side by side and say the Warrior looks "cool" or "well done", fuck outta here with that.
As a warrior player, I expected the spear to have the option to mix with the shield, as a combination of counterattack and good defense. It would be to compensate for the lack of range, or something similar. It's sad.
Warrior Spear looks bad because it's bad. ANet Occasionally gafs and that "I've got an idea on how to make the game better, let's just delete Warrior." - Taylor quote via Roy Except it wasn't a joke, that's clearly how they feel. 0 Investment in even trying to understand why we're consistently pissed, let alone time playing the class.#HireAWarriorQA
I think they wanted a ranged version to create a paragon feeling but they failed so hard doing so. If they make spear ranged then imo it should be a supportive weapon made to share boons etc maybe even through shout etc but not like this useless crap
The one trait you highlighted in this video that actually works with spears and it's already change to work only with underwater combat. I'm now convinced Anet really hates us warrior mains.
Yup. They shadow-nerfed the Warrior & Thief Spear traits today after he probably made this video by adding "underwater spear skills." CC called it tho. I think the balance previews was before JW/Spear announcement? So it makes sense it wouldn't have been in there for once. Nevertheless darn it.
At this point you can just expect that anet will release the spear with little to no iteration and then very slooooowly make very small adjustments to it over the years like they do with all their releases. Idk whats to blame, the company leadership, the devs in charge, maybe the consumers for supporting it...Idk.. There is a reason why so many people in guildwars 2 dislike spvp, because once you step inside you are hit with all the most broken combat skills and interactions in this game.
Imma be honest Crapface .. i can see spear being _okay_ with spelbreaker. With tether anyways. That's about it They're basically releasing a weapon to pair with _one single trait_ in *one specialization* I honestly can't see a use case for core or any other specialization... Core has a gun for power or a bow for AoE dots. Berserker is best served with bow and 1h sword, gunblade samurai has a ranged thing in the gunsaber What are we even doing here man?
@@captaincrapface7337 honestly, _fair_ At this point throwing tomatoes at enemies is probably gonna be at least *as* effective as this new spear It's sure as shit gonna be less confusing O.o
Damn i was expecting it to be a dps version of staff. Wish its melee instead. They could have juust reused the underwater skills. Skill 5 gonna be a psycho crusher drill.
Only way I can see this as viable and I use the term loosely. Is use it with leg specialist. So you would ha e to ru. Spear/hammer or mace. But wow I won't be running this over hwmmer/staff anytime soon
They need to add explosion to the auto attack that also does more damage the more enemies there are around the target. Boons need to be added to every attack, like fury on 5 and aegis on the retreat skill. Maybe have a skill that lets you lock on a target to deal more damage to it, then the retreat skill pulls them with you.
I think Spear Swipe should've been a stance change for Warrior Spear; Melee/Range stance change. If it's supposed to do better in close range combat, then why would you ever throw it away? It's stupidity taken to the max. Warrior Skill 3 should be like this: Spear Dive/Swipe. Dive makes the warrior leap forward and cripples in a small AoE(moving the cc on the leap into melee range to give an actual valid reason for CC). Or, instead of CC, the Warrior gains Aegis/Protection(one or the other; not both) after landing; the boon duration increases based on how many targets you hit. As for what the 1,2,4,5 skills change to, still need to think that out. You wanna know what would've been a better Burst skill for Warrior Spear? Harrier's Forte: Stab the ground beneath you and summon spears from the earth in an damaging AoE. Here you can move the cripple, and then the spears explode and spread out, dealing less damage the further it goes, applying conditions. But if you think summoning spears from the ground might seem weird for Warrior, then replace them with giant shards of earth protruding out. You can put the explosion on the Primal Burst and call it Wild Eruption, where giant shards of Magma shoot up from the ground around the Berserker and then applies conditions after exploding; no CC, just pure damage on Primal Burst.
Let's add some copium, maybe with how much critic and negative feedback they are getting they'll just rework it entirely and give you a super epic spear... myabe... Just like ranger, they need a dedicated dev.
Crapface, it's time for you to captain guild wars this shit and assemble the guild avengers Form a warrior union, you got my vote to be the chairman. We need some help out here man ☹️
And yet again I see a Warrior change coming in ... get excited and think about a character slot for the great new Warrior build I can make ... and then learn that the change is completely underwhelming :(
The spear for the warrior looks stupid and as you already mentioned very much failed concept. You are the master of the weapons why should you act like this with your spear? I was expection for the warrior a melee weapon for the spear just like a Landsknecht. I am still hoping to get a main hand support weapon that matches with warhorn and staff, but when i see this accident of a weapon i am affraid.
Not the worst case of ranged weapon forcing you into melee - guardian pistol's mechanic is a symbol that you drop at your own feet (even the symbols on melee weapons are usually placed in front of you), when you want the enemy to be in the symbol to get the best effect. At least in this case it's something that primarily matters on secondary targets. The non-autoattack skills probably should be normalised, though.
it kinda feels like they ran out of any cool ideas for melee spear when they introduced staff, thus had to go with random bullshit for a ranged weapon for a class that kinda has no access to magic :/
And I thought the Staff was bad, compared to "this thing that can hardly be called a Spear" is good, unless (which ANet is not going to do) would be to dual use it with the Warrior's Spear for melee combat.
love how all the spears have soem sort of counter that shows on the player character and still dont have a HUDui element to let us know what the frick is going on, love even more its extra impossible to see these counter ebcause of all the extra over the top visual effects that make it impossible to see the floor -.- all I wnated with underwater weapons being on land like the spear is we get the underwater weapon skills, not these new super half baked buggy looking ones -.-
Really just look at every other optimal two handed weapon for melee. It needs cleave, might generation, vulnerability, hard cc, mobility but not uncontrolled forced movement (exilir gun) and some sort of channeled block with a follow up.
When i first saw that warr spear was ranged i thought "This won't be good". When i saw the tooltips not only was this confirmed, it was the death-warrant of the spear as a viable weapon. The only synergy anet got right was that the skills look as unimpressive and uninspired as they are. Edit: How can warrior spear be SO SHIT?
At least Forceful Greatsword will NOT work with land spears according to tooltip change post July 25th patch. Cause that would be bad for the game, right?
and they gave necro spear 3 thats a warrior dagger 3 but better and spear 5 thats basically winds of disenchantment but better cause its instant.......
i knew they'd make it a ranged weapon, and i knew they'd make it so warrior is encouraged to go melee with it anyway, like they've done with longbow 2. i'm disappointed, won't be buying the expac. warrior did not need a new shiny ranged weapon, they should've just improved rifle. spear could've been a good condi weapon.
It's not like they needed a melee one either. I think it's a good choice on their part regardless of the fact that a number of old weapons could use an update.
So Crapface, what's the final verdict? I believe you said *_Mace_* was the previous "worst warrior weapon™", or was it _Rifle?_ Either way, do we have a new winner here? Is this the quintessential new worst weapon?
I'd say mh mace was the worst, especially with Akeem-skullgrinder in the game. Its only input into the game, is making condi zerker much less fun. Though that's no longer a safe position, spear might take that spot.
@@captaincrapface7337 damn, _that_ bad huh? Mace is basically just auto-attack chain and spam F1 off cooldown... For you to think spear will be worse is... Yeah, it's not looking good Cap ☹️
@@droganovic6879 mace is a onehanded nothng burger, that goes unnoticed until something happens to make it annoying. Spear has a chance of becoming exactly that, but two handed.
@@captaincrapface7337 I'm always amused when you talk weapons Cap. Part of me wants to challenge you to make a mace build that works, just to see if it's even doable. Not just as a CC machine, but for general play. As for spear... We'll have to wait and see how it's _actually_ balanced in game I suppose. But if it's truly the new king of the Worst Warrior Weapons, what could you possibly build with it Hypothetically speaking of course
@@droganovic6879 that's the problem, you see. It doesn't have blocks, and warr doesn't synergize with non-dodge evasion. Not to mention bulk kf its defenses is in core burst. It might be usable, good even on spellbreaker, because Burst>Counter>Burst will grant +/- 3 sec of evasion, and Magebane Tether with Spear Swipe will be kinda good at controolong foes, not to mention, it can be attached from range now in less stupid way than LB or Rifle had to deal with. Except SpB already holds majority of optimal strats, and can utilize staff-dagger-sword for mid range durable power damage build, which by the way was just side buffed with addition of Heretic Amulet to PvP. Mace has at least its niche woth Berserker, where it sees no real competition. Meanwhile spear will compete heavily for attention of the only speck that can make it work. Not to mention, due to very long castng animation od Primal Burst, there's a big chance spear Quickzerker will not work in PvE.
Crapface, what are the chances that ArenaNet will course correct and just scrap it all? Just rebuild from the ground up? Nothing huh? Yeah... Damn shame
The chances of Anet seeing all 4 warrior mains which are asking to rework the spear are zero. Nothing would make them say ”yea sorry guys we spend 5$ on those animations and 7minutes of coding animations that were already in game, here’s your new animation and shit”. The only thing all warrior mains can ask for would be like changing AA to be explosive so it does something except just plain dmg, maybe even add a bleed on top of it, and an aegis (or swiftness or literally fucking anything) on the retreat skill.
I'mma keep it a buck wit'chu@@GRIFFINPOLSKA, I hate what you're saying Mainly because _you're probably right_ ಠ_ಠ I've had this discussion with Crapface before, whether it's smart to have hope or not But I'm starting to think even he's giving up on spear here ☹️
Yeah this was definitely the most boring looking spear reveal of every class...it definitely has no flair or creativity...my only wonder is if it actually ends up having big damage, will that make you feel better? If big number is big then i may not care that much tbh...but yeah thats copium but i guess we'll see... looking forward to you trying it out in the beta this week...
Thanks, I don't look forward to trying this in the beta. Unfortunatly matchmaking keeps putting me against people with PvP titles and sadistic tendencies, and so having a weapon with goofy defensive options and little mobility means I'll probably hug pavement more than I'd like to.
@@captaincrapface7337 current pvp scene only has 2 types of players.... absolute noobs who don't know anything about the game, and Legendary rank players farming the rest of us...much like the US economy, there is no more middle class....
It’s not about the weapon is about the warrior. Other than wishing we had another melle skill I feel pretty satisfied with spear. We have like an arsenal of weapons at our disposal unlike any other profession for crying out loud 😂.
@@captaincrapface7337 I see it from the play perspective but also a bit more from the rp one too, warrior is the least magic inclined profession, so there is a limit of what they could do with a given weapon. Ofc they had to changed it a bit since elite specs to not let it grow dull compared to others. But it’s a profession close to my heart since it was the first I mained as and I think that’s the idea, being an entry point but capable to compete with others the more experience you get.
@@INDAREVISH Being less magic inclined is not an excuse for sloppyly put together kit, and boring animation. Warrior's class fantasy is mostly derivitive from medieval knights, which ignoring all the noble decorum, were basically martial artists for hire, as swordsmanship was, and still is a martial art in its core. Devs of this and many other game, just refuse to acknowledge that, and treat martial art, as a martial art, not as square root of UNGA multiplied by BUNGA to the n'th magnitude. It bothers me greatly, that so many people picture a warrior or a knight as a caveman coated in steel, while simultaniously salivateing over samurai, which for all intends and purpouses, where the same thing, just with shittier equipment. Lastly, treating warrior as a "noob clas" or "entry point" is plain wrong approach, as vast majority of players pick their starter class based off its vibe, rather than mechanics, due to the obvious fact that they can't tell shit about said class, withaout first learning it, and general vibe on the other hand is clearly visible fro the very start. Nontheless, that's what tickles my peanut brain the wrong way about this entire bonanza. Just a bunch of stupid details.
@@captaincrapface7337 I can say I haven’t felt it lacking, ofc there are better weapons than others (considering patches, nerfs buffs etc). I have been playing all classes, ofc having my favorite ones over others as well, but never felt warrior weapons being ‘bad’ depending on the scenario, more than me being maybe not the worst player but of course not the best either since it’s a mix of choosing equipment, skills traits and what not. As you said I play mostly off the vibe of each character, a profession and weapon I didn’t like before might turn into my favorite depending on the concept of a character even if it’s not a sharp tool in the grand scheme of the player base.
@@captaincrapface7337 dont misunderstand me. I am a warrior main too, henve why the “depress”.. Not cause of your attitude, but just a reminder to warrior always gets left in the gutter 🚽
finally I understand why spellbreaker broke his spear in a half. the thing was useless.
I am not a warrior main, warr is even one my least played classes, so i personally don't care that much, but i just feel strange about it. It looks like they made 8 spaers and realized after they made them that there are 9 classes. I don't think lack of visuals is that big of a problem, but ranged weapon, effective at close range with dash away from your target... it doesn't make sense to me at all
A Ranged weapon being effective at close range that to me sounds like a shotgun, which would be the best rework for rifle warrior, the closer you are the more pellets you hit the more dmg you deal.
But they made that concept to the spear which doesn't make any sense what so ever. When I think about ranged spear I think of a high precision, single target bursts.
I'm looking forward to my WvW commander asking me to "Stop using Spear Please" because my auto keep getting reflected and cleaving 5 of my own squad.
I can't overstate how much the *tone* of this video is important. Captain, Myself and the 2 other remaining Warrior players *WANT* To Be Positive towards ANet. But years of Vanilla, White-Bread that's been "baked for all of 8 seconds" is killing us.
This ^. It's also killing other people because inconsistent telegraphs aren't fun to Play or Play Against, as Everyone has pointed out. Lord I miss whoever helmed Berserker development.
Warrior main here. I am sad.
My disappointment is immeasurable and my day is ruined... I'm a Warrior main but it feels like Anet does not want me to play the class.
Related: I enjoy your content!
Unrelated: I love that this is a GW2 focused channel with what looks like a goofy looking Zerk from BDO as the profile picture haha.
Also quick edit: As someone that has worked in QA it's probably more likely that their timelines for testing are so tight that they are pretty much forced to deploy buggy content. Guaranteed they've seen the defect and submitted it to devs for fixing, but because the devs are also on a tight timeline and they don't have a proper fix ready for deploy EVEN for beta. Been there. It sucks.
Yeah, QA is often treated as waste of developement time by many companies, and not properly integrated into developement pipeline, henceforth they don't get enough time to do their job, and people responsible of fixing what QA found, also don't have the time to do their job.
Still its a fault of the company and the company deserves getting shat at for cutting corners on QA.
@@captaincrapface7337 Agreed!
Honestly, I'm surprised that with the weird focus on "gain bonus at close range" warrior doesn't get the auto switches to melee chain when close, if any class fantasy would make the most sense for that, it would be warrior. Hell that could've been the weapon mechanic, all skills swap to melee when close, while I think it may still be meh it would've been more interesting than what was given.
Here after trying on beta... KeK it's worse than i expected.
I don't play warrior, but agree with you completely. This weapon needs a complete redesign. No profession deserves this treatment.
Upvoted for your "mechanist and his crimes against humanity" comment. lol
I think the backstep/knockback ability should have a flipover skill that dashes back into the target. Seems kinda silly to deal more damage the closer you are and have an ability that puts you farther away. I also think the auto should have a melee chain like ranger, and I think it'd be really cool if warr spear was condi at range and power in melee. Maybe they could change the range damage loss to exchange power for more condi's instead?
That hybrid power-condi thing is very interesting idea.
I appreciate the nice Valheim BGM, it helps soothe my anger over this dumpster fire of a weapon.
Oh it's not that bad. Clearly a PvP weapon. I think it's great with the amount of interrupts and stead damage it gives.
Brother, the difference between beta and finished version is staggering.
Spear seems like a first draft of an idea that was not iterated on at all. This literally looks like Rifle 2.0 now with extra evade on instacast aoe killshot.
Also the visuals being lackluster have to be done on purpose, when everything else is flashy and bombastic not to mention all the glazing the animations team was getting.
You cannot compare all these animations and skill effects side by side and say the Warrior looks "cool" or "well done", fuck outta here with that.
As a warrior player, I expected the spear to have the option to mix with the shield, as a combination of counterattack and good defense. It would be to compensate for the lack of range, or something similar. It's sad.
Don't all the new spear animations use 1 hand allready, why even do that when it's used as a 2 handed weapon..:I
@@mizumisa6620 Well I was really hoping for something similar to Gw1 paragon, that was before the disappointment with the preview video.
Warrior Spear looks bad because it's bad. ANet Occasionally gafs and that "I've got an idea on how to make the game better, let's just delete Warrior." - Taylor quote via Roy Except it wasn't a joke, that's clearly how they feel. 0 Investment in even trying to understand why we're consistently pissed, let alone time playing the class.#HireAWarriorQA
I think they wanted a ranged version to create a paragon feeling but they failed so hard doing so. If they make spear ranged then imo it should be a supportive weapon made to share boons etc maybe even through shout etc but not like this useless crap
I love the ranged spear warrior cause now I can finally relive my gw1 paragon days
As far as i can recall, Paragon wasn't a disfunctional, overreliant on CC mess.
It appears our expieriences qith GW Nightfalll differ significantly.
The one trait you highlighted in this video that actually works with spears and it's already change to work only with underwater combat. I'm now convinced Anet really hates us warrior mains.
Yup. They shadow-nerfed the Warrior & Thief Spear traits today after he probably made this video by adding "underwater spear skills." CC called it tho. I think the balance previews was before JW/Spear announcement? So it makes sense it wouldn't have been in there for once. Nevertheless darn it.
Ranger trait too
At this point you can just expect that anet will release the spear with little to no iteration and then very slooooowly make very small adjustments to it over the years like they do with all their releases. Idk whats to blame, the company leadership, the devs in charge, maybe the consumers for supporting it...Idk.. There is a reason why so many people in guildwars 2 dislike spvp, because once you step inside you are hit with all the most broken combat skills and interactions in this game.
If they take this approach with spear, they'll get their asses shredded for leaving spear 5 as it is.
Maybe they will change it, like the shortbow for engi. At least there they tried :)
Imma be honest Crapface
.. i can see spear being _okay_ with spelbreaker. With tether anyways. That's about it
They're basically releasing a weapon to pair with _one single trait_ in *one specialization*
I honestly can't see a use case for core or any other specialization...
Core has a gun for power or a bow for AoE dots. Berserker is best served with bow and 1h sword, gunblade samurai has a ranged thing in the gunsaber
What are we even doing here man?
Dunno what you do, I'm planting tomatoes.
@@captaincrapface7337 honestly, _fair_
At this point throwing tomatoes at enemies is probably gonna be at least *as* effective as this new spear
It's sure as shit gonna be less confusing O.o
If they are rotten they might actually cause damage, at least emotional.
@@dante8506 "Poison damage" 🤣
Damn i was expecting it to be a dps version of staff. Wish its melee instead. They could have juust reused the underwater skills. Skill 5 gonna be a psycho crusher drill.
Only way I can see this as viable and I use the term loosely. Is use it with leg specialist. So you would ha e to ru. Spear/hammer or mace. But wow I won't be running this over hwmmer/staff anytime soon
They need to add explosion to the auto attack that also does more damage the more enemies there are around the target. Boons need to be added to every attack, like fury on 5 and aegis on the retreat skill. Maybe have a skill that lets you lock on a target to deal more damage to it, then the retreat skill pulls them with you.
I wouldn't go as that far out of the blue, but yeah, this weapon really needs some attention.
I think Spear Swipe should've been a stance change for Warrior Spear; Melee/Range stance change. If it's supposed to do better in close range combat, then why would you ever throw it away? It's stupidity taken to the max.
Warrior Skill 3 should be like this: Spear Dive/Swipe. Dive makes the warrior leap forward and cripples in a small AoE(moving the cc on the leap into melee range to give an actual valid reason for CC). Or, instead of CC, the Warrior gains Aegis/Protection(one or the other; not both) after landing; the boon duration increases based on how many targets you hit. As for what the 1,2,4,5 skills change to, still need to think that out.
You wanna know what would've been a better Burst skill for Warrior Spear? Harrier's Forte: Stab the ground beneath you and summon spears from the earth in an damaging AoE. Here you can move the cripple, and then the spears explode and spread out, dealing less damage the further it goes, applying conditions. But if you think summoning spears from the ground might seem weird for Warrior, then replace them with giant shards of earth protruding out. You can put the explosion on the Primal Burst and call it Wild Eruption, where giant shards of Magma shoot up from the ground around the Berserker and then applies conditions after exploding; no CC, just pure damage on Primal Burst.
Let's add some copium, maybe with how much critic and negative feedback they are getting they'll just rework it entirely and give you a super epic spear... myabe...
Just like ranger, they need a dedicated dev.
If you think warrior spear make no sense just look what revenant get. Warrior and revenat lose with the spear :/
Crapface, it's time for you to captain guild wars this shit and assemble the guild avengers
Form a warrior union, you got my vote to be the chairman. We need some help out here man ☹️
And yet again I see a Warrior change coming in ... get excited and think about a character slot for the great new Warrior build I can make ... and then learn that the change is completely underwhelming :(
The spear for the warrior looks stupid and as you already mentioned very much failed concept.
You are the master of the weapons why should you act like this with your spear?
I was expection for the warrior a melee weapon for the spear just like a Landsknecht.
I am still hoping to get a main hand support weapon that matches with warhorn and staff, but when i see this accident of a weapon i am affraid.
Not the worst case of ranged weapon forcing you into melee - guardian pistol's mechanic is a symbol that you drop at your own feet (even the symbols on melee weapons are usually placed in front of you), when you want the enemy to be in the symbol to get the best effect. At least in this case it's something that primarily matters on secondary targets.
The non-autoattack skills probably should be normalised, though.
If they give warrior another weapon set to use in combat (2 weapon swaps), then all the mediocre weapons will be acceptable haha
they cant get away with selling animations on cash shop and recycling animations on expansion content. TERRIBLE
it kinda feels like they ran out of any cool ideas for melee spear when they introduced staff, thus had to go with random bullshit for a ranged weapon for a class that kinda has no access to magic :/
they literally could have copy [Impale] from sword offhand and build a weapon around it.
Its not like they're completly out of desighn space.
And I thought the Staff was bad, compared to "this thing that can hardly be called a Spear" is good, unless (which ANet is not going to do) would be to dual use it with the Warrior's Spear for melee combat.
staff is amazing what are you saying
love how all the spears have soem sort of counter that shows on the player character and still dont have a HUDui element to let us know what the frick is going on, love even more its extra impossible to see these counter ebcause of all the extra over the top visual effects that make it impossible to see the floor -.-
all I wnated with underwater weapons being on land like the spear is we get the underwater weapon skills, not these new super half baked buggy looking ones -.-
valhiem meadows
Poor warrior getting the ele pistol treatment
rifle is still worse
Oh look, the completly useless meme weapon is worse than the borderline uselsess meme weapon.
Color me shocked XD
All they need to do is to replace warrior spear with revenant greatsword. Or even with underwater warrior spear skills with some modifications.
Really just look at every other optimal two handed weapon for melee. It needs cleave, might generation, vulnerability, hard cc, mobility but not uncontrolled forced movement (exilir gun) and some sort of channeled block with a follow up.
Yaay My post appears in the video.
When i first saw that warr spear was ranged i thought "This won't be good". When i saw the tooltips not only was this confirmed, it was the death-warrant of the spear as a viable weapon. The only synergy anet got right was that the skills look as unimpressive and uninspired as they are.
Edit: How can warrior spear be SO SHIT?
At least Forceful Greatsword will NOT work with land spears according to tooltip change post July 25th patch.
Cause that would be bad for the game, right?
and they gave necro spear 3 thats a warrior dagger 3 but better and spear 5 thats basically winds of disenchantment but better cause its instant.......
i knew they'd make it a ranged weapon, and i knew they'd make it so warrior is encouraged to go melee with it anyway, like they've done with longbow 2. i'm disappointed, won't be buying the expac. warrior did not need a new shiny ranged weapon, they should've just improved rifle. spear could've been a good condi weapon.
It's not like they needed a melee one either. I think it's a good choice on their part regardless of the fact that a number of old weapons could use an update.
Spear for warr litterly Looks like a weapon made for open world pve solo champ Lord hizen style only xD.
not really.
"Lord Hizen style" implies player is good.
This was made for human equivalent of a three trunk.
@@captaincrapface7337 well what i mean by lord hizen style was it might make warr be able to solo Champs in Open World on power zerker xp
doubt it, with long ass Pimal Burst animation, It may not even let you stay in Berserk ot upkeep Quicknes on yourself.
@@captaincrapface7337 well hmm xp
I'm not buying the expac lol
I understand.
Arenanet dont think people play warrior.. using all their resources on the other classes
So Crapface, what's the final verdict?
I believe you said *_Mace_* was the previous "worst warrior weapon™", or was it _Rifle?_
Either way, do we have a new winner here? Is this the quintessential new worst weapon?
I'd say mh mace was the worst, especially with Akeem-skullgrinder in the game. Its only input into the game, is making condi zerker much less fun.
Though that's no longer a safe position, spear might take that spot.
@@captaincrapface7337 damn, _that_ bad huh?
Mace is basically just auto-attack chain and spam F1 off cooldown...
For you to think spear will be worse is... Yeah, it's not looking good Cap ☹️
@@droganovic6879 mace is a onehanded nothng burger, that goes unnoticed until something happens to make it annoying.
Spear has a chance of becoming exactly that, but two handed.
@@captaincrapface7337 I'm always amused when you talk weapons Cap.
Part of me wants to challenge you to make a mace build that works, just to see if it's even doable.
Not just as a CC machine, but for general play.
As for spear... We'll have to wait and see how it's _actually_ balanced in game I suppose.
But if it's truly the new king of the Worst Warrior Weapons, what could you possibly build with it
Hypothetically speaking of course
@@droganovic6879 that's the problem, you see.
It doesn't have blocks, and warr doesn't synergize with non-dodge evasion. Not to mention bulk kf its defenses is in core burst.
It might be usable, good even on spellbreaker, because Burst>Counter>Burst will grant +/- 3 sec of evasion, and Magebane Tether with Spear Swipe will be kinda good at controolong foes, not to mention, it can be attached from range now in less stupid way than LB or Rifle had to deal with.
Except SpB already holds majority of optimal strats, and can utilize staff-dagger-sword for mid range durable power damage build, which by the way was just side buffed with addition of Heretic Amulet to PvP.
Mace has at least its niche woth Berserker, where it sees no real competition.
Meanwhile spear will compete heavily for attention of the only speck that can make it work.
Not to mention, due to very long castng animation od Primal Burst, there's a big chance spear Quickzerker will not work in PvE.
Crapface, what are the chances that ArenaNet will course correct and just scrap it all? Just rebuild from the ground up?
Nothing huh? Yeah...
Damn shame
It depends on how much shit we give them.
I'd say chances are slim, but never zero.
@@captaincrapface7337 you still have hope?
_Damn_
Admirable.
Well, time to give them some shit then. Where to start?
The chances of Anet seeing all 4 warrior mains which are asking to rework the spear are zero. Nothing would make them say ”yea sorry guys we spend 5$ on those animations and 7minutes of coding animations that were already in game, here’s your new animation and shit”.
The only thing all warrior mains can ask for would be like changing AA to be explosive so it does something except just plain dmg, maybe even add a bleed on top of it, and an aegis (or swiftness or literally fucking anything) on the retreat skill.
I'mma keep it a buck wit'chu@@GRIFFINPOLSKA, I hate what you're saying
Mainly because _you're probably right_ ಠ_ಠ
I've had this discussion with Crapface before, whether it's smart to have hope or not
But I'm starting to think even he's giving up on spear here ☹️
You play valheim huh
Yeah this was definitely the most boring looking spear reveal of every class...it definitely has no flair or creativity...my only wonder is if it actually ends up having big damage, will that make you feel better? If big number is big then i may not care that much tbh...but yeah thats copium but i guess we'll see... looking forward to you trying it out in the beta this week...
Thanks, I don't look forward to trying this in the beta.
Unfortunatly matchmaking keeps putting me against people with PvP titles and sadistic tendencies, and so having a weapon with goofy defensive options and little mobility means I'll probably hug pavement more than I'd like to.
@@captaincrapface7337 current pvp scene only has 2 types of players.... absolute noobs who don't know anything about the game, and Legendary rank players farming the rest of us...much like the US economy, there is no more middle class....
This didnt age well LOL
This video is the wery reason it didn't age well.
Arena got their feedback, lol.
It’s not about the weapon is about the warrior. Other than wishing we had another melle skill I feel pretty satisfied with spear. We have like an arsenal of weapons at our disposal unlike any other profession for crying out loud 😂.
Indeed, no other profession has this many underwhealming, poorly desighed weapons.
@@captaincrapface7337 Yea, there is so many of them. And now we get even more xd What a class to be a main of.
@@captaincrapface7337 I see it from the play perspective but also a bit more from the rp one too, warrior is the least magic inclined profession, so there is a limit of what they could do with a given weapon. Ofc they had to changed it a bit since elite specs to not let it grow dull compared to others. But it’s a profession close to my heart since it was the first I mained as and I think that’s the idea, being an entry point but capable to compete with others the more experience you get.
@@INDAREVISH Being less magic inclined is not an excuse for sloppyly put together kit, and boring animation.
Warrior's class fantasy is mostly derivitive from medieval knights, which ignoring all the noble decorum, were basically martial artists for hire, as swordsmanship was, and still is a martial art in its core.
Devs of this and many other game, just refuse to acknowledge that, and treat martial art, as a martial art, not as square root of UNGA multiplied by BUNGA to the n'th magnitude.
It bothers me greatly, that so many people picture a warrior or a knight as a caveman coated in steel, while simultaniously salivateing over samurai, which for all intends and purpouses, where the same thing, just with shittier equipment.
Lastly, treating warrior as a "noob clas" or "entry point" is plain wrong approach, as vast majority of players pick their starter class based off its vibe, rather than mechanics, due to the obvious fact that they can't tell shit about said class, withaout first learning it, and general vibe on the other hand is clearly visible fro the very start.
Nontheless, that's what tickles my peanut brain the wrong way about this entire bonanza. Just a bunch of stupid details.
@@captaincrapface7337 I can say I haven’t felt it lacking, ofc there are better weapons than others (considering patches, nerfs buffs etc). I have been playing all classes, ofc having my favorite ones over others as well, but never felt warrior weapons being ‘bad’ depending on the scenario, more than me being maybe not the worst player but of course not the best either since it’s a mix of choosing equipment, skills traits and what not. As you said I play mostly off the vibe of each character, a profession and weapon I didn’t like before might turn into my favorite depending on the concept of a character even if it’s not a sharp tool in the grand scheme of the player base.
Starting to be depressing receiving Crapface recommandations.. unsub from here, sorry.
:(
@@captaincrapface7337 , resubbed! Felt bad
@@jelloz7316 not to mention, reccomendations are based on what you watch, not what you are subbed to.
@@captaincrapface7337 dont misunderstand me. I am a warrior main too, henve why the “depress”.. Not cause of your attitude, but just a reminder to warrior always gets left in the gutter 🚽