I hope these tips will be helpful to you 😉 Please take a moment to checkout Core, it's free and it's great support for the channel : bit.ly/PolygonHive-Core And of course don't forget to Wishlist Warden's Will on Steam : store.steampowered.com/app/1689640 Huge thanks to all of you and see you very soon! I am trying to make videos more and more frequently and I hope you enjoy that!
Great video and some really valuable advice. I would add that motivation is indeed very important. As said in the video, you will get motivation from working on a game that you would enjoy playing. Also, having playable milestones will always help you seeing that as a game and not a broken software. However I also think discipline is very important, sometimes more than motivation. Just setting the hours to work on the project, and committing to them will help with those days where you are tired and motivation is not there. I'd recommend checking the concept of "atomic habits" too! That helped me a lot! Thanks again for sharing your ideas and journey!
Thanks mate! Completely agree with you! I checked the atomic habits looks like a great read, I will add it to my list 😉 What I do for now is actually just writing my 5 critical tasks for every day on a small notebook. Just doing that works wonders in terms of discipline! I will talk about this further in an upcoming video!
I started making my own first game and I'm currently at the prototyping stage. I've done the simple games like breakout, etc, before so this time I really want to work on something bigger, and there aren't many videos talking about that! Something I've noticed though is that I want to make something of quality, but then realize that'll take more time than I expected, so then I tell myself that if I take so much time to make that game then I must make it even better, and so this makes the project take even longer and I'm in stuck in a loop. I really have to define a scope and stick with it. Your advice with making a prototype of your game idea and then polish the demo as much as possible to see if the idea works is also great advice, I'll be sure to remember it. I was actually planning on doing that for announcing my project to the internet, so this clarifies it even more.
Love the videos man, helps a ton! Would also like to ask if you could give any advice on the potential approach to have as a new game dev / designer. Right now I'm creating my first game as a little side project while I'm at college learning to do game dev and design and I feel like I know what I want and how I want to do it but I have no idea where to start.
Thank you for the videos on starting in game development. Due to your video on working with the Action RPG project from Unreal I was wondering if you could make a video or recommend some resources for better understanding how to get started with the Asset Manager and the Gameplay Ability System. I feel like these are two systems that are really important to get a good foundation for a game in Unreal. As somebody who is more comfortable with things like 3D modeling in Blender and 2D in Krita than coding I am having a hard time understanding how to set up these systems. I have watched a few videos about these things but after about 20 minutes I feel like it would take somebody who understands these things already to understand the videos because they don't translate well to people who don't understand programming. I am comfortable with the blueprint part of things but when it comes to C++ parts I get rapidly lost. Any help will be appreciated.
Thanks for the kind words! One of the best resources out there for understanding GAS is a community project called "GAS Documentation" on github. You should find plenty of info there. Also Epic's streams are great as an introduction. And there are some great RUclips channels explaining GAS like reubs for example 😉 I am planning on creating some more in depth videos on the subject but my time is very limited at the moment..
I want to make a game with RPG elements (equipment, skills, quests, etc.) but usually (J)RPGs have a strong story and I don't want to make a story. Will you add a story to your game, if not how will progression work in your game? I enjoy games like Monster Hunter and while these game have a lore and story. it's not the main focus of the game. I think I could make something in that direction, where you have to kill monsters to upgrade weapons / abilities and then fight strong monsters etc. maybe with minimal quest dialogs like "bring me 10 dragon bones, because I need them for crafting" does that sound reasonable or will the player not care about grinding / fighting if there is no story? I don't have a personal preferecen, I enjoy JRPGs with heavy story telling (if the story is good) but in games like Dark Souls or Monster Hunter I don't really care about the story and just want to kill enemies for the challange. I also played a MMORPG for several years without reading any of the story/quests at all and only played for the grind, so I don't know how common that is.
Yes my game will have some minimal story as well to support the roguelike nature of it! A story, however small it is, is always a good thing in a video game 👍 I also enjoy Monster Hunter a lot ;)
Hello i see you are using the polygon asset from synty std , can you show us how u did the retargeting if u did retarget of course , also i think it would be a good idea to make a tutorial series in udemy or patreon
Hey! Yes I love their assets. For the retargeting, I actually reskinned the character for ALS because simple retargetting doesn't work. But if you are using UE5 you can do it much easily 😉 For the courses I am thinking about it but can't find the time for now...
Great tips. But i would rather tear out my eyeballs than give 50% of the revenue of my work to core or anyone else. Epic charges 0% - 12% which is the best in the industry .
I hope these tips will be helpful to you 😉
Please take a moment to checkout Core, it's free and it's great support for the channel : bit.ly/PolygonHive-Core
And of course don't forget to Wishlist Warden's Will on Steam : store.steampowered.com/app/1689640
Huge thanks to all of you and see you very soon! I am trying to make videos more and more frequently and I hope you enjoy that!
Been waiting for a another upload!
Great tips that work for all sectors ! We can fell the experience behind, keep up the good work ;) !
Stay determined ! 💪💪
Will do!!
thanks a bunch! your perspectives are very helpful
Thanks mate!
Great video and some really valuable advice.
I would add that motivation is indeed very important. As said in the video, you will get motivation from working on a game that you would enjoy playing. Also, having playable milestones will always help you seeing that as a game and not a broken software.
However I also think discipline is very important, sometimes more than motivation. Just setting the hours to work on the project, and committing to them will help with those days where you are tired and motivation is not there. I'd recommend checking the concept of "atomic habits" too! That helped me a lot!
Thanks again for sharing your ideas and journey!
Thanks mate! Completely agree with you! I checked the atomic habits looks like a great read, I will add it to my list 😉
What I do for now is actually just writing my 5 critical tasks for every day on a small notebook. Just doing that works wonders in terms of discipline!
I will talk about this further in an upcoming video!
I started making my own first game and I'm currently at the prototyping stage. I've done the simple games like breakout, etc, before so this time I really want to work on something bigger, and there aren't many videos talking about that! Something I've noticed though is that I want to make something of quality, but then realize that'll take more time than I expected, so then I tell myself that if I take so much time to make that game then I must make it even better, and so this makes the project take even longer and I'm in stuck in a loop. I really have to define a scope and stick with it. Your advice with making a prototype of your game idea and then polish the demo as much as possible to see if the idea works is also great advice, I'll be sure to remember it. I was actually planning on doing that for announcing my project to the internet, so this clarifies it even more.
Hey thank you for the nice feedback and I will you good luck with your project. You've got the right mindset 🙂
@@PolygonHive Thank you! Good to know :)
Your videos are great man!!!
Thanks mate!!
Great tips, keep up the good work!
Thanks man!!
great video as always ;D
One question that i have; How are you funding your development time?
Love the videos man, helps a ton!
Would also like to ask if you could give any advice on the potential approach to have as a new game dev / designer. Right now I'm creating my first game as a little side project while I'm at college learning to do game dev and design and I feel like I know what I want and how I want to do it but I have no idea where to start.
Start small. Come up with an idea and make it smaller then smaller then smaller until you can't and then make it :)
Thank you for the videos on starting in game development. Due to your video on working with the Action RPG project from Unreal I was wondering if you could make a video or recommend some resources for better understanding how to get started with the Asset Manager and the Gameplay Ability System. I feel like these are two systems that are really important to get a good foundation for a game in Unreal. As somebody who is more comfortable with things like 3D modeling in Blender and 2D in Krita than coding I am having a hard time understanding how to set up these systems. I have watched a few videos about these things but after about 20 minutes I feel like it would take somebody who understands these things already to understand the videos because they don't translate well to people who don't understand programming. I am comfortable with the blueprint part of things but when it comes to C++ parts I get rapidly lost. Any help will be appreciated.
Thanks for the kind words!
One of the best resources out there for understanding GAS is a community project called "GAS Documentation" on github.
You should find plenty of info there.
Also Epic's streams are great as an introduction.
And there are some great RUclips channels explaining GAS like reubs for example 😉
I am planning on creating some more in depth videos on the subject but my time is very limited at the moment..
I want to make a game with RPG elements (equipment, skills, quests, etc.) but usually (J)RPGs have a strong story and I don't want to make a story. Will you add a story to your game, if not how will progression work in your game?
I enjoy games like Monster Hunter and while these game have a lore and story. it's not the main focus of the game. I think I could make something in that direction, where you have to kill monsters to upgrade weapons / abilities and then fight strong monsters etc. maybe with minimal quest dialogs like "bring me 10 dragon bones, because I need them for crafting" does that sound reasonable or will the player not care about grinding / fighting if there is no story?
I don't have a personal preferecen, I enjoy JRPGs with heavy story telling (if the story is good) but in games like Dark Souls or Monster Hunter I don't really care about the story and just want to kill enemies for the challange. I also played a MMORPG for several years without reading any of the story/quests at all and only played for the grind, so I don't know how common that is.
Yes my game will have some minimal story as well to support the roguelike nature of it!
A story, however small it is, is always a good thing in a video game 👍
I also enjoy Monster Hunter a lot ;)
Hello i see you are using the polygon asset from synty std , can you show us how u did the retargeting if u did retarget of course , also i think it would be a good idea to make a tutorial series in udemy or patreon
Hey! Yes I love their assets. For the retargeting, I actually reskinned the character for ALS because simple retargetting doesn't work. But if you are using UE5 you can do it much easily 😉
For the courses I am thinking about it but can't find the time for now...
What about moba game? Like LOL and dota
:)
Great tips. But i would rather tear out my eyeballs than give 50% of the revenue of my work to core or anyone else. Epic charges 0% - 12% which is the best in the industry .
I completely agree haha! But that's for people than don't know how to use game engine and are looking for something much more simple 🙂
indeed!