Why is Hearthstone DYING? Yu-Gi-Oh! Master Duels is more interesting than Hearthstone!

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  • Опубликовано: 9 окт 2024

Комментарии • 913

  • @HearthstoneMathematics
    @HearthstoneMathematics  2 года назад +59

    Dear Friends, we will be extremely grateful for your subscription and also if you take part in our surveys on the community tab 👉 is.gd/FHkeD6

    • @louisfriend9323
      @louisfriend9323 2 года назад

      What if they didn't include bots in the previous data, but did include bots in this new data?

    • @ballsofsalsa01
      @ballsofsalsa01 2 года назад +4

      So you've jumped on the train of Zeddy huh? Your latest videos all about doom 🤔 well it has more viewers than Yugi oh or Runaterra or Gwent or Artifact, mercs is rising from the ashes, duels is now a valid game mode, battlegrounds getting tournaments, how's it dying? The quartile also shows s growth in hearthstone, and the devs like Iksar or Paul or Aties have talked about their plans for the future, with the upcoming new year, comes a whole chart of changes to expect and the mini set is a week or 2 from coming
      What kind of bullshit metrics are you using to say this? The decline of this channel is a sad tale

    • @ballsofsalsa01
      @ballsofsalsa01 2 года назад +1

      Basically, you forgot you mention Duels, rapid meta adjustments, the solo PvE content, the improvements to the reward system and mentioned the scandals about blizzard as a detriment to the game? Hearthstone is one game, one department, of a big company, and none of the people in the scandals had to do with hearthstone itself, but either CEO or WoW and overwatch 🤔 what te does it have to do with the game? If people are dumb to not distinguish the artist from the art, or in this case the disgusting CEO from the product of other people (the devs) , it's their fault, not the game. The devs could do nothing against it , how's that part of the arguments for "the death of hearthstone" ? It's like saying COVID caused the decline in the quality of basketball bc games were cut short , completely independent actions that you stupidly tie together. Holy shit, horrible analysis, I'm removing my subscription

    • @thomaswayne1852
      @thomaswayne1852 2 года назад

      Gratz. Now you see

    • @Joeballs187
      @Joeballs187 2 года назад

      I quit for awhile I was in legend but now I'm starting over

  • @iyankov96
    @iyankov96 2 года назад +101

    Hearthstone 2 is definitely out of the question for most people. Imagine paying hundreds to thousands of dollars for packs only to have your collection devalued to nothing by announcing a sequel to the game.

    • @stevenwynn646
      @stevenwynn646 2 года назад +4

      It could work if they provided incentive like giving you significant rewards based on how much total dust you have in cards. But there is a reason why blizzard is in the can right now :/

    • @michaelnurse9089
      @michaelnurse9089 2 года назад +2

      They mostly won't be the same people - they understand this. Just like Star Wars has shown... there will always be a fresh wave of zombies to consume content with a strong brand name.

    • @muntaacas6358
      @muntaacas6358 2 года назад +1

      You described Fifa

  • @ElBandito
    @ElBandito 2 года назад +150

    Legends of Runeterra gives so much more rewards for playing, that I am completely content with just its PVE part. HS is so stingy with its rewards, in comparison.

    • @ShadowFri3nd
      @ShadowFri3nd 2 года назад +16

      LoR and even Yugioh gives more resources to F2P players, i play both, havent touched HS in years...

    • @Ockerlord
      @Ockerlord 2 года назад +8

      @@ShadowFri3nd Yugioh is actually as bad or even worse than hearthstone after the new player rewards in the first week.
      But yeah Runeterra is actually easy for a casual players to maintain a complete collection.

    • @ronyheat91
      @ronyheat91 2 года назад +5

      Agreed, i havent even played against anyone in LOR, but spent HOURS with just the PVE

    • @jonaslangenegger10
      @jonaslangenegger10 2 года назад

      Yeah, eewards matter. I started playing nft card games. Goda unchained and Skyweaver feel so much more rewarding.

    • @Ockerlord
      @Ockerlord 2 года назад

      @@jonaslangenegger10 nfts are just a scam in their current iteration.
      ruclips.net/video/YQ_xWvX1n9g/видео.html

  • @Neekogami
    @Neekogami 2 года назад +163

    I started playing September 2015 and had a lot of fun playing and even spending my money, were always so hyped up when something new got released. Now I only play BG's since it's released and only like 5 games in a week

    • @MrHandsomeboynow
      @MrHandsomeboynow 2 года назад +7

      Bruh, I play BG’s til my phone dies.

    • @Neekogami
      @Neekogami 2 года назад +7

      @@MrHandsomeboynow my phone is 5 years old and the game dosent even start properly. Even if it starts the game is the laggiest mf ever

    • @professional.commentator
      @professional.commentator 2 года назад

      @@Neekogami 5 year old phone?? Bro you need to get a new phone.

    • @IncubiAkster
      @IncubiAkster 2 года назад +16

      @@professional.commentator Why on earth would any sane person get a new phone if it was only 5 years old and still works. What a stupid waste of money. Could buy so much instead of spending on somethign that does the exact same thing as your old phone other than maybe playing recent games a bit faster if you are into heavy microtransaction games. Paying 1k every couple years for a new phone is the dumbest thing I have ever seen. Could literally buy a very powerful pc for the price of a single phone let alone replacing it lol.

    • @professional.commentator
      @professional.commentator 2 года назад +2

      @@IncubiAkster It doesn't matter if it works or not. Technology has dramatically changed in the last 5 years and that 5 year old phone is like an ancient relic compared to what we have now. Most people don't even keep their phones for 4 years let alone 5.

  • @danielwang8833
    @danielwang8833 2 года назад +127

    My main issue is just with the lack of resource in the game. If they made dust more available I would play a lot more. But right now I am forced to play the same two decks for many months at a time.

    • @Stormingmonkey
      @Stormingmonkey 2 года назад +1

      same with MTGA...and that is more fun. I don't think that's the issue :/

    • @jims7773
      @jims7773 2 года назад +12

      Right! Like you need to disenchant 4 legendsries to craft 1.... that's just ridiculous at the rate legendaries are pulled

    • @matejleher
      @matejleher 2 года назад +2

      @@jims7773 It's even more ridiculous. For one specific rare card you have to disenchant 20 common cards, for which you teoreticly have to open 5 packs, so 500 gold :D for one rare card (or disenchant 5 rare card which is technincaly the same cost)

    • @fecaliro26
      @fecaliro26 2 года назад +2

      i think the main issue is the part that was always pay to win. battleground it's whats is keeping the game alive

    • @benedekorban7564
      @benedekorban7564 2 года назад +1

      Probably it's just me but I have plenty of decks at the moment and I'm not interested in playing with any of them at all.

  • @masterdforest7737
    @masterdforest7737 2 года назад +186

    I started playing in old gods, but got really invested in un'goro, since then I had much fun and was happy to spend some bucks here and there. But since barrens I feel like the powercreep is starting to be to much, especially the cheap card draw and mana cheat. Also it feels like some decks just don't have weaknesses like the quest pirat warriors in wild an aggressive strategy shouldnt have infinite value.
    I hope for a mass nerfing in the next rotation to bring the powerlevel back down.

    • @Theblindgamerr1011
      @Theblindgamerr1011 2 года назад

      I think evenlock and mecathun counter pirates.

    • @erich1380
      @erich1380 2 года назад +3

      @@Theblindgamerr1011 most people don't play wild

    • @Theblindgamerr1011
      @Theblindgamerr1011 2 года назад +4

      @@erich1380 I was just replying since he talked about pirates and wild.

    • @istvanvincze7411
      @istvanvincze7411 2 года назад +2

      @@Theblindgamerr1011 At a reasonably high level ( starting from diamond, so not THAT high ), pirate warrior loses all it's supposed counters ( except for painlock, but that deck is not good into all the other decks ) and becomes the best deck in the format without any actual challenger. Even if you counter pirate warrior, Odd hunter or Freeze shaman destroys you, as you leave yourself vulnerable to those strategies. Whatever you do, one, or the other obscenely popular and polarizing archetype will have an overwhelmingly positive matchup against you. The only thing you can do is joining them.
      People didn't believe me when I said that if they don't nerf PW and odd QH to the ground ( or straight up ban the two quests like the demon seed ), wild is gonna have a rough time. Well, they didn't do it. And so wild is having a rough time this year. I've been playing wild for about 4 years total, starting the game in open beta, and I tell you, wild has never been this bad.

    • @masterdforest7737
      @masterdforest7737 2 года назад +2

      Sure there may be counters, but each play style should have defined strengths and weaknesses. And wild Pirate quest just ignores that with being a consistent aggressive deck with a infinite value machine. It's fundamentaly wrong

  • @DuxDamnatio
    @DuxDamnatio 2 года назад +103

    Hearthstone and master duel are 2 different stories honestly. Master duel was the *first* officially sanctioned Yugioh digital player that isn't a mobile/ds game. The hype from the community was extreme to say the least. It brought back people that played as a kid, dropped the game in their teens. It was a massive deal since we've been waiting for this for 20 years. Maybe I'm overthinking things. But I still think the game is too new for people to make assumptions.

    • @MrMoustachioo
      @MrMoustachioo 2 года назад +4

      It would be fairer to compare it to the first weeks after the release of an expansion tbh. I played a lot of master duels when it came out but im already starting to enjoy it less. Doesnt help that power creep in yugioh is absurd compared to hearthstone, yet hearthstone players like to complain a lot.

    • @SnugglySnorlax
      @SnugglySnorlax 2 года назад +3

      I tried master duel again when it came out.. then remembered why I stopped playing yugioh and havent touched it since so I agree I feel it wont hold that group of people.

    • @whathappenedtodorcas5372
      @whathappenedtodorcas5372 2 года назад +9

      I actually think that yugioh might be the best its ever been, in terms of balance and meta game. Back in the day you had like 5 different decks that were competetive every format.
      Now there's more than 30. You can even play some super old decks. It's pretty crazy.
      The game is also a lot better for fresh new players, over people that played as kids, since those people don't have that false nostalgia, and aren't mourning a format, that never existed.

    • @thomasbitmail7937
      @thomasbitmail7937 2 года назад +2

      And don't forget that YuGiOh has been played more in real life than digitally, the sheer fact that you have to buy cards is just something, that Heathstone players can only dream of. Ofc this also meant, that not everyone is going to leave 100's of dollars there for decks. But it is indeed working for Konami. Just like with Magic.
      Master Duel will be a real simulator, when we get separate banlists for TCG and OCG, and even then, it will be dominated more by experienced people. That alone could turn down some old fans of the game. Thats why i think Konami should implement the new formats, they are running at locals now, so that casual player can also enjoy the game. Oh and ofc they just need to implement real duels with siding, not best-of-one.

    • @revengedealer
      @revengedealer 2 года назад +2

      @@whathappenedtodorcas5372 You haven't played long enough. You think someone taking 20 minutes on their turn to set up 4 omni-negates on turn one is balanced? There are also not more than 30 meta decks nor has their literally ever been in the history of yugioh. No, there are literally 5 or so meta all powerful decks. People are playing a wide variety of decks and winning, but that doesn't make a deck meta. I made it to Platinum on Blue-Eyes...Blue-Eyes is no where close to even tier 2 of a deck. The game is not better for new players as every card has a literal dissertation written on it. Veteran players don't fully read cards. And returning players...HA! Link summoning is pure cancer and completely ruins the game. No, what will keep people playing is the supposed leak of new formats they are going to introduce. These formats supposedly limit the cards usable in the extra deck; an example is Fusion Format which is the extra deck can only contain fusion monsters and nothing else. That would keep me playing. But yeah, idk how you think yugioh is balanced...

  • @marosvarga9198
    @marosvarga9198 2 года назад +15

    There is too many problems they haven't fixed ever
    1. Way too high powercreep of the cards
    2. Then all of them rotating to wild making the mode even faster
    3. Endless problem with bots/ropers
    4. Length of animations is sometimes insane (Secret passage, Spreading plague, Plot Twist)
    5. Non existing control in wild
    6. Many interesting archetypes supressed by aggro
    7. No punishment for roping players (I wish they would give us an opportunity to choose shorter turns)
    8. Too much grind for occasional players to attain at least competent colletion which forced me to play wild
    9. "Random" opponent that always has counter (I switched to Pirate Warrior because I couldn't play my decks, after many games I rather chose to play Linecracker druid, suddenly 4/5 of my games was control/OTK with Geist running, no Pirate Warriors to my counter)
    10. No possibility for player to react (Mage OTKs on turn 4 pre-nerf from hand, multiple questlines completed through one turn - Hunter)
    11. Unstable client
    12. Incredible difficulty to get oriented in collection (while trying to complete your deck)
    13. No creativity in tavern brawl (wow another Randonomium/create deck hooray)
    etc.

  • @seanbailey1901
    @seanbailey1901 2 года назад +112

    Power creep is a problem, it also feels like things are designed more as an expansion gimmick rather than to actually be in the game. Some are good and some are not, but things like inspire, magnetic, corrupt, etc come and go with the expansion. Rarely does it ever stick around (rush), now they have spell schools, why? Nothing is consistent which means standard is only ever enjoyable to a subset of people and wild is always a hot mess, and instead of working to fix any of that they belch out mercenaries with their own special card packs.

    • @OnEiNsAnEmOtHeRfUcKa
      @OnEiNsAnEmOtHeRfUcKa 2 года назад +16

      Spell schools are something that should have been in Hearthstone from the start. Having a tag opens up way more tribal synergies.
      If you want a mechanic to complain about pick Tradeable.

    • @seanbailey1901
      @seanbailey1901 2 года назад +4

      @@OnEiNsAnEmOtHeRfUcKa I definitely agree. I just have a feeling schools will be part of this expansion maybe the next one and fall off again. Like Murlock or totem, they get the tag and a few cards to play around them but then they never really are seen again

    • @boggsmalinao
      @boggsmalinao 2 года назад

      exactly, you need to pile up on the expansions, creating imbalance with intent

    • @Synical02
      @Synical02 2 года назад

      And they think going to a game like Yu GH io makes sense

  • @alexwilliams6492
    @alexwilliams6492 2 года назад +39

    I started playing in Nexxramas, I have always enjoyed the slower games. My favourite decks are late combo/control/value. Hearthstone has jumped into an agro standard, like every new deck is aggressive to the point that most games don’t go past turn 7.
    Plus the amount of polarising cards, that aren’t changed to balance them. Plus the amount of power creep. I feel that a mass nerfing, slowing down the meta so that all types of decks can be viable and if they actually play tested/changed cards before the expansion (no way they ‘missed’ the demon seed) then that would draw more people back to the game

    • @bubblemaximus6500
      @bubblemaximus6500 2 года назад +6

      I agree, I'm the same way. I love a good control match, and when turns end from aggro by turn 4-5, the game just isn't interesting.

    • @alexwilliams6492
      @alexwilliams6492 2 года назад +3

      @@bubblemaximus6500 Exactly, it’s no fun when the entire game boils down to ‘if they have x card by turn 3 I’m dead

    • @gokayerylmaz8707
      @gokayerylmaz8707 2 года назад +3

      I also quit hearthstone for the same reason. I remember the death knight heroes times where everyone playin control decks, even hunter with zombeast hero power. It was so fun. But today ,even,priest playing agro.

    • @slippers8000
      @slippers8000 2 года назад +1

      I'd say it's always been agro standard. The problem with value decks are all the win con decks that value can't beat.

    • @alexwilliams6492
      @alexwilliams6492 2 года назад +2

      @@slippers8000 While I understand where you’re coming from, value/control decks have had a place in competitive. Decks like Res Priest, Cubelock, The many iterations of warrior, etc. Agro has always had a place in the meta, alongside the other decks and not always as polarising as it is now

  • @Xomitsious
    @Xomitsious 2 года назад +105

    I used to really love the game, but started losing interest a few years ago. Rastakhan's Rumble was the last expansion where I still loved the game. After that I tried to stay involved but the game kept getting worse and worse. For a while I had a lot of fun in wild, but Stormwind killed that too. Now it's 3-4 games of battlegrounds every week. Constructed is just not fun. Blizzard scandals had nothing to do with it. All the good developers left. The ones still working are just not as good in their jobs. Instead of treating the cards like ingredients and deck building as a recipe, they come up with ideas for whole decks, usually overpowered. As a result deck building no longer exist. You just copy the decks they have dictated and play. I could go on and on, about infinite resource generation, drawing and playing your whole deck with 4 mana and many other ways that they destroyed the game with. It's ok, time to move on

    • @Progged
      @Progged 2 года назад

      5 mana draw the rest of your deck the espionage and togwaggles scheme :;

    • @nikitagvt9503
      @nikitagvt9503 2 года назад +1

      Absolutely agree

    • @Xomitsious
      @Xomitsious 2 года назад

      @@Progged I had wild mage shenanigans in mind, before they nerfed sorcerer's apprentice

    • @nemorobles975
      @nemorobles975 2 года назад +2

      True, deckbuilding is dead

    • @Synical02
      @Synical02 2 года назад +1

      @@nemorobles975 not really.
      If you have the intent to win at a high level yes..but plenty of people do full custom decks for fun from bronze to diamond.
      Just play the game for fun and not to win also play casual instead of ranked.

  • @woolfwoolf
    @woolfwoolf 2 года назад +20

    Power level and cost are the things that keep me away from Standard. Battlegrounds I play every now and again. Duels I play sometimes. Arena used to be fun but needs some update love.

  • @MonkeyJazz75
    @MonkeyJazz75 2 года назад +29

    IMO the biggest problem by a very large margin is the power level is laughably too high. Compare cards now to cards back in Classic. Or the first few expansions. Think of how fast a Druid can build a board with Oracle of Elune and compare that to HS 5 years ago. Think about the sheer amount of OTK decks there have been in the last 2 expansions. The list goes on and on and on. It's not fun when at any moment the entire game you were playing can be flipped on its head by a couple of horrendously powerful cards. Beast Druids summoning 2+ 4/5 taunts, 2 15/15 taunt, rush, divine shield Ivus's etc etc in one turn. Shamans killing you with 60+ damage from hand. It's absurd. IT NEEDS TO STOP.
    Edit: I don't play Wild, but I've seen enough clips and random talks about stuff like Aggro priests killing you on turn 3 to know it can only be outrageously worse there so I couldn't imagine playing Wild.

    • @ElementVoidX
      @ElementVoidX 2 года назад

      this, Hs has only gotten faster and faster, it is not fun getting killed from hand at turn 5.

    • @patrikpass2962
      @patrikpass2962 2 года назад +2

      I almost never play but when i do i go for wild. What saves wild is the amount of decks. Even if they are broken, you never face the same deck twice.

    • @BBSplat
      @BBSplat 2 года назад +2

      @@patrikpass2962 Unfortunately this year has been super centralizing in Wild too. Once you get to DIamond, it's entirely too much Questline Pirate Warrior.

    • @radulescumihai7089
      @radulescumihai7089 2 года назад +2

      Actualy I hit legend every month with reno warlock and cthun druid, shadow aggro priest is not that op

    • @lazoGames
      @lazoGames 2 года назад

      @@radulescumihai7089 it's literally amongst the top lol

  • @bradencluster4739
    @bradencluster4739 2 года назад +28

    After seeing the graph on mode popularity, it's no wonder why Blizzard doesn't care about balancing wild mode. I was surprised that Mercenaries and Wild Mode were about even!

    • @Amaling
      @Amaling 2 года назад +6

      Well wild could also be argued as being less popular because of little dev support. But even then, as an og legend rank wild player, yes the format was never as popular as standard. More dev support rather than the absolute void in the current state could have helped. The continued support turned me off over the years, now I just straight up don't play constructed. The card draw and mana cheat is just too much in both formats

    • @michaelnurse9089
      @michaelnurse9089 2 года назад +1

      Wild players don't spend money - they can coast on existing cards, gold and dust. Standard players must constantly replace cards and thus pull out the wallet.

    • @bradencluster4739
      @bradencluster4739 2 года назад

      @Michael Nurse I disagree. Wild plays have spent more money than standard players, and Wild uses a ton of standard cards. We definitely spend more money than Battlegrounds players.

  • @qbcomicaddict2590
    @qbcomicaddict2590 2 года назад +1

    Yugioh has the longest descriptions on every card and each turn and game take so long it’s crazy to compare them at all

  • @whathappenedtodorcas5372
    @whathappenedtodorcas5372 2 года назад +34

    I went from playing hearthone for hours every day and consuming hs related content for even more hours, to only watching dog play bgs to fall asleep.
    I also got back into Yugioh last summer, after a four year hiatus, and I was super surprised at how much more fun the game is right now.
    Master Duel was another total surprise. I was expecting it to be another gacha scam like duel links, but the game is actually super f2p friendly.
    Like, the game is only out for like two weeks, and I already have 3 competitive decks, just from playing a couple of games every day.

    • @riccardodellorto4267
      @riccardodellorto4267 2 года назад +3

      Yugioh super f2p friendly?
      How exactly are you finding the UR that you need, when secret packs aren't even available whenever you want and you need 3x copies of a single UR?

    • @whathappenedtodorcas5372
      @whathappenedtodorcas5372 2 года назад +5

      @Riccardo Dell'Orto By managing my resources, and only pulling from packs, when I intend to craft and complete a deck. You also have to identify what the cards are that your deck absolutely needs, and which ones are fine to get later. Also crafting staples that can be used in many/all decks, such as Ash Blossom and Maxx c, or extra deck staples such as Accescode Talker, Knightmare Unicorn and Salamangreat Almiraj.

    • @Alexstrasza466
      @Alexstrasza466 2 года назад +2

      @@riccardodellorto4267 the trick is that create a new account and voila another competitive deck ..it doest matter anyway you can still play with your friend or use the other deck from other account or vice versa..sky striker from other account and tri-brigade deck on another

    • @dreizehn.
      @dreizehn. 2 года назад

      @@riccardodellorto4267 Haven't spent a dime but I already got 2 competitive deck, Endymion Magician and Sky Strikers, in one account. It's pretty easy actually since you can buy discounted packs, the 750 ones, which saves you 250 gems from buying a regular 10 packs plus you'll get Ash/Solemn/Lightning strike. Pretty sure you'd be able to unlock decent secret packs after opening those too. Duel pass is also pretty cheap and also gives you good rewards

    • @-8h-
      @-8h- 2 года назад +1

      Nah. It essentially gives you one deck for free. Up to 3 if you dont go all out. After that first deck the rewards drop to a crawl.
      Pick your first deck wisely and it's fine though.

  • @Phoenixillusion18
    @Phoenixillusion18 2 года назад +3

    Battleground is the most popular mode because its player friendly.
    While for ranked it takes way to long to build a deck if you a F2P player, and by the time your are done the format changes and you can start over.
    The new Yu-Gi-Oh master duel offers gems (Heathstone's gold currency) at a nice pace allowing you to buy around 3 packs in 2 days and a very nice system.
    You can buy bulk of 10 packs and if you are unlucky and don't get the highest rarity card in the next 10 pack bulk you will have at least 1 garuanteed.
    Also as a newplayer you get showered in gems and with a bit of research can make a very competitive deck after just about 3 hours of playtime that can climb you to the highest rank on the ladder.
    The lesson here is that Hearthstone needs to make card more accesable to players.

  • @ЛёхичПавлов
    @ЛёхичПавлов 2 года назад +7

    I’ve built my own version of drek’thar hunter with secrets and stuff and in 25 games I saw every class against me. I mean I don’t hate this meta, it’s much-much better then stormwind release.

  • @Chen7500
    @Chen7500 2 года назад +14

    Why is the game dying ?? It's easy: people like to win when they play ( a good deck only has a 65% win rate ).. the game still has no casual mode vs an A.I ( practice mode only has 1 deck per class and they are all aggro ).. but the most annoying thing ( besides loosing to broken mechanics ) is playing against the same patchetic net decks.. Meta Decks makes me sick, absolutely no creativity - you play against the same 5 decks- in every rotation- it is way to repetitive !! And the meta leaves zero room for casual fun deck building

    • @michaelnurse9089
      @michaelnurse9089 2 года назад

      They could easily make a casual ai to play against. But if you are creative they make only a little money off you - if you and everyone else need to build three net decks every expansion to play they can cash in their stock options and buy a yacht.

  • @8BitByte_
    @8BitByte_ 2 года назад +11

    I think a subscription model would be the last straw. I thought the battle pass was bad, but a subscription model might actually make me quit for good. It's bad enough we have to pay for streaming services monthly (that keep getting more expensive).

    • @justflyingbymedivac3161
      @justflyingbymedivac3161 2 года назад

      Well... If I will need to pay 5 bucks for having EVERY SINGLE CARD in HS, I will spend it without any thinking)

    • @8BitByte_
      @8BitByte_ 2 года назад

      @@justflyingbymedivac3161 $5 is a dream. If they ever implement a subscription model, think closer to $20/month. This is Blizzard we’re talking about.

    • @justflyingbymedivac3161
      @justflyingbymedivac3161 2 года назад

      @@8BitByte_ well... Yeah. They can't use their brains anyway... But when I think about the cost, which I would pay at all, only 5 bucks come to my mind. And i think almost everyone feels the same. Like, 100000 will pay 20$ or 500000 will pay 5$. But they stupid, so anyway...

  • @heniusiemson8433
    @heniusiemson8433 2 года назад +1

    This is my Memento
    I used to be a meme Wild player which means that I had biggest pleasure in HS by making or reshaping cool decks that were tier 4 or did not exist on HS meta websites and rank up to dimond 5 or if meta was suitable, legend. Crafting, testing ideas and cards was a real joy.
    I learned few things: If you play tier 1 meta deck you"re more likely to face other meta players. If you play something unusual HS algorithm will find weakness of your deck and give you an adversary with counteract deck. People who face unique opponent are more likely to make frends with you, whish a good day (even after a loss) or send "play with friend quest" (sweet 80 gold😊). Most palyers (and this is not a criticism) don't expect any mind traps (it leads to funny interactions). If you don't play high Legend tier list is overrated (but its complicated topic).
    I spend few mounths since Forged in the Barrens to United in Stormwind thinking of wild HS, its current state and future. There is no point of beeing pessimistic or cynical so let me just say that after taking into account many variants and potensial solutions I decided to use United in Stormwind as an excuse and uninstall my lovely collection and 25000 dust. It wasn't pleasant but sometimes you have to dig up old to sow new. From my human heart I wish you all best.
    With kind regards.

  • @RazoRaptor93
    @RazoRaptor93 2 года назад +42

    All they have to do is improve the dust economy.

    • @CoffeeSipper555
      @CoffeeSipper555 2 года назад

      Original face hunter was the only free2play deck , everything after that was NOT craftable in a reasonable amount of play time .
      The game has Always been pay2progress , when they made different modes the game started falling into darkness , because you only get 1/4 of the dust from your old cards and that is fucking annoying , you had to destroy your cards to get new ones , at that point players started to lose their trust for the company , Blizzard tought that being a shitty Company would let them get away with everything , spoiler alert they were WRONG.

    • @justflyingbymedivac3161
      @justflyingbymedivac3161 2 года назад

      @@CoffeeSipper555 now that I think about it, if they would simply say: "Okay, bois, what if we increase dust that you get from common cards to 20, from rare cards to 50, from epics to 200 and from legendaries to 800. And then we will give you 1 pack from EVERY expansion EVER MADE?", Then player base will increase in at least 2 times in just a week. Yes, every person will pay less, but I don't really think that will be very horrible, since I, personally, would pay them to have more dust to craft more decks(and this btw will me my FIRST buy in HS), and I think that everyone will feel the same

    • @jasonyoon9914
      @jasonyoon9914 2 года назад +1

      But unfortunately that's not the only problem... The meta is the biggest problem

    • @RazoRaptor93
      @RazoRaptor93 2 года назад +1

      @@jasonyoon9914 that's not an issue if we can be flexible with are crafting. It feels horrible crafting niche cards with the current dust system.

    • @jasonyoon9914
      @jasonyoon9914 2 года назад +1

      @@RazoRaptor93 Giving the players the ability to craft almost all cards wouldn’t improve the meta, good cards will be always used and bad cards will always never be used. I have nearly all cards in hearthstone with some extra dust but I didn’t log on to this game for 2 weeks now because of the meta. This game is beyond unfun and repetitive that I cannot tolerate anymore. All aspects of hearthstone that made this game fun- some RNG, a LITTLE bit of skill, and board interactions are completely eradicated so the game is basically unplayable. I was such an avid hearthstone lover that I played this game even at its worst metas, but now I am on the verge of actually quitting.

  • @cyrus6236
    @cyrus6236 2 года назад +6

    It’s “more interesting” because the card texts are all a paragraph long. There’s actually 50x archetypes, more combos but overall HS serves as an easy card game. YGO is anything but easy to pickup

    • @GaussianEntity
      @GaussianEntity 2 года назад +2

      I sometimes wonder if these Master Duel hype people have actually played the game lmao. It's fun when you're playing a slow game. Not so fun when your opponent sets up their board turn 1 with some hilarious synergy that will make Hearthstone players run to the hills.

    • @-8h-
      @-8h- 2 года назад +1

      If you think that's what makes it interesting, then that's fine because it's subjective. But if you think thats why others find it interesting then I don't think you get it.
      Tbh that's probably the worst part of yugioh. At least, for me and many others.

  • @ApplejackOfAllTrades
    @ApplejackOfAllTrades 2 года назад +10

    I think hearthstone's biggest problem is with interactivity. Magic has instants, Yugioh has traps, quick effects. and hearthstone has secrets that have to be used proactively before the opponent does things giving them the potential to have your 'interaction' hit what they want it to. The lack of interactivity has streamlined the game and it has been good for it but the higher power levels go the worse the downsides of that approach get

    • @sympathism
      @sympathism 2 года назад +3

      Exacly. Imagine that every class has secrets and that you can choose when to activate a secret. Would change the game forever

    • @freezingcicada6852
      @freezingcicada6852 2 года назад

      I dont think Hearthstone needs that. All they need to do is print more battlecry and spell hate cards.
      Closest they got was the Trogg from the newest set and they nerfed that in under a months time. Yet the spells and battlecrys that lets you draw through your whole deck has been running rampant for over a year already.

    • @asdfggggga
      @asdfggggga 2 года назад

      This, too many Rng cards, imbalance warlocks and no 2 vs 2 fun mode yet.

    • @michaelnurse9089
      @michaelnurse9089 2 года назад

      If you play Classic Mode (i.e. with Chillwind Yeti's) you will realize that the game was originally VERY interactive. The problem came thereafter because they want every expansion to be a success - so they overload its power to make sure - until some years later every deck is basically playing solitaire.

    • @gamerkev30
      @gamerkev30 2 года назад

      I realized that the mechanics are too simplistic in hearthstone, every other card game is better in terms of game mechanics.

  • @llBrChsllxZic0xPx
    @llBrChsllxZic0xPx 2 года назад +1

    I was mostly a wild player but I stopped playing (again) because I didnt feel like 'playing' vs 20 pirate warriors in a row everyday. The meta decks can just ignore the board and trades because they have so much damage from hand and card draw that it doesn't matter what the opponent does.

  • @arrowghost
    @arrowghost 2 года назад +12

    Well Holomancer, sure, I don't mind to see Blizzard getting itself repaired so I can see not just a HS 2, but maybe to finally see a proper & complete WC3 Reforged & D2 Resurrected? But first, Kick Bobby Kotick out, leave him with no golden parachute, the employees are not the patient type, they rather see him go NOW than wait until MS finishes the acquisition deal.

  • @Mimic_Shaco
    @Mimic_Shaco 2 года назад +1

    I recently stopped playing hearthstone and this will be the last video i will watch about it in a long time.
    The main reason i got bored was the feel of being in some kind of loop, looking for a meta that doesnt seem to exist and waiting "one more expansion" hoping the best, but it never happens.
    So after a year and a half playing it just for that hope, i give up. I hope next rotation year (or even the next one, in 2023) comes with something that refreshes the whole constructed.

  • @novakrabby
    @novakrabby 2 года назад +19

    I found myself playing mostly BGs last year but on the last expansion I spent 5000 gold on packs and only got one legendary so I ragequitted

    • @jwj4535
      @jwj4535 2 года назад +10

      Thats literally impossible, you are garanteed to get 1 legendary in the first 10 packs and 1 in the next 40 packs so you should have had at least 2

    • @Kirby950
      @Kirby950 2 года назад

      @@jwj4535 not just that, you get like three free legendaries

    • @jwj4535
      @jwj4535 2 года назад

      @@Kirby950 If you include the pre-release legendary, the legendary given at the release and the one in the monthly missions then yes you would end up with 5 legendaries at least. But i think he was reffering only to packs

    • @Kirby950
      @Kirby950 2 года назад

      @@jwj4535 which one was the prerelease again? Either way, man still lying

  • @achillesandhispal4196
    @achillesandhispal4196 2 года назад +1

    I skipped the last two expansions. I'm starting to play again now, but only 30 minutes every other day and usually just Battlegrounds.
    Forcing myself to play 1+ hour EVERY day just so I wouldn't be left behind was unrealistic and made me feel exhausted. Especially when most days I didn't want to play HS.

  • @Maikonix
    @Maikonix 2 года назад +4

    Thank you guys for that coverage.
    I love Hearthstone to bits, and I really want it to thrive with longevity but it feels like for each expansion I’m continuously playing and or playing against the same thing over and over again and it’s feeling very repetitive. By that I mean I was matchmaking against the same deck consecutively. I am hoping for something fresh this year which was why I switched over to master duels for a bit. It gave new and returning players to the franchise an opportunity to build a free deck that they can try over its vast resources. Though you have to really be careful spending gems as they dwindle the more you play. Rotations are happening in Hearthstone less than 2 months from now as well as an upcoming expansion and I might check it out and come back from it to see what’s up but I just feel like I might be running into the same continuous walls again.

  • @Doom1461
    @Doom1461 2 года назад

    I started playing hearthesstone f2p in naxrammus and took a year break around the frozen throne, I am f2p and mostly play wild.
    Right now I mostly just play to complete dailies and weeklys and that's it. I realized that watching top deck videos aren't the best use of my time anymore when I can just skim the tempostorm meta updates. With the wild meta feeling so polarized the most fun I have deck building is achievement hunting these days.

  • @christophercerrone9448
    @christophercerrone9448 2 года назад +6

    Been playing since the beginning. This has been one of my favorites for years but if they wanna start charging me for a monthly subscription then I'm out. Money the company should earn from customers buying packs of cards should be enough. I love this game but if they take this route I'm sure it won't take long until they eventually just let the game go or shut the game down. I don't want to lose this game but I'm not going to pay a monthly subscription for it either.

  • @sadesutherland9916
    @sadesutherland9916 2 года назад +1

    I Amy play my duel mode it won’t allow me to resume my current run how can I fix this

  • @filipvadas7602
    @filipvadas7602 2 года назад +3

    Started playing around the time of the Old Gods expansion and quit around Darkmoon Faire
    Ultimately, if I had to sum up my reasons for quitting, its the fact that each new expansion makes the previous ones obsolete.
    Creating a situation similar to its parent game WoW, where it felt like my progress was basically being reset once a year and that I was just wasting my time
    Not to mention that,even card games like Yugioh and Magic the Gathering ,which have been around for 20 yeara give or take, took a LONG time to get to the kind of power creep we see now in Hearthstone

  • @smallangrycrab
    @smallangrycrab 2 года назад +1

    You should consider doing a poll of how many of your subscribers still play hearthstone. I'd imagine the majority, sure, but I'd say at least 10% don't at all anymore, just watching content about the game online.

  • @adrianbutnariu424
    @adrianbutnariu424 2 года назад +13

    I played Hearthstone from Witchwood to Darkmoon. Really good times to be honest. Especially that I had several friends to play for fun with. Changed it for Legends of Runeterra last year. I'm not putting LoR on a piedestal but I'm glad that I did the change, especially because I stayed in touch with what happened along the time.

  • @BG-jd4zm
    @BG-jd4zm 2 года назад +2

    I played non stop but casually since the release in 2014...
    I really really loved this game, but...
    Flames to dust, lovers to friends... Why do all good things come to an end !!! (thanks Nelly F.)

  • @TheAacharge
    @TheAacharge 2 года назад

    1st, it is BugStone, which has so many bugs like uncountable unbreakable stones in a mountain.
    2nd, it is RestartStone, which is the first online game that have to quit after transient disconnect.
    3rd, it is SlowStone, which is the first card game with slow animation and heavy 3D render.
    4th, it became Rock-paper-scissors, Random, Non-interactive Stone, i.e. in most cases, the outcome is determined by both sides' decks and random (instead of your actions).

  • @denisgulyakin5262
    @denisgulyakin5262 2 года назад +13

    Played since open beta, it was absolutely different game, you actually used to think about what to do with your resources and not just spaming green cards to roll OTK vombo combo that other player cant interact with.

  • @dr.freeman8983
    @dr.freeman8983 2 года назад +1

    IMO there are few main reasons why this game is sinking (And I play since TGT)
    1. Arcane Dust - it needs complete rework. Disenchanting 4 legendary cards to create 1 isn't fair. Or at least give some dust as quests rewards
    2. Meta - there is no diversity. All the same boring decks all over again, aggro eating you in 5th turn, aggro having chance to comeback (Remember old murloc decks? They were "Win in early or concede and go next", Odd Paladin later had much ways to comeback even after 2 board clears), "Solitaire" decks - you're just assembling your combo pieces and killing your opponent, no or hardly viable control decks. Game simply stopped being a board-based game and became a contest "Who will kill their opponent faster"
    3. No practice mode - and by that I mean a mode where you could have every card available and could experiment a little. And before you'll say "It's impossible" well, it was possible during Doom in the Tomb event where you could use cards you haven't had in your collection. Simply get rid off casual mode and/or introduce a practice/decktesting mode, whatever you wanna call it Lol
    4. Grinding - while I have to admit it's better than in old times it still is irritating. I get you can't have everything for free right away but it still limits players from having fun because they can't test decks cause of lacking some epics/legendaries. But I wrote how to reduce it in 1st and 3rd point
    5. Lack of A.I. battles - while it may not be the most important thing, there are people who enjoyed playing, let's say, Dungeon Run from KnC, Witchwood one or adventures such like Karazhan. Book of Heroes and Book of Mercenaries are cool, not gonna lie but they are simply not enough, considering a fact they're coming once per month and their gameplay is rather short.
    Feel free to discuss and point out things I haven't concluded

  • @Rambrus0
    @Rambrus0 2 года назад +7

    I will use this video to prove my point, that Legends of Runeterra lower Twitch viewship doesnt mean a thing. Hs has a ton of gamemodes in the same client, meanwhile Riot has its games in different launchers. Im seeing here that the conrtucted HS deck views are about 20-30k on avarage. This is 60-70k at LoR.

    • @robertviscomi8199
      @robertviscomi8199 2 года назад +2

      In what world is it 60-70k where are you grabbing those numbers? Lol and tft are different launchers than lor

  • @Masterhene3
    @Masterhene3 2 года назад +1

    The reason why i havent done the questline is cause i dont play ranked or duels.
    Ranked is just not fun with everyone playing the best decks instead of fun & interesting decks.
    Duels is not fun cause there are several cards that are super op & still not nerfed.
    Mainly looking at that priest treasure thats basically "remove a minion & fill the board with minions that keep scaling" for the low low price of just 3 mana.
    The only way to counter the card is with a cheap boardclear that you have to have in hand as the treasure is played.

  • @dingding12321
    @dingding12321 2 года назад +5

    The best thing Microsoft can do right now for Hearthstone is to make Standard its own mechanically different game type, rather than the "normal" way to play. No one wants to watch the same exact cards dominate every game. Also Wild deserves Quest cards to be pruned, at least the new ones and anything like it. It was a rad game mode save for the occasional semi-viable cheese deck.

    • @Rorther
      @Rorther 2 года назад

      I'm still willing to see a card game where cards are constantly balnaced. That's why digital card games are so good, but they don't do this. Just nerf a bit the most used cards, and buff a bit the least used/sucessful cards. And keep doing it infinitely.

    • @chrisbarrera7202
      @chrisbarrera7202 2 года назад

      @@Rorther Mind me asking what would you would want them to do to balance? Would've thought nerfing/buffing would help out

    • @Rorther
      @Rorther 2 года назад

      @@chrisbarrera7202 I'm not asking for a specific nerf or buff. I just wish they could keep minor balances to keep the game alive and changing (kinda like what MOBAs do).

  • @luminous3558
    @luminous3558 2 года назад

    So as someone who played and quit HS a long time ago(started in classic and quit around kobolds and then sporadically returned and left again for different stuff) but also someone who has a lot of experience and history playing yugioh, I don't really think there is much overlap between Yugioh and Hearthstone in terms of market.
    Yugioh is the most complex TCG because its hard to learn and hard to master as opposed to mtg which is easy to understand but hard at the top level.
    Master Duel is also terribly equipped to teach a new player anything about anything.
    Almost all modern Yugioh cards do something that isn't entirely written in its text.
    A card that searches another member of its archetype from the main deck relies on you knowing what the card thats going to be searched does.
    2 Monsters on the field lead to various extra deck summons which depending on the deck can be incredibly important or just a bonus step.
    To learn Yugioh you need to not only be familiar with how the game plays but also how all the different meta decks you will play against function as the main counterplay in Yugioh is to use handtraps to interact with your opponent and to prevent their turn 1 board from becoming unbreakable.
    However Master Duel, similar to LoR although not as extreme, has a very good F2P system.
    They start you off with 15k gems which is 150 packs and can in combination with the crafting system give you 2-3 complete decks.
    Those decks can be meta decks as in Master Duel most decks cost a similar amount to make and the odd expensive decks aren't really worth their price unless you love their theme.
    Master Duel also gives you around 5k gems a month if you do the dailies correctly(There are 9 dailies with varying reward and you get 3 per day, if you save all the bad ones they only give you the good ones and you can cash the bad ones in at end of month too).
    Those 5k gems are without factoring in events like the current XYZ festival which dumped another 5k on us in combination with a few extra celebrations like twitter follower campaign.
    So if they run those events frequently then players can make multiple decks per month entirely f2p.
    This is the real thing I believe drives players away from HS and other older Card games. Players realize that they don't have to deal with the grindy p2w systems and can choose to play a game that respects their time.

  • @Kersakofu
    @Kersakofu 2 года назад +11

    I want to play duals but I don't have a collection. Imo I never really liked constructed unless I was doing random shenanigans. I enjoyed dungeon runs but wanted more. If duels got the same treatment as battlegrounds it probably would rise in popularity. Gating off content based on collection just has streamers all over it while the actual community probably won't get invested since their collection isn't as expansive.

    • @crazybadger2179
      @crazybadger2179 2 года назад

      I recently started playin g both duels and HS and can safely say that duels hands down is better for new f2p player. At start for doing tutorials ,solo content , loging daily you get several thousand gems (in game currency) up to 13k or more dont remember exact number . If you read any guide you will know what to buy and how to spend them, which translates to having 1 or 2 meta decks and few non metas. In Hs you get what around 10 -15 packs ? After i was done with tutorials etc im not even able to make ONE solid deck without dusting my whole colleciton. It speaks for itself

    • @haysing2.025
      @haysing2.025 2 года назад +1

      @@crazybadger2179 Pretty sure he was talking about the Hearthstone's game mode called duels

  • @TomajacTv
    @TomajacTv 2 года назад

    I am a f2p player. Started playing in Old Gods until Frozen Throne, didn't play until Stormwind and felt soooo much different, everything is so broken and it feels bad I can't play my decks from back in the day that are in wild now because I am missing all the carda from the expansions in between. I loove the deckbuilding aspect of the game, so being able to build anyy deck you like for casual play would be the dream for me

  • @picopker
    @picopker 2 года назад +13

    I think a new class is a bad idea, unless duall class cards become a permanent part of the game.

  • @melissabruun6721
    @melissabruun6721 2 года назад +1

    A big issue for me with HS was not just the powercreep like many have mentioned in the comments, but that coupled with increasingly powerful RNG mechanics like discover and so forth. fun RNG is good for casuals but when it creept too much into competetive powerlevels it drives away hardcore players.

    • @michaelnurse9089
      @michaelnurse9089 2 года назад

      Hardcore players were never the bulk of the player base. Hearthstone's fate rests in how the causal players receive it and RNG is a popular mechanic for them.

  • @g-nHastur
    @g-nHastur 2 года назад +23

    Classic (standart, wild) modes gradually die because the strength of the cards grows in extreme progression, and especially the first drops, as it is around them that aggressive play is concentrated. Also, the promise of the developers that they will no longer add OTK cards to the game did not come true. The monetary benefit simply outweighed a good attitude towards players and sensitive tracking of the meta. A logical conclusion. All hopes are only that in the new year the developers will finally take up their heads and slow down the game, banning many cards and added some 2015 year sample.

    • @qwerty11111122
      @qwerty11111122 2 года назад +5

      > the promise of the developers that they will no longer add OTK cards to the game
      Source?

    • @g-nHastur
      @g-nHastur 2 года назад

      @@qwerty11111122 I'm sorry, I said it wrong. They said something like they didn't like the existence of such cards in the game.

    • @qwerty11111122
      @qwerty11111122 2 года назад +1

      @@g-nHastur source?

    • @ccmm4094
      @ccmm4094 2 года назад

      Finally, some sense

    • @justflyingbymedivac3161
      @justflyingbymedivac3161 2 года назад

      @@qwerty11111122 they were talking something like this, yeah. I don't want to find, but I just say this, because I remember something like this

  • @CatoLongHair
    @CatoLongHair 2 года назад

    Personal gripe* Reinstalled after 8 months because a friend was jumping in. Got one of those 'free' decks. Did a bit of research, picked the Warlock since the deck was T1 and updated to snuff ( I had from leftover dust from days gone by). I went 0-9 without moving out of rank 25. Everyone had t1 decks and seemed to know my deck better than I did(Maybe its because of this stormwind point thing? I cant see opponent ranks*). I'm not saying the ranking system shouldnt take my past scores/laddering into account but....the free deck was supposed to ease our transition back in? It just reminded me i'm not willing to fork up the $ to be competitive.

  • @ronaldomello05
    @ronaldomello05 2 года назад +3

    I love Hearthstone, but until Bobby Kotick leaves the company, I don't play any Blizzard games anymore

    • @2700arne
      @2700arne Год назад

      Still Holding that promise ? ;)

  • @BagginsBalbo
    @BagginsBalbo 2 года назад +2

    Played hearthstone from pre-Naxx time and ended after darkmoon. There are many reasons:
    1. Too many random mechanics. There were back-and-forth but never ended.
    2. Quite weak balance patches mid-expansions. Like, there is some OP deck and it will stay op for 2-3 monthes at least. There was improvement in there, patches have been released quite rapidly comparing to old times, but to me it's not enough.
    3. Collection capabilities. Quite weak rewards that basically forces me to buy packs/pre-order extension (which won't guarantee full collection) and make me lose my mind to keep on meta decks.
    4. Lack of enthusiam to any other modes, aside of rugular. It just doesn't hit the nerve, I dunno

  • @Imaxxacre1
    @Imaxxacre1 2 года назад +4

    I stopped playing after United in Stormwind's questline cards made the game homogeneous.

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 2 года назад

    the problem is when I want to play wild (the only insteresting mode that isn't battle ground), in order to build a actual fun deck I need 3 specific legendary from different expansion and 6 more copy of epic cards

  • @keithbassett007
    @keithbassett007 2 года назад +16

    I honestly want Hearthstone to have a way for even casual players to earn ALL the cards in a timely manner before the expansion ends! Earning cards needs to be much more cheap, direct, and efficient than opening packs and hoping rng gives you what you want. The game is adding so many new cards as such a high rate, that being able to play all the decks you want is impossible feeling unless you live on Hearthstone. There needs to be a HUGE decrease in time needed in the game to earn all the current cards. I think we need to push Hearthstone to become the game where everyone has all the cards. Not the game where we hope one day we can make the all the decks instead of just the few we like. The game should be less focused on "play to earn" and more focused on people being able to craft as many decks as they can for fun.

    • @ethanhedden1874
      @ethanhedden1874 2 года назад +2

      If your interested in a f2p game like hearthstone. Legends of runeterra you can get all the cards for free relatively quickly. I have 8 meta decks, never spent a dime and only been playing since Christmas

    • @Issacnon
      @Issacnon 2 года назад +1

      ​@@ethanhedden1874 They need the players so they give way more than they should, which doesn't really help since it's just another unimaginative Riot bootleg game

    • @jchen8942
      @jchen8942 2 года назад +1

      @@Issacnon have you even tried lor? having played both, the structure lor is much more well thought out and interactive with layers of turn based gameplay and spellmana storage. Hearthstone is much simpler and has more built in problem with how players interact with its simple my turn, your turn. Id say that hearthstone is a very flawed cardgame with premium animation. There's a high skill ceiling to play both game, but lor just feels better and you feel the skill expression more, once youve figured it out.

  • @nosoyjoaquin3870
    @nosoyjoaquin3870 2 года назад +1

    it's sad not to see gwent in the thumbnail. Great card game with different performance that has almost 0 promocion.

  • @mrtuzx
    @mrtuzx 2 года назад +3

    Спасибо за аналитику. В основном я играю только в режим Дуэли. Считаю, что можно очень сильно улучшить режим Дуэли, если добавить механику из подобного формата в Приключениях. Была механика, например, с Барменом посреди матчей, в котором можно было редактировать колоду - Дуэлям бы не помешало это.

  • @PrincipalSkinner3190
    @PrincipalSkinner3190 2 года назад +1

    I've been F2P for about 5 years now. Spent a lot of money at the beginning, and I've been able to ride free with dust and semi-regular play since. If I had to subscribe to get cards I'd likely quit (unless it was super affordable).

  • @Viralfan443
    @Viralfan443 2 года назад

    One thing that might be affecting the numbers and is sad to see are content creators who were popular like Amaz, Firebat, Toast and others that participated at the beginning are not being involved in the community at the present. It’s hard to see videos on YT that say: Why did Xxxx leave Hearthstone? It just further identifies issues within Blizzard/HS and doesn’t encourage new or old users at all to play the game.

  • @filleis6374
    @filleis6374 2 года назад +5

    I honestly think as someone who played HS f2p since journey to ungoro and switched to LOR last year that HS is a lost cause at this point. While i love the gameplay of both games the fact of the matter is that the former HS and by extention Blizzard does not respect its players as you have to buy card pack after card pack to simply play with more than one or two decks. Take LOR then on the contrary, i have not spent a single dime on that game and yet i have access to 15+ decks in my collection and if you would want to spend money the purchases in the game are eighter buying cards directly or high quality cosmetics

    • @Neekogami
      @Neekogami 2 года назад

      Fighting against ki in lor is fun with all the things you can do
      But the multiplayer is awful

    • @Rambrus0
      @Rambrus0 2 года назад

      @@Neekogami what do you mean?

    • @Neekogami
      @Neekogami 2 года назад +1

      @@Rambrus0 that playing against real people with that cards and fighting system feels absolutely awful

    • @samlynch6896
      @samlynch6896 2 года назад +2

      @@Neekogami I tend to agree. I can’t explain it but clunky, Samey and unfun come to mind with LOR.

    • @giveematug7093
      @giveematug7093 2 года назад +1

      LOR doesnt have the collection HS has. Gets too repeditive too fast. They have literally only ever added new cards, twice. And they say HS gets old. Least it has more cards and buy packs to expand collection. LOR is same 10 decks or so, over and over.

  • @ROTMGmimighster
    @ROTMGmimighster 2 года назад +2

    Power creep. I'm not playing constructed again until I can play fun decks and not die by turn 7. Same for my only other friend who played HS.

  • @leandroP2323
    @leandroP2323 2 года назад +3

    The main problem is that the competition has increased... when it launched it was essentially the only card game in existence and revolutionized the market when compared to what existed (MTG Online).
    Now not only do we have other options, but they are better, cheaper and run lighter.
    Hearstone is going for 10 years and it still doesn't have the options that people ask for since its beta. in comparison In LoR ​​I can have all the decks I want without paying money, we have very interesting tournament and "arena" modes and an excellent roguelike PvE content.

    • @protoss5758
      @protoss5758 2 года назад

      Runeterra's draft mode and PvE are nowhere near the level of Hearthstone's.
      I averaged 6 wins in Arena and by comparison expeditions are terrible, not bothered to do them even though epics are my main bottleneck for a full collection. The 6 wins instant loss thing is stupid, and the card bucket system is uninteresting. Many archetypes are completely unplayable, and anything centred around a champion can lose at 0 wins because you start with 1 copy. On the other hand if you get a good archetype like Demacian dragons you don't even need to look inside the buckets just read the title.
      Now Hearthstone went back to charging players for the PvE content so it doesn't matter anymore, but Hearthstone's PvE is far better.
      But the PvP in Runeterra is much better. Better designed, better balanced, you can play interesting decks and experiment f2p, and the regular ingame tournaments are awesome.

  • @davidmorton6406
    @davidmorton6406 2 года назад

    The fact that every single class has at least one OTK is the reason i quit playing so much. I pretty much only log on to do my quests which i try to do 99% of in duels.

  • @smallangrycrab
    @smallangrycrab 2 года назад +4

    I think the problem is fundamental in the design of new cards. It feels impossible to play any normal strategy with the constant additions of these others, leaving midrange, tempo-based, board-based gameplay to struggle if exist at all, even though that's the core of the game. Look at the classic and basic sets, and tell me how many cards were designed with combo decks in mind? How many were designed with hyper aggro, board dominating decks in mind? Few, very few, if any. Now, how many were designed with control or midrange decks in mind? Almost all of them.
    It used to be possible to get to legend with nothing but the classic and basic set for a very long time, relying on paladin to carry yourself through even during descent of dragons. When that became impossible, in my eyes, is when the core of Hearthstone was lost. Instead of bringing the design back to what the game was built for, the team got so sure in their new direction that they introduced this "core set" system. It's not just these new cards being more powerful, but it's that things like your starting health of 30 and mana system and such did not scale up with that power. It changes the balance of the game into something beyond what the original game was meant for, or is fun in.
    The only future I see for Hearthstone is a mass nerf/ban of most new cards in some new format. A mode where the allowed cards carefully chosen to fit the "classic hearthstone" feel, with "standard" becoming more like a PTR for new cards and effects that might eventually make it into this mode. This allows people who enjoy this new style of Hearthstone to still have it, in a mode that ultimately encourages people to be hyper competitive to figure out the true power and synergy of cards, while also letting everyone else somewhere to play free of toxic and oppressive metas, allowing pretty much most strategies to be decent enough to be playable.

    • @carlacaribe
      @carlacaribe 2 года назад

      Honestly If I'm happy about something is how there are less cards designed for control, I remember that in the old times because of things like Rez priest and control warrior caused the game to be unplayable

    • @smallangrycrab
      @smallangrycrab 2 года назад +1

      @@carlacaribe I can see that, too many board clears was a bit of a problem for a while. It felt like there wasn't enough cost for the board clears, because before the cost was in how you can't have so many in your deck, but after a while you were able to have a deck full of them. Made it so you could use them however, whenever, removing a lot of the careful planning of "do I really want to clear this board now or do I want to wait for development of this board, despite the risks of my opponent using it to kill me or gain some big advantage?".

    • @carlacaribe
      @carlacaribe 2 года назад

      @@smallangrycrab exactly and also allow me to point out something, maybe I'm wrong but isn't it curious that after priest's cancer golden era they did realise an expansion like stormwind that killed control?I feel like that was intentional, they have seen that control was bad for the game because it made aggro unplayable so they decided to make solitaire more playable than ever by making them stronger against aggro leading to both control and aggro to be garbage, I mean things like face hunter and pirate warrior are still viable but now solitaire can easily control the board and heal, so we can say that solitaire is the problem here but the cause of it were control decks

  • @PALADINmu
    @PALADINmu 2 года назад +1

    not sure about what all your research indicates, but I can say that I have NEVER played MORE constructed hearthstone then I have in 2021. and I have been playing since naxxramas. maybe Im a special case but the game was never better than right now for me.

    • @Samuel-wl4fw
      @Samuel-wl4fw 2 года назад

      Same, haven't played this much hearthstone in years, and I have watched it since gvg.

  • @tbssen36
    @tbssen36 2 года назад +4

    As someone who has been playing since closed beta and has spent well over $1000 on this game, I am very sad to see the loss of interest in constructed modes and the game overall. I understand why people feel the way they do. Really hoping Microsoft can do something to fix it. However, I hope they don't screw over the people who have sank lots of money into it already.

    • @michaelnurse9089
      @michaelnurse9089 2 года назад

      They have to screw you because every business has a life-cycle. Hearthstone's cash cow days are coming to an end so they will someday turn the servers off, take a break for a couple years and then announce Hearthstone 2 with much fanfare. It may be 5 years away or 1 year away but it has to happen for business reasons.

  • @ashneelraj2026
    @ashneelraj2026 2 года назад

    Do you all like the mini sets? If you pre purchase the most expensive bundle you dont get all the cards and the mini set just becomes more expensive as they generally seem to have the broken cards in them. More price gouging

  • @symraynor
    @symraynor 2 года назад +5

    We've been saying Blizzy is too economically greedy for years. These are the consequences

  • @MrHandsomeboynow
    @MrHandsomeboynow 2 года назад +2

    Hey, who tf seriously plays any of those games with 100 free rolls and 5 million power level? I see ads for that shit all the time.

  • @DavidBrit101
    @DavidBrit101 2 года назад +4

    I personally think that the main issue is how much you have to commit to craft a deck you want to play if you don't find the right cards in a pack

  • @shafta2010
    @shafta2010 2 года назад +1

    Stopped playing when they refused to acknowledge the fuck up that was questlines

  • @GrafEisen1
    @GrafEisen1 2 года назад +4

    I'm so glad I quit Hearthstone all the way back during their Hong Kong drama, Blizzard over the following months and years revealed how terrible a company they were
    Maybe once Microsoft cleans house I'll come back to the game

  • @stefanbogdanovic1583
    @stefanbogdanovic1583 2 года назад

    I just wonder when will i stop opening vandar or drek'thar on eu servers without having all other cards from expansion and im still not able to dissenchant them for full dust...?

  • @soulfate921
    @soulfate921 2 года назад +3

    I played for first time with the Old Gods expansion and since I've been getting in and out of the game. Never invested money on it, never feel really passionate about the game especially being a f2p player. But a couple years ago I reinstalled the game to try Battlegrounds, actually is the only reason why I have the game in my pc. It should be a game by its own

  • @DeutscherDummer
    @DeutscherDummer 2 года назад +1

    I had played since the Beta, but always F2P. There came a point around Witchwood where my old cards were more and more outdated and powercrept, soI had to save all my gold to buy packs of the next expansion and craft at least one or two interesting (as in, not just aggro) decks. It became a grind and so I switched to spending most of my game-time just doing PvE modes and Arena, that way I could at least experience some variety. Of course, one can only do that for so long and when LoR came out, I gladly switched. Acquisition of cards is so much easier in that game and I've played LoL for a long time, so I'm enjoying the worldbuilding.
    Maybe I was never the main target demographic because I have little interest in ranked, but what made me leave HS was powercreep, lack of regular balance changes and the cost of decks.

  • @alucard68a
    @alucard68a 2 года назад +1

    I play yu gi oh a week now. I am beat in max 2 turns. I have lost on enemys turn 1. There is almost 0 interaction between players you wait 10 minute combo plays and Come back to play after a coffee or toilet break to find out if you lost or not. So nope your point is wrong.

  • @locogato3488
    @locogato3488 2 года назад +1

    We need a huge balance patch in both Standard and Wild to fix the broken power lever.

  • @blagovestpetrov3061
    @blagovestpetrov3061 2 года назад +1

    I started playing when Naxxramas was released. The game used to be much simpler. Also there was place for everyone: control, aggro, otk, combo etc. I used to play control although I had my fair share of aggro experience. What made me quit standard is the exclusion of control decks and the overpowered aggro decks. The last nail was when druids could just play their entire deck on 3 mana and kill you. So i just play some bgs and mercenaries from time to time now. They should really balance the meta. For examaple: Face Hunter always existed and was OP, but if you were a control warrior and played your cards right you still had a chance to take the game, as for now you can just concede, because you will be dead in 3 turns.

  • @petnaby
    @petnaby 2 года назад

    I started at vanilla launch and quit during the end of old gods. Too many decks were requiring so many legendaries that I checked out because I felt the pricing to remain competitive while having some diversity in decks was way too fucking much for how simple and uninteractive a game HS is. Master Duels is having the same issue for me - all the decks require you to have the equivalent of legendary cards in the main deck AND extra deck and if there's a best of 3, your side deck. It's just very predatory pricing and design.

  • @thebloodbath8437
    @thebloodbath8437 2 года назад

    I have played and topped in some hearthstone tournaments, and I used to play around 4-5 hours daily. But, when I graduated college and had less time and couldnt be doing competitive anymore I realized "wait im not having fun when I play this game, im just doing the least amount of work possible to reach legend and get daily gold". After that I simply stopped playing and havent played since over the past 5-6 months i'd say. the reason why the game isnt fun anymore was due to two reasons 1. bad meta- the meta for the all of the past expansions of 2021 up to the last one i played featured agro deck dominance and very uninteractive decks and 2. removing cards - I am someone who loves combo decks, and I especially loved prophet valen, mind blast, divine spirit, and inner fire, and other then that I loved the ressurect mechanic and how I could create really neat decks with it. and I noticed that blizzard kept chipping away at all my favorite cards, until the archetype I wanted to play was bastardized and changed into something unrecognizable. the idea of "warrior is pure fatigue control" and "priest is control with some spicy otk" was gone and replaced with "warrior is shit" and "priest generates infinite value forever". and gone were the crazy games where I deal 100s of points of damage to my opponent, its just not the same game anymore. their used to be a balance between agro-mid range- control and otk and their were obviously imbalances that existed but all decks could at least exist, but over time otk has dissolved into only being possible with limited expansion bs cards and control being completely unfun to play against due to the "random" generation. that was the most crucial part, the over saturation of "random" cards. their are so so so so many cards in hearthstone that have random effects that can easily win or lose you a duel, its fine to have some random cards but when 50%+ of your deck is random it just creates a deck that is both unfun to play and unfun to play against. The last meta I truly enjoyed where i played hearthstone sometimes for 8+ hours a day was the limited time they brought nzoth back, the insanity that card gave and the way it made previously ridiculous cards into god tier cards (blood) was just so much fun to experience. games would last hours and it would be a battle of wits to just barely outvalue your opponent and win, the only random card run back then was blood and the deck extender but both had limited randomness that could be exploited and overruled.
    TLDR: they completely took the fun out of priest, and as someone with over 4k wins on priest and who knows how many hours in game, I just couldnt justify playing the game anymore, it felt like I was going insane after a year of expansions waiting for fun priest cards only to never recieve any. I got into hearthstone because of divine spirit, and seeing it get removed, removed a part of my soul with it and after that it was all a slow burn.

  • @PZMKSD
    @PZMKSD 2 года назад +1

    Yugioh will never be more interesting, I 100% think it’s way more polarizing matchups

  • @FMEaque
    @FMEaque 2 года назад +2

    For me the main reason is : where is the fun to play against only otks, or aggros deck ? You just die by turn 7 without could doing anything...
    Otks are killing hearthstone.

  • @ardasertkaya
    @ardasertkaya 2 года назад

    Started playing in vanilla but I started buying preorders first in Kobolds and Catacombs. I have not played this year, stopped playing when new battlepass system came out. I want to return now since I dont have any other card game to play but we will see maybe I will start playing arena again.

  • @Martini-
    @Martini- 2 года назад +2

    Привет от Белорусса 🤟😎

  • @caro5788
    @caro5788 2 года назад +2

    Subscription models are a bad idea. But it's fine, the more players that stop playing HS, the more Blizzard will be forced to hand out more free stuff to compete with other card games. Or maybe we'll start seeing actual discounts during yearly events like the lunar new year.

  • @sebastianwojtacki7945
    @sebastianwojtacki7945 2 года назад

    I started to play during old gods, but really get into during Frozen throne. Stoped playing after barrens. Power creap and cost was major reasons.

  • @DJ-xp9bs
    @DJ-xp9bs 2 года назад

    I played hs when naxxramas first came out. Back in the day freeze mage was one of my favorite decks. I remember reading about it every morning in my classes when I was in high school and I was so excited when I had enough dust to craft it. I LOVED that deck and mage in general. But after a while mage just became about RNG and decks became so damn expensive and unsatisfying to play. I've always been a free to play player but now I have money to drop on the game but it just doesn't seem worth it anymore.

  • @desollador20
    @desollador20 2 года назад +1

    Hearthstone maths: RIP Hearthstone 2014 - 2021
    Me playing Hearthstone in 2022: 👁👄👁

  • @sympathism
    @sympathism 2 года назад +1

    I stopped because I hated the godawful meta that developed from stormwind. That mage deck that just looped through their deck with spring water and warlock quest reward thing that just simply murders you is just playing checkers. I dont know how the meta is right now but for me, I really blamed the set designers being disconnected from their game.

  • @DoublemanFM
    @DoublemanFM 2 года назад

    I used to play a lot around Old Gods, quit because of how hard it is to get high-rarity cards versus their impact in games, Arena feeling like garbage to draft and play, and the set rotation.

  • @diego112g
    @diego112g 2 года назад +1

    As a ftp player I played hearthstone for years, reached legend on a regular basis but almost a year ago I got bored and disappointed in the game and its expansions to the point where I barely play it anymore, I've tried Gwent and the game is half as expensive in crafting materials and it's pretty fun... But of course I had to try Master Duel too so, I see myself further and further from hearthstone day by day and it feels like the right choice 🤷🏻‍♂️

  • @MrKleju
    @MrKleju 2 года назад +1

    I play Hearthstone only because I can play on my phone during work and battleground is huge time eater, otherwise I'd rather be playing Yugioh Master Duel but it aint avaliable on the phone.
    I don't even enjoy Hearthstone anymore.

  • @nicolascarrizo7279
    @nicolascarrizo7279 2 года назад

    I have an idea for a new constructed mode. It would be a free mode. At the beginning, everyone would open X amount of card packs of each expansion for free (only valid for this mode). You then proceed to make as many different decks as you want with the cards you got, and play against other people with new decks.
    You can maybe get to open more card packs, it could be via completing different tasks or via ranks.
    This mode would reset each month, and you start again but with completely new cards.
    I think this way
    1) you wouldn't play the same 3 decks a year straight,
    2) every opponent would have a unique deck, maybe even using cards that in the current modes are completely forgotten, making it unexpected and fun instead of just facing the same meta netdecks over and over again in a loop,
    3) in this mode you clearly can't search for netdecks because everyone would have a limited collection, so deck-building skills would come into play greatly

    • @michaelnurse9089
      @michaelnurse9089 2 года назад

      Long ago Magic Online had this (Leagues). It was way too popular and way too cheap so they killed it to (ostensibly) force players to pay for drafts or constructed.

  • @terry9819
    @terry9819 2 года назад

    I've tried to get into the game many times but the cost is the biggest issue by far for me.
    The second big issue is tricky to explain. When I set out to collect something the whole point is to finish that collection but the game is designed in such a way that it feels like it hinders this process rather than helps it. When it becomes clear that the completion goal is so far out of reach then the whole collection process falls apart and I lose interest.
    I'm not a big gambler and this game feels more like gambling than gaming.

  • @srh9893
    @srh9893 2 года назад

    i started playing in beta, and quit last year ... slowed down dramatically in united in stormwind and just stopped after alterac came out. The reason: control, value and fatigue style decks... especially in wild but also in standard were not fun to play since you basically rolled the dice if you were to lose by turn 4. It's not really an aggro vs control problem as aggro always did stuff like that, but its somehow just not fun to play control... when you do win it isn't fun and when you lose it feels awful. The cards for control are boring, the design space is boring and the themes are boring. I would love to get back into it, but something has to change.

  • @MrG0ohan
    @MrG0ohan 2 года назад

    Took a break from hearthstone and getting back into it is too much of a pain because i don't own the newest cards which are typically the strongest. A subscription model would definitely help but i don't want to spend absurd amounts of money. There are card games with better f2p/monetization models for the players out there

  • @chrisdadu9670
    @chrisdadu9670 2 года назад

    How do you edit your videos with this background

  • @benjaminingles1351
    @benjaminingles1351 2 года назад +1

    With the release of the new expansion, I managed to hit legend for the first time ( started playing in 2016 ) due to the increase of the number of games I played each day. This was mostly because of the new honour system and because I really enjoy playing the new mage archetype. Despite that, I often see pirate warriors or big druids on the ladder. This type of decks aren’t fun to play against and have been here since the beginning of the year illustrating that some part of the meta remains unchanged.

  • @TrimutiusToo
    @TrimutiusToo 2 года назад +2

    Tavern brawl doesn't count for honor, but i suppose that mode is less important on average

  • @bradencluster4739
    @bradencluster4739 2 года назад +1

    We don't call you Hearthstone Mathematics for nothing! That was some hard core math.