To make the spline to connect to 3d projected circle you have to enable in settings -> allow 3D sketching of lines and splines. Than it all works as by magic.
If you choose the “Sweep” command over the “Loft” command, that gives you an extra option. You can write an angle and have your two wires twist along the path and give a very nice realistic look at your wires! For multi turn, enter some ting like “360*3” Try it out!. ;)
Nice tutorial thank you. I learned with Autodesk Inventor to use perpendicular constraint of first & last points to their respective surfaces it will always create more realistic in-out transitions.
Thanks for the tutorial. I'm creating a design where i need the wires to be flexible. It's like an extendable arm (think adjustable tripod stand) that can be shut, and it has a wire running along it, so i need the wire to be able to bend when the arm is retracted, and straighten when it's extended.
Well, they've been expanding into 3D printing and more general makery (instead of just electronics) for quite a long while now... But I'm sure it doesn't hurt that Eagle is now owned by Autodesk and integrates directly with F360, making it an indispensable tool in the product design pipeline. :D
really useful, modelling a lot of internal components, this is very useful as you say, for cabling lengths! its one of the bits i have overlooked previously when making cases etc is the wires between components. be nice if you could dimension a circle off the mm2 of the cable.
Very useful stuff thanks I was just posting a request for a good tutorial on the Fusion forums the other days of how to route wires properly because up until now I'd be eye balling it and it's look like crap. Only thing I need to know now is how to make a wire a little perpendicular to a connector up to a point to make it look more pleasant like XT60.
Nice video. Two quick questions. How do you type in a command? You used it to bring up the 3D sketch projection. Second question, why did you use a loft over a sweep?
Jared Armstrong use “s” key on your keyboard it brings up the search box , you can search for a command there. And for your second question, you’re right it would be better to use sweep over a loft if you want to sweep a custom profile. However in this case pipe command would have been the best.
Concerning the Projected 3D Object. I for one wasn't able to connect the spline from the 1st to the 2nd, 3D projected, sketch - Only after making a 3rd sketch with two 3D projections from the 1st and 2nd sketch was I able to make the connection.
how would you tackle the problem when you have connectors models on both sides of the wire? I run in to the problem that the sline does not remain connected to the connectors when I move the connects around.
When I was trying to move the sketch at the point, to reshape the wire, the wire body doesn't follow the sketch. The sketch alone is moving. What can I do to prevent it?
I know it'll be a hail marry if this gets answered but ill ask anyways. If i have the cable connecting to two different objects and then i move another either my using the move tool or using a joint that moves/ rotates the object, will the cable adapt to that or will my entire model brake since the cable won't extend and stuff. Is there any possible way for me to change the physics of the cable if that is the case?
Thank you for your useful tutorial. I did as you say in this vid, and the wire is produced well, but when I move one of the objects, the wire don't move with the object, wire is not attached to the objects, can't figure out the problem, what's wrong?
Could be a sketch setting. If the wires are created via projected sketches, they should move with the components, but only on certain axis (like X and Y but not Z, for example).
+Denis Sato I agree it takes lots of futzing to get a decent curve. I’d say try reducing the number of points to just two. Then tweak the green handles so its not so constrained.
Sweep uses one sketch and one line where loft uses two sketches and a line. Gives you more freedom with how you constrain the sketches. Manipulating which way a sketch faces and interacts with the model is way easier than a point.
help...this is driving me insane, im following ever step i get as far as "include 3d geometry" it goes purple but then i select spline and it wont let me select the purple one and only draws along the other plane...ive spent 3 days watching this video countless times trying to crack it, any advice massively appreciated :)
To make the spline to connect to 3d projected circle you have to enable it in Preferences -> General -> Design -> allow 3D sketching of lines and splines
This is great tutorial which explains why I'm so frustrated with it. I used the "Include 3D geometry" command to project the start point onto my current sketch, but I cannot get the spline tool to snap onto the start point because it's on a different sketch plane. - What am I doing wrong ??
ah thank you, that kinda fixed it although was still mega janky, had to do loads of move to get several parts off the plane, still doesnt work as well as in the vid
Noe, This is awesome! I've always wondered how people model wires in #Fusion360. I'll have to see if it is as easy as it seems when *I* do it! :-) Thanks for the tutorial!
Its not working for me I tried using 3d sketch turned on but it is letting me to use in the same plane and I cant move in space Expect in plane I need help!
I had similar issues. There must be existing reference geometry in view for the path to follow. Check out this 3D sketches tutorial ruclips.net/video/Dfxm8irfEhc/видео.html
To make the spline to connect to 3d projected circle you have to enable in settings -> allow 3D sketching of lines and splines. Than it all works as by magic.
2 years later, your reply saved some of my hair from being pulled out. Thanks!
I now recognize Grzegorz Orlowski as my lord and savior.
god bless you. You are an unsung hero. Never doubt yourself you deserve everything in this world!
GOD, 3 YEARS LATER AND YOU SAVED MY LIFE
i love you bro u help me so much
If you choose the “Sweep” command over the “Loft” command, that gives you an extra option. You can write an angle and have your two wires twist along the path and give a very nice realistic look at your wires! For multi turn, enter some ting like “360*3” Try it out!. ;)
Nice tutorial thank you.
I learned with Autodesk Inventor to use perpendicular constraint of first & last points to their respective surfaces it will always create more realistic in-out transitions.
Three years ago I searched for an answer how to design wire in Fusion 360, today I saw that by your help. Thanks for such an important information.
Thanks for the tutorial. I'm creating a design where i need the wires to be flexible. It's like an extendable arm (think adjustable tripod stand) that can be shut, and it has a wire running along it, so i need the wire to be able to bend when the arm is retracted, and straighten when it's extended.
Wouldn't have guessed Adafruit was doing Fushion tutorials. I looked through the play list and there are several I am interested to see. Thanks.
Well, they've been expanding into 3D printing and more general makery (instead of just electronics) for quite a long while now... But I'm sure it doesn't hurt that Eagle is now owned by Autodesk and integrates directly with F360, making it an indispensable tool in the product design pipeline. :D
really useful, modelling a lot of internal components, this is very useful as you say, for cabling lengths! its one of the bits i have overlooked previously when making cases etc is the wires between components. be nice if you could dimension a circle off the mm2 of the cable.
Thank you for another great Fusion 360 Tutorial! Will you please create a playlist for this series?
You bet! :-) ruclips.net/p/PLjF7R1fz_OOVsMp6nKnpjsXSQ45nxfORb
Nice tutorial. Easier way - run the spline, pipe command it ;)
Very useful stuff thanks I was just posting a request for a good tutorial on the Fusion forums the other days of how to route wires properly because up until now I'd be eye balling it and it's look like crap.
Only thing I need to know now is how to make a wire a little perpendicular to a connector up to a point to make it look more pleasant like XT60.
great video brother, love your workflow
Nice video.
Two quick questions. How do you type in a command? You used it to bring up the 3D sketch projection.
Second question, why did you use a loft over a sweep?
Jared Armstrong use “s” key on your keyboard it brings up the search box , you can search for a command there. And for your second question, you’re right it would be better to use sweep over a loft if you want to sweep a custom profile. However in this case pipe command would have been the best.
the coloring in the timeline and browser just blew my mind :O apart from the excellent tutorial! Very much appreciated!
These are really really helpful and a great resource! Thanks so much for making them!
For more, check out Autodesk Fusion 360's Quick TIP on making wires ruclips.net/video/eBNfDe6UJqw/видео.html
Concerning the Projected 3D Object.
I for one wasn't able to connect the spline from the 1st to the 2nd, 3D projected, sketch - Only after making a 3rd sketch with two 3D projections from the 1st and 2nd sketch was I able to make the connection.
For folks who are having issues with 3D sketches, I made a new tutorial. Thanks! ruclips.net/video/_CDcBN146EQ/видео.html
Excellent tutorial! Thank you!
Very useful. Many thanks for your time and effort!
how would you tackle the problem when you have connectors models on both sides of the wire? I run in to the problem that the sline does not remain connected to the connectors when I move the connects around.
Very good video! Short concise and to the point. Well narrated as well. Thanks a lot :)
Is it possible to move an object afterwards with a joint so that the cable goes with it?
When I was trying to move the sketch at the point, to reshape the wire, the wire body doesn't follow the sketch. The sketch alone is moving. What can I do to prevent it?
Still works perfectly
how to get that "capture position" in the history? Should i joint them to something seperately?
I know it'll be a hail marry if this gets answered but ill ask anyways. If i have the cable connecting to two different objects and then i move another either my using the move tool or using a joint that moves/ rotates the object, will the cable adapt to that or will my entire model brake since the cable won't extend and stuff. Is there any possible way for me to change the physics of the cable if that is the case?
Fantastic tutorial!
Nice. Any reason to use loft rather than pipe?
Do you know how to make a rubber track like the one you can find on mini excavators?
Great tutorial, Thanks!
Wires arent updating with the sketch changes once the 3D wires are created. Any ideas?
How do you calculate all the wires for the specification? What if you have hundreds of wires?
And also one more I need Question do we have set weight option in fusion like we have in NX 11 Software I really need to know
Wow, this is great.
Please do this for the PiGrrl 2.0
Nice tutorial.
Great video...thanks for the info! 👍
Thank you !!
Thank you for your useful tutorial.
I did as you say in this vid, and the wire is produced well,
but when I move one of the objects, the wire don't move with the object,
wire is not attached to the objects, can't figure out the problem,
what's wrong?
Could be a sketch setting. If the wires are created via projected sketches, they should move with the components, but only on certain axis (like X and Y but not Z, for example).
Enable in settings option to allow 3d sketching
Nice tutorial, I cant make a 3d spline, when I make a spline it only let me drawing in a plane, why cant I make a 3d spline ?
Make sure the 3D sketch option is on in the sketch pallette.
great tutorials.
Hey man, I tried this to make a curved wire in 3 different axis....it´s terrible...Is there a way to guide this spline more accurately?
+Denis Sato I agree it takes lots of futzing to get a decent curve. I’d say try reducing the number of points to just two. Then tweak the green handles so its not so constrained.
Hi! Thank you for tutorial. Why loft and not sweep or pipe?
Sweep uses one sketch and one line where loft uses two sketches and a line. Gives you more freedom with how you constrain the sketches. Manipulating which way a sketch faces and interacts with the model is way easier than a point.
Great video, cheers! :)
help...this is driving me insane, im following ever step i get as far as "include 3d geometry" it goes purple but then i select spline and it wont let me select the purple one and only draws along the other plane...ive spent 3 days watching this video countless times trying to crack it, any advice massively appreciated :)
To make the spline to connect to 3d projected circle you have to enable it in Preferences -> General -> Design -> allow 3D sketching of lines and splines
UGH I LOVE YOU THANK YOU
This is such an important omission! Thank you!
Oh man .. life saver.. !
can u make a video on selections
This is great tutorial which explains why I'm so frustrated with it. I used the "Include 3D geometry" command to project the start point onto my current sketch, but I cannot get the spline tool to snap onto the start point because it's on a different sketch plane. - What am I doing wrong ??
Problem Solved. You need the "3D Sketch" checkbox ticked in the sketch palette ticked
ah thank you, that kinda fixed it although was still mega janky, had to do loads of move to get several parts off the plane, still doesnt work as well as in the vid
Very nice!
Noe, This is awesome! I've always wondered how people model wires in #Fusion360. I'll have to see if it is as easy as it seems when *I* do it! :-) Thanks for the tutorial!
Thank you!
rEALLY GOOD VIDEO THANK YOU.
sweet! ty so much
Its not working for me I tried using 3d sketch turned on but it is letting me to use in the same plane and I cant move in space Expect in plane I need help!
I had similar issues. There must be existing reference geometry in view for the path to follow. Check out this 3D sketches tutorial ruclips.net/video/Dfxm8irfEhc/видео.html
I have seen the video he uses move tool to make 3d spline
2:30 👍🏾👊🏽🖖🏾
Nice tutorial, but for me as an electrician its a little bit to inaccurately ;) But on this introduction I'm able to do some more precise.
thank you,can animate those wires?
I'm sure simple movements and rotation would work in the animation workspace but not any bending or sweeps of the splines.
Ya it kind easy
+Dharani Adithya can you please tell me how ?
that's cool
wow
Everything is transparent after creating a new component
I can't really see creating wires being a necessity in the fusion 360 design, but this is a great tutorial for high-level modelling stuff
first
thank you!!
wow