I watch the podcast, just wanted to say thank you for creating short films again. Even if they're not the most financially lucrative, it's the reason a lot of viewers fell in love with the channel in the first place. It's not like a Disney nostalgia, we don't need remakes and reboots, just make short films you love. This one was absolutely sick and innovative!
There's a free Portal 2 mod called Portal: Reloaded that adds a time travel mechanic with you placing a third green portal that when passed through takes you backwards or forwards in time.
Yeah but Niko's interpretation is slightly different: the portals have an equal and opposite displacement of time with respect to the present day which takes place within a short interval of time, while portal reloaded switches from the far future to the present to ensure that you never interact with yourself fron the past or the future.
Which was also inspired by another Portal 2 mod called Thinking with Time Machine, and you as a player actually interact with your past self as you need to solve the puzzle with the combination of your recorded past action and your current action.
But how does the game put the future player in the present? How does the game predict what the player will do in the future and project that into the past which is the players current present? If future player is going back in time then the present player should be seeing their future selves before they even go back in time, but how would the game know what the player would do before they've done it? I've never played the game, but I don't see how the game can really do time travel justice without boxing the time travel mechanic into a very very narrow box turning it into more of a gimmick than something actually interesting.
This idea is used in a pair of Doctor Who mini episodes called Space and Time. The TARDIS lands inside itself, so the interior door and exterior doors act like portals. Then it drifts in time, so people start coming out of one door before they've gone in the other door.
That short was exactly the right length for a looping time travel story. Long enough to be coherent, short enough to avoid everyone realizing how stupid time travel is.
@@amarissimus29time travel isn’t stupid and in quantum physics theoretically possible weirdly enough the Orville by Seth McFarland of all people does it perfectly
@@skaahejo it’s a few episodes one in season 1 I believe 1 in season 2 that had a continued storyline into another episode and another at season 4. it’s just odd Seth McFarland the guy who made family guy actually made a show that covers multiple subjects and it’s well written even better than the original Star Trek hopefully it gets a new season
5:16 You can use the arm to put yourself into already existing movies. So you can make a corridor video where you put yourself BACK into a previous corridor video like your a time traveler going to fix/break the timeline!
That sounds like an enormous amount of fun… could do something like the Star Trek: DS9 episode Trials and Tribble-ations where the DS9 crew is in the background of a TOS episode
@@DoctorX17 Yeah exactly, I personally didn't know what your talking about but I asked my dad and he agrees haha! Edit: and to be clear I have watched Star Trek I am not a kid lol, I just didn't see that episode
My man was waving his hand back and forth like if he was going to run and move his body against it 😭 though would be interesting for the 5 seconds ahead to drop themselves from ceiling to floor, hit terminal velocity, then wait for the concrete to decay, then he has to figure out how to safely slow down without killing himself lol
@@jeffsorrowsThe safe way of escaping an infinite portal fall is to move the ceiling portal to a floor outside, move the other portal next to it once you go through, and let gravity plus air resistance gently slow you down. You will eventually just end up being suspended half way through with gravity from both sides holding you steady, then you can just climb out.
I've been re-obsessed with portal lately, replaying the games, praying someone would make a new short film or SOMETHING. sure enough the best team of artists I could hope for were working on it. A+
It's crazy that rotoscoping has become so easy that you don't even need to bother to put in a patch of greenscreen for the clock. And that's with all that crazy hair!
There's a Portal mod called Thinking with Time Machine. Basically you can record and replay 'your past self' and then interact with it as your future self. (kinda like the record feature in Talos Principle)
@@Wow1w To add to that, I think it's also better to have the same person that's already hosting/narrating the video, do the sponsored skit themselves, than someone else suddenly showing up in the video to do it.
How about using the arm to create some controlled camera moves in both forward and reverse? You could totally pull off some mind-bending TENET-style scenes with that setup. Can't wait to see what you guys come up with!
The old 1979 movie _Time After Time_ made this point: traveling in time means also traveling through space. It's not done with Einsteinian precision, but the hero (a fictional HG Wells in the 1800s, played by Malcolm McDowell) moves forward in time and ends up in 1970s San Francisco to catch Jack the Ripper (David Warner), who has thrown himself into the future to escape justice in the past.
Hey Niko, With the sisu arm you could do a time freeze effect or matrix bullet time style short. Also I definitely was lost throughout this video but you guys always explain things so nicely! Great work!
5:14 If robot-arm would hold the Projection Screen, there's a lot of simulations can be made in Houdini. Including tilting of a screen Effects etc. Great vid as always!
These are my favourite projects from you guys, when you come up with an effect that's technically challenging and then showing the process of solving it. As a creative I only ever really learn new things when I try to attempt new things and thus these sorts of videos are really inspiring for the next time I get stumped trying to pull off a certain effect.
They sent the sandwich to the future. Sending Past!Kelly back to her time s closer. And technically when Malloy got stuck in the 2010s, but he didn't do much.
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward! So do both of yourselves a favor and just let that handsome devil go about his business."
I was scrolling through the comments hoping someone would've made this reference hah. There's also a sign that says "if a future you tries to warn you about this test, don't listen"
I legitimately thought you were using doubles in parts like the high five scene, but I paused and saw that it was just Niko’s beautiful face. I was confused on how that looked so freaking good. Great job.
Before watching the video, note that there already is a Portal time travel mod. It's been since 2021 and has the player using time travel portals as part of the puzzle.
Yes, but it's not the same. It's basically a portal that let's you travel to a distinct point in the future, not the desynchronization stuff that this video does. I honestly think the Corridor idea is better and that somebody should do a mod like this in the future.
The short story “What’s Expected of Us” by Ted Chiang immediately jumped into my head when I fully understood what you were going for, and I felt so good when you mentioned free will as an issue for this concept. The story takes it to its logical conclusion.
This is one of my favorite videos from corridor! I love this concept. I never played Portal, but played Splitgate and it made my head dizzy the thought about portals.
Another portal idea. Two portals connected to one portal. Go through the blue one and come out the green, go through the orange one, also come out the green, go through the green one and come out as gay.
Since you asked, I would love to see a vfx shot that utilizes the motion controlled drone shots with the motion controlled arm shot. I suspect that would be difficult to time, but honestly don't know who else would be better to test it. One purpose could be what you see in sports imbetweening shots where they create the 3d view between cameras, but have every player on one team be the twin/duplication (Anime Baseball 2?). Love the channel.
There's actually a joke about time travel in Portal 2. Cave Johnson says, "This next test involves trace amounts of time travel." Then he says something about not making eye contact with yourself or time will be wiped out. One of my favorite lines of the game.
I'm glad you comp'd in Fusion, I recently tried it for the first time and found it super easy, was nice to have stuff just work, plus masking being the easiest in any program helps heaps
0:35 Might be able to escape with a portal bump (speedrunning tech) Granted I don't know exactly how it works so it might not be possible with a completely sealed room.
PLS do a commercial product shot contest! Corridor with the high-tech gear and crane vs a team of 1-2 pro videographers with amateur-mid tech! would love to see the results
4:35 You need a camera that can repeat actions. What about that DJ Insipre 3 you guys used earlier in "We Made an Effect NO ONE has Ever Done Before! (DJI Inspire 3)"?
It's fun to see you guys playing with Portals again after the basketball one, what, 10 years ago? I remember lots of Portal fan films from those days; this brings me back.
I feel like a smartass, but: In Reloaded you have one time portal, that will be in the exact same position in the future. So his portals move you through time and space, Reloaded's portals only move you through time. And I guess Reloaded moves you through much more time. I should also add that in the short he can infinitely travel forwards or backwards, in Reloaded you can only go to two places exactly the present or exactly the year XXXX.
I love all the little flexes in this one. The clock(s), the bump, the high five, etc. You really bumped the lamp here. As for something else to do with the cinema camera... could be a lot of fun to see what you can make by way of like classic star wars spaceship motion control shots.
Great video, this sent me down a slight rabbit hole about terminal velocity and how much faster you can jump forward in time, and my rough guestimate was about 140 *ish* but an amazingly fun concept.
There's a bit in the videogame The Outer Wilds where you have two little portals with a few seconds delay between them. If you put an object through and remove the other portal it breaks the universe and the game ends.
Love the video! Well done! 😎 Your crew's content is great! Got me thinking what the details would actually be for this, so I geeked out and did the math. Let's say terminal velocity with easy numbers for simplicity would be 200mph through still air. I'm not sure what drag decrease a person would get from them pushing down the air at high speed in the center of the room every 5 seconds, but let's just double the speed for fun. 400mph means about 600 feet per second, meaning it takes 1/600th a second to travel 1 foot and 1/60th of a second to travel the 10 feet from ceiling to floor. So one would travel forwards in time 5 seconds in world time every 1/60th a second their time. So basically time goes 60 times faster for them. That means it takes at least 6 days of falling per year it takes for the building to be demolished. Also, even with the best of luck as far as how that ceiling fell and positioned itself for the exit launch, there's no landing that safely at such high speeds without long fall boots being worn. 😛😉 If only GLaDOS left a companion cube or edgeless safety cube one could repeatedly get to terminal velocity and then fire the green portal on the wall to send it wrecking ball style into the opposite wall to do a "manual override" until it broke a hole to escape from. ➡P.S. Please ask Steve Burg or whoever came up with the design of the Sentinel from The Matrix if it was inspired at all by Star Control 2's Kohr-Ah.⬅ Google it. Sooo similar.
Technically, at the end of Portal 2, you launch a portal to the moon, the moon is more than 340,000 km from the earth, it is so far away that light takes 1.2 seconds to get there, The fact that the portal gun generated a portal on the moon in less than 2 seconds means that the beam goes almost at 50% of the speed of light, If that's not amazing enough, consider that when we talk about the speed of light, we're not just taking into account distance, but time dilation, Passing through a portal from the Earth to the Moon would mean you traveled 1.2 seconds into the future, Because from your perspective you reached the other side instantly, but from the point of view of others they saw you disappear for 1 second and appear again on the moon, or the other scenario would be to see a copy of yourself appear on the moon, a second before crossing.
this is sosososo cool i love portal and your portal content ive been hyped for weeks seeing this in the backgrounds, cant wait to see what you'll make. for sisu idea the idea of mortal combat but figint yourself could be fun and implement more then the cloning but also use cgi and doubles. maybe try getting it on tracks and doing a co-op 3rd person thing. starwars miniature battle could be great and show its abaility with micro movements aswell.
I'm so confused why its not linked together very properly, a lot of times i thought it's just a corridor crew video turns out they also upload on the main channel.
Did anyone else notice the audio following the same rules? Incredible detail. Listen for the "Whatever" at 10:38, 10:43 &10:48. Same is true for all the other audio, and it correctly comes from the left or right portal in stereo.
I love the attention to details you guys have. The "whatever" echoing from side chambers was a nice touch. I was a little disappointed with the lack of a "clap" sound when you high five yourself, such a little small detail, and that says a lot, because if that's the only critique I have about, you know you did a good job!
"The Talos Principle" is a puzzle game like portal and while it doesn't have Portals it has a mechanic in one part linked to time travel, where you record your actions so a clone repeats them in the future and helps you solve the puzzle, makes you think ahead and work with your future self, pretty neat, reccomended for Wren if he hasn't played it yet
8:00 This gave me a thought. Your camera was on a robot arm with pre-programmed motion. Essentially you ALREADY have a perfect tracking data to effortlessly add any CGI elements into the shot. So wouldn't it be better to do the portals as a cool 3D VFX effect rather than just a bunch of filters in Nuke? This led to another idea - maybe you can use the arm to make perfect 3D integration for shots that would be otherwise impossible or nightmarish to track?
i like the attention to detail: the left portal's "other side" is green and the right one's "other side" is purple. from the first view of the setup i was wondering if they'd pay attention to that. great stuff
Video ideas, expanding on this idea -I have a couple of ideas on how this would work just off the top of my head. Idea 1: 4th dimensional / non Euclidean escape room (either hypercube, or a symplex or a Klein bottle or something like that) · The escape room is time-looping itself through our 3 dimensional perspective, and you are stuck in an area that isn't in our perspective. You have to figure out how to navigate your way back/forward in time enough to synchronise your placement inside the escape room to the outside world. Idea 2: Tenet, but with time dilated portals. Obviously you wouldn't be fiddling with reverse time in this situation, only forward time. you could add a mechanism to increase how much dilation the portals are affected by (increasing it from 5 seconds, to 24 hours or something) ·You could add a fifth portal type that reverses the time, or add an inverse dilation type thing if you wanted to really delve into reverse time with portals 🤔 Idea 3: inception with Portals - the portals are set to a fixed dilation witch increases or decreases with each dream sequence you enter or exit. The higher the time dilation on the portals, the deeper the dream sequence. ·If time slows an x amount for each dream sequence you enter, then the portal's dilation amount increases by that scale, and vice versa. Either way a really fun and thought provoking concept! Love the work!
You need to play time splitter future perfect. The game uses worm holes that send you slightly into the past and future like this and you have to work with yourself to progress the game. It's mind bending. I'd love to see a Node playground of this.
I watch the podcast, just wanted to say thank you for creating short films again. Even if they're not the most financially lucrative, it's the reason a lot of viewers fell in love with the channel in the first place. It's not like a Disney nostalgia, we don't need remakes and reboots, just make short films you love. This one was absolutely sick and innovative!
Oh is Corridor Cast finally back???
100% this. Well said.
Woohoo, didn't know the podcast is back. RUclips should know better than to withhold that sort of information!
Dang
There's a free Portal 2 mod called Portal: Reloaded that adds a time travel mechanic with you placing a third green portal that when passed through takes you backwards or forwards in time.
Yeah but Niko's interpretation is slightly different: the portals have an equal and opposite displacement of time with respect to the present day which takes place within a short interval of time, while portal reloaded switches from the far future to the present to ensure that you never interact with yourself fron the past or the future.
Both you guys are blowing my mind!!! Ouch
ohhh, love that mod
Which was also inspired by another Portal 2 mod called Thinking with Time Machine, and you as a player actually interact with your past self as you need to solve the puzzle with the combination of your recorded past action and your current action.
But how does the game put the future player in the present? How does the game predict what the player will do in the future and project that into the past which is the players current present? If future player is going back in time then the present player should be seeing their future selves before they even go back in time, but how would the game know what the player would do before they've done it? I've never played the game, but I don't see how the game can really do time travel justice without boxing the time travel mechanic into a very very narrow box turning it into more of a gimmick than something actually interesting.
This idea is used in a pair of Doctor Who mini episodes called Space and Time. The TARDIS lands inside itself, so the interior door and exterior doors act like portals. Then it drifts in time, so people start coming out of one door before they've gone in the other door.
Almost forgot about that short, it’s brilliant
That short was exactly the right length for a looping time travel story. Long enough to be coherent, short enough to avoid everyone realizing how stupid time travel is.
@@amarissimus29time travel isn’t stupid and in quantum physics theoretically possible weirdly enough the Orville by Seth McFarland of all people does it perfectly
@@redwiltshire1816what episode may I ask...
@@skaahejo it’s a few episodes one in season 1 I believe 1 in season 2 that had a continued storyline into another episode and another at season 4. it’s just odd Seth McFarland the guy who made family guy actually made a show that covers multiple subjects and it’s well written even better than the original Star Trek hopefully it gets a new season
5:16 You can use the arm to put yourself into already existing movies. So you can make a corridor video where you put yourself BACK into a previous corridor video like your a time traveler going to fix/break the timeline!
That sounds like an enormous amount of fun… could do something like the Star Trek: DS9 episode Trials and Tribble-ations where the DS9 crew is in the background of a TOS episode
@@DoctorX17 Yeah exactly, I personally didn't know what your talking about but I asked my dad and he agrees haha!
Edit: and to be clear I have watched Star Trek I am not a kid lol, I just didn't see that episode
My man was waving his hand back and forth like if he was going to run and move his body against it 😭 though would be interesting for the 5 seconds ahead to drop themselves from ceiling to floor, hit terminal velocity, then wait for the concrete to decay, then he has to figure out how to safely slow down without killing himself lol
@@jeffsorrowsThe safe way of escaping an infinite portal fall is to move the ceiling portal to a floor outside, move the other portal next to it once you go through, and let gravity plus air resistance gently slow you down. You will eventually just end up being suspended half way through with gravity from both sides holding you steady, then you can just climb out.
Dude, a clockblockers remake/sequel could be super cool
A hell of a lot of work but really cool
Almost like portal reloaded
Your right
Exactly like Thinking with Time Machine
its a shame they didn't make it a rectangle
I hated this mod so much. Too difficult for my small brain. Never got to finish it. :(
I got excited i thought they made it from the title
7:14 Any time I hear that iconic corridor music , i jus KNOW they about to hit us with all that insider knowledge
01:49 oh god this would make for such a fricken cool fight scene thats "unscripted" looking.
thanks
You should watch Tenet then, it's a little bit like that, but instead of skipping forward or backwards, you just move backwards or forwards instead.
I've been re-obsessed with portal lately, replaying the games, praying someone would make a new short film or SOMETHING. sure enough the best team of artists I could hope for were working on it. A+
It's crazy that rotoscoping has become so easy that you don't even need to bother to put in a patch of greenscreen for the clock. And that's with all that crazy hair!
They didn't bother to rotoscope the gun in front of Niko's foot though. It's barely noticeable though, so embrace the jank!
There's a Portal mod called Thinking with Time Machine. Basically you can record and replay 'your past self' and then interact with it as your future self. (kinda like the record feature in Talos Principle)
Just what I was going to say. It's really clever.
this feels like trying to understand TENET all over again
Bro that sponsored segment, the skit made me watch it without skipping 😅
Same
The best kind of sponsor segments are the ones that are skits and not just an line read
@@Wow1w To add to that, I think it's also better to have the same person that's already hosting/narrating the video, do the sponsored skit themselves, than someone else suddenly showing up in the video to do it.
Same. I wish more RUclipsrs would make their sponsored segments actually entertaining lol
corridor portals are back 🔥
How about using the arm to create some controlled camera moves in both forward and reverse? You could totally pull off some mind-bending TENET-style scenes with that setup. Can't wait to see what you guys come up with!
There could be a part where the guy puts the camera into the time reverser so it can see both directions of time
The old 1979 movie _Time After Time_ made this point: traveling in time means also traveling through space. It's not done with Einsteinian precision, but the hero (a fictional HG Wells in the 1800s, played by Malcolm McDowell) moves forward in time and ends up in 1970s San Francisco to catch Jack the Ripper (David Warner), who has thrown himself into the future to escape justice in the past.
Classic film.
Hey Niko, With the sisu arm you could do a time freeze effect or matrix bullet time style short. Also I definitely was lost throughout this video but you guys always explain things so nicely! Great work!
5:14 If robot-arm would hold the Projection Screen, there's a lot of simulations can be made in Houdini. Including tilting of a screen Effects etc. Great vid as always!
These are my favourite projects from you guys, when you come up with an effect that's technically challenging and then showing the process of solving it. As a creative I only ever really learn new things when I try to attempt new things and thus these sorts of videos are really inspiring for the next time I get stumped trying to pull off a certain effect.
"What would that look like?"
It would look like Outer Wilds 😂
Exactly.
Immediately looked to see who else would say that 😂
Thank you, I was looking for this comment! But it does seem like they didn't break the fabric of spacetime :)
@@CuivTheLazyGeek remove a portal at the wrong time, and say goodbye to your fabric of reality
aww... i was hoping i could be the first to mention that....
6:37 somehow I forgot that they weren't actual portals so I got confused when it wasn't showing the little room from the other wall.
The "sending to the past" part remind me the sandwich from The Orville : Careful with that part as you could create a whole new universe.
They sent the sandwich to the future. Sending Past!Kelly back to her time s closer. And technically when Malloy got stuck in the 2010s, but he didn't do much.
@@bryanwoods3373 My bad >
This mad lad: "I'll only do a sponsor read at gunpoint"
Squarespace: "Yeah that works for us"
4:55 Very similar to Megadeth's "Sweating Bullets" video where Dave is in his own mind prision talking to multiple copies of himself.
I love these videos, genuinely my favourite on this channel, smart, experimental, fun.
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward! So do both of yourselves a favor and just let that handsome devil go about his business."
I was scrolling through the comments hoping someone would've made this reference hah. There's also a sign that says "if a future you tries to warn you about this test, don't listen"
@@wnbetv I was deciding on using this quote or that sign
I legitimately thought you were using doubles in parts like the high five scene, but I paused and saw that it was just Niko’s beautiful face. I was confused on how that looked so freaking good. Great job.
Yep is face change alot if his hair is attached or not, I was so confused
They do have a lot of practice with deepfakes, so it wouldn't be completely out of the question...
I'm not even half way through this video but just wanted to pop in and say how entertaining it is 😂
Top notch Niko 👍
Such a fantastic example of very skilled people making something look so simple but such complexity, time and consideration behind the scenes.
clockblockers 2 with the new camera!
I absolutely love that the Dan Trachtenberg portal film got a little recognition. it is one of the best short films.
Before watching the video, note that there already is a Portal time travel mod. It's been since 2021 and has the player using time travel portals as part of the puzzle.
I've stopped the video and noted that down bro 👌
@@david5894 crazy
Yes, but it's not the same. It's basically a portal that let's you travel to a distinct point in the future, not the desynchronization stuff that this video does.
I honestly think the Corridor idea is better and that somebody should do a mod like this in the future.
@@brianmuicey1283 no, it's the exact same, just 200 years apart and only 1 instance of past and 1 instance of future instead of looping
How should this be possible? The game would have to predict your actions before you know thrm to simulate this..
This was a very chill watch, loved the energy of Niko throughout 😃
Loved... love? Time's weird.
this video gets my award for best sponsor segment 2024
The short story “What’s Expected of Us” by Ted Chiang immediately jumped into my head when I fully understood what you were going for, and I felt so good when you mentioned free will as an issue for this concept. The story takes it to its logical conclusion.
Nico might have one of the most gifted minds in the world
This is one of my favorite videos from corridor! I love this concept. I never played Portal, but played Splitgate and it made my head dizzy the thought about portals.
Another portal idea. Two portals connected to one portal. Go through the blue one and come out the green, go through the orange one, also come out the green, go through the green one and come out as gay.
😭😂💀
Congratulations crew! That was amazing! Top tier
Since you asked, I would love to see a vfx shot that utilizes the motion controlled drone shots with the motion controlled arm shot. I suspect that would be difficult to time, but honestly don't know who else would be better to test it. One purpose could be what you see in sports imbetweening shots where they create the 3d view between cameras, but have every player on one team be the twin/duplication (Anime Baseball 2?). Love the channel.
INCREDIBLE ! That's the type of high concept sci-fi exploration I dig ! Exceptionnal !
4:15 use a NERF!
Post-Op of a Corridor video
These are my favorite type of Corridor Crew video's
There's actually a joke about time travel in Portal 2. Cave Johnson says, "This next test involves trace amounts of time travel." Then he says something about not making eye contact with yourself or time will be wiped out. One of my favorite lines of the game.
I'm glad you comp'd in Fusion, I recently tried it for the first time and found it super easy, was nice to have stuff just work, plus masking being the easiest in any program helps heaps
0:35 Might be able to escape with a portal bump (speedrunning tech)
Granted I don't know exactly how it works so it might not be possible with a completely sealed room.
Love your guys commitment to humour and explanations to your art and segue to sponsor's
2:42 load aim shoot 😅
Dude, Niko's vids are always so polished and well written, the dude is such an amazing story teller and artist :)
PLS do a commercial product shot contest! Corridor with the high-tech gear and crane vs a team of 1-2 pro videographers with amateur-mid tech! would love to see the results
Amazing work guys. Really great use of the robotic arm with a fun script. Would love to see a Clock Blockers Round 2 using this tech.
4:35 You need a camera that can repeat actions. What about that DJ Insipre 3 you guys used earlier in "We Made an Effect NO ONE has Ever Done Before! (DJI Inspire 3)"?
thanks for breaking down complex topics into manageable pieces!
I love portal reloaded
You made a very good sponsored section. It was quite entertaining that I just watched it instead of skip them like I normally do.
Didnt yall get your own robot arm A while ago? I thought I remember a video about that... 4:46
Heck yeah, I love when you guys do time travel!
That's a Portal Reloaded reference 🔥
It's fun to see you guys playing with Portals again after the basketball one, what, 10 years ago? I remember lots of Portal fan films from those days; this brings me back.
The cake is CGI 😠🎂
Lol
The cake really is a lie then
Don’t you mean the cake is CGlie 😅
@@sheokh CGI is technically a lie because it show’s things that aren’t really there
We have come to inform you that after this test, you will be baked, and then there will be cake
Just like portal reloaded
Isn't this just portal reloaded?
I feel like a smartass, but:
In Reloaded you have one time portal, that will be in the exact same position in the future.
So his portals move you through time and space, Reloaded's portals only move you through time. And I guess Reloaded moves you through much more time.
I should also add that in the short he can infinitely travel forwards or backwards, in Reloaded you can only go to two places exactly the present or exactly the year XXXX.
@@stupit467 and Thinking with Time Machine is another kind.
Kiiinnda. Portal reloaded you get 1 time portal and it takes you a lot farther into the future/past.
In this one the time is much shorter being 5 seconds so not exactly
I love all the little flexes in this one. The clock(s), the bump, the high five, etc. You really bumped the lamp here. As for something else to do with the cinema camera... could be a lot of fun to see what you can make by way of like classic star wars spaceship motion control shots.
Portal 3 is on the way
Really? Don't get my hopes up
What? Really?? Omg. ❤
@@everope Already exist, it's called Stories: Mel, but nothing official.
@@zmarko Already exist, it's called Stories: Mel, but nothing official.
Valve can't count to three.
First sponsor segment I actually haven't skipped. That was entertaining to watch.
2:18 it looks like stalled by omeleto
Yeah that was my first thought too
Great video, this sent me down a slight rabbit hole about terminal velocity and how much faster you can jump forward in time, and my rough guestimate was about 140 *ish* but an amazingly fun concept.
0:58 just pancake shot lol
Based reference
That's only through a door, a seamshot might work
Those only work if there's a gap in the collision. If there's a portalable surface on the other side, try portal bumping.
Me when portal placement never fail
This is such a cool concept!!!
There's a bit in the videogame The Outer Wilds where you have two little portals with a few seconds delay between them. If you put an object through and remove the other portal it breaks the universe and the game ends.
Spoiler alert
Plus that game slaps
@everope it's an old game, spoilers no longer apply here, if you haven't played it that's on you
@@cameronpritchett8300 false, the entire thing about the game, it's that you progress with knowledge, spoilers will always apply.
Incredibly cool.
9:48 hehehe Portal Reloaded
The short was super impressive! I'm only two minutes into this video I had to stop and comment Matt's arms are looking BUFF! Get it bro!
This video is very quiet
Ur mom wasnt very quiet last night
@@Dr.Funk8864 bro can't get any so he has to go dig up my moms corpse for some action
this was awsome, these are my favourite kind of corridor digital films
Ayy
the best part i think was the sound design through the portals, getting what just happened echoing was a very nice touch
Honestly this was a really great idea on how to do a sponsor its actualy one of the few i wasnt bored to watch
Love the video! Well done! 😎 Your crew's content is great! Got me thinking what the details would actually be for this, so I geeked out and did the math. Let's say terminal velocity with easy numbers for simplicity would be 200mph through still air. I'm not sure what drag decrease a person would get from them pushing down the air at high speed in the center of the room every 5 seconds, but let's just double the speed for fun. 400mph means about 600 feet per second, meaning it takes 1/600th a second to travel 1 foot and 1/60th of a second to travel the 10 feet from ceiling to floor. So one would travel forwards in time 5 seconds in world time every 1/60th a second their time. So basically time goes 60 times faster for them. That means it takes at least 6 days of falling per year it takes for the building to be demolished. Also, even with the best of luck as far as how that ceiling fell and positioned itself for the exit launch, there's no landing that safely at such high speeds without long fall boots being worn. 😛😉 If only GLaDOS left a companion cube or edgeless safety cube one could repeatedly get to terminal velocity and then fire the green portal on the wall to send it wrecking ball style into the opposite wall to do a "manual override" until it broke a hole to escape from. ➡P.S. Please ask Steve Burg or whoever came up with the design of the Sentinel from The Matrix if it was inspired at all by Star Control 2's Kohr-Ah.⬅ Google it. Sooo similar.
next level of "thinking with portals!!" omg the mind crunching imagination of +5 here and -5 through there. Timei whimy stuff.
Technically, at the end of Portal 2, you launch a portal to the moon, the moon is more than 340,000 km from the earth, it is so far away that light takes 1.2 seconds to get there, The fact that the portal gun generated a portal on the moon in less than 2 seconds means that the beam goes almost at 50% of the speed of light, If that's not amazing enough, consider that when we talk about the speed of light, we're not just taking into account distance, but time dilation, Passing through a portal from the Earth to the Moon would mean you traveled 1.2 seconds into the future, Because from your perspective you reached the other side instantly, but from the point of view of others they saw you disappear for 1 second and appear again on the moon, or the other scenario would be to see a copy of yourself appear on the moon, a second before crossing.
Amazing video, Corridor👏🏻👏🏻👏🏻
verry nice.
the whole video had a capt D kind of quality to it.
a real step up
Love seeing you guys use the Fusion Page in Resolve 🔥 Absolutely based.
Top-notch add read, guys. Well done.
Great job Niko! Enjoyed every second of it
Could you make a video on recursion next? It has a lot of mind bending things you can do with it.
this is sosososo cool i love portal and your portal content ive been hyped for weeks seeing this in the backgrounds, cant wait to see what you'll make. for sisu idea the idea of mortal combat but figint yourself could be fun and implement more then the cloning but also use cgi and doubles. maybe try getting it on tracks and doing a co-op 3rd person thing. starwars miniature battle could be great and show its abaility with micro movements aswell.
Super cool! This is what we love to see
I just love that Niko uses Davinci Resolve/Fusion for editing and compositing his VFX. Been using it for years and it's just the best
Lmao... you wouldn`t believe it but I watched corridor crew for a few years now and JUST learned that there's a corridor channel. Amazing!
I'm so confused why its not linked together very properly, a lot of times i thought it's just a corridor crew video turns out they also upload on the main channel.
This video keeps my mind busy. I loved it.
Did anyone else notice the audio following the same rules? Incredible detail. Listen for the "Whatever" at 10:38, 10:43 &10:48. Same is true for all the other audio, and it correctly comes from the left or right portal in stereo.
I love the attention to details you guys have. The "whatever" echoing from side chambers was a nice touch. I was a little disappointed with the lack of a "clap" sound when you high five yourself, such a little small detail, and that says a lot, because if that's the only critique I have about, you know you did a good job!
"The Talos Principle" is a puzzle game like portal and while it doesn't have Portals it has a mechanic in one part linked to time travel, where you record your actions so a clone repeats them in the future and helps you solve the puzzle, makes you think ahead and work with your future self, pretty neat, reccomended for Wren if he hasn't played it yet
8:00
This gave me a thought. Your camera was on a robot arm with pre-programmed motion. Essentially you ALREADY have a perfect tracking data to effortlessly add any CGI elements into the shot. So wouldn't it be better to do the portals as a cool 3D VFX effect rather than just a bunch of filters in Nuke?
This led to another idea - maybe you can use the arm to make perfect 3D integration for shots that would be otherwise impossible or nightmarish to track?
This is a really cool concept! Reminds me of the Portal 2 Mods Portal Reloaded and Thinking with time machines
i like the attention to detail: the left portal's "other side" is green and the right one's "other side" is purple. from the first view of the setup i was wondering if they'd pay attention to that. great stuff
4:45 yep, that’s me 😅
Sisu
Hello from Finland!
And Sisu is a real Finnish name
Video ideas, expanding on this idea -I have a couple of ideas on how this would work just off the top of my head.
Idea 1: 4th dimensional / non Euclidean escape room (either hypercube, or a symplex or a Klein bottle or something like that)
· The escape room is time-looping itself through our 3 dimensional perspective, and you are stuck in an area that isn't in our perspective. You have to figure out how to navigate your way back/forward in time enough to synchronise your placement inside the escape room to the outside world.
Idea 2: Tenet, but with time dilated portals. Obviously you wouldn't be fiddling with reverse time in this situation, only forward time. you could add a mechanism to increase how much dilation the portals are affected by (increasing it from 5 seconds, to 24 hours or something)
·You could add a fifth portal type that reverses the time, or add an inverse dilation type thing if you wanted to really delve into reverse time with portals 🤔
Idea 3: inception with Portals - the portals are set to a fixed dilation witch increases or decreases with each dream sequence you enter or exit. The higher the time dilation on the portals, the deeper the dream sequence.
·If time slows an x amount for each dream sequence you enter, then the portal's dilation amount increases by that scale, and vice versa.
Either way a really fun and thought provoking concept! Love the work!
You need to play time splitter future perfect. The game uses worm holes that send you slightly into the past and future like this and you have to work with yourself to progress the game. It's mind bending. I'd love to see a Node playground of this.