I Created So Much Dam Water But There's Nothing To Drink!!! (Timberborn Iron Teeth #5)

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  • Опубликовано: 19 сен 2024
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Комментарии • 200

  • @Belzemat
    @Belzemat 3 месяца назад +154

    "we're at the limit of our water" *dumps water back into the river*

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  3 месяца назад +1

      Unlimited water!!! \o/

    • @SnyperMK2000JclL
      @SnyperMK2000JclL 2 месяца назад

      ​@@BiffaPlaysCitiesSkylineslol not really... you losing water doing what you are doing. You are filling a river that overflows at a dam that feeds large bodies of water that also overflow out... thus you are pumping say 3 water but dumping 2 and drinking 1... imo the ONLY time to use fluid dumps is to fill a "man made pond" to irrigate areas away from rivers and such...

  • @michalbouda2651
    @michalbouda2651 3 месяца назад +111

    Water dumps are consuming an insane amount of water, turn them on only when you need to. And ideally, build more water pumps at the dam (as many as is necessary) and big tanks right next to them. Love the vids, but it was killing me during the whole video😆, there is no reason to be low on water. Also raise the floodgates before the drought (badwater) starts, starting at the last dam and working towards the start. When you raise them right at the begging of the drought, there is already no water to fill them up.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  3 месяца назад +10

      👍

    • @NineEyeRon
      @NineEyeRon 3 месяца назад +2

      I do like having small store near producer then big storage on “obtain” that haulers take care of.
      I have a lot of haulers in my colonies.

  • @mrfog9791
    @mrfog9791 3 месяца назад +66

    Would love to see Biffa use platforms over his reservoir and move his houses, food, water storage there. Would keep them living central and free up all his land for farming.

    • @zecuse
      @zecuse 3 месяца назад +7

      And be sure to lower the pathways by 1 and get free wet fur.

  • @montykenrick1004
    @montykenrick1004 3 месяца назад +164

    I’m glad we have a Biffa video calm us down after what RCE did yesterday 💀💀💀

  • @squallloire
    @squallloire 3 месяца назад +57

    Those new dams REALLY don't need to all be floodgates. Levees with a single floodgate, or just regular dams, would be fine and use far less materials.

    • @crowaust
      @crowaust 3 месяца назад +4

      Yep, in general the number of blocks out of an area should be the same as the number of blocks into an area.(equal flow rates) if you want to maintain the height of the water. If you want it to drop then you want more on the exit.
      Levees are only 12 logs, Dams are 20 logs and the base game Flood gates use a combination of logs and planks.

  • @greaselambu5299
    @greaselambu5299 3 месяца назад +22

    You don't need all you're pumps to pull from the deepest area of the reservoir, set more closer in the shallower end for better efficiency. You don't even have to turn them off during drought/badtide because there is really no way you'd drain it even during the longest interval.
    And unlock the engine, way better than the shaming wheel.

  • @unlucky1933
    @unlucky1933 3 месяца назад +11

    The easiest way to fix the water situation is to build platform in front of the water pump at the dam, and put the water tank there. Then set the water tank to "supply to other storage" with prioritise by hauler. That would fix a lot of issue

    • @unlucky1933
      @unlucky1933 3 месяца назад

      Also, you can try to used Engine for power. It's unique for Iron teeth. But it used log as fuel. You'll need a lot of stored log if you want to build multiple of them.

  • @SigLico
    @SigLico 3 месяца назад +47

    Instead of building two more dams at the end of those canyons you could just expand the original one to have one big continuous lake✨

  • @mgunter
    @mgunter 3 месяца назад +9

    Build platforms in front of the triple floodgate to reduce the distance from the center.

  • @chadmckean9026
    @chadmckean9026 3 месяца назад +11

    16:39 Scrap weight 11, metal weights 5, it is more efficient to make metal at the scrap site then haul the metal back (beavers can carry 4 metal vs 1 scrap at a time)

  • @Grz349
    @Grz349 3 месяца назад +17

    5:28 Because the breeding pods are constantly active, if you increase the lifespan of your beavers, the number of new beavers born before the first one dies will increase.
    In effect, as the Iron teeth your beaver population will increase as you improve their living conditions.

  • @neshrammc
    @neshrammc 3 месяца назад +6

    I've not played enough to really know, but I keep feeling like many of the flood gates could reasonably be dams. On the premise that you almost always want to retain most water but allow flow to prevent overtopping. I have the impression flood gates are only needed where you need active control; completely blocking or rapidly dumping.

    • @SpamSucker
      @SpamSucker 3 месяца назад

      Agreed, plus those long runs of double/triple floodgates could have been mostly levees with only one dam or floodgate release point. Levees don’t use planks.

  • @ParasocialCatgirl
    @ParasocialCatgirl 3 месяца назад +9

    You probably don't need to put all your pumps by the dam floodgates. Just put them closer to the access points.

  • @ArnoModelstate
    @ArnoModelstate 3 месяца назад +7

    20:49 You could replace those with a dam that has an overflow so that it's 1 less thing to manage / forget :)

    • @crowaust
      @crowaust 3 месяца назад +2

      Or install the simple floodgate triggers mod to automate it.

  • @0Defensor0
    @0Defensor0 3 месяца назад +2

    I think it would be really easy to bypass the floodgates of the main dam from the outside.
    Also, I recommend you to unlock bridges to colonize the next plateau near your industrial site.
    And maybe get rid of that useless water wheel to replace it with another pump.

  • @manishabhargava5015
    @manishabhargava5015 3 месяца назад +3

    I believe that the water dumps uses drinking water, so turn them off while it is the wet season

  • @stewarttaylor6784
    @stewarttaylor6784 3 месяца назад

    Since they only have the one 15 unit water pump, you need a higher number to gain on daily use. You keep pausing them, keep large tanks close to pumps as source warehouses for distribution to beavers in smaller tanks. Use levees to create races for waterwheels.

  • @user-hq8pg1ne7n
    @user-hq8pg1ne7n 3 месяца назад

    One way to improve the efficency of the water pump is to place down some storage tank near the pump, so the pumper don't need to waste their time hauling water to your main storage when the cache at their pump house were full and no hauler can help the hauling job.
    Also your beaver is walking too far, if the road indicator turn red that means the beaver need quite a long time just to walk to there (starting at the village center) which means things will take lot more time to be finished since most of the time is spent at walking.

  • @Exodon2020
    @Exodon2020 3 месяца назад +1

    You could build an electric Pump to pump water from the lower Reservoir back up if needed. They should reach all the way down if built by the Iron Teeth.

  • @TS_Mind_Swept
    @TS_Mind_Swept 2 месяца назад

    There ya go, he made the connection with the water pumps; always nice to see

  • @crowaust
    @crowaust 3 месяца назад +2

    You need water storage beside the Water Pumpers on the Dam, because of travel time, and Haulers can carry more water than water pumpers due to the bonuses that they get from being a hauler, it means that your water will move about more efficiently :)

  • @anialator1000000
    @anialator1000000 3 месяца назад +1

    Water irrigates land based on how wide the water channel is and if its on the same tile or lower (this was changed in update 5? from a previous system). A 1 wide channel that is touching the top layer of land will hydrate something like 6 tiles on either side of it, 2 wide is a bit bigger, and 3 wide is significantly bigger. I can't find exact numbers but what I have found is something like 6-8-16 tiles. These numbers may be wrong. Wider than 3 makes no difference.
    Depth has no effect unless the water is below the ground level. SO if you build a 5 tall wall of levies, it will be the same irrigation as 1 tile down. You start losing irrigation once the water level drops below ground level so its no longer touching the surface tile (so if its only 1 tile deep, you would have no water, but if its 2 tiles deep that would be around 0.99 depth).

  • @chadmckean9026
    @chadmckean9026 3 месяца назад +2

    12:39 what i have done is paused everything and put everyone on water and hauling, i have had about 1/2 the population pumping water during the wet season to restock water for the next drought
    you could build a path around the front of the dam...
    or you know just build the pump closer, add some supply tanks close to the pumps so if there is not a hauler in time the pump worker has more buffer till they make a long trip

    • @NineEyeRon
      @NineEyeRon 3 месяца назад

      Hard mode needs an approach like this, you get 5 days or so then a 27 day drought then 5 days then another 23 day drought. It’s brutal!

  • @TheGamingSeargent
    @TheGamingSeargent 3 месяца назад

    It may be beneficial to add a diversion for the water flow near the area seen at 28:02, that can be used if bad water ends up getting into the river at the top of the plateau. The diversion (which will require using dynamite) can help prevent the main water storage (the massive dam) getting polluted if you briefly forget to close the main diversion (at the water sources.)

  • @Valaki875
    @Valaki875 3 месяца назад

    You don't have to worry about running out of water source capacity for your beavers. I had colonies whit 300-350 beavers on 1-2 sources. just remember to store as much as you can in tanks. Reason is that 1 small tank can store 6 blocks of water.

  • @traisjames2
    @traisjames2 3 месяца назад +1

    In reguards to the water sources amount, yes, there is math that can be done, but it also depends on how strong the sources is. Default is 1, but you can make 1 source a strong as 20, or even make it so they suck in water.

  • @Mazurky
    @Mazurky 3 месяца назад +8

    Change 4 small water tanks for a medium one, don't use water dumps for water that will run in cycles, those added flood gates are useless in my opinion, just use blocks with one floodgate and you can see water source attributes when you use the dev menu.

  • @patonb
    @patonb 3 месяца назад +1

    You should plant some of the aquaditc veggies in your dams shallower sections. Frees up room for trees

  • @chuipi
    @chuipi 3 месяца назад +1

    The point of the huge reservoir of water is so you can pump from it all the time, the pumps on the little river are not needed.
    Place a big tank near the pumps and set it to supply so haulers take water from that tank and move it to the rest of the tanks that should only be near the houses. XD

  • @mythirdlifeJS
    @mythirdlifeJS 3 месяца назад +3

    Build water storage right beside water pumps. Let the workers from the pump fill those storage tanks. You can then setup those tanks as supply and the haulers will move the water.

  • @daw840
    @daw840 3 месяца назад +6

    For power, the iron teeth have engines that burn wood. They’re amazing.

    • @chadmckean9026
      @chadmckean9026 3 месяца назад

      until you get some bad water domes and water wheels going for unlimited power

  • @monkeyfrogger3251
    @monkeyfrogger3251 3 месяца назад +5

    If a production facility, like water pumps, you shouldn't prioritise them by haulers. The worker in there will put them into storage themselves. Haulers will not out them directly and travel longer ways.

  • @jgamefactory
    @jgamefactory 3 месяца назад +1

    You should also leave your floodgates at 0.5 from the top. That is why your top level keeps being so low.

  • @MrSquark
    @MrSquark 3 месяца назад +1

    I would have thought that 4 floodgates being open 0.5 would be fine for 2 water sources

  • @MrArti2012
    @MrArti2012 3 месяца назад +34

    Low water because of water dump

  • @markmurphy7680
    @markmurphy7680 3 месяца назад +2

    To make the most of the land you have for farming etc, could you not build some platforms on top of your lake and build buildings like homes, warehouses etc on those. A bit like a floating city

  • @codylewis3774
    @codylewis3774 3 месяца назад +3

    You got so many trees you should just build an engine

  • @Bpuddin5
    @Bpuddin5 3 месяца назад

    Maybe add some water tanks next to the mega dam so that the haulers don't have to go as far. Maybe a large one that's set to empty?

  • @veldtwalker
    @veldtwalker 3 месяца назад

    By your water pumps put small storage tanks and set them to “Supply”. I would also set some water and food stations along the longer paths and set them to “obtain”.

  • @russelljacob7955
    @russelljacob7955 3 месяца назад

    Have water answer for you. Essentially is no real limit to how many beavers a single generator can support. With some caveats.
    So, a generator tile is set to how much water it generates. Without going into map editor, I cannot say the specific value. So we can make assumptions.
    One water tile can support 2.5 beavers per day. A waterfall is roughy two tiles per second. If you restricted that tile to one width, it would get full, but not overflow. So even if we go conservative? If you had one cms/second of flow, that is still hundreds of beavers you could supply from that spring.

  • @ashfallen0
    @ashfallen0 3 месяца назад

    The game itself needs a badtide/drought process macro button. Like a one button config for changing dam settings and production chains when those happen so you don't end up having to remember 90 things each time. QOL. I think it's time to split up two districts to drop the working distances for the new below dam areas.

  • @leighanne97
    @leighanne97 3 месяца назад +2

    You know it’s going to be a good day when Biffa drops a video 💪🏻 🎉

  • @gamerkhanofficial
    @gamerkhanofficial 3 месяца назад +3

    Water from sources increase in first day and decrease in last day of the wet season so you can get most water between those days, Place water storage close to pumps to increase the efficiency, water wheel works when water passes through its center

  • @YorkshireYoda77
    @YorkshireYoda77 3 месяца назад +4

    Turn your water dumps off, it's those that are using all your water. Just turn the log pumpers off and shut the water gates fully on the top level, when a drought comes. There's plenty of water.

  • @DixieSeas
    @DixieSeas 3 месяца назад

    Build platforms in your damn water and use that space to build your city center on. It will take a long time but at least you free up land but your beavers will live on the water. Youll solve almost all your problems. Youre not wasting that space! Plus you can reach move of the map without creating new districts.

  • @joshjenkins3815
    @joshjenkins3815 3 месяца назад

    Oh god, I'm just watching the water on hand plummet :O

  • @S4B3R117
    @S4B3R117 3 месяца назад

    You should probably replace those 4 small tanks right by the pumps with a medium, one of them will hold much more water

  • @kirnupiimaa
    @kirnupiimaa 3 месяца назад

    If you want to do the math with water sources you can check their strength with the map editor.

  • @habilain
    @habilain 3 месяца назад

    On water sources - there is maths that can be done, but it seems water sources have a hidden parameter for amount of water generated per second. If you build a stream gauge you can get the amount of flow, and from that I think you could reverse engineer the amount of water per second, and from there you can work out how many beavers you can sustain. But right now, it's not possible to work out.

  • @Wyse-Gaming
    @Wyse-Gaming 3 месяца назад

    Biffa, you should change the orientation of your shaming wheel so you can add another one. Flip the shaming wheel's entrance from one side onto the side where the entrance of your smelter is at. That means you can add another wheel or maybe an engine behind it. They can run in series so you should be alright since you have space for another one or an engine.

  • @Sofapirat
    @Sofapirat 3 месяца назад +1

    Hi Biffa, please delete most of your blueberries for fertile land. your beavers don't eat blueberries anymore if they can have something better, so you only need blueberries for the baby beavers. and the second thing: water wheels for energy and more available beavers. energy can be transported upwards using stacked houses. hope that helps. greetings Sofapirat

  • @nicolaischnberg8196
    @nicolaischnberg8196 3 месяца назад

    Biffa, you have space on the land side of the mega dam, build a couple of large waterpump there

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 3 месяца назад

    Great video as usual. Makes my mind hurt for how fast you come up with solutions 😄🤩

  • @guy_autordie
    @guy_autordie 3 месяца назад

    One water source can do 1m3/sec to 10m3/sec.
    If you want to know how many m3/sec you have, put the water level thingy, it indicates the debit too.
    Also, if you build correctly a cascade (not a straight fall), you can have 30m3/sec in a 1 block deep/1 block wide canal.
    I will search the video that explain it tomorrow and post it on the discord.
    Can't remember the creator right now.

  • @Blitzkrieger17
    @Blitzkrieger17 3 месяца назад

    water, water, everywhere, nor did biffa stop to think! -The Rime of the Ancient Beaver

  • @zjshafe
    @zjshafe 3 месяца назад

    The new floodgate on the left is one block lower I think. Maybe add levee, or change it to levee and dam

  • @jayzo
    @jayzo 3 месяца назад

    18:38 I'm not sure if the suspension bridges are in this difficulty mode but they would be useful for crossing those canyons.

  • @jabcmw1
    @jabcmw1 3 месяца назад

    Use platforms to create an island in your reservoir. Could place your housing down there and free up land for farming and industry

  • @RyanReich-CivicSi
    @RyanReich-CivicSi 3 месяца назад

    The swimming pool really should provide drinking water. 😅 But it doesn't 😢

  • @axelwtf3845
    @axelwtf3845 3 месяца назад +5

    biffa, don't sleep on cassava, food variety increases beaver happiness which will make them more efficient

  • @thomaswalker6165
    @thomaswalker6165 3 месяца назад

    Biffa! Why not get some explosives and make a channel towards them islands next to where you’re set up? Make a cool hydro duct over? I think that would be a very fun project

  • @SetyawanJoko
    @SetyawanJoko 3 месяца назад

    From the research i've done in earlier version (I don't know about newer version) a dam have a height of .7 unit so it always open .3 unit. Meanwhile a single floodgate have option of .5 and 1 unit. So, your floodgates before dams don't really worked as you've been hoping for.
    You need to move 3 waterpump to your reservoir so you don't need to micromanaging those 3.
    I never played Timberborn with mods before, so you need to research how many step that vertical st airs count, because default stairs need 2 step. There is something called developer mode in Timberborn, maybe you may found other functions like water discharge and measurement or cheats like free warehouse fill and science points.

  • @zjshafe
    @zjshafe 3 месяца назад

    You can make the path go in front of the floodgateinstead of behind them

  • @anthonymudge9768
    @anthonymudge9768 3 месяца назад

    So water sources produce different amounts of water depending on what the person who created the map set them to. You can see this in the map editor or the Dev tools (be careful if you use those).
    Edit, once you get your water back on track (over 1k), I liked Fermented Mushrooms when I played the Iron Teeth. I think you need some tanks near your dam's water pumps.

  • @piotrfijoek1095
    @piotrfijoek1095 3 месяца назад

    Great episode!
    The water dumps cut into your water storage quite a lot it seems.
    Do build that path around the main floodgate of the big water lake so beavers could reach the other 2 unused water pumps faster. Personally, I'd put water storage as close to these pumps as possible so they kept pumping all the time.
    Invest in better powersupply (didn't that faction have the steam engines of some sort?) because up to 8 beavers would be spinning the wheel instead of doing other job.
    It's truly the hardest map, it was a headache to deal with limited water when I played it.

  • @vampdan
    @vampdan 3 месяца назад

    Water, water EVERYWHERE, not a DROP to drink!?

  • @jgamefactory
    @jgamefactory 3 месяца назад

    6:49 I think your water problem is you have the liquid dumps unpaused and it is dumping water as fast as you are drawing it up. You need to pause them unless you need them otherwise it will drain your water supply.

  • @mtippett80
    @mtippett80 3 месяца назад +3

    Water, water, everywhere... And not a drop to drink lol

    • @zyeborm
      @zyeborm 3 месяца назад

      Because we poured it back into the river lol

    • @mtippett80
      @mtippett80 3 месяца назад

      @@zyeborm lolol

  • @colliefields4637
    @colliefields4637 3 месяца назад

    If you're worried about the water shortages in the river on the starting plateau (your "capital") I would suggest to remove the water pumps (don't really need them due to the massive dam below) and either dynamite the river bed to lower it or (if you want a cheaper alternate) clear out the edges of the river of trees, bushes, pumps ect and put dam blocks in their place to artificially contain more water so it would take a bit longer for the river to dry out (it would require a bit of fore-planning due to the bad tide but it could work well if done right plus it could give you the ability to create artificial channels to "green up" other parts of the plateau if you ever felt the desire to).
    Saying that though, If I was playing this game and map I would have created new towns and villages around the perimetre of the dam its self to help lever the pressure on the first town and make the capital increasingly redundant due to locating everything (water storage, industry ect) much closer to the dam/lake. It would help the colonies greatly if they never had to travel miles to help fill up the water storage on the plateau to keep the city-folk alive longer.

  • @DelDogs
    @DelDogs 3 месяца назад

    If you want to use water power instead, the little wheels work well with a dam on the river. Or if you build a platform the large wheels also fit.

  • @SalamanderBSC
    @SalamanderBSC 3 месяца назад

    9:58 should be scrap metal not metal blocks, but judging by the storage amounts near the end of the video, I think you already noticed the error and changed it, but the change didn't get put in the video, yeah?
    Also don't forget that as iron teeth, you can use a forester to plant Mangrove Trees in the 1-deep water like your river, and use a gatherer to get food from them.

  • @oasntet
    @oasntet 3 месяца назад

    Most of the water sources in the default maps produce 50 units of water per hour. A 'cube' of water is 5 units, and beavers drink 2 units per day. So two sources can provide enough water for 1200 beavers, if there are no droughts and no evaporation. Realistically, 250 beavers should not come anywhere close to emptying the dam, even with 50/50 drought cycles...
    Water sources can have a strength between 1 and 8; the default is 1 and produces 50, but map makers can set that higher, and at least one of the default maps has a 1.5 strength source.

    • @nurmr
      @nurmr 3 месяца назад

      You can see the water source strength by going into Developer Console and clicking on the water source.

  • @Tearnofear
    @Tearnofear 3 месяца назад

    Love the TB content =). Started the same Map (on easy mode, i'm old^^). I wish there would be bridges for water, as i already channeled all the Badwater and 2 directions for the waterfountains. But they cross so i'm kinda restricted 😕

  • @DELottProductions
    @DELottProductions 3 месяца назад +3

    Great vid! - as always (:

  • @YuumiBGaming
    @YuumiBGaming 3 месяца назад

    Behind the Dam you could Use platforms add some water Wheels and use it as an Industrial area

  • @mr.awesome2196
    @mr.awesome2196 3 месяца назад +9

    Stop pumping on the top level. Thats what the big dam is for, you can pump water for days in the big dam🫣

  • @theob1712
    @theob1712 3 месяца назад

    When you see those yellow bars fill up, it's time to build more storage. Buy the biggest warehouses you can afford for things you know you'll need the whole game, like your main food source, water, planks, planks, gears, scrap etc. and just let them stack up. Your workers idle when things are full. The smallest size warehouse is too small and not really worth building.

  • @Bigdoggieee
    @Bigdoggieee 3 месяца назад

    Oi ​@BiffaPlaysCitiesSkylines, if you delete a path and put a ladder with the ladder part not in the way of the entrance or path, you can go up a level with storage without building all the platforms (you can go up many layers this way) and the path continues as normal.

  • @soviettrucksuk776
    @soviettrucksuk776 3 месяца назад

    3rd damn down your water course you can stick a water pump closer to your district (if your still strugling)

  • @Venslix
    @Venslix 3 месяца назад +1

    Pouring water to keep the upper area from drying up isn't this much of a good idea 😅 it uses waaaay too much water in order to be sustainable.
    I think this would be better to increase de depth of this upper part of the map and remove those dumpers
    Love from the baguette country ❤

  • @anasselbarjaoui1598
    @anasselbarjaoui1598 3 месяца назад +8

    Stop the water dump
    And you can bloc the new areas byst by using levees

  • @katherinestardragon4386
    @katherinestardragon4386 3 месяца назад

    Biffa missed a few birch tree green patches to do extra food zones

  • @Wyse-Gaming
    @Wyse-Gaming 3 месяца назад

    Biffa more more more dams. Maybe you can just raise the height of your reservoir the same as your river. I mean, more water more days of survival. Add more depth to it.

  • @russelljacob7955
    @russelljacob7955 3 месяца назад

    3:05 I would have just build the dam further out by those cliffs. More green space and less levy to need to build.

  • @jakobming4831
    @jakobming4831 3 месяца назад

    We must build a bigger dam

  • @ragerancher
    @ragerancher 3 месяца назад

    In general try to have some water storage next to your pumps. If haulers don't get to the pump in time, it means the pumper has to go a short distance to drop off the water, reducing down time. The haulers can pick it up from either the pump or the adjacent storage so it makes no difference for your overall logistics.
    Also the mod with larger floodgates also has a floodgate that allows platforms to be built on top of them, allowing you beavers to cross over them. Also not sure why you used 5 floodgates at the end of the new extensions to the water storage you were building, you could have just put levees across and treated it as an extension of the main dam, which also would have used far fewer resources.
    Also your water dumps are above the level at which your top river will flood. You need to place them so they are at the level you don't want the water the go above. They will also use up more water than the pump, so if you have a water dump feeding a water pump, it will actually lose water overall. I really recommend getting the stream gauges mod as that can automate a whole load of things (eg setting gates to certain levels based on if it is a dry season or not, what the water level is etc)

  • @pyroman7196
    @pyroman7196 3 месяца назад

    18:31 - just a theory but wouldn’t your water wheel perform better if your water pumps were down stream, lowering the down stream water volume which would raise the up stream water speed?
    Eg.
    100% water source -> water wheel -> water pump (removes water) -> 40% full
    => water moving fast due to higher volume moving into a lower volume space
    Vs your current layout
    100% water source -> water pump (removes water) -> 40% -> water wheel
    => water wheel has less volume pushing it therefore lower energy return
    I don’t have the game so I can’t quite test for you, but that’s just a theory that perhaps might help

  • @streaky81
    @streaky81 3 месяца назад

    You've made your beavers travel a mad distance to carry one bucket of water. And you're forcing that distance even to dump water. Distances are everything. You should have a small tank right next to your pumps and have it supply a much larger storage in the middle of your settlement. Most resources should be like that - small storage where they're collected and large storage where it is needed. Also you should have pumps much closer anyway, you're creating a massive logistics problem for a key resource.

  • @jensnilsson985
    @jensnilsson985 3 месяца назад +1

    build more water pumps in the big dam and demo the ones on the top

  • @SP_oo_K
    @SP_oo_K 3 месяца назад

    Not sure why you have the water storage so far away from the pumps, yes you also need storage for water in the village for the working beavers, but if you build a larger water storage closer to the 3 pumps in the mega dam, that will be filled first, then you can have the haulers to move water from that tank to the smaller in the village. And never ever pause them on the dam, otherwise you will always have a low amount of water for the entire village

  • @Lord_Void_Raven
    @Lord_Void_Raven 3 месяца назад

    I wonder, there where you placed your Canola plants, can't you place the deep water pumps there to drain water from the dam, if they can reach, if not maybe underneath the stairs, just so its closer.
    then you can pump from the far away pumps, when there is a drought.
    just a thought.

  • @hfreistify
    @hfreistify 3 месяца назад

    After all this time he has not learned to upgrade the tanks and use pumps as priority....
    To be fair they should add back the big pump giving 4 water with 2 beavers operating it ....

  • @velarswood
    @velarswood 3 месяца назад

    Keep the videos coming I'm on day 3 of painting my cold room and fixing up the house for selling.

  • @sethravnbo9398
    @sethravnbo9398 3 месяца назад

    What would happen if you bild scaffolding over the whole lake?
    I think that would be really cool to see the whole damm be a city!

  • @EternalGamingNet
    @EternalGamingNet 3 месяца назад

    Great video! Glad things worked out the way they did!

  • @wreckcelsior
    @wreckcelsior 3 месяца назад

    Biffa!!: Our buddy Skye Storme has done the most in-depth dive on this game, including the 'magic square' for water power wheels... I know you're probably too busy to watch them, but I just wanted to mention it to you.
    cheers

  • @matthewhaskell8094
    @matthewhaskell8094 3 месяца назад

    I’ve never played this game but I’ve watched a lot of it so correct me if I’m wrong here please.
    Next to the two new floodgates, could you place platforms in the water, and make them large enough to hold water storages? That seems like it would make it easier for the beavers to store the water from the dam.

  • @Frameton.
    @Frameton. 3 месяца назад

    A breeding pot only consumes 1 water a day, one adult beaver 2 water and one fluid dump consumes about 50 water a day, so that's your answer to what you should switch off. Since a recent update fluid dumps have become basically useless (other than late-game decorative reasons) so my advice is to just not use them for anything.

  • @Rbull076
    @Rbull076 3 месяца назад

    Really hoping that you will up the upload frequency of this series.

  • @josephturcotte7036
    @josephturcotte7036 3 месяца назад

    Turn off your water dumps during good water time. The dump takes water from your storage of water