So many versions - unreal! Now I understand why, back then, when Micropower advertised for game submissions that they said anything except Space Invaders! Tricky's version looks excellent, going to have to give it a play as soon as.
Haha that's great, I hadn't heard that about Micro Power - makes perfect sense, though, as even by the end of 1982 there were already *so* many 😂 Yes, Tricky's version is spectacular 👌
What a superb idea for a series. I had no idea there were so many version of Space invaders. Glad you took one for the team with having to play some of those games ! 😄 The acornsoft version is the one I remember playing.
Haha yes, I can't pretend it was fun playing *all* of them, although it did give me a chance to poke fun at some games, which I've not really done before 😆
Well done for such a thorough and detailed survey of Space Invader games! You definitely included all the ones I'd ever tried--and plenty that I had never heard of! I can't argue with your ranking at all. Great work, mate.
Thank you very much, I'm glad you enjoyed it - it was a pleasure to make, though it did take a while 😅 I might try a game with slighter fewer variants for the next episode 😆
Incredible number of versions. Totally agree with your top pick. At the time, there can’t have been any better version of Space Invaders on any system….it’s that good. As a kid I was mesmerised as we got to play the game during school lunchtimes. It has so many different alien characters that you are encouraged to progress further just to see what wacky creations come up next. I remember we all had goofy names for the different alien types. An all time classic.
Thank you, I'm glad you agree! Making up goofy names for things in games is such a universal, isn't it? I remember my friend and I decided to name the s-shaped piece in Tetris "the scraggle" because it was the most awkward one to fit and the name just seemed to make sense 😄
I thoroughly enjoyed this run-down Colin! Space Invaders has a special place in my heart. My local swimming pool had a cabinet and I have a very strong memory as a small child of standing and watching a bigger kid expertly manoeuvre in and out from behind the bases and slowly clear the screen. It was one of very few games I played regularly on my Vic a bit later on. I guess the actual ranking positions are subjective and I'd put Tricky's at #1 simply because of the authenticity but it's so good to see a comparison of all of these versions, good and bad. It was a lot of work for you but I'm glad you did it.
Thank you, very pleased you enjoyed it! It was a pleasure to make, even if it did take quite a lot of time to compile 😅 The original arcade cabinet game is a thing of beauty, and I agree Tricky's version is the most authentic. Great memories!
Your reviews are just so polished Colin, very, very enjoyable. The green on black invaders was very reminiscent of the PET invaders. I played that one millions of times. I did have a PET and that game was pretty accurate and played very well on an 8 bit static graphic machine. The number one game I played quite a bit on the Beeb and you're right, it certainly deserves the title. Great review Colin, keep it coming.......
Thank you so much, Ed - that's really kind of you to say! Having never had a PET myself, I only played PET Invaders for the first time quite recently up at the Cambridge Museum of Computing History and really liked it, a very solid Space Invaders port. Thanks again for the feedback!
That has to be the best games of type X review I have ever watched! Well put together and lovely narration. Great effort and look forward to the next one!
Wow, quite a lot of erm... 'research' done in making this video. Looking at the release dates of Sir Geoff's games, I think the one referenced here was his first published game. From small beginnings, came a titan of racing car simulators. Thanks for making this!
You're welcome, I'm glad you enjoyed it! Yes, as impressive as Super Invaders is, it was just a taster of what was to come from the legendary master of the racing sim 😄
it's great to have everything as a compilation with ranking. Would love to see more like this in future videos - maybe Scramble, Pacman (etc) and maybe games around themes too, like Doctor Who or Star Trek...
Thank you! I enjoyed making it, although it took quite a while to put together 😅 I definitely want to do more, though, and yes - quite possibly Pacman next!
Hi Colin, this is a really nice idea for a new series! Happily wolfed down this episode. I had the mode 7 Acornsoft Invaders myself as a child and really enjoyed it. The Geoff Crammond version looks superb, and I fully intend to give that a go (the 'borders moving inwards' is a really nice wrinkle on the formula). Looking forward to the next episode!
Wow! What a superb idea for a series. This is going to be so so good but crikey, getting all that info must be a lot of work for you but thank you! Excellent stuff! (I'd personally swap the games in positions 1 and 2 but that's just me)
Haha thank you, and you're not wrong, it did take me a long time to make 😅 I might pick a game that hasn't got quite so many variants for my next episode 😆 You know, I went back and forth on entries 1 and 2, I couldn't quite decide but in the end I felt the Geoff Crammond one edged it for the different playing styles it offers. Doesn't take anything away from how awesome Tricky's one is, though.
Thank you very much, I'm pleased you liked it - probably the first video I've made where I said a few mean things about some Beeb games (but I think I was justified!)
I spent the entire video thinking "what about Acornsoft Super Invaders?" I wasn't disappointed. This was the greatest version of Space Invaders on any platform, ever. The homing bombs made it impossible but fun. I wasted many hours as a kid playing this (and almost as many loading it from the cassette before I upgraded to a floppy drive). I believe there's still a copy of Super Invaders kicking around on the old A5000 I had set up as a Level 4 file server. I did wonder about Acornsoft Arcadians, but I'm guessing that's more of a Galaxians than Invaders game.
Haha glad to have not disappointed you - I saved the best until last 😁 Yes, never fear, Arcadians will be kept for when I get around to doing an Every Galaxians Ranked video 😊
@@ColinHoad I think I was about 10 when I figured out (with the help of an article in Beebug magazine) how to *LOAD a machine code program from tape then *SAVE it to disk. You had to do *OPT 1 2 when tape was selected so that it would display the extended info (load and exec addresses) as well as the length in bytes. Of course once I'd got it transferred, getting it onto a Level 2 file server was easy. (That's the same initial transfer that I now have on the 'BBC' directory on my A5000, if it still works.) We got a copy of Super Invaders bundled with our Beeb (model B) back in 1984, along with Cube Master, Draughts & Reversi and Missing Signs (there has to be something educational, it's the Beeb after all!). I think I still have the original cassettes in the large Acornsoft boxes kicking around somewhere too.
37:47 those little red guys in Alien Intruders look like right party animals😂 Good old Richard(Trickysoft) at in the tope tier once again and rightly so. I haven't watched the Centepede one yet but I'm sure he'll top that one aswell. I was spoiled growing up when it came to Space Invaders as we had TI Invaders on the TI99 which I still consider THE very best home version of Space Invaders. Great vid once again Colin, not sure how I missed these, my feed must've been rammed when you released them.
Yeah, they've brought their own glow-sticks! 😂 Sorry you didn't get any YT notifications about these, my latest (Pac-Man) went up only this week, so I hope you'll give that one a try, too 😁 And thanks for watching!
@@ColinHoad the Pacman one did pop up(think I already commented on that one) which brought my attention to the others in the series. RUclips randomness for you.
WOW that was an eye opening video. I never realised there were so many versions of Space Invaders on the one platform 😂 I wonder is it the computer with the most? 🤔 Thanks for taking the time and the effort to put yourself through all that to make the video. You must have been seeing space invaders in your sleep., they going, "Left, Drop Down, Right, Drop Down, Left" FIRE FIRE FIRE!!! AAAGH HAHA! Very interesting to see what can be done with just 10 lines of code too. Impressive. Thanks very much Colin 😀👍
Thank you! I wouldn't be surprised if there were more for the Spectrum - there seem to be countless games for it! But yes, 40 is still a lot for the Beeb 😄 I certainly had duh-duh-duh-duh sounds in my head for quite some time after making this... 😅
@@ColinHoad 😂 Yes those effects could haunt you. I'd say it's a fun game to make, there's some interesting things you could do, but you just might need some more memory.
Another great video, as with centipede,I didn't know most of those versions existed. I had to put up with a lot of complaints about the shooting sound in my version until in the end, I added sampled playback :O I'd call losing to Geoff Crammond winning ;) PS I also did a mode 7 text version back in 82, but who didn't ;)
20:07 You have to wonder if they ever read the War of the Worlds book. The machines all landed on the ground and sat idle for a day or so as the townspeople came out to see what all the hubbub was about. They did not come down from out of the sky like that.
As an aficionado of the arcade original (I regularly set the high score and even rolled the score on a couple of occasions) I always wanted my own version and bought every version that came out for the Acorn and Sinclair machines so I had seen most of those offerings. Although the usual outcome was disappointment with the game, as a programmer I could appreciate and enjoy seeing how the coders had tackled the challenges. The worst implantations I ever saw were the Atari/Intellivision offerings and never understood how they were their best selling titles. The coding was actually amazing on those consoles but visually so crude. The best implementation was the version for the Apple II with Z80 card. I was convinced it was running the actual arcade code. If I could have afforded it I would have bought the Apple just for that. The 2nd and 3rd placed entries on your list seem so realistic that I suspect they are also based on the original code, obviously transcoded to 6502. So when I agree that your choice of number 1 was well deserved, even if it didn’t have the standard graphics, it shows how good a job Geoff did. I originally bought my Beeb because of all the quality arcade recreations that were available for it and hated how copyright prevented them from being more accurate so I wonder if that was why Geoff chose to use alternative graphics?
Thanks for sharing your memories, you clearly had a deep love for Space Invaders! Did you ever attempt to code your own version in BASIC or 6502? As for Acornsoft, I know they got in trouble with both Planetoid and Snapper being too close to the original arcade graphics, so perhaps for Super Invaders they asked Geoff to play it safe! For my money, Tricky's version is the one to play for the authentic experience, I was hard pressed to choose between entries 1 and 2, I must admit...
@@ColinHoad I've coded it in BASIC, as an exercise, almost as many times as I've coded Snake but never bothered to go beyond a simple proof of concept since BASIC was too slow. Hence why I was so impressed by those that actually got far enough to release a game, especially those that were playable. I did track down the original source and had hours of fun pouring over it but by then it was available on MAME and several other implementations so I never felt the need to make my own re-creation.
Richard's version should have been number 1 and acornsoft's version number 2. Richard's version is almost like having an arcade machine in your home on freeplay. Though, to be fair, I don't think Richard could have produced such awesome ports in the early 80s. Today, he has access to disassembly of the arcade code. He has access to high quality videos of the full play-through of games. He has musicians telling him if the key of sound is off. He has access to 40 years of coding experience. He is able to code on a PC and compile instantly. When I was a kid, up until today, what I want in an arcade port is authenticity.
Yes, reading (and talking to Richard) about how he creates these conversions is fascinating. A lot of the homebrew crowd use similar PC techniques to produce their games, too. Honestly, I'm just happy people still take the time to do it, especially when the results are so incredible.
The version I remember playing let you either play a standard game or customise the game with various options - not just difficulty levels but specific things, e.g. turning the defence shields on or off. Unless I missed it, I don't think you mentioned this in your video. Was this one of the ones you show here? If so, which one? Or did multiple versions do this?
@@ColinHoad It wasn't Evil Invaders - it was long before 2000. So I'm pretty sure it was the IJK Model B version that Evil Invaders is a mod of. Thanks. :-)
I don't think games being named and modeled after an arcade cabinet game should be changed in any way unless technical reasons force the change. Like how 2600 invaders uses 36 invaders instead of 55 due to the lower resolution and other limitations on the 2600 at the time (I'm pretty sure there has been an 11x5 invader clone for the 2600 since). I'm not against people adding their own twist to a game, but it just shouldn't be called that game anymore.
For copyright reasons I think a lot of them used different names anyway - and it's reasonable then to make changes. But these videos are essentially about games modelled on arcade games, not just on how closely they resemble the original (though that is of course a factor in how I rank them 😄)
So many versions - unreal!
Now I understand why, back then, when Micropower advertised for game submissions that they said anything except Space Invaders!
Tricky's version looks excellent, going to have to give it a play as soon as.
Haha that's great, I hadn't heard that about Micro Power - makes perfect sense, though, as even by the end of 1982 there were already *so* many 😂 Yes, Tricky's version is spectacular 👌
Thanks for that recap. Another fun video and worth the wait.
Thank you very much! It did take a while to make, hopefully the next one won't involve quite so many games 😅
What a superb idea for a series. I had no idea there were so many version of Space invaders. Glad you took one for the team with having to play some of those games ! 😄
The acornsoft version is the one I remember playing.
Haha yes, I can't pretend it was fun playing *all* of them, although it did give me a chance to poke fun at some games, which I've not really done before 😆
Is this going to be a clean sweep for Acornsoft in every category though? I’m intrigued 🤔
Good question! They certainly were responsible for some truly excellent arcade conversions...
@@ColinHoad I remember going to the arcade as a kid and thinking “huh: they turned planetoid into an arcade game”.
Got to love the sheer speed of Rocket Raid……
Well done for such a thorough and detailed survey of Space Invader games!
You definitely included all the ones I'd ever tried--and plenty that I had never heard of!
I can't argue with your ranking at all. Great work, mate.
Thank you very much, I'm glad you enjoyed it - it was a pleasure to make, though it did take a while 😅 I might try a game with slighter fewer variants for the next episode 😆
Incredible number of versions. Totally agree with your top pick. At the time, there can’t have been any better version of Space Invaders on any system….it’s that good. As a kid I was mesmerised as we got to play the game during school lunchtimes. It has so many different alien characters that you are encouraged to progress further just to see what wacky creations come up next. I remember we all had goofy names for the different alien types. An all time classic.
Thank you, I'm glad you agree! Making up goofy names for things in games is such a universal, isn't it? I remember my friend and I decided to name the s-shaped piece in Tetris "the scraggle" because it was the most awkward one to fit and the name just seemed to make sense 😄
I thoroughly enjoyed this run-down Colin! Space Invaders has a special place in my heart. My local swimming pool had a cabinet and I have a very strong memory as a small child of standing and watching a bigger kid expertly manoeuvre in and out from behind the bases and slowly clear the screen. It was one of very few games I played regularly on my Vic a bit later on. I guess the actual ranking positions are subjective and I'd put Tricky's at #1 simply because of the authenticity but it's so good to see a comparison of all of these versions, good and bad. It was a lot of work for you but I'm glad you did it.
Thank you, very pleased you enjoyed it! It was a pleasure to make, even if it did take quite a lot of time to compile 😅 The original arcade cabinet game is a thing of beauty, and I agree Tricky's version is the most authentic. Great memories!
Your reviews are just so polished Colin, very, very enjoyable. The green on black invaders was very reminiscent of the PET invaders. I played that one millions of times. I did have a PET and that game was pretty accurate and played very well on an 8 bit static graphic machine. The number one game I played quite a bit on the Beeb and you're right, it certainly deserves the title.
Great review Colin, keep it coming.......
Thank you so much, Ed - that's really kind of you to say! Having never had a PET myself, I only played PET Invaders for the first time quite recently up at the Cambridge Museum of Computing History and really liked it, a very solid Space Invaders port. Thanks again for the feedback!
That has to be the best games of type X review I have ever watched! Well put together and lovely narration. Great effort and look forward to the next one!
Wow, thank you - that's very high praise! I'm really glad you enjoyed it 😀
Excellent video! That must been a challenge.
Thank you! It took a while, but I'm pleased with the result - so it's nice to hear you liked it 😊
Wow, quite a lot of erm... 'research' done in making this video. Looking at the release dates of Sir Geoff's games, I think the one referenced here was his first published game. From small beginnings, came a titan of racing car simulators. Thanks for making this!
You're welcome, I'm glad you enjoyed it! Yes, as impressive as Super Invaders is, it was just a taster of what was to come from the legendary master of the racing sim 😄
Very good video and thanks for the hard work it took to edit this thing together.
You're very welcome, and thank you for taking the time to share your views, it's always interesting to hear from people what they think!
it's great to have everything as a compilation with ranking. Would love to see more like this in future videos - maybe Scramble, Pacman (etc) and maybe games around themes too, like Doctor Who or Star Trek...
Thank you! I enjoyed making it, although it took quite a while to put together 😅 I definitely want to do more, though, and yes - quite possibly Pacman next!
Hi Colin, this is a really nice idea for a new series! Happily wolfed down this episode. I had the mode 7 Acornsoft Invaders myself as a child and really enjoyed it. The Geoff Crammond version looks superb, and I fully intend to give that a go (the 'borders moving inwards' is a really nice wrinkle on the formula). Looking forward to the next episode!
Thanks a lot, that's lovely to hear - I like this video format, so I'm pleased it came across well! I hope you enjoy playing Super Invaders 👾
No. 33 Invaders Model A. Barrie Cridland wrote a similar Invaders game for the Oric and a 3D effect shooter called Probe 3. Both were released by IJK.
Nice! 😀
Wow! What a superb idea for a series. This is going to be so so good but crikey, getting all that info must be a lot of work for you but thank you! Excellent stuff! (I'd personally swap the games in positions 1 and 2 but that's just me)
Haha thank you, and you're not wrong, it did take me a long time to make 😅 I might pick a game that hasn't got quite so many variants for my next episode 😆 You know, I went back and forth on entries 1 and 2, I couldn't quite decide but in the end I felt the Geoff Crammond one edged it for the different playing styles it offers. Doesn't take anything away from how awesome Tricky's one is, though.
this is brilliant! great video!
Thank you very much, I'm pleased you liked it - probably the first video I've made where I said a few mean things about some Beeb games (but I think I was justified!)
Another great video. Well researched and presented. Obviously a lot of work went into this. Thank you.
BTW at 38:12 … yellow is not a primary colour 😁
Haha it's what I was taught at school - though having looked it up, I see that it must have been an art lesson rather than a physics lesson 😅
I spent the entire video thinking "what about Acornsoft Super Invaders?" I wasn't disappointed. This was the greatest version of Space Invaders on any platform, ever. The homing bombs made it impossible but fun. I wasted many hours as a kid playing this (and almost as many loading it from the cassette before I upgraded to a floppy drive).
I believe there's still a copy of Super Invaders kicking around on the old A5000 I had set up as a Level 4 file server.
I did wonder about Acornsoft Arcadians, but I'm guessing that's more of a Galaxians than Invaders game.
Haha glad to have not disappointed you - I saved the best until last 😁 Yes, never fear, Arcadians will be kept for when I get around to doing an Every Galaxians Ranked video 😊
@@ColinHoad I think I was about 10 when I figured out (with the help of an article in Beebug magazine) how to *LOAD a machine code program from tape then *SAVE it to disk. You had to do *OPT 1 2 when tape was selected so that it would display the extended info (load and exec addresses) as well as the length in bytes. Of course once I'd got it transferred, getting it onto a Level 2 file server was easy. (That's the same initial transfer that I now have on the 'BBC' directory on my A5000, if it still works.)
We got a copy of Super Invaders bundled with our Beeb (model B) back in 1984, along with Cube Master, Draughts & Reversi and Missing Signs (there has to be something educational, it's the Beeb after all!). I think I still have the original cassettes in the large Acornsoft boxes kicking around somewhere too.
37:47 those little red guys in Alien Intruders look like right party animals😂
Good old Richard(Trickysoft) at in the tope tier once again and rightly so. I haven't watched the Centepede one yet but I'm sure he'll top that one aswell.
I was spoiled growing up when it came to Space Invaders as we had TI Invaders on the TI99 which I still consider THE very best home version of Space Invaders.
Great vid once again Colin, not sure how I missed these, my feed must've been rammed when you released them.
Yeah, they've brought their own glow-sticks! 😂 Sorry you didn't get any YT notifications about these, my latest (Pac-Man) went up only this week, so I hope you'll give that one a try, too 😁 And thanks for watching!
@@ColinHoad the Pacman one did pop up(think I already commented on that one) which brought my attention to the others in the series. RUclips randomness for you.
@@Tetlee You did, and I replied as well 🤦♂ Memory like a sieve, sorry!
Nice visual essay!! I had no idea there were so many versions. I'm at 34 in and just wondering where the acornsoft Teletext version comes!!
Thank you! Never fear, the "teletext" Acornsoft one is in there... possibly much higher than many people would place it 😅
Only 15? That is a favourite game of mine but I will try some of the others. Amazing how many three are. Great video Colin.
Thanks again, I agree, I had no idea there were so many until I started making this video!
WOW that was an eye opening video. I never realised there were so many versions of Space Invaders on the one platform 😂 I wonder is it the computer with the most? 🤔
Thanks for taking the time and the effort to put yourself through all that to make the video. You must have been seeing space invaders in your sleep., they going, "Left, Drop Down, Right, Drop Down, Left" FIRE FIRE FIRE!!! AAAGH HAHA!
Very interesting to see what can be done with just 10 lines of code too. Impressive.
Thanks very much Colin 😀👍
Thank you! I wouldn't be surprised if there were more for the Spectrum - there seem to be countless games for it! But yes, 40 is still a lot for the Beeb 😄 I certainly had duh-duh-duh-duh sounds in my head for quite some time after making this... 😅
@@ColinHoad 😂 Yes those effects could haunt you.
I'd say it's a fun game to make, there's some interesting things you could do, but you just might need some more memory.
Another great video, as with centipede,I didn't know most of those versions existed.
I had to put up with a lot of complaints about the shooting sound in my version until in the end, I added sampled playback :O
I'd call losing to Geoff Crammond winning ;)
PS I also did a mode 7 text version back in 82, but who didn't ;)
Ahhh I did wonder how you managed to get that shooting sound to be so close to the original 😁 And thank you, again, glad you enjoyed the video!
Wow! Another great video.
Thank you very much!
20:07 You have to wonder if they ever read the War of the Worlds book. The machines all landed on the ground and sat idle for a day or so as the townspeople came out to see what all the hubbub was about. They did not come down from out of the sky like that.
It is an unusual name, doesn't even feature any tripods!
@@ColinHoad Didn't cinematronics release a vector game of WOTW?
As an aficionado of the arcade original (I regularly set the high score and even
rolled the score on a couple of occasions) I always wanted my own version and bought every version that came out for the Acorn and Sinclair machines so I had seen most of those offerings. Although the usual outcome was disappointment with the game, as a programmer I could appreciate and enjoy seeing how the coders had tackled the challenges.
The worst implantations I ever saw were the Atari/Intellivision offerings and never understood how they were their best selling titles. The coding was actually amazing on those consoles but visually so crude.
The best implementation was the version for the Apple II with Z80 card. I was convinced it was running the actual arcade code. If I could have afforded it I would have bought the Apple just for that.
The 2nd and 3rd placed entries on your list seem so realistic that I suspect they are also based on the original code, obviously transcoded to 6502. So when I agree that your choice of number 1 was well deserved, even if it didn’t have the standard graphics,
it shows how good a job Geoff did.
I originally bought my Beeb because of all the quality arcade recreations that were available for it and hated how copyright prevented them from being more accurate so I wonder if that was why Geoff chose to use alternative graphics?
Thanks for sharing your memories, you clearly had a deep love for Space Invaders! Did you ever attempt to code your own version in BASIC or 6502? As for Acornsoft, I know they got in trouble with both Planetoid and Snapper being too close to the original arcade graphics, so perhaps for Super Invaders they asked Geoff to play it safe! For my money, Tricky's version is the one to play for the authentic experience, I was hard pressed to choose between entries 1 and 2, I must admit...
@@ColinHoad I've coded it in BASIC, as an exercise, almost as many times as I've coded Snake but never bothered to go beyond a simple proof of concept since BASIC was too slow. Hence why I was so impressed by those that actually got far enough to release a game, especially those that were playable.
I did track down the original source and had hours of fun pouring over it but by then it was available on MAME and several other implementations so I never felt the need to make my own re-creation.
What a weird way to spend 44 minutes that was. But what a great one!
Trust me, it was a weird way to spend many hours putting it together - but with comments like yours, I like to think it was worth it! 😁
Richard's version should have been number 1 and acornsoft's version number 2. Richard's version is almost like having an arcade machine in your home on freeplay. Though, to be fair, I don't think Richard could have produced such awesome ports in the early 80s. Today, he has access to disassembly of the arcade code. He has access to high quality videos of the full play-through of games. He has musicians telling him if the key of sound is off. He has access to 40 years of coding experience. He is able to code on a PC and compile instantly.
When I was a kid, up until today, what I want in an arcade port is authenticity.
Yes, reading (and talking to Richard) about how he creates these conversions is fascinating. A lot of the homebrew crowd use similar PC techniques to produce their games, too. Honestly, I'm just happy people still take the time to do it, especially when the results are so incredible.
Would you consider adding chapters for each entry, at least in future videos, please? Makes it easier to skip or rewatch entries when necessary.
Yes, I can look at doing that - thanks for the suggestion!
I've now done this for Space Invaders and Centipede, will try to keep it up for future videos as well!
@@ColinHoadthank you! :)
How many Defender/Planetoid clones are there, I wonder?
I remember playing a lot of Asteroids clones too.
Those are both games for the list! 😀
The version I remember playing let you either play a standard game or customise the game with various options - not just difficulty levels but specific things, e.g. turning the defence shields on or off. Unless I missed it, I don't think you mentioned this in your video. Was this one of the ones you show here? If so, which one? Or did multiple versions do this?
Yes, Evil Invaders has all of those options - I didn't show them explicitly but I did play with and without shields in the Evil Invaders entry 😊
@@ColinHoad It wasn't Evil Invaders - it was long before 2000. So I'm pretty sure it was the IJK Model B version that Evil Invaders is a mod of. Thanks. :-)
I don't think games being named and modeled after an arcade cabinet game should be changed in any way unless technical reasons force the change. Like how 2600 invaders uses 36 invaders instead of 55 due to the lower resolution and other limitations on the 2600 at the time (I'm pretty sure there has been an 11x5 invader clone for the 2600 since).
I'm not against people adding their own twist to a game, but it just shouldn't be called that game anymore.
For copyright reasons I think a lot of them used different names anyway - and it's reasonable then to make changes. But these videos are essentially about games modelled on arcade games, not just on how closely they resemble the original (though that is of course a factor in how I rank them 😄)