Autodesk Maya 2019 , Zbrush 2019, Painter - Stylized Pigeon

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  • Опубликовано: 5 авг 2019
  • Autodesk Maya 2019 - Stylized Pigeon Bird Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019. Zbrush 2019
    Learn how to make a stylized model: gum.co/StylizedTutorial
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    Intro to 3D Modeling : gum.co/Intro3d
    Zbrush Feather Brushes : gum.co/3dexBrush
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I use : amzn.to/2YjrwMr
    __
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

Комментарии • 219

  • @3dextrude
    @3dextrude  5 лет назад +24

    Thank you to Francis, Noah Swain, Beijita18, Fabrice Ros, Ilya, Litoppet, Mindaugas, Moritz, for joining the Patreon group recently!
    To join : www.patreon.com/3dEx

    • @sm8952
      @sm8952 5 лет назад +3

      one day i will join your patron

    • @proxymatter537
      @proxymatter537 5 лет назад

      3DEX this is GM gamer12686 this is my oter accunt
      so if you see this account it is me

    • @sm8952
      @sm8952 5 лет назад

      it's me

    • @anishsherpuri3076
      @anishsherpuri3076 5 лет назад +2

      i wanna work with you brother 👍

    • @stankostroitelstvo
      @stankostroitelstvo 3 года назад

      Классно. А можно ли где-то скачать эту модель в формате STL?

  • @och70
    @och70 5 лет назад +18

    I think this is my favorite one so far! Watching the feather application process in ZBrush was so weirdly...satisfying.

  • @medovskii
    @medovskii 5 лет назад +18

    Вау! Я в восторге, обожаю за завтраком, смотреть Ваши видео, пока собираюсь на работу. Замечательно, спасибо, что вы есть и делаете такие прекрасные работы, продолжайте в том же духе! :)

  • @lawrencelawine9082
    @lawrencelawine9082 5 лет назад +10

    I never knew I needed a Stylized Pigeon video in my life until now. Thx mate! Really nice video, and some rigging as well, really cool :)

    • @3dextrude
      @3dextrude  5 лет назад

      Haha we can all use stylized pigeons in our lives

  • @adambell4547
    @adambell4547 5 лет назад +9

    The classic one bird in my house, great choice friend

  • @transientcc1690
    @transientcc1690 5 лет назад +5

    I was very surprised when you followed up with rigging. Caught me off guard. It was like a bonus feature. Great work 👍

  • @pixbstudios
    @pixbstudios 5 лет назад +8

    Enjoyed watching the whole process. Great work!

  • @user-ty7vl8zp5q
    @user-ty7vl8zp5q 5 лет назад +6

    Omg this is incredible, your works are amazing

  • @alberttarimo
    @alberttarimo Год назад

    Killer soundtracks 🙌🙌🔥🔥

  • @MikeBeyene
    @MikeBeyene 5 лет назад +2

    Dang. You just stepped your video making game up. Solid music choice, per usual.

  • @EnchantedProductions
    @EnchantedProductions 4 года назад +4

    I love how the bird turned out. Great job.

  • @davewood6868
    @davewood6868 5 лет назад

    Big fan of your videos. I'm a max guy, but it translates pretty well. Great work. Keep the videos coming!~

  • @nurinayl
    @nurinayl 5 лет назад +1

    Thank you for tutorials!👍🏻

  • @silsfigora9558
    @silsfigora9558 4 года назад +1

    watching you go ham in maya is so fucking satisfying
    GOOD GEO MY DUDE

  • @Ehwen
    @Ehwen 5 лет назад +1

    WOW ❤️ This was really cool

  • @Sillymonkeies
    @Sillymonkeies 5 лет назад

    This is seriously impressive. I wish to learn 3D modelling/animating just like you !

  • @cool-eo7um
    @cool-eo7um 5 лет назад +1

    Beautiful, I love it😍😍😍

  • @moldysann7083
    @moldysann7083 4 года назад

    Love your work @3dEx :)

  • @user-gm4lo8hu4i
    @user-gm4lo8hu4i 5 лет назад +1

    Love the songs dude!

  • @blenderian.3d
    @blenderian.3d 3 года назад

    Nice. Amazing work.

  • @moamenur
    @moamenur 5 лет назад

    Amazing i like it keep it up bro

  • @inkachery6921
    @inkachery6921 4 года назад

    золотые ручки!

  • @gfxfilms2012
    @gfxfilms2012 2 года назад

    Beautiful

  • @Myorkaen
    @Myorkaen 4 года назад

    Incredible, very good work

  • @TheArtist3d
    @TheArtist3d 4 года назад

    great work
    i like that

  • @RastoDM
    @RastoDM 5 лет назад

    love your videos, stopped modelling for a while and its helping me get inspired again! im hoping to start using substance but i can never seem to tell how you export out your maps and import them into substance to paint. :P
    great to see a creature !!!

    • @3dextrude
      @3dextrude  5 лет назад

      Awesome!! I bake the maps in Painter

  • @JesicaXDmsn
    @JesicaXDmsn 3 года назад

    Thank u so much! You inspired me

    • @3dextrude
      @3dextrude  3 года назад

      Awesome! just like I planned ;)

  • @AlfiWorks
    @AlfiWorks 4 года назад +1

    Wow this is so cool!

  • @ahmeddrawingacademy266
    @ahmeddrawingacademy266 5 лет назад +1

    Amazing Bro

  • @anonanon3066
    @anonanon3066 5 лет назад

    Awesome!

  • @eriseduardocastroparra9064
    @eriseduardocastroparra9064 3 года назад

    Maestro !

  • @alexander-er8io
    @alexander-er8io 5 лет назад

    dude !!!! a pigeon hahaha. i love it

    • @3dextrude
      @3dextrude  5 лет назад

      Haha Thank you!

    • @alexander-er8io
      @alexander-er8io 5 лет назад

      @@3dextrude your kick ass man, and driving me to push my game project further. love your tuts.

  • @trinky6340
    @trinky6340 5 лет назад +5

    omg it s very very long and beatifull work. you veri nice 3d artist

    • @falahfalah948
      @falahfalah948 5 лет назад

      U veri bad english
      Jk

    • @trinky6340
      @trinky6340 4 года назад

      ​@@falahfalah948 sorry... i see my mistake (very*)

    • @falahfalah948
      @falahfalah948 4 года назад

      @@trinky6340 that veri is a joke and the grammar aswell (if u understand it)

  • @williamarney274
    @williamarney274 5 лет назад

    Very impressive

  • @AndrewJohnRevell2017
    @AndrewJohnRevell2017 4 года назад

    lovely video

  • @ghost4613
    @ghost4613 5 лет назад +3

    🤩😍😜 Maaya Sanskrit Meaning illusion,Magic
    *Everything is Maaya*
    Maya also control Time(Yama)

  • @cls_protect5812
    @cls_protect5812 5 лет назад +2

    Ferrari Enzo en Maya Bro Likee!!!

  • @dasha_in01
    @dasha_in01 5 лет назад

    In your videos, I studied the program and made my first model in it! thanks for what you do!

  • @Bluesky-fp5zu
    @Bluesky-fp5zu 5 лет назад

    unbelievable

  • @tilakrajgolari1577
    @tilakrajgolari1577 4 года назад

    Lovely Workflow.....✌️

    • @3dextrude
      @3dextrude  4 года назад +1

      Thank you! Cheers!

  • @bugoosoogoo
    @bugoosoogoo 5 лет назад +4

    Awesome as always! It's great seeing how you do rigging too. I'm a bit new to zBrush, and I was wondering if the feathers you applied are all seperate meshes (as a polygroup) or if they're displacements you made yourself?

    • @phillipvance864
      @phillipvance864 5 лет назад +2

      Thought I'd reply just in case 3dEx misses this one. The feathers are separate meshes, specifically an insert mesh brush. You can tell that it is a separate mesh because of times like 7:34 when the underlying surface is hidden and the feathers remain, and you can tell it is an insert mesh brush because at times like 7:37 you can see the insert mesh options at the top of the screen. You could also create a variety of feathers and create an insert multi mesh brush to be able to quickly switch between different feathers for some more variation. These could have also been done as Vector Displacement Maps to achieve a similar although less flexible result. Have a good one!

    • @bugoosoogoo
      @bugoosoogoo 5 лет назад

      @@phillipvance864 Oh! Thanks for the help! ^_^

    • @transientcc1690
      @transientcc1690 5 лет назад

      Well said @phillip vance

  • @TheTroetenL
    @TheTroetenL 5 лет назад +6

    Awesome timelapse, very inspiring!!
    Loved the music, can any help me out with finding it?

  • @MF99K
    @MF99K 4 года назад

    high quality birb

    • @3dextrude
      @3dextrude  4 года назад

      Means a lot specially considering your profile image :)

  • @flyingangel2052
    @flyingangel2052 3 года назад +1

    Wow

  • @MrMayaFx
    @MrMayaFx 5 лет назад

    Looks Awesome 👍
    When this Tutorial be Available?

  • @Jaakeup
    @Jaakeup 5 лет назад

    Oh snap, upping the game with some animation. Looks great. Also, did you create a texture out of the sculpted feathers? I didn't know you could do that, awesome work.

    • @barduzzii
      @barduzzii 5 лет назад +1

      if im not wrong, he baked the pigeon with feathers and applied those maps to the low poly pigeon

    • @3dextrude
      @3dextrude  5 лет назад +1

      Yeah what barduzzii said

  • @V.U.4six
    @V.U.4six 4 года назад

    It’s so cute!

  • @danse4937
    @danse4937 5 лет назад

    Didnt expected that at all! ) I wanna ask you a question. Are you using tablet for your works or Just a regular xomputer mouse?

    • @3dextrude
      @3dextrude  5 лет назад

      Using a tablet for sculpting. Every thing else by mouse

  • @NeloMN1
    @NeloMN1 5 лет назад +1

    👏🏼👏🏼👏🏼👏🏼

  • @SmiKProduction
    @SmiKProduction 5 лет назад +1

    I love blender

  • @cerebrosdeperro
    @cerebrosdeperro 4 года назад +6

    En la parte del Rigging deberias ir despacio a muchos nos interesa el paso a paso. 💟

    • @MariannaKondratuk
      @MariannaKondratuk 4 года назад

      Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:)

  • @KSAIKSSS
    @KSAIKSSS 5 лет назад +1

    Ммммм красиво,птичка прикольная,ты хорошо снимаешь😍😍🤣😘😁🤗😎

    • @s1ko4a86
      @s1ko4a86 5 лет назад +1

      О, привет

    • @KSAIKSSS
      @KSAIKSSS 5 лет назад

      @@s1ko4a86 йоу))

    • @KrendelMos
      @KrendelMos 5 лет назад +1

      Ёу ёу ёу ёу ёу ёу ёу!!!

    • @KSAIKSSS
      @KSAIKSSS 5 лет назад

      @@KrendelMos аоаоаоаоаоао)))

  • @artsubskrypcjeart61
    @artsubskrypcjeart61 5 лет назад

    beautiful work, since you started animals now, maybe one with stylized texture fur next?

    • @3dextrude
      @3dextrude  5 лет назад

      Hmm, maybe in the future, but no promises though

  • @user-pz7iu7fc1q
    @user-pz7iu7fc1q 4 года назад

    wow

  • @HuyNguyen-in7xk
    @HuyNguyen-in7xk 3 года назад

    😍

  • @ramazanbasar951
    @ramazanbasar951 5 лет назад

    👏👏👏👏👏👏

  • @Neo__Key
    @Neo__Key 5 лет назад

    Quick question, I noticed as you were modeling the feet, it was making it parallel. Like how when you made the claw on one toe, the other foot made the nail as well without you having to model both. What setting is that?

    • @Maswinka
      @Maswinka 5 лет назад

      It's a setting called "symmetry" and from what I can tell he set it to "world x". You can also set it to different modes including "object" but then the mesh has to be connected somehow. Depends what you're going for ;)

  • @grandimations7309
    @grandimations7309 4 года назад +3

    I'm familiar with Maya, but I wanna learn Z brush so badly!

    • @3dextrude
      @3dextrude  4 года назад

      It's a great program so can't blame you

  • @sonyraphel6941
    @sonyraphel6941 5 лет назад +1

    Can i get this above demoed tutorial for purchase

  • @tatertot471
    @tatertot471 5 лет назад

    How do you decide when to add new geometry and when to just add it to the base? For example how did you decide to make the wing from a new shape rather than from the body?

    • @3dextrude
      @3dextrude  5 лет назад

      The wing could have been made from the body. I made it separately because I wanted to simplify the rig animation process and having things separate makes it easier. It's also a stylized model so having it separate didn't affect the look much.

  • @FernandoAlvaress
    @FernandoAlvaress 5 лет назад

    Can someone please tell me what is the name of the second music? Can someone give me the entire tracklist for this video, please?

  • @MrSmithe11
    @MrSmithe11 5 лет назад

    What’s the benefit of starting the sculpt in maya instead of just starting out in a rush? Is it easier to keep track of the topology? Also, what is being done the second time in maya?

    • @3dextrude
      @3dextrude  5 лет назад

      The final low poly was made in Maya. So there was no need to retopo after Zbrush. That's why I decided to start in Maya, but it could have been done in Zbrush as well.

  • @belgradexxx9204
    @belgradexxx9204 4 года назад +1

    Please tell how do you do your coloring like this! I am a begginer, I just learned about Hippershade but this looks so much better!

    • @3dextrude
      @3dextrude  4 года назад +1

      This is in Substance Painter not Maya.

    • @MariannaKondratuk
      @MariannaKondratuk 4 года назад +1

      Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:)

    • @belgradexxx9204
      @belgradexxx9204 4 года назад

      @@3dextrude Thanks very much

    • @belgradexxx9204
      @belgradexxx9204 4 года назад

      @@MariannaKondratuk I'll check it out :D

  • @CosmicComputer
    @CosmicComputer 5 лет назад

    Quick question, the styles substance material tutorial on your gumroad, is it the same material you learn about in the stylized asset tutorial on your gumroad? Would I need both (fairly comfortable modeller/sculpted) thanks!

    • @3dextrude
      @3dextrude  5 лет назад +1

      Yeah it's the same tutorial

    • @CosmicComputer
      @CosmicComputer 5 лет назад

      Gonna grab the material one then, thanks!!!

    • @pIatyperson
      @pIatyperson 5 лет назад +1

      Logan Sunn it’s definitely worth it

    • @CosmicComputer
      @CosmicComputer 5 лет назад

      Seth Crandall good to hear! When it comes to substance I need all the help I can get lol

  • @RDQuasar
    @RDQuasar 5 лет назад

    very nice!! how many hours did it take for the whole process?

  • @yggrassildigital8483
    @yggrassildigital8483 5 лет назад

    hello.. no need ro unwrap uvs high poly from zbrush? or you unwrap first the lowpoly before you transfer in zbrush?? thanks and nice tutorial

    • @3dextrude
      @3dextrude  5 лет назад

      Nope, you don't need uvs to work in Zbrush. The high poly doesn't need uvs only the final low poly model

    • @yggrassildigital8483
      @yggrassildigital8483 5 лет назад

      3dEx what.. thanks! so its automatically bake in substance right?

  • @andiilham1631
    @andiilham1631 5 лет назад

    Man i feel sad the pigeons get chained but, thanks for the animation. I dont know how to animated btw.

  • @wilhelm992
    @wilhelm992 5 лет назад

    how did you make the spikes go to the other sides of the coller?

  • @gorans007
    @gorans007 4 года назад

    Tell me are the feathers added like a brush or like a separate object? Im trying to follow you with my zbrush.

    • @3dextrude
      @3dextrude  4 года назад

      Its as a separate object

  • @5SecondsOfFrames
    @5SecondsOfFrames 2 года назад

    thats looks so cute , how much time it to
    ook you to finish this ?

    • @3dextrude
      @3dextrude  2 года назад +1

      Thanks, I think it was about 3 hours

    • @5SecondsOfFrames
      @5SecondsOfFrames 2 года назад

      @@3dextrude from where did you learn rigging ?

  • @cerealfede
    @cerealfede 5 лет назад

    is there a full tutorial on your patreon for this?? would be awesome to see how you rig after all that progress!

    • @cerealfede
      @cerealfede 5 лет назад

      yes there is! i will unsuscribe from netflix to join your patreon man

    • @3dextrude
      @3dextrude  5 лет назад

      There is, but the videos are not narrated.

  • @SpecialistFrost
    @SpecialistFrost 4 года назад

    Hey bro 3dEx! I've been watching you for a long time, now that I am decent at 3D I want to go to the next step, and I saw your gumroad stylized asset (The one that is 16.95 $). Does that guide teach you how to get an asset ready for let's say a videogame? from 0 to game-ready?

    • @3dextrude
      @3dextrude  4 года назад

      Yeah, the final model in the video is game ready

    • @SpecialistFrost
      @SpecialistFrost 4 года назад

      @@3dextrude cool! I'll buy the guide when I have free time off the university, keep the good work 3dEx

    • @3dextrude
      @3dextrude  4 года назад

      @@SpecialistFrost Sounds great, let me know if any other questions come up

  • @sm8952
    @sm8952 5 лет назад +4

    what a coincidence i was looking for a tutorial on how to make a low poly bird if you have the time can you do chickens

    • @3dextrude
      @3dextrude  5 лет назад +1

      Haha awesome, for a chicken you can follow pretty much the same steps. I also almost made a chicken instead of a pigeon.

    • @sm8952
      @sm8952 5 лет назад +1

      your right i can just retexture it and add some of the details of a chicken 👍thanks

  • @shim2822
    @shim2822 5 лет назад

    I didn't understand how did you bake normal map from Zbrush before unwrap the UV of the low poly model in Maya...

    • @3dextrude
      @3dextrude  5 лет назад

      I made uvs in Maya before Substance Painter. I baked the maps there using the Zbrush model as the high poly bake.

  • @xyzit4187
    @xyzit4187 5 лет назад +2

    Goals

  • @unspokenhorrors
    @unspokenhorrors 5 лет назад

    How did you make the blink animation? Nice video btw

    • @3dextrude
      @3dextrude  5 лет назад +1

      2 joints for the lids and using set driven keys

    • @unspokenhorrors
      @unspokenhorrors 5 лет назад

      @@3dextrude Thx :D

  • @pachocharoenzo3678
    @pachocharoenzo3678 5 лет назад +1

    Did you use Arnold to render this model? Thanks.

    • @3dextrude
      @3dextrude  5 лет назад +1

      Used Marmoset Toolbag mainly because of real time renders

    • @pachocharoenzo3678
      @pachocharoenzo3678 5 лет назад

      @@3dextrude Thank you so much :D

  • @WeeGPoops
    @WeeGPoops 5 лет назад

    How do you separate parts of the mesh in zbrush?

    • @CosmicComputer
      @CosmicComputer 5 лет назад +2

      You can mask and split unmasked parts (look under subtool>split) there’s a couple of ways to do it

  • @shivm6092
    @shivm6092 4 года назад +1

    Great work mam . but I have some questions :
    1.i have a potato pc 3 gb ram , 2.80ghz intel proces....32 bits sooo am i able to run this software.
    2 . the things we r mking in this can be supported in unity or unreal engeine like blender

    • @3dextrude
      @3dextrude  4 года назад +1

      I was able to run Maya, Zbrush on a potato laptop years ago, but unreal would not run very well. I recommend you get free trial versions of the software just to see if they will work on your computer. You can also download unity, unreal and Blender for free as well to see if they work on it.

    • @shivm6092
      @shivm6092 4 года назад +1

      3dEx thnak for repley
      And last q is the project we exprot from this sofqare is able to get import in unity .
      Thanks again and ignore spelling mistakes cuz im writing this in my granmas mobile

    • @shivm6092
      @shivm6092 4 года назад +1

      3dEx you got a new sub

    • @3dextrude
      @3dextrude  4 года назад +1

      @@shivm6092 Yes, you can always import models and textures to Unity from here

    • @shivm6092
      @shivm6092 4 года назад +1

      @@3dextrude I m not able to find 32 bit version 😢

  • @awlama1427
    @awlama1427 5 лет назад +1

    Like

  • @alangerardo8419
    @alangerardo8419 3 года назад

    ¿Con solamente maya puedo modelar a personajes completos, darles sus colores y animarlos? Gracias.

    • @3dextrude
      @3dextrude  3 года назад +1

      Colores es mas complicado en Maya, pero lo demas si.

    • @alangerardo8419
      @alangerardo8419 3 года назад

      @@3dextrude Lo ideal seria aprender a usar los dos pogramas ¿No?

    • @3dextrude
      @3dextrude  3 года назад +1

      @@alangerardo8419 Si

  • @pachocharoenzo3678
    @pachocharoenzo3678 5 лет назад

    Did you put normal map to the rig mesh?

    • @3dextrude
      @3dextrude  5 лет назад +1

      not when I was rigging

  • @user-ii9kc6lg7h
    @user-ii9kc6lg7h 5 лет назад +3

    구구구 구 ( • )> ♡
    (/ ))

  • @JoDikthesmajlik
    @JoDikthesmajlik 5 лет назад

    I have a question. Why did you start switching to low poly model around 2:34?

    • @ScepticalG4mer
      @ScepticalG4mer 5 лет назад +2

      The smoothed out version is just a preview. He is really just working with the "low poly" you referred to in a smoothed preview. If I'm right you can get that preview by pressing 3 on the keyboard.

    • @JoDikthesmajlik
      @JoDikthesmajlik 5 лет назад +1

      @@ScepticalG4mer Thanks mate! I appreciate that.

    • @jericorapatan5665
      @jericorapatan5665 5 лет назад

      @@ScepticalG4mer Hello, about the smooth preview when do you actually use it , is it the same as the "mesh display > soften edge" ? I really want to know how or when to use it as I've never used it, all I ever do is model>UV > soft/harden edge then start texturing. pls help .

    • @ScepticalG4mer
      @ScepticalG4mer 5 лет назад

      @@jericorapatan5665 The smoothed preview is just there as a placeholder as it won't carry over to your final product. This way you won't have to smooth your model and can stay low poly during your modelling process. It just shows how the model would look like if you would've pressed smooth.
      Hope this helps.
      Edit: To answer your question; use it during modelling to get an idea of how your smooth mesh would look like.

  • @tiagolustosasantos4592
    @tiagolustosasantos4592 5 лет назад

    How many time for whole process? Please IF possible inform in vídeos The time you take, thanks and good job

    • @3dextrude
      @3dextrude  5 лет назад +1

      I believe it was around 4 hrs

  • @Bielle.M
    @Bielle.M 5 лет назад +3

    Adorei me ensina poha

  • @diegoarroyo3797
    @diegoarroyo3797 5 лет назад

    como se llevó las plumas al substance ?

    • @1Showzenkun
      @1Showzenkun 5 лет назад +3

      Para eso hay que importar el low poly en substance, y ahí haces un bake usando el high poly de zbrush, entonces los detalles del high se quedan en el low poly (con mapa de normales y demás, o sea que no consumen poligonos).
      En el minuto 10:03 aprox. lo hace, aunque en el vídeo se ve super rápido xD en algunos de sus vídeos se ve un poco mejor

  • @driftotal395
    @driftotal395 5 лет назад

    Porque no haces tutoriales??

  • @erickpranata657
    @erickpranata657 5 лет назад

    Sorry i'm newbie. Why you started basic pigeon in Maya? I thought better in zbrush first for making body pigeon, then Maya for the necklace and anklet. CMIIW

    • @3dextrude
      @3dextrude  5 лет назад +1

      You can start however you want or are confortable with. I made it in Maya because I didn't want to have to retopologize later.

    • @erickpranata657
      @erickpranata657 5 лет назад

      @@3dextrude Ohh I see. Thanks for ur answer bro :)

  • @vincent7678
    @vincent7678 5 лет назад

    Hi, how long did you study modelling?

    • @3dextrude
      @3dextrude  5 лет назад

      How long I was in school for? 3 years

  • @georgi166
    @georgi166 4 года назад +1

    Will 3D modeling still be a thing in the near future with the advancement of AI?

    • @puppy3908
      @puppy3908 4 года назад +1

      For stylized things its definitely still hand crafted, and smaller studios will always be using older methods

    • @MariannaKondratuk
      @MariannaKondratuk 4 года назад

      Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:)

  • @asdasd-vz1zz
    @asdasd-vz1zz 5 лет назад

    Which app did u use

    • @3dextrude
      @3dextrude  5 лет назад

      Maya, Zbrush and Substance Painter. Marmoset toolbag for render

    • @KevinBaynham
      @KevinBaynham 5 лет назад +1

      You can also just use Blender ;)

  • @keensey5370
    @keensey5370 4 года назад

    how long to do a job like this?

    • @3dextrude
      @3dextrude  4 года назад +1

      I think it took about 4 hours

  • @shahinalam408
    @shahinalam408 4 года назад

    what is the name of this app.. please say

    • @3dextrude
      @3dextrude  4 года назад

      For modeling Autodesk Maya, sculpting is Zbrush and textures is Substance Painter

  • @howtosciences5668
    @howtosciences5668 4 года назад +1

    please make a slower video because im not able to lower the speed below 0.25

  • @Manuel-pv8ir
    @Manuel-pv8ir 5 лет назад

    You Are Awesome,Can i have a your opinion?

    • @3dextrude
      @3dextrude  5 лет назад

      Always ;)

    • @Manuel-pv8ir
      @Manuel-pv8ir 5 лет назад

      @@3dextrude What is your Opinion Anout Blender?is a great sofrware?can i made the same models that you can do with maya?

  • @sadawichchantarat7475
    @sadawichchantarat7475 5 лет назад

    Extrude only

  • @Phoxbas
    @Phoxbas 4 года назад +1

    Blender version 2 be like

  • @IgorChumka
    @IgorChumka 5 лет назад +1

    прив не знаю русский ты или нет но все же у тебя круто получается рисовать и анимировать пожалуйста сними видео про то как анимировать

    • @irikroblox723
      @irikroblox723 4 года назад

      Дружище, это тоже самое, если бы ты спросил врача- снять видео о том как тот лечит...

  • @fikadumathewos2643
    @fikadumathewos2643 5 лет назад

    Please let your video downloadable for offline watch

    • @dodgerfloof7424
      @dodgerfloof7424 5 лет назад +1

      You gotta get premium RUclips for that. Unless you go to a video downloader website.

    • @fikadumathewos2643
      @fikadumathewos2643 5 лет назад

      @@dodgerfloof7424 thanks. I will try