Oh I've been playing the game on and off for awhile and I'm a white mage I always put regen on the tank at the start before pulls and never realized that's why I take aggro when they use provoke so thanks for the tip there.
You can use that shield thing, don't remember the name. Before the pull ofc. that doesn't give you aggro but gives the Tank a tiny shield. As Tank I usually click the regen off my bar when I get it before pull to avoid having to run back and forth to gather aggro from all mobs.
It’s fine to use it during a pull (and in fact I find it handy cause it means that I soak some damage and then don’t need to heal the tank as much), but you do need to make sure that you run straight to the tank if you do this, so that the tank can easily pick it up. You just need to make sure that you’re not making the tank run around like a headless chicken
@@FirelighttheKing That works actually too. I for myself just feel like a shit Tank if others get dmg from something that is not AOE and it bugs me. But as long as you survive it and bring the mobs directly to the tank so that his AOE's get the mobs off you easily it is a viable option. Looks dirty but it works.
Honestly though if you get aggro, they're shit. It's fine for you to precast regen. Pulling with provoke is not the only way and is such a minor time optimization that's it's completely unnecessary. If the tank times his aoe correctly, you will very briefly get aggro, but the tank will have it again before the mobs get anywhere near you.
Very good advice that I’ll be using as a fresh 80 tank. But more importantly there are a million guide videos out there, what separates them is clarity and conciseness. You do an excellent job of getting to the point without rambling or adding anything confusing. You are very clear in your explanations and offer easy to understand examples. Great video 👍
#3 is a huge pet peeve of mine when I'm on WHM. I've seen way too many tanks do wall to wall pulls, use mitigations while I'm chain stunning the packs and after 3 Holy casts the mitigations have fallen off and their ass is on the menu. If you see a White Mage sprinting right behind you during the pulls, hold off on the mitigations until you are below 50-60% health. If the healer is lagging behind for whatever reason, feel free to pop your CDs according to your judgement to get a breathing room until the first Holy hits and the regens start ticking.
The mob pulling tips were excellent and apply even to lower level content and are nice and digestible for newer tanks (or ones like me stuck in lower content hell while constantly getting distracted for hundreds of hours), but once you get to the boss facing stuff it goes way over my head and seems to be about a million mini-rules that will be different for each and every later-end boss and depends solely on your own experience over many, many times fighting the boss yourself, which is too much for ME with quite a bit more experience than the newbies coming in, so idk. I guess the basic little tidbits of 'face it north unless it's doing an attack where it faces another direction' is okay enough to implement for now, though
Yeah I learned a lot in one moment things I never considered about overpower as I typically treat it as the worst tank aoe skill in pulling purely because while mythril tempest alone doesn't do much damage at all it at least pulls like the other tank pulls. The only thing I could see getting in the way of this new overpower tech is my auto-lock I use to easy strafe and turn bosses. Because of the lock the camera might fix weird and disorientate my run.
3:35 You can still do this with standard controls if you hold the face-camera button before attacking. You just have to make sure you're turning the camera while you do it to instantly snap back forwards; jumping makes it more free.
What I found in my like first 300 hrs of playing is for me if i hold right click (which turns the character) and just jiggle the camera very slightly back and forth while attacking and running, youll still do the attack and be running in the same direction and not have to turn backwards
Much love for that bit about boss orientation. I always wondered whether or not it'd be less stressful to just keep the boss facing in a certain direction they turned for simplicity's sake for the melees
3:28 I play on Standard and do this, all you have to do is apply the wiggle trick you would usually use for Gaze attacks while running. Wiggle your camera and hold right-click while pressing Overpower and you won't turn around.
Omggg yesss I totally agree with not re-turning the boss every time. And it’s not just melee that will thank you for it. I had an atrocious thok ast thok run as a blm when the tank would always re-turn the boss after every slaughter mechanic to face true north even though the entire raid had already adjusted to his new back position. I had my leylines down even and the tank just spun the boss right back at me and I ate all his cleaves. It was so hard to commit to a cast when the tank was being so unpredictable :( Also I was the astro for your dungeon run of Heroes’ gauntlet and I appreciated your tanking a lot. 🙏
Those are useful tips. I learned them alone during my first year on FF14, but for new players those are gold. Expecially the "keep the boss firm, don't move around". For Asmongold, during his Garuda extreme he learned it a bit, but during his Titan HM... OMG! He was moving around and moving his camera like a crazy fidget spinner. It was a giant headache for all the viewers.
In refute: Tip#1 You can use your ranged attack (Tomahawk, Unmend, Sheild Lob, etc.) Then weave provoke, then Aoe for a very solid lead while intercepting the healer or dps. It should all fit in provided you are at most in peloton. You might need to stagger step if sprinting. Tip 2: Solid AF Tip 3: Your WHM may prioritize applying Dia or Stone at the begining. THis doesnt make them just a cure bot, but is a valid tut to you precasting TBN, to then move into the Holy phase , while maximizing your dps as well (spoiler: this is actually suboptimal. Holy OP) Tip 4 : Almost always solidus! Don't be afraid to experiment. They don't always tell you about completely dodgeable mechanics in the guides. Sometimes dodgeing slightly out of or running very far away from a mechanic as a tank will completely avoid or cancel a mechanic. Even raid wide damage. Tip 5: The golden rule.
I want to do savage/ultimates as a tank or healer, seeing your videos are so incredibly helpfull! But... It shows how complex it can be at the same time! I feel like my tanksiety is getting worse! Lmao
Definitely ease yourself in, remember everyone starts somewhere I started playing a bit over a year ago and it's definitely a lot to learn But easier than you'd think I crushed this last tier and am starting alexander ultimate You can do it!
I'm playing trial version, I'm about lvl40+ now? just did a Lv38 dungeon and i got the team wiped. =( the anxiety is making me stop playing the game, lol. DPSes are so much easier to play. (Thief Lv29? I think.) I'm playing marauder/warrior, because I love that armor in the cinematic cutscene. (Wish I could flip the visor down though, didn't put much care into the design of my character.)
Best advice I have for new player's- don't worry about dying or wiping Wiping/dying in ff14 is a rite of passage, and is something so common that even the most experienced tank/healer will still experience a good ol surprise death every now and again. So dont worry about dying and just have fun learning your job.
@@jedahaw I'm a vet who has played for ages. If you need any advice or tips or anything, feel free to ask! I'll happily give tips on any job in the game (except drg, because I do not like playing drg and therefore know hilariously little about it comparatively)
@Dizzy Gear I feel like ur comment is actually the dunningkruger effect because u literally just wanted to flex and show u know what that means when what this guy was talkijg about was simply showing actual humility and admiting hes not very good and is backing away from the idea of tanking when all he's gotta do is keep gaining experience. Nothing to do with thinking he's much smarter than he actually is. And this my friend is called irony. But hey maybe u jus learned that term and wanted to use it can't blame ya.
1:33 "In FF14, overhealing generates more aggro than regular healing." If I recall correctly/am understanding the aggro breakdown on the ffxiv reddit wiki, it's HOTs that generate more aggro than immediately resolved healing, not necessarily overheal that generates the aggro. No actual impact to the point you're making (i.e. make sure regen is off prepull), but helpful for a healer to know the distinction.
A thing for Amhuluk (first boss in new expert): if you have 2 ranged dps, you are actually better off not centring him. If he isn't centred, if you are far out (like any blm will be), they will be out of range for wide blaster. This lets them utterly ignore the mechanic. If you centre them, they will often get targeted, and all of a sudden they need to take time to move out of the aoe (which can cost them up to 2 GCDs). Most tanks either don't know this (and don't centre him), or *always* centre even if they don't have melee.
pre-pull regen really isn't a problem any more though, the extra heal ticks while mass pulling is worth the extra bit of work the tank needs to do, and if the mobs go to the healer, it doesn't matter, they regen themselves and keep running with you. Warriors and Gunbreakers have an especially easy time with that, as they can just Equilibrium/Aurora to snap aggro on to them as they run.
when healing i usually use the regen after the tank has aggro on the first group, so it's ticking while we're on the way to the second group. that mostly does the trick.
Forgot about the tip where you ask the curebot to play the early white mage questline and hall of the novice so they can learn what the developers think of curebots.
Great video, thanks! Just a quick tip, if you reference a video always have it in the description. Most people don't even see the card that pops for a few seconds, so they wont click it. As it is right now, I had to watch this video and then go back, find the timestamp that the card pops, and click on it. Also, bear in mind that RUclips's algorithm promotes videos that include RUclips links in their descriptions (rather than 3rd party) as if I click on another RUclips click -> I have more interaction with the platform -> more money for RUclips -> more money for you.
I've been a tank main for almost a year now and somehow I never thought of pulling trash packs with Provoke. But now that you point it out, it makes sense; you're right about it being longer range than the ranged attack, and the enmity on it being relative to the rest of the party doesn't matter since it's ogcd and you can just use your aoe once they start moving.
A niche tip for Gunbreakers, I've heard Aurora is a great way to maintain aggro from a particularly aggressive group of dps players as the regen gives you enmity. As far as I can tell though, it's extremely situational and you're probably safer using the standard methods instead of sacrificing Aurora
From my experience with this technique, if your dps are so aggressive that they could pull aggro mid pull, the pack probably won't last that long anyway so you won't really need it for mitigation. It also heals the damage you take from the few autos you will receive if you're not shielded, so it's not all wasted.
As a tank that's been going strong now for two months all I can say is you're a god send to this community! I've increased my efficiency and output with all your guides! Keep it up man thank you so much for all these guides!
If a healer pulls the aggro on a trash mob or two because of something like a pre-emptive regen for a couple of attacks and the tank doesn't immediately catch the aggro back until they arrive at the death ball location, I see that merely as making use of healer's own otherwise useless HP pool for mitigation, allowing you to focus on more damage. They'll be soon back up to full once we stand in the heal bubble for a bit as they spam Holy or whatever.
Great and informative video, I hope more people tank smarter and don't just unga bunga! \o/ I think another tip to add in as well is using Stun as a mitigation skill when you don't have a WHM in the party. Use it especially on an enemy in the pack that has the most HP (so it doesn't die in the middle of the stun duration) to get to most effectiveness out of the whole duration. Do not stun telegraphed AoE ability that you can easily walk out of because during the duration of the cast, it is not doing any auto attacks on you, it's basically downtime for them. Be smart on when and how you use stun.
#1 Turn Stance on #2 Use your CD’s #3 know when to use your immune ability #4 keep the boss facing North not South towards the team #5 ask healer can you do big pulls or small pulls
@@sanyavlitvyak If your own gear as a tank is up to ilvl yeah...don't ever pull big with crap gear. Healer should also be at or greater ilvl, but if they for some reason aren't... yeah don't pull big then either.
Thank for the tips. I've been going through the game blind as a tank (just recently beat ARR) and as a first time player. It's both anxiety provoking and rewarding. It's a weird feeling, but I just hope the experienced people weren't too annoyed by my dungeon navigation.
Brand new tank here. Only been playing about a month and I just came from your optimal video. The Information you’ve provided is invaluable. It’s helped me quite a bit, even though I’m still in arr dungeons. The part that resonated the most with me in that video, is what you said at the end. DONT BE AFRAID TO FAIL! That is easily some of the best advice I’ve heard thus far. You’ve earned my sub good sir.
People are much more forgiving in ARR. They get to be assholes at the end game. This is because that at the end they have an idea how the game is "supposed" to be played. And don't like when anyone play on any other form. Or when anyone makes a mistake.
the backwards overpower and provoke tricks were news to me. Appreciate the tips. Also adore how the intro is only 20 seconds lol. These videos get right to it and its appreciated.
Another related one is to make sure that there are flank and rear positions available for melee DPS. i.e., make sure that position isn't covered by some puddle if possible.
I love videos like this. A lot of videos repeat the same information and seem to miss on the little details that make a big difference, but this video hits on some of those small yet important details!
I play healer main in FF14 and regen is'nt an issue with good tanks. I help out by running side by side with the tank and often stand in the middle of the mobs so I can Holy them down (Whm) to reduce damage that members take. But from a healers perspective, I often have issues with tanks hitting sprint and running ahead, many times resulting in them being half dead before I can even get within heal range, though some times they have died as a result. Of course there's always the tank that forget to turn their stance on or can't look up to see the rest of the group is dying due to some spawn they don't have any aggro on at all. And yes, the quality of a groups Whm varies greatly as well. Some i'm sure they are playing one just to level it and know nothing about healing. I'm glad you covered the "spinning around" crap since I can't count the number of tanks that have cleaved the raid. I can appreciate the tanks responsibility for facing mobs the right way for the up coming mechanics but consider it a healers co-job to know what is coming as well to optimize keeping everyone alive.. Experience is golden in that case. Good video, especially for the new comers. Personally I found the flood of what I call the "Covid Commando's" during the pandemic to be trying and frustrating as most were merely looking for something to do and not of what I would call 'gaming quality' but hopefully they learned and got better.
A couple of them are a bit complicated on ps4 but nothing is impossible and i will try this cool backwards aoe every time now i get the chance Thx for the guide - A Sprout 🌱
Under I think Character config, you can change how your target filtering works. For example, while your weapon is drawn as a tank, you could limit the Left/Right D-pad buttons to only be able to cycle through enemies(because you have the party list Up/Down for healing and defensives like Blackest Night), this would stop you getting bogged down by NPCs, pets and anything in the arena that you need to interact with.
@@Reinforce_Zwei pressing R1 or L1 when holding R2 or L2 already target cycles as an enemy only filler, you don't need to mess with configs. additionally, pressing up or down on the D-Pad while holding L1 will cycle through your enmity list. The devs know what they're doing with the controller, people just need to learn the various targeting techniques available.
Revisit this video because recently I feel like to play dark knight. Anyway, last night in castrum msq roulette, during the pull after 2nd boss (where Cid follows us), a dps died and they were angry that they didn't get a heal. "I was low hp for 10 seconds but still no heals". When a healer said sorry they went saying "tank fault for not pulling all the mobs". From beginning, I noticed I kept losing aggro and I thought maybe because warrior did more damage than I did. But now that I watch the video I guess maybe they also used provoke to grab the aggro. Thing is why was the dps the only one who died and far from where the group gathered? Later on, I queued as AST for a dungeon and I met again the same dps. Turned out just because they were ranged class that they kept running around, moving and not staying still. Who knows maybe a healer did try to heal them back in castrum but they ran off 🤣
Hey I was hoping I could make a suggestion. I noticed you put Tip 1 to 5 and setup the links to the times in your video, which is fantastic! I was thinking instead of tip 1 to 5, could you name the tips? For instance, tip 1 would be Pulling tip, tip 2 = Death balls etc. This way there would be consistency with the mechanic names and then people can use them or understand them, in game, when others mention them. Amazing video tho, this has been so helpful!
I'm new and I always wondered why I pulled aggro as scholar whenever the tank started a pack. I guess my faerie automatically heals on the first hit, which overheals and leads to aggro? I know this is a tank vid and not a healer vid, but how exactly do I avoid that from happening? Also great video! Nice to have a better understanding of what tanks are thinking / trying to do!
I'm not an expert on sch or pets in general, but putting your fairy on Steady instead of Guard should make it not do anything until you tell it to, just make sure to put it back on Guard (or hit Sic) as soon as the tank stops to fight the mobs.
To not have to fiddle with my pet, I would just shield myself on pulls and run close to the tank so the mobs dont run aroun if the aggro happens, I get hit 0-2 times and its not a huge deal and the mobs dont run around crazy, tank going to get aggro quickly and pretty easy. Just put yourself in the path the tank is trying to pull as to not get them running around after you on accident. You can also, as suggested, turn pet stances on and off all the time.
The 3rd tip actually depends. For example, in the lvl65 dungeon Bartem, I have seen a lot of WHMs do not cast holy at the beginning of a multi-pull and you have to pop mitigation. Then they start casting. I couldn't blame them for that since if you do a multi-pull in that dungeon, your hp will just be on a roller-coaster even though you use your mitigation well. Anyway, this is a great advanced guide for different tanks
Standard or Legacy controls does not impact how well backwards overpower works. Standard just requires you to move your camera a teensy bit at the same time you overpower, a small amount that doesn't actually visibly rotate the camera is enough, so you keep running straight.
I've been playing since launch. These are very very good tips for people learning to tank. I can't count how many times I've seen tanks place enemies in an awkward spot for dps or just using cooldowns when they don't need to, or not use cooldowns at all and then blame the healer for not healing enough.
Overhealing does NOT generate more enmity than effective healing, this is complete misinformation. The reason as to why HoT effects are avoided between pulls is that if the HoT ticks before the Tank has aggro on the enemies, the enemies will divert attention to the Healer, which can change their pathing. The Tank is usually expecting them to go right to them, so this can make them miss an enemy or two with their AoE. If you want to use HoTs between pulls this is fine (though usually unnecessary), just be sure to shadow the Tank - it doesn't matter if they run to you if running to you puts them on the same trajectory as if they were running to the Tank.
@@fairlyenjoyable It was not changed. Healing in excess of a person's health has always simply generated enmity based on the amount of healing the skill would do if it were all applied (IE if you healed for 10,000 HP, without any other effects, it has always been the case that you would generate 5,000 points of enmity). The only meaningful change to healing enmity is that White Mage and Astrologian nowadays have a 0.7x multiplier on all of their direct healing (Cure II, the immediate 200-potency heal of Medica II, Tetragrammaton, etc.), while Scholar's healing and all HoT effects do not receive this modifier. This means that for the applicable skills, the enmity generated is only 35% of the total potential healing instead of the 50% generated by HoT effects and all of Scholar's heals; in other words, if a White Mage cast a direct healing spell for 10,000 healing, they would generate only 3,500 enmity after accounting for their passive 0.7x multiplier to enmity generated through direct healing. The reason that applying HoTs pre-pull is poor form is and always has been primarily that it can generate enmity in the window before the Tank has generated any enmity, nothing to do with the *amount* generated. Even back when Tanks' potencies weren't anywhere near as inflated as they now are, and their Tank Stance both reduced their damage and had a much smaller enmity multiplier (about 2.7x to today's 10x), and Provoke had a much longer CD and only out you at +1 above the current target rather than +1-and-then-a-giant-chunk, and WHM/AST didn't have the aforementioned passive enmity reduction on some of their skills, it was a cakewalk to out-aggro whatever enmity was generated by healing, the only problem was that if an add spawned far away and lots of healing went out, it might take more than 1 hit to put yourself on top.
never knew it was called backwards Overpower. Using legacy control is something i never tried, but a simple jump can let you move forward while hitting backwards with aoe or your ranged attack aswell.
I'm still a tank in progress, but I find that the number one thing is to know the bosses' mechanics front-to-back. Which is... difficult if it's your first time in a dungeon. Watch extremely detailed videos for each one, as annoying as that is. This isn't so important in regular dungeons, but I recently did my first extreme and realized that you CANNOT get away with anything. You have to be positioned correctly at all times, pop your cooldowns at the correct times, even be generally responsible for marking for other players.
These are good tips. My current main has been Dancer, which is a great DPS class. Since Dancer is basically the most mobile job in the game, I can run around the field without really thinking about boss positioning, focusing mostly on avoiding AOE hits and attacking at range. But recently I have started the process of leveling tank jobs and I'm sure I could use some improvement on that front. Now all my tank jobs are level 50, and that's the level where tanking starts to get serious.
About the regen I knew this (WHM POW) so usually only use Divine Benison barrier on tank as he pulls packs. Barrier doesn't seem to interact with enmity much. This also opens me to the question: Does GNB precasting Aurora would help them get aggro?
WAR is my tank of choice and I do use backwards overpower but I don't use provoke like you described, I actually do a early single target rotation to get up storms eye and if any aggro drops in that short window I'll use provoke, having that infinitely chaining 10% dmg boost is a big deal imo and I'm kinda shocked you don't do it. I'm hoping WARs new skill is an AoE oGCD version of upheaval that would make this even easier.
Overhealing generates more aggro than regular healing? /Doubt The real reason that you don't want a Regen is that linked mob packs will only give you a very small amount of aggro, probably 1, if the l they noticed you through the aggro link, and healing gives the healer aggro proportional to the amount healed, which is basically always going to be more than 1. Even if overhealing does generate more aggro, the result will still be the same if the tank isn't full health during the pull.
The over healing aggro is an old mechanic that was removed along with the tanking simplification of 5.0, I believe. Nonetheless, healing does still generate aggro, and a ticking HoT can still slip mobs onto a healer.
I have heard some players in FF14 say that tanks who feel the need to spam their provoke for every pull are dogshit apparently and cant hold aggro, I have found that advice given in FF14 is rarely if ever consistent and always different depending on the player
I never use Provoke on pulls unless it's an 8-man and the other tank went down or it's a 24-man and the other tanks went down. Personally, I hate tanks that spam provoke because most of the ones I've seen do it actually suck (always when I play a damaging job). I have seen a few goods ones do it though. Maybe it's the server I'm on.
Disclaimer: I'm a new tank. I always use my Shield Lob to initially pull, then I use Provoke to pick up any additional mobs that might have aggro'd onto an ally. I didn't realize Provoke had such a long range; I'll have to try it out sometime!
Thanks for the mob pulling tip. For some reason it never occurred to me to use my provoke. GNB has an OGCD that can be used to pull, but Rough Divide is still shorter at 15 yalms. I also didn't realize having a healers regen pulls aggro on them. I guess I can always use aurora or look out for Regens to click them off.
About the Pag casters. I generally just aoe when running past the first one and put the stack on the debris to break it faster. Definitely true for the 3rd group, though.
Hey man just wanted to give you thanks for these guides, been mostly dps main but trying gunbreaker made me really like and get in to tanking and these guides have been very helpful. Tryin to get better and will probably head in to endwalker as tank :)
I found a better way to pull away from healers regen, heal tick etc while pulling. (For me personally since im on ps4 and hud cycling to get to tick off regen is a hassle.) As long as enemy is on the aggro list and in tankstance, I found healing myself with gnb aurora, or clemency from pld gains eminity. If party member pulls and arent close for aoe. The heals work if you heal them. The blackest night or the party defense buff for dark knight as long as you hit party member will get aggro. Nascent flash or party buff for war works. As long as you follow up with aoes of course. Less hassle for me personally then having to trying to chase them down. Tldr: clemency,aurora,blackest night, nascent flash, party defense buffs can nab trash mobs if applied to the right person if they have mob aggro while pulling packs in dungeons.
Very niche situations but it helps me in case i have a regen happy healer, learned from being spiteful and slapping aurora as gunbreaker on them and saw the mob packs trajectory change to me.
I'm syre my method is gonna have to change in the higher levels but i found that shield throw, even tho its shorter, can be a really useful ranged pull action and saving the provoke for just in case moments if that makes sense
We all started somewhere! I was a really bad tank all the way to max level when I first started playing and only through watching a bunch of tanking videos and practicing a lot did I ever get good. Don’t be afraid to start doing something you might enjoy! It’s normal to be bad at first :)
I do use it sometimes just to pull faster than waiting until I’m in Unleash range, but I also make sure to drop an AoE or two on the pack as I go through each one. It’s not as fast, but ensures I have aggro, and it’s not like I’m trying to actually speedrun a dungeon with randoms in duty finder
Provoke has a longer range (25y) compared to the ranged attacks (warrior's tomahawk has 15y) and using your ranged attack will cause all of your main attacks to go on cooldown, while Provoke will only make itself go on cooldown, so Provoke is useful for pulling a stray mob and then immediately being able to use your attacking moves
First, thanks for putting out these FF14 tanking videos. Following your tips and lessons learned, I have been getting a lot of positive comments and thanks from others in the game noting what I am doing is making their daily roulette runs easy and refreshing. I am sure that many have a groan of some type when they see a sprout tank watching a cut scene for the first time.
I think advanced tanking in dungeons is being considerate of your party and not shaving off 30 seconds from the run time. Clicking off regens? Come oooooon
Thanks for teaching people how to up their game, I've been using things like provoke or abyssal drain for years to get difficult packs without ever having to stop running. :3 I think its always a good idea to keep moving until you are done pulling. For dps stop and go tanks are really annoying since they have a tendency to start running again as soon as they enter burst phase. The difference between an ok tank and a good tank is details like these, positioning enemies and bosses, making sure the boss doesn't turn too much. Another important tip would be, to make sure that the back and rear of the boss are always hittable, when a boss goes to the edge of the arena for a mechanic, he needs to be pulled away or turned asap.
yo easy sub! got me in the first minute of the video about establishing aggro on packs. i did not know that provoke on one enemy in a pack would pull the group. i thought you would have to hit all of them in order to pull aggro, or gain los on the add while in tank stance (obviously lol). im a new returning player (played 4 years ago on ps4 up to level 18 lancer and dropped off). i have only done dps and decided to tank cuz why not, looked fun. TLDR great video. thought enmity was gained from los, damaging all in pack, and provoke only pulled aggro on one enemy. learned a lot in just 1 minute of this video than i have from others. such as tankxiety vids
For Warrior.. you can also pull a group in whichever way, then make use of equilibrium for a big self heal which will generate a lot of aggro for yourself. So like you could say use provoke > equilibrium > backwards overpower. Doing it like that.. even if dps attack immediately on the provoke.. they won't take aggro off you due to equilibrium then overpower further solidifying your enmity. It allows you to still keep moving as seen in the backwards overpower example you're just pressing 1 extra button in-between.
I'm not keen on wasting an enormous heal just for that, when it's more than enough to just pull aggro normally. I haven't had dps pull aggro from me in the slightest in a very long time and I don't waste my equilibrium for it
@@StayNightMH it was more of a thing prior to the further dumbing down of tanking with shadowbringers. But that why I also mentioned the provoke pulling with trigger happy dps.. also helps when you have that healer who just insists on tossing a regen up right as you're pulling. The equilibrium use just allows you to not worry about the regen on you or the dps attacking before you can even land a single attack. I usually don't have a need for it myself either but it is useful all the same for those who need that extra help with aggro.
@@Fangrys that's fair. I personally haven't tried provoke pulling yet as I thought it was just a useless idea, but I'll greet my own scepticism with trying it out and see how it goes. Like lynx said, it feels real weird to be playing a class for 1khrs and still learn something new lol
If it helps you rationalize it better, if you use equilibrium to help with pulling and then nascent flash, all your cooldowns, and even holmgang weren’t enough to keep you alive before equilibrium comes back up... then it might be a healer problem. But yeah it’s just one of many options
@@zerosuitfalcon nah I wasn't really talking about as a "you need it otherwise you'll die" thing, it's more that I just use it to stay topped off and let my healer dps more. So using it at the start of a pull just didn't really strike me as a very effective option when standard pulling works perfectly fine
im guessing following the boss when it turns is situational. Like if the boss has a frontal cone attack, kinda have to decide if you follow the boss when it turns, or bring it back away from the group.
I did all ARR and HW as a paladin and I was comfortable tanking. Do people get triggered if I go slow in shadow bringer dungeons? Example: only pulling one or two groups instead of the whole floor
4:30 for this one, what if you have 2 caster and its the end of wall pull? One caster is behind, and one at the end of wall pull. No matter what, you will always miss out on one… i remember this from the expert dungeon but i am not sure which I have been centering mobs around casters my entire life, this is the few times i have no idea what to do.
I got a couple questions. So I primarily play support and during one particular raid, the tanks had symbols above their heads (one was a plus sign and the other an arrow? I think). I only ever saw it for that one raid but wasn't sure what they meant. So my questions are: what were those symbols, what purpose do they serve and how do I do that?
Dont stop the mobs on the caster at paglathan.bring em to the debris wall, take that out, grab the dragon and take it and the caster to the next wall, then stack them up. Make sure your mitigating.
Why? The caster will be out of your range and you will surely lose aggros on it if you have any ranged DPS in your party attacking it along with the mobs on the tank.
@@D-Havoc you have two options for that pull - pull to the wall and then take the mobs to the caster to burn them down, and then do a 2nd pull to the wall after the debris has broken. the second one is to take all the mobs to the wall and then break the debris manually to chain-pull to the next wall, as the mob's hp numbers are high enough to justify the chainpull and then take it all back to the caster after it has run to you. if your ranged/melee/whatever is targeting the caster, that's on them since you'll be running forward and then back to the caster regardless anyway lmao they should be aoeing the mobs. also that dungeon hits like wet noodles if you provoke/ranged attack it after the wall breaks you'll be fine
Oh I've been playing the game on and off for awhile and I'm a white mage I always put regen on the tank at the start before pulls and never realized that's why I take aggro when they use provoke so thanks for the tip there.
You can use that shield thing, don't remember the name.
Before the pull ofc. that doesn't give you aggro but gives the Tank a tiny shield.
As Tank I usually click the regen off my bar when I get it before pull to avoid having to run back and forth to gather aggro from all mobs.
Yeah divine benison the start of pull. Regen when tank stops. Then 600 holys. Rinse and repeat
It’s fine to use it during a pull (and in fact I find it handy cause it means that I soak some damage and then don’t need to heal the tank as much), but you do need to make sure that you run straight to the tank if you do this, so that the tank can easily pick it up. You just need to make sure that you’re not making the tank run around like a headless chicken
@@FirelighttheKing That works actually too. I for myself just feel like a shit Tank if others get dmg from something that is not AOE and it bugs me. But as long as you survive it and bring the mobs directly to the tank so that his AOE's get the mobs off you easily it is a viable option. Looks dirty but it works.
Honestly though if you get aggro, they're shit. It's fine for you to precast regen. Pulling with provoke is not the only way and is such a minor time optimization that's it's completely unnecessary. If the tank times his aoe correctly, you will very briefly get aggro, but the tank will have it again before the mobs get anywhere near you.
Very good advice that I’ll be using as a fresh 80 tank. But more importantly there are a million guide videos out there, what separates them is clarity and conciseness. You do an excellent job of getting to the point without rambling or adding anything confusing. You are very clear in your explanations and offer easy to understand examples. Great video 👍
Thanks so much, I appreciate it
#3 is a huge pet peeve of mine when I'm on WHM. I've seen way too many tanks do wall to wall pulls, use mitigations while I'm chain stunning the packs and after 3 Holy casts the mitigations have fallen off and their ass is on the menu. If you see a White Mage sprinting right behind you during the pulls, hold off on the mitigations until you are below 50-60% health. If the healer is lagging behind for whatever reason, feel free to pop your CDs according to your judgement to get a breathing room until the first Holy hits and the regens start ticking.
On another note, I've sometimes seen WHM not Holy spam in a dungeon so there's that 😅
Tell that to the WHM running behnd you ONLY USING GLARE
i'm happy to see that i, a mediocre tank, do some things correctly! also learned to do more things better. thank you!
Perhaps you are more than mediocre?:) Perhaps you are:
Above Average!?
The mob pulling tips were excellent and apply even to lower level content and are nice and digestible for newer tanks (or ones like me stuck in lower content hell while constantly getting distracted for hundreds of hours), but once you get to the boss facing stuff it goes way over my head and seems to be about a million mini-rules that will be different for each and every later-end boss and depends solely on your own experience over many, many times fighting the boss yourself, which is too much for ME with quite a bit more experience than the newbies coming in, so idk. I guess the basic little tidbits of 'face it north unless it's doing an attack where it faces another direction' is okay enough to implement for now, though
Had no idea about backwards Overpower. This is huge. Thanks!
Yeah I learned a lot in one moment things I never considered about overpower as I typically treat it as the worst tank aoe skill in pulling purely because while mythril tempest alone doesn't do much damage at all it at least pulls like the other tank pulls.
The only thing I could see getting in the way of this new overpower tech is my auto-lock I use to easy strafe and turn bosses. Because of the lock the camera might fix weird and disorientate my run.
Another way is just mithril tempest. You do lost some damage by not comboing it though.
3:35 You can still do this with standard controls if you hold the face-camera button before attacking. You just have to make sure you're turning the camera while you do it to instantly snap back forwards; jumping makes it more free.
What I found in my like first 300 hrs of playing is for me if i hold right click (which turns the character) and just jiggle the camera very slightly back and forth while attacking and running, youll still do the attack and be running in the same direction and not have to turn backwards
Much love for that bit about boss orientation. I always wondered whether or not it'd be less stressful to just keep the boss facing in a certain direction they turned for simplicity's sake for the melees
This taught me how to be a better healer xD
lol same, I'm just reaching HW content and finding out overhealing causes additional emnity was great to learn
Learning how to tank will make you a better healer.
Learning how to heal will make you a better tank.
lynx kameli
3:28 I play on Standard and do this, all you have to do is apply the wiggle trick you would usually use for Gaze attacks while running. Wiggle your camera and hold right-click while pressing Overpower and you won't turn around.
Checked the comments to say this as well
Omggg yesss I totally agree with not re-turning the boss every time. And it’s not just melee that will thank you for it. I had an atrocious thok ast thok run as a blm when the tank would always re-turn the boss after every slaughter mechanic to face true north even though the entire raid had already adjusted to his new back position. I had my leylines down even and the tank just spun the boss right back at me and I ate all his cleaves. It was so hard to commit to a cast when the tank was being so unpredictable :(
Also I was the astro for your dungeon run of Heroes’ gauntlet and I appreciated your tanking a lot. 🙏
Those are useful tips. I learned them alone during my first year on FF14, but for new players those are gold. Expecially the "keep the boss firm, don't move around". For Asmongold, during his Garuda extreme he learned it a bit, but during his Titan HM... OMG! He was moving around and moving his camera like a crazy fidget spinner. It was a giant headache for all the viewers.
In refute: Tip#1 You can use your ranged attack (Tomahawk, Unmend, Sheild Lob, etc.) Then weave provoke, then Aoe for a very solid lead while intercepting the healer or dps. It should all fit in provided you are at most in peloton. You might need to stagger step if sprinting.
Tip 2: Solid AF
Tip 3: Your WHM may prioritize applying Dia or Stone at the begining. THis doesnt make them just a cure bot, but is a valid tut to you precasting TBN, to then move into the Holy phase , while maximizing your dps as well (spoiler: this is actually suboptimal. Holy OP)
Tip 4 : Almost always solidus! Don't be afraid to experiment. They don't always tell you about completely dodgeable mechanics in the guides. Sometimes dodgeing slightly out of or running very far away from a mechanic as a tank will completely avoid or cancel a mechanic. Even raid wide damage.
Tip 5: The golden rule.
I want to do savage/ultimates as a tank or healer, seeing your videos are so incredibly helpfull! But... It shows how complex it can be at the same time! I feel like my tanksiety is getting worse! Lmao
Definitely ease yourself in, remember everyone starts somewhere
I started playing a bit over a year ago and it's definitely a lot to learn
But easier than you'd think
I crushed this last tier and am starting alexander ultimate
You can do it!
I'm playing trial version, I'm about lvl40+ now? just did a Lv38 dungeon and i got the team wiped. =( the anxiety is making me stop playing the game, lol. DPSes are so much easier to play. (Thief Lv29? I think.)
I'm playing marauder/warrior, because I love that armor in the cinematic cutscene. (Wish I could flip the visor down though, didn't put much care into the design of my character.)
Best advice I have for new player's- don't worry about dying or wiping
Wiping/dying in ff14 is a rite of passage, and is something so common that even the most experienced tank/healer will still experience a good ol surprise death every now and again. So dont worry about dying and just have fun learning your job.
@@jedahaw I'm a vet who has played for ages. If you need any advice or tips or anything, feel free to ask! I'll happily give tips on any job in the game (except drg, because I do not like playing drg and therefore know hilariously little about it comparatively)
@Dizzy Gear I feel like ur comment is actually the dunningkruger effect because u literally just wanted to flex and show u know what that means when what this guy was talkijg about was simply showing actual humility and admiting hes not very good and is backing away from the idea of tanking when all he's gotta do is keep gaining experience. Nothing to do with thinking he's much smarter than he actually is. And this my friend is called irony. But hey maybe u jus learned that term and wanted to use it can't blame ya.
lynx, you're a legend man very knowledgeable. I have just been tanking for roughly a month and loving it!
1:33 "In FF14, overhealing generates more aggro than regular healing." If I recall correctly/am understanding the aggro breakdown on the ffxiv reddit wiki, it's HOTs that generate more aggro than immediately resolved healing, not necessarily overheal that generates the aggro. No actual impact to the point you're making (i.e. make sure regen is off prepull), but helpful for a healer to know the distinction.
A thing for Amhuluk (first boss in new expert): if you have 2 ranged dps, you are actually better off not centring him. If he isn't centred, if you are far out (like any blm will be), they will be out of range for wide blaster. This lets them utterly ignore the mechanic. If you centre them, they will often get targeted, and all of a sudden they need to take time to move out of the aoe (which can cost them up to 2 GCDs). Most tanks either don't know this (and don't centre him), or *always* centre even if they don't have melee.
pre-pull regen really isn't a problem any more though, the extra heal ticks while mass pulling is worth the extra bit of work the tank needs to do, and if the mobs go to the healer, it doesn't matter, they regen themselves and keep running with you.
Warriors and Gunbreakers have an especially easy time with that, as they can just Equilibrium/Aurora to snap aggro on to them as they run.
when healing i usually use the regen after the tank has aggro on the first group, so it's ticking while we're on the way to the second group. that mostly does the trick.
Forgot about the tip where you ask the curebot to play the early white mage questline and hall of the novice so they can learn what the developers think of curebots.
lmaooo
Isn’t that the same hall of the novice training that teaches healers to refuse to heal tanks if they pull more than one group?
lmfao the trainers yell at you if the tank dips below 50%
hall of the novice is still pretty shit
Great video, thanks! Just a quick tip, if you reference a video always have it in the description. Most people don't even see the card that pops for a few seconds, so they wont click it. As it is right now, I had to watch this video and then go back, find the timestamp that the card pops, and click on it. Also, bear in mind that RUclips's algorithm promotes videos that include RUclips links in their descriptions (rather than 3rd party) as if I click on another RUclips click -> I have more interaction with the platform -> more money for RUclips -> more money for you.
Oh yea that's a good idea, I will start doing that from now on
I've been a tank main for almost a year now and somehow I never thought of pulling trash packs with Provoke. But now that you point it out, it makes sense; you're right about it being longer range than the ranged attack, and the enmity on it being relative to the rest of the party doesn't matter since it's ogcd and you can just use your aoe once they start moving.
A niche tip for Gunbreakers, I've heard Aurora is a great way to maintain aggro from a particularly aggressive group of dps players as the regen gives you enmity. As far as I can tell though, it's extremely situational and you're probably safer using the standard methods instead of sacrificing Aurora
From my experience with this technique, if your dps are so aggressive that they could pull aggro mid pull, the pack probably won't last that long anyway so you won't really need it for mitigation. It also heals the damage you take from the few autos you will receive if you're not shielded, so it's not all wasted.
If you're still pushing abilities, there's 0% chance that a dps will ever peel aggro off you, short of actively clicking your stance off.
I still haven't found a single guide about shirk, provoke, tank switch for new tanks. Good video though thanks.
As a tank that's been going strong now for two months all I can say is you're a god send to this community! I've increased my efficiency and output with all your guides! Keep it up man thank you so much for all these guides!
If a healer pulls the aggro on a trash mob or two because of something like a pre-emptive regen for a couple of attacks and the tank doesn't immediately catch the aggro back until they arrive at the death ball location, I see that merely as making use of healer's own otherwise useless HP pool for mitigation, allowing you to focus on more damage. They'll be soon back up to full once we stand in the heal bubble for a bit as they spam Holy or whatever.
This was really helpful as tank isn't my primary, but decided to max out all classes and am tanking for the first time.
Great and informative video, I hope more people tank smarter and don't just unga bunga! \o/
I think another tip to add in as well is using Stun as a mitigation skill when you don't have a WHM in the party. Use it especially on an enemy in the pack that has the most HP (so it doesn't die in the middle of the stun duration) to get to most effectiveness out of the whole duration. Do not stun telegraphed AoE ability that you can easily walk out of because during the duration of the cast, it is not doing any auto attacks on you, it's basically downtime for them. Be smart on when and how you use stun.
Some players I have met don't even put their stuns on their hotbars because they think stuns are a waste of GCD and don't use them, crazy right?
#1 Turn Stance on
#2 Use your CD’s
#3 know when to use your immune ability
#4 keep the boss facing North not South towards the team
#5 ask healer can you do big pulls or small pulls
Never ask the healer. Do a big pull, and adjust if you wipe.
@@sanyavlitvyak If your own gear as a tank is up to ilvl yeah...don't ever pull big with crap gear. Healer should also be at or greater ilvl, but if they for some reason aren't... yeah don't pull big then either.
@@sanyavlitvyak 😂😂😂
#5 - if youre a warrior in endwalker , just pull everything
Thank for the tips. I've been going through the game blind as a tank (just recently beat ARR) and as a first time player. It's both anxiety provoking and rewarding. It's a weird feeling, but I just hope the experienced people weren't too annoyed by my dungeon navigation.
Just switched to GNB main and this was super clear & helpful!! thank you!!
Brand new tank here. Only been playing about a month and I just came from your optimal video. The Information you’ve provided is invaluable. It’s helped me quite a bit, even though I’m still in arr dungeons. The part that resonated the most with me in that video, is what you said at the end. DONT BE AFRAID TO FAIL! That is easily some of the best advice I’ve heard thus far. You’ve earned my sub good sir.
People are much more forgiving in ARR.
They get to be assholes at the end game.
This is because that at the end they have an idea how the game is "supposed" to be played. And don't like when anyone play on any other form. Or when anyone makes a mistake.
the backwards overpower and provoke tricks were news to me. Appreciate the tips. Also adore how the intro is only 20 seconds lol. These videos get right to it and its appreciated.
I didn't think of using provoke that way will try next time :)
Another related one is to make sure that there are flank and rear positions available for melee DPS. i.e., make sure that position isn't covered by some puddle if possible.
Yeah backwards overpower is the best discovery you make as a warrior. The sooner you think about it the better
I love videos like this. A lot of videos repeat the same information and seem to miss on the little details that make a big difference, but this video hits on some of those small yet important details!
Happy you're making XIV content again Lynx. Glad you're back
I play healer main in FF14 and regen is'nt an issue with good tanks. I help out by running side by side with the tank and often stand in the middle of the mobs so I can Holy them down (Whm) to reduce damage that members take. But from a healers perspective, I often have issues with tanks hitting sprint and running ahead, many times resulting in them being half dead before I can even get within heal range, though some times they have died as a result. Of course there's always the tank that forget to turn their stance on or can't look up to see the rest of the group is dying due to some spawn they don't have any aggro on at all. And yes, the quality of a groups Whm varies greatly as well. Some i'm sure they are playing one just to level it and know nothing about healing. I'm glad you covered the "spinning around" crap since I can't count the number of tanks that have cleaved the raid. I can appreciate the tanks responsibility for facing mobs the right way for the up coming mechanics but consider it a healers co-job to know what is coming as well to optimize keeping everyone alive.. Experience is golden in that case. Good video, especially for the new comers. Personally I found the flood of what I call the "Covid Commando's" during the pandemic to be trying and frustrating as most were merely looking for something to do and not of what I would call 'gaming quality' but hopefully they learned and got better.
A couple of them are a bit complicated on ps4 but nothing is impossible and i will try this cool backwards aoe every time now i get the chance
Thx for the guide
- A Sprout 🌱
Under I think Character config, you can change how your target filtering works.
For example, while your weapon is drawn as a tank, you could limit the Left/Right D-pad buttons to only be able to cycle through enemies(because you have the party list Up/Down for healing and defensives like Blackest Night), this would stop you getting bogged down by NPCs, pets and anything in the arena that you need to interact with.
i play on controller from starting on ps4, work with your settings like rein said and you will find something that's comfortable for you
@@Reinforce_Zwei pressing R1 or L1 when holding R2 or L2 already target cycles as an enemy only filler, you don't need to mess with configs.
additionally, pressing up or down on the D-Pad while holding L1 will cycle through your enmity list.
The devs know what they're doing with the controller, people just need to learn the various targeting techniques available.
Revisit this video because recently I feel like to play dark knight.
Anyway, last night in castrum msq roulette, during the pull after 2nd boss (where Cid follows us), a dps died and they were angry that they didn't get a heal. "I was low hp for 10 seconds but still no heals". When a healer said sorry they went saying "tank fault for not pulling all the mobs". From beginning, I noticed I kept losing aggro and I thought maybe because warrior did more damage than I did. But now that I watch the video I guess maybe they also used provoke to grab the aggro.
Thing is why was the dps the only one who died and far from where the group gathered?
Later on, I queued as AST for a dungeon and I met again the same dps. Turned out just because they were ranged class that they kept running around, moving and not staying still. Who knows maybe a healer did try to heal them back in castrum but they ran off 🤣
Hey I was hoping I could make a suggestion. I noticed you put Tip 1 to 5 and setup the links to the times in your video, which is fantastic! I was thinking instead of tip 1 to 5, could you name the tips? For instance, tip 1 would be Pulling tip, tip 2 = Death balls etc. This way there would be consistency with the mechanic names and then people can use them or understand them, in game, when others mention them. Amazing video tho, this has been so helpful!
I'm new and I always wondered why I pulled aggro as scholar whenever the tank started a pack. I guess my faerie automatically heals on the first hit, which overheals and leads to aggro? I know this is a tank vid and not a healer vid, but how exactly do I avoid that from happening?
Also great video! Nice to have a better understanding of what tanks are thinking / trying to do!
I'm not an expert on sch or pets in general, but putting your fairy on Steady instead of Guard should make it not do anything until you tell it to, just make sure to put it back on Guard (or hit Sic) as soon as the tank stops to fight the mobs.
To not have to fiddle with my pet, I would just shield myself on pulls and run close to the tank so the mobs dont run aroun if the aggro happens, I get hit 0-2 times and its not a huge deal and the mobs dont run around crazy, tank going to get aggro quickly and pretty easy. Just put yourself in the path the tank is trying to pull as to not get them running around after you on accident. You can also, as suggested, turn pet stances on and off all the time.
Sprout tank here: thanks for the tips, I'm surprised I've actually picked some of these up already
The 3rd tip actually depends. For example, in the lvl65 dungeon Bartem, I have seen a lot of WHMs do not cast holy at the beginning of a multi-pull and you have to pop mitigation. Then they start casting. I couldn't blame them for that since if you do a multi-pull in that dungeon, your hp will just be on a roller-coaster even though you use your mitigation well. Anyway, this is a great advanced guide for different tanks
Standard or Legacy controls does not impact how well backwards overpower works.
Standard just requires you to move your camera a teensy bit at the same time you overpower, a small amount that doesn't actually visibly rotate the camera is enough, so you keep running straight.
Just started and I don’t think I’ll ever get to this point but I’ll try
Thanks for this, I'm an older player, but I don't Tank very often. These are good tips.
Thanks for the tip about regen from a healer, helped a lot
this was super helpful. i had no idea provoke could he used that way for mob gathering. this is great advice
I've been playing since launch. These are very very good tips for people learning to tank. I can't count how many times I've seen tanks place enemies in an awkward spot for dps or just using cooldowns when they don't need to, or not use cooldowns at all and then blame the healer for not healing enough.
Thanks this actually helped me as a 65 dark/pld/ war I usually turn boss back after directionals. The more you know right 👍🏾👍🏾
Overhealing does NOT generate more enmity than effective healing, this is complete misinformation.
The reason as to why HoT effects are avoided between pulls is that if the HoT ticks before the Tank has aggro on the enemies, the enemies will divert attention to the Healer, which can change their pathing. The Tank is usually expecting them to go right to them, so this can make them miss an enemy or two with their AoE.
If you want to use HoTs between pulls this is fine (though usually unnecessary), just be sure to shadow the Tank - it doesn't matter if they run to you if running to you puts them on the same trajectory as if they were running to the Tank.
Yeah, someone else commented about it. The mechanic was changed in a patch a while back, so this vid is a tad outdated in that regard.
@@fairlyenjoyable It was not changed. Healing in excess of a person's health has always simply generated enmity based on the amount of healing the skill would do if it were all applied (IE if you healed for 10,000 HP, without any other effects, it has always been the case that you would generate 5,000 points of enmity).
The only meaningful change to healing enmity is that White Mage and Astrologian nowadays have a 0.7x multiplier on all of their direct healing (Cure II, the immediate 200-potency heal of Medica II, Tetragrammaton, etc.), while Scholar's healing and all HoT effects do not receive this modifier. This means that for the applicable skills, the enmity generated is only 35% of the total potential healing instead of the 50% generated by HoT effects and all of Scholar's heals; in other words, if a White Mage cast a direct healing spell for 10,000 healing, they would generate only 3,500 enmity after accounting for their passive 0.7x multiplier to enmity generated through direct healing.
The reason that applying HoTs pre-pull is poor form is and always has been primarily that it can generate enmity in the window before the Tank has generated any enmity, nothing to do with the *amount* generated.
Even back when Tanks' potencies weren't anywhere near as inflated as they now are, and their Tank Stance both reduced their damage and had a much smaller enmity multiplier (about 2.7x to today's 10x), and Provoke had a much longer CD and only out you at +1 above the current target rather than +1-and-then-a-giant-chunk, and WHM/AST didn't have the aforementioned passive enmity reduction on some of their skills, it was a cakewalk to out-aggro whatever enmity was generated by healing, the only problem was that if an add spawned far away and lots of healing went out, it might take more than 1 hit to put yourself on top.
never knew it was called backwards Overpower. Using legacy control is something i never tried, but a simple jump can let you move forward while hitting backwards with aoe or your ranged attack aswell.
I'm still a tank in progress, but I find that the number one thing is to know the bosses' mechanics front-to-back. Which is... difficult if it's your first time in a dungeon. Watch extremely detailed videos for each one, as annoying as that is. This isn't so important in regular dungeons, but I recently did my first extreme and realized that you CANNOT get away with anything. You have to be positioned correctly at all times, pop your cooldowns at the correct times, even be generally responsible for marking for other players.
These are good tips. My current main has been Dancer, which is a great DPS class. Since Dancer is basically the most mobile job in the game, I can run around the field without really thinking about boss positioning, focusing mostly on avoiding AOE hits and attacking at range. But recently I have started the process of leveling tank jobs and I'm sure I could use some improvement on that front. Now all my tank jobs are level 50, and that's the level where tanking starts to get serious.
About the regen I knew this (WHM POW) so usually only use Divine Benison barrier on tank as he pulls packs. Barrier doesn't seem to interact with enmity much. This also opens me to the question: Does GNB precasting Aurora would help them get aggro?
Aurora would be a pretty minimal gain for aggro generation, but yeah it would work for the same reason that Regen would I believe.
WAR is my tank of choice and I do use backwards overpower but I don't use provoke like you described, I actually do a early single target rotation to get up storms eye and if any aggro drops in that short window I'll use provoke, having that infinitely chaining 10% dmg boost is a big deal imo and I'm kinda shocked you don't do it. I'm hoping WARs new skill is an AoE oGCD version of upheaval that would make this even easier.
I’m new so a lot of this doesn’t apply yet however some of the techniques can be applied. Good to know moving forward.
What does he mean by "overpower enemies"? Is this something every tank can do or is it job specific?
has a main healer and off tank (flip flop) i did NOT know overhealing causes HIGH AGGRO thank you for this amazing tip!
Overhealing generates more aggro than regular healing? /Doubt
The real reason that you don't want a Regen is that linked mob packs will only give you a very small amount of aggro, probably 1, if the l they noticed you through the aggro link, and healing gives the healer aggro proportional to the amount healed, which is basically always going to be more than 1.
Even if overhealing does generate more aggro, the result will still be the same if the tank isn't full health during the pull.
The over healing aggro is an old mechanic that was removed along with the tanking simplification of 5.0, I believe. Nonetheless, healing does still generate aggro, and a ticking HoT can still slip mobs onto a healer.
Thank you for this! Learned a lot. hopefully you'll continue to upload guides and contents. ♥
I have heard some players in FF14 say that tanks who feel the need to spam their provoke for every pull are dogshit apparently and cant hold aggro, I have found that advice given in FF14 is rarely if ever consistent and always different depending on the player
I never use Provoke on pulls unless it's an 8-man and the other tank went down or it's a 24-man and the other tanks went down. Personally, I hate tanks that spam provoke because most of the ones I've seen do it actually suck (always when I play a damaging job). I have seen a few goods ones do it though. Maybe it's the server I'm on.
Disclaimer: I'm a new tank.
I always use my Shield Lob to initially pull, then I use Provoke to pick up any additional mobs that might have aggro'd onto an ally. I didn't realize Provoke had such a long range; I'll have to try it out sometime!
... I would always use two aoe's to ensure the mobs stayed on me... This blew my mind...
Thanks for the mob pulling tip. For some reason it never occurred to me to use my provoke. GNB has an OGCD that can be used to pull, but Rough Divide is still shorter at 15 yalms. I also didn't realize having a healers regen pulls aggro on them. I guess I can always use aurora or look out for Regens to click them off.
For GNB you could regen (Aurora) on your self to pulls aggro on you too..
And dont forget this one for newer tanks:
When you get into a dungeon via duty finder, remember that this switched your tank stance off.
New tank here. Yeah! Boy, did I find that out. I mean, seriously! If I wanted it off, I'd turn it off, right! Still a nuisance, for sure.
About the Pag casters. I generally just aoe when running past the first one and put the stack on the debris to break it faster. Definitely true for the 3rd group, though.
Hey man just wanted to give you thanks for these guides, been mostly dps main but trying gunbreaker made me really like and get in to tanking and these guides have been very helpful. Tryin to get better and will probably head in to endwalker as tank :)
I found a better way to pull away from healers regen, heal tick etc while pulling. (For me personally since im on ps4 and hud cycling to get to tick off regen is a hassle.)
As long as enemy is on the aggro list and in tankstance, I found healing myself with gnb aurora, or clemency from pld gains eminity. If party member pulls and arent close for aoe. The heals work if you heal them.
The blackest night or the party defense buff for dark knight as long as you hit party member will get aggro. Nascent flash or party buff for war works. As long as you follow up with aoes of course. Less hassle for me personally then having to trying to chase them down.
Tldr: clemency,aurora,blackest night, nascent flash, party defense buffs can nab trash mobs if applied to the right person if they have mob aggro while pulling packs in dungeons.
Very niche situations but it helps me in case i have a regen happy healer, learned from being spiteful and slapping aurora as gunbreaker on them and saw the mob packs trajectory change to me.
Great advice! Want to start playing this game soon and Tanking looks to be a lot of fun!
Also, doing LOS pulls when there is more than one caster is a must-have tool imo.
LOS?
Glad to know that the flashbang White Mage is appreciated xD
That overpower at 1:22 gave me an epiphany
I'm syre my method is gonna have to change in the higher levels but i found that shield throw, even tho its shorter, can be a really useful ranged pull action and saving the provoke for just in case moments if that makes sense
Great content! I wish I had the balls to tank all this stuff. Around level 50 started getting hairy.
We all started somewhere! I was a really bad tank all the way to max level when I first started playing and only through watching a bunch of tanking videos and practicing a lot did I ever get good. Don’t be afraid to start doing something you might enjoy! It’s normal to be bad at first :)
@@NamesLynx True. Thank you for the insight brother, I just may dive back into it :)
My favorite youtuber, love you lynx, your videos old and new have molded me into the WAR I am today
I'm really sceptical of the provoke pulling but I'll give it a try
I do use it sometimes just to pull faster than waiting until I’m in Unleash range, but I also make sure to drop an AoE or two on the pack as I go through each one. It’s not as fast, but ensures I have aggro, and it’s not like I’m trying to actually speedrun a dungeon with randoms in duty finder
Tip 0: Don't pull with provoke. Every tank has a ranged attack -- use that.
Provoke has a longer range (25y) compared to the ranged attacks (warrior's tomahawk has 15y) and using your ranged attack will cause all of your main attacks to go on cooldown, while Provoke will only make itself go on cooldown, so Provoke is useful for pulling a stray mob and then immediately being able to use your attacking moves
First, thanks for putting out these FF14 tanking videos. Following your tips and lessons learned, I have been getting a lot of positive comments and thanks from others in the game noting what I am doing is making their daily roulette runs easy and refreshing.
I am sure that many have a groan of some type when they see a sprout tank watching a cut scene for the first time.
Tanks should learn to be healers, and healers should learn to be tanks. When both understand what goes into doing both, you absolutely crush content.
I think advanced tanking in dungeons is being considerate of your party and not shaving off 30 seconds from the run time. Clicking off regens? Come oooooon
Thx, good info and great tips I haven't seen other places so I've subbed to take advantage of your wisdom sir.
Thanks for teaching people how to up their game, I've been using things like provoke or abyssal drain for years to get difficult packs without ever having to stop running.
:3
I think its always a good idea to keep moving until you are done pulling. For dps stop and go tanks are really annoying since they have a tendency to start running again as soon as they enter burst phase.
The difference between an ok tank and a good tank is details like these, positioning enemies and bosses, making sure the boss doesn't turn too much.
Another important tip would be, to make sure that the back and rear of the boss are always hittable, when a boss goes to the edge of the arena for a mechanic, he needs to be pulled away or turned asap.
I never thought about using provoke over my ranged attack. Im def gunna be implementing that thanks! :D
My fav FF content creator. Rolling a WHM atm gonna get to the next expac and play a DK cant wait
yo easy sub! got me in the first minute of the video about establishing aggro on packs. i did not know that provoke on one enemy in a pack would pull the group. i thought you would have to hit all of them in order to pull aggro, or gain los on the add while in tank stance (obviously lol). im a new returning player (played 4 years ago on ps4 up to level 18 lancer and dropped off). i have only done dps and decided to tank cuz why not, looked fun. TLDR great video. thought enmity was gained from los, damaging all in pack, and provoke only pulled aggro on one enemy. learned a lot in just 1 minute of this video than i have from others. such as tankxiety vids
For Warrior.. you can also pull a group in whichever way, then make use of equilibrium for a big self heal which will generate a lot of aggro for yourself. So like you could say use provoke > equilibrium > backwards overpower.
Doing it like that.. even if dps attack immediately on the provoke.. they won't take aggro off you due to equilibrium then overpower further solidifying your enmity. It allows you to still keep moving as seen in the backwards overpower example you're just pressing 1 extra button in-between.
I'm not keen on wasting an enormous heal just for that, when it's more than enough to just pull aggro normally. I haven't had dps pull aggro from me in the slightest in a very long time and I don't waste my equilibrium for it
@@StayNightMH it was more of a thing prior to the further dumbing down of tanking with shadowbringers. But that why I also mentioned the provoke pulling with trigger happy dps.. also helps when you have that healer who just insists on tossing a regen up right as you're pulling. The equilibrium use just allows you to not worry about the regen on you or the dps attacking before you can even land a single attack. I usually don't have a need for it myself either but it is useful all the same for those who need that extra help with aggro.
@@Fangrys that's fair. I personally haven't tried provoke pulling yet as I thought it was just a useless idea, but I'll greet my own scepticism with trying it out and see how it goes. Like lynx said, it feels real weird to be playing a class for 1khrs and still learn something new lol
If it helps you rationalize it better, if you use equilibrium to help with pulling and then nascent flash, all your cooldowns, and even holmgang weren’t enough to keep you alive before equilibrium comes back up... then it might be a healer problem.
But yeah it’s just one of many options
@@zerosuitfalcon nah I wasn't really talking about as a "you need it otherwise you'll die" thing, it's more that I just use it to stay topped off and let my healer dps more. So using it at the start of a pull just didn't really strike me as a very effective option when standard pulling works perfectly fine
What song is that playing in the background? Love it, and your videos. Great content!
First tip is wrong... just throw your range attack and cleave as you run by.
wait you can click off party buffs?? been playing for years…
Yeah, right click on the buff icon to remove it.
you don't know how happy i am to see this
im guessing following the boss when it turns is situational. Like if the boss has a frontal cone attack, kinda have to decide if you follow the boss when it turns, or bring it back away from the group.
That was helpful, been playing for few years and I usually pop regen on tank before he pulls should I not?
I did all ARR and HW as a paladin and I was comfortable tanking.
Do people get triggered if I go slow in shadow bringer dungeons? Example: only pulling one or two groups instead of the whole floor
Only been playing FF for about a week and a half, but these tips definitely help. Will be trying to implement them into my gameplay.
4:30 for this one, what if you have 2 caster and its the end of wall pull? One caster is behind, and one at the end of wall pull. No matter what, you will always miss out on one… i remember this from the expert dungeon but i am not sure which
I have been centering mobs around casters my entire life, this is the few times i have no idea what to do.
I got a couple questions. So I primarily play support and during one particular raid, the tanks had symbols above their heads (one was a plus sign and the other an arrow? I think). I only ever saw it for that one raid but wasn't sure what they meant. So my questions are: what were those symbols, what purpose do they serve and how do I do that?
Dont stop the mobs on the caster at paglathan.bring em to the debris wall, take that out, grab the dragon and take it and the caster to the next wall, then stack them up. Make sure your mitigating.
Why? The caster will be out of your range and you will surely lose aggros on it if you have any ranged DPS in your party attacking it along with the mobs on the tank.
@@D-Havoc you have two options for that pull - pull to the wall and then take the mobs to the caster to burn them down, and then do a 2nd pull to the wall after the debris has broken.
the second one is to take all the mobs to the wall and then break the debris manually to chain-pull to the next wall, as the mob's hp numbers are high enough to justify the chainpull and then take it all back to the caster after it has run to you.
if your ranged/melee/whatever is targeting the caster, that's on them since you'll be running forward and then back to the caster regardless anyway lmao they should be aoeing the mobs. also that dungeon hits like wet noodles if you provoke/ranged attack it after the wall breaks you'll be fine
I was just going to hit up the discord! Been craving me some Lynx