The Eureka/Bozja zone talk really hits home. My most enjoyable memories in this game are in those places, with randoms, who are just having a good time. It was amazing seeing all the people trying to finish up relics, until the last day of Shadowbringers. I really miss having that type of zone. To some people, they find it weird that we're asking for grinds. But the grinds are fun for us.
I have always said as a new player (started Nov2021) the difference between me and others is new content feels like "additional content" where new content for others feels like "the only content" because they have completed everything else. That is why I am happy these conversations are happening yet not really engaging with them myself, I trust people like you and Zepla to speak out and work to keep this game good, why would I not trust you guys, you have been the core of the ffxiv twitch space since I started and always showed passion for the game. So I hope newer players like myself remember that its good to enjoy the game and its okay to not be involved in these discussions if they make for feel negative, but these discussions are IMPORTANT and will make the game better when the "additional content" one day becomes OUR "only content"
This is a nice take on the current state of things. Anybody who raises problems about the current content cycle leaving them high and dry are more or less told to shut up and be grateful that we aren't *forced* to grind now like we're in the WoW mines, and with concerning frequency. The game was ALWAYS respectful of your time, it had a good balance of things to do if you wanted to pursue them, and freedom to put it down for a while without falling behind in any significant way. The major difference now in EW is that all of the long term content that you COULD do if you so chose has been stripped down to be completable in about a week without even trying that hard, or removed outright. A lot of people seem to refuse to acknowledge the perspective of veteran players now more than ever, shaming and putting them down for expecting more of the game at worst. So it makes me relieved to hear a self-professed new player being understanding of the situation players who have kept up with endgame for a long time are in. These discussions are very important, but all sides need to be willing to have them :D
@@kiney4473 I think a gaming site said she was in her 40s and she got really mad at it, it is very likely that she is in her mid to late 30s since she talks about playing earlier WoW expansions in her late teens/early 20s.
9:50, I remember back in Heavensward where we'd be stuck in a dungeon 'cause the tank or healer left, we would ask FC mates to join in-progress to help us clear the dungeon. We would wait around for 3-5 minutes to see if a new one would join queue before asking in FC chat for someone to help us clear. I can't remember even having a moment like that again in *years* where I'd want to ask someone for help.
Last 6 months of Shadowbringers my FC had over 100 players logging in daily. After everyone finished 6.0, my FC dropped down to 15 active members. Today we have 3 left. About 20 of us still talk in discord but no one is playing outside raid night.
That isn't remotely comparable because the game got so much hype from all these streamers leaving WoW to do FF. The spike in numbers that occurred at the end of Shadowbringers directly paralleled when Asmongold began playing and continued from there.
Finally someone says it. I seen newer content creators who are still in like SB and ShB react to this video and are like "this is a bs take ff14 is soo much fun there's plenty to do". Its becuz theyre still new to the game so its all fresh to them. I used to think the same thing but after i finished all the content as far as msq and raids and even casual content like crafting, fishing, gold saucer and side quests i started seeing the flaws that the content creators are talking about. Now this isnt me shitting on ff14 as a whole becuz its still my #1 game despite its flaws but we cant just deny the issues and take offense when ppl give honest criticism.
@@jackjohnson8305 Its just like was Arthars said in the video when you love a game you do want to play more or have a reason play more without feeling forced to be on. Like i get your point its nice to have a game you can put down and pick back up at anytime and not have to worry about catching up. However when you have systems in place where people complete in a few hrs and then done with not much replayability, people will quit and do as you say and while thats fine it does suck when you end up with players who have forged friendships with their fc mates or statics and now you dont really get to play with anyone. Atleast from my experience the game is slowly becoming more antisocial. the past 4 fcs ive been in that say theyre active and do events, they only have like 2 people online half the time and no one gets on discord. While i enjoy FF14 for its Story i like the group activitys and fc bonding and right now for alot of fcs that arent part of the clubbing and rp community, that is happening to them now. Also i poorly worded that bit about finished content, what i meant was i finished the main content then dabbled in the casual content and it just wasnt for me as far as a form of endgame, obv you cant please everyone but for people (not saying you) to get mad and triggered when someone states an opinion they have about the game is kinda stupid. They get mad because you dont enjoy the game they play it so they have to send the attack dogs on anyone who says something about the ff14 even if it wasnt in "shitting on the game" way.
@@jackjohnson8305 thanks for beating me to it. People get so caught up trying to find their 1 game instead of enjoying a game for what it is. No game will have limitless content and fun especially when you play it everyday for years. People are like damn I did everything why is there no more content for me to do... I too quit Bloodborne when I got the Platnium trophy lol.
@@lu1958Its cool to meet people online and have group activities in a game to do together, but you could very well achieve that same feeling in another game or in your real life. If those people are in your DIS also bored with 14then so what, your time together is over or will return in Dawntrail. When Yoshi P tells yall to play other shit but you refuse too and then complain about content drought, thats kind of on you at this point.
@@jackjohnson8305 The only problem with that take in the current state of the game is that the EW patches have factually, demonstrably, less content to them than any previous expansion's. When you've exhausted XIV's existing backlog of things to do because you've been playing along while it was recent, it becomes impossible to ignore how much quicker a new patch runs dry in EW than previous ones, even though we're still paying the same amount for a month's worth of game time as we always have. Even if you *want* to play it some more because it's what you're in the mood for, most things that could sustained interest over a longer period of time have been gutted in EW, Relic Weapons being the case in point. That's the big problem here, not that people demand endless entertainment from XIV, but that anything that can sustain interest if you WANT to invest more time has severely dwindled, and I consider that a big negative for a game that requires a certain critical mass of players always being active to survive. It's not noticeable to people who are fresh and starting with this huge backlog of old content, and doesn't understand what old patches had to offer, but as someone who's supported this game for almost 7 years at this point, I've never felt more neglected than I have in EW.
Yes, Eureka and Bozja worked to create an MMO feel, but even earlier relic weapons helped the overworld game feel more alive even for new/lower level players by forcing you to run older dungeons and revisit the previous expansion zones. There's a gap between the free to play players in their bubble keeping those expansions relevant and active, and the latest expansion content, where the overworld and dungeons for (for now, SB and ShB) where there's very little activity, and this could be boosted by some of that content forcing higher players back down into it to keep it 'alive' rather than dead while everyone is sitting in towns.
So, this is actually pretty constructive criticism and I can vibe with this. I would love for their to be more incentive for other people to play, say, the alliance raids from Heavensward through Shadowbringers by having special drops, pursuits, etc that the hardcores can be incentivised to do, which would help people like myself who just want to grind this content for glamours, fun, etc. Right now 10th Anniversary is probably helping with that, but that will end in a week and we will likely go back to 30 minute or more waits for non-Crystal Tower alliance raids. I would love for there to be something like weekly raids which grant more XP/Gil/loot drops, etc for certain raids so encourage them to be populated more than twice a fucking day.
I'm very casual gamer, i don't like "hardcore mode" etc... But Endwaler is the worst extension, and maybe the eye opener. I started the game at 5.2. I really like the story, because you have to become the warrior of light and you discover light and darkness are the same, not the story of good one against the bad one. But i was a little bit disappointed : the DJ are the same structure (4 packs of mob, 1 boss, 4 packs of mob, 1 boss, 4 packs of mob and final boss, every along the aisle), and the raids/boss are the same too : big plateforme with the boss in the middle or at the edge. And of course, some part of story like the "gang of lalafel" who should have been the main point of Heavensward disappeared quickly... But when Endwaler is launched, i was so disappointed by everything !!! For exemple : - Story : please, i expected something more "adult", and we got "yeah the power of love of hydaelyn is super fancy" "trust in the friendship yeahhh" ... god, i expected we gotta a neutral position, or the power to choose between ascian and hydaelyn. No, Hydaelyn is right and ascians were wrong... no sorry, i'm not ok ! - Content : nothing news, same kind of dj and raid ... just the color and characters change... the story of 6.1-6.4 is so boring and still "yeah being friend is so cool, look, be my friend, everything will be good after, yeahhhh" - New type of content : making "solo mod" in MMO rpg, i think they were more occupied by the sort of streamers than thousand players playing mmo to play with other players. They create an island to play alone in MMO ... And DJ with a harder level ... Please, MMO is the kind of game where the creativity is possible, where you can do anything !! but with ff14 , the community is happy just with emote to simulate sex in limsa lominsa ...
@@tuduermestrop8474 I don't think you understood Endwalker's story if all you got out of it was "Hydaelyn was right, Ascians were wrong." You know Venat was an Ascian, right? And Emet-Selch and Hythlodaeous, also Ascians, help you in the end? The expansion goes to great lengths to show that Hydaelyn Sundering Eorzea came with its own sacrifices and costs. And then to do that over, and over, and over again, further diluting her own power, further pushing Eorzea to losing its aetherial protection against Dynamis... it all culminates in the Final Days happening at some point, because Hydaelyn was only putting a bandaid on a gaping wound. It's extremely adult to examine the cost of trying to save a world, to explore how a heroic sacrifice actually made the world worse. And lol, "friendship overcoming all odds" is about as Final Fantasy as it gets. I don't even know how to react to your weird summary of the patch MSQ.
I started the game in the last patch of Stormblood and I NEVER felt the overworld was engaging. It's a lot of wasted potential. There are many great areas with hidden details.
@@ZephyrFate dude was disappointed for the story he didn't get, I guess? To be fair, it does sound like he is caught up on the Lalafell Merchant Empire conspiracy kinda going nowhere. Nanamo not dying is kinda one of the biggest missed opportunities in the series. I feel like the guys who followed the absolutely best part of ARR (that final mission) just didn't know what to do with it, afterwards, since they wanted to instead focus on the Dragonsong War and introducing The Warriors of Darkness. I just wish they didn't do the stupid fakeout of "well, actually Lolorito was just engaging in some way to get rid of Teleji Adeleji so he played along with the fake assassination so Raubahn would assassinate Teleji." Hell, I barely remember how it ended, tbh. I was just disappointed that it went nowhere. That said, Heavensward was overall an 8/10 and Shadowbringers is at least a 9/10 if not 10/10.
Its the lack of midcore content, replayable content that isn't done in a day or two and that doesn't artificially try to increase its replayability through weekly locks. But considering the plans they announced for 7.0 it seems unlikely to change. Maybe by 8.0 they will listen.
worth considering that maybe the people looking for this type of content are the vast minority; online is an echo chamber and if the devs can see login numbers not dropping by any substantial degree, they can weigh that against these trendy reddit post complaints also worth considering that everyone bitched, moaned, and abandoned things like Bojza and Eureka until they got bored with everything else; the last two months have been the first time i've heard anyone other than Arthars complain about not having a new braindead grind; acting like this is a longstanding issue for EVERYONE is a bit disingenuous
@@celfhelp people have been complaining for far longer, but of course it wouldnt yet have reached the echo chambers of the "everything is fine" part of the community. I think you see how pointless it is to try to boil down every complaint as the result of echo chambers. "The silent always leave first. If citizens are complaining, then it means they still care." Consider these decade-old words.
@@celfhelp Bozja and eureka instances were player capped all the time when current. The people whining don't speak for the people who enjoy the content. Same energy as the people whining about DSR checkpoint when it came out not even having extreme trial clears. They're not part of the discussion.
@@D0MONOytthe problem is that the devs know that the log in numbers drop at the end of an expansion. The thing is that the devs plan for this drop every expansion cycle (for things like massive maintenance, internal systems checks, etc.). You can tell because in ShB with the unpredictable influx of new players caught them off guard (though being on a pandemic caused a massive global shortage that didn't allow SE to get new servers in time). Another thing is that according to Lucky Brancho numbers though the number of people have dropped it is still significantly higher than it was back in SB (like a 50% increase, ShB is a bit unreliable due to the outlier conditions). So the devs know there is a drop of players from 6.0 but not enough for them to worry too much if people come back for 7.0 or 6.55 (players getting into the pre-expansion marketing groove that inevitably happens), if the number coming back don't hit early 5.0 levels then they might worry.
A way they could work in a new exploration zone and do a revisit to the 13th is by having the death of zeramus have a similar effect as the killing of the light wardens in ShB, where the darkness begins to fade and opens new parts of the 13th like it did with the empty in the 1st.
You're right, i'm 2 years into the game ive reached the glass ceiling and need to find reasons to login rather then playing to have fun. It doesn't help i haven't stepped in to battle content yet the feeling is still there.
If you can't find a reason to play the game/can't just play for fun then you don't need to play the game ya know, I haven't logged in for almost 3 months and am just waiting for the next patch, which I will play for maybe a week then stop until 6.55. People seem to think that stopping playing the game is a bad thing but even FF16 or Hogwarts Legacy I stopped playing after 2 weeks because I did everything I wanted to in thos games :)
@@MightyMango94it's because they genuinely think the game will die if they stop. The only thing that will really change things is if you stop your sub. I saw this SOOOO often with Destiny 2 with people complaining endlessly about the game and expecting developers to budge when they keep paying. Bro, the developer doesn't give a dusty fuck about the "community," because there is no clear voice in the "community.". It's the internet, and opinions are like assholes, everyone has one. The only thing a dev can OBJECTIVELY point to as a measure of success or failure is sub/sell count. If you have 1000 players complaining endlessly but 100000 subs, you have an angry fucking minority that gets boosted by the algorithm. PVP cues seem to be exploding every fucking evening. The population just shifted. I am not saying no opinion is valid, I am saying no one gives a shit about your whining unless you just unsubscribe, cancel pre-orders for Dawntrail, etc.
the talking to ppl less and less is true. When i came into ff14 2 years ago, i got more social after WoW, even with rp and club stuff. I went into a fc and had a raid grp. These days i play alone. I dont even look at my flist anymore. I dont do social or clubs anymore. I dont even have a fc anymore. i raid in a moody static 2 days a week and the other time i exist ingame, standing in Limsa, doing some roulette and island stuff here and there, get some glamming ideas and thats it. ^^
thank you for occupying a quarter of my workday with this! aside from that silliness, i do appreciate you reiterating and expanding on what Zepla was talking about.
And that is the truly woke position. A lot of people, probably the majority of people, got into the game BECAUSE of the variety of content. It's got more in common with older MMO's, even if the format of older MMO's is kinda dead. People complain that there is nothing to do but sit there and roleplay and I'm like, "...I don't think you actually like MMO's. I think you just wanted a grind game, and would probably dig PoE or D4 much more."
Post Endwalker feels is like having finished that series you been following for ages and now you feel a bit empty for a lack of something to yearn for. Post anime blues basically. Eureka and Bozja type content is missed greatly at the same time i do not miss that god awful pagos light grind, or bozja's "collect 10 of X number things with really low drop rates within the bozja zone but high rates outside of it". Mind numbing tedious grinds that feels like i need to rely on people doesnt feel nice. The drought at least keeps these zones filled up to a degree. If EW had its own zone then i doubt people could go back and get progress in their eureka or bozja weapon as effectively now as they are. New tomestones for relic is definitely future proofing and more accessible though cant argue with that.
The only time I felt real burnout in XIV was after the Ishgard Restoration. I did too many crafts to the point that I was sick of with it, but hey it was worth it, I got my title twice xD. Now in EW, I don't know if I can call it burnout. I still log in every day to do roulettes and other stuff but it feels a bit lonely playing. The biggest downside to EW is content that is boring, because of thatt my FC is kinda dead at the moment and many members became bored with the game or took a break from it.
i actually find it fun doing ishgard restoration. because lots of my friend did it. and it was during the peak of covid. so we talked all night while doing expert crafting. what actually killed my fun playing the game actually when OCE data center open. because i am an english speaker playing in JP data center. lot of my OCE friend moved to that data center, my circle part into two, because i have close friend in both data center. then it is never been the same ever since. and lacking in content also killed a lot of people interest in playing. which snowball into more people stopped playing because their friend also stopped playing. and sometimes the interest to play the game again just never came back anymore.
i ranked in ishgard resto for botanist, 12 hour days for 10 days straight and let me tell you. the burnout i got for diadem is insane. still havent done back.
bozja made me fall in love with ff14 because it was so different never tried euruka until afterwards. these zones feel like mmos/alive. I was so mad it was cut short because casual didnt like it
Bozja was good for what it was but as an actual zone, it sucked horribly. It was ugly, barren, and the scaling was a disaster if you’re not in a group of 30 melting the boss down. Outside of the XP rates and dungeon mounts, the actual rewards were pretty worthless even as Glams. Everything else about it was great though. They needed to work on a few things that were thoroughly undercooked and it would be a staple piece of content, scrapping it entirely is an odd designing when Deep Dungeons exist.
only problem with bozja is it was so fucking ugly the zone looked horrible sure its a warzone but the whole place gotta be some ugly ass brown ? cmon now
@@TheTinyTimmyTimTim I still miss those crappy late night DRS run with 40 other idiots early in ShB, it is immensely expensive to run, and ppl argue on discord, but...... I still remember our first clear in vivid detail.
Casuals and wow rats are the reason I quit XIV. Once the game was filled with casual shit birds from wow the game just went to shit because thats who SQE listens to. Games complete dogwater now.
This is getting out of control. Endwalker was good. The story was amazing. Yes, we didn't have an exploration zone and it sucks, but that was the only thing it was missing. Its an exageration to say it's bad. Raids were amazing too. Two ultimates for the try hards. Yes, island didn't replace exploration zones and criterion dungeons didn't hit the mark but this is not "bad". It's not as good. Reminds me of how people hated Stormblood for no reason. That was a good expansion too.
People didn’t hate stormblood as an expansion, most thought the story was poor which is a fair assessment. When it comes to everything else stormblood is probably the best expansion.
1:48:44 "Just because I'm okay with eating plain pancakes, that doesn't mean that I don't wish that tomorrow that pancake comes with maple syrup" MMMM say it louder for the people in the back! That was beautiful Arthars
But then you'll say that you aren't okay with just maple syrup and want strawberries added to the pancakes. And then once you get that you'll complain that the strawberries and syrup were too much and you wish you had simple pancakes. And then rinse and repeat. People complained about the exact opposite of things back in ShB. And now that EW is easier and lighter suddenly people like Zepla can grind out videos on why it's the worst expansion and other dumb hot takes.
@@TheRealAlexFlamehow is she grinding anything, arthars made it very clear from the beginning that zepla could easily ball up into her blanket while saying uwu thanks for the subs, i love ff14. she is brave if anything for speaking out against her own audience. cuz ppl like you will alwyas say shit like that.
@@chrispyy99 Naw, she is a doomer who built an audience playing a game hardcore and then eventually got tired of it. The game doesn't currently have a grind and she is forced to either do something else. YoshiP has, for years, talked about taking time off to play other things. People like Zepla were too stupid to realize that hardcore, 40-hr a week players was not what the game was designed around. And Zepla is pissed at her audience because she is doing other things and people aren't watching her (and she is generating less money - see her talk with Preach). That is the risk when a solo streamer goes variety. She just needs to toughen up and start building a new audience instead of whining about her FF14 audience.
The problem is that he had maple syrup for several days already but forgot all about that. Then when it goes to plain (which he is supposedly okay with), he suddenly wants the maple syrup again. No game can constantly update to that degree that Arthas wants in his example.
When my parents had their first dog, they listened to my sister-in-law and the dog got the same food every day. In the beginning she ate without problems, but one day she took a bite, spit it out and looked at my mother. My mother was confused and as i asked her if she would like to have her favourite food every day she kinda realized. After that the dog got the same food with a bit of fresh fruits, sometimes cheese, potatoes, some meat or leftovers. She never refused her food ever again, instead she was always hyped for it... Even though the basic food stayed the same and she only got like 1/4 of variable content. Game companies could feed us like a dog and we'd be happy.
what i do to combat burnout is try to 100% all the side content and change what im working on every few days, so finish the achievement log, hunting logs, collect al mounts and triple triad cards, all MGP items, get all classes to 90, get the best gear and weapons for all classes, get all pvp rewards, complete fishing log, unlock all blue mage skills and masked carnival levels etc.
which is what most people do but if you look closely at content creators they heavily focus on one aspect of the game so at the end they run out of stuff to do in 14 so they cant play it anymore regularly... thats why you get people like xeno, arthars or here zepla which are complaining about the state of the game (and they do have their points im not saying they're wrong) but they are heavily biased at the fact theres no content "they" like in the game for them to do more of.
This entire video is SUPER entertaining and accurate that I actually sat through the whole 2 hours with full attention, I love it! But my favorite part of the video was hands-down 7:25 when Arthars mentions Rich still collecting his thoughts. I was DYING of laughter for several minutes straight and had to replay that segment so many times just to get over it omg! 😆 The line delivery was just so good and completely caught me off guard when I first heard it! 🤣
To be fair to yoshi and staff, they are working on some big overhauls, im sure updating the graphics is not an easy feat, while also juggling ff16 and it's DLC. FFXIV will continue having these issues until ps4 support is dropped or they do an engine overhaul.
One gameplay element I always found long lasting was the fortress invasion system in the original version of Aion. Basically there were a number of giant fortresses that you could conquer, you had to break through the outer defenses then finally clear a pretty gnarly world boss (way way more powerful than a S rank hunt world mob, around the level of say the Dalriada boss but with 5x the HP). To clear a fortress would generally require around 100-200 people and it scaled with numbers of attackers as well. Each fortress had different vendors with valuable enhancements, gear components or consumables to buy so you were heavily incentivised to own fortresses. Now in Aion you had PVP mixed in to taking/holding with a third NPC faction causing chaos but you could easily adapt this to a purely PVE system. The more fortresses you take the harder it becomes to keep them and eventually the NPCs build in numbers then swarm you and retake them starting the whole process again. Just build 3 zones with one fortress per zone, they could be capped zones a la Bozja or just natural field zones. The server can come together to conquer the fortresses then everyone gets the buffs/vendors and it gives you a permanent cycle of steadily more difficult content, lower level players can help clear and reclear trash packs in the fortress while Savage+ players handle the fortress boss. NPC strikes can be a mix of 24/7 and set mega invasion times. Lag is an issue of course so without AIon's scaling tech maybe they would need to be 72 player capped zones.
I'm definitely newer compared to loads of people, having started in 2020. But walking in Gangos for the first time and seeing so many people participating in the same content felt like I was playing the mmo part of 14. And it wasn't even Bozja, it was Gangos! I feel for people who got to endgame after EW, not being able to experience that as current content is a shame
I've been thinking about the relic quests and it almost sounds like they are repositioning relic weapons to supplant and potentially even replace the tomestone weapon as a gearing option. Maybe there will be some kind of 'artifact' weapon that would bring a new grind to the table. It's all just a theory, a game theory, but I think it would bring a refreshing take to the table. Also, the current relic weapon 'grind' reminds me of when WoW introduced 'welfare epics' with the badge vendors. I think the overall sentiment is very similar.
the relic weapons on content is always worse then the tome weapon, when anabaseios dropped the tome weapon had more weapon damage, and so did the p12s weapon, relic weapons will always remain a late tier parsing option and a ultimate gearing option
1:16:40 yeah, sure they don't want players to optimize. That's why the gameplay of island sanctuary is 100% managing menus and schedules, like some sort of scuffed factorio lmao
The patch story could have set up future expansions if we actually made any progress on learning to travel between shards like Y'shtola initially stated, but in the end now, we are no closer to that when we started so the whole thing was just pointless.
I'm sure many other people had this similar experience as me with the relics. I had caught up with the msq like right before endwalkers release so I didn't get to experience the hype that was the relic grinds as they released. So I was really looking forward to endwalkers "bozja" and being able to experience it on release with everyone else. Low and behold my disappointment when A. no "bozja" and B just get 1500 tomestones.
We knew there wouldn't be an endwalker "bozja" ahead of time. And some of us are happy about that. But I don't think anyone is happy that it's just 1500 tomestones, since most of us expected something like anima weapon grind.
@@bluumberry Like even if it was something simpler like, "We added these special level 90 FATEs to a bunch of the Endwalker zones that drop relic materials and you can spawn them faster by doing the regular zone FATEs" it would have been better than what we got now. At least then we could be out in the overworld doing shit. The most fun I've had in this expansion recently has been the gatherer relics because I'll go out, do my grind for it, and encounter random people also doing their grind for it. It feels really nice.
one change i hope comes is removing bullshit level sync, i spent my own time getting to 90 and i cant use my 90 abilities in anything but 90 content, let us use our full kit we have unlocked but reduce our damage the scale with whatever content were doing, cant stand doing low level dungeons and being stuck at low level cus of sync, makes me feel like my time is fuckin wasted cus i dont raid anymore so i dont have anything to do in terms or using my combat :(
Endwalker definitely kind of got us in this weird limbo like we beat big boss what now a bigger big boss? Surely can't eb bigger than catastrophe itself so what now? Plus we're now moving into vacation mode apparently but yeah i mostly quit after p8s just spend my time playing other games because man ffxiv burned me out the last 2021-2022
It was a bizarre feeling to suddenly be thrown into another "Oh this even *bigger* evil darkness is gonna end the world!" plot when we just had the definitive finale of the entire story. Of all the times I expected to have some narrative downtime, some levity or even slice of life adventures to have a break from the non-stop world ending catastrophes, it would have been now. That's probably why the MSQ has felt so limp in the EW patches, everything was immediately thrown back into the status quo, even the Scion's splitting up didn't last for a single patch.
Eh, this is the Endgame problem all over again. The story MUST go on, and because of that, Thanos just can't be the final boss. I actually hope that Dawntrail kinda skimps on story and just does some random filler that takes you from new activity to new activity, and nothing more. I hope they spend most of their time focusing on the game side of the content. That said, I know I'm in the minority here. FF XIV's story is absolutely fucking solid, I just hate how it eats up so much of the content of the game since I DO play other games and I'm just like "bruh, it's good but we're not talking RDR2, Last of Us, or God of War 2016 here." Not even talking FF9 or old school FFVII. It's just a cool throwback story to really, old school FF like III, IV, and V.
1:22:50 can you expand on how Pandaemonium was a miss? Was it encounter design or individual mechanics or visibility of mechanics? I haven't played because I've been pretty much busy with life so I haven't been able to play, but I want to get a grasp and get a good understanding of how the content isn't that good.
I have no way of knowing specifically what he meant, but I personally dislike the pandaemonium raids, because as a tank main, having massive hit boxes that make us no different then phys ranged is no fun, even having forced downtime like in e6s is better than something like rubicantes or hegemonies hitboxes, and that’s ignoring how immersion breaking having a human sized enemies hitbox take up 2/3ds of the arena is. Also the constant recentering of bosses gives tanks less to do, aggro is already gone as a mech so all we really have left to do is tankbusters, which is not much. Also they have been overusing body checks recently, and having everyone blow up because 1 guy did something stupid is never fun, it is much better if people doing stupid things makes it so you fail the dps check later so you can still prog even if someone in you pf is trying to hold you back. Instead we get the opposite with excessive body checks and super easy dps checks, which is not really that fun. Also jobs being super simplified just makes bad fights feel even worse.
That paints a pretty good picture for me, thanks. Yeah I've noticed that the game takes away more and more responsibilities away from the player with each expansion. Like with recentering, it takes away some of the nuance that comes with performing the tank role which in turn takes away some of the fun. Also I do wish the hitboxes were smaller to give more of a challenge. Big hitboxes also takes away melee responsibility and having to plan gcds around certain points of the fight. I remember doing e8s and honestly the variance of the boss hitbox where it was small early on and only got a little bigger at the half was pretty fun to play around. I feel that player responsibility in fights is something that the development team needs to hear as feedback, so hopefully there's some that are giving it to them whether it be through official forums or whatnot. The point about body checks, yeah it does suck when it's just because of one person mispositioning or being dead during. When it was things like vuln/damage downs I felt that was at least a good medium where you could make a few mistakes but weren't ultimately punished hard unless you or others made many mistakes as the fight went on. I hope they go back to that philosophy of fight design more than just straight up body checks. I can understand why they simplified things like buff timers and job actions, but they definitely do have to find a way to spice it up because I agree that they all feel similar because of just offloading all damage during that window. Power-creep is also to blame here, since when we get stronger, designing fights that feel fair and up to date get harder. I'm not gonna claim that job balance is easy, especially not with the amount of jobs out, but here's to hoping they figure something out.@@shawnscouten5184
@@Pandrawrr Body checks are just a quicker way to restart the fight vs the damage down abilities. To make damage down matter, you need tight dps checks. That means you could be wasting several minutes fighting a boss with people expecting that they will hit an enrage. So, people call wipes instead. Body check just saves the effort of arbitrarily determining appropriate dps checks. For DSR, they had to tweak a dps check because too few of people were failing it. They arbitrarily determined that adding X seconds would allow Y% of players to pass the check (deciding that Y% was the acceptable number for the fight). I much prefer instant pass/fail mechanics to "did only an acceptable number of people fail a mechanic."
@@Turamwdd the game isnt just designed around week 5 raiders reading guides, damage downs vs body checks are part of fight design to have point during week 1 blind prog and race prog where there is "this is a wall, do this correctly or you wont see any more mechanics" vs "ok you will fail the dps check if you make a mistake here but you can see some more mechanics to theorycraft after wipe" damage checks _are_ tight when its week 1 and you're getting to the last fight with still mostly crafted gear, the usage isnt random, also what meth are you smoking p8s got a 1% hp reduction, DSR received 0 changes, top got bugfixes which involved reduction the duration of the magic vuln of near/far world by half a second, which literally only made the auto attack not kill the main tank, and they also i guess delayed 1 auto attack so the boss can be voked in 1 phase as to not nuke a random party member but DSR has gotten 1 bugfix (brazil tower) and no damage or hp adjustment at all.
Lmfao that makes no sense, she wants to log in and do stuff but there is nothing to do because they added content that can be cleared in one day and then there is just... emptiness. It's not that hard to understand. Just because your spirit would break with taking on an ultimate prog on release doesn't mean it's the same for others. Imagine understanding that people aren't all one and the same and the world isn't just how you see it.
Yoshi P has always said that we dont have to log in everyday and constantly play the game to feel like we arent being left behind on anything I get that, but I really dont appreciate when that is being forced down my throat to the point where none of the content in EW has any longevity to it. Island was 2 weeks of content MAYBE at launch, and is now MAYBE 3 weeks of content with all the patches as of where we are at now. Criterion dungeons you can get done in a day with all the pathways, and then do the harder versions of it which may be 8-12 hours of prog in total (idk exactly as i havent had the chance to do them). Raiding isnt for everyone, so ofc thats just less content for us turbo casuals to do, especially us who work from roster to roster with no real consistent schedule it makes it hard to raid and pf is just.....no. Ive never been so bored to login to the game in my life. I may have logged in once or twice but even then it was the check something for like 10 mins and then logout and go back to whatever i was playing or doing beforehand. I just want something new grind in this game, to be able to do a long ass grind that everyone in the community is also doing due to it being new, but instead im just hitting rocks and trees in the diadem for 3 hours a day for fucking 3 months for a dumb dinosaur, or grinding an old ass relic that maybe a few people are in my Eureka/Bozja instance are also doing too, just to say I did it but even then im so burnt out from it that i dont even wanna login anymore. As a new player, its fantastic cause you have like 20ish jobs to grind, 200+ hours of story to get through, easy enough mounts to grind for, achievements to go for etc but for us who have been playing for 2-3 years now, and especially people like you Arthas who have been playing since the VERY early days, we just go from patch to patch for new content to do but theres just no longevity to said new content. Shit sucks, I hope we dont go through this with Dawntrail. If the story ends being as mid as what this Golbez shit is and content has no longevity to the content we get, i might end up just quitting the game entirely and maybe come back in a year or 2
You aknowledge the message of not being played everyday constantly, yet you finished your Island in 3 weeks, so you did constantly log in? What is your point exactly. You make no sense. Either log in everyday and accept that at one point you're done or aknowledge the Producers message that its not meant to played daily and constantly. Make up your damn minds, jesus christ.
I play Black Mage for the same reason. Every other job basically feels like a palette swap of all the others, but BLM feels different in every encounter, so it's not just "learn where to stand," it's like..."learn where to stand AND learn how to reactively altar your rotation all the time," which feels fun.
well i mean technically speaking on an uptime fight your rotation should always be the same, the only things that should move are where you use instants and SOMETIMES leylines, but like, there is an optimal rotation you should never deviate from on uptime fights, and for content with downtime and variable length sections like ultimates _every_ job has rotation variation based on kill time.
If you compare to last expansion or stormblood, it just feels like we have a lack of content, the relic weapons this time around had no real unique way to obtain them, it was just, MORE TOMESTONES, which you got by doing the activities you do every day already. While criterion/variant dungeons were an interesting idea, it cant compare to the amount of content we got from eureka or bozja.
Much like wandering through a table top rpg campaign, I enjoy wandering, FATEing, HUNTing, and instances over 55. I love the world and being my own character. A level 90 eureka instance would be nice to see our full ability kit. Queuing instances for tomestones makes it easier to get away from the computer and deal with offline priorities too. I game slowly and started in mid stormblood. I finally feel like I'm "caught up" with leveling battle and crafting job in endwalker. 90 levels of story is alot to play through. Imagine a new sprout starting FFXIV this 2023 year, and that feeling of "am I behind" in this live service game. Savage raiders might be bored, but there's so much other content than savage raiding, especially 100% completion gamers like myself. It will be interesting to see how Square Enix bridges the gap between older veterans and new sprouts from now till dawntrail. Much like the survival of a town, new people is how a town or game grows and stays alive.
Some great points in this thank you for talking about it. I hope these videos get noticed by the devs as things need to change ive never been so bored in my life in this game and im a FISHING main.
I don't really get this way with games. There are just too many I want to play, so once I reach a point that I don't want to do anything in a game, I go to another one. I just play patches, then go back to my backlog.
In terms of content just running out, isn't this just a part of all MMO's? I feel like it's actually impossible to create endless content where you keep coming back for more, day by day, and not feel at least burnt out after a while of doing it. Also some games can accomplish this like Counter-Strike or Valorant for example, but those games are PVP focused and the content is competing against other players. But still, eventually people will get burnt out in games like those as well. So let's keep the conversation strictly to MMO's. I don't play WoW or Guild Wars 2 or any other MMO's so it would be nice to hear from people who do if it's the same on their side.
while it IS true that its downright impossible to create content that keeps you "busy" or wanting to log in all the time, buuuuut at the same time, what MMO players in general are saying, especially the vets of any paticular MMO, is wanting to have content that actually is replayable and actually lasts longer that what we have. plus the formula is just straight up stale. its never a good sign when any piece of content, whatever it may be, legit dies in less than a week. if that piece of content is to succeed in a MMO, it needs to A) last and B) provide an incentive to actually do it. like a really good reward like maybe a mount or like a piece of gear for example. and alot of EW doesn't have that at all. which is where alot of this is coming from. nothing in this expansion should die in a week and there is 0 incentive to even do it to begin with so its like why even bother.
So what I'm gathering from what you're saying is the reward structure is weak right now. Which yeah I could see. I know that you can get the mount really easily in something like criterion/variant, but do they offer anything else in terms of rewards? Like tomes? I know they don't drop gear, which tbh they should. Maybe they could make it take longer to obtain said rewards, but that also feels like it would feel terrible. Also I know Stormblood and Shadowbringers released with PotD and Bozja respectively, and yeah Endwalker hasn't released something similar in terms of replayable content which is a terribly missed opportunity. Although I'm not gonna claim these are easy to just think up and implement while making them feel fresh from previous releases. It really does seem that FFXIV has suffered a bit in the content department because of YoshiP's split attention, but hopefully that won't be the case in the next expansion coming up or any further patches. @@KitaiAryik
@@Pandrawrr YoshiP's attention being split i think is part of the issue whether its being on the board of directors, which wont allow him to leave apparently at this point (being the golden goose with 14) could very well be one of several issues. since his focus is split between 16, 14, and to some extend running SE to a degree. which doesn't help at all. and with criterion rewards are pretty much abysmal to nonexistant at this current point. outside the mount (which can be sold on the market board btw) and maaaaaybe a glam or 2 the ONLY rewards for doing either savage or the normal versions of it is pretty much materia, which is already piss ez to get to begin with, there is 0 reason to even get em in the first place since you can just buy any of the rewards on the marketboard to begin with. so like why even do it. other than to check it out for the first couple days and thats about it. the rewards in 14 have been terrible for yrs. and with gear restricted to dungeons and mostly raids, its difficult to gear multiple classes since the tomestone caps very low with 19 and soon to be upped to 21 jobs next summer with DawnTrail, is a measly 450/week. and i do agree coming up with something like bojza/eureka is never ez to do but if taken out, what do we have that we can do that doesn't die in less than 7 days? that is something that they do need to figure out and it is up to the dev team to do so. while its never an ez thing to do, in the end i think that is something that still needs to be figured out. we MMO players can be a fickle bunch and its never possible to please EVERYBODY and all you can do is make something in the game that can apppeal to as many as possible and keep our attention for more than a couple days. CBUIII just has to figure out how to come up with a system that can be replayable and make use of what is already in the game and give us a reason to actually do it more than a single time or 2.
@@KitaiAryik Yet Eureka and Bozja were very polarizing. The dev team even had to apologize for Eureka because of how badly received it was. This love for Eureka is relatively recent phenomena.
Funnily enough, I have played this game pretty hardcore for a good amount of time, and even done savage and ultimates and I did not get burned out. What really got me past that point was the grind to the Necromancer title. Once you have gone past that ungodly grind, the game just feels... different.... I hope dawntrail gets me back in the groove.
I came across her linkedin because I was determined to find out her age once and for all, and she's around my age (35). Says she graduated highschool in 2006. Edit: god what is my life
Man I fucking loved stormblood, not sure if it was because I was still fresh in the game, because I started around the end of Heavensward, but damn SB was actually super fire, the raids were fun, the mechanic changes were fun, TANKING was fun (not anymore sadge), but I think the reason why ppl are burning out is because the game is always playing it safe, it always sticks to the same formula so much so that even before an expansion releases you already know which patch will bring which content. It's getting stale and maybe it's time for some riskier changes edit: what happened to the 50-man savage raids man, it was SO SICK , why didn't they make more, holy shit
Been around for about 3 ish years now, had a blast almost the entire way through "catch up" (almost), fully caught up about a month before Endwalker release. I was excited, and I enjoyed most of what I saw throughout the expac, both because I had nothing to compare "on-content" to and because I was still relatively new to the game even like 200 hours in. I didn't skip cutscenes, I didn't purposefully skip content as I went through the expansions if you don't count extremes and savage raids, if I learned of something I missed I went back and did it, and I took the good and the bad of each expansion together pretty well. Watching this video made me realize something though. As a mid-shadowbringers baby, I spent more time playing during the Endwalker expansion... yet most of what I've done is unrelated to Endwalker. At first I just thought I didn't like the on-content mentality, so I made/co-leaded not one, but TWO antiquated content statics, Min ILv No Echo Blind, one for Extremes and one for Savage and I really enjoyed my time there. I paused in the middle of my Eureka grind while listening to this video cuz I realized that the most fun I've had in Endwalker was outside of Endwalker, and the current "formula" I suppose for the lack of a better word is wearing thin, and some of the changes made to cater towards casuals or Endwalker focused decisions poorly impact earlier expansions indirectly. Dawntrail really needs to shake things up just for the sake of being different. I want to keep playing the game and finish my "to-do MINE/Blind" list but that's getting harder to do when the staleness is making me just wait for raid night
People did complain about Eureka and Bozja, I love them both but people did complain about it and didn't do it. And then a lot of the same people are now complaining that we didn't get one this expansion it's just stupid imo I don't even think people know what they want... I also hate how people act like we got nothing in return, we got a completely new dungeon system that they've kept building on and will keep being a thing in future expansions in Variant/ Criterion dungeons which is some of the best content they've ever added imo and we got a new deep dungeon + tons of new casual content. We got MORE content this expansion not less but people hyperfocus so much on Bozja and Eureka and overlook everything new we got. I think the Variant/ Criterion rewards sucking is a valid critique but the devs have also acknowledged it and said that they're working on it. On the other hand it does make sense too that they didn't throw too many rewards into it because it was something new they were trying, imagine they added a ton of important rewards to it and then it sucked. And even tho it's good people would quite frankly still complain, there were people flipping out that the P12S mount is '' cute '' and complaining about how they didn't want to do Savage for a cute mount but still want the mount. No matter what the devs do there will be people screaming and whining about it. Especially if they're going to add gearing to Variant/ Criterion it makes sense to be careful with it, and even then most people complaining probably don't even do any content where gear matters.... I don't even understand why some people care about gear when they never step into any relevant content where gear matters at all.
@@jag764 Yeah, this is definitely the case of people don't know what they want. I recall how both Eureka and Bozja were complained about. Shit, the latter, I recall DYING when it was still new content. You know why? The next zone is out, so anyone that was late to the party are left in the dust. And I know, cause I remember revisiting to redo DR and Castrum even as new content, only to quit because only four to five peeps, including myself, joined in when queues finally stop trying to find more people for DR or when Castrum popped. Eureka is devolved to hunt trains and it kept going until the rotation for NM is complete, in which case everyone just leaves.
its not the worse expansion Zepla your just done with the game and coming to term with this fact. I played Path of Exile for 7 years and im finally coming to terms with it. I had plenty of fun with it, no regrets at all . Nothing stays fun forever. Life goes on.
I'm only about 30 minutes into this video, but I think the difficult thing is to try and balance the new player experience with the veterans. If they CONSTANTLY release new content at a rapid pace, new players (like me) will feel like it never ends. For example, I started playing when Endwalker first released because a friend of mine wanted to play. I wanted to catch up to him and get to the same part of the game he was in, but low and behold 80 hours later, I'M STILL ON A REALM REBORN! It seemed like I would never get to the end, and because I work full time, it took me almost a full year to get from ARR to the end of Shadowbringers. But I think Arthars touched on this briefly, and after you've done everything you can in the game, you change from "I play this game because it's fun" to "I play this game because it's fun to play with my friends." You play to spend time with the community, you play to spend time with other players. I recall seeing a video about a year ago with someone outlining the key differences between FF14 and WoW, and one thing they noted is that FF14 is a much more social game than WoW. Communities hold their own events in game, and many people don't play for the challenge, but they play just because it's fun to hang out with people, whether they be online friends or IRL friends. For a content creator, the end game might be boring, but when you shift from playing for yourself to playing solely to hang out and teach others, it gives you a different perspective. Once I do everything I can, I intend on playing and helping out new players. I just recently lost my sprout icon ^_^ so I don't feel so new anymore, but I still have a ton to do. I only have 10 relic weapons total, and I only have 15 classes at level 90, both my culinarian and fisherman are at level 20, and I don't have any Splendid Tools yet. I also see it is a good point to take a break. I took a break to play FF16, and because of my work, it took about 3 months to beat the game. I've gotten back into FF16 a week ago, got thrown into some "welcome back novice" chat room with mentors, and i"m all back up to speed now.
to me what endwalker killed in me is the grind that kept me busy the fact that every single freaking part of the relic weapon as been the lazy repeat of get 1500 gems and nothing else to do has bored the shit outa me having zones and objectives to complete kept me busy in previous expentions.
Yeah, I feel you there. I'm still gonna finish up the Manderville relics (Scholar and Summoner are the last two I gotta complete) and then I plan to just take a break until 6.55. I still gotta wrap up the battle pass in Destiny 2, gotta get my money's worth there at least considering how awful Lightfall was. After that? Maybe I'll move back to DCUO or play Mortal Kombat X until 6.55
2nd comment: Idk of everyone feels this way. But I had a few friends who didn’t like that relics where lock behind boja and wish it was a quest that were like ARR just not as grindy. Few peeps I know don’t care for boja but so like relics
im actually ok with it being tied to tomes, if every relic had its own story it would be perfect content. believe me... having to run DR a million times to get the fucking items to upgrade the relics on shb was a massive pain in the ass and it made me hate DR mostly because people would never use their essences/actions correctly/properly or just outright be extremely dumb. people suck off way too much content like bozja or eureka when its mid at best
this void story arc doesn't feel majorly important like the build up to ShB but I still find it somewhat interesting. This doesn't change the fact the content is just one and done
it is content that will be one and done but i do believe its setting the base for reflection travelling at some point, so we can freely go from every reflection of the source (y'shtola still wants to go to the 1st and grab some hroth conk) and it will be explored in dawntrail to a completion so we can actually make a new story revolving that maybe
I have been playing for 2 years, so I can't really say I am in the same boat as someone like you, but I can definitely see where you are coming from. I have over 5000 hours in this game, and the vast majority of content I frequent is content that has been in the game for longer than I have been playing. Like I got my Delubrum Reginae Savage clear at the beginning of this month, I have been going to Pagos to work on getting all the relic weapons from there, I have been doing Mentor roulettes to work on getting that mount a little bit every day for nearly a year now (of which I may be done with even before 6.55 comes out). Those pieces of content weren't added in Endwalker. And while I have a laundry list of things and goals I still want to do in the game (good for me), only a handful of them are for content added in Endwalker. While I don't see the glass ceiling myself, I know its there, and I can empathize with those who had come before, have done all the things they want to do and are at that glass ceiling. And as someone who enjoys this game (I wouldn't have put so much time into it if I didn't care), I want to see change here as much as anybody else. And yeah as a relic enthusiast, someone who has done every single relic grind in the game at least for one weapon (and for every expansion but Stormblood, I have all the weapons. I am working on the Stormblood weapons guys, Eureka is time consuming), don't even get me started on how much of an affront to God the Manderville relic "grind" is. I'd rather deal with toxic asshats in Pagos than nearly burn myself out over the course of two weeks for 19 weapons that I may or may not even use for glamor doing fucking roulettes.
I've been playing since ARR and I quite frankly dunno what people are even talking about. EW if anything has had MORE content than previous expansions, people just hyperfocus entirely on Bozja and Eureka and overlook all the new content we got like Variant/ Criterion, deep dungeons and a ton of new casual content etc. And people also complained about Bozja and Eureka, a lot of the same people who now complain we didn't get one are probably the reason why we didn't because they kept complaining about it when we did get it. I don't like the Manderville grind but at the same time A LOT of people actually do like how easy it is so it's not a black and white issue either the people who dislike it are just more vocal per usual. I'd just love to hear what expansion people think had more content than EW exactly, because they can't name it because it never happened... EW has been the most content rich expansion we've ever gotten... The issue is that people don't do it and then complain there's nothing to do, even when it comes to gearing most people don't even do any content where gear is relevant and matters at all. And yet they at the same time refuse to do anything unless it raises their item level I just don't get the logic.
@@jag764It is less. You say Varient and Criterion without pointing out that both can be fully cleared in under a day. There is 8 months until Dawntrail wtf are people supposed to do with maybe 1-3 days worth of content every 4 months? Unsub and buy any other game out there which will give them more bang for their buck then not come back for Dawntrail because it will likely be the same shit. Ton of new casual content? You mean 1 dungeon per patch and Island Sanctuary which is also pretty content dry. That "content" is 1-2 days per week where you go there for 5 minutes, clear out everything and then set the worker schedule. Even if you try hard to stagger the content you will hit max rank in 2-3 weeks. Once again patch cycles are 4 months. So literally what content? Everyone I know who hasn't unsubbed is scraping the bottom of the barrel for content they still want to do. And what do you mean ilvl isn't relevant? To do Criterion and P1N farming you need ilvls. So if you already cleared the tier, do you want to do another 8 weeks of pf? Not really. That's why people want alternative gearing routes. They don't care if it's suboptimal, just good enough that they can get alt jobs geared up to do Ultimate or Criterion or Criterion Savage because wtf else is there to do? They are looking for things to do and then people like you come in and say "How dare you want to do content you peon."
@@jag764 It isn't that Endwalker is lacking any content at all. It that its lacking content for a specific, very vocal group (but I wager not a minority) of people: the Midcore player. Players that are too hardcore for something like Island Sanctuary, but not hardcore enough to be progging Savage and ultimate consistently. In previous expansions, what would keep these players occupied between patches would be the Relic Weapon, as well as the exploration zones (so Eureka/Bozja). All three of which, for the lack of a better word, are absent in Endwalker, with nothing in to fill that void. Island Sanctuary and variant are too easy, Pvp is too niche and unbalanced, Criterion is too hard and doesn't have the incentive to run it, and they nerfed the exp you get from Eureka Orthos for some god forsaken reason so it still better to just continue Bozja for 80-90. Yes, the content that the midcore would want is still in the game as a whole. Eureka and Bozja still exist. But Eureka is over four years old at this point. Bozja is younger but still several years old. There is a decent amount of that midcore playerbase that are just... done with Eureka and Bozja. And now they have nothing. And as I said, the midcore player is NOT a vocal minority. This is at the least, a sizable group of the player base that has been pretty much abandoned for the past two years. At this point they either have to convert to a hardcore player and find a savage static or do Orthos solos (which they may not be able to do due to irl time commitments or hard caps on their skill or whatever), or do the hyper-casual content they are done with in like 2 hours tops and then are left with the same problem. As far as midcore goes, I think Stormblood was the best for them as far as content offerings go. HoH for leveling alternate jobs, Eureka, an actual relic grind, A trial series with a surprising amount of extra content along with it (it came with two whole dungeons!), Solid rewards from maps that didn't for the most partn plummet in price to below 10k after week 1 (the endwalker map offerings have been admittedly mid if you compare them to the SB and especially SHB offerings, especially in the glamor department).
@@Enderlinkpawnu savage prog is midcore gameplay at best... the fact that you can pick random people and clear it, it immediately makes it midcore... if it was really hardcore, savage would be as hard as ultimate but just shorter fights. bozja and eureka is casual content through and through, requires literally 0 planification and quite the mediocre skill level to do... thats why those are the "catch up zones". both extreme fights (which serve as the introduction of midcore gameplay) and savage (which is midcore well developed) problem is the fact that the replayability sucks monkey ass. (while also gearing in this game also sucks monkey balls) and about your point of selling map rewards (or anything in this game for that matter for the purpose of amassing gil), that point is moot... gil in this game serves 0 purpose, theres nothing in the game that costs gil for you to do except of buying crap you dont want to farm yourself (which is not part of the gameplay loop). its not used for upgrades, its not used to buy ingredients (dont count the base ingredients from the crafters vendors because you can literally go grab them yourself and it renders the shop useless immediately), its not used to buy armor, weapons or tools from vendors... all that has its own currency which renders gil useless.
@@Enderlinkpawnu Yet Eureka was almost universally hated and the dev team apologized about it. Which is why Bozja was optional for the relic grind which actually was praised on the forums. I personally loved Eureka but that was the minority opinion for casuals and midcore players back in the day. It is funny that people have developed a new-found love for that content.
45:54 They just have to make all the content equal efficient. It doesn't matter what content you do. You'll get the 1500 tomestone at the same rate. Player can do what they enjoy the most. Or cap the tomestone per content so it's most efficient when you do all of the content instead of just one. Just makes it more rewarding to to other stuff not just the same stuff. More different content you do the faster the grind be and not just one doing the same thing over and over again.
Are people actually enjoying all the RNG in TOP? Every mechanic has 5 layers of RNG in them. That makes prog insanely exhausting. You can never muscle memory the fight. One can say that makes it harder, but one of the coolest things about ffxiv was always learning the dance. In TOP every mechanic is DOTH. Which means every pull is substantiolly different. Thats why I hope theyd rather make fights like TEA instead of TOP where you need a conga or prio list for each mechanic.
I disagree on one point. While it may not be the player's 'fault' that they get burnt out and need to play a different game, it's also not the game's fault. Human Beings aren't meant to have one single form of entertainment for years upon years. It doesn't matter how good a game is, you will get burnt out eventually. People keep saying how it's 'more of the same' and how they want new news, not the same news. But... what would that new news be? Nobody has any ideas, nobody has any alternatives. They are doing new things, adding new things to the game, but people don't like them. They DID try something new this expansion, and people got upset that it wasn't the same as things from past expansion. Basically people don't want new things in the game, they want it to not be the same game anymore. They have twisted their view of the world, where what they are feeling, is the desire to play a different game. But they are forcing that view into, instead of being 'play a different game', they want to 'play the same game, but have it become a different game'.
I've only ever played endwalker so I have no idea about the differences now from back then. What exactly was different that caused people to want to play more?
Bozja was a pretty nice way to burn time. It gave money, exp, there were two large alliance-like fights, and an okay story. Plus it was tied to the relic grind so lots of people were there. There was mostly fate farming but also Critical Engagements which are kind of like world bosses and duels which are hard fights that are done one on one. So there was a lot to do. I personally did not like it, but it did do a lot to pad out the filler months from Shadowbringers to Endwalker. It now being replaced with nothing is pretty jarring since Dawntrail is very far away so players that are caught up once 6.5 hits will have nothing to do for 8+ months besides farm old content and a lot of veteran players already got everything they wanted out of old content.
@@Thundawich Yeah. I wouldn't say it was peak content, but for me it was fun for maybe a week. There were some fun ideas with the essences since it allowed you to tweak how your class works in some wonky and busted ways which on some classes was fun. For example, if you wanted to tank on a white mage, you could use some essence that's good for tanking along with role actions and be a god. So it had some cool ideas, but since none of them carried outside of the zone it was hard for me to care.
I'm the target audience for island sanctuary, but I'm sorry to say, if I wanted something like that I'd play animal crossing which does it better. Island sanctuary is a complete waste. I'd rather everyone get a house for free, and it would have taken much less development time, but it would take up more server space. It just felt like they half heartedly developed island sanctuaries. It could have been so much more. It could have even been something you could interact with on mobile. They could have made creature interaction more interesting. Just feels empty to me and something I have to grind to get emotes and outfits. The question that goes through my head is who asked for this? Like 1% of the 1% of the casuals? I just RP in the game and although I have used it for RP, it's not worth resources wasted on it.
i started at endwalker playing the game, since i put it off for long time :D...and im hunting relics, i have the zenith version done for all original 1.0 jobs, and when those finish i'll go do heavensward ones, then stormblood, and so on :D
Already months late, but one thing I hope they stop doing in the msq are the fake-out deaths, I think it has come to the point where it's been too overused. They should also stop writing the Scions getting yeeted before fighting final boss.
The lack of a exploratory zone was sa calculated risk the devs made for more content as an experiment. Turns out in hindsight it may not have worked out as well as they thought hence why we heard from Yoshi P that they are looking at "new battle content" for DT.
I am so so so so glad this has become the common opinion, I've been feeling this since 6.2/6.3 and hopefully with enough community feedback CBU3 will actually do something to shake things up but lets be honest we just gotta hope that the JP community feels this way too because that's who the devs listen to
Yup, and I think a lot of people neglect that. Japanese companies overwhelmingly cater to Japanese audiences, first. Then the rest of Asia. Then US and European, finally everyone else at the bottom. I have this feeling the heavy focus on Duty Support for EVERY expansion is probably from the input of Japanese players who want to not be bothered with socializing in the game, and I love the new pvp push but I would guess the big populations who were pushing for focus there may have been Korean or Chinese. We are also in a bubble. The US/European bubble. While these opinions may all be valid, we have to remember we are not the first priority for the studio (not that any audience ever really is. Shareholders are the first priority).
I'm a casual and Endwalker is fine for my couple hours a day. But i can see how endwalker feels 'empty' for her since she has 8 hours a day to fill and has already done everything in the game but doesnt want to do TOP
Yeah, streamers are having a rough go of it because it's just not a game conducive to maining as a streamer unless you raid or do PVP. Asmongold said he noticed when Endwalker first dropped that once you run out of MSQ the viewers leave. That's because FFXIV viewers are mainly there for react content to the MSQ, not the game, itself. That does not mean the game is bad, just that it is not CoD where the skill ceiling is so high that watching a professional will give you more insight into the game and encourage you to watch. I wouldn't watch someone grind out Night in The Woods or Dear Esther, either, or play Resident Evil 4 Remake for every day for 8 hours at a time, either. You don't get anything out of it. Now, this does not mean that there is none of that in the game, as you can see from Raiders, or from watching Pint try to get the world record on Kugane Tower.
This is in reference to when he says they didn't know where they were going with the warriors of Darkness in Heavensward patch content so sort of call it filler. I would actually disagree that the writers don't plan out what expansions happen and when. I've noticed a pattern pretty heavily because I went through the MSQ in the span of a year as opposed to 10 years like Arthars. In ARR, first we get a storyline with Yugiri and the Domans fleeing their home. Then afterwards we get Iceheart and the Crystal Braves. They set up two expansions later, then the next expansion. Same with Heavensward. They set up the Warriors of Darkness and the First, then the Ala Mhigan uprising. Stormblood, They set up Garlemald's continued assault, and the Ascians role they play in manipulating them, then everyone starts dropping like flies as we prep for Shadowbringers. It's hard to say if Shadowbringers does this too since we don't have Dawntrail yet, but given that Endwalker is the end to the main story, it would make sense to break that pattern here.
"I'm burned out" No offense to Zepla but yup, there it is. You can be offered the most perfect, mouth watering steak but if that's all you've eaten for months your response at best will be meh.
@@ItsSVO We'll have to agree to disagree. It wasn't as good as ShB (let's be real what actually is) but it was still a solid xpac in a game where the bar is set extremely high, definitely not an abomination that is a well done steak though lol
@@moody5763 the jobs all feel the same and some, in summoners case feels like absolute garbage to play with 0 optimisation. The boring and unrewarding content, bosses all feeling like static punch bags because the hitboxes are bigger than the universe and every single boss that isn’t in the wall teleports to the middle to do mechanics etc. the game went from having the most fun mmo combat to whatever the hell this current iteration is. Stormblood was hands down the best expansion for the game in terms of content and job design minus the story but then that isn’t that important in the grand scheme of things. Most casual content is now far too easy to the point it’s impossible to actually wipe now which results in it being a one and done effectively and causes the content to stagnate.
i'm surprised Ryne didnt grow older after the time difference it took for shadowbringer to Post End walker. i heard that Thancred was 6/7 years in the First while the others were there 4,3,2,1 respectively you would think she would have have a older design.
I don't mind the relic this time because you can get tomes doing many different activities, also they might not have wanted to make anything as involved as Boz/Eureka due to focusing more on the start of a new story for 7.0 and maybe new types of content to improve the experience.
That's still terrible for the game's longevity though. Midcore content like Eureka and Bozja kept people engaged. The majority of the people logging in on a daily basis are the people raiding because there's literally nothing else to do in Endwalker. I really hope they don't keep this terrible pattern up for 7.0. Even the msq right now feels incredibly rushed and out of place
@@IronLordEXO well instead of bozja they tried something new and gave us island sacntuary and criterion dungeons which is stuff people asked for so its not like we got less you just got less of what you wanted
@@IronLordEXO Eureka was so thoroughly rejected by the community that the devs apologized and promised to do better. Then they made Bozja optional for the relic grind which appeased the masses.
14:16 you can't catch lightning in a bottle. You can't ride the hype forever. How did people think that this game would end? It's not with a bang, it will be with a whimper. They will announce the successor to this game before they shut it down forever. But as far as legacy, 14 might outpace 11 but I doubt it. 14 is too "rinse and repeat".
I appreciate the low amount of content because it gives me the time I need to catch up with everything until Dawntrail. I'm close to becoming an omnicrafter and don't have to worry if my time is "wasted".
Since abyssos my blacklist is way bigger than my friend list 😅 Btw ur friendlist getting less active isn't a ff14 phenomen... I had that in multiple other games before... It's just ppl being ppl, doing other stuff, creating family, getting older, dying or whatever
I dont know how she can complain that endwalker is "predictable" but at the same time complain about the things in endwalker that were done differently, like having extra trials in the patch story rather than a separate story for it and also having varinnt/criterion dungeons/island sanctuary while skipping on a bozja type zone. endwalker patch quests / ff4 spoiler... golbez dies in ff4.. patch patch quests for endwalker? He diesnt die,, didnt predict that based on existing knowledge of ff4.. 1:12:50 sbh trial questline fights were literally taken from ff7 as she said, sapphire, ruby, emerald and diamond so anyone that played ff7 could clearly guess what was coming.. so thats such a stupid argument to act like thats a reason for the EW ones being bad but not a reason why the sbh ones were bad.. other than the boss fights themselves the sbh trial story was the backstory of Gaius Baelsar.. like wise the story of the the patch quests (b/c its like ew trial questline was included in the patch content) goes into more details about the voidsent and the thirteen that weve been hearing about the entire game.. they are both " questions answered" content.. so it doesnt matter if it doesnt lead into anything else in the future.
The thing is theres so much stuff in the game, what else is there to add to it? This game is going to be nearing the end to the point where its at a completed state. Theyve already said that they dont really want to add more classes but 'its expected now". This game has done a lot for a lot of people its getting to the point we should start to let it rest
I could have a long post comparing why I think other FFXIV expansions were worse, and how this time is different, but instead I'm going to hit on a couple points only here: The problem is only complicated more when you are a content creator as you have to constantly worry in the back of your head "Will this content get me views? Will I keep or lose viewers because of this content?", and because of that added factor....I don't really take content creators views all that seriously. A content creators reason is biased because they know, even if they enjoy something, that if they show the same thing for an extended period without much new/random to it....then they lose viewers. They lose viewers, they lose money. This isn't to say that the developers made some odd choices in how they released content for endwalker, as there are problems (IE easiest relics, variant/criterion dungeons lack of reward:effort). Could have been handled entirely different and kept the content viable had they done it differently. This is the only reason why Eureka/Bozja was 'liked' is because it remained relevant even after completing the story. Other than this, people complained about that content to no end. How much they hated doing it, it was boring, etc. Varient/Criterion could have been the same way had they tied it into viable gear options from the start. For that reason, no the content isn't lacking, it is just lacking viability to keep it relevant - entirely different. Doesn't make it the worst expansion, just some very poor choices for sure.
The 10th year anniversary just started. What if they have some really cool stuff planned for us this year (and especially til the release of Dawntrail?
not really the 10 years celebration is over once 6.5 hits they will continue that only irl at the fanfests nothing more. maybe (and this is copium) they will add more free rewards until we hit dawntrail, but all the glamour of the 10th year is already over in game
To optimize Isand Sanctuary is very simple and easy. (Sort for Skyrocketing and Insufficient), pick high earners and combo for efficiency bonus. 2 minutes a day and move on.
She has crazy eyes and she should. She lost her home and livelihood after Putin invaded Ukraine. This was during Endwalker. Endwalker is now a direct association to all that pain. She's probably still not properly coming to terms with her pain and loss. Endwalker is an easy target. FF14 was her whole life in Ukraine. That life ended. Are you surprised she's directing anger towards the game that directly associates her back to her lost life?
Its true about how people are in this game. Back in ARR till atleast Stormblood it felt like people chatted with each other in game a lot more. Friendlists meant something, FCs and Linkshells meant something. Now its like most vets dont talk to each other or people just stay afk. Allowing people to go to other worlds is actually hurting the game. There is no more community feelings within the worlds. Everything is just go to Aether to PF, go to Balmung to RP and thats it.
this is what and one of my best friends were talking about we noticed middle of stormblooor end of it people just stopped being social and it became hard to join any circles
Mmm, but the opposite problem was just as bullshit. "Oh, you play FF XIV, too? What server do you play? Oh... shit, I guess we will never play together unless one of us transfers to another server by fucking paying." It's not an easy choice, but I would rather have the free transfer. Then again, I have IRL friends and meet people. That's what these changes are meant to favor, people with friends in real life.
@ArtharsFF14 I still think the mentality is reversed bruh - why do they make it that "The game is burning you out?". The game is there for you to play at your own will and at your own free time. The subject that is burning people out are themselves, not the game. The community and peer pressure to log on and interact is its own toxic. People need to learn how to not treat a game a chore.
Also remember that these are streamers, and they are leading the charge because they are pissed for other reasons. Namely, if there is no MSQ to react to, no one cares to watch FF XIV be played because the skill ceiling is relatively low compared to WoW. It doesn't make it a bad game, just a bad game to spend all your time streaming. People tend to watch streams for games that either have really high skill ceilings, or have a lot of content that is gatekept behind bullshit that requires you to essentially have a dedicated crew with fans who could slot in if chosen by senpai. FF XIV may be truly too accessible for streaming to hold value, so the content of FF XIV streams tends to veer closer to the reaction content found in single-player games. Now, there are people who have found a niche as novelty streamers that look for dumb adventurer plates, eRP cringe, and glamor contests, but these are SUPER niche.
Turning a 36min video into 2h is very impressive.
Arthars is known for taking a small point and turning it into a 30 minute+ ramble and/or joke... and I wouldn't have it any other way LMAO
Lol I have to check after reading this.
This is how you react and make it transformative. If it was a 36min video and he uploads it at 39min it's basically a reupload
That's over 200% value
Because I'm not a viewer 2x speed is the only thing to make this bearable.
This was a great watch. Probably one of my favorite reaction videos ever. I'm glad you had as much input to give as you did.
The Eureka/Bozja zone talk really hits home. My most enjoyable memories in this game are in those places, with randoms, who are just having a good time. It was amazing seeing all the people trying to finish up relics, until the last day of Shadowbringers. I really miss having that type of zone. To some people, they find it weird that we're asking for grinds. But the grinds are fun for us.
I have always said as a new player (started Nov2021) the difference between me and others is new content feels like "additional content" where new content for others feels like "the only content" because they have completed everything else. That is why I am happy these conversations are happening yet not really engaging with them myself, I trust people like you and Zepla to speak out and work to keep this game good, why would I not trust you guys, you have been the core of the ffxiv twitch space since I started and always showed passion for the game. So I hope newer players like myself remember that its good to enjoy the game and its okay to not be involved in these discussions if they make for feel negative, but these discussions are IMPORTANT and will make the game better when the "additional content" one day becomes OUR "only content"
This is a nice take on the current state of things. Anybody who raises problems about the current content cycle leaving them high and dry are more or less told to shut up and be grateful that we aren't *forced* to grind now like we're in the WoW mines, and with concerning frequency. The game was ALWAYS respectful of your time, it had a good balance of things to do if you wanted to pursue them, and freedom to put it down for a while without falling behind in any significant way. The major difference now in EW is that all of the long term content that you COULD do if you so chose has been stripped down to be completable in about a week without even trying that hard, or removed outright. A lot of people seem to refuse to acknowledge the perspective of veteran players now more than ever, shaming and putting them down for expecting more of the game at worst. So it makes me relieved to hear a self-professed new player being understanding of the situation players who have kept up with endgame for a long time are in. These discussions are very important, but all sides need to be willing to have them :D
“How old is Zepla?” Three minutes in and he’s already asking the tough questions. 😂
@@Sasquatch_. Almost 50? WTF
People been sleeping on how gorgeous Zepla is for her age.
@@kiney4473 I think a gaming site said she was in her 40s and she got really mad at it, it is very likely that she is in her mid to late 30s since she talks about playing earlier WoW expansions in her late teens/early 20s.
@@coolyeh1017 I thought she is like 28 or 30
@@kiney4473 She played WoW when it came out in 2004 so she's almost certainly in her early 30s at youngest.
9:50, I remember back in Heavensward where we'd be stuck in a dungeon 'cause the tank or healer left, we would ask FC mates to join in-progress to help us clear the dungeon. We would wait around for 3-5 minutes to see if a new one would join queue before asking in FC chat for someone to help us clear. I can't remember even having a moment like that again in *years* where I'd want to ask someone for help.
Thats weird tbh, I never had the same experience in Heavensward on EU datacenter
Just had that a few days ago. FC mate was running a dungeon and tank left, literally 10 people queueing the same dungeon to try and go in help xD
Last 6 months of Shadowbringers my FC had over 100 players logging in daily. After everyone finished 6.0, my FC dropped down to 15 active members. Today we have 3 left. About 20 of us still talk in discord but no one is playing outside raid night.
as it should be, done with the content time to do something else
That isn't remotely comparable because the game got so much hype from all these streamers leaving WoW to do FF. The spike in numbers that occurred at the end of Shadowbringers directly paralleled when Asmongold began playing and continued from there.
Arthars' wife lurking in the background while he screams at that guy in chat is relationship goals.
Thank you Arthas for reacting to this, grinding my island was never as entertaining as listening to this
are you saying you grind without listening to something like this?
@@JustinK0 well i might have accidentally grinded a few island levels before having the great idea of multitasking ff14 rants and grinding :P
@@soldierorsomething its like you're new to grinding, ive been multitasking while grinding in mmo's for 15 years haha
@@JustinK0 I started playing MMO´s when Asmon came to FF14 :D, but no i wont get 2 monitors, i must resist
@@soldierorsomething its definitely worth it
Finally someone says it. I seen newer content creators who are still in like SB and ShB react to this video and are like "this is a bs take ff14 is soo much fun there's plenty to do". Its becuz theyre still new to the game so its all fresh to them.
I used to think the same thing but after i finished all the content as far as msq and raids and even casual content like crafting, fishing, gold saucer and side quests i started seeing the flaws that the content creators are talking about. Now this isnt me shitting on ff14 as a whole becuz its still my #1 game despite its flaws but we cant just deny the issues and take offense when ppl give honest criticism.
honest criticism and content creators are opposite things
@@jackjohnson8305 Its just like was Arthars said in the video when you love a game you do want to play more or have a reason play more without feeling forced to be on. Like i get your point its nice to have a game you can put down and pick back up at anytime and not have to worry about catching up. However when you have systems in place where people complete in a few hrs and then done with not much replayability, people will quit and do as you say and while thats fine it does suck when you end up with players who have forged friendships with their fc mates or statics and now you dont really get to play with anyone. Atleast from my experience the game is slowly becoming more antisocial. the past 4 fcs ive been in that say theyre active and do events, they only have like 2 people online half the time and no one gets on discord. While i enjoy FF14 for its Story i like the group activitys and fc bonding and right now for alot of fcs that arent part of the clubbing and rp community, that is happening to them now.
Also i poorly worded that bit about finished content, what i meant was i finished the main content then dabbled in the casual content and it just wasnt for me as far as a form of endgame, obv you cant please everyone but for people (not saying you) to get mad and triggered when someone states an opinion they have about the game is kinda stupid. They get mad because you dont enjoy the game they play it so they have to send the attack dogs on anyone who says something about the ff14 even if it wasnt in "shitting on the game" way.
@@jackjohnson8305 thanks for beating me to it. People get so caught up trying to find their 1 game instead of enjoying a game for what it is. No game will have limitless content and fun especially when you play it everyday for years. People are like damn I did everything why is there no more content for me to do... I too quit Bloodborne when I got the Platnium trophy lol.
@@lu1958Its cool to meet people online and have group activities in a game to do together, but you could very well achieve that same feeling in another game or in your real life. If those people are in your DIS also bored with 14then so what, your time together is over or will return in Dawntrail. When Yoshi P tells yall to play other shit but you refuse too and then complain about content drought, thats kind of on you at this point.
@@jackjohnson8305 The only problem with that take in the current state of the game is that the EW patches have factually, demonstrably, less content to them than any previous expansion's. When you've exhausted XIV's existing backlog of things to do because you've been playing along while it was recent, it becomes impossible to ignore how much quicker a new patch runs dry in EW than previous ones, even though we're still paying the same amount for a month's worth of game time as we always have.
Even if you *want* to play it some more because it's what you're in the mood for, most things that could sustained interest over a longer period of time have been gutted in EW, Relic Weapons being the case in point. That's the big problem here, not that people demand endless entertainment from XIV, but that anything that can sustain interest if you WANT to invest more time has severely dwindled, and I consider that a big negative for a game that requires a certain critical mass of players always being active to survive. It's not noticeable to people who are fresh and starting with this huge backlog of old content, and doesn't understand what old patches had to offer, but as someone who's supported this game for almost 7 years at this point, I've never felt more neglected than I have in EW.
Yes, Eureka and Bozja worked to create an MMO feel, but even earlier relic weapons helped the overworld game feel more alive even for new/lower level players by forcing you to run older dungeons and revisit the previous expansion zones. There's a gap between the free to play players in their bubble keeping those expansions relevant and active, and the latest expansion content, where the overworld and dungeons for (for now, SB and ShB) where there's very little activity, and this could be boosted by some of that content forcing higher players back down into it to keep it 'alive' rather than dead while everyone is sitting in towns.
So, this is actually pretty constructive criticism and I can vibe with this. I would love for their to be more incentive for other people to play, say, the alliance raids from Heavensward through Shadowbringers by having special drops, pursuits, etc that the hardcores can be incentivised to do, which would help people like myself who just want to grind this content for glamours, fun, etc. Right now 10th Anniversary is probably helping with that, but that will end in a week and we will likely go back to 30 minute or more waits for non-Crystal Tower alliance raids. I would love for there to be something like weekly raids which grant more XP/Gil/loot drops, etc for certain raids so encourage them to be populated more than twice a fucking day.
I'm very casual gamer, i don't like "hardcore mode" etc... But Endwaler is the worst extension, and maybe the eye opener. I started the game at 5.2. I really like the story, because you have to become the warrior of light and you discover light and darkness are the same, not the story of good one against the bad one. But i was a little bit disappointed : the DJ are the same structure (4 packs of mob, 1 boss, 4 packs of mob, 1 boss, 4 packs of mob and final boss, every along the aisle), and the raids/boss are the same too : big plateforme with the boss in the middle or at the edge. And of course, some part of story like the "gang of lalafel" who should have been the main point of Heavensward disappeared quickly... But when Endwaler is launched, i was so disappointed by everything !!! For exemple :
- Story : please, i expected something more "adult", and we got "yeah the power of love of hydaelyn is super fancy" "trust in the friendship yeahhh" ... god, i expected we gotta a neutral position, or the power to choose between ascian and hydaelyn. No, Hydaelyn is right and ascians were wrong... no sorry, i'm not ok !
- Content : nothing news, same kind of dj and raid ... just the color and characters change... the story of 6.1-6.4 is so boring and still "yeah being friend is so cool, look, be my friend, everything will be good after, yeahhhh"
- New type of content : making "solo mod" in MMO rpg, i think they were more occupied by the sort of streamers than thousand players playing mmo to play with other players. They create an island to play alone in MMO ... And DJ with a harder level ...
Please, MMO is the kind of game where the creativity is possible, where you can do anything !! but with ff14 , the community is happy just with emote to simulate sex in limsa lominsa ...
@@tuduermestrop8474 I don't think you understood Endwalker's story if all you got out of it was "Hydaelyn was right, Ascians were wrong." You know Venat was an Ascian, right? And Emet-Selch and Hythlodaeous, also Ascians, help you in the end? The expansion goes to great lengths to show that Hydaelyn Sundering Eorzea came with its own sacrifices and costs. And then to do that over, and over, and over again, further diluting her own power, further pushing Eorzea to losing its aetherial protection against Dynamis... it all culminates in the Final Days happening at some point, because Hydaelyn was only putting a bandaid on a gaping wound. It's extremely adult to examine the cost of trying to save a world, to explore how a heroic sacrifice actually made the world worse. And lol, "friendship overcoming all odds" is about as Final Fantasy as it gets. I don't even know how to react to your weird summary of the patch MSQ.
I started the game in the last patch of Stormblood and I NEVER felt the overworld was engaging. It's a lot of wasted potential. There are many great areas with hidden details.
@@ZephyrFate dude was disappointed for the story he didn't get, I guess? To be fair, it does sound like he is caught up on the Lalafell Merchant Empire conspiracy kinda going nowhere. Nanamo not dying is kinda one of the biggest missed opportunities in the series. I feel like the guys who followed the absolutely best part of ARR (that final mission) just didn't know what to do with it, afterwards, since they wanted to instead focus on the Dragonsong War and introducing The Warriors of Darkness. I just wish they didn't do the stupid fakeout of "well, actually Lolorito was just engaging in some way to get rid of Teleji Adeleji so he played along with the fake assassination so Raubahn would assassinate Teleji."
Hell, I barely remember how it ended, tbh. I was just disappointed that it went nowhere. That said, Heavensward was overall an 8/10 and Shadowbringers is at least a 9/10 if not 10/10.
the fact that they tie the EW relic to hildi and with the reputation people has with hildi. it aint helping hildi at all lol
Its the lack of midcore content, replayable content that isn't done in a day or two and that doesn't artificially try to increase its replayability through weekly locks. But considering the plans they announced for 7.0 it seems unlikely to change. Maybe by 8.0 they will listen.
worth considering that maybe the people looking for this type of content are the vast minority; online is an echo chamber and if the devs can see login numbers not dropping by any substantial degree, they can weigh that against these trendy reddit post complaints
also worth considering that everyone bitched, moaned, and abandoned things like Bojza and Eureka until they got bored with everything else; the last two months have been the first time i've heard anyone other than Arthars complain about not having a new braindead grind; acting like this is a longstanding issue for EVERYONE is a bit disingenuous
@@celfhelp people have been complaining for far longer, but of course it wouldnt yet have reached the echo chambers of the "everything is fine" part of the community. I think you see how pointless it is to try to boil down every complaint as the result of echo chambers.
"The silent always leave first. If citizens are complaining, then it means they still care." Consider these decade-old words.
@@celfhelp Bozja and eureka instances were player capped all the time when current.
The people whining don't speak for the people who enjoy the content.
Same energy as the people whining about DSR checkpoint when it came out not even having extreme trial clears. They're not part of the discussion.
@@celfhelpin that case i hope the devs take notice of the log in numbers going down currently :)
@@D0MONOytthe problem is that the devs know that the log in numbers drop at the end of an expansion. The thing is that the devs plan for this drop every expansion cycle (for things like massive maintenance, internal systems checks, etc.). You can tell because in ShB with the unpredictable influx of new players caught them off guard (though being on a pandemic caused a massive global shortage that didn't allow SE to get new servers in time).
Another thing is that according to Lucky Brancho numbers though the number of people have dropped it is still significantly higher than it was back in SB (like a 50% increase, ShB is a bit unreliable due to the outlier conditions). So the devs know there is a drop of players from 6.0 but not enough for them to worry too much if people come back for 7.0 or 6.55 (players getting into the pre-expansion marketing groove that inevitably happens), if the number coming back don't hit early 5.0 levels then they might worry.
A way they could work in a new exploration zone and do a revisit to the 13th is by having the death of zeramus have a similar effect as the killing of the light wardens in ShB, where the darkness begins to fade and opens new parts of the 13th like it did with the empty in the 1st.
You're right, i'm 2 years into the game ive reached the glass ceiling and need to find reasons to login rather then playing to have fun. It doesn't help i haven't stepped in to battle content yet the feeling is still there.
If you can't find a reason to play the game/can't just play for fun then you don't need to play the game ya know, I haven't logged in for almost 3 months and am just waiting for the next patch, which I will play for maybe a week then stop until 6.55.
People seem to think that stopping playing the game is a bad thing but even FF16 or Hogwarts Legacy I stopped playing after 2 weeks because I did everything I wanted to in thos games :)
@@MightyMango94 true recently i returned from a 2 mouth break and now being social, housing, and minor goals keep me playing.
I have been taking the game at a very slow pace, I am in the middle of stormblood and started the game in 2019
@@MightyMango94it's because they genuinely think the game will die if they stop. The only thing that will really change things is if you stop your sub. I saw this SOOOO often with Destiny 2 with people complaining endlessly about the game and expecting developers to budge when they keep paying.
Bro, the developer doesn't give a dusty fuck about the "community," because there is no clear voice in the "community.". It's the internet, and opinions are like assholes, everyone has one.
The only thing a dev can OBJECTIVELY point to as a measure of success or failure is sub/sell count. If you have 1000 players complaining endlessly but 100000 subs, you have an angry fucking minority that gets boosted by the algorithm.
PVP cues seem to be exploding every fucking evening. The population just shifted.
I am not saying no opinion is valid, I am saying no one gives a shit about your whining unless you just unsubscribe, cancel pre-orders for Dawntrail, etc.
@channelofstuff6662welcome to online games?!
the talking to ppl less and less is true. When i came into ff14 2 years ago, i got more social after WoW, even with rp and club stuff. I went into a fc and had a raid grp. These days i play alone. I dont even look at my flist anymore. I dont do social or clubs anymore. I dont even have a fc anymore. i raid in a moody static 2 days a week and the other time i exist ingame, standing in Limsa, doing some roulette and island stuff here and there, get some glamming ideas and thats it. ^^
thank you for occupying a quarter of my workday with this! aside from that silliness, i do appreciate you reiterating and expanding on what Zepla was talking about.
in the end everyone plays differently and the devs simply cannot please everyone.
And that is the truly woke position. A lot of people, probably the majority of people, got into the game BECAUSE of the variety of content. It's got more in common with older MMO's, even if the format of older MMO's is kinda dead. People complain that there is nothing to do but sit there and roleplay and I'm like, "...I don't think you actually like MMO's. I think you just wanted a grind game, and would probably dig PoE or D4 much more."
Post Endwalker feels is like having finished that series you been following for ages and now you feel a bit empty for a lack of something to yearn for. Post anime blues basically. Eureka and Bozja type content is missed greatly at the same time i do not miss that god awful pagos light grind, or bozja's "collect 10 of X number things with really low drop rates within the bozja zone but high rates outside of it". Mind numbing tedious grinds that feels like i need to rely on people doesnt feel nice. The drought at least keeps these zones filled up to a degree. If EW had its own zone then i doubt people could go back and get progress in their eureka or bozja weapon as effectively now as they are. New tomestones for relic is definitely future proofing and more accessible though cant argue with that.
The only time I felt real burnout in XIV was after the Ishgard Restoration. I did too many crafts to the point that I was sick of with it, but hey it was worth it, I got my title twice xD. Now in EW, I don't know if I can call it burnout. I still log in every day to do roulettes and other stuff but it feels a bit lonely playing. The biggest downside to EW is content that is boring, because of thatt my FC is kinda dead at the moment and many members became bored with the game or took a break from it.
i actually find it fun doing ishgard restoration. because lots of my friend did it. and it was during the peak of covid. so we talked all night while doing expert crafting. what actually killed my fun playing the game actually when OCE data center open. because i am an english speaker playing in JP data center. lot of my OCE friend moved to that data center, my circle part into two, because i have close friend in both data center. then it is never been the same ever since.
and lacking in content also killed a lot of people interest in playing. which snowball into more people stopped playing because their friend also stopped playing. and sometimes the interest to play the game again just never came back anymore.
i ranked in ishgard resto for botanist, 12 hour days for 10 days straight and let me tell you. the burnout i got for diadem is insane. still havent done back.
bozja made me fall in love with ff14 because it was so different never tried euruka until afterwards. these zones feel like mmos/alive. I was so mad it was cut short because casual didnt like it
Bozja was good for what it was but as an actual zone, it sucked horribly. It was ugly, barren, and the scaling was a disaster if you’re not in a group of 30 melting the boss down. Outside of the XP rates and dungeon mounts, the actual rewards were pretty worthless even as Glams.
Everything else about it was great though. They needed to work on a few things that were thoroughly undercooked and it would be a staple piece of content, scrapping it entirely is an odd designing when Deep Dungeons exist.
only problem with bozja is it was so fucking ugly the zone looked horrible sure its a warzone but the whole place gotta be some ugly ass brown ? cmon now
@@TheTinyTimmyTimTim I still miss those crappy late night DRS run with 40 other idiots early in ShB, it is immensely expensive to run, and ppl argue on discord, but...... I still remember our first clear in vivid detail.
Casuals and wow rats are the reason I quit XIV. Once the game was filled with casual shit birds from wow the game just went to shit because thats who SQE listens to. Games complete dogwater now.
This is getting out of control. Endwalker was good. The story was amazing. Yes, we didn't have an exploration zone and it sucks, but that was the only thing it was missing. Its an exageration to say it's bad.
Raids were amazing too. Two ultimates for the try hards.
Yes, island didn't replace exploration zones and criterion dungeons didn't hit the mark but this is not "bad". It's not as good.
Reminds me of how people hated Stormblood for no reason. That was a good expansion too.
People didn’t hate stormblood as an expansion, most thought the story was poor which is a fair assessment. When it comes to everything else stormblood is probably the best expansion.
1:48:44 "Just because I'm okay with eating plain pancakes, that doesn't mean that I don't wish that tomorrow that pancake comes with maple syrup"
MMMM say it louder for the people in the back!
That was beautiful Arthars
But then you'll say that you aren't okay with just maple syrup and want strawberries added to the pancakes. And then once you get that you'll complain that the strawberries and syrup were too much and you wish you had simple pancakes. And then rinse and repeat.
People complained about the exact opposite of things back in ShB. And now that EW is easier and lighter suddenly people like Zepla can grind out videos on why it's the worst expansion and other dumb hot takes.
@@TheRealAlexFlamehow is she grinding anything, arthars made it very clear from the beginning that zepla could easily ball up into her blanket while saying uwu thanks for the subs, i love ff14. she is brave if anything for speaking out against her own audience. cuz ppl like you will alwyas say shit like that.
@@chrispyy99 Naw, she is a doomer who built an audience playing a game hardcore and then eventually got tired of it. The game doesn't currently have a grind and she is forced to either do something else. YoshiP has, for years, talked about taking time off to play other things. People like Zepla were too stupid to realize that hardcore, 40-hr a week players was not what the game was designed around. And Zepla is pissed at her audience because she is doing other things and people aren't watching her (and she is generating less money - see her talk with Preach). That is the risk when a solo streamer goes variety. She just needs to toughen up and start building a new audience instead of whining about her FF14 audience.
The problem is that he had maple syrup for several days already but forgot all about that. Then when it goes to plain (which he is supposedly okay with), he suddenly wants the maple syrup again. No game can constantly update to that degree that Arthas wants in his example.
When my parents had their first dog, they listened to my sister-in-law and the dog got the same food every day.
In the beginning she ate without problems, but one day she took a bite, spit it out and looked at my mother.
My mother was confused and as i asked her if she would like to have her favourite food every day she kinda realized.
After that the dog got the same food with a bit of fresh fruits, sometimes cheese, potatoes, some meat or leftovers.
She never refused her food ever again, instead she was always hyped for it... Even though the basic food stayed the same and she only got like 1/4 of variable content.
Game companies could feed us like a dog and we'd be happy.
“This good medium rare steak needs some seasoning” Thats it, wrap it up, Arthas explained it perfectly
what i do to combat burnout is try to 100% all the side content and change what im working on every few days, so finish the achievement log, hunting logs, collect al mounts and triple triad cards, all MGP items, get all classes to 90, get the best gear and weapons for all classes, get all pvp rewards, complete fishing log, unlock all blue mage skills and masked carnival levels etc.
which is what most people do but if you look closely at content creators they heavily focus on one aspect of the game so at the end they run out of stuff to do in 14 so they cant play it anymore regularly... thats why you get people like xeno, arthars or here zepla which are complaining about the state of the game (and they do have their points im not saying they're wrong) but they are heavily biased at the fact theres no content "they" like in the game for them to do more of.
This entire video is SUPER entertaining and accurate that I actually sat through the whole 2 hours with full attention, I love it!
But my favorite part of the video was hands-down 7:25 when Arthars mentions Rich still collecting his thoughts. I was DYING of laughter for several minutes straight and had to replay that segment so many times just to get over it omg! 😆
The line delivery was just so good and completely caught me off guard when I first heard it! 🤣
Such great timing. Made me laugh hard.
19:30 "i'm not burned out, i'm bored"
To be fair to yoshi and staff, they are working on some big overhauls, im sure updating the graphics is not an easy feat, while also juggling ff16 and it's DLC. FFXIV will continue having these issues until ps4 support is dropped or they do an engine overhaul.
True, the PS4 support is going to persist for a hot minute. I don't think we will see that dropped until after Dawntrail.
One gameplay element I always found long lasting was the fortress invasion system in the original version of Aion. Basically there were a number of giant fortresses that you could conquer, you had to break through the outer defenses then finally clear a pretty gnarly world boss (way way more powerful than a S rank hunt world mob, around the level of say the Dalriada boss but with 5x the HP). To clear a fortress would generally require around 100-200 people and it scaled with numbers of attackers as well. Each fortress had different vendors with valuable enhancements, gear components or consumables to buy so you were heavily incentivised to own fortresses.
Now in Aion you had PVP mixed in to taking/holding with a third NPC faction causing chaos but you could easily adapt this to a purely PVE system. The more fortresses you take the harder it becomes to keep them and eventually the NPCs build in numbers then swarm you and retake them starting the whole process again. Just build 3 zones with one fortress per zone, they could be capped zones a la Bozja or just natural field zones. The server can come together to conquer the fortresses then everyone gets the buffs/vendors and it gives you a permanent cycle of steadily more difficult content, lower level players can help clear and reclear trash packs in the fortress while Savage+ players handle the fortress boss. NPC strikes can be a mix of 24/7 and set mega invasion times.
Lag is an issue of course so without AIon's scaling tech maybe they would need to be 72 player capped zones.
I'm definitely newer compared to loads of people, having started in 2020. But walking in Gangos for the first time and seeing so many people participating in the same content felt like I was playing the mmo part of 14.
And it wasn't even Bozja, it was Gangos!
I feel for people who got to endgame after EW, not being able to experience that as current content is a shame
I've been thinking about the relic quests and it almost sounds like they are repositioning relic weapons to supplant and potentially even replace the tomestone weapon as a gearing option. Maybe there will be some kind of 'artifact' weapon that would bring a new grind to the table. It's all just a theory, a game theory, but I think it would bring a refreshing take to the table. Also, the current relic weapon 'grind' reminds me of when WoW introduced 'welfare epics' with the badge vendors. I think the overall sentiment is very similar.
the relic weapons on content is always worse then the tome weapon, when anabaseios dropped the tome weapon had more weapon damage, and so did the p12s weapon, relic weapons will always remain a late tier parsing option and a ultimate gearing option
1:16:40 yeah, sure they don't want players to optimize. That's why the gameplay of island sanctuary is 100% managing menus and schedules, like some sort of scuffed factorio lmao
The patch story could have set up future expansions if we actually made any progress on learning to travel between shards like Y'shtola initially stated, but in the end now, we are no closer to that when we started so the whole thing was just pointless.
Fuck I had completely forgotten about that
I'm sure many other people had this similar experience as me with the relics. I had caught up with the msq like right before endwalkers release so I didn't get to experience the hype that was the relic grinds as they released. So I was really looking forward to endwalkers "bozja" and being able to experience it on release with everyone else. Low and behold my disappointment when A. no "bozja" and B just get 1500 tomestones.
We knew there wouldn't be an endwalker "bozja" ahead of time. And some of us are happy about that. But I don't think anyone is happy that it's just 1500 tomestones, since most of us expected something like anima weapon grind.
@@bluumberry Like even if it was something simpler like, "We added these special level 90 FATEs to a bunch of the Endwalker zones that drop relic materials and you can spawn them faster by doing the regular zone FATEs" it would have been better than what we got now. At least then we could be out in the overworld doing shit.
The most fun I've had in this expansion recently has been the gatherer relics because I'll go out, do my grind for it, and encounter random people also doing their grind for it. It feels really nice.
HI i'm super happy its just 1500 tomes, I can do literally anything and work towards it. Manderville is the best system.
one change i hope comes is removing bullshit level sync, i spent my own time getting to 90 and i cant use my 90 abilities in anything but 90 content, let us use our full kit we have unlocked but reduce our damage the scale with whatever content were doing, cant stand doing low level dungeons and being stuck at low level cus of sync, makes me feel like my time is fuckin wasted cus i dont raid anymore so i dont have anything to do in terms or using my combat :(
Endwalker definitely kind of got us in this weird limbo like we beat big boss what now a bigger big boss? Surely can't eb bigger than catastrophe itself so what now?
Plus we're now moving into vacation mode apparently but yeah i mostly quit after p8s just spend my time playing other games because man ffxiv burned me out the last 2021-2022
It was a bizarre feeling to suddenly be thrown into another "Oh this even *bigger* evil darkness is gonna end the world!" plot when we just had the definitive finale of the entire story. Of all the times I expected to have some narrative downtime, some levity or even slice of life adventures to have a break from the non-stop world ending catastrophes, it would have been now. That's probably why the MSQ has felt so limp in the EW patches, everything was immediately thrown back into the status quo, even the Scion's splitting up didn't last for a single patch.
Eh, this is the Endgame problem all over again. The story MUST go on, and because of that, Thanos just can't be the final boss.
I actually hope that Dawntrail kinda skimps on story and just does some random filler that takes you from new activity to new activity, and nothing more. I hope they spend most of their time focusing on the game side of the content.
That said, I know I'm in the minority here. FF XIV's story is absolutely fucking solid, I just hate how it eats up so much of the content of the game since I DO play other games and I'm just like "bruh, it's good but we're not talking RDR2, Last of Us, or God of War 2016 here." Not even talking FF9 or old school FFVII. It's just a cool throwback story to really, old school FF like III, IV, and V.
1:22:50 can you expand on how Pandaemonium was a miss? Was it encounter design or individual mechanics or visibility of mechanics? I haven't played because I've been pretty much busy with life so I haven't been able to play, but I want to get a grasp and get a good understanding of how the content isn't that good.
I have no way of knowing specifically what he meant, but I personally dislike the pandaemonium raids, because as a tank main, having massive hit boxes that make us no different then phys ranged is no fun, even having forced downtime like in e6s is better than something like rubicantes or hegemonies hitboxes, and that’s ignoring how immersion breaking having a human sized enemies hitbox take up 2/3ds of the arena is. Also the constant recentering of bosses gives tanks less to do, aggro is already gone as a mech so all we really have left to do is tankbusters, which is not much. Also they have been overusing body checks recently, and having everyone blow up because 1 guy did something stupid is never fun, it is much better if people doing stupid things makes it so you fail the dps check later so you can still prog even if someone in you pf is trying to hold you back. Instead we get the opposite with excessive body checks and super easy dps checks, which is not really that fun. Also jobs being super simplified just makes bad fights feel even worse.
That paints a pretty good picture for me, thanks.
Yeah I've noticed that the game takes away more and more responsibilities away from the player with each expansion. Like with recentering, it takes away some of the nuance that comes with performing the tank role which in turn takes away some of the fun. Also I do wish the hitboxes were smaller to give more of a challenge. Big hitboxes also takes away melee responsibility and having to plan gcds around certain points of the fight. I remember doing e8s and honestly the variance of the boss hitbox where it was small early on and only got a little bigger at the half was pretty fun to play around. I feel that player responsibility in fights is something that the development team needs to hear as feedback, so hopefully there's some that are giving it to them whether it be through official forums or whatnot.
The point about body checks, yeah it does suck when it's just because of one person mispositioning or being dead during. When it was things like vuln/damage downs I felt that was at least a good medium where you could make a few mistakes but weren't ultimately punished hard unless you or others made many mistakes as the fight went on. I hope they go back to that philosophy of fight design more than just straight up body checks.
I can understand why they simplified things like buff timers and job actions, but they definitely do have to find a way to spice it up because I agree that they all feel similar because of just offloading all damage during that window. Power-creep is also to blame here, since when we get stronger, designing fights that feel fair and up to date get harder. I'm not gonna claim that job balance is easy, especially not with the amount of jobs out, but here's to hoping they figure something out.@@shawnscouten5184
@@Pandrawrr Body checks are just a quicker way to restart the fight vs the damage down abilities. To make damage down matter, you need tight dps checks. That means you could be wasting several minutes fighting a boss with people expecting that they will hit an enrage. So, people call wipes instead. Body check just saves the effort of arbitrarily determining appropriate dps checks. For DSR, they had to tweak a dps check because too few of people were failing it. They arbitrarily determined that adding X seconds would allow Y% of players to pass the check (deciding that Y% was the acceptable number for the fight). I much prefer instant pass/fail mechanics to "did only an acceptable number of people fail a mechanic."
@@Turamwdd the game isnt just designed around week 5 raiders reading guides, damage downs vs body checks are part of fight design to have point during week 1 blind prog and race prog where there is "this is a wall, do this correctly or you wont see any more mechanics" vs "ok you will fail the dps check if you make a mistake here but you can see some more mechanics to theorycraft after wipe" damage checks _are_ tight when its week 1 and you're getting to the last fight with still mostly crafted gear, the usage isnt random, also what meth are you smoking p8s got a 1% hp reduction, DSR received 0 changes, top got bugfixes which involved reduction the duration of the magic vuln of near/far world by half a second, which literally only made the auto attack not kill the main tank, and they also i guess delayed 1 auto attack so the boss can be voked in 1 phase as to not nuke a random party member but DSR has gotten 1 bugfix (brazil tower) and no damage or hp adjustment at all.
I wouldn't even say she got burnt out. She did an Ultimate on release on prog. It broke her spirit.
Lmfao that makes no sense, she wants to log in and do stuff but there is nothing to do because they added content that can be cleared in one day and then there is just... emptiness. It's not that hard to understand. Just because your spirit would break with taking on an ultimate prog on release doesn't mean it's the same for others. Imagine understanding that people aren't all one and the same and the world isn't just how you see it.
This is one of the best pieces of react content I've ever seen.
He's asmongolding better than asmongold 🤣
Yoshi P has always said that we dont have to log in everyday and constantly play the game to feel like we arent being left behind on anything
I get that, but I really dont appreciate when that is being forced down my throat to the point where none of the content in EW has any longevity to it. Island was 2 weeks of content MAYBE at launch, and is now MAYBE 3 weeks of content with all the patches as of where we are at now. Criterion dungeons you can get done in a day with all the pathways, and then do the harder versions of it which may be 8-12 hours of prog in total (idk exactly as i havent had the chance to do them). Raiding isnt for everyone, so ofc thats just less content for us turbo casuals to do, especially us who work from roster to roster with no real consistent schedule it makes it hard to raid and pf is just.....no.
Ive never been so bored to login to the game in my life. I may have logged in once or twice but even then it was the check something for like 10 mins and then logout and go back to whatever i was playing or doing beforehand. I just want something new grind in this game, to be able to do a long ass grind that everyone in the community is also doing due to it being new, but instead im just hitting rocks and trees in the diadem for 3 hours a day for fucking 3 months for a dumb dinosaur, or grinding an old ass relic that maybe a few people are in my Eureka/Bozja instance are also doing too, just to say I did it but even then im so burnt out from it that i dont even wanna login anymore.
As a new player, its fantastic cause you have like 20ish jobs to grind, 200+ hours of story to get through, easy enough mounts to grind for, achievements to go for etc but for us who have been playing for 2-3 years now, and especially people like you Arthas who have been playing since the VERY early days, we just go from patch to patch for new content to do but theres just no longevity to said new content.
Shit sucks, I hope we dont go through this with Dawntrail. If the story ends being as mid as what this Golbez shit is and content has no longevity to the content we get, i might end up just quitting the game entirely and maybe come back in a year or 2
You aknowledge the message of not being played everyday constantly, yet you finished your Island in 3 weeks, so you did constantly log in? What is your point exactly. You make no sense. Either log in everyday and accept that at one point you're done or aknowledge the Producers message that its not meant to played daily and constantly. Make up your damn minds, jesus christ.
I play Black Mage for the same reason. Every other job basically feels like a palette swap of all the others, but BLM feels different in every encounter, so it's not just "learn where to stand," it's like..."learn where to stand AND learn how to reactively altar your rotation all the time," which feels fun.
well i mean technically speaking on an uptime fight your rotation should always be the same, the only things that should move are where you use instants and SOMETIMES leylines, but like, there is an optimal rotation you should never deviate from on uptime fights, and for content with downtime and variable length sections like ultimates _every_ job has rotation variation based on kill time.
If you compare to last expansion or stormblood, it just feels like we have a lack of content, the relic weapons this time around had no real unique way to obtain them, it was just, MORE TOMESTONES, which you got by doing the activities you do every day already. While criterion/variant dungeons were an interesting idea, it cant compare to the amount of content we got from eureka or bozja.
Much like wandering through a table top rpg campaign, I enjoy wandering, FATEing, HUNTing, and instances over 55. I love the world and being my own character. A level 90 eureka instance would be nice to see our full ability kit. Queuing instances for tomestones makes it easier to get away from the computer and deal with offline priorities too. I game slowly and started in mid stormblood. I finally feel like I'm "caught up" with leveling battle and crafting job in endwalker. 90 levels of story is alot to play through. Imagine a new sprout starting FFXIV this 2023 year, and that feeling of "am I behind" in this live service game. Savage raiders might be bored, but there's so much other content than savage raiding, especially 100% completion gamers like myself. It will be interesting to see how Square Enix bridges the gap between older veterans and new sprouts from now till dawntrail. Much like the survival of a town, new people is how a town or game grows and stays alive.
Some great points in this thank you for talking about it. I hope these videos get noticed by the devs as things need to change ive never been so bored in my life in this game and im a FISHING main.
I don't really get this way with games. There are just too many I want to play, so once I reach a point that I don't want to do anything in a game, I go to another one. I just play patches, then go back to my backlog.
In terms of content just running out, isn't this just a part of all MMO's? I feel like it's actually impossible to create endless content where you keep coming back for more, day by day, and not feel at least burnt out after a while of doing it.
Also some games can accomplish this like Counter-Strike or Valorant for example, but those games are PVP focused and the content is competing against other players. But still, eventually people will get burnt out in games like those as well. So let's keep the conversation strictly to MMO's. I don't play WoW or Guild Wars 2 or any other MMO's so it would be nice to hear from people who do if it's the same on their side.
while it IS true that its downright impossible to create content that keeps you "busy" or wanting to log in all the time, buuuuut at the same time, what MMO players in general are saying, especially the vets of any paticular MMO, is wanting to have content that actually is replayable and actually lasts longer that what we have. plus the formula is just straight up stale. its never a good sign when any piece of content, whatever it may be, legit dies in less than a week. if that piece of content is to succeed in a MMO, it needs to A) last and B) provide an incentive to actually do it. like a really good reward like maybe a mount or like a piece of gear for example. and alot of EW doesn't have that at all. which is where alot of this is coming from. nothing in this expansion should die in a week and there is 0 incentive to even do it to begin with so its like why even bother.
So what I'm gathering from what you're saying is the reward structure is weak right now. Which yeah I could see. I know that you can get the mount really easily in something like criterion/variant, but do they offer anything else in terms of rewards? Like tomes? I know they don't drop gear, which tbh they should. Maybe they could make it take longer to obtain said rewards, but that also feels like it would feel terrible.
Also I know Stormblood and Shadowbringers released with PotD and Bozja respectively, and yeah Endwalker hasn't released something similar in terms of replayable content which is a terribly missed opportunity. Although I'm not gonna claim these are easy to just think up and implement while making them feel fresh from previous releases.
It really does seem that FFXIV has suffered a bit in the content department because of YoshiP's split attention, but hopefully that won't be the case in the next expansion coming up or any further patches. @@KitaiAryik
@@Pandrawrr YoshiP's attention being split i think is part of the issue whether its being on the board of directors, which wont allow him to leave apparently at this point (being the golden goose with 14) could very well be one of several issues. since his focus is split between 16, 14, and to some extend running SE to a degree. which doesn't help at all.
and with criterion rewards are pretty much abysmal to nonexistant at this current point. outside the mount (which can be sold on the market board btw) and maaaaaybe a glam or 2 the ONLY rewards for doing either savage or the normal versions of it is pretty much materia, which is already piss ez to get to begin with, there is 0 reason to even get em in the first place since you can just buy any of the rewards on the marketboard to begin with. so like why even do it. other than to check it out for the first couple days and thats about it. the rewards in 14 have been terrible for yrs. and with gear restricted to dungeons and mostly raids, its difficult to gear multiple classes since the tomestone caps very low with 19 and soon to be upped to 21 jobs next summer with DawnTrail, is a measly 450/week.
and i do agree coming up with something like bojza/eureka is never ez to do but if taken out, what do we have that we can do that doesn't die in less than 7 days? that is something that they do need to figure out and it is up to the dev team to do so. while its never an ez thing to do, in the end i think that is something that still needs to be figured out. we MMO players can be a fickle bunch and its never possible to please EVERYBODY and all you can do is make something in the game that can apppeal to as many as possible and keep our attention for more than a couple days. CBUIII just has to figure out how to come up with a system that can be replayable and make use of what is already in the game and give us a reason to actually do it more than a single time or 2.
@@KitaiAryik Yet Eureka and Bozja were very polarizing. The dev team even had to apologize for Eureka because of how badly received it was. This love for Eureka is relatively recent phenomena.
Funnily enough, I have played this game pretty hardcore for a good amount of time, and even done savage and ultimates and I did not get burned out. What really got me past that point was the grind to the Necromancer title. Once you have gone past that ungodly grind, the game just feels... different.... I hope dawntrail gets me back in the groove.
Thanks for the reaction Arthars, I’m eagerly anticipating Xemo’s reaction 🤣.
I came across her linkedin because I was determined to find out her age once and for all, and she's around my age (35). Says she graduated highschool in 2006.
Edit: god what is my life
Man I fucking loved stormblood, not sure if it was because I was still fresh in the game, because I started around the end of Heavensward, but damn SB was actually super fire, the raids were fun, the mechanic changes were fun, TANKING was fun (not anymore sadge), but I think the reason why ppl are burning out is because the game is always playing it safe, it always sticks to the same formula so much so that even before an expansion releases you already know which patch will bring which content. It's getting stale and maybe it's time for some riskier changes
edit: what happened to the 50-man savage raids man, it was SO SICK , why didn't they make more, holy shit
Been around for about 3 ish years now, had a blast almost the entire way through "catch up" (almost), fully caught up about a month before Endwalker release. I was excited, and I enjoyed most of what I saw throughout the expac, both because I had nothing to compare "on-content" to and because I was still relatively new to the game even like 200 hours in. I didn't skip cutscenes, I didn't purposefully skip content as I went through the expansions if you don't count extremes and savage raids, if I learned of something I missed I went back and did it, and I took the good and the bad of each expansion together pretty well. Watching this video made me realize something though. As a mid-shadowbringers baby, I spent more time playing during the Endwalker expansion... yet most of what I've done is unrelated to Endwalker. At first I just thought I didn't like the on-content mentality, so I made/co-leaded not one, but TWO antiquated content statics, Min ILv No Echo Blind, one for Extremes and one for Savage and I really enjoyed my time there. I paused in the middle of my Eureka grind while listening to this video cuz I realized that the most fun I've had in Endwalker was outside of Endwalker, and the current "formula" I suppose for the lack of a better word is wearing thin, and some of the changes made to cater towards casuals or Endwalker focused decisions poorly impact earlier expansions indirectly. Dawntrail really needs to shake things up just for the sake of being different. I want to keep playing the game and finish my "to-do MINE/Blind" list but that's getting harder to do when the staleness is making me just wait for raid night
People did complain about Eureka and Bozja, I love them both but people did complain about it and didn't do it.
And then a lot of the same people are now complaining that we didn't get one this expansion it's just stupid imo I don't even think people know what they want...
I also hate how people act like we got nothing in return, we got a completely new dungeon system that they've kept building on and will keep being a thing in future expansions in Variant/ Criterion dungeons which is some of the best content they've ever added imo and we got a new deep dungeon + tons of new casual content.
We got MORE content this expansion not less but people hyperfocus so much on Bozja and Eureka and overlook everything new we got.
I think the Variant/ Criterion rewards sucking is a valid critique but the devs have also acknowledged it and said that they're working on it.
On the other hand it does make sense too that they didn't throw too many rewards into it because it was something new they were trying, imagine they added a ton of important rewards to it and then it sucked.
And even tho it's good people would quite frankly still complain, there were people flipping out that the P12S mount is '' cute '' and complaining about how they didn't want to do Savage for a cute mount but still want the mount.
No matter what the devs do there will be people screaming and whining about it.
Especially if they're going to add gearing to Variant/ Criterion it makes sense to be careful with it, and even then most people complaining probably don't even do any content where gear matters....
I don't even understand why some people care about gear when they never step into any relevant content where gear matters at all.
@@jag764 Yeah, this is definitely the case of people don't know what they want. I recall how both Eureka and Bozja were complained about. Shit, the latter, I recall DYING when it was still new content. You know why? The next zone is out, so anyone that was late to the party are left in the dust. And I know, cause I remember revisiting to redo DR and Castrum even as new content, only to quit because only four to five peeps, including myself, joined in when queues finally stop trying to find more people for DR or when Castrum popped. Eureka is devolved to hunt trains and it kept going until the rotation for NM is complete, in which case everyone just leaves.
"I want to eat shit but there is no shit" XD
38:30 Arthars is in mid rant, and then *Neuron activation*
I’m still having fun 2 years in. I haven’t burned through all the content yet.
its not the worse expansion Zepla your just done with the game and coming to term with this fact. I played Path of Exile for 7 years and im finally coming to terms with it. I had plenty of fun with it, no regrets at all . Nothing stays fun forever. Life goes on.
I'm only about 30 minutes into this video, but I think the difficult thing is to try and balance the new player experience with the veterans. If they CONSTANTLY release new content at a rapid pace, new players (like me) will feel like it never ends. For example, I started playing when Endwalker first released because a friend of mine wanted to play. I wanted to catch up to him and get to the same part of the game he was in, but low and behold 80 hours later, I'M STILL ON A REALM REBORN! It seemed like I would never get to the end, and because I work full time, it took me almost a full year to get from ARR to the end of Shadowbringers. But I think Arthars touched on this briefly, and after you've done everything you can in the game, you change from "I play this game because it's fun" to "I play this game because it's fun to play with my friends." You play to spend time with the community, you play to spend time with other players. I recall seeing a video about a year ago with someone outlining the key differences between FF14 and WoW, and one thing they noted is that FF14 is a much more social game than WoW. Communities hold their own events in game, and many people don't play for the challenge, but they play just because it's fun to hang out with people, whether they be online friends or IRL friends. For a content creator, the end game might be boring, but when you shift from playing for yourself to playing solely to hang out and teach others, it gives you a different perspective. Once I do everything I can, I intend on playing and helping out new players. I just recently lost my sprout icon ^_^ so I don't feel so new anymore, but I still have a ton to do. I only have 10 relic weapons total, and I only have 15 classes at level 90, both my culinarian and fisherman are at level 20, and I don't have any Splendid Tools yet. I also see it is a good point to take a break. I took a break to play FF16, and because of my work, it took about 3 months to beat the game. I've gotten back into FF16 a week ago, got thrown into some "welcome back novice" chat room with mentors, and i"m all back up to speed now.
i love those long react/opinion videos of arthars, peak of entertainment
to me what endwalker killed in me is the grind that kept me busy the fact that every single freaking part of the relic weapon as been the lazy repeat of get 1500 gems and nothing else to do has bored the shit outa me having zones and objectives to complete kept me busy in previous expentions.
Yeah, I feel you there. I'm still gonna finish up the Manderville relics (Scholar and Summoner are the last two I gotta complete) and then I plan to just take a break until 6.55. I still gotta wrap up the battle pass in Destiny 2, gotta get my money's worth there at least considering how awful Lightfall was. After that? Maybe I'll move back to DCUO or play Mortal Kombat X until 6.55
It’s a breathe of fresh air for me 😂 The previous relic involves so much grind . For once I’m happy that there is only tomestone grind
2nd comment: Idk of everyone feels this way. But I had a few friends who didn’t like that relics where lock behind boja and wish it was a quest that were like ARR just not as grindy.
Few peeps I know don’t care for boja but so like relics
There probably were a lot of them, which was likely why they felt okay to skimp on Relic Weapons for this cycle.
im actually ok with it being tied to tomes, if every relic had its own story it would be perfect content. believe me... having to run DR a million times to get the fucking items to upgrade the relics on shb was a massive pain in the ass and it made me hate DR mostly because people would never use their essences/actions correctly/properly or just outright be extremely dumb.
people suck off way too much content like bozja or eureka when its mid at best
this void story arc doesn't feel majorly important like the build up to ShB but I still find it somewhat interesting. This doesn't change the fact the content is just one and done
it is content that will be one and done but i do believe its setting the base for reflection travelling at some point, so we can freely go from every reflection of the source (y'shtola still wants to go to the 1st and grab some hroth conk) and it will be explored in dawntrail to a completion so we can actually make a new story revolving that maybe
I have been playing for 2 years, so I can't really say I am in the same boat as someone like you, but I can definitely see where you are coming from. I have over 5000 hours in this game, and the vast majority of content I frequent is content that has been in the game for longer than I have been playing. Like I got my Delubrum Reginae Savage clear at the beginning of this month, I have been going to Pagos to work on getting all the relic weapons from there, I have been doing Mentor roulettes to work on getting that mount a little bit every day for nearly a year now (of which I may be done with even before 6.55 comes out). Those pieces of content weren't added in Endwalker. And while I have a laundry list of things and goals I still want to do in the game (good for me), only a handful of them are for content added in Endwalker.
While I don't see the glass ceiling myself, I know its there, and I can empathize with those who had come before, have done all the things they want to do and are at that glass ceiling. And as someone who enjoys this game (I wouldn't have put so much time into it if I didn't care), I want to see change here as much as anybody else.
And yeah as a relic enthusiast, someone who has done every single relic grind in the game at least for one weapon (and for every expansion but Stormblood, I have all the weapons. I am working on the Stormblood weapons guys, Eureka is time consuming), don't even get me started on how much of an affront to God the Manderville relic "grind" is. I'd rather deal with toxic asshats in Pagos than nearly burn myself out over the course of two weeks for 19 weapons that I may or may not even use for glamor doing fucking roulettes.
I've been playing since ARR and I quite frankly dunno what people are even talking about.
EW if anything has had MORE content than previous expansions, people just hyperfocus entirely on Bozja and Eureka and overlook all the new content we got like Variant/ Criterion, deep dungeons and a ton of new casual content etc.
And people also complained about Bozja and Eureka, a lot of the same people who now complain we didn't get one are probably the reason why we didn't because they kept complaining about it when we did get it.
I don't like the Manderville grind but at the same time A LOT of people actually do like how easy it is so it's not a black and white issue either the people who dislike it are just more vocal per usual.
I'd just love to hear what expansion people think had more content than EW exactly, because they can't name it because it never happened...
EW has been the most content rich expansion we've ever gotten... The issue is that people don't do it and then complain there's nothing to do, even when it comes to gearing most people don't even do any content where gear is relevant and matters at all.
And yet they at the same time refuse to do anything unless it raises their item level I just don't get the logic.
@@jag764It is less. You say Varient and Criterion without pointing out that both can be fully cleared in under a day. There is 8 months until Dawntrail wtf are people supposed to do with maybe 1-3 days worth of content every 4 months? Unsub and buy any other game out there which will give them more bang for their buck then not come back for Dawntrail because it will likely be the same shit.
Ton of new casual content? You mean 1 dungeon per patch and Island Sanctuary which is also pretty content dry. That "content" is 1-2 days per week where you go there for 5 minutes, clear out everything and then set the worker schedule. Even if you try hard to stagger the content you will hit max rank in 2-3 weeks. Once again patch cycles are 4 months. So literally what content? Everyone I know who hasn't unsubbed is scraping the bottom of the barrel for content they still want to do.
And what do you mean ilvl isn't relevant? To do Criterion and P1N farming you need ilvls. So if you already cleared the tier, do you want to do another 8 weeks of pf? Not really. That's why people want alternative gearing routes. They don't care if it's suboptimal, just good enough that they can get alt jobs geared up to do Ultimate or Criterion or Criterion Savage because wtf else is there to do? They are looking for things to do and then people like you come in and say "How dare you want to do content you peon."
@@jag764 It isn't that Endwalker is lacking any content at all. It that its lacking content for a specific, very vocal group (but I wager not a minority) of people: the Midcore player. Players that are too hardcore for something like Island Sanctuary, but not hardcore enough to be progging Savage and ultimate consistently. In previous expansions, what would keep these players occupied between patches would be the Relic Weapon, as well as the exploration zones (so Eureka/Bozja). All three of which, for the lack of a better word, are absent in Endwalker, with nothing in to fill that void. Island Sanctuary and variant are too easy, Pvp is too niche and unbalanced, Criterion is too hard and doesn't have the incentive to run it, and they nerfed the exp you get from Eureka Orthos for some god forsaken reason so it still better to just continue Bozja for 80-90.
Yes, the content that the midcore would want is still in the game as a whole. Eureka and Bozja still exist. But Eureka is over four years old at this point. Bozja is younger but still several years old. There is a decent amount of that midcore playerbase that are just... done with Eureka and Bozja. And now they have nothing.
And as I said, the midcore player is NOT a vocal minority. This is at the least, a sizable group of the player base that has been pretty much abandoned for the past two years. At this point they either have to convert to a hardcore player and find a savage static or do Orthos solos (which they may not be able to do due to irl time commitments or hard caps on their skill or whatever), or do the hyper-casual content they are done with in like 2 hours tops and then are left with the same problem.
As far as midcore goes, I think Stormblood was the best for them as far as content offerings go. HoH for leveling alternate jobs, Eureka, an actual relic grind, A trial series with a surprising amount of extra content along with it (it came with two whole dungeons!), Solid rewards from maps that didn't for the most partn plummet in price to below 10k after week 1 (the endwalker map offerings have been admittedly mid if you compare them to the SB and especially SHB offerings, especially in the glamor department).
@@Enderlinkpawnu savage prog is midcore gameplay at best... the fact that you can pick random people and clear it, it immediately makes it midcore... if it was really hardcore, savage would be as hard as ultimate but just shorter fights.
bozja and eureka is casual content through and through, requires literally 0 planification and quite the mediocre skill level to do... thats why those are the "catch up zones".
both extreme fights (which serve as the introduction of midcore gameplay) and savage (which is midcore well developed) problem is the fact that the replayability sucks monkey ass. (while also gearing in this game also sucks monkey balls)
and about your point of selling map rewards (or anything in this game for that matter for the purpose of amassing gil), that point is moot... gil in this game serves 0 purpose, theres nothing in the game that costs gil for you to do except of buying crap you dont want to farm yourself (which is not part of the gameplay loop). its not used for upgrades, its not used to buy ingredients (dont count the base ingredients from the crafters vendors because you can literally go grab them yourself and it renders the shop useless immediately), its not used to buy armor, weapons or tools from vendors... all that has its own currency which renders gil useless.
@@Enderlinkpawnu Yet Eureka was almost universally hated and the dev team apologized about it. Which is why Bozja was optional for the relic grind which actually was praised on the forums. I personally loved Eureka but that was the minority opinion for casuals and midcore players back in the day. It is funny that people have developed a new-found love for that content.
Aether data center on a Tuesday of all days had bozja/zadnor popping off! People are craving this content.
Got to floor 88 solo on the new deep dungeon with a rez pomander active and dcd. 6 hours wasted.
"The four fiends is gonna set up the future ultimate"
Man, I wish. I hope and pray for a legitimate four fiends fight.
Fully agree with Arthars ;_; sadness... BORE-OUT
vast majority of ffxiv players be lying too, you know 95% of people havnt done EVERYTHING available to them.
45:54 They just have to make all the content equal efficient. It doesn't matter what content you do. You'll get the 1500 tomestone at the same rate.
Player can do what they enjoy the most.
Or cap the tomestone per content so it's most efficient when you do all of the content instead of just one. Just makes it more rewarding to to other stuff not just the same stuff.
More different content you do the faster the grind be and not just one doing the same thing over and over again.
Is this a reupload? Didn't Arthars already react to this video?
With all the controversy with reaction content this should be used on how it’s supposed to be done. Great video Arthas
Are people actually enjoying all the RNG in TOP? Every mechanic has 5 layers of RNG in them. That makes prog insanely exhausting. You can never muscle memory the fight. One can say that makes it harder, but one of the coolest things about ffxiv was always learning the dance. In TOP every mechanic is DOTH. Which means every pull is substantiolly different. Thats why I hope theyd rather make fights like TEA instead of TOP where you need a conga or prio list for each mechanic.
Memorizing a single pattern is braindead. Adapting to different patterns takes skill.
I disagree on one point. While it may not be the player's 'fault' that they get burnt out and need to play a different game, it's also not the game's fault. Human Beings aren't meant to have one single form of entertainment for years upon years. It doesn't matter how good a game is, you will get burnt out eventually. People keep saying how it's 'more of the same' and how they want new news, not the same news. But... what would that new news be? Nobody has any ideas, nobody has any alternatives. They are doing new things, adding new things to the game, but people don't like them. They DID try something new this expansion, and people got upset that it wasn't the same as things from past expansion.
Basically people don't want new things in the game, they want it to not be the same game anymore. They have twisted their view of the world, where what they are feeling, is the desire to play a different game. But they are forcing that view into, instead of being 'play a different game', they want to 'play the same game, but have it become a different game'.
Thank you for making this a response video of 2 hours!!!
the fact we didn't get a wrap up too the bozja/gabranth arc before 7.0 baffles me
Matsuno is incredibly difficult to work with. I'm sure the decision came from higher-ups.
Apparently the story arc wasn’t very popular in Japan so the fan base they interviewed didn’t show much interest in it.
I've only ever played endwalker so I have no idea about the differences now from back then. What exactly was different that caused people to want to play more?
Bozja was a pretty nice way to burn time. It gave money, exp, there were two large alliance-like fights, and an okay story. Plus it was tied to the relic grind so lots of people were there. There was mostly fate farming but also Critical Engagements which are kind of like world bosses and duels which are hard fights that are done one on one. So there was a lot to do. I personally did not like it, but it did do a lot to pad out the filler months from Shadowbringers to Endwalker. It now being replaced with nothing is pretty jarring since Dawntrail is very far away so players that are caught up once 6.5 hits will have nothing to do for 8+ months besides farm old content and a lot of veteran players already got everything they wanted out of old content.
@@24hr-Gaming So basically just a timesink that congregated players to give a sense of community?
@@Thundawich Yeah. I wouldn't say it was peak content, but for me it was fun for maybe a week. There were some fun ideas with the essences since it allowed you to tweak how your class works in some wonky and busted ways which on some classes was fun. For example, if you wanted to tank on a white mage, you could use some essence that's good for tanking along with role actions and be a god. So it had some cool ideas, but since none of them carried outside of the zone it was hard for me to care.
I'm the target audience for island sanctuary, but I'm sorry to say, if I wanted something like that I'd play animal crossing which does it better. Island sanctuary is a complete waste. I'd rather everyone get a house for free, and it would have taken much less development time, but it would take up more server space. It just felt like they half heartedly developed island sanctuaries. It could have been so much more. It could have even been something you could interact with on mobile. They could have made creature interaction more interesting. Just feels empty to me and something I have to grind to get emotes and outfits. The question that goes through my head is who asked for this? Like 1% of the 1% of the casuals? I just RP in the game and although I have used it for RP, it's not worth resources wasted on it.
i started at endwalker playing the game, since i put it off for long time :D...and im hunting relics, i have the zenith version done for all original 1.0 jobs, and when those finish i'll go do heavensward ones, then stormblood, and so on :D
Already months late, but one thing I hope they stop doing in the msq are the fake-out deaths, I think it has come to the point where it's been too overused. They should also stop writing the Scions getting yeeted before fighting final boss.
If endwalker had a bozja/eureka type of zone, it would be much better
Yeah, that was a huge investment and time sink. People shit on it, but it was my favorite kind of content.
The lack of a exploratory zone was sa calculated risk the devs made for more content as an experiment. Turns out in hindsight it may not have worked out as well as they thought hence why we heard from Yoshi P that they are looking at "new battle content" for DT.
I look back at the chocobo killing 48 players and laugh while telling the story. I don't think I have any stories from endwalker.
I am so so so so glad this has become the common opinion, I've been feeling this since 6.2/6.3 and hopefully with enough community feedback CBU3 will actually do something to shake things up but lets be honest we just gotta hope that the JP community feels this way too because that's who the devs listen to
Yup, and I think a lot of people neglect that. Japanese companies overwhelmingly cater to Japanese audiences, first. Then the rest of Asia. Then US and European, finally everyone else at the bottom.
I have this feeling the heavy focus on Duty Support for EVERY expansion is probably from the input of Japanese players who want to not be bothered with socializing in the game, and I love the new pvp push but I would guess the big populations who were pushing for focus there may have been Korean or Chinese.
We are also in a bubble. The US/European bubble. While these opinions may all be valid, we have to remember we are not the first priority for the studio (not that any audience ever really is. Shareholders are the first priority).
I'm a casual and Endwalker is fine for my couple hours a day. But i can see how endwalker feels 'empty' for her since she has 8 hours a day to fill and has already done everything in the game but doesnt want to do TOP
Yeah, streamers are having a rough go of it because it's just not a game conducive to maining as a streamer unless you raid or do PVP.
Asmongold said he noticed when Endwalker first dropped that once you run out of MSQ the viewers leave. That's because FFXIV viewers are mainly there for react content to the MSQ, not the game, itself.
That does not mean the game is bad, just that it is not CoD where the skill ceiling is so high that watching a professional will give you more insight into the game and encourage you to watch. I wouldn't watch someone grind out Night in The Woods or Dear Esther, either, or play Resident Evil 4 Remake for every day for 8 hours at a time, either. You don't get anything out of it.
Now, this does not mean that there is none of that in the game, as you can see from Raiders, or from watching Pint try to get the world record on Kugane Tower.
This is in reference to when he says they didn't know where they were going with the warriors of Darkness in Heavensward patch content so sort of call it filler.
I would actually disagree that the writers don't plan out what expansions happen and when. I've noticed a pattern pretty heavily because I went through the MSQ in the span of a year as opposed to 10 years like Arthars.
In ARR, first we get a storyline with Yugiri and the Domans fleeing their home. Then afterwards we get Iceheart and the Crystal Braves. They set up two expansions later, then the next expansion.
Same with Heavensward. They set up the Warriors of Darkness and the First, then the Ala Mhigan uprising.
Stormblood, They set up Garlemald's continued assault, and the Ascians role they play in manipulating them, then everyone starts dropping like flies as we prep for Shadowbringers.
It's hard to say if Shadowbringers does this too since we don't have Dawntrail yet, but given that Endwalker is the end to the main story, it would make sense to break that pattern here.
The actual tombstone weapons are more of a grind than relics because you gotta wait 7 weeks to get one lmao
That bus stop analogy cracks me up
"I'm burned out"
No offense to Zepla but yup, there it is. You can be offered the most perfect, mouth watering steak but if that's all you've eaten for months your response at best will be meh.
Endwalker is a well done steak though not a mouth watering one.
@@ItsSVO We'll have to agree to disagree. It wasn't as good as ShB (let's be real what actually is) but it was still a solid xpac in a game where the bar is set extremely high, definitely not an abomination that is a well done steak though lol
@@moody5763 the jobs all feel the same and some, in summoners case feels like absolute garbage to play with 0 optimisation. The boring and unrewarding content, bosses all feeling like static punch bags because the hitboxes are bigger than the universe and every single boss that isn’t in the wall teleports to the middle to do mechanics etc. the game went from having the most fun mmo combat to whatever the hell this current iteration is.
Stormblood was hands down the best expansion for the game in terms of content and job design minus the story but then that isn’t that important in the grand scheme of things. Most casual content is now far too easy to the point it’s impossible to actually wipe now which results in it being a one and done effectively and causes the content to stagnate.
@@ItsSVO "Stormblood was hands down the best expansion" And a good day to you too sir
i'm surprised Ryne didnt grow older after the time difference it took for shadowbringer to Post End walker. i heard that Thancred was 6/7 years in the First while the others were there 4,3,2,1 respectively you would think she would have have a older design.
I feel like time in the first slowed down after we brought back the darkness. It seems to flow at the same pace as the source after patched 5.5.
I don't mind the relic this time because you can get tomes doing many different activities, also they might not have wanted to make anything as involved as Boz/Eureka due to focusing more on the start of a new story for 7.0 and maybe new types of content to improve the experience.
That's still terrible for the game's longevity though. Midcore content like Eureka and Bozja kept people engaged. The majority of the people logging in on a daily basis are the people raiding because there's literally nothing else to do in Endwalker. I really hope they don't keep this terrible pattern up for 7.0. Even the msq right now feels incredibly rushed and out of place
@@IronLordEXO well instead of bozja they tried something new and gave us island sacntuary and criterion dungeons which is stuff people asked for so its not like we got less you just got less of what you wanted
@@IronLordEXO Eureka was so thoroughly rejected by the community that the devs apologized and promised to do better. Then they made Bozja optional for the relic grind which appeased the masses.
14:16 you can't catch lightning in a bottle. You can't ride the hype forever. How did people think that this game would end?
It's not with a bang, it will be with a whimper. They will announce the successor to this game before they shut it down forever.
But as far as legacy, 14 might outpace 11 but I doubt it. 14 is too "rinse and repeat".
I appreciate the low amount of content because it gives me the time I need to catch up with everything until Dawntrail. I'm close to becoming an omnicrafter and don't have to worry if my time is "wasted".
Since abyssos my blacklist is way bigger than my friend list 😅
Btw ur friendlist getting less active isn't a ff14 phenomen... I had that in multiple other games before... It's just ppl being ppl, doing other stuff, creating family, getting older, dying or whatever
I dont know how she can complain that endwalker is "predictable" but at the same time complain about the things in endwalker that were done differently, like having extra trials in the patch story rather than a separate story for it and also having varinnt/criterion dungeons/island sanctuary while skipping on a bozja type zone.
endwalker patch quests / ff4 spoiler...
golbez dies in ff4..
patch patch quests for endwalker? He diesnt die,, didnt predict that based on existing knowledge of ff4..
1:12:50 sbh trial questline fights were literally taken from ff7 as she said, sapphire, ruby, emerald and diamond so anyone that played ff7 could clearly guess what was coming..
so thats such a stupid argument to act like thats a reason for the EW ones being bad but not a reason why the sbh ones were bad..
other than the boss fights themselves the sbh trial story was the backstory of Gaius Baelsar..
like wise the story of the the patch quests (b/c its like ew trial questline was included in the patch content) goes into more details about the voidsent and the thirteen that weve been hearing about the entire game.. they are both " questions answered" content.. so it doesnt matter if it doesnt lead into anything else in the future.
The thing is theres so much stuff in the game, what else is there to add to it? This game is going to be nearing the end to the point where its at a completed state. Theyve already said that they dont really want to add more classes but 'its expected now". This game has done a lot for a lot of people its getting to the point we should start to let it rest
I could have a long post comparing why I think other FFXIV expansions were worse, and how this time is different, but instead I'm going to hit on a couple points only here:
The problem is only complicated more when you are a content creator as you have to constantly worry in the back of your head "Will this content get me views? Will I keep or lose viewers because of this content?", and because of that added factor....I don't really take content creators views all that seriously. A content creators reason is biased because they know, even if they enjoy something, that if they show the same thing for an extended period without much new/random to it....then they lose viewers. They lose viewers, they lose money.
This isn't to say that the developers made some odd choices in how they released content for endwalker, as there are problems (IE easiest relics, variant/criterion dungeons lack of reward:effort). Could have been handled entirely different and kept the content viable had they done it differently. This is the only reason why Eureka/Bozja was 'liked' is because it remained relevant even after completing the story. Other than this, people complained about that content to no end. How much they hated doing it, it was boring, etc. Varient/Criterion could have been the same way had they tied it into viable gear options from the start.
For that reason, no the content isn't lacking, it is just lacking viability to keep it relevant - entirely different. Doesn't make it the worst expansion, just some very poor choices for sure.
The 10th year anniversary just started. What if they have some really cool stuff planned for us this year (and especially til the release of Dawntrail?
not really the 10 years celebration is over once 6.5 hits they will continue that only irl at the fanfests nothing more.
maybe (and this is copium) they will add more free rewards until we hit dawntrail, but all the glamour of the 10th year is already over in game
@@Irisfantasies no, it's not.
Yoshi-p said we' re celebrating the whole year with lots of different surprises this time.
The thing I can relate the most is "I'm addicted to the game and I can't quit"
I feel that this feeling is mainly something older players feel, I started last year and endwalker is my favourite expansion
To optimize Isand Sanctuary is very simple and easy.
(Sort for Skyrocketing and Insufficient), pick high earners and combo for efficiency bonus. 2 minutes a day and move on.
She has crazy eyes and she should. She lost her home and livelihood after Putin invaded Ukraine. This was during Endwalker. Endwalker is now a direct association to all that pain. She's probably still not properly coming to terms with her pain and loss. Endwalker is an easy target. FF14 was her whole life in Ukraine. That life ended. Are you surprised she's directing anger towards the game that directly associates her back to her lost life?
"Current expansion is the worst expansion yet!"
*a couple expansions later*
"Man the old expansions were so good"
many such cases
Its true about how people are in this game. Back in ARR till atleast Stormblood it felt like people chatted with each other in game a lot more. Friendlists meant something, FCs and Linkshells meant something. Now its like most vets dont talk to each other or people just stay afk. Allowing people to go to other worlds is actually hurting the game. There is no more community feelings within the worlds. Everything is just go to Aether to PF, go to Balmung to RP and thats it.
this is what and one of my best friends were talking about we noticed middle of stormblooor end of it people just stopped being social and it became hard to join any circles
Mmm, but the opposite problem was just as bullshit.
"Oh, you play FF XIV, too? What server do you play? Oh... shit, I guess we will never play together unless one of us transfers to another server by fucking paying."
It's not an easy choice, but I would rather have the free transfer. Then again, I have IRL friends and meet people. That's what these changes are meant to favor, people with friends in real life.
@ArtharsFF14 I still think the mentality is reversed bruh - why do they make it that "The game is burning you out?". The game is there for you to play at your own will and at your own free time. The subject that is burning people out are themselves, not the game. The community and peer pressure to log on and interact is its own toxic.
People need to learn how to not treat a game a chore.
Also remember that these are streamers, and they are leading the charge because they are pissed for other reasons. Namely, if there is no MSQ to react to, no one cares to watch FF XIV be played because the skill ceiling is relatively low compared to WoW.
It doesn't make it a bad game, just a bad game to spend all your time streaming. People tend to watch streams for games that either have really high skill ceilings, or have a lot of content that is gatekept behind bullshit that requires you to essentially have a dedicated crew with fans who could slot in if chosen by senpai.
FF XIV may be truly too accessible for streaming to hold value, so the content of FF XIV streams tends to veer closer to the reaction content found in single-player games.
Now, there are people who have found a niche as novelty streamers that look for dumb adventurer plates, eRP cringe, and glamor contests, but these are SUPER niche.