You're the one person I've seen talk about how aesthetics go into such minute things. I always notice how the littlest things in games or movies or whatever all have aesthetics put into them and I love it.
I wonder if people who found the end of Firewatch unsatisfying have just never had the kind of relationship Henry has with Delilah. Feeling like you’re stuck in an emotionally intense situation with someone, connecting with them and quickly developing your own referential language and mutual framework for interpreting your shared experience, and then that situation changes, or ends, or blows up, and it takes that connection with it, forever. Think about a summer fling, or when someone’s moving to/from college, or your temporary colleague in a professional (or military!) context. Powerful, fleeting relationships that never get fully resolved or even understood haven’t been uncommon in my life, and Firewatch does a better job of capturing that bittersweet experience than almost any other story. It makes sense that it would hit different for people who don’t find it relatable, though.
I like the way you described these types of relationships being that they are unresolved, powerful, fleeting, etc. I can definitely agree my friendships from the military are that way. My friends and I were all together going through the BS of field ops, deployments, and garrison life, going through ups and downs together as young adults hundreds of miles from home. Then when our contracts were up we said our goodbyes and connections are cut as we began our civilian lives. BUT whenever we do get the chance to meet up, it’s like we never missed a beat. Granted, a bunch of us still stay in frequent contact be it monthly, weekly, daily. Firewatch was definitely a game I immersed fully into.
This channel is like absolute soul and brain food to me Face full of eyes, if you read this, i want you to know that your work deeply speaks to me as an autistic person who grew up intensly fascinated by the unique painting like aestehtics and simple little things in video games and cartoons. Call of duty world at war is the one of the world's most beautiful paintings, and although your video only scratched it's surface, its a damn good scratch. Your videoes are cool, stylish, and have a love for the little details in art that matters. Keep doing what you're doing. This is unlike anything else and its something really special to some people.
@@rustie115 yeah, it isn't the most *best* painting, but if you combine every level of it together and think about the composition and colors, it feels special to me Yeah I did exaggerate a bit there
I really love the "Late 80s" and "Early 90s" Americana aesthetic both by design as well as the stories that can be made using the technology available. It's a form of a "Modern Contemporary" that has more advanced technology than that of the Cold War, but still lacking in some ways compared to what came about in the late 90s and 2000s. This is a time before the Smartphone, the Internet and flatscreen TVs. When people still used VHS tapes, but still had personal computers and the more modern automobiles were quite boxy and everyone used maps instead of GPS. Another game that I think handles the "Late 80s and Early 90s" aesthetics really well is Project Zomboid both in style and story. Anytime I'm playing either Project Zomboid or Firewatch I have a tendency to kinda think of the other one while playing.
you inspired me years ago to work and my own "Aesthetics of" video on the WipEout series, unfortunately I have lost my way on the project. I hope after watching this I feel a strike of motivation to pick up my pen again. in short, you turned me onto philosophy and deeper thought, you are phenomenal.
43:30 "It's about being put in Henry's shoes, and deciding how you relate to the story. Not about puzzling out right answers that lead to a particular ending. There can't be a cumulative effect of the right choices that solve a tragedy." This is such a good way to sum it up. I love what the game gives me: a linear story with a lot of reactive elements. acts so well to you poking it in the right places. That's what got me so engaged with it. It's one of the few games where I feel like I'm not thinking about the meta-level of how to interact of the story: I'm allowed to make Henry paranoid, selfish, see himself through Ned, closed-off, and have it feel justified in a way that isn't just choosing a paragon route.
Thank you, Face Full of Eyes. To simply reduce your art to the incarcerating term known as "content". Is both unfair and a total understatement. Hats off to you and your hard work, sir. I've been waiting for this very patiently. I will take my time with this new aesthetic and digest it properly.
I played this game and I enjoyed it but I had NO IDEA there was any sort of branching narrative, and the fact that it is so intricate is really blowing my mind right now
Speaking of personality via hands, I remember you had a video about hand animations of duel wielding guns and how they handle reloading. In Helldivers 2 it has both third person and first person weapon animations and there are objectives and equipment that forces the player to shoot one handed. What's interesting is there's unique animations for one handed reloads. For example the Senator revolver is usually reloaded using an ejector lever then using the free hand to insert the new ammo. When one handed the hand holding the gun will swing out the cylinder, then rotate the gun by tossing it to grab the barrel then shake the spent cartridges loose. I think this is notable because they could've just done the usual lower the gun out of view trick but went through the effort of not just animating it but animating it uniquely.
Brother i'm not going to lie, i've waited for this video ever since the announcement on Twitter. Proud of you bro and your writing talent, u make me proud of being a game developer - because some people actually notice the details!
it's been a year, he's back! i'm so glad to see you again dude. this year has been really difficult to me so far. you have no idea of how much your content means to me.
"So much of video game design, even now, is generic, impersonal, lacking in story and psychology, when in reality our living space and the objects we use all contain elements of our personality, reflect our identities, and have different meanings to us."
Ahhh you uploaded again! Had to sit down and consume this entire thing in one sitting. This is such a well-crafted obviously loved video, it completely made me revaluate the intricacies an analysis of a videogame should have! Can't wait to see what else you have in the works!!!
i watched your farcry 2 video a while back and started watching some of the newish videos recently, this video couldn't have come at a better time. I find you have a very unique look at games.
absolutely, unironically, unequivocally one of the best video-game analysis youtubers ever. Its so hard to not want more more more from you, these are so great.
Hell Yeah lets Fucking GOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!! New Face Full of Eyes videos always brighten my day with how thoughtful and well made they are. Your work is fantastic mate.
very nice video! i remember i stumbled onto the far cry 2 video and i got to see this channel. every video is always a joy to watch every once and a while, and im always happy a new one uploads :)
The phrase "What begins in the fatalism of a terrible disease can't end like a fairy tale" actually reminds me of Sexy Brutale. Without spoiling too much, the game has two endings: the real ending, and a joke ending where the obvious tragedy the story was building up to suddenly gets sidelined in favor of a glitzy dance party where everyone is having a good time. I think it really shows that the devs knew players would get attached to the cast and would want to see them get a good ending despite it clashing with the actual message of the game, so they decided to make a whole extra ending to highlight how jarring and inappropriate such a thing would be.
it's such a god damned shame what happened to campo santo after they joined valve. fucking rip. As the credits rolled I had a little startled moment hearing Chris' voice. Took me just a second to recognize him, and I'm trying to remember the last time I heard him speak. The end of Idle Thumbs, just after they rebranded and rethemed their podcast (into something I was wholly uninterested in listening to, unfortunately). Weird parasocial moment of recognizing an "old friend."
When I play terraria, i dont think about visual fidelity. When i play the last of us, i think "oh that snow looks really good, but it could be better". High visual fidelity, IMO, actually causes a worse visual gameplay experience, because it encourages you to focus on what isnt perfectly realistic, rather than just appreciating the art style
I remember playing through far cry 2 again and while playing I found this channel. I was blown away with the first 10 minutes of that video and every video since then. Obviously you make quality videos but with these upload speeds I think you're related to internet historian
Never played Firewatch, but I’m here for the aesthetic of vid no matter what. Hope to get an Aesthetic of Cyberpunk 2077 so I can stop watching other channels for that.
3:40 not the exact but potentially adjacent or root style does have a name, pixar's 'toyetic' born originally out of the combination of technical limitations at the time of production of toy story and what naturally does/does not look good in simplistic 3d. tf2 and arguably firewatch itself fall squarely into that vibe while some other examples you've shown do not [for example journey has infinitely more in common with moebius's comic work especially its setting] but it may be a useful word to identify stylistic choices people make
Another excellent video and analysis, my only main concern is the audio mix between the gameplay dialogue and your dialogue. The game dialogue has a slightly overpowering during your pauses between words.
Just beat this game for the first time after been wanting to do it since it originally came out. I loved almost everything about it until the end of the story. I’m not sure what I was hoping for, but it was a good character building experience
I dont know, i love immersive games but i barely got any feeling that i am actually playing in this game. Lot of dialogues were annoying for me as well and i was not even able to create some connection to neither of main characters. After two hours i gave up on this.
I truly hope the next episode is on Outlast 1 and 2, the way hands are used in this series really grounds you in the horror, + the aesthetics of both games are very interesting to analyze!
Hey I know your already working on a video at this point and probably not going to see this, but would you take a look at Kingdom Come Deliverance An indie game that I was pleasantly surprised with the details and the aesthetics of a medieval Bohemia, and the raw challenge of being a peasant boy who overcomes the grief of a tragedy and makes a name for himself. The world building and how your choices affect the story is still something I am amazed by. I can only hope that you will see this, but there is always a chance
I've been aware of it since its release, but haven't got a time to check it out yet because it seems like it will take a lot of hours to properly explore, but I'm definitely interested in trying it out based on the critical acclaim.
As usual, this is outstanding work. The sheer depth and sophistication of your analysis is unparalleled, and your scrpting is excellent. You are criminally under-subscribed.
great vid. i think firewatch has only gotten more relevant with time and you’ve done a great job exploring why. its actually really interesting when you think about it in the context of the internet. this is kinda precarious to talk about without going into details, but one of the most significant things about Firewatch that i dont see many people talk about is what it has to say about relationships. like there's a lot of talk surrounding what it says about isolation and escapism, but the other significant aspect of that game is that it asks the question of how real is a relationship with someone if you havent actually seen them in person. henry only speaks with delilah for the entire duration, so it feels like a significant relationship between them, but then you come to find that henry (and in turn the player) didnt actually know her at all. he knew delilah through the radio, and that person *feels* like a real person, but you never get to meet her. you built a strong connection with her voice, but how real is that connection in reality? to the player though, how different is she from julia? we perhaps feel more connected with delilah because we can hear her voice, but henry knew julia for years and years. the whole opening we learn about henry and julia's relationship, and it spans a much longer time period, but because we as the player know about her through text, we dont connect with her as much. now sure, we spend a lot more time in game talking with Delilah, but really how much longer does it take to become connected with her compared to Julia? im rambling, but basically, i think firewatch primarily discusses how much the context of our interactions plays into the relationships we have with people. the player (and henry) feels connected with delilah since she's the only one he talks to, but delilah has access to other people to talk to, and she could be just as connected with them as she is with you. we have no idea what kinda interactions she has with them, but we became close with her in a vacuum. we built a relationship with her, but we never even saw her. so firewatch asks the question, "how real was your relationship with delilah?"
55:50 literally I was treating this like condemned 2 and took a pic of what you find in the cave because I thought it was gonna be used for evidence. Bad idea when the credits started rolling lol
The descriptions are so enthralling, even without watching the video I can fully place myself in the settings. Thank you for another wonderful peace of work!
so happy to see a new video from you, I love how through lense of aesthetic you're able to tell so much about story or vibes too, often more than essays focused on those specifically
Hey bro love the videos have you ever played the dishonoured series? I think you’d have a field day with the aesthetic of that game and its world, anyways love the videos man they’re absolutely some of the best content on RUclips
You're the one person I've seen talk about how aesthetics go into such minute things. I always notice how the littlest things in games or movies or whatever all have aesthetics put into them and I love it.
There are few channels where I get this excited when I get notified of a new upload.
It's a stop whatever you are doing and watch type thing
Only other channel that gets me like this is when Ahoy uploads
@@jblazerndrowzy for me the only other channel that has that effect is RujiK the Comatose. (An exceptionally cool Gamedev.)
@@CntrldChaos Good taste
Pure artistry
Cinema fr.
why are your eyes so FUCKING yellow
Kino, if you will
@@JCBOiiiPure autistry.
@@JCBOiiiAbsolute Kinography
I cannot overstate how much i enjoy your videos about asceticism.
I would love to watch this guy do a video about Sadhus or Franciscan Lay-Brothers.
I wonder if people who found the end of Firewatch unsatisfying have just never had the kind of relationship Henry has with Delilah. Feeling like you’re stuck in an emotionally intense situation with someone, connecting with them and quickly developing your own referential language and mutual framework for interpreting your shared experience, and then that situation changes, or ends, or blows up, and it takes that connection with it, forever. Think about a summer fling, or when someone’s moving to/from college, or your temporary colleague in a professional (or military!) context. Powerful, fleeting relationships that never get fully resolved or even understood haven’t been uncommon in my life, and Firewatch does a better job of capturing that bittersweet experience than almost any other story. It makes sense that it would hit different for people who don’t find it relatable, though.
I like the way you described these types of relationships being that they are unresolved, powerful, fleeting, etc. I can definitely agree my friendships from the military are that way. My friends and I were all together going through the BS of field ops, deployments, and garrison life, going through ups and downs together as young adults hundreds of miles from home. Then when our contracts were up we said our goodbyes and connections are cut as we began our civilian lives. BUT whenever we do get the chance to meet up, it’s like we never missed a beat. Granted, a bunch of us still stay in frequent contact be it monthly, weekly, daily. Firewatch was definitely a game I immersed fully into.
Always happy to see the uploads my friend!
This channel is like absolute soul and brain food to me
Face full of eyes, if you read this, i want you to know that your work deeply speaks to me as an autistic person who grew up intensly fascinated by the unique painting like aestehtics and simple little things in video games and cartoons. Call of duty world at war is the one of the world's most beautiful paintings, and although your video only scratched it's surface, its a damn good scratch. Your videoes are cool, stylish, and have a love for the little details in art that matters. Keep doing what you're doing. This is unlike anything else and its something really special to some people.
I concur wholeheartedly!
I think it may be a bit of a stretch saying that a Call of Duty game is the world's most beautiful painting, but...I basically agree
@@rustie115 yeah, it isn't the most *best* painting, but if you combine every level of it together and think about the composition and colors, it feels special to me
Yeah I did exaggerate a bit there
Your SWAT 4 video is genuinely one of my favorite pieces of art ever made. Looking forward to seeing what you can do here.
I really love the "Late 80s" and "Early 90s" Americana aesthetic both by design as well as the stories that can be made using the technology available. It's a form of a "Modern Contemporary" that has more advanced technology than that of the Cold War, but still lacking in some ways compared to what came about in the late 90s and 2000s. This is a time before the Smartphone, the Internet and flatscreen TVs. When people still used VHS tapes, but still had personal computers and the more modern automobiles were quite boxy and everyone used maps instead of GPS.
Another game that I think handles the "Late 80s and Early 90s" aesthetics really well is Project Zomboid both in style and story. Anytime I'm playing either Project Zomboid or Firewatch I have a tendency to kinda think of the other one while playing.
Return of the King. Big fan of your work, the aesthetics series is great!
Wake up in the morning and something posted from you posted 3 minutes ago? My day just got a whole brighter. My work productivity, not so much
I’ve genuinely never been happier this year to receive a notification! Quality over Quantity. Thanks a lot for the Video FFOE ❤️
you inspired me years ago to work and my own "Aesthetics of" video on the WipEout series, unfortunately I have lost my way on the project. I hope after watching this I feel a strike of motivation to pick up my pen again. in short, you turned me onto philosophy and deeper thought, you are phenomenal.
43:30 "It's about being put in Henry's shoes, and deciding how you relate to the story. Not about puzzling out right answers that lead to a particular ending. There can't be a cumulative effect of the right choices that solve a tragedy."
This is such a good way to sum it up. I love what the game gives me: a linear story with a lot of reactive elements. acts so well to you poking it in the right places. That's what got me so engaged with it. It's one of the few games where I feel like I'm not thinking about the meta-level of how to interact of the story: I'm allowed to make Henry paranoid, selfish, see himself through Ned, closed-off, and have it feel justified in a way that isn't just choosing a paragon route.
Ive watched videos about fire watch in the past, this is the only one that's made me actually want to sit down and play through it
HEEEEEE'S BAAAAAAAACK!!!!!!
I'm pouring a fine wine and enjoying this masterpiece.
Good to see you again. We've all missed you, Mr. Eyes!
Thank you, Face Full of Eyes. To simply reduce your art to the incarcerating term known as "content". Is both unfair and a total understatement. Hats off to you and your hard work, sir. I've been waiting for this very patiently. I will take my time with this new aesthetic and digest it properly.
You are legit my favorite RUclipsr you put so much effort into your videos and its really appreciated
I played this game and I enjoyed it but I had NO IDEA there was any sort of branching narrative, and the fact that it is so intricate is really blowing my mind right now
Speaking of personality via hands, I remember you had a video about hand animations of duel wielding guns and how they handle reloading.
In Helldivers 2 it has both third person and first person weapon animations and there are objectives and equipment that forces the player to shoot one handed.
What's interesting is there's unique animations for one handed reloads. For example the Senator revolver is usually reloaded using an ejector lever then using the free hand to insert the new ammo. When one handed the hand holding the gun will swing out the cylinder, then rotate the gun by tossing it to grab the barrel then shake the spent cartridges loose.
I think this is notable because they could've just done the usual lower the gun out of view trick but went through the effort of not just animating it but animating it uniquely.
Brother i'm not going to lie, i've waited for this video ever since the announcement on Twitter. Proud of you bro and your writing talent, u make me proud of being a game developer - because some people actually notice the details!
it's been a year, he's back!
i'm so glad to see you again dude. this year has been really difficult to me so far. you have no idea of how much your content means to me.
How extremely specific. Love it.
This was such a good vid, I had absolutely no clue (as you predicted about the immersive branching). Incredible work dog
"So much of video game design, even now, is generic, impersonal, lacking in story and psychology, when in reality our living space and the objects we use all contain elements of our personality, reflect our identities, and have different meanings to us."
You're the only RUclipsr whom I can wait for a thousand years for a new upload, lovely stuff as always man!
Please do an Aesthetics of SOMA.
Hey a new Eyes video, defo watching this tonight. Keep killin it mane
Ahhh you uploaded again! Had to sit down and consume this entire thing in one sitting. This is such a well-crafted obviously loved video, it completely made me revaluate the intricacies an analysis of a videogame should have! Can't wait to see what else you have in the works!!!
Could you do Aesthetic of ready or not
i watched your farcry 2 video a while back and started watching some of the newish videos recently, this video couldn't have come at a better time. I find you have a very unique look at games.
I love your videos about aesthetics as nobody talks about that
Today is a good day :D
I'm so happy you uploaded. Really. Made my morning ❤
Immediately switched from a stream recording to watch this, you never fail to captivate.
45:01 what I would give to hear you talk about any fallout game…
absolutely, unironically, unequivocally one of the best video-game analysis youtubers ever.
Its so hard to not want more more more from you, these are so great.
Hell Yeah lets Fucking GOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!
New Face Full of Eyes videos always brighten my day with how thoughtful and well made they are. Your work is fantastic mate.
I only bought firewatch because of this essay
very nice video! i remember i stumbled onto the far cry 2 video and i got to see this channel. every video is always a joy to watch every once and a while, and im always happy a new one uploads :)
The phrase "What begins in the fatalism of a terrible disease can't end like a fairy tale" actually reminds me of Sexy Brutale.
Without spoiling too much, the game has two endings: the real ending, and a joke ending where the obvious tragedy the story was building up to suddenly gets sidelined in favor of a glitzy dance party where everyone is having a good time. I think it really shows that the devs knew players would get attached to the cast and would want to see them get a good ending despite it clashing with the actual message of the game, so they decided to make a whole extra ending to highlight how jarring and inappropriate such a thing would be.
it's such a god damned shame what happened to campo santo after they joined valve. fucking rip.
As the credits rolled I had a little startled moment hearing Chris' voice. Took me just a second to recognize him, and I'm trying to remember the last time I heard him speak. The end of Idle Thumbs, just after they rebranded and rethemed their podcast (into something I was wholly uninterested in listening to, unfortunately). Weird parasocial moment of recognizing an "old friend."
When I play terraria, i dont think about visual fidelity. When i play the last of us, i think "oh that snow looks really good, but it could be better". High visual fidelity, IMO, actually causes a worse visual gameplay experience, because it encourages you to focus on what isnt perfectly realistic, rather than just appreciating the art style
I remember playing through far cry 2 again and while playing I found this channel. I was blown away with the first 10 minutes of that video and every video since then. Obviously you make quality videos but with these upload speeds I think you're related to internet historian
Welcome back, my lord and savior, jesus christ, aka *FACE FULL OF EYES*
Never played Firewatch, but I’m here for the aesthetic of vid no matter what. Hope to get an Aesthetic of Cyberpunk 2077 so I can stop watching other channels for that.
3:40 not the exact but potentially adjacent or root style does have a name, pixar's 'toyetic' born originally out of the combination of technical limitations at the time of production of toy story and what naturally does/does not look good in simplistic 3d. tf2 and arguably firewatch itself fall squarely into that vibe while some other examples you've shown do not [for example journey has infinitely more in common with moebius's comic work especially its setting] but it may be a useful word to identify stylistic choices people make
And just when I needed you most, you appear.
If you can forgive my arrogance, Disco Elysium is a video game that screams for your attention.
Another excellent video and analysis, my only main concern is the audio mix between the gameplay dialogue and your dialogue. The game dialogue has a slightly overpowering during your pauses between words.
Keep up this amazing work, man. You don't miss with these. Take your time though, of course! Love the content.
Cool video, would be nice to have the name of the currently displayed game on the screen (of course only non Firewatch games) :-)
WOWOWO YOU'RE BACK!!!
I'm gonna buy a nice wine to enjoy this :)
HANDS
they're important
someone should tell Ubisoft that
HIYOOOOOOOOOOOOOOOOOOOOOOOOOOOO
great video as usual, Eyes
Just beat this game for the first time after been wanting to do it since it originally came out. I loved almost everything about it until the end of the story. I’m not sure what I was hoping for, but it was a good character building experience
Just when I thought you couldn't outdo yourself, you come back with another masterpiece
I just discovered your channel and watched your first video and now this one. Great stuff, looking forward to watching the rest.
Awesome masterpiece as per usual!
You should try doing the aesthetics of MGSV
I dont know, i love immersive games but i barely got any feeling that i am actually playing in this game. Lot of dialogues were annoying for me as well and i was not even able to create some connection to neither of main characters. After two hours i gave up on this.
*Me sees the title of the video*
"Ahh.. been a long time since I've seen you old friend"
(Friend is refering to the game)
cool vid.
try the asethetics of corpse party
and btw the dev behind firewatch was bought by valve for hla
You should try Northen Journey ! It's an indy game from last year but it has some insane atmosphere and i'm certain you'd love it
I truly hope the next episode is on Outlast 1 and 2, the way hands are used in this series really grounds you in the horror, + the aesthetics of both games are very interesting to analyze!
The return of the video essay king
amazing video. earned a sub. looking forward to what you cover next!
You have no idea how excited I am, you're videos are extremely unique and entertaining
I don t know what you think about Dishonored game but perhaps you should consider to give iz a go !
Start your engines Face Full Of Eyes made another banger upload
I was just thining about you, then this was in my feed! I need to replay firewatch
Your reviews are always the best don’t ever become apathetic👍👍
I always wondered who Fyodor Dostoyevsky reincarnated into. Know we know. 💖
Hey I know your already working on a video at this point and probably not going to see this, but would you take a look at Kingdom Come Deliverance
An indie game that I was pleasantly surprised with the details and the aesthetics of a medieval Bohemia, and the raw challenge of being a peasant boy who overcomes the grief of a tragedy and makes a name for himself. The world building and how your choices affect the story is still something I am amazed by.
I can only hope that you will see this, but there is always a chance
I've been aware of it since its release, but haven't got a time to check it out yet because it seems like it will take a lot of hours to properly explore, but I'm definitely interested in trying it out based on the critical acclaim.
Babe wake up, new Face Full of Eyes video just dropped
Saw this yesterday and now it reminds me of so many things that i cant exactly put the finger to and i both love and hate that feeling
I've only played through this game once and there's so much I never noticed
As usual, this is outstanding work. The sheer depth and sophistication of your analysis is unparalleled, and your scrpting is excellent. You are criminally under-subscribed.
What are the odds that I discovered and subscribed to you channel 2 days ago and you upload soon after I did
great vid. i think firewatch has only gotten more relevant with time and you’ve done a great job exploring why. its actually really interesting when you think about it in the context of the internet.
this is kinda precarious to talk about without going into details, but one of the most significant things about Firewatch that i dont see many people talk about is what it has to say about relationships. like there's a lot of talk surrounding what it says about isolation and escapism, but the other significant aspect of that game is that it asks the question of how real is a relationship with someone if you havent actually seen them in person. henry only speaks with delilah for the entire duration, so it feels like a significant relationship between them, but then you come to find that henry (and in turn the player) didnt actually know her at all. he knew delilah through the radio, and that person *feels* like a real person, but you never get to meet her. you built a strong connection with her voice, but how real is that connection in reality? to the player though, how different is she from julia? we perhaps feel more connected with delilah because we can hear her voice, but henry knew julia for years and years. the whole opening we learn about henry and julia's relationship, and it spans a much longer time period, but because we as the player know about her through text, we dont connect with her as much. now sure, we spend a lot more time in game talking with Delilah, but really how much longer does it take to become connected with her compared to Julia? im rambling, but basically, i think firewatch primarily discusses how much the context of our interactions plays into the relationships we have with people. the player (and henry) feels connected with delilah since she's the only one he talks to, but delilah has access to other people to talk to, and she could be just as connected with them as she is with you. we have no idea what kinda interactions she has with them, but we became close with her in a vacuum. we built a relationship with her, but we never even saw her. so firewatch asks the question, "how real was your relationship with delilah?"
You should do a video on Deathloop, best aesthetics in games I’ve seen in a long while
Finally, I thought I'd never see you again face full of eyes.
absolutely incredible video, wish i had half your talent
When I saw the notification. I knew I had to stop what I am doing and watch this masterpiece.
Gonna watch this over and over again just like your other videos
Amazing work. Keep the quality up mate!
You have a such a wonderful command of language and vocab, its always a delight to see how you paint your points. Excellent video mate, as always.
no way, i was just rewatching your waw video today and here you are. love the content!
I love these videos. Can you do brothers in arms road to hill 30??
your "content" is art. this rules. thank you for your art.
Always nice to see a video about little details. Impressive as always.
Thank you for the legacy lists, it's a nice wishlist to have
Can't wait to watch this one. Each video is a masterpiece and well worth the wait.
Babe, wake up. Face Full of Eyes uploaded a new video.
please man keep going do not stop ... can you do an ARMA episode ?
I audibly gasped when you showed up in my recommended feed with a new video.
You are so well written. It kinda feels like a college Essay.
55:50 literally I was treating this like condemned 2 and took a pic of what you find in the cave because I thought it was gonna be used for evidence. Bad idea when the credits started rolling lol
I recorded some footage of Condemned 2 for the camera chapter, but didn't use it in the end.
Nice to see your back😮. I hope you do more of these video
The descriptions are so enthralling, even without watching the video I can fully place myself in the settings.
Thank you for another wonderful peace of work!
so happy to see a new video from you, I love how through lense of aesthetic you're able to tell so much about story or vibes too, often more than essays focused on those specifically
Been waiting for this one. This should be good
Hey bro love the videos have you ever played the dishonoured series? I think you’d have a field day with the aesthetic of that game and its world, anyways love the videos man they’re absolutely some of the best content on RUclips
Thank you! I definitely plan to cover both Dishonored games, they have such unique aesthetics.
@@FaceFullofEyes Awesome dude! I can't wait to see that whenever its ready. you are the GOAT 🐐
very gud 👍