One of the WORST Soviet Union saves so far...
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- Опубликовано: 25 авг 2024
- #Soviet #hoi4 #Disaster
In this HORRIBLE HoI4 Disaster Save as the Soviet Union, we try to survive against all odds!
Try this for yourself? Link: shorturl.at/nsOUX
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To fix the problem with supply in Bulgaria in the naval landing I think you could just click on the danish straits for example and making it so that trading routes will never pass through it then they will be needed to go through Sevastopol or whatever the case may be to get to Bulgaria.
love your voice
just watched this vid now and i know some things are outdated, but (me as a newer player) really enjoy you explaining templates and strategys you use. Dont have the dlcs yet but deff will buy them with your link
7:58 Opens artillery tab:
*A great disturbance in the Force, it was like millions of gamers screamed in agony and then went silent*
"artillery? What's that?"
dude was trying 1936 army challenge lol
@Nigga Nigga soft atk is literally one of the most important stats in SP
@@Bitt3rSteel if not the most
@Nigga Nigga it’s still important even tho I focus on heavy tanks and hence use leg infantry but they still have shovels and support arty
The player that sent the save: "soo everything is fucked up but don't worry guys we got alaska!"
O I L
The Russian Iwo Jima - Hoi4 MP in a Nutshell
now that I think about it, that sounds like a real title
same vibe as "Alright guys, germany took control of all of europe, the soviet union has collapsed but we got Iwo Jima"
In my last game (I was playing as USA) at the year 1943, I realised Mustafa Kemal was still leading Turkey.
Not only that but he never even got sick. No debuffs (which happens when he gets sick), No reelections.
I know there is a bug that keeps Ataturk alive but I never saw AI utilize it.
They also utilized the counter rebels option to get 2k PP.
truly
türk türk türk
Not gonna lie, I DO like the new NSB supply system quite a bit, but I can't help but see that it's a lot more difficult for newcomers to come to grips with this system than it was with the last one, which worked for the most part.
I really like the new supply system the last one don’t make any sense
@@mrneighbor133 Agreed, as a relatively new player myself I'm happy with the new system. Before I never knew how supply worked
The system is actually incredibly simpel, even for new players. It's just not explained anywhere. Paradox really needs to make a quick tutorial on it.
@@Jan-rq8mo that’s literally what I say about any Paradox game. Most mechanics aren’t difficult, just arcane and require guesswork to figure out (or google/RUclips).
I never understood the old one, this one makes sense
All Disaster Saves have on thing in common: No Logistics. Standard railways and bad (standard) positioning of Supply Hubs. Many players seems to ignore the logistics and just want to play like before. Sounds good, doesn´t work.
Supply hubs are just too damn expensive
@@eeeertoo2597 A lost war is more expensive.
@@Grokhnar you really don't need extra hubs for most countries, including russia. just mootrize
@@Grokhnar Fair
@@pcgaming7680 Yeah only in the mountains and terrain like that
Cannot be that bad because I had a game where Italy somehow got to Guatemala and defeat Mexico and because Mexico is part of the allies the USA almost got taken over by a giant Guatemalan empire propelled by Italians and other South American countries
Damn... o_o
De wat?
We need that one sent in loool
How does that happen?I’m assuming Italy got desperate and invaded...
Which, in a show of incredible luck, actually succeeded...
The Guatemala Empire... how big was it, what countries did it consist of?
Did the empire form before defeating Mexico?
What steps caused this?
It could all be answered if you sent in the save to Bitt3rSteel...
In defence of his guns, PDX doesn't really tell the player that researching AT and AA gives you better tank guns
Damn i didn't know that
Well no, it does, if you actually bother reading the details of the techs
@@512TheWolf512 fr what would the world look like if people actually fucking read 2 sentences instead of crying about not knowing what to do
@@512TheWolf512 yes but it should be in the tank designer itself I never read what was in a tech untill I had about 100 hours and multiple disaster games under my belt
@@papastalin531 man i still don’t know what to do and i have almost 300 hours in the game lol
Regarding that weird Turkey thing, if you play the Soviet Union, always attack Turkey at the start and always annex all of it, it is always a big pain for the USSR (non historical and historical).
20:08 Sigma rule: Allied nations are nothing but convenient ways to distract enemy units.
Always have been
2:22 Bitt3r almost got a heart attack thinking he was at war with the USA too
15:33 - This made me wonder what the German Frontline Troops
would think of .. after having fought and nearly surrounded their
enemies those enemies to a man went "poof" into thin air. :)
The military psychiatrist would have a field day. :)
I prefer to imagine the Soviet soldiers just throwing away their weapons and declaring "Well, that was fun but that's enough for now, I'm going home. Someone wants to play volleyball ?" and the Germans grumbling "Lucky bastards, I want to play volleyball too." and letting them go.
This campaing is closer to the real life than most soviet union campaings
Makes medium tanks
Has obsolete equipment
Very bad supply
Doesnt have many factories
If only usa would lend lease shit ton of equipment to su then this would be an easy win like in real life
That’s Stalin thanos snapping his soldiers (they took a step back)
me-"oh hey a new Soviet save, I always like seeing those"
- sees fucked up Dnjepr hold while the player has Romania, Turkey and Alaska
- "okay, maybe it's just really similar"
- sees fucked up tank design
- "Really man? I thought this was a new video, not an edited version of a week old one. Damnit."
Yeah...
Dnjepr
@@alexdreFalke
Oh, thanks man, I had no idea. Should've probably looked it up, lol.
@@OtterSpace975 Idk what kinda spelling that is, but most people spell it as the Dnieper. I've never seen it spelled like that.
@@bismarckandthekriegsmarine2954
That's interesting, because if you look it up, that is the spelling of it. Also, view above comments.
9:12 nitpick, but the west bank of the Dniepr is the right bank. I get that it wouldn't make sense in a north-facing map game, but the two halves of central Ukraine are commonly known as "left-bank Ukraine" and "right-bank Ukraine", and the left-bank half is on the east :)
i think this is My Disaster? im really not sure, it looks like mine, but you also streamed my save, so im not sure if youve done it again.
This is your disaster save, in a edited video format.
If you click the clipboard next to the theater name, you can see the exact casualties and a breakdown of losses, including your encirclements of the enemy. It's so satisfying reading the exact number of enemies you've wiped from the face of the earth. Not to mention seeing all the equipment they've lost and the share you've captured (if you have mechanic companies, that is).
This video was super helpful as the guy who's disaster you're saving is doing the same fundamental strategy and has helped highlight and provide solutions to some the weaknesses i was noticing in my playthrough. Thank You!
Looks more stable than the irl soviet situation in early 1942
27 width works well now since terrain modifiers and width change in the patch. Both 30 and 40 width are subpar now compare to what they used to be.
"Why help anyone who isn't Tito?"
-Best quote by Bitt3rSteel
I love how hoi4 youtubers treat the ai like it’s actually capable of doing stuff, that whole time you could’ve just used some creative frontlines to lure the ai into pockets that can easily be closed
it pulls off something smart on occasion
@@redcrown5154 1/1247 games
A.I updated got better so...
I definitely feel ur pain. I went with white Russia once and finished the civil war late,had no time to prepare and it was hell trying to hold the dnieper line
To fix the route of the convoys, click the sea zone, and in the bottom left corner click the yellow triangle that says avoid sea zone. Do this for the Danish belts and the Norwegian sea in this case
Another disaster save! Love these.
YOU'RE NOT MY MOTHER!
well done sir, but yes it was painful seeing the initial setup...
guess building civs till mid 1939 and then going mills would be the best move
and artillery and anti-air wut :o :o
I remember getting super frustrated that pravus basically gave up the majority of his western land as Russia giving it to Germany
Tanks are by no mean bad. They are very very cost effective IF you know how to design them because yes they quickly get too expensive. Even 1 ic cost on a medium tank will result in 500 more ic for a division
They are supply-ineffective. I agree, that tanks are totally useless in the current patch.
the new patch makes them a lot cheaper.
@@vihankrishna9644 even if they would be for free, they are useless due to the supply consumption. A motorized infantry with some cannons is way more effective.
@@vihankrishna9644 just compare spending 30 mils on tanks or investing them into air. As long as the game allows huge air wings without proper supply malus for them, tanks are useless. I would see them useful only if having 2k planes on a single airbase would require a hub directly on the same tile and a level-5 railroad to this place.
@@burkanov Just dont suck at supply management lmao i can invade soviets with 60 tanks and not face supply issues. stop this sp nonsense and go play mp and learn the game
I love this channel, not only do you make extremely entertaining videos but on top of that, they are the most informative ones I've found. I like that you don't just say "this doesn't work" and then completely change every aspect of it of camera, you make adjustments, and you explain why you did so. Thank you my dude and I hope you're doing great! (Also, quick question, what type of templates would you recommend for Russia (post-civil war))
i have a very anormal tactic, it consumes kinda a lot of supplies but if you can deal with it, its basically this:
i like to assign 2 armies to a front, make so that one pushes and the other one does nothing, basically that is for so that the first army is pushing the enemie, and the second army's frontline will be adaptating everytime, making so that the second army is always following the first one, so that if the first one runs out of force or supplies, i can start pushing the second one to attack and let the first one to reinforce their conditions
Love the panic when you saw him go for the alaska focus
17:05 He didnt assign because I believe of not having the No Step Back DLC
no army xp prolly, he had NSB because he made tank divisions and u cant play a non nsb save with nsb
Build a lot of transport planes and group them up in like, 200-400 groups air supplying your front line wherever you can't be bothered to use the regular supply mechanics.
Basically what I did in the old system.
wait how would you get the command power for that tho? (im new to the game)
soviet tank army without a single tank is actualy historically accurate
Man got alaska you can't call this a disaster save
Why exactly are supply hubs so goddamn expensive? This game claims it takes longer to build a warehouse than a fucking nuclear reactor, ffs.
2:24 That “Oh no” is sending me
Kiev turning into Stalingrad was meme worthy
another amazing video but have to say the on no for Alaska was the best part
"you should have this in your production queue not this un-buffed garbage"
-bitt3rsteel 2022
You shouldn't be able to disband units that are already under attack and currently fighting a battle. Paradox needs to fix this.
7:50 his electronics were awful
It is possible to get Turkey in a faction with you as ANARCHIST SPAIN. That is not a joke, I've done it once. They leave shortly afterwards, but it's hilarious to drag Turkey into a war alongside actual anarchist rebels.
my guy properly cover his run over alaska
You want a bad Soviet Union save? Hold on I think I have something I can send in :)
I got a really bad feeling about this.
Oh no don't do it man.
2:24 Recover Alask- oh no. Idk why but that made me laugh so hard.
I played a game a lot like this over the weekend. Kept the Germans bottled up between Lithuania and Romania. Then the Allies didn't get around to even invading Italy until late 44. They sat around and didn't invade Northern France until after I'd taken Berlin. Wild game. I did get puppets everything east of France and Italy.
IRL Soviet union: *Loses 27 Million people*
This guy: *OMG I HAVE SO MANY CASULTIES -2 MILLION!!!
Whenever there is a disaster save you always go full Gordon Ramsey on their decisions its hilarious and painful to see their choices
This is like the initial attack against the soviets and then a Soviet general comes in and fixes everything kinda like real life lol
I have 4000+ hours on hoi iv and just realised, I never played historical Soviet. 😂
I’m imagining the original player as a general who was purged or fired by Stalin, replaced with Bitter.
When it comes to majors, supply isn't that much of a task, minors have a bad day keeping up with logistical needs
Counterpoint: Japan
Imagine how much better your tanks would do if you used a logistics wizard FM to get their supply hunger down even more. Remember supply reduction buffs stack multiplicatively - each new buff stacks off the preexisting buffs. All you had to do was click them under any of the FMs lol
I only have 300 hours but jesus, glad to know people are far far FAR worse than me.
Ha, my boy got alaska
Hi bitter steal i am new to the game and most of your guids are for befor no step back and i saw you said that 14/4 are not meta plz make another vid for how to mange army and combat width cuz now you said somthing about 21 and 48(if im not wrong) and how we can undrstand what is best by myself
Ty i love your content
I'm not bitt3rsteel, but I'm working on a more comprehensive guide right now. Here's the TL;DR: 9/1 is cost effective for both offense and defense, you can make that the only division in your army and beat the AI. Testing has shown that there is little offensive performance difference between 7/2, 8/2, 9/1, 9/2, and 9/3. 9/1 is the most cost effective of the bunch and the only one that is also a top tier defensive division. 15/4 is good if you just want to line them up and hit "go" on a battle plan, but are a pain in the ass to micro with the supply system. Testing has shown that 6/1 is hot garbage compared to 9/1, so don't use it. 5/0 is actually the best on the offense by a significant margin, but it's expensive and not great at holding. I use 5/0 for special forces and 9/1 for normal infantry. Put logistics on everything, and use support rocket artillery instead of signal, especially on superior firepower. Testing has shown that the extra artillery is superior to signal, even on large divisions.
Tanks are cost effective again with the 1.11.5 patch, and I've had a lot of success with 21w 5/4/1 medium/motor/motor artillery divisions. 3/4/2 tank divisions are also viable on a budget, I tend to use those for lights in the early game but it's hard to get their armor at the right level on anything heavier. Tanks pair well with 9/1, you can rush a supply hub with your tanks and exploit your enemy's poor supply penalty with the 9/1 for quick gains. I tend to do that if I don't see a good opportunity for an encirclement. I do not recommend using tank divisions larger than 30w because they run into supply problems. Small tank divisions can spread out after a breakthrough to take advantage of local supply and still have the stats to beat whatever divisions the AI responds with. Bonus points if you have 100 or so transport planes on air supply, in 1.11.4 I was able to keep twelve encircled 30w late game tank divisions supplied for several months before making a breakout.
Targeting isn't heavily biased towards large divisions anymore (which is what made them good before NSB), so big divisions vs small divisions is really just personal preference in SP. One 42w division is cheaper and takes fewer losses than two 21w divisions, but those two 21w will win faster, spread out more efficiently as a front expands, and run into fewer supply problems. I prefer to stick with the smaller divisions, but again that's preference. Radar tech does benefit large divisions, but testing has shown that it's not actually that impactful. I recommend just putting that research into rocket artillery once you have radar 1 unlocked.
@@joshmakescontent thank you this is useful❤
@@joshmakescontent I know this is 3 months ago but this is really useful. Thanks a lot
Love them videos Bitter!Keep up the good work
It's pretty frustrating that paradox keeps pumping out expansions but never fixes bugs.
Where's the link so we can try it out?
Oops, I'll fix that when I get home
Awesome thanks man, great video btw
Germany : 70 million casualties
Soviet union : 69.9 million
"We're doing better than germany that's what matters"
Why hasnt paradox made it so that only players and or faction leaders can call people into war? Its pretty obvious that the players want to do the fighting and not have AI get in the way
Tabks guarding ports. I'm dead.
Another disaster saved.
When I play, I fortify the HELL out of Kiev (city) so I don't have to build a new supply hub
The turkey thing is a bug in the focus tree. They forgot about the prerequisite in their focus. They just don’t want to patch it for some reason
poor guy who got roasted for the whole beginning of the video
hey bitt3rsteel, I conducted alot of tests as to see which of the main combat widths is best. I organized the army of 1.5 million (no support companies, no cas, no generals for control) to attack the soviets. 27 widths are by far the best in terms of resource management and land gain.
The 27 division i used was a 12 inf, 1 artillery.
20:05 He suddenly became Stewie from Family Guy
Man I've played this game like 3 times for real and I will never be able to understand anything that goes on ever. How do you even build so many things? It all takes so long....
Build only civs early, then build other things and mils. Civs are super important. Change your economy laws when you can and maximize your pp. Research industry and electronics early, and always keep up with inf tech.
if you do industry and build a shit ton of civs +contrustion research it gets done in less then a month
Let’s go new bitt3r steel video. BTW congrats on 60k subs 👍
Belgium geography schooling strikes again - thats not Dnepra , thats Daugava ...
i wish he tried to late 42 and then sent it in because it would have been even more of a challenge
Taking diesel engine and putting points into speed gives u more reliability in the end so u can take different upgrades somewhere else
Brother had no military high command , you wanna have your doctrine researched before 1941
You can also use transport planes to get supplies but they use cp
This research tree was painful to look at
That Fatherland Front popup in the end lol. The Communists apparently overthrew Georgi Dimitrov to replace him with himself XD
The revolution never ends
Hey Bitt3r, question, for the naval supply if you made the baltic a no pass access zone for your convoys would that not fox the issue?
29:00 bro just mark the denmark straight as DO NOT ENTER and boom supply fixed
I wonder what kind of reaction my "diaster" save would elicit.
that has to be one of the most bootleg t-34s ive ever seen
i tried to recreate austria-hungary and austria rejected my referendum like 5 times and now im mad
Some Random Portsagese guy in this timeline: We're still at War with the Soviets, We need to invade Transnistria to win the war!
Is this the save from the stream
Yes
You should’ve called turkey into the war when they got in a faction with italy. You might have been able to get the italians to declare on germany
he was going for a realistic russian army with the 3 out of 13 operational tank units
My guy forgot to put the link for others to try....
Fixed it!
@@Bitt3rSteel Thanks! Really wanted to try it myself!
37:05 what the russian generals wanted to say after the kiev offensive
should have started with desperate measure first focus though.
Can Paradox just fix Turkey's focus tree? It's been over a year!
其他的还好,火炮的研究进度让我感到了一股绝望
POV: your a Soviet general who has been released from the gulag to help the Soviet’s
This game seems like my dream come true. I'd love to learn how to play it, but not sure if I have time! I love watching these videos though.
It's not very dense, just a bit obtuse as far as presenting information. A few videos get you up to speed
I saw on another walkthrough that it's really best to just take Turkish land for yourself because of how freaking weird they get as a puppet
Does motorizing the supply hubs help at all? I ended up using that option during my Germany playthrough and it didn't seem to make much of a difference
It's only a slight difference and use transport trucks to deliver I believe. It's good to use close the front lines
I think it can be good idea to use transport planes instead of building that expensive storages for supply support
Yeah but as you saw , he almost never had air
Idk why people are saying nsb ruined tanks. I played a soviet game recently and my t 34s were the only thing that saved stalingrad and prevented an encirclement of the caucasus. If I didn't have those t 34s I probably would have lost the war.
i always start soviet games with the plan to sit back and wait for a defensive war. than its 1937 and poland is gone and im justifying on Germany.
5:23 i had a stroke
That border gore at thr end!