It seems weird to me that vr games don't have options for low graphics settings. If they can get their game to run on the quest's mobile processor they could definitely get it to run on lower end pc's with better graphics than a quest.
Some titles have a few settings, but I agree. There really should be the ability to fine-tune some things better. Hell, I don't even care about performance sometimes, but the antialiasing in Legendary Tales (a game I want to love) is so shit that it makes everything kinda blurry. It's the only title that gives me headaches, so the ability to turn stuff on and off would be nice...
I recommend to change your vram to 4gb in the bios, and set your virtual memory to 10,000 and 11,000 in the settings. This will massively improve the performance on windows and would result in 60 to 70 FPS in vr.
Maybe I’m just cheap but I won’t lie, that doesn’t look that bad to me, I’ve played at slightly choppy frame rates on standalone quest 2 and I’ve been able to tolerate it, I just don’t want it to be choppy as hell to the point where it’s unplayable
I have a GREAT IDEA for this one. How about you run the oculus software on the deck and stream the stuff from a main pc hmm. Sense the big pc would be doing most of the heavy lifting all the streaming to the deck would do is offer more range still a interesting exparament.
the quest link software is really demanding and doesnt work well on lower end hardware. im really curious if it would be possible to get one of the older windows mixed reality headsets to run well on the deck
@Bingus Yeah, we've been safe with covid. Gab got it and was fine because he had both shots (this was back in the delta days). I've had shot 1, shot 2, booster, and omicron booster as soon as they were available. Thanks for the concern, means a lot. I'm just 30 and work/life has been busy. I love doing the videos so we will be back. Already filmed a couple of videos but we didn't feel like the quality was good enough, or the video ended up being inaccurate after we thought about it. Thanks again!
I got to daily the steamdeck for a few weeks (borrowed it from Gab, the other host) and it's a seriously impressive device. People just wanted to see it do VR because the quest 2 can do it on a phone cpu. I think this could be better if I run it on SteamOS with the index (we didn't have a displayport dock at the time), as the windows drivers are a bit....awful.
A 1060 is typically the minimum gpu for most games to run well. The steam deck doesn't have anywhere near that, why would anyone expect the Deck to run well? Makes no sense.
I haven't touched ALVR since I just daily drive with VD on my desktop. The official dock has displayport, so I can try the index out on it and see if there's a difference. It's very likely just a windows driver issue.
@@CoilWhine I'd say the only reason someone would play pcvr on the steam deck is if they were poor, underage or couldn't get a job that'll give em enough, other than that I don't really see why someone would do this lol
@@CoilWhine and I thankfully don't get sick easily like not even st 10 fps, I've used like plutosphere befor Wich is a cloud gaming service, it dies everytime I try to load a game lol so tbh I think this would be a perfectly fine experience for me!
@@CoilWhine one thing I'm wondering is..can the steam deck run GTA I know it has a desktop option..so is it possible like not does it run good but is it fucking possible lmao
@@CoilWhine there is a core difference between how arm and x86 devices function, their thermal output and how they run the code that's made for them etc. ARM is much more efficient than x86 obviously
ARM is better for power consumption, yes, but the quest 2 is running basically an 865 at what is likely a 5w TDP. The real bottleneck here wasn't the CPU anyways, it's the igpu and likely the windows drivers
It's what the average person would use. There's actually a decent community of windows users for the deck with good performance. The doc we have had a DP out though so we'll probably try this again with the index on linux
We ran beat saber in the video. It was _ok_ , but the native quest version was smoother. I imagine pistol whip is similar. I've never played thrill of the fight.
I wouldn't call vr on the steam deck a write off as the performance is worse since the image has to be compressed which use a fair bit of processing power. You'd get a much better experience using an older wired headset with a direct display connection and lower resolution. The low spec gamer has done a few vr videos running vr games on even weaker hardware and that was all before things like FSR mods!
you guys are so underrated for the content you're providing, i've been loving these videos! good luck with the channel :D
guys you are in the last Linus Tech video (Nvidia Said No.. I said YES! - The 1000W GPU) around the 2:50 minutes of their video.
I seen, wild
It seems weird to me that vr games don't have options for low graphics settings. If they can get their game to run on the quest's mobile processor they could definitely get it to run on lower end pc's with better graphics than a quest.
Some titles have a few settings, but I agree. There really should be the ability to fine-tune some things better.
Hell, I don't even care about performance sometimes, but the antialiasing in Legendary Tales (a game I want to love) is so shit that it makes everything kinda blurry. It's the only title that gives me headaches, so the ability to turn stuff on and off would be nice...
Would like to see how something like the old Vive from 2016 would work with the Deck using its Linux based SteamOS
I recommend to change your vram to 4gb in the bios, and set your virtual memory to 10,000 and 11,000 in the settings. This will massively improve the performance on windows and would result in 60 to 70 FPS in vr.
The vram was set to max, but I think this was mostly due to bad windows drivers. I'll have to revisit it with the index on linux when I get a chance.
I'm hoping the rumored deckard VR headset works with steam deck with console like software optimizations like the quest 2 does.
It'd just be nice to run wireless VR on linux, and avoiding Mr Zucc's prying eyes.
@@CoilWhine shit it will worth the $1500 that the shitty quest pro asks. run pcvr games through proton like the deck with RDNA 3 architecture
Maybe I’m just cheap but I won’t lie, that doesn’t look that bad to me, I’ve played at slightly choppy frame rates on standalone quest 2 and I’ve been able to tolerate it, I just don’t want it to be choppy as hell to the point where it’s unplayable
The framerate of this device... irritates my skin.
I have a GREAT IDEA for this one. How about you run the oculus software on the deck and stream the stuff from a main pc hmm. Sense the big pc would be doing most of the heavy lifting all the streaming to the deck would do is offer more range still a interesting exparament.
I feel like the latency would be vomit inducing but it might be worth giving a shot thanks!
Oculus Software tells you that "your pc is not good enough for VR" and just does not let you use Oculus Link in any way.
the quest link software is really demanding and doesnt work well on lower end hardware. im really curious if it would be possible to get one of the older windows mixed reality headsets to run well on the deck
We have a dock now with displayport, definitely considering retrying it with the index
Y'all ok? It's been quiet for half a year. . ❤️
Thanks for checking in!
We're alive and well, life has just been busy. We're working on more content, just trying to make sure it's higher quality
@@CoilWhine 😉👍
@Bingus Yeah, we've been safe with covid. Gab got it and was fine because he had both shots (this was back in the delta days).
I've had shot 1, shot 2, booster, and omicron booster as soon as they were available.
Thanks for the concern, means a lot.
I'm just 30 and work/life has been busy. I love doing the videos so we will be back. Already filmed a couple of videos but we didn't feel like the quality was good enough, or the video ended up being inaccurate after we thought about it.
Thanks again!
Well, this is why I'm waiting on Valve Steam Dock Station. But I'll just stick with just steam os instead of installing windows and etc.
I mean yeah the performance it gets is alot from the smaller resolution
I got to daily the steamdeck for a few weeks (borrowed it from Gab, the other host) and it's a seriously impressive device.
People just wanted to see it do VR because the quest 2 can do it on a phone cpu.
I think this could be better if I run it on SteamOS with the index (we didn't have a displayport dock at the time), as the windows drivers are a bit....awful.
A 1060 is typically the minimum gpu for most games to run well. The steam deck doesn't have anywhere near that, why would anyone expect the Deck to run well? Makes no sense.
It at least runs unlike on my pc
Yeah I never even tried this because I knew it would be horrible. Luckily my pc can handle vr so this isn't my only option. 🤣
Yeah, it's one of those things that I just HAD to try.
I really think the windows drivers were a big issue, hopefully they get some love
So what happened. U guys where doing so good
Holidays and life hit kinda hard. Got a quick video coming soon-ish though. Thanks for checking in!
Display port on a hub , I run the valve index on it
lower VR bitrate, make sure the steamdeck is cooler, and cap fps. I come from a shadow pc, and most help.
I think it was mostly the windows drivers. New deck has a DP port so the index on linux is possible.
Have you tried ALVR since it doesn't require you to install Windows on your Steam Deck?
I haven't touched ALVR since I just daily drive with VD on my desktop. The official dock has displayport, so I can try the index out on it and see if there's a difference. It's very likely just a windows driver issue.
impressive that it can run it at all tho
Yeah, and it'll probably get better with driver updates and/or using a non-quest headset in linux. Just used what was on hand at the time!
2:40 meanwhile me struggling to get it above 30 in BaS with my toaster pc
yeah i probably won't be installing windows on it even if this worked better.
You know what? Fair point, i dont blame you.
at least it runs! lol how about... using the virtual desktop app? maybe it would be better.
We did use virtual desktop, though I bet it's better now with updated drivers!
The only game in vr i wanna try on this is the skyrim vr mod. If possible can you give that a whirl 🥺
Not a chance it runs good lol
If the hands are small in blade and sorcery that's cause of the auto height
Yeah, it was a ton of fun though. Gab and I are pretty different heights, so it'll happen when we swap around.
@@CoilWhine I'd say the only reason someone would play pcvr on the steam deck is if they were poor, underage or couldn't get a job that'll give em enough, other than that I don't really see why someone would do this lol
@@CoilWhine and I thankfully don't get sick easily like not even st 10 fps, I've used like plutosphere befor Wich is a cloud gaming service, it dies everytime I try to load a game lol so tbh I think this would be a perfectly fine experience for me!
@@CoilWhine one thing I'm wondering is..can the steam deck run GTA I know it has a desktop option..so is it possible like not does it run good but is it fucking possible lmao
Have you tried with the game boy?
Next time on Woil Chine
extremely demanding virtual reality video games dont work on tiny handheld that needs upscaling to even run modern games wow that's news to me
You can play beat saber directly on a quest 2 lmao
@@CoilWhine it also runs on ARM and specialised software
How is arm relevant though?
@@CoilWhine there is a core difference between how arm and x86 devices function, their thermal output and how they run the code that's made for them etc. ARM is much more efficient than x86 obviously
ARM is better for power consumption, yes, but the quest 2 is running basically an 865 at what is likely a 5w TDP.
The real bottleneck here wasn't the CPU anyways, it's the igpu and likely the windows drivers
ALVR is free , does what virtual desktop does, and runs on linux. Why would you install windows...
It's what the average person would use. There's actually a decent community of windows users for the deck with good performance. The doc we have had a DP out though so we'll probably try this again with the index on linux
Would a Gtx 1650 and i7 3770 work well for gorilla tag?
Oh yeah, it plays native on the quest 2 lol
@@CoilWhine okay, thanks
My goofy ahh igpu laptop can run it so you should be fine
What about games like beat saber, pistol whip, thrill of the fight? Basic titles not realistic demanding games.
We ran beat saber in the video. It was _ok_ , but the native quest version was smoother. I imagine pistol whip is similar. I've never played thrill of the fight.
Can anyone tell me if it will run vtol vr?
absolutely not lol
@@CoilWhine thank you for the response
I can play at 10 fps in vrchat without getting sick
I can't even play VR chat at all without getting sick!
You are dvmb looking youtuber
Congrats on the 16 subscribers!
I wouldn't call vr on the steam deck a write off as the performance is worse since the image has to be compressed which use a fair bit of processing power. You'd get a much better experience using an older wired headset with a direct display connection and lower resolution. The low spec gamer has done a few vr videos running vr games on even weaker hardware and that was all before things like FSR mods!
We wanted to try with the index but it doesn't have a DP port unfortunately
Various things could've been done better
I doubt it would have really helped, this was simply toying around with something we knew would be a bad time
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