RAGE FOREST (4v4 Black Forest) Civilization Tier List | AoE2: DE
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- Опубликовано: 24 авг 2024
- UNLEASH YOUR INNER RAGE (or fish boom)
In this video, we go through all 42 civs in AoE2: DE and their relative strengths on the 4v4 Black Forest setting. This has always been a popular game mode in AoE2, but in recent years has resurged in popularity even at the top level. Let me know what your favorite BF civs are in the comments!
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my hottake is that Japanese should pair with an elephant civ and go to >170 eco units with trebs towers and sling.
you could use a BBT civ for that
Arent japanese Towers better than bbt?
I agree, especially if you have a pond
"Last but not least the vikings"
But actually they're the least 11
Last but also least 😂
Great video, good quick overview! I just played a game with Vikings because I had a run with them on open maps, due to crazy strong infantry, but in dark forest it’s quite tricky
At 34 minutes, minus ~3 minutes for intro/outro, that was about 45 seconds per civ. Pretty good for a AoE2 tier list! And they'll only keep getting longer the more civs they add 11
I think Italians are A tier and you barely mention one of their strenghts: the Condo. usually made by an ally bc it gives every halb/SO civ a great tool to combat Gunpowder which these civs otherwise struggle against. And ist just brutal fast to get into whcih is important if you need to regain ground after an early imp loss. not a longterm solution but really good to have that on the team.
Also the cheaper trade UT was barely mentioned
Good morning. Always love a good tier list.
Vikings D Tier on BF, Fatslob in shambles
Think of it this way: if Vikings were actually good on BF, Fatslob would let opponents pick a civ instead of forcing them to play mirror.
@@teddyhaines6613 How does Fatslob force opponents to play mirror? Does he kick you of the game and ban you from joining the lobby if you civ pick?
Thats exactly what He does.
@@saleem2991 He plays on voobly and sets up custom matches.
I find it funny how the Chinese start makes them S-tier on Arabia but bottom-tier on almost every other map type... And the pros were all crying at the change the devs had planned, which would have balanced that somewhat
Because is a classic civ with its place in the game, that start has been their defining perk for 20+ years.
Honestly even with the new start they'd still be lackluster and barely played in most maps below top level, after all why would you play a hard civ when there are easier civs that are better and way simpler in maps like these
This team game talk made me remember an idea I thought that would be really funny for a mod.
Allied shared techs:
Any time you research a tech, all allies get it for free.
It includes techs they don't have, like unic techs, but it wouldn't unlock unit lines that a civ doesn't have (unless the tech literally gives access to a unit that the civ picking it don't have widout it).
Example 1:
You are using Franks, you have Celts and Mayans as allies, you get the Paladin upgrade, the Cetls would get Paladins, but the Mayans wouldn't.
Example 2: Famish revolution would transform ALL villagers from the entire team, and give everyone access to the Flamish Militia.
I think Marauders would only affect melee cavalry unic units and Anarchy only infantry unic units, or maybe the first one would affect all cavalry unic units and the second one infantry and foot archers.
Very nice video Ornlu. Really enjoying your RF casting
Persians are very inflexible, I’d put them in tier C. No champs or arbs.
However this list is for tournament play. We usually play all random civ with random positions. That does make a difference
"Teutons, easy, easy S-Tier."
The child in me is smiling.
Thanks Ornlu
Great idea and very interesting!
Inca might be b tier with the resent patch. Their team bonus is stronger now. And the cheaper units
Nice video! I'm curious how long it takes you to come up with the list before the video?
~20 mins of research and thinking lol. For state of the civs and the campaign tier lists much longer, but for the multiplayer tier lists, they're pretty off-the-cuff.
Great list, really enjoyed it!
huns in my experience suck for walling, having 100 less wood and no houses makes the wall wars at the beginning of the match stupidly hard, and then you also have to chop straggler trees for the lumbercamp
Hi Ornlu
Great tier list video with tons of insights and knowledge.
As data beats opinions, it would be awesome to emphasize with statistics: pick (orban) , win rate in the tournament.
Agree
Great list. Love any lists where my bois the Spanish can be on top at s tier. You forgot to mention Spanish have great monks too
Vikings are strong early game in feudal castle and early imp. They can make it work. But after that they will be crushed by the SO power civs.
Good list, but I would have put Mayans in C-Tier. They are lacking a lot of options and their army is bad, but they have one of the best BF team bonus with cheap walls.
Over the course of a 4v4 BF game, it's common to have to do multiple layers of walls in a weak spot to push better in another, and to full-wall a forest against cuts and to protect trade. This can easily save multiple castles worth of stone.
And with the buff they received, Incas are definitely B-tier now, Kamayuks are OP.
“Last but not least we have the Vikings”
*puts them in D tier*
Good job ornlu
Great video, awful webcam placement! I wanna see whats next so I can "guess" where you think they stand..
Also: Incas in C tier is absolutely crazy. Its s team game, all the allies get a llama and each side gets 50 kamayuks in front of their siege, filling the role of a halbedier on steroids on steroids, one with champion stats, 1 range and 7 pierce armor.
Also 2: Tokyo Drift: What a knowledgeable guy knowing the plural of Obuch
nah. the early bonus doesnt amtter that much and there is much time to boom so they alck of a realeco bonus shows itself. The Kamayuks by nature are susceptible to Siege Onagers and those are the most important Unit om BF. you can be sure to face them in every game.
@@hansoskar1911 Llamas matter extremly much, especially when vil fighting is going on and by your logic any meele unit would not be playable on BF. What else?
@@moon2schyzo do you have an idea how many halbs get randomly nuked by Onagers? and it doesnt really matter bc they are cheap and can be mass produced. thats why it doesnt work for kamayuks.
@@hansoskar1911 Its a teamgame black forest, it doesnt matter if the unit costs 30 wood or 30 gold, in late game you have trade running. Kamayuks cost around the same amount of total resources as a halb while being better in every way.
So... Aren't you a real wolf? :(
Malians have FU champs with 7 pierce armour, a mining bonus and SO + bbc. I would call them an A-tier pocket boom civ. B at the very least. Even whilst lacking the halb upgrade. They can also pull off a nasty castle drop with gbettos.
Your error is assuming that they are used for their cavalry.😂
Organize a the civs within the tiers!
It's already really close and subjective between the tiers. I would likely change my mind daily if I tried to do intra-tier rankings lol
Huns are classically one of the bottom 3 BF civs (along with Chinese and Vikings) because they're a cavalry civ without Onager. TheViper and especially Slam comments on them frequently that they hate this civ when they're unlucky enough to random into it. Paladin civs without the ability to cut and raid are virtually useless in halb heavy chokes
Ty ! Just one coment. Maybe its More efficient and realistic tierlist if u divide them in two. One video for pocket and another for flank
ornlu could you please explain how 12 attack EM and drill SO and hunt coming in faster on a heavy boar map is good, idk i'm not *quite* understanding it
Yummy oink oink and fast strong shooty shoot bois
@@OrnLu_AoE 7
Vikings D-tier? Fatslob was wrong all this time?
Hahaha ironic
You forgot the strong xolotle warrior play from the Incas. They are clearly a B tier civ. Also the organ gun nerf really hurts Portugese in caslte age. They also have awkward fish boom.
I wish they changed a bit the Xolotle warriors, so the age the stable you converted was from affected the strength of the unit (if you converted a stable from someone in imp, they would have cavaler stats), receive infantry blacksmith upgrades and if it is a stable from a elephant civ, they would ride elephants or a camel if it was from a camel civ.
It would be very funny and I really doubt it would change mutch the balance of the game.
It would be an awesome easter-egg.
Thank you!
How do Celts deal with bombard cannons? I'm curious if they get "countered" by the likes of Turks or bohemians.
BBCs and SOs just try and micro around each other. SOs can also flatten units in the front while staying out of range of the BBCs if they are supported by strong ranged units
@@OrnLu_AoE thanks!!
I would have put Khmer way higher (Ballista elephants, awesome boom) but Huns way lower, possibly D...
how tatar can be D, if they have 19 range trebs and best cost effiecient cavalry keshiks, they are solid B.
vietnam is weak right now, they are even C for me, but as far as i see, players plays them wrong, they have good meat shield eles, but players dont uderstand how to translition from archers to eles as vietnam and die in imperial.
Turks are uber S tier in MBL's hands XD
How is huns and magyars so high and burgundians so low?
i guess because of the lack of bloodlines and the lack of siege engineers for the bbc's.
Fully upgraded Paladins are nice. Burgundians have some strong timings, but the FU Paladins + niche cav archer play is a bit better
Wait, Mayans died to SO but Incas don't? Is it due to them missing redemption monk??
In part, yes. Incas are also not great vs SO - don't get me wrong. Still a bit less bad though
What the hell r Lacheye? :D
Ornlu is in the wrong corner. smh.