And the amazing Bob returns! Incredible pipeline tool. Kudos! I've been watching your videos one by one and it's been very helpful mainly cos it's the first time I see someone talking about Blender for VFX. This software will be a huge deal in 3 to 5 years and I'm happy to work with it. Cheers.
@hjf4a2 soooo, why are you here? Anyway I know houdini is way better than blender in vfx but most blender users are from small studios. Well there are few films studios in the world and they can only gives few jobs. So mark my words blender and unreal engine will rule in the 3d industry.
This was the first video I watched on this channel, and some time later Andrew Price recommended the channel, and I came back to see more videos, and now I can appreciate this video even more.
Ahh, the Cold War... what a great time lol. Great video. Ftrack is sick and super useful. It’s great too if one wants to make the jump to producer, but swear to NEVER yell at anyone 😀. That’s important lol.
Great times are coming back once Trump and his goons go into full Putin/Le Pen/Orban worship mode thus pitting the Republicans against the West, purely for political gain. Bulgaria, Hungary and Serbia are next in line, without the US to intervene...
What improvements do you think Blender's compositor needs to make it more efficient for a vfx pipeline? I've also heard great things about Divinci's Resolve's compositor which is free but not os. If you made a video reviewing/trying that out I bet it would get some good attention. Then quality of your videos and their information has been consistently great. Keep it up!
Real VFX artists will never use Blender's compositor for the same reason that a race car driver doesn't use a bicycle if he wants to win the race. Blender's compositor is extremely powerful. But it's extremely slow. It doesn't auto cache. It can't play back the comp in anything close to real time. A change to any node causes the whole node tree to recalculate, which is painful. The process of adding masks isn't intuitive (although it's fine once you get used to it). That said, it's easy to use, has all the core features you'd want for basic VFX work, and is tightly integrated into Blender's overall pipeline. I just finished shots for a film and did them in Blender's compositor. I personally love working in it. You have to get used to grouping nodes and then disabling what you're not working on. That speeds things up tremendously. But for professionals who do this day in and out, it comes down to speed and familiarity. Just like Maya, Nuke is the industry standard, so even something like Natron, which functions exactly like Nuke, or Fusion, which was used on numerous feature films, is looked down on by Nuke artists.
Yeah, totally agree with you on this one. Natron still has a long way to go to get all the features in Nuke (never gonna happened, no more development). Natron in some cases is actually faster than Nuke! Blender also doesn't have any painting tools in comp.
I was working on updating an nice bl2.79 addon called save renderlayers, when I bumped into some else's work. That addon is called renderlayers manager.i made some suggestions so it would work a bit more interactive. It sets up all the outputs automatically and you can more easily switch cure layers. It's a super nice addon if you need to work with external apps. But it can also work really great when you need to work with the compositor
Hey Bob, what was that "open source render farm manager" again? Can't seem to find anything on "qtopia" -- or did you mean OpenCue? Thanks for that pipeline overview!
It's all a question of $. Cycles is free so you can put it on a render farm with as many renderers as needed and it won't cost you a penny. If you have 100 machines on the farm, @ 600$ per license, it just cost you 600k... plus maintenance every year. And Octane is GPU only so you are limited by the amount of vram you have on your graphic card.
What is your experience with EXR DWA lossy compression? It is able to keep color passes in 32-bit without visible loss of fidelity and automatically uses lossless compression on any data passes.
I didn't experiment it. Our pipeline works great right now and 16 bits for the color passes is always enough if the lighting has beed done properly. But maybe I'll check it out.Thanks
Do wonder why some parts of the app are in the os, like doing all the fender layers stuff. That could be done since blender as well. Though i guess it's done because showing a table in blenders ui is very hard. Think this only possible is using c++ and building custom blender vsrsion
Hi sir. I wonder the how you use the denoise in your renders. I use denoise in every single pass like directional and indirectional passes in the render. Is that right? What you are suggest? Can you make a video about the denoise(espacially in the multipass rendering)
This is awesome. I tried signing up for it and then I was extremely sad no plugins for blender or davinci. No love for free products :D especially 7 months later after this video.
Although they's day's i'm more of a stoner than a drinker, but you're right. On special occasions i could even do in German but that would take some mental gymnastics, my german is rubbish
It will be much easier to find a job as a Maya user because this is what's used in the VFX world. Then again, companies like ILM or Method will let you use Blender if you want to. Modeling is modeling and that's the easier thing that can convert from one software to another. Personally, I think the Blender toolset is much better than Maya's for modeling. So if you also master Blender, when looking for a job, you could say you know Maya but if it's ok with them, you ask if they would allow you to use Blender. It's free, ni licensing issues, so I don't wee what they would say no.
i'm a big fan of transformers and tanks or in general planes or cars and i have also started projects with tank helicotpter ... one thing i didn't understand you often see that for example. Transformers consist of individual objects or wheels with details consist of 2 objects how is it then actually textured and rigged is it individually textured and then combined together? can somone help me out Tanks and regards Blender Bob Gerat Pipeline by the way very orgin.
You can combine geometry that will always stay together but otherwise, yep, thousands of individual objects. These models (transformers) are too heavy to be painted together so it has to be done in pieces.
Thanks@@BlenderBobok cool That means it doesn't matter if a detail consists of two objects so you think that there is no intersection like a motorcycle wheel made up of two objects, the smooth part and the different part of the tire profile the texture will then be seamless thanks regards
@@JHRRAP It doesn't matter if the tire is made of two parts. With a 3D paint software like Mari or Substance, it will be seamless if the UVs are properly unfolded and scaled.
I've been wanting to set up some simple python scripts to automate render output and scene setup for a while, but this workflow puts those ideas to shame! How long have you been developing it?
All the system is hardcoded, I got this, but only the layer...inspector (just to give it a name) would be internal to blender. If you/fake is ok with it going open, I guess nothing's stopping "you" from doing a pull request just for that feature. It would be awesome actually. Also from a "public relations" point of view now that I think about it.👍 Try asking the dev if It's possible and "who needs to know" if It's ok 😉 On a totally unrelated note... you're awesome! 👏
I've around 10 years of experience in Blender, but virtually no experience in the VFX or film industry (though, you can check the one video on my channel for hints on what I've actually been doing till now). Would I still be useful somewhere in your production?
@@BlenderBob Not the motion-graphics stuff (I would need to compile and send it separately), but I do have a character-sculpting on it; besides that, my 2D illustrations utilize 3D to some degree for block-ins and backgrounds. Here's the link: www.artstation.com/artwork/YeZvO6 Of course, I realize this might not be sufficient even for a Junior level-position, and since I have interviewed candidates to be employed before, I understand it's absurd to apply if I have very little to show for it, as it wouldn't even indicate the skills a company may need, let alone confidence in the candidate in question. But since I've no experience in the VFX field, I wanted to know if you guys have a place for a 3D generalist with a touch of mo-graph skills, or what you guys might be looking for at a Junior level. This way, hopefully once I complete some of my current projects, I can apply "officially" by demonstrating the full breadth of my skills in 3D.
@@cyanlos01 I'm surprised that YT didn't remove your comment because of the link. You are obviously very talented but your style is more on the animé/video game than VFX. You will get a better chance if you try there first as we don't have time to train jr people in the VFX world. But yeah, good stuff man! It shouldn't be too hard to find a job for you in gaming. Cheers.
@@BlenderBob I actually posted a second comment after the ArtStation link and... that probably got removed. That was a link to my website, where I did some 3D animation commission for a client some years back for a very low budget. But that's not important, so anyway... Thanks! I'm actually trying to apply to some video-game companies too, and have been experimenting by creating full-scale 3D environments and characters, which would soon be part of my portfolio for not only 3D but also concept art and visual-development (including character design) -- though I'm not entirely sure which area my skills would be most suitable at, so I'm thinking of trying everything and see what sticks. Thank you very much for taking the time to let me know.
@@BlenderBob I experimented with green screening a little, and I thought you needed the whole background to be green to replace the whole background, and not just a small portable green screen, :-D
Very interesting. The pipeline seems to be really good, and, most of all, fitted to the needs / working style of your company. Tell your programmer that I'm impressed. Understandable you won't mention his name. 😎
i cant wait to create AI that collects all these youtube tutorial pipelines as data and the AI implements all the videos into each indiviaial software while watching these "moodboard videos" at lightining speed. I do not believe in a future where anyone should spend years watching tutorial videos and waste their attention span and enthusiasm. I believe these AI will generalize pipelines and workflows to the point we willl be able to make high qualities movies, commercials, or videos games with the help of AI assortment just by asking the AI to make it and organize the folders assets for you.
So cool to see what happens when a serious production uses Blender. Thanks for sharing!
Holy F$%^ this is amazing. Virtually nobody is doing this with Blender, certainly not on RUclips.
Best headhunting / recruiting video I have ever seen!!! :-) Always nice to see different pipelines and processes.
And the amazing Bob returns! Incredible pipeline tool. Kudos! I've been watching your videos one by one and it's been very helpful mainly cos it's the first time I see someone talking about Blender for VFX. This software will be a huge deal in 3 to 5 years and I'm happy to work with it. Cheers.
@hjf4a2 soooo, why are you here? Anyway I know houdini is way better than blender in vfx but most blender users are from small studios. Well there are few films studios in the world and they can only gives few jobs. So mark my words blender and unreal engine will rule in the 3d industry.
pipelines are amazing, thank you for sharing
I like❤️ your background! 😎
This was the first video I watched on this channel, and some time later Andrew Price recommended the channel, and I came back to see more videos, and now I can appreciate this video even more.
I find a smooth efficient work flow and process always trumps what software you think is better everyday of the week
MINDBLOWN
That was the goal!
FTrack looks amazing!
Ahh, the Cold War... what a great time lol. Great video. Ftrack is sick and super useful. It’s great too if one wants to make the jump to producer, but swear to NEVER yell at anyone 😀. That’s important lol.
Great times are coming back once Trump and his goons go into full Putin/Le Pen/Orban worship mode thus pitting the Republicans against the West, purely for political gain. Bulgaria, Hungary and Serbia are next in line, without the US to intervene...
Very impressive
Super helpful Blender Bob! Thank you
That was highly interesting, thank you! :)
#mindblown
You are beyond amazing
Very nice workflow, I like this window 10:47
lol nice one, but really, note to self, KEEP doing them push-ups !! ;)
Great video! very helpful!
99 Luftballoons (!) By Nena :-)
I was pretty young when it came out, I heard the English version (99 Red Balloons) first.
6:52 That Nena song?! 😀
So this pipeline isnt available ?
Nop! It's hard coded for our system. And you need fTrack to be able to use it.
@@BlenderBob ah too bad, thanks anyways man !
Hey Bob! Amazing content as always. Can you do a camera tracking tutorial? Particularly a shot with DOF. That would be really helpful. Thanks!
I don’t know how to use the tracker in Blender. We use 3D Equalizer and Syntheyes for tracking. Sorry!
@@BlenderBob and we use pf track and boujou for our projects
Ian Hubert has a good tutorial, as does cgmatter/default cube
@@MrMargaretScratcher both are awesome
What improvements do you think Blender's compositor needs to make it more efficient for a vfx pipeline?
I've also heard great things about Divinci's Resolve's compositor which is free but not os. If you made a video reviewing/trying that out I bet it would get some good attention.
Then quality of your videos and their information has been consistently great. Keep it up!
Real VFX artists will never use Blender's compositor for the same reason that a race car driver doesn't use a bicycle if he wants to win the race. Blender's compositor is extremely powerful. But it's extremely slow. It doesn't auto cache. It can't play back the comp in anything close to real time. A change to any node causes the whole node tree to recalculate, which is painful. The process of adding masks isn't intuitive (although it's fine once you get used to it). That said, it's easy to use, has all the core features you'd want for basic VFX work, and is tightly integrated into Blender's overall pipeline. I just finished shots for a film and did them in Blender's compositor. I personally love working in it. You have to get used to grouping nodes and then disabling what you're not working on. That speeds things up tremendously. But for professionals who do this day in and out, it comes down to speed and familiarity. Just like Maya, Nuke is the industry standard, so even something like Natron, which functions exactly like Nuke, or Fusion, which was used on numerous feature films, is looked down on by Nuke artists.
Yeah, totally agree with you on this one. Natron still has a long way to go to get all the features in Nuke (never gonna happened, no more development). Natron in some cases is actually faster than Nuke! Blender also doesn't have any painting tools in comp.
Fusion would be nice to see compared, I guess along nuke
I was working on updating an nice bl2.79 addon called save renderlayers, when I bumped into some else's work. That addon is called renderlayers manager.i made some suggestions so it would work a bit more interactive. It sets up all the outputs automatically and you can more easily switch cure layers. It's a super nice addon if you need to work with external apps. But it can also work really great when you need to work with the compositor
Everyone's a superhero.
Everyone's a Captain Kirk.
regarding 10:56 you should add this to Devtalk and get in a conversation with the UI team (Julian Eisel)
Hey Bob, what was that "open source render farm manager" again? Can't seem to find anything on "qtopia" -- or did you mean OpenCue? Thanks for that pipeline overview!
Cuetopia and Opencue, same thing.
Will you use the Octane renderer in the future? What about Renderman since it's usable in Blender now?
It's all a question of $. Cycles is free so you can put it on a render farm with as many renderers as needed and it won't cost you a penny. If you have 100 machines on the farm, @ 600$ per license, it just cost you 600k... plus maintenance every year. And Octane is GPU only so you are limited by the amount of vram you have on your graphic card.
Make more videos on complex vfx topic
It's coming but there's a lot of stuff I can't show yet because the movies have not been released yet
7:30 on for a while was extremely electroboom
i just wondering will u add a red shader to the balloons when you delete one of them....
I did. 99 red ballons.
@@BlenderBob good old days~
What is your experience with EXR DWA lossy compression? It is able to keep color passes in 32-bit without visible loss of fidelity and automatically uses lossless compression on any data passes.
I didn't experiment it. Our pipeline works great right now and 16 bits for the color passes is always enough if the lighting has beed done properly. But maybe I'll check it out.Thanks
Do wonder why some parts of the app are in the os, like doing all the fender layers stuff. That could be done since blender as well. Though i guess it's done because showing a table in blenders ui is very hard. Think this only possible is using c++ and building custom blender vsrsion
Hey Bob, how do we get our hands on this Python addon "FAKE". Have you shared it already?
Ah ah! You didn't finished the clip, huh? Look at 20:21 :-)
@@BlenderBob Oh damn! Cant you make an exception? Hahaha. Fair enough
@@___x__x_r___xa__x_____f______ Even if I wanted to, it's hardcoded for our specific system. You would also need to buy fTrack.
Hi sir. I wonder the how you use the denoise in your renders. I use denoise in every single pass like directional and indirectional passes in the render. Is that right? What you are suggest? Can you make a video about the denoise(espacially in the multipass rendering)
It will be part of the compositing series I’m starting now.
This is awesome. I tried signing up for it and then I was extremely sad no plugins for blender or davinci.
No love for free products :D
especially 7 months later after this video.
I took us months to get it right. We still didn't get to the integration with Houdini.It's coming
1 year later sending this video to a friend to ask is there anything like this for blender yet?
LETS GOOOOO :D
Will you be releasing this pipeline software?
We can't as it is hard coded for our system.
@@BlenderBob OK 😔
your house is gorgeous no crayons on the wall or anything... i cannot wait for my kids to get older :(
Teenagers now. Another set of problems....
Go Habs!
Hey, thanks for the informative video! Are you using the Studio or Enterprise Pricing model and why?
Pricing about what exactly?
@@BlenderBob there are multiple subscription-options for ftrack and I was wondering which one you were using in the video
@@Grizzlycake Oh! I have no idea. I'm not the one dealing with this.
3:30 when you say there's a bug, a bug with what exactly?
A bug with fTrack. It has been fixed now
Children of the 80's can sing 99 Luft ballons In Deutsch while slightly inebriated. :)
I learned it to impress a girl I was dating (banging) who spoke fluent German.
Although they's day's i'm more of a stoner than a drinker, but you're right. On special occasions i could even do in German but that would take some mental gymnastics, my german is rubbish
That's a pretty cool app! Is this is Linux? Must be pretty nice having devs their being able to code such an app.
You might want to check your house foundation...
Lâche pas la patate mon Bobby! C'est quand on va pouvoir acheter ftrack? :D
FTrack, tu peux l’acheter quand tu veux. Ça vient pas de nous. C’est l’intégration qui vient de nous.
@@BlenderBob Ah merci pour l'info, I will try it out, mais sans votre integration, je me demande si ca va etre aussi killer!!
Si tu es talentueux et que tu te cherches un emploi...tu vas y avoir accès :-)
@@BlenderBob Oui merci, je suis talentueux mais le problemes c'est je suis booker jusq'aux dents!!! Je fait surtout du motion graphics et l'animation.
@@OliseForel Ouin, on a pas vraiment de demande pour du motion graphics.:-)
Hey blender bob, if I want to do hard surface modeling in Film vfx, (I'm a long term Maya user), do I have to stick to Maya or can I use Blender?
It will be much easier to find a job as a Maya user because this is what's used in the VFX world. Then again, companies like ILM or Method will let you use Blender if you want to. Modeling is modeling and that's the easier thing that can convert from one software to another. Personally, I think the Blender toolset is much better than Maya's for modeling. So if you also master Blender, when looking for a job, you could say you know Maya but if it's ok with them, you ask if they would allow you to use Blender. It's free, ni licensing issues, so I don't wee what they would say no.
Does your company use ACES?
Yep! All the way!
Terrific video, Blender Bob. By the way, you look much slimmer. It's summer, biking a lot?
Nop! Didn’t lose anything. But thanks.
i'm a big fan of transformers and tanks or in general planes or cars and i have also started projects with tank helicotpter ... one thing i didn't understand you often see that for example. Transformers consist of individual objects or wheels with details consist of 2 objects how is it then actually textured and rigged is it individually textured and then combined together? can somone help me out Tanks and regards Blender Bob Gerat Pipeline by the way very orgin.
You can combine geometry that will always stay together but otherwise, yep, thousands of individual objects. These models (transformers) are too heavy to be painted together so it has to be done in pieces.
Thanks@@BlenderBobok cool That means it doesn't matter if a detail consists of two objects so you think that there is no intersection like a motorcycle wheel made up of two objects, the smooth part and the different part of the tire profile the texture will then be seamless thanks regards
@@JHRRAP It doesn't matter if the tire is made of two parts. With a 3D paint software like Mari or Substance, it will be seamless if the UVs are properly unfolded and scaled.
@@BlenderBob Thanks Bleder Bob its help me a lot out i heerd you are worked on Pacific Rim have you model the Robots ? great Job
@@JHRRAP No, I didi the pier and some hologram stuff
Does anyone know if there is an addon that can automatically set up the render passes and view layers like shown at 13:35?
Google render layer manager addon. You will find the addon that was the inspiration for our system.
@@BlenderBob thanks! I'll probably save years of my life.
Is that custom interface built with PyQT by chance?
I have no idea. I will ask the programmer
I've been wanting to set up some simple python scripts to automate render output and scene setup for a while, but this workflow puts those ideas to shame! How long have you been developing it?
I went pretty fast actually. Like two weeks.
Oops! it was more like 2 months. My bad!
All the system is hardcoded, I got this, but only the layer...inspector (just to give it a name) would be internal to blender. If you/fake is ok with it going open, I guess nothing's stopping "you" from doing a pull request just for that feature. It would be awesome actually. Also from a "public relations" point of view now that I think about it.👍
Try asking the dev if It's possible and "who needs to know" if It's ok 😉
On a totally unrelated note... you're awesome! 👏
Hay blender bob would you like to try render man 24 for Blender 2.92 or lower
Already trying it. :-)
@@BlenderBob great
Then we are waiting for tutorials about this 👊🏼
I’m thinking about it
@@BlenderBob we hope that we will see tutorials on this topic from you soon
@@BlenderBob That would be great.
wtf, i thought that i was having a stroke with the rolled camera.
I've around 10 years of experience in Blender, but virtually no experience in the VFX or film industry (though, you can check the one video on my channel for hints on what I've actually been doing till now). Would I still be useful somewhere in your production?
I would need to see more of your stuff first. Do you have anything on art station?
@@BlenderBob Not the motion-graphics stuff (I would need to compile and send it separately), but I do have a character-sculpting on it; besides that, my 2D illustrations utilize 3D to some degree for block-ins and backgrounds. Here's the link:
www.artstation.com/artwork/YeZvO6
Of course, I realize this might not be sufficient even for a Junior level-position, and since I have interviewed candidates to be employed before, I understand it's absurd to apply if I have very little to show for it, as it wouldn't even indicate the skills a company may need, let alone confidence in the candidate in question. But since I've no experience in the VFX field, I wanted to know if you guys have a place for a 3D generalist with a touch of mo-graph skills, or what you guys might be looking for at a Junior level.
This way, hopefully once I complete some of my current projects, I can apply "officially" by demonstrating the full breadth of my skills in 3D.
@@cyanlos01 I'm surprised that YT didn't remove your comment because of the link. You are obviously very talented but your style is more on the animé/video game than VFX. You will get a better chance if you try there first as we don't have time to train jr people in the VFX world. But yeah, good stuff man! It shouldn't be too hard to find a job for you in gaming. Cheers.
@@BlenderBob I actually posted a second comment after the ArtStation link and... that probably got removed. That was a link to my website, where I did some 3D animation commission for a client some years back for a very low budget. But that's not important, so anyway...
Thanks! I'm actually trying to apply to some video-game companies too, and have been experimenting by creating full-scale 3D environments and characters, which would soon be part of my portfolio for not only 3D but also concept art and visual-development (including character design) -- though I'm not entirely sure which area my skills would be most suitable at, so I'm thinking of trying everything and see what sticks.
Thank you very much for taking the time to let me know.
00:33 Wow, just amazing!
That’s from my latest short movie. I needed to be in the Nevada desert. No way I would go film there. So, you know, I do VFX for a living...
@@BlenderBob hehe hehe
@@BlenderBob I experimented with green screening a little, and I thought you needed the whole background to be green to replace the whole background, and not just a small portable green screen, :-D
@@vrSpeechless That's what I thought too :D
A ghost at 19:17, did you see it?
_Final_Final... Guilty.
i got so hiped and now i cant use it.
Sorry!
Very interesting. The pipeline seems to be really good, and, most of all, fitted to the needs / working style of your company. Tell your programmer that I'm impressed. Understandable you won't mention his name. 😎
🎈
Just one? I want 99!
With this one you may have all..
99 Red Balloons (Goldfinger Cover)!!
Midi version to avoid copying issues.
Pre_version_alpha_turbo_final_01_b_car_003b.blend ... où est le problème ? Non vraiment, je ne vois pas😜😂
Blender 3.0 has asset browser. Also adding unreal engine 5 is essential.
You mean integrating Unreal in Blender? That will never happen
99 Luftballons
99 White Balloons by Nena
idk why but it sounded like a name of a song or a book
White?
@@BlenderBob ;)
i cant wait to create AI that collects all these youtube tutorial pipelines as data and the AI implements all the videos into each indiviaial software while watching these "moodboard videos" at lightining speed. I do not believe in a future where anyone should spend years watching tutorial videos and waste their attention span and enthusiasm. I believe these AI will generalize pipelines and workflows to the point we willl be able to make high qualities movies, commercials, or videos games with the help of AI assortment just by asking the AI to make it and organize the folders assets for you.
tease
Alt+R
Huh?