@@MSTTV Also stall/stun decks are a legit strategy. If each turn is taking me 30-45 seconds or even less but I am using a stall deck that is not stalling for time. That's just implementing the stall deck Sounds like you're just upset because you can't break someone's board when they have all their stalls set up
A question I still have is the following: Do I have to play faster when the game gets close to time? Throughout the game I don't slow play, but I do think about my plays for a moment if stuff gets tricky to play around. My opponent early game tells me it's fine to think for a moment, but then there's 3 minutes on the clock he wouldn't stop telling me to hurry up, when I didn't play slower than early in the game. I ended up still passing the turn to him after a long combo, but he surely didn't get enough time to set anything up and still attack for enough damage. If I hadn't thought about my play properly I would've missed an important detail and lost because of it, was it wrong think about it thoroughly, just as long as I did at the start of the match?
If your playing at the same pace the entire match the last 3 minutes doesn’t make a difference. If your playing slower than you have the entire match (by accident) then yes it will be considered slow play.
This happens a lot, when you get to time things get intense it's win or lose and your opponent starts pressuring you to go faster, in theory you should play at the same pace through out the game.
@@Kribbelz no. That doesn't fly. Trust me... A play that should take a reasonable person 4-5 seconds to do doesn't mean you can slow down to 30 seconds because you need to think to execute it... That's 25 seconds of wasted time.
Me playing Salad: Ok, I have 5 monsters, all with 2 effects and I can attack this turn, whats the optimal play now 5 hours later: I have come up with the perfect turn
I've had two players griping about me "slowplaying" at locals within the last month. Coincidentally both of them were playing either stun or Altergeist and the complaining only came in after they decided to shotgun Solemn Judgement with less than 3 minutes on the clock. Funny how that works.
shadowmetroid18 this happened to me recently I was running a control deck and I had used solem early in the game , my opponent could not out the lock so he slowed played into time got called but he literally did not interact with his cards for a long minute or so, kept checking gy and ex d time go called, I lost
Altergeist are one of the worst decks in time because their monsters are so small, they have no way to burn or heal by effect, and they depend on the Solemn brigade. Meluseek is the only card that's at all relevant for time and going second to get a hit in with it is easily disrupted. Subterror are in a similar boat. If you play these decks you've got to play as fast as you can and rush your opponents a bit. Kaina was a huge reason why Sky Striker was so much more successful until Engage got banned.
Thanks to this time system, things have to be worded very carefully now. I used to say that I was "Stalling" or "meat shielding" near end of game. And by that I meant that I was just putting up defensive monsters or traps till I could draw into something that would get me advantage back, or allow me to win outright. It wasn't slow playing or anything. More like holding out. Now if you say you're "Stalling" or whatever, your opponent might go and call a judge. Sad really. I hope we can go back to a system where when time is called, the current turn is finished and if possible, your opponent gets one more round, and then it's game.
If you say you're stalling when all you're doing is setting a monster and passing turn after turn I think the judge would see that and nothing would happen.
@@ShuraEssays I just mean I might slip and say to my opponent, "I just need to stall now till I draw into something useful". Opponent might be a jerk and call a judge. I've dealt with some really awesome people throughout my dueling years, but I've also had a few of "Those people"....
I JOKINGLY, JOKINGLY needed 2 minutes to make a move because playing around those Thunder Guardragon Chaos Knightmare Cyber Orcust boards is harder than trigonometry.
Decided to go to a different locals about a month ago, was stalled by my opponent. 1 minute left on the clock, he had a set crescendo and longirsu on board. I had infinity with 2 materials and Galatea, I was on 1200LP he was on 2600LP. I had game on board by crashing infinity with longirsu and swinging with Galatea, my opponent refused to let me progress through my phases saying that he had a valid response (his set crescendo) unfortunately there were no judges present and the store owners don't care, so I couldn't do anything about it. Worst part was he was super smug about the fact he won and didn't care that he cheated to do so. Felt soo bloody ripped off after that and haven't been back to that locals since. To this day I still get very angry whenever I think about it.
@HettGutt they have to have a valid move to be able to stop phase changes like he did. For example, if he had d.d. crow in hand, then he could've legally "thought about activating it" at the end of each phase. The only response he had (which we both knew what it was because it was set off Galatea in a previous turn) required me to activate an effect first which I didn't have to do to win, he had no valid activatable effect to respond to the end of a phase. He was deliberately stalling for time as he knew I had game on board already and there was nothing he could do about it. @Charmiskit I didn't know there weren't any judges there until this happened, hence why I haven't been back there since.
Honestly it's sad that we have to talk about this. The time rules are so frustrating and arnt good for anyone. I think i speak for any competitive player saying I'd gladly stay an hour or two later for the regional I prepared for for weeks just to have the luxury or an extra 5 mins each match so that we can actually resolve the match to its proper end and not lose matches that we would have rightfully won or have to change our entire line of play based on time being called soon and then win soupy because our opponnent wasn't given the opportunity to try. I play a slower paced deck and my matches go to time often not because of slow play or stalling that's just how the games go and this is frustrating being on the winning end or losing end I hate seeing the look on someone's face when they lose because they just didn't have time to play the game...
The issue is that it isn't an hour or two for the whole tournament. It can be almost an hour per round. I was at YCS Pittsburgh before the new end-of-match, and every round seemed to extend 40+ minutes after time because a duel or two would go the whole 5 turns and took a long time.
@@jamescoleman7858 dont want old time rules. Just better ones a couple ideas would be 1,2,3 1 being the turn when time is called. Or at minimum just let a player finish their turn not the phase.
That feeling when your opponent has like 1 card in hand and takes 4 minutes to pendulum summon 2 monster go to battle phase and fail to do any damage and still ties despite the game being fully in your favor with a follow-up on a massive scale and a top decked Sekka's Light
At a recent regional I attended I was at the top tables, he won game 1 and I had the advantage in game 2 however, with 3-4 minutes left on the clock he decided to stall out the clock by "thinking" at looking between the 2 cards in his hand and glancing at the timer behind me every so often. Took his time in battle phase with 1 attacking monster. Went back to "thinking" in mp2. He ended up not activating anything. Passed the turn back to me with 8 seconds left. If your ever unsure just call a judge especially in last minute scenarios like this one
I really wish we had chess clocks or something. Most plays are automatic, you’ve memorized them, but you don’t get a chance to spend the actual time you need on unfamiliar situations. Like, if someone reapers sunlights Wolf or something, you might still have a way to get game, but it’ll be a lot harder to see
Sometimes it hard to tell if your appointment is slow because there dumb or playing striker or some mixture of the two. I only hate on striker because I’ve never gone to time against anyone unless there playing striker.
I don't know how but in 2 weeks I have seen a dino player go into time twice and a cyber dragon/trains mirror match go into time. How is that even possible?
I timed it recently doing the full lunalight orcust combo while giving your appointment ample time to respond should take min 6 minutes 8 max. If they have no response and you don’t have to wait on them then 4:24 seconds on average. Cyber orcust / pure orcust take even less time
Team NarrowSpades now let's assume you need to play 3 games and your opponent play a deck just has complex. His turn should takes longer because he has to play around your board. Let's say he need 8min for his first turn (Didn't even really add any time just took your highest estimation). This mean even you need 6+8=14 minutes times 3 so 42 of your 40min is used playing each player turn 1... Not including shuffling between each game... 40min is too short for a Bo3. Be the guy who call the other for slow play because in all honestly you either slow playing or throwing the game...
Minodrec first off if your appointment took 14 minutes to break your board dear god that turn must have bin insane. If your going second against combo and your a good player (assuming) it should take even less time in most cases because your playing though negations your going to be sacrificing cards to bait the negates before you can really start your turn. So normally you ether lose turn 2 because there god board is too strong or you break it and establish 1-2 negates of your own This of course is assuming you are an average or slightly above player for us higher tear players we tend to already have a plan to break your board ether as soon as you reveal the deck your playing or before you end your turn. Example if your playing playing pendulum and I’m playing lunalight orcust. you go first make 4-5 negates I have access to rank 4 plays so as soon as you played your first card I already have a plan to win on my turn. So as long as I know your not playing anamorphages I’m going to make azathot then utopia double and win (3 minutes max) . But if you are playing anamorphages I know I can’t out that card so I’ll concede before giving away any information about what I’m playing and save time. That’s a big thing a lot of players need to work on is time management don’t drag every match out if you know there’s no way to win.
A guy was going into a very long combo in game 2 that he was likely winning but I felt he was trying to get the draw with his clearly inferior deck. At this point I was just letting him go because the best case to win or at least avoid a loss was to get into game 2 and try to burn turn 1 with no time left. The game clock went down to about 3:30 and I told him go to Game 3 and there is enough time to start. He stopped my burn combo with an ash and it was a draw anyways but sometimes you gotta watch that clock for time to side, and even use it to your advantage when the other guy is stalling or slow playing.Edit: It was Crusadia Thunder dragon vs Firefist with me siding in Scarlight for game 3.
At what point is it ok to look at read your opponent’s searched cards? And at what point are you allowed to tell your opponent no ( making them look it up on neuron, or just not letting them confirm a legal search) Does it change if the player does not know any of the card effects and does it change if a player is playing at an unreasonable fast pace (and trying to force the other player to do that same speed as well)
I have a Question. If you’re opponent play’s mystic mine and tells you he’s going to deck out you and this mach is going to be a draw and draw and passing for 14 minutes and OTK you in the end of the round and makes the round a draw. does this count as stalling?
Deck out is a viable play. If all that is happening is draw, whatever that is viable and pass, it is NOT stalling. You have a choice to dig for your outs, keep playing this game because that's the only move your opponent is going to make and it's valid (as he's not being slow in-between turns) or you can scoop and play game 3 with 14 minutes. If it is game 3, well u have less options, because you basically lose or draw or did for your options. 14 minutes is a very long time still... What's happening on your turn and what's happening on his...
MST.TV thank you for answering the question. For that game I was hoping to draw in to a out for mystic mine because I was pretty sure I was going to win because I had a good set up. My opponent was just drawing and passing tell almost the end of the round and It was pretty obvious he was doing that for time.
@@P.B That's fine. Deck out is a legit strategy as Tombox just said. As long as he is not waiting unnessecarily long before passing turn, he is not doing anything wrong.
What happens if there is 5 secs left and my opponent says entering battle phase and like I got a Prankratops so I decide to think before he enters in BP then the time is over?
I had a combo player who ended two out of three rounds this locals in time beat me in time after I had activated Judgment (which would have been the correct play, had I got another turn). He didn't have a chance to break my board (which was Draco without Floodgates, so that's saying something), but he just didn't end his turn after six freaking minutes, so I lost. The end of match procedures really need to be optimised further, because as they are now, they kinda encourage unfair behaviour in some people. It really sucks when you take up like 20% of the game time and then lose because time's up.
Does using the Mizuho and Shinai combo with Gateway of the Six for infinite Bushido counters to get enough ATK to OTK near end of time count as a form of stalling?
With using the nibiru during the main phase does it specifically have to be when an opponent does a summons a monster or can you use it at any time during the main phase
I've come across slow play a couple of other guys are calling it slow play as well one guy is a judge from another store but because we're playing at a different store the judge judged on his friend not as a regular call
At the last Columbus regionals, a danger TD player told me with about 90 seconds left, already had several negates set up, but he told me "I'm just gonna play with myself for 90 seconds." Pretty much refusing to pass turn.
@@MSTTV Well, as im going to Columbus this weekend, I'll keep that in mind. It's an experience that'll be useful in the future. That's how I'll look at it positively.
@@MSTTV Deck out is a legit strategy. If I draw, discard 1, and pass all in 10 seconds that's not a slow play That's called decking you out. How is that slow playing? Sounds like you're a sore loser that doesn't like to get decked out
I talk through my plays because I’ve had opponents go back and stop something they already let resolved! The judge ruled in their favor because they told the judge I didn’t “activate” the card. So does TD duo chain block Titan from activating btw?
what if you play a combo that requires the deck to be shuffled many many times and you draw inbetween shuffles, like a chain marterial fusion gate loop. is this slow play or not?
I do not think 'deck adaptness' necessitates pace of play--as much so as maybe familiarity with those situations the deck faces in terms of obstacles in the match...taking time to access the situation at-hand and to go through the possibilities for outs/plays that have the best viability for solution (ie., board-breaking, negation, going for game-win)...peoples' concept of time certainly differs on an individual basis...
You are not forced to scoop. You have to play at a consistent speed, if you slow down with the intention of forcing a draw then it's stalling. So either deck out in time or scoop, especially if your opponent has already made it clear and said they have more cards left in the deck (public knowledge) than you do. If all you do is draw and pass and draw and pass but take a long time per interval and it wasn't like that during the time you weren't under mystic mine... Then it's ample reason to believe you are stalling.
When time is near and my opponent makes an illegal play, am I able to call a judge for extension? This has happened twice to me, once when my opponent summoned an avramax with a heatleo which was summoned with transcode not from the extra deck, and once this weekend at a regional when my opponent tried to normal summon twice when they had no other options and then proceeded to ask me a bunch of questions whilst trying to go for game the next turn, in both instances I ended up losing. Sorry if this is covered in the video can't watch at work
An illegal summon, near time... Depending on how long it takes to resolves. You will not get 3 minutes... If time is less than 3 minutes left You might only be delivered the remaining time if the judge is feeling it.
If i am searching some thing an already put down the card that I what to get would it be ok of I ask my opponent if I can look in my deck what other targets I have ( as an example if I search from guru )
This was going to be story time but there are no funny stories because ycs fort Worth stories were Not funny at all!!. So much theft... And I didn't want to bring it up in a joking video
As far as the Mystic Mine draw ruling the player against the Mystic Mine has 100% right to keep playing and trying to get the draw. What he isn’t allowed to do play at an unreasonable pace to get there. Even if both players know there is no out it is his right to play for the draw. I forgot to add that this is only okay if you are making constant changes to the game state. You can’t just think for 20 seconds and pass.
Yes he has the right to keep playing, It's his option. What he doesn't have the right to do, is intentionally stall the clock. To force a draw. If he decks out before times out... Then that's that. Classic deck out vs time out.
Please answer to this comment, it means a lot to me. At my locals we have the very common problem of not having a judge and we fight a lot because we cannot define slow playing and most importantly nobody admits that they have slow played. Do you have a solution to this problem?
You need a defined set of rules for what slow play is... 1. It's not intentional. Very important. 2. No matter how complex the situation, you should play at the same place as if it wasn't. 3. Slow playing also entails but not limited to inexperienced or indecisive in the situation , aka no game state change over a period of time. When you say "thinking" and more than 1 minute pass without and action or game state change... Thats to me slow play. It's not a per play thing either. If you in a set amount of time too few players were performed. Waited a long time then did 1 thing and repeat.. reassess before making the next move. Explain that to them... And don't be afraid of calling people out with evidence. Don't just say ur slow playing, provide evidence of what they have done or haven't done.
I play guru control, and at one of my locals i had a uds top player at table 4 with me. He was playing orcust and as such took a WHILE to go through his turns, they were probably upwards of 5 minutes in the main phase every turn. We played out both games 1 and 2 and ended up with 10 minutes on the clock for game 3 reasonable yeah? Not enough for this guy, he was speeding through and activating effects without waiting for response despite me actively looking and declaring thinking. Eventually we got down to the minute and he speeds up to an incredulous degree and i have 2 lancea in hand with my field settup in about 30 seconds. This guy activates 3 effects before i can even respond to the first effect. Hes banishing for all the costs before i can even respond to the first. To note non of these were chain blocks, they were cards like cymbal skele and phantom knights. So i go woah i had a response and he looks me in the eyes and tells me its my fault for not responding in time but allows me to use lancea after everything. I felt like this was purposely the opposite of slow play. Is this a thing????
I'm not sure what penalties might be involved, but a duelist must always give enough space between actions for their opponents to respond. If they don't even pause for a moment for you to say "hold on, I might have a response", then they're completely in the wrong.
That sounds like straight up cheating, he knows he can't break your board if you get any responses off, so he's deliberately not giving you a chance to respond.
So how about this lunalight orcust player making their combo with one minute left moving at a fast pace then time is called his opponent can't use hand traps because azathot hit the board and doesn't have impermanence and his opponent says he doesn't need to continue since they are going to draw and the lunalight orcust player says he hasn't ended the phase yet and still continues the combo. Instead of ending on an orcust link with crescendo , apollousa and abyss dweller he had sided in gagaga cowboy and made cowboy instead of abyss dweller and detached to burn to win the match. Can this be stalling? This was a situation that happened in a local tournament recently at my locals.
A player who is aware of time during siding chose to side into cowboy. It is their viable strategies. Players are allowed to be aware of the amount of time remaining. If you know ur combo takes... 6-7 minutes to execute without interruption. And you go into game 3, 2 minutes on the clock, siding in cowboy is a normal.. then you were just aware. It's not that you had 7 minutes left and you chose to do nothing and burn 3-6 minutes then cowboy and time is called. My execution I mean literally time how long it takes to do your combo physically and properly.
So I played a guy at my regionals who we went into game 3 with less that a minute. I sided my deck which took 15 seconds and then power shuffled my deck which game us less than 30 seconds to play. Knowing that I couldn’t win and me going first I just went through with setting my stuff killing the last roughly 15 seconds to force a tie. Would that be considered slow play if I knew that the only way I could not lose was by killing the timer?
If all your moves is purposely to defend yourself and none of it had any pauses and u were confident in each move you made and didn't stop to think about it, I don't think you slow played. 1 you actually started your game , 2 you performed all legal moves. I cannot verify intent until you voice it out saying "I'mma burn the clock* which is a very dumb thing to say
If you play against an opponent and have no clue what his cards are doing and you have to read them all when they are played is this considerd slow playing?
Can you, as a player who is accused of slow playing by your opponent do anything against it? Like if your opponent constantly asks you to play faster, even if you are just playing at the reasonable pace you have played the whole game? I'm asking, because what is if my opponent does this intentionally just to lead me into missplays, while I'm under the constant pressure of being accused by slowplaying?
diverthink if your playing at a reasonable pace your fine. I had to ask a player to slow down because I had response to something 5 cards ago but he went through his plays so damn quick I couldn’t respond
Just phase them out. I was being rushed at a regional and the opponent called a judge for slow play on me, while I was in the middle of full combo. Obviously once you get to top tables at bigger events you don’t have to worry about it as much.
is reading all of your opponent's cards slow play, assuming that the player actually doesn't know what they do? (new player, playing against weird archetype, etc.)
Reading their card is maintaining game state and not slow play unless, you re-read the same card over and over again, ... Please try to read a fast and thorough as possible, if your opponent I sitting there for a while and a judge drops by asks what's going on ... your opponent cannot advance play because you are holding the card they want to use... then... Depending on how much text there is it can be interpreted as slow play but it could just be a wall of really fine text and you have bad eyes.
MST.TV: You need to make your moves quickly and with confidence or you're slow playing. Also MST.TV: If your opponent sits under Mystic Mine and you have no outs, you're slow playing for not giving them the win, not them for sitting under Mystic Mine and doing nothing.
I've got a question, that might be (actually is) rather silly. A friend of mine stated that you can't read your own cards (like, literally). I told him that as long as you don't incur in Slow Playing, you can. Yeah, I know, you should know your own cards by heart, etc. But, you know, checking if it's a hard once per turn, if It targets and little but important stuff like that that you might forget or misrecall. So, can you read them (your own) as long as you are not Slow Playing? Just want to make sure. Thanks. Grear vid btw :D.
Reading your own cards, when you play them.... As long as it's just a quick check... Yes that I see as slow play. Having a dispute with your opponent on legal play causing you to read your own card is not. Because that's maintaining game state. You should know your cards you play, and not use a tourney round to learn your cards... #practice.
I actually had a guy tell me he was just doing plays to run the clock but I just let it go cuz I understand the new time rules made that an aspect of the game even if that wasn't the intention of the new rules
I dont agree with the mystic mine point, if my opponent plays mystic mine and i refuse to concede because i dont have an out to it it doesnt mean im forced to forfeit the match, specially on G3. Dont get me wrong as far as im not taking 20 seconds between each phase of my turn, i can stay on the game for as long as i see fit, if he has a way to win, im wide open, but if he does not, im not losing to it, that's just how it is, there is no rule that says that im forced to give up because i cant win, my opponent might make a wrong play that might cost him the game or i will just not lose the match, its quite simple, i might have no way of winning, but if he doesnt either, what am i conceding to exactly?
If a player continuously makes legal plays that barely impact the game state just to run the clock, could that be considered stalling if the plays were done at a 'reasonable pace'?
If they are plays that barely impact the gamestate and/or seem disadvantageous to themselves you can absolutely call a judge. Ex: large board of negates, say 5 monsters. Opponent starts doing things like linking off into Saryuja to draw, uses multiple larger monsters for a Phoenix, etc. That can be interpreted as stalling towards time
Mistic mine calling the other player for stalling lol judge I'm trying to deck him out tell him to hurry I topped 64 Pasadena regionals this weekend and last match was mistic mine burn I had 2k life he had 5k life with 5 mins on the clock used epedemic virus on his turn he used metaverse to add mm but didn't play it cus there were no monsters on the field passed turn I made colossus and titan and attacked for game it was crazy
I hate how slow play in yugioh is a rule made to rprevent anyone from thinking more than 2 minutes on a play even on a complex board... 40mi, rounds are too short for a Bo3. Most G2 or G3 are plagued with stupid mistake and procedural error.
I haven't played irl in like 3 years, and since that last time I'm playing different decks (also better decks), and have become a better deck builder, but I'm almost afraid that if I do find a locals somewhere that I may need to think simply because it's been so long since playing irl and may be called for slow play. Hopefully that won't be the case(if I ever do find a locals to go to). Of course I'd tell the opponent that I haven't played irl in a long time but yeah I do want to find a locals to play for fun at. Anyone know of one in the Valdosta, GA area?😂
Locals, people tend to call you out after the match. But locals people should be trying all their crazy plays anyway. Low risk environment. "Please play faster" can occur in the match. If you need practice being faster maybe not join tourney and play casually for a bit.
@@MSTTV yeah playing casually is what I'm going for. I don't play any meta decks, so a super competitive environment wouldn't be a good match for me but a casual locals tournament(if there is one) is what I'm looking for :)
So for those who take a while to think bout things could get penalized for playing slow? Ugh I think that's stupid especially when someone has some mental handicap :(
Judges aren't unreasonable. If they are mentally handicapped, if they are thinking at their maximum pace it's not slow playing. Especially if they know what they are doing. However if they are trying to learn their deck at an event. I personally would hold them to the same standard of don't try to learn on the spot at a high tier events. Some people only have 1 hand, physically handicapped. I don't think they are slow playing if they take longer to shuffle and have to put their cards down to play.
Nope. I have a friend that played a Final Countdown/Self-Destruct Button deck in Dragon Ruler format where the strategy was basically to win a game and stun the opponent until time runs out, while using Self-Destruct Button if losing. Certainly a valid strategy, just as long as you're playing at a reasonable pace, that's what's important.
I can't stand it especially when I was using a rogue deck against a top tier deck going into the third game lost due to time didn't even get a turn had the wining hand out of the 40 minutes my turns took 10 minutes it's BS yu-gi-oh should use the same time keeping that chess uses
Some Teams have contracts and do pay their players for their achievements. Any player that wins on my team get gets cash incentives based on the tournament. ;)
Not sure a sponsorship is the same as being payed by the company who’s game you’re playing. It’s be like sponsors exclusively paying NBA players so the NBA doesn’t have to.
'Slow playing the channel', lol
Stop slow playing my channel... It needs to get to 69k subs.
@@MSTTV Hehe. For real though, watching / listening the full video while also playing Duel Links.
@@MSTTV Also stall/stun decks are a legit strategy. If each turn is taking me 30-45 seconds or even less but I am using a stall deck that is not stalling for time. That's just implementing the stall deck
Sounds like you're just upset because you can't break someone's board when they have all their stalls set up
A question I still have is the following: Do I have to play faster when the game gets close to time? Throughout the game I don't slow play, but I do think about my plays for a moment if stuff gets tricky to play around. My opponent early game tells me it's fine to think for a moment, but then there's 3 minutes on the clock he wouldn't stop telling me to hurry up, when I didn't play slower than early in the game. I ended up still passing the turn to him after a long combo, but he surely didn't get enough time to set anything up and still attack for enough damage. If I hadn't thought about my play properly I would've missed an important detail and lost because of it, was it wrong think about it thoroughly, just as long as I did at the start of the match?
Had this occur to me 2 times at the last regional... Want to know about this too...
If your playing at the same pace the entire match the last 3 minutes doesn’t make a difference. If your playing slower than you have the entire match (by accident) then yes it will be considered slow play.
30 seconds or less per play per thought.
This happens a lot, when you get to time things get intense it's win or lose and your opponent starts pressuring you to go faster, in theory you should play at the same pace through out the game.
@@Kribbelz no. That doesn't fly. Trust me... A play that should take a reasonable person 4-5 seconds to do doesn't mean you can slow down to 30 seconds because you need to think to execute it... That's 25 seconds of wasted time.
Me playing Salad: Ok, I have 5 monsters, all with 2 effects and I can attack this turn, whats the optimal play now
5 hours later: I have come up with the perfect turn
Play more and eventually its practically muscle memory
I've had two players griping about me "slowplaying" at locals within the last month.
Coincidentally both of them were playing either stun or Altergeist and the complaining only came in after they decided to shotgun Solemn Judgement with less than 3 minutes on the clock. Funny how that works.
shadowmetroid18 this happened to me recently I was running a control deck and I had used solem early in the game , my opponent could not out the lock so he slowed played into time got called but he literally did not interact with his cards for a long minute or so, kept checking gy and ex d time go called, I lost
Altergeist are one of the worst decks in time because their monsters are so small, they have no way to burn or heal by effect, and they depend on the Solemn brigade. Meluseek is the only card that's at all relevant for time and going second to get a hit in with it is easily disrupted. Subterror are in a similar boat. If you play these decks you've got to play as fast as you can and rush your opponents a bit. Kaina was a huge reason why Sky Striker was so much more successful until Engage got banned.
Thanks to this time system, things have to be worded very carefully now. I used to say that I was "Stalling" or "meat shielding" near end of game. And by that I meant that I was just putting up defensive monsters or traps till I could draw into something that would get me advantage back, or allow me to win outright. It wasn't slow playing or anything. More like holding out. Now if you say you're "Stalling" or whatever, your opponent might go and call a judge. Sad really. I hope we can go back to a system where when time is called, the current turn is finished and if possible, your opponent gets one more round, and then it's game.
If you say you're stalling when all you're doing is setting a monster and passing turn after turn I think the judge would see that and nothing would happen.
@@ShuraEssays I just mean I might slip and say to my opponent, "I just need to stall now till I draw into something useful". Opponent might be a jerk and call a judge. I've dealt with some really awesome people throughout my dueling years, but I've also had a few of "Those people"....
Such a tough thing to enforce. And the end of match procedures doesn’t help unfortunately:(. Awesome video and insight on how to handle slow play
Very interesting video. Thanks for the clarification
I JOKINGLY, JOKINGLY needed 2 minutes to make a move because playing around those Thunder Guardragon Chaos Knightmare Cyber Orcust boards is harder than trigonometry.
LegendaryAntiHero it was a JOKE, it was a GOOD JOKE
I love slow playing your channel because I learn so much. :)
Decided to go to a different locals about a month ago, was stalled by my opponent.
1 minute left on the clock, he had a set crescendo and longirsu on board. I had infinity with 2 materials and Galatea, I was on 1200LP he was on 2600LP. I had game on board by crashing infinity with longirsu and swinging with Galatea, my opponent refused to let me progress through my phases saying that he had a valid response (his set crescendo) unfortunately there were no judges present and the store owners don't care, so I couldn't do anything about it. Worst part was he was super smug about the fact he won and didn't care that he cheated to do so.
Felt soo bloody ripped off after that and haven't been back to that locals since. To this day I still get very angry whenever I think about it.
@HettGutt they have to have a valid move to be able to stop phase changes like he did. For example, if he had d.d. crow in hand, then he could've legally "thought about activating it" at the end of each phase.
The only response he had (which we both knew what it was because it was set off Galatea in a previous turn) required me to activate an effect first which I didn't have to do to win, he had no valid activatable effect to respond to the end of a phase. He was deliberately stalling for time as he knew I had game on board already and there was nothing he could do about it.
@Charmiskit I didn't know there weren't any judges there until this happened, hence why I haven't been back there since.
I was actually considering getting back into the game, havent played since gx. thanks for helping find another way to spend a weekend besides yugioh
Honestly it's sad that we have to talk about this. The time rules are so frustrating and arnt good for anyone. I think i speak for any competitive player saying I'd gladly stay an hour or two later for the regional I prepared for for weeks just to have the luxury or an extra 5 mins each match so that we can actually resolve the match to its proper end and not lose matches that we would have rightfully won or have to change our entire line of play based on time being called soon and then win soupy because our opponnent wasn't given the opportunity to try. I play a slower paced deck and my matches go to time often not because of slow play or stalling that's just how the games go and this is frustrating being on the winning end or losing end I hate seeing the look on someone's face when they lose because they just didn't have time to play the game...
The issue is that it isn't an hour or two for the whole tournament. It can be almost an hour per round. I was at YCS Pittsburgh before the new end-of-match, and every round seemed to extend 40+ minutes after time because a duel or two would go the whole 5 turns and took a long time.
@@jamescoleman7858 dont want old time rules. Just better ones a couple ideas would be 1,2,3 1 being the turn when time is called. Or at minimum just let a player finish their turn not the phase.
What about checking ur graveyard 50 times playing as striker to win ? Is that a thing ?
That has occured many times...
That feeling when your opponent has like 1 card in hand and takes 4 minutes to pendulum summon 2 monster go to battle phase and fail to do any damage and still ties despite the game being fully in your favor with a follow-up on a massive scale and a top decked Sekka's Light
At a recent regional I attended I was at the top tables, he won game 1 and I had the advantage in game 2 however, with 3-4 minutes left on the clock he decided to stall out the clock by "thinking" at looking between the 2 cards in his hand and glancing at the timer behind me every so often. Took his time in battle phase with 1 attacking monster. Went back to "thinking" in mp2. He ended up not activating anything. Passed the turn back to me with 8 seconds left. If your ever unsure just call a judge especially in last minute scenarios like this one
When Tom Box has “two hands, a brain, eyes and everything” 😍😍
I really wish we had chess clocks or something. Most plays are automatic, you’ve memorized them, but you don’t get a chance to spend the actual time you need on unfamiliar situations.
Like, if someone reapers sunlights Wolf or something, you might still have a way to get game, but it’ll be a lot harder to see
slow playing in the dark
reza wahyu Most Underrated Comment Of All Time
Sometimes it hard to tell if your appointment is slow because there dumb or playing striker or some mixture of the two.
I only hate on striker because I’ve never gone to time against anyone unless there playing striker.
That sounds like total bs unless you're scooping every time somebody does their combo
I don't know how but in 2 weeks I have seen a dino player go into time twice and a cyber dragon/trains mirror match go into time.
How is that even possible?
I timed it recently doing the full lunalight orcust combo while giving your appointment ample time to respond should take min 6 minutes 8 max. If they have no response and you don’t have to wait on them then 4:24 seconds on average.
Cyber orcust / pure orcust take even less time
Team NarrowSpades now let's assume you need to play 3 games and your opponent play a deck just has complex. His turn should takes longer because he has to play around your board. Let's say he need 8min for his first turn (Didn't even really add any time just took your highest estimation). This mean even you need 6+8=14 minutes times 3 so 42 of your 40min is used playing each player turn 1... Not including shuffling between each game... 40min is too short for a Bo3. Be the guy who call the other for slow play because in all honestly you either slow playing or throwing the game...
Minodrec first off if your appointment took 14 minutes to break your board dear god that turn must have bin insane.
If your going second against combo and your a good player (assuming) it should take even less time in most cases because your playing though negations your going to be sacrificing cards to bait the negates before you can really start your turn. So normally you ether lose turn 2 because there god board is too strong or you break it and establish 1-2 negates of your own
This of course is assuming you are an average or slightly above player for us higher tear players we tend to already have a plan to break your board ether as soon as you reveal the deck your playing or before you end your turn.
Example if your playing playing pendulum and I’m playing lunalight orcust.
you go first make 4-5 negates I have access to rank 4 plays so as soon as you played your first card I already have a plan to win on my turn. So as long as I know your not playing anamorphages I’m going to make azathot then utopia double and win (3 minutes max) . But if you are playing anamorphages I know I can’t out that card so I’ll concede before giving away any information about what I’m playing and save time. That’s a big thing a lot of players need to work on is time management don’t drag every match out if you know there’s no way to win.
A guy was going into a very long combo in game 2 that he was likely winning but I felt he was trying to get the draw with his clearly inferior deck. At this point I was just letting him go because the best case to win or at least avoid a loss was to get into game 2 and try to burn turn 1 with no time left. The game clock went down to about 3:30 and I told him go to Game 3 and there is enough time to start. He stopped my burn combo with an ash and it was a draw anyways but sometimes you gotta watch that clock for time to side, and even use it to your advantage when the other guy is stalling or slow playing.Edit: It was Crusadia Thunder dragon vs Firefist with me siding in Scarlight for game 3.
At what point is it ok to look at read your opponent’s searched cards? And at what point are you allowed to tell your opponent no ( making them look it up on neuron, or just not letting them confirm a legal search)
Does it change if the player does not know any of the card effects and does it change if a player is playing at an unreasonable fast pace (and trying to force the other player to do that same speed as well)
Welcome to MST.DrinkGame!
Drink every time Tom says "Slow Play".
Good luck!
I have a Question.
If you’re opponent play’s mystic mine and tells you he’s going to deck out you and this mach is going to be a draw and draw and passing for 14 minutes and OTK you in the end of the round and makes the round a draw.
does this count as stalling?
Deck out is a viable play. If all that is happening is draw, whatever that is viable and pass, it is NOT stalling. You have a choice to dig for your outs, keep playing this game because that's the only move your opponent is going to make and it's valid (as he's not being slow in-between turns) or you can scoop and play game 3 with 14 minutes.
If it is game 3, well u have less options, because you basically lose or draw or did for your options.
14 minutes is a very long time still...
What's happening on your turn and what's happening on his...
MST.TV thank you for answering the question.
For that game I was hoping to draw in to a out for mystic mine because I was pretty sure I was going to win because I had a good set up.
My opponent was just drawing and passing tell almost the end of the round and It was pretty obvious he was doing that for time.
@@P.B That's fine. Deck out is a legit strategy as Tombox just said. As long as he is not waiting unnessecarily long before passing turn, he is not doing anything wrong.
Really helpfull and informative, thank you
What happens if there is 5 secs left and my opponent says entering battle phase and like I got a Prankratops so I decide to think before he enters in BP then the time is over?
Chain Pankratops at the end of MP1, then attempt to blow something up. Clock hits zero, and hence no BP. Lol
'Cough' mystic mine 'cough'
I had a combo player who ended two out of three rounds this locals in time beat me in time after I had activated Judgment (which would have been the correct play, had I got another turn). He didn't have a chance to break my board (which was Draco without Floodgates, so that's saying something), but he just didn't end his turn after six freaking minutes, so I lost. The end of match procedures really need to be optimised further, because as they are now, they kinda encourage unfair behaviour in some people. It really sucks when you take up like 20% of the game time and then lose because time's up.
I don’t agree that situation 2 is stalling, but I get your point
Does using the Mizuho and Shinai combo with Gateway of the Six for infinite Bushido counters to get enough ATK to OTK near end of time count as a form of stalling?
With using the nibiru during the main phase does it specifically have to be when an opponent does a summons a monster or can you use it at any time during the main phase
after 5 summons nibiru can be used at any moment during the main phase, even up to the end of the main phase.
In other words slow playing is a result of inexperience (most of the time).
Correct!!
Like why would u need to think so long if you already seen it before?
@@MSTTV That's how I play test. It's like drill for those situations.
or when somone doesn't want to make a mistake and just needs a litle more time to think of a strategy
@@aleksaboricic5644 completely agree but that's becoming more rare these days for some reason.
I've come across slow play a couple of other guys are calling it slow play as well one guy is a judge from another store but because we're playing at a different store the judge judged on his friend not as a regular call
At the last Columbus regionals, a danger TD player told me with about 90 seconds left, already had several negates set up, but he told me "I'm just gonna play with myself for 90 seconds."
Pretty much refusing to pass turn.
Call judge, he admitted to stalling.
@@MSTTV Well, as im going to Columbus this weekend, I'll keep that in mind. It's an experience that'll be useful in the future. That's how I'll look at it positively.
"He told me 'I'm going to play with myself for 90 seconds'". You can call security directly if he does that. Lewd conduct is a criminal offense.
@@LegendaryAntiHero white lightning attacked me
@@MSTTV Deck out is a legit strategy.
If I draw, discard 1, and pass all in 10 seconds that's not a slow play
That's called decking you out. How is that slow playing?
Sounds like you're a sore loser that doesn't like to get decked out
I talk through my plays because I’ve had opponents go back and stop something they already let resolved! The judge ruled in their favor because they told the judge I didn’t “activate” the card. So does TD duo chain block Titan from activating btw?
They have the same activation conditions so even though duo is mandatory I think they can both activate
what if you play a combo that requires the deck to be shuffled many many times and you draw inbetween shuffles, like a chain marterial fusion gate loop. is this slow play or not?
Are you.confident and adeot at your plays... Shuffling etc doesn't really change too much
I do not think 'deck adaptness' necessitates pace of play--as much so as maybe familiarity with those situations the deck faces in terms of obstacles in the match...taking time to access the situation at-hand and to go through the possibilities for outs/plays that have the best viability for solution (ie., board-breaking, negation, going for game-win)...peoples' concept of time certainly differs on an individual basis...
What about ‘rule sharking?’
The one who calls over the judge but judge doesn’t call it slow play...
It's not rule sharking, it's a difference eof perspective. It's rule sharking if he tells a judge what to do..
Also are you saying that because my opponent plays Mystic Mine and I have no out, I am ‘forced’ to scoop?
You are not forced to scoop. You have to play at a consistent speed, if you slow down with the intention of forcing a draw then it's stalling. So either deck out in time or scoop, especially if your opponent has already made it clear and said they have more cards left in the deck (public knowledge) than you do.
If all you do is draw and pass and draw and pass but take a long time per interval and it wasn't like that during the time you weren't under mystic mine... Then it's ample reason to believe you are stalling.
When time is near and my opponent makes an illegal play, am I able to call a judge for extension? This has happened twice to me, once when my opponent summoned an avramax with a heatleo which was summoned with transcode not from the extra deck, and once this weekend at a regional when my opponent tried to normal summon twice when they had no other options and then proceeded to ask me a bunch of questions whilst trying to go for game the next turn, in both instances I ended up losing.
Sorry if this is covered in the video can't watch at work
An illegal summon, near time... Depending on how long it takes to resolves. You will not get 3 minutes... If time is less than 3 minutes left You might only be delivered the remaining time if the judge is feeling it.
If i am searching some thing an already put down the card that I what to get would it be ok of I ask my opponent if I can look in my deck what other targets I have ( as an example if I search from guru )
Move your targets to the bottom of your deck. As soon as you remove a card from your deck that is the selected search.
I miss Story time
This was going to be story time but there are no funny stories because ycs fort Worth stories were Not funny at all!!. So much theft... And I didn't want to bring it up in a joking video
As far as the Mystic Mine draw ruling the player against the Mystic Mine has 100% right to keep playing and trying to get the draw. What he isn’t allowed to do play at an unreasonable pace to get there. Even if both players know there is no out it is his right to play for the draw. I forgot to add that this is only okay if you are making constant changes to the game state. You can’t just think for 20 seconds and pass.
Yes he has the right to keep playing,
It's his option. What he doesn't have the right to do, is intentionally stall the clock. To force a draw. If he decks out before times out... Then that's that.
Classic deck out vs time out.
Please answer to this comment, it means a lot to me. At my locals we have the very common problem of not having a judge and we fight a lot because we cannot define slow playing and most importantly nobody admits that they have slow played. Do you have a solution to this problem?
You need a defined set of rules for what slow play is...
1. It's not intentional. Very important.
2. No matter how complex the situation, you should play at the same place as if it wasn't.
3. Slow playing also entails but not limited to inexperienced or indecisive in the situation , aka no game state change over a period of time.
When you say "thinking" and more than 1 minute pass without and action or game state change... Thats to me slow play.
It's not a per play thing either. If you in a set amount of time too few players were performed. Waited a long time then did 1 thing and repeat.. reassess before making the next move.
Explain that to them... And don't be afraid of calling people out with evidence.
Don't just say ur slow playing, provide evidence of what they have done or haven't done.
I play guru control, and at one of my locals i had a uds top player at table 4 with me. He was playing orcust and as such took a WHILE to go through his turns, they were probably upwards of 5 minutes in the main phase every turn. We played out both games 1 and 2 and ended up with 10 minutes on the clock for game 3 reasonable yeah? Not enough for this guy, he was speeding through and activating effects without waiting for response despite me actively looking and declaring thinking. Eventually we got down to the minute and he speeds up to an incredulous degree and i have 2 lancea in hand with my field settup in about 30 seconds. This guy activates 3 effects before i can even respond to the first effect. Hes banishing for all the costs before i can even respond to the first. To note non of these were chain blocks, they were cards like cymbal skele and phantom knights. So i go woah i had a response and he looks me in the eyes and tells me its my fault for not responding in time but allows me to use lancea after everything. I felt like this was purposely the opposite of slow play. Is this a thing????
I'm not sure what penalties might be involved, but a duelist must always give enough space between actions for their opponents to respond. If they don't even pause for a moment for you to say "hold on, I might have a response", then they're completely in the wrong.
That sounds like straight up cheating, he knows he can't break your board if you get any responses off, so he's deliberately not giving you a chance to respond.
So how about this lunalight orcust player making their combo with one minute left moving at a fast pace then time is called his opponent can't use hand traps because azathot hit the board and doesn't have impermanence and his opponent says he doesn't need to continue since they are going to draw and the lunalight orcust player says he hasn't ended the phase yet and still continues the combo. Instead of ending on an orcust link with crescendo , apollousa and abyss dweller he had sided in gagaga cowboy and made cowboy instead of abyss dweller and detached to burn to win the match. Can this be stalling? This was a situation that happened in a local tournament recently at my locals.
A player who is aware of time during siding chose to side into cowboy. It is their viable strategies. Players are allowed to be aware of the amount of time remaining.
If you know ur combo takes... 6-7 minutes to execute without interruption. And you go into game 3, 2 minutes on the clock, siding in cowboy is a normal.. then you were just aware. It's not that you had 7 minutes left and you chose to do nothing and burn 3-6 minutes then cowboy and time is called.
My execution I mean literally time how long it takes to do your combo physically and properly.
So I played a guy at my regionals who we went into game 3 with less that a minute. I sided my deck which took 15 seconds and then power shuffled my deck which game us less than 30 seconds to play. Knowing that I couldn’t win and me going first I just went through with setting my stuff killing the last roughly 15 seconds to force a tie. Would that be considered slow play if I knew that the only way I could not lose was by killing the timer?
If all your moves is purposely to defend yourself and none of it had any pauses and u were confident in each move you made and didn't stop to think about it, I don't think you slow played. 1 you actually started your game , 2 you performed all legal moves.
I cannot verify intent until you voice it out saying "I'mma burn the clock* which is a very dumb thing to say
MST.TV thank you! I try not to slow play cause I feel like it makes the game less fun.
Your going to be the next trif gaming with this comment
I mean if you know that a tie would be your only option and you intend to burn the clock, then yes but no one can actually prove it
@19:00
Reminded me of trif lol
Hahahahaha poor trif..
If you play against an opponent and have no clue what his cards are doing and you have to read them all when they are played is this considerd slow playing?
Smells like it
Can you, as a player who is accused of slow playing by your opponent do anything against it? Like if your opponent constantly asks you to play faster, even if you are just playing at the reasonable pace you have played the whole game? I'm asking, because what is if my opponent does this intentionally just to lead me into missplays, while I'm under the constant pressure of being accused by slowplaying?
diverthink if your playing at a reasonable pace your fine. I had to ask a player to slow down because I had response to something 5 cards ago but he went through his plays so damn quick I couldn’t respond
Just phase them out. I was being rushed at a regional and the opponent called a judge for slow play on me, while I was in the middle of full combo. Obviously once you get to top tables at bigger events you don’t have to worry about it as much.
Konami tried to fix a problem by creating an even bigger problem. Slow playing n stalling never been a problem like it's now. Thanks konami
It wouldn't be as much a problem were it not for combo decks now having 20 actions in a single turn
@@victortalons6873 ive played against brandish that slow plays or stalls. Brandish by no mean is a combo deck.
is reading all of your opponent's cards slow play, assuming that the player actually doesn't know what they do? (new player, playing against weird archetype, etc.)
Reading their card is maintaining game state and not slow play unless, you re-read the same card over and over again, ... Please try to read a fast and thorough as possible, if your opponent I sitting there for a while and a judge drops by asks what's going on ... your opponent cannot advance play because you are holding the card they want to use... then... Depending on how much text there is it can be interpreted as slow play but it could just be a wall of really fine text and you have bad eyes.
Endymion, the mighty master of magic is just a megaton of text
@@surnia7185 if reading takes too long have your opponent explain the effect.. they have to be honest. Its public knowledge after all
MST.TV: You need to make your moves quickly and with confidence or you're slow playing.
Also MST.TV: If your opponent sits under Mystic Mine and you have no outs, you're slow playing for not giving them the win, not them for sitting under Mystic Mine and doing nothing.
Mystic mine vs slow play, a video for another time
I've got a question, that might be (actually is) rather silly. A friend of mine stated that you can't read your own cards (like, literally). I told him that as long as you don't incur in Slow Playing, you can.
Yeah, I know, you should know your own cards by heart, etc. But, you know, checking if it's a hard once per turn, if It targets and little but important stuff like that that you might forget or misrecall.
So, can you read them (your own) as long as you are not Slow Playing? Just want to make sure. Thanks.
Grear vid btw :D.
Reading your own cards, when you play them.... As long as it's just a quick check...
Yes that I see as slow play.
Having a dispute with your opponent on legal play causing you to read your own card is not. Because that's maintaining game state.
You should know your cards you play, and not use a tourney round to learn your cards... #practice.
@@MSTTV Great, thank you :).
I actually had a guy tell me he was just doing plays to run the clock but I just let it go cuz I understand the new time rules made that an aspect of the game even if that wasn't the intention of the new rules
Well if was making plays and combos etc. I would also say it's fine if he checked graves etc. 5 times in a turn that would be slow play
@@CPZeit well he was playing salamangreat so he just kept recycling and activating anything he could
@@unique.builder9561 Where the plays legit or where they nonsense plays ?
@@CPZeit nonsense just trying to loop anything he could. You can tell he was just dragging the plays out
@@unique.builder9561 That sucks! Hope it doesn't happen to you again.
I dont agree with the mystic mine point, if my opponent plays mystic mine and i refuse to concede because i dont have an out to it it doesnt mean im forced to forfeit the match, specially on G3.
Dont get me wrong as far as im not taking 20 seconds between each phase of my turn, i can stay on the game for as long as i see fit, if he has a way to win, im wide open, but if he does not, im not losing to it, that's just how it is, there is no rule that says that im forced to give up because i cant win, my opponent might make a wrong play that might cost him the game or i will just not lose the match, its quite simple, i might have no way of winning, but if he doesnt either, what am i conceding to exactly?
*cough* Darren *cough*
Sounds like pendulums with 2 minutes
If a player continuously makes legal plays that barely impact the game state just to run the clock, could that be considered stalling if the plays were done at a 'reasonable pace'?
If they are plays that barely impact the gamestate and/or seem disadvantageous to themselves you can absolutely call a judge.
Ex: large board of negates, say 5 monsters. Opponent starts doing things like linking off into Saryuja to draw, uses multiple larger monsters for a Phoenix, etc. That can be interpreted as stalling towards time
6:40 tombox gets J O K I N G L Y banned
I've slow played, I dunno what I'm doing, I've been penalized for it :), but I definitely didn't stall. Lol
Mistic mine calling the other player for stalling lol judge I'm trying to deck him out tell him to hurry
I topped 64 Pasadena regionals this weekend and last match was mistic mine burn I had 2k life he had 5k life with 5 mins on the clock used epedemic virus on his turn he used metaverse to add mm but didn't play it cus there were no monsters on the field passed turn I made colossus and titan and attacked for game it was crazy
somebody call the judge because I sit on mine for like 10 turn saying that I and stalling hahaha
Hi, how has your day been?
Pretty Good! Thanks for asking!
Tired, I just uploaded this vid and now I'm going to work on Microsoft Solitaire... For the next 8-9 hours
@@MSTTV I feel you
Never had a problem with slow play. Feels like impatience to me.
Damn if i havent liked quick enough i would have slow played.
I hate how slow play in yugioh is a rule made to rprevent anyone from thinking more than 2 minutes on a play even on a complex board... 40mi, rounds are too short for a Bo3. Most G2 or G3 are plagued with stupid mistake and procedural error.
I haven't played irl in like 3 years, and since that last time I'm playing different decks (also better decks), and have become a better deck builder, but I'm almost afraid that if I do find a locals somewhere that I may need to think simply because it's been so long since playing irl and may be called for slow play. Hopefully that won't be the case(if I ever do find a locals to go to). Of course I'd tell the opponent that I haven't played irl in a long time but yeah I do want to find a locals to play for fun at. Anyone know of one in the Valdosta, GA area?😂
Locals, people tend to call you out after the match. But locals people should be trying all their crazy plays anyway. Low risk environment.
"Please play faster" can occur in the match. If you need practice being faster maybe not join tourney and play casually for a bit.
@@MSTTV yeah playing casually is what I'm going for. I don't play any meta decks, so a super competitive environment wouldn't be a good match for me but a casual locals tournament(if there is one) is what I'm looking for :)
If you go on Duelingbook they have a tournament locator option.
JOKINGLY
From recent experience slow play seems to have died.
So for those who take a while to think bout things could get penalized for playing slow? Ugh I think that's stupid especially when someone has some mental handicap :(
Judges aren't unreasonable. If they are mentally handicapped, if they are thinking at their maximum pace it's not slow playing. Especially if they know what they are doing.
However if they are trying to learn their deck at an event. I personally would hold them to the same standard of don't try to learn on the spot at a high tier events.
Some people only have 1 hand, physically handicapped. I don't think they are slow playing if they take longer to shuffle and have to put their cards down to play.
Would it be considered self play, if a player ever to play a stall deck of some sort? LOL
Is that a win con?
Nope. I have a friend that played a Final Countdown/Self-Destruct Button deck in Dragon Ruler format where the strategy was basically to win a game and stun the opponent until time runs out, while using Self-Destruct Button if losing. Certainly a valid strategy, just as long as you're playing at a reasonable pace, that's what's important.
Holy shit do these time rules suck, they desperately need to revamp it
tournaments need to have Analog Chess Clock to stop this shit
I can't stand it especially when I was using a rogue deck against a top tier deck going into the third game lost due to time didn't even get a turn had the wining hand out of the 40 minutes my turns took 10 minutes it's BS yu-gi-oh should use the same time keeping that chess uses
I made a video where I jokingly, JOKINGLY, told the world I stalled for time!
Yu-Gi-Oh! Does not have pros. We have no pay for winning this game.
Some Teams have contracts and do pay their players for their achievements.
Any player that wins on my team get gets cash incentives based on the tournament. ;)
Not sure a sponsorship is the same as being payed by the company who’s game you’re playing. It’s be like sponsors exclusively paying NBA players so the NBA doesn’t have to.
I literally missed my invite because I didn't call someone on intentionally stalling. Will never do that ever again
No slow play is both players drawing a card and ending their turns non stop
You mean a Kaiju mirror match?
@@magicalscientist192 naw psyframe match is worse
@@darthdragonborn1076 I've personally had both before
Just play Ghostricks...
First to comment
“Yawn”😴
This game sucks