Polygon Hive
Polygon Hive
  • Видео 32
  • Просмотров 406 481
Making ALSV5 - Replicated & Updated to UE 5.5 - Download on GitHub
GitHub Project : github.com/PolygonHive/GASP-ALS
Subscribe to not miss the cool upcoming updates to the project ^^
The Project has been updated to UE 5.5 and the Overlay System is properly Replicated. Many more cool updates on the way so stay tuned and don't forget to subscribe!
Social Media:
Twitter: anas_tronaut
LinkedIn: linkedin.com/in/anas-el-ferachi
Support my work :
buymeacoffee.com/PolygonHive
Просмотров: 3 958

Видео

5 Mistakes To Avoid When Starting Game Dev in 2024 #gamedevtips #indiegamedev
Просмотров 80814 дней назад
Warden's Will on Steam: bit.ly/wardens-will-steam My 5 Game Dev Mistakes to Avoid if you're just Starting. These are Mistakes I made when I started started making games 10 years ago. Chapters: 0:00 Intro 0:31 Forget the Fancy Stuff 1:14 Avoid the Big Templates 3:07 Avoid Over-Downloading 5:21 Wishlist My Game (Please) 6:09 Use Version Control 7:15 Don't be a Perfectionist 9:14 Outro Social Medi...
Making ALSV5 - Project Ready - Game Animation Sample Layering
Просмотров 42 тыс.4 месяца назад
GitHub Project : github.com/PolygonHive/GASP-ALS Subscribe to not miss the cool upcoming updates to the project ^^ I've finally managed to merge the Game Animation Sample and ALS Layering System. I ported all of ALS Layering Overlays and everything looks great. Now let's make some cool games! Social Media: Twitter: anas_tronaut LinkedIn: linkedin.com/in/anas-el-ferachi Support my wo...
Making ALSV5 - Game Animation Sample with ALS Layering System
Просмотров 26 тыс.4 месяца назад
GitHub Project : github.com/PolygonHive/GASP-ALS Subscribe to not miss the cool upcoming updates to the project ^^ Epic released the Game Animation Sample which is a cutting edge Motion Matching Locomotion System but it lacks a Layering System to be used with Equipment and Weapons. So I deciced to extract that system from ALSV4 and add it to the Sample project. Social Media: Twitter: twitter.co...
Our Indie Game Demo Is On Steam - Warden's Will #roguelike #indiegame #indiegamedev
Просмотров 1,2 тыс.5 месяцев назад
Warden's Will on Steam: bit.ly/wardens-will-steam It's Steam Next Fest today. And we are releasing our Indie Game Demo for you to try out Warden's Will. We've been working on this Indie Game for over 2 years now and we can't wait for you to try out the Demo. Social Media: Twitter: anas_tronaut LinkedIn: linkedin.com/in/anas-el-ferachi
5 Game Dev Tips if you're Starting in 2024 #gamedevtips #indiegamedev
Просмотров 8 тыс.5 месяцев назад
Warden's Will on Steam: bit.ly/wardens-will-steam My 5 Game Dev Tips for 2024 if you're Just Starting. These are tips I wish I knew when I started started making games 10 years ago. Chapters: 0:00 Intro 0:12 Make Systems Not Games 2:18 Avoid Assets & Plugins 3:49 Wishlist My Game (Please) 5:03 Don't Focus on Art 6:15 Scope Short & Iterate Fast 9:01 Don't Do Multiplayer 11:54 Outro Social Media:...
Warden's Will Gameplay Teaser - Indie Superhero Roguelike
Просмотров 1,5 тыс.7 месяцев назад
Wishlist Warden's Will on Steam: bit.ly/wardens-will-steam You like Indie games and especially Roguelikes. Take a Sneak Peak at our Indie Superhero Action Roguelike Warden's Will. Everything you'll see in this video is pure gameplay, a work in progress and is subject to change. Warden's Will new YT Channel: bit.ly/wardens-will-yt My Social Media: Twitter: anas_tronaut LinkedIn: link...
2 Years Of Superhero Roguelike Dev Progress | Final Solo Devlog
Просмотров 6 тыс.8 месяцев назад
2 Years Of Superhero Roguelike Dev Progress | Final Solo Devlog
Integrating ALS Into My 2 Years Old Project | Warden's Will | Unreal Engine 4
Просмотров 11 тыс.2 года назад
Integrating ALS Into My 2 Years Old Project | Warden's Will | Unreal Engine 4
My Tips For Designing Your First (big) Game!
Просмотров 3,5 тыс.2 года назад
My Tips For Designing Your First (big) Game!
Remaking my Procedural Dungeons | DEVLOG #4 | Warden's Will | Unreal Engine 4
Просмотров 9 тыс.3 года назад
Remaking my Procedural Dungeons | DEVLOG #4 | Warden's Will | Unreal Engine 4
1 Year Progress on my Action Roguelike Character | DEVLOG #3 | Warden's Will | Unreal Engine 4
Просмотров 21 тыс.3 года назад
1 Year Progress on my Action Roguelike Character | DEVLOG #3 | Warden's Will | Unreal Engine 4
Enemies With Gameplay Abilities | DEVLOG #2 | Warden's Will | Unreal Engine 4
Просмотров 8 тыс.3 года назад
Enemies With Gameplay Abilities | DEVLOG #2 | Warden's Will | Unreal Engine 4
Open Worlds with World Partition | Exploring Unreal Engine 5
Просмотров 12 тыс.3 года назад
Open Worlds with World Partition | Exploring Unreal Engine 5
The Nanite Revolution | Exploring Unreal Engine 5
Просмотров 2,1 тыс.3 года назад
The Nanite Revolution | Exploring Unreal Engine 5
Lumen Lighting From Scratch | Exploring Unreal Engine 5
Просмотров 3,6 тыс.3 года назад
Lumen Lighting From Scratch | Exploring Unreal Engine 5
New Project Setup & UI Overview | Exploring Unreal Engine 5
Просмотров 4,1 тыс.3 года назад
New Project Setup & UI Overview | Exploring Unreal Engine 5
Unreal Engine 5 Is Changing The Game | News & First Look
Просмотров 3 тыс.3 года назад
Unreal Engine 5 Is Changing The Game | News & First Look
My Minimal Home Office & YouTube Studio
Просмотров 1,8 тыс.3 года назад
My Minimal Home Office & RUclips Studio
Good Looking Procedural Generation | DEVLOG #1 | Warden's Will | Unreal Engine 4
Просмотров 77 тыс.3 года назад
Good Looking Procedural Generation | DEVLOG #1 | Warden's Will | Unreal Engine 4
1 Year with the Action RPG Sample | DEVLOG #0 | Wardens Will | Unreal Engine 4
Просмотров 90 тыс.3 года назад
1 Year with the Action RPG Sample | DEVLOG #0 | Wardens Will | Unreal Engine 4
Unreal Engine 4 vs Unity | By a Former AAA Developer
Просмотров 51 тыс.3 года назад
Unreal Engine 4 vs Unity | By a Former AAA Developer
Third Person Character Design | Unreal Engine 4
Просмотров 7 тыс.3 года назад
Third Person Character Design | Unreal Engine 4
Going Full Time Indie Game Developer | Unreal Engine 4
Просмотров 9 тыс.3 года назад
Going Full Time Indie Game Developer | Unreal Engine 4

Комментарии

  • @RoskoFig
    @RoskoFig 2 часа назад

    This is insane, thank you so much for doing it so quick, going to try this out tonight!

  • @bloededhoine
    @bloededhoine 5 часов назад

    Thank you for this! I'm a newbie and I didn't know about ALS, this is so cool. The GASP project itself is very impressive too. I'd love to build a RPG on this. Could you please make a tutorial on adding some sword animations, for equipping/unequipping and attacking? I'm also wondering would it be possible to go into a combat stance when the player unsheathes a sword and ready to attack the enemy? So that we don't look so relaxed while carrying a weapon. That would be amazing

  • @vassiliosca5715
    @vassiliosca5715 7 часов назад

    THANX! BY THE WAY! WHY IS THIS UE5 PROJECT NOT IN FAB?

  • @FiruLiviu
    @FiruLiviu 13 часов назад

    Really cool project!! Any idea how to fix the foot sliding in idle state when character is in overlays that use the ABP_Overlay_Complex_Base? there is a very slow feet sliding.

  • @Pyarnits-Legion
    @Pyarnits-Legion 15 часов назад

    Hello. I just can’t make the view from the camera the same as in the previous project ALSV5 ue5.4. No zooming or moving away. Someone help! where can I watch or read about this?

    • @PolygonHive
      @PolygonHive 15 часов назад

      Just go in the sandbox character, you will find the mouse wheel events that change the camera and disable them

    • @Pyarnits-Legion
      @Pyarnits-Legion 15 часов назад

      @@PolygonHive I tried to do this. But this only disables zooming in and out. The character is still far away, I would like to move him a little closer, like in your project 5.4. How would I enable the view from the camera which is designated as "Camera(NotUsedByDefault)"

    • @Pyarnits-Legion
      @Pyarnits-Legion 14 часов назад

      @@PolygonHive I'm sorry. Your advice works for your project. But in my project the character moves very far from the camera. This means I broke something in my project. I'll look for what I broke)) Thanks for your help.

    • @PolygonHive
      @PolygonHive 14 часов назад

      I see! Good luck then 👍

  • @UProfessorMartin
    @UProfessorMartin 23 часа назад

    Thanks for your hard work, I wanted to do the same, but sadly have no time to spare for this.

    • @PolygonHive
      @PolygonHive 15 часов назад

      Happy to serve the community 🫡

  • @brk29
    @brk29 День назад

    Man this is awesome! Thanks for putting this so quick.

  • @EvanXDev
    @EvanXDev День назад

    GASP is supposed to REPLACE ALSV5 as it was made by the same person so this is completely a waste of time. ALSV5 is legacy code.

    • @PolygonHive
      @PolygonHive День назад

      That's ALSV4 you're talking about 😅 ALSV5 doesn't exist. So I am adding features from ALS to GASP.

    • @Dinno854
      @Dinno854 17 часов назад

      He (creator of ALSv4) clarify on a live event that they want to bring features from ALSv4 and even more In the future, but since it is a completely new system, it requires time to optimize, improve and solve bugs. For ALSv4 to be what it is today, it also had to go through these long processes. Just have patience.

  • @yeahscienceeee
    @yeahscienceeee День назад

    Is there any way we can remove the camera switching?

    • @PolygonHive
      @PolygonHive День назад

      You can disable that easily from the sandbox character blueprint 👍

  • @mihaidev1078
    @mihaidev1078 День назад

    I was wondering how I'd go about adding an attack animation to the project, if anyone can help. Also I got first person to work in the previous 5.4 GASP project but it doesn't seem to work in this one, cos of the new camera system if anyone can help

    • @PolygonHive
      @PolygonHive День назад

      I will be making a tutorial on integrating a sword overlay with some attack animations. For FPS camera didn't try that yet

    • @mihaidev1078
      @mihaidev1078 День назад

      @ sweet can’t wait to watch that, thank you

  • @SOFFtv
    @SOFFtv День назад

    Gasp 5.5 currently has collision issues when running up slopes or stairs, will you impliment a fix?

    • @PolygonHive
      @PolygonHive День назад

      Haven't check that out yet, I'll see what I can find

  • @xionnine
    @xionnine День назад

    Nice work

  • @DeBaRe
    @DeBaRe День назад

    you are great, thx for sharing! Is there any documentation/tutorial of how I go on from there? meaning adding actual attack/shooting etc.? I'm new and absolutely clueless :D

    • @PolygonHive
      @PolygonHive День назад

      Not yet but planning some tutorials in the near future 👍

    • @DeBaRe
      @DeBaRe День назад

      @@PolygonHive That'd be great :) thx!

  • @Spectator99999
    @Spectator99999 День назад

    Doing gods work as usual sir. Thank you!

  • @MaxStudioCG2023
    @MaxStudioCG2023 День назад

    yo... apreciate the work of extracting als :D (anyways i already hupdated to 5.5 also replicated :D) First: -- i wanted to share some about the ik and guns on diffrent meshes ...A way to fix the IK hand is on the anim bp (weapon bp should have a socket right >IK< ...then on anim bp >cast to weapon >get that socket IK > split struct > location go intoo Two bone IK hand L VB > then rotation and location intoo transform modify bone with translation and rotation pins vb hand l > also copy paste the two bone ik hand_l hand_r (with the alpha curves enable_hand_l and enamble_hand_r) ,,,all this finaly go intoo blend possess with the enum overlay state per each gun separately) >and this will be like a sm save pose and goes blend posses by bool on the main anim bp right after the hand Ik of the als you added :D ..... Second : -- regarding the diffrent meshes and the guns fit on smaller or bigger ,what i did just openning the retarget and fit the mesh perfectly to the size of the UEFN char ,is a dirty way but yea :D til find better way get's the job done :D Hope it helps anyone ! again thx for the ALS overlay ! Almost forgot ...Ragdoll ...there is a als ragdoll around but is c++ mabe if you know c++ to get that and make it blueprints that will be great ! ty :) much love !

    • @PolygonHive
      @PolygonHive День назад

      Thanks for help I'll try some of these tips 🙏

  • @belonaloja
    @belonaloja День назад

    my hero! thanks for the content

  • @MystMagie
    @MystMagie День назад

    Amazing. Is it possible to NOT play certain animations? For example the fancy traversals mantling, I’d like to only keep the standard mantling animation

    • @PolygonHive
      @PolygonHive День назад

      Yes if you tweak the traversal system, you can disable / add animations pretty easily

  • @حمزةعلي-ط6ه
    @حمزةعلي-ط6ه День назад

    You can check out Climb Everywhere by Umut Faruk Dilli. I think he did it really well so you can climb on anything.

  • @lebronthegoat3509
    @lebronthegoat3509 День назад

    I had a good time trying to port this over to 5.5 - i couldnt get replication working or the spine rotation while aiming - thanks for releasing this so quick.

  • @lebronthegoat3509
    @lebronthegoat3509 День назад

    Who asked for horse riding lmao

    • @PolygonHive
      @PolygonHive День назад

      I got a comment for that and some other weird demands haha

  • @TechCarnivore1
    @TechCarnivore1 День назад

    Wow, that was fast!

  • @jairneni4572
    @jairneni4572 2 дня назад

    AMAZING!!! Thanks

  • @luckyboy5nu
    @luckyboy5nu 2 дня назад

    How does the overlaying work? like how did you make the animations feminine without replacing all the animations?

    • @PolygonHive
      @PolygonHive День назад

      It just plays a pose overlay on top of the normal animations 😉

    • @luckyboy5nu
      @luckyboy5nu День назад

      @@PolygonHive Sounds interesting, do you know of any tutorials that explain how it works?

  • @Louis-v8m
    @Louis-v8m 2 дня назад

    and yet no one found a solution for hand and finger displacements when using als with ue5 skeleton and metahuman :))) I think its better for us to make our system based on UE5 skeleton instead !!!

    • @PolygonHive
      @PolygonHive День назад

      I think it's only an issue when using the new runtime retargeting system otherwise if you retarget all animations and use sockets as we did before it's not an issue. But we'll find a proper solution to that 💪

  • @Righteous_Destiny
    @Righteous_Destiny 2 дня назад

    The project that let's you grab anything is in a simple component that you can add to your character and just call the function inside it ruclips.net/video/85rmL7LNay8/видео.htmlsi=jx3jtYapu8VzS49A

    • @PolygonHive
      @PolygonHive 2 дня назад

      Yes. there are two implementations I've seen by two different devs. I'll check them out and integrate one of them 👍

  • @devmathur1410
    @devmathur1410 2 дня назад

    Dude, thank you so much for this! This is GREAT!!

  • @mihOowski
    @mihOowski 2 дня назад

    looks great! keep the good stuff coming.

  • @zauza25
    @zauza25 2 дня назад

    HI! You wanted make guide how to add custom animation to this project. Or was it someone else?

    • @PolygonHive
      @PolygonHive 2 дня назад

      I will do that very soon 👍

  • @rohan_mayya
    @rohan_mayya 2 дня назад

    Superb! My wishlist: - ragdolling, - 1 hand melee swords (or other melee weapons) to see if layering like this will work for legs as well (because melee weapons will have a stance change for things like blocking)

    • @PolygonHive
      @PolygonHive 2 дня назад

      Both of these planned in the near future 🫡

    • @rohan_mayya
      @rohan_mayya 2 дня назад

      @PolygonHive awesome, looking forward!

  • @azythegreat
    @azythegreat 2 дня назад

    I am curious how version number works. Even though it was made by the same developers, GASP and ALS are two completely different projects. If extract GASP mechanics into the final official ALS release which is v4, would it not be ALS v4.0.1? For this case, it's ALS mechanics into the official GASP 5.5, so would not it makes GASP 5.5.1 instead of ALS V5? The change was made on GASP, not ALS, yet it's ALS that got a significant rise by 1 version, which seems off. Again, I'm just curious. ✌

    • @PolygonHive
      @PolygonHive 2 дня назад

      This is actually not ALSV5 I am just calling it like that since ALS stopped at 5 and after that we got GASP. This is GASP with the layering system of ALS so the official name of the project is GASPALS 😅

    • @azythegreat
      @azythegreat 2 дня назад

      ​@@PolygonHive Thanks for replying bro. Yes, I'm quite awared it's not ALSV5. It's not I objected to the name ALSV5, I simply curious about how version number works. I read about it online but got even more confused. lol. ALSV5 still cool thou, cause the term "ALS" is what many familar with and V5 gives it a new identity. It does help with internet search too. GASP-ALS is also a good choice. Like mine, it's GASP-AVANTE. :)

  • @AlexXxG91
    @AlexXxG91 2 дня назад

    Thank you

  • @Bakahira
    @Bakahira 2 дня назад

    You are just AMAZING!!! Thanks a lot!! So it will be a short night today😅 It has some great tutorials about to cross different obstacles not just the traversal ones. But where i struggle verytime is with a good solution for the IK for different Weapons. Thanks a lot for your great work! It would push my project to the next step❤

    • @PolygonHive
      @PolygonHive 2 дня назад

      The IK stuff is really an annoying one. I am trying to find the perfect solution for that. I am confident I'll find something that will work well 👍

    • @Bakahira
      @Bakahira 2 дня назад

      @PolygonHive il put all my hope in you my friend! You will find it! 🙏

  • @flutter-fm1kl
    @flutter-fm1kl 2 дня назад

    Thanks Sir

  • @Rugged-Ranger119-vn9om
    @Rugged-Ranger119-vn9om 2 дня назад

    hey i had a question, that can we use the motion matching setup directly into our games or they are only for reference ? and same question for this als system?

    • @PolygonHive
      @PolygonHive 2 дня назад

      Both can be used freely with any Unreal Engine project 👍

    • @Rugged-Ranger119-vn9om
      @Rugged-Ranger119-vn9om День назад

      @@PolygonHive thanks man, appreciate it

    • @Rugged-Ranger119-vn9om
      @Rugged-Ranger119-vn9om День назад

      @@PolygonHive oh hey forgot to ask that these rules qualify for commercial projects too?

  • @abdoulraoufgambo
    @abdoulraoufgambo 2 дня назад

    Très très bon travail ! Merci beaucoup ! Je vais l'utiliser pour apprendre. Thanks!

  • @CrisisDispenser
    @CrisisDispenser 2 дня назад

    Thanks! I was just about to comment on the other video about this!

  • @jamesonvparker
    @jamesonvparker 3 дня назад

    Hi! Does ragdoll and get up animations work with this also?

  • @jamilalfalasi
    @jamilalfalasi 4 дня назад

    please do this with 5.5 thanks for your hard work

    • @PolygonHive
      @PolygonHive 3 дня назад

      I will work on it this weekend, stay tuned :)

    • @TechCarnivore1
      @TechCarnivore1 2 дня назад

      @@PolygonHive I also look forward to seeing what you do for 5.5. I attempted to implement my own project in 5.5 but was running into roadblocks.

  • @jamilalfalasi
    @jamilalfalasi 5 дней назад

    anyway of making an actual tutorial on how to do this since now GASP is replicated the only thing we need is the als overlay

    • @PolygonHive
      @PolygonHive 3 дня назад

      Doing a tutorial on everything will be pretty long since there are a lot of retargetings and other features ported from ALS but I'll update this soon

  • @MagistrTheOne
    @MagistrTheOne 6 дней назад

    thx my friend, i make new tps +als+gas project like in ue 5.5

  • @weejbored7634
    @weejbored7634 7 дней назад

    Trueee, I started a month ago, and I looked at Templates and went on a 10 hour rabbit hole finding more and more and more templates. I had them all in my cart. But I stopped myself, and decided "No, I need to start from scratch". So I'm slowly working on the base FPS project. It's slower, but I will learn more. I know templates will make me lazy. Great video!

    • @PolygonHive
      @PolygonHive 3 дня назад

      Absolutely! Your future self will thank you for that ^^

  • @lebronthegoat3509
    @lebronthegoat3509 7 дней назад

    Will you be making any updates now that 5.5 project is out?

    • @lebronthegoat3509
      @lebronthegoat3509 4 дня назад

      I've tried porting a lot of this over to 5.5 - i've got everything migrated but i must be missing something - ABP_LayerBlending doesnt seem to be doing anything, and not sure where to look. I can see the correct Overlay pose being selected just does not seem to be blending anything.

    • @lebronthegoat3509
      @lebronthegoat3509 4 дня назад

      I was actually able to get this working finally - i was tripped up on adding the implemented interface in the class defaults inside of ABP_sandboxCharacter Works pretty flawlessly still. Need to fix the crouch but outside of that, thank you for your hard work!

    • @PolygonHive
      @PolygonHive 3 дня назад

      I will be working on an update this weekend hopefully since I am pretty busy during the weekdays. But it'll be updated properly to 5.5

    • @AntoniCypcar-df7wd
      @AntoniCypcar-df7wd 2 дня назад

      Did you manage to make aimoffset work? Mine doesn't follow camera properly, kinda jumps instead of following camera

    • @PolygonHive
      @PolygonHive 2 дня назад

      It's working yes but there is a slight issue when using the free camera mode and then aiming. I'll get to that soon.

  • @Bakahira
    @Bakahira 7 дней назад

    Any Plans to update your great work with the GASP Version from 5.5? It would be amazing!

    • @PolygonHive
      @PolygonHive 7 дней назад

      Yes I will I just need to find some time for it. I have many features in mind 😉

    • @Bakahira
      @Bakahira 7 дней назад

      @PolygonHive boah, you are the Best! Sounds great!!😇 cant wait.

  • @DavidDhwane
    @DavidDhwane 9 дней назад

    Please sir update the project

  • @WenbinJiang-xv7zc
    @WenbinJiang-xv7zc 9 дней назад

    UE5.5 is updated. Could you please update your system? I am really looking forward to it.

    • @PolygonHive
      @PolygonHive 9 дней назад

      GASP 5.5 hasn't been released yet but it should be soon 👍

    • @WenbinJiang-xv7zc
      @WenbinJiang-xv7zc 8 дней назад

      @@PolygonHive 5.5 is released just now

  • @bozodev1334
    @bozodev1334 9 дней назад

    The Avoid Template point is interesting. Ive had about 4 years in game development and even now, I still find myself falling into the trap of buying asset store templates, and realising I hate how theyve done things an hour in..

    • @PolygonHive
      @PolygonHive 9 дней назад

      Same here. This was a mistake I made multiple times and still feel tempted to make still 😅

  • @dayton173
    @dayton173 9 дней назад

    please make this replicated

    • @PolygonHive
      @PolygonHive 9 дней назад

      It will be soon 👍

    • @dayton173
      @dayton173 5 дней назад

      @@PolygonHive That's awesome they did that! So since it's now replicated will you be doing a version with the als overlay for it? please do that would be great thanks for all your great work

  • @abdelrahmanamrali9551
    @abdelrahmanamrali9551 10 дней назад

    ive been trying so hard to make this but could never solve the tons of issues i had. THANK YOU VEERRRY MUCH! instant subscribe. you made my weeks of stress and failed work not go to waste

    • @abdelrahmanamrali9551
      @abdelrahmanamrali9551 10 дней назад

      I also want to switch to physical animations for realistic environment interaction when the character fall from high place or hit a wall while falling.. couldn't also do that and I can't find a tutorial anywhere or at least an explanation on how it could work.

    • @PolygonHive
      @PolygonHive 9 дней назад

      You're welcome!

    • @PolygonHive
      @PolygonHive 9 дней назад

      There are some video on how to do ragdolls with GASP on RUclips if that's what you're looking for. Otherwise I'll have an update in the coming weeks with IK, Ragdoll and some other things 😉

    • @abdelrahmanamrali9551
      @abdelrahmanamrali9551 9 дней назад

      @PolygonHive PERFECT! Thank you so much 🙏🙏

  • @DavidDhwane
    @DavidDhwane 10 дней назад

    The weapon offset in character is not good how to fix it?

  • @alexeypetrov8394
    @alexeypetrov8394 11 дней назад

    Hi! amazingly good videos, thank you 4 sharing it. How can we fix replication problem to make multiplayer game? thank you. How soon 5,5 version will be released? :)

    • @PolygonHive
      @PolygonHive 11 дней назад

      Thanks buddy! Replication is going to be fixed natively with 5.5. This is why I didn't do it myself. After 5.5 we'll just have to update this project to replicate overlay states. 5.5 should be this month 😉