Timestamps: 1. The Look of War in Digital Age - 00:00 2. New Aesthetics - 3:02 2.1. Aesthetics of the New War - 5:02 2.2. Mechanics of the Old War - 07:58 2.3. Movement and Motion - 14:02 3. Style - 17:40 4. Setting - 22:07 5. Weapons - 24:38 5.1. Reload - 26:21 6. The Good Guys - 28:52 6.1. A Bit Gray - 32:36 7. Invention of an Antagonist - 33:37 9. Story and Themes - 35:16 9.1. The Thin Red Line & the Impersonal Killing - 38:14 10. The Heartbeats of the Story - 38:38 11. Subversions - 43:42 12. Fabric of War - 47:03 13. Missions - 49:49 13.1. F.N.G. - 51:54 13.2. Crew Expendable - 53:19 13.3. The Coup - 57:53 13.4. Blackout - 01:02:24 13.5. Hunted - 01:04:05 13.6. Charlie Don' Surf - 01:07:43 13.7. The Bog & War Pig - 01:08:55 13.8. Shock and Awe - 01:09:57 13.9. Aftermath - 01:11:19 13.10. Safehouse/Heat - 01:22:12 13.11. All Ghillied Up - 01:13:11 13.12. The Sins of the Father - 01:16:58 13.13. Ultimatum/All In/No Fighting in the War Room - 01:17:41 13.14. Game Over - 01:18:20 13.15 Mile High Club - 01:19:03 14. History of Two Hands and a Gun - 01:19:43 15. Afterimage of the Experience - 01:23:14 16. Influence - 01:25:45 17. Legacy - 01:27:50
I thought this channel was dead, thanks god i was wrong. Hope everything is ok, I love your content hope the channel will get the attention that it deserves
@@prateekpanwar646 tbh we had a lot of gritty colorless WW2 games, I guess BF5 tried to mix up things. Too bad that it was a shit game with only graphics as it's reedeming value.
@@Skrenja Yeah the COD4 style was great, but to be fair, the muted brown and grey pallete was extremely overused and became generic around the late 7th gen. A ton of games like Medal of Honor 2010 and later COD games like Ghosts used the same pallete and artstyle, but didn't have the aesthetics to make it work like COD4 era games did so people really grew tired of it.
I'd like to add something: A theme that I believe you missed was the transition of Old to New war. As you said, the marine campaign represented the series as it was, showing big battles with many men fighting towards something, but that drastically changed, much like the series itself, the moment the nuclear weapon went off and killed the marines. It shows that the future doesn't hold big battles and heroes, and that much like the weapons have changed from the 20th-21st centuries, so too has the nature of warfare. This is where the SAS and other Special Forces come in, they fight quietly, showing the change from using the military as a hammer to using it as a scalpel. anyway, I love your videos and cheers from a big fan in canada Love, Bucc.
Literally the same here! Finished Blood Dragon yesterday and was thinking "Mmmmm, I'll give it a month or more for a new vid, no rush." HOOOOOOOOOOOOOOOOOOOOOOOOOOboi, what a surprise :,3
So just finished the video, first of all "Vicious beauty" is a great short way to summarize what someone can love about military fiction and media. Secondly, your point about graphics and people preferring MWR in the future. I agree that its depressing, especially since I believe that older graphics have a specific place and sometimes a unique vision of all their own and i'm not referring to ps1 style minialism. I mean STALKER's mix of beautiful lighting and low poly very sharp textured models, COD4's crispy visuals and sharpened edges, F.E.A.R's extremely clean visual style. Older graphics look dated but that age can sometimes bring beauty of its own. COD4 is a MILF basically
Yup, no need to reshoot all those movies from the '70s and '80s just because we have digital now. They're find as they are, and I think the same goes for video games as well.
@@FaceFullofEyes Exactly Now, a film can be remastered just as a game can, but MWR was practically a re-make but thats a rabbit hole of defintions and debate on what that means
@@FaceFullofEyes that's a great point. Theres something charming about dated graphics. I always looked at dated music and movie production, dated graphics, and the recent, intentional uses of them as being similar to something like expressionist paint strokes. Beyond that, style goes a lot farther than graphics does. In a couple years no one will be talking about the new Modern Welfare's graphics, but people will still be talking about Quake 1's style. And why try to make art constantly look like life when the point of a lot of art is to take us somewhere else, anyway?
Could you do "Aesthetics of GTA: Vice City"? I think it's one of the games with strongest atmosphere and a very distinct image, being a representation of not just a real era, but of a fictional outlook on the eighties, a myth, a legend of a bygone "Golden Age". The atmosphere so strong that it in my opinion (the game) responsible among a few other sources for the creation of an entire subgenre, what many call "Cassete punk", retro-wave aesthetics of pseudo-80's "futurism". I'd be glad to discuss the topic since I'm a big fan of Cold War era and the aformentioned stylistic choices. Anyway, keep doing the great work!
I just realized I never played a true retro futuristic game. I want to play one with flying cars not like cyberpunk but like vice city, Specially music of Blue Monday, daft punk... Neon flashy lights, Night races, Back to the future vibes. I wish some company made it
@@prateekpanwar646 Exactly - no one seems to get the idea better then Rockstar did, everyutime someone tries to replicate the atmosphere it looks either like a parody (Blood Dragon, Hotline Miami) or as "I-Phone era punk with neon", Retrosynthwave instead of classic New-Wave/Synthpop.
i have a small critique: you say a lot of beautiful and deep concepts, so much that me as a viewer felt overwhelmed: there's no time for the things you say to sink in and think about it while watching the images, if i, as a mr. nobody, could give u a suggestion it would be to insert more pauses and speak more slowly and if that stretches the time too much i think it would be cool to do like a mini series of like three episodes on a game. i felt like i could concentrate on the visual or the audio separatetly because of too much content. Said that your work is staggering, the quality here is at the top, you have a great great talent and all your videos are a beautiful blend of documentary and art to the point that i can feel that all of your videos are like your sons. You are doing great!
I agree with this man, the content is fantastic but slowing down the pace would help out tremendously for the viewers to digest everything being shown. A simple comparison I can think about is listening to an album compared to a CD of greatest hits, where the greatest hits has constant spectacular pieces its hard to drawn all of them together compared to an album that has a few outliers along with more grounded songs. This video too touched many different subjects and explored them very eloquently however by the time I was watching the second half I would have trouble recalling what was mentioned in the first half simply because my short term memory was being saturated at that point, breaking the video down into multiple pieces would probably work well, seeing how you could easily cut this video into an introduction talking about the artstyle and inspirations followed by the mission by mission breakdown of the entire campaing and finally the remaster and influence of the game. I'll keep an eye out for future videos and try to get up to speed with your previous content, this was a great watch even if the length seemed a bit daunting at first.
I mean that could turn this into a 3 hour video you know, maybe watch at reduced speed or pause throughout? For some people this is too slow and they are watching at increased playback speed so. Doing like 3 separate episodes for something like this though is a good idea
I personally agree. I think the pace is very fast and looking at the illustrations while trying to keep up with the commentary is overwhelming. For me, it needs to be slower. One RUclipsr who I think does this very well in his documentaries is Ahoy. His style is slow and allows you to take in the information in time. Other than that, great job man!
I really loved your explanation of the Death from Above mission. I have never been able to articulate why I find that part so fucked up, but you were able to perfectly. I feel actual fear when I imagine living somewhere where I'm at risk of a foreign country executing me at their own discretion with no repercussions for being wrong.
You know a game is legendary when someone posts a video discussing its aesthetics that’s a quarter of the length of the game itself... 13 years after its release. Excellent video as always.
I just realised the paralelism between Al-Fulani's execution, tied up and unarmed; and Al-Asad's death, who also dies executed while tied-up. Main difference is one was done public and the other was more clandestine. Quite an ironic twist of fate on Al-Asad
Dude, where have you emerged from? We, as a community of gaiming esthetes, needed something like this. I just hope your contend will get the attention it deserves.
I think you've mentioned it before but I would love to see an "aesthetics of" for New Vegas or Spec Ops, I love your style and structure and am kind of shocked you only have 15k subscribers when you're putting out content more polished than 80% of channels out there.
"... Face Full of Eyes's latest aesthetics analysis is an absolute masterpiece, and [his] best work yet." - New York Times Utterly astounding work, will be sharing this with everyone I know. You are a master craftsman when it comes to the in-depth analyses. Just know that these do not go unappreciated. Cheers.
Your points about the AC130 level ring very true. Honestly its so similar to actual footage (and even potential control) of drone warfare that the level kind of forces you to to acknowledge the evil disconnect going on in your mind. At least knowing the reality of this type of warfare now, not as we knew it back then.
Would love to see you do Battlefield 3 someday - in many ways it's a a foil to COD MW series with more ambitious technical goals and stronger visual filters (I wouldn't blame anyone for making jokes about the blue/orange color palette), but I do think it's a game worth analyzing even though it occupies the same space as the COD series. BF3's single player campaign presents a very different experience compared to the MW franchise, with a more authentic depiction of the world's biggest militaries. Although it got a few things hilariously wrong - the like F/A-18 mission losing its impact on me after I watched CW Lemoine's analysis of it - there are also things that BF3 has done that no other modern military FPS aimed at the wider mainstream market did, like Russia spec ops units appropriately armed with 5.45x39mm/9x39mm specialized weapon systems instead of the same old wooden furniture AK. Or American MBTs constantly stopping and going as they make their way through enemy resistance, first through the Middle Eastern desert against older T-72s, then on the highway with the threat of SVBIEDs. Even the geopolitics in the background of BF3's single player campaign mirrors reality better than COD MW - COD MW's depiction of Russia is that of a country still finding its footing after the dissolution of the USSR. It's an alternate history of continued violent infighting within that country, with one of its key players - radical ultranationalists Zakhaev and Makarov - reaching out to various black market connections, and also having considerable influence over the Russian military itself. BF3 portrays Russia as a country with a real military-industrial complex of its own, a military that answers the call of the higher government and nobody else. A sovereign that can and will fight tooth and nail with the USA if someone is mad enough to spark a real war between both of them - and that someone is Solomon, supposedly a CIA asset but has ideas of his own. Complicated by a Spetsnaz operator and a member of a USMC QRF unit running into each other. If COD MW is a story of heroes, BF3 is a story of their masters - the world powers they serve for. BF3 has a much different feel from the COD MW games despite being aimed at roughly the same market and tackling the same themes, and I would love to see you do this game justice. Although COD MW1 came first and was the one that set the standard for future military FPS titles, said standard even BF3 even had to adhere to, I personally feel that BF3 has done a good enough job to forge its own path as well and create its own unique take from a wave COD MW1 started.
You saying codmw1 Is bad ? It had great mission desing and Intresting set pices. I agree that bf3 has great mp but the singleplayer feels empty compared to cod games like mw1,black ops 1. Battlefield 3 story Is ok but the characters dont have uniqe lines and moments so that you can feel something for them. The characters that you play as are ok but the rest of the cast kinda feels lame,like cod ghosts level of boring. The bigest problem for me Is that the gameplay formula feels like they copy/pasted the mp level desing and aplied that for singleplayer. Even on easy difficulty most of the enemies can kill you with 3 or 4 hits. There Is not much cover for you to not get hit. Its a great military shooter In terms of authentic weapons and tactics. But the story feels half baked and the gameplay drags on basicly repeating the same in every level besides the jet one and the tank one. Shoot a bunch of guys In this room,have a quick mele fight qte with one of the enemies,go to the next room,kill the soldiers. It could be better as military combat scenario training than for a game. Bad Company 2 was kinda the same but It had much better writing and cast of characters. Even tho It was basicly a parody of cod games I still liked It. You could get Invested In the story and not get bored by the first half. I wont talk about BF4. I respect your opinion but this Is my take on the battlefield singleplayer.
Honestly Battlefield 3 is one of my favorite campaigns along Modern Warfare, though of course the latter in my opinion is better, from many reasons and alongside the reasons from this video, but its still there for me, to add more onto your comment the soundtrack is amazing, from the simple menu ambience to Vladimir's death is phenomenal. My favorite mission moments gotta be the initial invasion of iran/iraq (don't remember which country it was to be honest), with the 1 minute pause and then charge to take over the mortar house, it's a shame when you reach the city theres barely any troops, i'm sure they weren't limited by engine to place more, a big problem Battlefield 3 has is the immersion it fails to give in some great moments, like the VDV vs USMC, though it still works to a extent, and on that note is something I love is how they treat a clash between US and RUS, both NCOs and HRs on both sides have no idea what to do, because it's not some big showdown or operation, no one knew both sides would meet eachother, the abrams mission is probably one of the best tank missions and I love the fact they show how true modern tank engagements have become, far away, intense in the fact that you don't know where they are and fast movement when the clash is over, and of course all of the RUS missions, they're great and the variety of paths and ways to take over the mansion made me replay those missions so many times. Though I belive the ending was kinda of ''meh'', though the world building is done to a great extent like you mentioned, the actual plot itself, Blackburn and his Squad kinda of fail to create such a interest compared to something like Bravo Team and Force Recon, still it's a pretty good game and I support the idea of a Aesthetic of Battlefield 3 video!
Something the SAS missions did absolutely flawlessly was make the player feel like they weren't moving quite fast enough. Every one of the euro missions feels like there isn't enough time in the world to complete those impossible objectives, outnumbered and outgunned by a wide margin each time. This video, along with all your other videos, is excellent. I'll be here for whatever you plan on creating
Seriously cannot state how impressed I am, such a well thought out and in depth analysis of a game that is seemingly just a modernistic adaptation of an old formula. I didn’t realize until I watched this how much of the “fat” Modern Warfare cut with the fluidity of game play...
Me: *[watches all videos and subs]* Face Full of Eyes: *[new video with 1.5 hours length]* It will be almost a midnight when I finish watching it and I'm still down to it, despite I have no experience with CoD whatsoever
I don't have the deep thoughts for this one I had for your Far Cry videos. I do have some technical notes and general thoughts. As a kid, Charlie Don't Surf was cool, modernly it actually kinda annoys me, because I'm a Marine... and they could have done a slightly better job, whether you want to cast us as heroes, villains or shades of grey, which I can tell you Marines most certainly are in. I'm reminded of the Hound in ASOIF/Game of Thrones. "What do you think a knight is for, girl? You think it's all taking favors from ladies and looking fine in gold plate? Knights are for killing." I met all sorts in the Marines. Broken men. Would be heroes. Villains waiting for their moment on the stage. Actual heroes... who'd curse the term and throw away every honor and medal for one person back who didn't survive when they did. Most of all I knew dudes man... just dudes, to paraphrase a favorite book. Warriors all. Not a pretty reality. Hard to depict. Setting the people aside, the tactics and strategies of assaults are hard, but the one depicted in Charlie Don't Surf would actually be more exciting if it was more realistic to Marine tactics... and draw some more direct parallels to the legendary Normandy Beach/Saving Private Ryan cold open that every WW2 FPS set vaguely near the Western Front jumps on with both boots. Six Days in Fallujah would have gotten a lot closer to my beloved Corps, and to the Marines I knew, which is why it's such a shame that it never took to the stage to show the world the story of Marines in Iraq, if reduced purely to one battle. With Marines who'd lived through the Second Battle of Fallujah actively consulting what was proposed more as a Survival Horror game than a modern FPS. Purely on the technical side which grates on me for reasons unknown to my conscious mind, the Marine Corps doesn't use Black Hawks. In it's role we have the legendary Huey still to this day, now modernly incarnated as "The Venom", with it's counterpart the Cobra attack helicopter now duly rechristened "Viper". The CH-46 Sea Knights later on are period correct, though going out of service now. Kinda interesting platform to be in service for so long. There was a fourth generation Sea Knight pilot before they stopped training new pilots for the CH-46. The tip I always heard from older Marines is if you get into a Sea Knight and it's not leaking some sort of fluid... immediately get out, because that bird's about to crash.
I remember playing the remaster and seeing this, I dont remember if it was in the original, but on the Coup, at some point a car starts tailing you. After a while of the car following yours an infantry transport has soldiers unload and stop the car behind you. Its crazy cause its so easy to not notice it but it has such big implications. It could have been someone coming to try and rescue you, maybe just seeing where they were taking you or planning on trying to help you escape, or it could have just been some random person driving and following you by mistake, only to be stopped by a dozen armed guards. The subtle world building was kind of crazy for its time, even if that particular moment wasn't in the original it still had plenty of it.
If I overlook all the praise you got about quality and dedication, I still can command many things. The thing I love about your vids are that you are able to tell exactly what you mean without using complicated words or confusing word phrases. You content is clear, understandable, easily consumable and I remember your points even after I stop watching. Keep up the good work dude.
I really love how you showcased how the developers made Modern Warfare from its presentation to its details and themes. It makes me miss the older games and how each game was made with time and love.
The chapter on movement and motion really resonated with me. I remember playing CoD4 in middle school and being mesmerized by the choreographed movement from the NPCs in the OG MW series. I never got through to doing it but I remember feeling extremely immersed and compelled to be a part of this choreography as much as I could while I played through the campaigns. They really nailed it back then. Timeless classics just like Black Hawk Down, Band of Brothers, etc.
Ok i just finished watching the whole damn thing and i'm gonna comment again, with one advice: let us poor viewers take a breath now and then. It's the only thing that really needs to be improved imho, because especially for someone that doesn't speak english like me, there are tons of informations and concepts that are all packed up together really fast, and sometimes i needed to stop the video to get clearly what you were saying. Basically, i would just add some short pauses here and there, for example by showing a title or a quote for a couple more seconds. Other than that, I congratulate you again, for you managed to keep me awake til 4 am. I also believe that your work is extremely important, because this critical analysis and "process of consciousness" (hoping that it makes any sense) of videogames and popular culture is fundamental, if we dont want to become just consumers that are force-fed anything that the entertainment industry delivers to us. This "comprehension of aesthetic" may sound a little "tumblr" at first view but is definetly important in this complicated age of ours. Thnx man
Great video, in the remaster version what surprised me was the aftermath mission. In the original game you’re all alone, yet in the remastered version of the mission there are marines around you, slowly dying with you, interesting change.
I went from "never heard of this channel" to #Recommending everyone i know about this channel# real fast. Aesthetics of Far Cry 2 did that! What did Palpatine once say? Yes. "And you, young Skywalker. We will watch your career with great interest." ;)
You're reminding me of why I loved COD4 so much compared to the rest of the series - the new Modern Warfare is devoid of anything that would flesh its campaign as anything special - people cite the 'woke' scenes of killing terrorists in Clean House or the flash back to Farah's past. But it was so shallow that nothing impacted me. There's no style I see in the new Modern Warfare, only commentary that isn't commentary from the mouths of their own devs. A non-political political statement. You don't even get to witness the death of one of the protags - I felt like part of a light action drama. Hella boring the whole thing. Music too - the music in COD4 was iconic af!
The new Modern Warfare was a politically-correct corporate product made to satiate the masses of Netflix-watching basic bros. The original was the first game to kill you with a nuke blast and make you watch.
I feel like it would have been way more interesting and heart wrenching if it showed how many people died and which side they were from after each mission aswell if you told Alex when you were safe and faraway enough from the factory and give the order yourself, it would have showed how many people must be sacrificed and no one is safe not even a main/playable character gave their life for the cause that they think is right.
I think one of the best aesthetics things about Captain Price are those muttonchops of his, they really make a good statement about his character, I think. About how quintessentially British he is, and how professional of a soldier he is. He wouldn't look out of place marching with Wellington against Napoleon in Iberia, entrenched in the frozen Crimean wasteland, in the prim and proper and well pressed red tunic and white pith helmet of Queen Victoria's army in Africa or India, or tightly gripping a Webley in the filthy trenches of the Somme before blowing his whistle and going over the top.
CoD 4 for me was me first time playing an Actual PC game that wasn't a flash game and it left a profound effect on me. I Remember it must have been 2013, i used be excited to go to my friends house, because he had cod 4 on mac book. I would play the same missions over and over. The sounds and visuals made me feel like i was playing something truly special, and i was immersed in the world. It was so striking while also being fun that it likely planted planted the seed for my love of fps that persists to this day.
Love your channel so much. Reminds me of Mark Fisher in a way, in depth, academic analysis of what most academics would turn their nose up at and call "low culture". It really is impressive just how much can be strained out of a game most people play as a way to turn off their mind and hold down the trigger for a few hours. Especially impressive since the MW series has/had almost no grand point, unlike the Farcry series which, at least in the second entry, has a uniformity of aesthetics all meant to illustrate the nature of the UAC.
I’m glad he focused on CoD4 instead of MWR or MW2019. There’s something stylistically special about that game in comparison to the remaster or any other cod game. Also, how the fuck does this guy not have at least 2 million subs??? I mean the production quality and care and effort put into his videos are immaculate, yet he doesn’t see any of his deserved recognition. This world is a cruel place
"to get the shell out" Never actually noticed that mistake back in the day. GP-25 doesn't use a shell, and in that animation it even has the grenade in it lol
I found a technical gripe I think I mentally glossed over initially with the G3 reload. No HK slap! H&K itself says you should slap the shit out of the G3 and MP5. Slap that cocking handle like it owes you money. Still, of all the animations to trip on, that's pretty minor. Everything else really is just... good. The discarding of the magazines really stand out to me now that I'm playing through the remaster. Because I'm remembering, and have further been reminded by this video... they didn't used to bother.
My solitary critique: in the opening, photos like "Home of a Rebel Soldier" from the American Civil War are poignant, but they are unfortunately additive pieces considering in recent years we have discovered that particular one and several others were staged for dramatic effect. Sort of cheapens your point about photographs being "honest" depictions of warfare, but you can't catch everything. Great vid regardless.
Its a shame to check in 8 months later and see no new vids, but I can understand, these vids are so high-detail Im sure it takes eons to out together. Hope youre doing well mate :)
Loved the video, made me appreciate the game more. 10/10. Unrelated, at 1:01:25 Shepherd cocks his revolver and it spins to the left, pulls the trigger, and the cylinder spins to the right to fire? So much for SA/DA
I love COD when I was younger. But Insurgency ruined any other COD game except the newest one because of how the sights are realistically used. Holographic takes the whole screen makes me nauseous. Love the video my man.
Awesome commentary, as always ! I'm in awe of your ability to analyze every single part of the visuals and their meaning. What do you think of the latest installment of modern warfare, compared to the original? Keep up the good work, hope work of this quality wil bring you more followers !
This content is pivotal. A book with analogous insights I read was a turning point. "The Art of Meaningful Relationships in the 21st Century" by Leo Flint
I saw your Far Cry 2 analysis a while back and loved it but forgot about your channel, I found you again and have just watched your Far Cry 3, Blood Dragon and this video. You are by far the best at this, video game analysis. Simply the best I've ever seen. Your focus on aesthetics as informing & feeding the entire experience is just so on point it allows such a broad view of the games without feeling like you are constantly shifting from your main point to side tangents, everything feels connected to your main point of exploring aesthetics. Wonderful. Looking forward to the Aesthetics of World at War :)
Your writing matches or exceeds the quality of the very games you cover. I've loved these videos for years and I will continue to love them for years more.
for me Modern Warfare and World at War stand out the most among COD games, so it's great to see so much attention and care put in this video, really great job mr. eyes!
When i first added this video to my "view later" list, i thought it was gonna talk about guns and how modern wars are fought, not about a cod title. 5 minutes into the video i was about to call it quits, erase it and go to sleep. I'm glad i didn't.
11:36- the crossed thumbs grip is rarely seen because it is inaccurate and unsafe in real life. With a handgun like a Glock, it will damage and cut your hand because of the slide reciprocation. It is inaccurate and difficult for both handguns and revolvers. Also holy !$&@ this video was *extremely* in depth and high quality
Thanks! Naturally, with a semi-automatic it would be a disaster. Saw it happen to a guy once. Looked like it hurt like hell. With larger revolvers I actually find it less awkward than having your thumb below or behind the cylinder, though it is still somewhat uncomfortable.
The Modern Warfare trilogy are some of my favorite video games pieces, the grim mix of realism and hollywood war films really let a print on my mind. So I was kinda let down by the 2019 Modern Warfare, the gameplay is so good, the missions are nice to play, but the story and how it's brought together is pretty mediocre imo. All characters look like young fashion models (Farrah and Hadir, Alex...) It looks like a teen TV show. It's striking when you compare the two versions of Price for example. And also there is no real point to play as Gaz or Alex as they're so often in the same missions, compared to the old games where you could feel the impact of the actions of a side to the other and the progression in time of the war. What a great video tho, I think you might be one of my favorite content creator right now on youtube, I can't wait to see what you have in stock for us !
Bruh, these are some top notch videos! If they're on your repertoire, I can't wait for you to get to the Battlefield series ( tho my personal wish for a request would be Medal of Honor Airborne)
The comparisons to Bioshock here really gets he interested on what an aesthetic analysis of it would look like. Probably like 3 goddamn hours but it would be the best video essay I'd ever watch that's for certain
“Modern Warfare is significant for showing use two things: how wars are different, and how they stay the same” I would say that Modern Warfare is significant for showing us that wars are different, but we wish them to be the same. And by same, i mean like WWII. The US victory in WWII is the greatest victory in the nations history. It was a war of large scale set price battles between organized professional armies; It was a war of clear cut moral ideology; it was a war with a clear route to victory. In many ways Modern Warfare is not just copying the asthetic of it’s WWII games it’s attempting to make the most plausible version of WWII in the 2000s. All wars are the same in some very basic ways, but mostly not in the ways that were depicted between CoD and MW. Pressing a frontal attack into German front lines and being blown up by a kid in a bomb vest is about as different as war can get. Very well written and produced video. Consider me subbed!
The only thing I'd change about this is that there is no such thing as a game about war stories with no commentary or no politics. It would be like dividing by zero - physically impossible. Whatever we choose to say or not to say has consequences & implications. In this sense, the only thing a game can be when it does not raise eyebrows is status-quo politics.
Timestamps:
1. The Look of War in Digital Age - 00:00
2. New Aesthetics - 3:02
2.1. Aesthetics of the New War - 5:02
2.2. Mechanics of the Old War - 07:58
2.3. Movement and Motion - 14:02
3. Style - 17:40
4. Setting - 22:07
5. Weapons - 24:38
5.1. Reload - 26:21
6. The Good Guys - 28:52
6.1. A Bit Gray - 32:36
7. Invention of an Antagonist - 33:37
9. Story and Themes - 35:16
9.1. The Thin Red Line & the Impersonal Killing - 38:14
10. The Heartbeats of the Story - 38:38
11. Subversions - 43:42
12. Fabric of War - 47:03
13. Missions - 49:49
13.1. F.N.G. - 51:54
13.2. Crew Expendable - 53:19
13.3. The Coup - 57:53
13.4. Blackout - 01:02:24
13.5. Hunted - 01:04:05
13.6. Charlie Don' Surf - 01:07:43
13.7. The Bog & War Pig - 01:08:55
13.8. Shock and Awe - 01:09:57
13.9. Aftermath - 01:11:19
13.10. Safehouse/Heat - 01:22:12
13.11. All Ghillied Up - 01:13:11
13.12. The Sins of the Father - 01:16:58
13.13. Ultimatum/All In/No Fighting in the War Room - 01:17:41
13.14. Game Over - 01:18:20
13.15 Mile High Club - 01:19:03
14. History of Two Hands and a Gun - 01:19:43
15. Afterimage of the Experience - 01:23:14
16. Influence - 01:25:45
17. Legacy - 01:27:50
Another great video!
Finally, the real fucking Modern Warfare.
You have to do a Metal Gear Solid video one day,it seems right up your alley.
Two thugs dragging Al-Salani wear PRESS blue bulletproof vests, only these two
me explaining the ninjago lore
I feel like I called you by accident in Metal Gear Solid and started a cutscene
That's so spot on. You got me laughing hard
nice сlever analogy
Aesthetics of Metal Gear Solid 2 when
If he ever does MGS we're all gonna have doctorates by the end of the video
lmao
This is the weirdest ratio of channel size to content quality I've ever seen, and in the best way possible. Great video :)
I know right?!!?
For real, I felt like I was watching a channel with 600k subs
@@CcSmokecC me too
Sadly, if he were a woman showing off her body in ASMR videos, he'd (She'd) have 1 million subs with maybe 10-15 videos of repeated content
He just sounds so pretentious sometimes. If I tones down that then he'll get 600k quick
This channel NEEDS more attention with content that is so high quality.
It'll get it, don't worry 👍
Do you liked it?
Subed?
Send to your friends?
Send to your foes?
it will get the attention it deserves eventually
Damn you beat me to it
@@TheDrunkMunk We were here PogU
i need this guy to write me an essay i have due tomorrow
What's your essay about?
@@MrRobotman computer science
I don’t think he makes these things that fast
@@viktr2071 could help lol, Im a CS student
So, how'd the sa go?
Those cuts between war footage and wedding footage was so good.
I thought this channel was dead, thanks god i was wrong. Hope everything is ok, I love your content hope the channel will get the attention that it deserves
Thank you :)
When the no-color filter on games of the 7th generation of console was actually serving the artstyle.
It has not aged well
olzhas1one I’d argue otherwise. War games are way too colourful now. Bring me the Black Hawk Down/COD4 style back please.
@@Skrenja Now after watching Battlefield 5. It doesn't feel like 1940s. It feels like a year/month ago
@@prateekpanwar646 tbh we had a lot of gritty colorless WW2 games, I guess BF5 tried to mix up things. Too bad that it was a shit game with only graphics as it's reedeming value.
@@Skrenja Yeah the COD4 style was great, but to be fair, the muted brown and grey pallete was extremely overused and became generic around the late 7th gen. A ton of games like Medal of Honor 2010 and later COD games like Ghosts used the same pallete and artstyle, but didn't have the aesthetics to make it work like COD4 era games did so people really grew tired of it.
I'd like to add something:
A theme that I believe you missed was the transition of Old to New war.
As you said, the marine campaign represented the series as it was, showing big battles with many men fighting towards something, but that drastically changed, much like the series itself, the moment the nuclear weapon went off and killed the marines. It shows that the future doesn't hold big battles and heroes, and that much like the weapons have changed from the 20th-21st centuries, so too has the nature of warfare. This is where the SAS and other Special Forces come in, they fight quietly, showing the change from using the military as a hammer to using it as a scalpel.
anyway, I love your videos and cheers from a big fan in canada
Love, Bucc.
Nice reference to MI6, Fallout.
"Wars are changed
Wars are same"
Damn, that's deep
in the end war never changes
war has changed from marksmanship to sheer volume of fire power
Ты кто по национальности ?
PepsimanV6 truth
This reminds me of the opening of Duty Calls
Constantly referring to Macmillan as a talking bush was fantastic
just finished binging all your other vids today and was immediately granted a new vid thank you dad
I just finished his Far Cry 3 video and went to make breakfast. I sat down and then the video popped up
Literally the same here! Finished Blood Dragon yesterday and was thinking "Mmmmm, I'll give it a month or more for a new vid, no rush."
HOOOOOOOOOOOOOOOOOOOOOOOOOOboi, what a surprise :,3
That's exactly me! I just watched all his videos yesterday
Lol "Congratulations, you unlocked more content!"
It sucks that content like this doesn't get more exposure likely just because of the upload schedule. Quality takes time.
I subbed a week ago expecting to never see another video
Then this brilliance comes out holy shit
same lmao
Yeah I subbed like 2 days ago and then this comes out 2 hours after I submitted my last uni assignment for the semester
Subbed yesterday after watching Farcry 2 video ( I was bored of STALKER and searching for something similar )
@@richardvillalba5515 Man,I am waiting for a stalker video tho.
same
So just finished the video, first of all
"Vicious beauty" is a great short way to summarize what someone can love about military fiction and media.
Secondly, your point about graphics and people preferring MWR in the future. I agree that its depressing, especially since I believe that older graphics have a specific place and sometimes a unique vision of all their own and i'm not referring to ps1 style minialism. I mean STALKER's mix of beautiful lighting and low poly very sharp textured models, COD4's crispy visuals and sharpened edges, F.E.A.R's extremely clean visual style. Older graphics look dated but that age can sometimes bring beauty of its own.
COD4 is a MILF basically
Yup, no need to reshoot all those movies from the '70s and '80s just because we have digital now. They're find as they are, and I think the same goes for video games as well.
@@FaceFullofEyes Exactly
Now, a film can be remastered just as a game can, but MWR was practically a re-make but thats a rabbit hole of defintions and debate on what that means
'CoD4 is a milf' was not the hot take I was expecting to see today but I'm glad I did.
@@FaceFullofEyes that's a great point. Theres something charming about dated graphics. I always looked at dated music and movie production, dated graphics, and the recent, intentional uses of them as being similar to something like expressionist paint strokes. Beyond that, style goes a lot farther than graphics does. In a couple years no one will be talking about the new Modern Welfare's graphics, but people will still be talking about Quake 1's style. And why try to make art constantly look like life when the point of a lot of art is to take us somewhere else, anyway?
@@HughMansonMD I'm so glad you get it
Could you do "Aesthetics of GTA: Vice City"? I think it's one of the games with strongest atmosphere and a very distinct image, being a representation of not just a real era, but of a fictional outlook on the eighties, a myth, a legend of a bygone "Golden Age". The atmosphere so strong that it in my opinion (the game) responsible among a few other sources for the creation of an entire subgenre, what many call "Cassete punk", retro-wave aesthetics of pseudo-80's "futurism". I'd be glad to discuss the topic since I'm a big fan of Cold War era and the aformentioned stylistic choices. Anyway, keep doing the great work!
Man, as long as he keeps on with this quality I don't care what games he shows
My childhood games are Far Cry 2, COD: MW and GTA: Vice City.
If he does vice city imma nutt
I just realized I never played a true retro futuristic game. I want to play one with flying cars not like cyberpunk but like vice city, Specially music of Blue Monday, daft punk... Neon flashy lights, Night races, Back to the future vibes. I wish some company made it
@@prateekpanwar646 Exactly - no one seems to get the idea better then Rockstar did, everyutime someone tries to replicate the atmosphere it looks either like a parody (Blood Dragon, Hotline Miami) or as "I-Phone era punk with neon", Retrosynthwave instead of classic New-Wave/Synthpop.
GTA IV is also great to do.
I feel like the aesthetic of GTA IV feels much better than GTA V
i have a small critique: you say a lot of beautiful and deep concepts, so much that me as a viewer felt overwhelmed: there's no time for the things you say to sink in and think about it while watching the images, if i, as a mr. nobody, could give u a suggestion it would be to insert more pauses and speak more slowly and if that stretches the time too much i think it would be cool to do like a mini series of like three episodes on a game. i felt like i could concentrate on the visual or the audio separatetly because of too much content.
Said that your work is staggering, the quality here is at the top, you have a great great talent and all your videos are a beautiful blend of documentary and art to the point that i can feel that all of your videos are like your sons. You are doing great!
I agree with this man, the content is fantastic but slowing down the pace would help out tremendously for the viewers to digest everything being shown. A simple comparison I can think about is listening to an album compared to a CD of greatest hits, where the greatest hits has constant spectacular pieces its hard to drawn all of them together compared to an album that has a few outliers along with more grounded songs. This video too touched many different subjects and explored them very eloquently however by the time I was watching the second half I would have trouble recalling what was mentioned in the first half simply because my short term memory was being saturated at that point, breaking the video down into multiple pieces would probably work well, seeing how you could easily cut this video into an introduction talking about the artstyle and inspirations followed by the mission by mission breakdown of the entire campaing and finally the remaster and influence of the game.
I'll keep an eye out for future videos and try to get up to speed with your previous content, this was a great watch even if the length seemed a bit daunting at first.
Nah dont slow down. No mercy for brainlets
I mean that could turn this into a 3 hour video you know, maybe watch at reduced speed or pause throughout? For some people this is too slow and they are watching at increased playback speed so. Doing like 3 separate episodes for something like this though is a good idea
@Manek Iridius The weak should fear the strong
I personally agree. I think the pace is very fast and looking at the illustrations while trying to keep up with the commentary is overwhelming. For me, it needs to be slower. One RUclipsr who I think does this very well in his documentaries is Ahoy. His style is slow and allows you to take in the information in time. Other than that, great job man!
I really loved your explanation of the Death from Above mission. I have never been able to articulate why I find that part so fucked up, but you were able to perfectly. I feel actual fear when I imagine living somewhere where I'm at risk of a foreign country executing me at their own discretion with no repercussions for being wrong.
I agree, it's really bizarre that you could be in someone's sights without even knowing it
@@FaceFullofEyes Thank you so much for sharing the footage you did at the end of that segment; I had never seen this before. Terrifying and evil.
Ayyyy, he's back to make me feel like I never look at my games hard enough.
And also to talk about hands.
You know a game is legendary when someone posts a video discussing its aesthetics that’s a quarter of the length of the game itself... 13 years after its release. Excellent video as always.
Classics will outlive is intended time
Would love to see your take on the aesthetics of Half-Life 2. I have feelings for that game's look and feel that I can't find words for.
I just realised the paralelism between Al-Fulani's execution, tied up and unarmed; and Al-Asad's death, who also dies executed while tied-up. Main difference is one was done public and the other was more clandestine. Quite an ironic twist of fate on Al-Asad
Dude, where have you emerged from? We, as a community of gaiming esthetes, needed something like this. I just hope your contend will get the attention it deserves.
ya hooked me with the far cry 2. I'm in for the long haul man, you did good and deserve way more views
I think you've mentioned it before but I would love to see an "aesthetics of" for New Vegas or Spec Ops, I love your style and structure and am kind of shocked you only have 15k subscribers when you're putting out content more polished than 80% of channels out there.
I already know this is gonna be a great video.
"... Face Full of Eyes's latest aesthetics analysis is an absolute masterpiece, and [his] best work yet." - New York Times
Utterly astounding work, will be sharing this with everyone I know. You are a master craftsman when it comes to the in-depth analyses. Just know that these do not go unappreciated.
Cheers.
Your points about the AC130 level ring very true. Honestly its so similar to actual footage (and even potential control) of drone warfare that the level kind of forces you to to acknowledge the evil disconnect going on in your mind. At least knowing the reality of this type of warfare now, not as we knew it back then.
Definetly one of the most underrated gaming channels out there.
I'd say it just needs time to grow big. People love this channel as we all can see from the comment section.
"Underrated"? No. Not by the people that found it. Keep in mind, the channel is only about 1 year old. It will grow, with time.
Would love to see you do Battlefield 3 someday - in many ways it's a a foil to COD MW series with more ambitious technical goals and stronger visual filters (I wouldn't blame anyone for making jokes about the blue/orange color palette), but I do think it's a game worth analyzing even though it occupies the same space as the COD series. BF3's single player campaign presents a very different experience compared to the MW franchise, with a more authentic depiction of the world's biggest militaries. Although it got a few things hilariously wrong - the like F/A-18 mission losing its impact on me after I watched CW Lemoine's analysis of it - there are also things that BF3 has done that no other modern military FPS aimed at the wider mainstream market did, like Russia spec ops units appropriately armed with 5.45x39mm/9x39mm specialized weapon systems instead of the same old wooden furniture AK. Or American MBTs constantly stopping and going as they make their way through enemy resistance, first through the Middle Eastern desert against older T-72s, then on the highway with the threat of SVBIEDs.
Even the geopolitics in the background of BF3's single player campaign mirrors reality better than COD MW - COD MW's depiction of Russia is that of a country still finding its footing after the dissolution of the USSR. It's an alternate history of continued violent infighting within that country, with one of its key players - radical ultranationalists Zakhaev and Makarov - reaching out to various black market connections, and also having considerable influence over the Russian military itself. BF3 portrays Russia as a country with a real military-industrial complex of its own, a military that answers the call of the higher government and nobody else. A sovereign that can and will fight tooth and nail with the USA if someone is mad enough to spark a real war between both of them - and that someone is Solomon, supposedly a CIA asset but has ideas of his own. Complicated by a Spetsnaz operator and a member of a USMC QRF unit running into each other. If COD MW is a story of heroes, BF3 is a story of their masters - the world powers they serve for.
BF3 has a much different feel from the COD MW games despite being aimed at roughly the same market and tackling the same themes, and I would love to see you do this game justice. Although COD MW1 came first and was the one that set the standard for future military FPS titles, said standard even BF3 even had to adhere to, I personally feel that BF3 has done a good enough job to forge its own path as well and create its own unique take from a wave COD MW1 started.
You saying codmw1 Is bad ? It had great mission desing and Intresting set pices. I agree that bf3 has great mp but the singleplayer feels empty compared to cod games like mw1,black ops 1. Battlefield 3 story Is ok but the characters dont have uniqe lines and moments so that you can feel something for them. The characters that you play as are ok but the rest of the cast kinda feels lame,like cod ghosts level of boring. The bigest problem for me Is that the gameplay formula feels like they copy/pasted the mp level desing and aplied that for singleplayer. Even on easy difficulty most of the enemies can kill you with 3 or 4 hits. There Is not much cover for you to not get hit. Its a great military shooter In terms of authentic weapons and tactics. But the story feels half baked and the gameplay drags on basicly repeating the same in every level besides the jet one and the tank one. Shoot a bunch of guys In this room,have a quick mele fight qte with one of the enemies,go to the next room,kill the soldiers. It could be better as military combat scenario training than for a game. Bad Company 2 was kinda the same but It had much better writing and cast of characters. Even tho It was basicly a parody of cod games I still liked It. You could get Invested In the story and not get bored by the first half. I wont talk about BF4. I respect your opinion but this Is my take on the battlefield singleplayer.
Honestly Battlefield 3 is one of my favorite campaigns along Modern Warfare, though of course the latter in my opinion is better, from many reasons and alongside the reasons from this video, but its still there for me, to add more onto your comment the soundtrack is amazing, from the simple menu ambience to Vladimir's death is phenomenal.
My favorite mission moments gotta be the initial invasion of iran/iraq (don't remember which country it was to be honest), with the 1 minute pause and then charge to take over the mortar house, it's a shame when you reach the city theres barely any troops, i'm sure they weren't limited by engine to place more, a big problem Battlefield 3 has is the immersion it fails to give in some great moments, like the VDV vs USMC, though it still works to a extent, and on that note is something I love is how they treat a clash between US and RUS, both NCOs and HRs on both sides have no idea what to do, because it's not some big showdown or operation, no one knew both sides would meet eachother, the abrams mission is probably one of the best tank missions and I love the fact they show how true modern tank engagements have become, far away, intense in the fact that you don't know where they are and fast movement when the clash is over, and of course all of the RUS missions, they're great and the variety of paths and ways to take over the mansion made me replay those missions so many times.
Though I belive the ending was kinda of ''meh'', though the world building is done to a great extent like you mentioned, the actual plot itself, Blackburn and his Squad kinda of fail to create such a interest compared to something like Bravo Team and Force Recon, still it's a pretty good game and I support the idea of a Aesthetic of Battlefield 3 video!
Something the SAS missions did absolutely flawlessly was make the player feel like they weren't moving quite fast enough. Every one of the euro missions feels like there isn't enough time in the world to complete those impossible objectives, outnumbered and outgunned by a wide margin each time. This video, along with all your other videos, is excellent. I'll be here for whatever you plan on creating
Seriously cannot state how impressed I am, such a well thought out and in depth analysis of a game that is seemingly just a modernistic adaptation of an old formula. I didn’t realize until I watched this how much of the “fat” Modern Warfare cut with the fluidity of game play...
That Bioshock mention got me thinking; please God tell me you’re doing a Bioshock video at some point? Awesome video!
Man, Bioshock has a very good storyline, combined with this dude's narrative and analysis would be a thing to watch out for !
The aesthetic of GTA IV is required now.
Well, do what you like, because you do great videos! +1 sub
I think you must seriously consider “Aesthetics of Metal Gear Solid”, unless you haven’t already.
Me: *[watches all videos and subs]*
Face Full of Eyes: *[new video with 1.5 hours length]*
It will be almost a midnight when I finish watching it and I'm still down to it, despite I have no experience with CoD whatsoever
This is quickly becoming one of my favorite channels. Move over Raycevick.
We're all been waiting for this, this channel needs more popularity brought to it
I don't have the deep thoughts for this one I had for your Far Cry videos. I do have some technical notes and general thoughts.
As a kid, Charlie Don't Surf was cool, modernly it actually kinda annoys me, because I'm a Marine... and they could have done a slightly better job, whether you want to cast us as heroes, villains or shades of grey, which I can tell you Marines most certainly are in. I'm reminded of the Hound in ASOIF/Game of Thrones. "What do you think a knight is for, girl? You think it's all taking favors from ladies and looking fine in gold plate? Knights are for killing." I met all sorts in the Marines. Broken men. Would be heroes. Villains waiting for their moment on the stage. Actual heroes... who'd curse the term and throw away every honor and medal for one person back who didn't survive when they did. Most of all I knew dudes man... just dudes, to paraphrase a favorite book. Warriors all. Not a pretty reality. Hard to depict. Setting the people aside, the tactics and strategies of assaults are hard, but the one depicted in Charlie Don't Surf would actually be more exciting if it was more realistic to Marine tactics... and draw some more direct parallels to the legendary Normandy Beach/Saving Private Ryan cold open that every WW2 FPS set vaguely near the Western Front jumps on with both boots.
Six Days in Fallujah would have gotten a lot closer to my beloved Corps, and to the Marines I knew, which is why it's such a shame that it never took to the stage to show the world the story of Marines in Iraq, if reduced purely to one battle. With Marines who'd lived through the Second Battle of Fallujah actively consulting what was proposed more as a Survival Horror game than a modern FPS.
Purely on the technical side which grates on me for reasons unknown to my conscious mind, the Marine Corps doesn't use Black Hawks. In it's role we have the legendary Huey still to this day, now modernly incarnated as "The Venom", with it's counterpart the Cobra attack helicopter now duly rechristened "Viper". The CH-46 Sea Knights later on are period correct, though going out of service now. Kinda interesting platform to be in service for so long. There was a fourth generation Sea Knight pilot before they stopped training new pilots for the CH-46. The tip I always heard from older Marines is if you get into a Sea Knight and it's not leaking some sort of fluid... immediately get out, because that bird's about to crash.
Now this was unexpected. You've definitely made my day
i suggest you follow his twitter, he posted a teaser for it a few weeks ago
@@xanaxodgrindcorelover9191 @Face Full of Eyes should include links to all ways to support him and social media in the video description
Finally someone who looks at COD as more than just dumb fun. I love your channel and have watched your videos multiple times. Thank you
I remember playing the remaster and seeing this, I dont remember if it was in the original, but on the Coup, at some point a car starts tailing you. After a while of the car following yours an infantry transport has soldiers unload and stop the car behind you. Its crazy cause its so easy to not notice it but it has such big implications. It could have been someone coming to try and rescue you, maybe just seeing where they were taking you or planning on trying to help you escape, or it could have just been some random person driving and following you by mistake, only to be stopped by a dozen armed guards. The subtle world building was kind of crazy for its time, even if that particular moment wasn't in the original it still had plenty of it.
If I overlook all the praise you got about quality and dedication, I still can command many things. The thing I love about your vids are that you are able to tell exactly what you mean without using complicated words or confusing word phrases. You content is clear, understandable, easily consumable and I remember your points even after I stop watching. Keep up the good work dude.
I love that you’re exploring visuals like this, videogames are an art form and are too often judged only at face value
I really love how you showcased how the developers made Modern Warfare from its presentation to its details and themes. It makes me miss the older games and how each game was made with time and love.
When this guy does battlefield 1, my life will be complete
Oh, the horrors of the great war
The chapter on movement and motion really resonated with me. I remember playing CoD4 in middle school and being mesmerized by the choreographed movement from the NPCs in the OG MW series. I never got through to doing it but I remember feeling extremely immersed and compelled to be a part of this choreography as much as I could while I played through the campaigns. They really nailed it back then. Timeless classics just like Black Hawk Down, Band of Brothers, etc.
Ok i just finished watching the whole damn thing and i'm gonna comment again, with one advice: let us poor viewers take a breath now and then. It's the only thing that really needs to be improved imho, because especially for someone that doesn't speak english like me, there are tons of informations and concepts that are all packed up together really fast, and sometimes i needed to stop the video to get clearly what you were saying. Basically, i would just add some short pauses here and there, for example by showing a title or a quote for a couple more seconds.
Other than that, I congratulate you again, for you managed to keep me awake til 4 am.
I also believe that your work is extremely important, because this critical analysis and "process of consciousness" (hoping that it makes any sense) of videogames and popular culture is fundamental, if we dont want to become just consumers that are force-fed anything that the entertainment industry delivers to us. This "comprehension of aesthetic" may sound a little "tumblr" at first view but is definetly important in this complicated age of ours.
Thnx man
Great video, in the remaster version what surprised me was the aftermath mission. In the original game you’re all alone, yet in the remastered version of the mission there are marines around you, slowly dying with you, interesting change.
"2003 was a year where weddings and combat have the same look"
Holy shit that line really hit me for some reason
I went from "never heard of this channel" to #Recommending everyone i know about this channel# real fast. Aesthetics of Far Cry 2 did that!
What did Palpatine once say? Yes. "And you, young Skywalker. We will watch your career with great interest." ;)
agreed
I subscribed, clicked the bell and share with my friends just to make your channel grow
Love your content
You're reminding me of why I loved COD4 so much compared to the rest of the series - the new Modern Warfare is devoid of anything that would flesh its campaign as anything special - people cite the 'woke' scenes of killing terrorists in Clean House or the flash back to Farah's past. But it was so shallow that nothing impacted me. There's no style I see in the new Modern Warfare, only commentary that isn't commentary from the mouths of their own devs. A non-political political statement. You don't even get to witness the death of one of the protags - I felt like part of a light action drama. Hella boring the whole thing. Music too - the music in COD4 was iconic af!
The new Modern Warfare was a politically-correct corporate product made to satiate the masses of Netflix-watching basic bros. The original was the first game to kill you with a nuke blast and make you watch.
I feel like it would have been way more interesting and heart wrenching if it showed how many people died and which side they were from after each mission aswell if you told Alex when you were safe and faraway enough from the factory and give the order yourself, it would have showed how many people must be sacrificed and no one is safe not even a main/playable character gave their life for the cause that they think is right.
The fact you said hella is completely idiotic
I think one of the best aesthetics things about Captain Price are those muttonchops of his, they really make a good statement about his character, I think. About how quintessentially British he is, and how professional of a soldier he is.
He wouldn't look out of place marching with Wellington against Napoleon in Iberia, entrenched in the frozen Crimean wasteland, in the prim and proper and well pressed red tunic and white pith helmet of Queen Victoria's army in Africa or India, or tightly gripping a Webley in the filthy trenches of the Somme before blowing his whistle and going over the top.
The level of description throughout the entire video, whereas some would just describe the game as a “shoot em up”
spec ops: the line next, i have a feeling you’ll love it
1:10:33 There is a citizen hiding inside of the left dumpster. I could play The Coup 1000 times and notice something new every time.
I love you channel so much, your videos are well made, high quality, well researched, and well written. Great job! Keep going
Thanks!
CoD 4 for me was me first time playing an Actual PC game that wasn't a flash game and it left a profound effect on me. I Remember it must have been 2013, i used be excited to go to my friends house, because he had cod 4 on mac book. I would play the same missions over and over. The sounds and visuals made me feel like i was playing something truly special, and i was immersed in the world. It was so striking while also being fun that it likely planted planted the seed for my love of fps that persists to this day.
Love your channel so much. Reminds me of Mark Fisher in a way, in depth, academic analysis of what most academics would turn their nose up at and call "low culture". It really is impressive just how much can be strained out of a game most people play as a way to turn off their mind and hold down the trigger for a few hours. Especially impressive since the MW series has/had almost no grand point, unlike the Farcry series which, at least in the second entry, has a uniformity of aesthetics all meant to illustrate the nature of the UAC.
so... Call of Duty is been saying the same phrase every year:
"War never changes, it just gets worst."
cod mw: emotional story
cod 2019: HaHA RuSsiA BaD AmERiCa GOOd
I’m glad he focused on CoD4 instead of MWR or MW2019. There’s something stylistically special about that game in comparison to the remaster or any other cod game.
Also, how the fuck does this guy not have at least 2 million subs??? I mean the production quality and care and effort put into his videos are immaculate, yet he doesn’t see any of his deserved recognition. This world is a cruel place
Can’t get enough of how well articulated and coherent his discussion topics are.
When is the next one coming out man. These video’s really are something else.
Hopefully soon, life's kinda busy at the moment
@@FaceFullofEyes Alright. Well good luck man. Im sure the wait will be worth it in the end
In conclusion: war never changes.
"to get the shell out"
Never actually noticed that mistake back in the day. GP-25 doesn't use a shell, and in that animation it even has the grenade in it lol
Oh Lord I wasn't expecting this so soon. Time to add to my watch later list and watch it at 3am with a bowl of cereal
well it looks like the algorithm finally noticed the weird disparity in your quality of content to sub ratio
videos like this make me think i take youtube for granted
I found a technical gripe I think I mentally glossed over initially with the G3 reload. No HK slap! H&K itself says you should slap the shit out of the G3 and MP5. Slap that cocking handle like it owes you money. Still, of all the animations to trip on, that's pretty minor. Everything else really is just... good. The discarding of the magazines really stand out to me now that I'm playing through the remaster. Because I'm remembering, and have further been reminded by this video... they didn't used to bother.
Really enjoyed your take on Death from Above. What a surreal level indeed
My solitary critique: in the opening, photos like "Home of a Rebel Soldier" from the American Civil War are poignant, but they are unfortunately additive pieces considering in recent years we have discovered that particular one and several others were staged for dramatic effect. Sort of cheapens your point about photographs being "honest" depictions of warfare, but you can't catch everything. Great vid regardless.
Its a shame to check in 8 months later and see no new vids, but I can understand, these vids are so high-detail Im sure it takes eons to out together. Hope youre doing well mate :)
Yup, they take a lot of time to put together. But there's another one coming soon...
Loved the video, made me appreciate the game more. 10/10. Unrelated, at 1:01:25 Shepherd cocks his revolver and it spins to the left, pulls the trigger, and the cylinder spins to the right to fire? So much for SA/DA
I love COD when I was younger. But Insurgency ruined any other COD game except the newest one because of how the sights are realistically used.
Holographic takes the whole screen makes me nauseous.
Love the video my man.
I totally misunderstood the title of this video, but i am impressed nonetheless.
I’d love to see your breakdown of MW 2019
I missed your videos bro, I guess it’s a good thing I turned on my notifications because I really want to watch another video right now
Awesome commentary, as always ! I'm in awe of your ability to analyze every single part of the visuals and their meaning.
What do you think of the latest installment of modern warfare, compared to the original?
Keep up the good work, hope work of this quality wil bring you more followers !
Haven't played it yet, my PC can't run it, but from the footage I've seen it definitely seems like something I'd like a lot.
This content is pivotal. A book with analogous insights I read was a turning point. "The Art of Meaningful Relationships in the 21st Century" by Leo Flint
i would love to see a athletics of bioshock or spec ops the line. whenever this channel uploads it can turn a bad day to a good day
I saw your Far Cry 2 analysis a while back and loved it but forgot about your channel, I found you again and have just watched your Far Cry 3, Blood Dragon and this video.
You are by far the best at this, video game analysis. Simply the best I've ever seen. Your focus on aesthetics as informing & feeding the entire experience is just so on point it allows such a broad view of the games without feeling like you are constantly shifting from your main point to side tangents, everything feels connected to your main point of exploring aesthetics. Wonderful.
Looking forward to the Aesthetics of World at War :)
Thank you :)
You should do the aesthetics of mw2 (2009)
and also the aesthetics of modern warfare 3 (2011)
Your writing matches or exceeds the quality of the very games you cover. I've loved these videos for years and I will continue to love them for years more.
for me Modern Warfare and World at War stand out the most among COD games, so it's great to see so much attention and care put in this video, really great job mr. eyes!
Great episode, if I were to recommend a game for you to do an analysis over, it would be F.E.A.R.
Im with you.
God yes. The aesthetics of that game are truly something else that hasn't been replicated or surpassed yet.
Algorithm, thank you for recommending me this video, this channel has a shockingly good quality.
When i first added this video to my "view later" list, i thought it was gonna talk about guns and how modern wars are fought, not about a cod title. 5 minutes into the video i was about to call it quits, erase it and go to sleep. I'm glad i didn't.
Go back to watching fortnite loser
@@clown8444 The fuck dude what's your problem?
11:36- the crossed thumbs grip is rarely seen because it is inaccurate and unsafe in real life. With a handgun like a Glock, it will damage and cut your hand because of the slide reciprocation. It is inaccurate and difficult for both handguns and revolvers. Also holy !$&@ this video was *extremely* in depth and high quality
Thanks!
Naturally, with a semi-automatic it would be a disaster. Saw it happen to a guy once. Looked like it hurt like hell. With larger revolvers I actually find it less awkward than having your thumb below or behind the cylinder, though it is still somewhat uncomfortable.
The Modern Warfare trilogy are some of my favorite video games pieces, the grim mix of realism and hollywood war films really let a print on my mind. So I was kinda let down by the 2019 Modern Warfare, the gameplay is so good, the missions are nice to play, but the story and how it's brought together is pretty mediocre imo. All characters look like young fashion models (Farrah and Hadir, Alex...) It looks like a teen TV show. It's striking when you compare the two versions of Price for example.
And also there is no real point to play as Gaz or Alex as they're so often in the same missions, compared to the old games where you could feel the impact of the actions of a side to the other and the progression in time of the war.
What a great video tho, I think you might be one of my favorite content creator right now on youtube, I can't wait to see what you have in stock for us !
RIP my boy Jackson tho
Bruh, these are some top notch videos!
If they're on your repertoire, I can't wait for you to get to the Battlefield series ( tho my personal wish for a request would be Medal of Honor Airborne)
These videos are so good, hopefully one day I get to see Aesthetics of Killing Floor 2/Insurgemcy. Keep up the good work, my guy!
Insurgency is kinda the same as modern warfare like, green palettes and dust, but... still amazing
The comparisons to Bioshock here really gets he interested on what an aesthetic analysis of it would look like. Probably like 3 goddamn hours but it would be the best video essay I'd ever watch that's for certain
This is by far the best analysis of Modern Warfare. I just watched it twice back to back. Thank you so much.
“Modern Warfare is significant for showing use two things: how wars are different, and how they stay the same”
I would say that Modern Warfare is significant for showing us that wars are different, but we wish them to be the same. And by same, i mean like WWII. The US victory in WWII is the greatest victory in the nations history. It was a war of large scale set price battles between organized professional armies; It was a war of clear cut moral ideology; it was a war with a clear route to victory. In many ways Modern Warfare is not just copying the asthetic of it’s WWII games it’s attempting to make the most plausible version of WWII in the 2000s.
All wars are the same in some very basic ways, but mostly not in the ways that were depicted between CoD and MW. Pressing a frontal attack into German front lines and being blown up by a kid in a bomb vest is about as different as war can get.
Very well written and produced video. Consider me subbed!
this dude is a straight up poet sometimes
In the COD:WOW video, he's just flexing his writing skills, it's impressive
I loved Modern Warfare's G3, your comment on the charging handle was so good I just had to sub
The only thing I'd change about this is that there is no such thing as a game about war stories with no commentary or no politics. It would be like dividing by zero - physically impossible. Whatever we choose to say or not to say has consequences & implications. In this sense, the only thing a game can be when it does not raise eyebrows is status-quo politics.
Bro im glad you brought up metal slug i never find people who play that game!!