Fallout 4 Settlement Tutorial: How to repair buildings

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  • Опубликовано: 28 сен 2024
  • In this video I show you how to get started on repairing buildings and bringing them back to pre-war status.
    To make your settlement larger, use mods like All Settlements Extended, and Settlement Border Expansion Project.
    Mods needed.
    Scrap Everything
    www.nexusmods....
    Place Everywhere
    www.nexusmods....
    For Xbox: Place anywhere.
    mods.bethesda....
    Snappy Housekit
    www.nexusmods....
    Scrap All The Things
    mods.bethesda....
    S.C.A.P
    mods.bethesda....
    My PS4 Jamaica Plain Build
    • Fallout 4 Settlement B...
    Use USO to get the brick walls seen in the PS4 video
    mods.bethesda....
    mods.bethesda....
    My dog's RUclips channel
    / @lordbarkington
    Connect with me on Facebork
    www.facebook.c...
    Music by: www.bensound.c...
    License code: 73WMRISJB0CAE37W
    Music: bensound.com
    License code: LWXQNKGWFCK7QDCW
    Music: www.bensound.com
    License code: J9AOYSLJIUFSLMRS

Комментарии • 810

  • @spoonerdee
    @spoonerdee  9 месяцев назад +602

    For all those telling me about the "Disable" console command, I am aware of it lol. I discovered it about 20 minutes after I recorded this. Thanks for the tip though as I'm sure it will help others!

    • @pauldavies1973
      @pauldavies1973 9 месяцев назад +7

      I tend to use the Disable Command to get rid of the Skeletons in a settlement and any cars that may pass inside the build area.

    • @craigheroux5356
      @craigheroux5356 9 месяцев назад +9

      Quick question, when you show the mod list in the beginning, any particular reason the second one is blurred out?

    • @spoonerdee
      @spoonerdee  9 месяцев назад +11

      @@craigheroux5356 It's spelled wrong and was confusing people. RUclips wouldn't let me add the note on screen. It's correct in the description though.

    • @Doberman290
      @Doberman290 9 месяцев назад +4

      Markfordelete remove things

    • @speedyblacksheriff
      @speedyblacksheriff 8 месяцев назад

      Is there a mod that acts like the disable command on xbox?

  • @ericzmusic
    @ericzmusic 9 месяцев назад +2268

    It would have blown my mind if it was like this in vanilla fallout 4. Seems really nice to just fix up random stuff.

    • @whyiwakeup6460
      @whyiwakeup6460 9 месяцев назад +83

      @goblo023I actually appreciate the intimacy of doing it similar to this way rather than have it instantly happen

    • @justyuyun1557
      @justyuyun1557 9 месяцев назад +55

      Making a town or civilization restoration as a mission for the next fallout title would be interesting tho . I mean rather than just a base building why not goes for a town building . And like let us re-use the existing building too other than making a new one .

    • @Kabluey2011
      @Kabluey2011 8 месяцев назад +16

      ​@goblo023I seriously thought that was what Fallout 76 was going to be ngl.

    • @luckykidz804
      @luckykidz804 8 месяцев назад +1

      Someone should make a game about that!

    • @themarski4515
      @themarski4515 8 месяцев назад +7

      ​@goblo023with businesses and manufacturing, like assigning your settlers to crops, that self generate caps because you now "own" those businesses. The corvair factory? The bottling plant? Clear them out, and make it your territory, and put it to work for you. Wasted space, wasted opportunities.

  • @chenzenzo
    @chenzenzo 8 месяцев назад +326

    As a former architect who worked in Boston and lived in Jamaica Plain and who's primary settlement in Fallout 4 was in Jamaica Plain, this video gives me great joy.
    Well done! I spent countless hours doing things like this to rebuild my virtual neighborhood while living in my real neighborhood. ❤

    • @spoonerdee
      @spoonerdee  8 месяцев назад +20

      lol that must have been a lot of fun! I'm legit jealous!

    • @demandred1957
      @demandred1957 8 месяцев назад +6

      Lol, I visited Jamaica Plains when I did my IRL fallout 4 tour.
      Very disappointing.

    • @t2av159
      @t2av159 6 месяцев назад +1

      Sorry I stole your bat

    • @Hana-qs9zg
      @Hana-qs9zg 5 месяцев назад +4

      I legit thought Jamaica Plains was a beach not a township 😂

    • @Hana-qs9zg
      @Hana-qs9zg 5 месяцев назад

      @@demandred1957one of the places on my bucket list.

  • @hubble37
    @hubble37 11 месяцев назад +255

    The sign of a great game! It can be 8 years old and still teach you new things! Thanks to all the wonderful folks making mods out there!

    • @spoonerdee
      @spoonerdee  11 месяцев назад +27

      Indeed! I am beyond thankful to the modders who keep creating such awesome tweaks for this game!

    • @PTBS_Ortega
      @PTBS_Ortega 9 месяцев назад +16

      And it is much better then the newest Game from the same Studio! 🙄😂

    • @Cybernaut76
      @Cybernaut76 9 месяцев назад +15

      @@spoonerdee What was Bethesda thinking when they eliminated accomplishments from those who install mods? Why punish anyone for using unofficial mods????? If someone downloads a Magnum revolver from Nexusmods that does 9999 points of damage per shot, that is their own fault for ruining their game with a ridiculously overpowered weapon.

    • @whyiwakeup6460
      @whyiwakeup6460 9 месяцев назад +25

      “The sign of a great game!” Aka a community that actually cares for it and makes it good, I assume considering vanilla is so bad

    • @TalkingHands308
      @TalkingHands308 9 месяцев назад +9

      The sign of great mod makers!*

  • @BowlingGrisen
    @BowlingGrisen 9 месяцев назад +133

    Be careful with mods like Scrap Everything. They split up objects merged with other objects into in order for you to be able to scrap them one by one. They can massively fuck up your save game file.

    • @Shuruii
      @Shuruii 8 месяцев назад +24

      Just out of curiosity, I've used that specific mod on basically all of my playthrough, never had an issue aside from deleting a road but just save often I guess. But how does it massively fuck up a game cause I've seen people say that all the time but I've never once experienced it even adding it to 300+ mod packs.

    • @aerith119
      @aerith119 8 месяцев назад +26

      @@Shuruii Save file: "Where is that specific thing? It should be there, I know it because I always check it. I can't do this man, fuck this I won't load."

    • @rezaruki3912
      @rezaruki3912 8 месяцев назад +2

      Yeah i heard that scrapt everything mod can corrupt your save game, so becareful to use it, or just use the settlement blueprint instead by other modders.

    • @TheAns51
      @TheAns51 8 месяцев назад

      @@Shuruii I don't think it destroys/ corrupts your save but makes them very large in filesize and at some point your computer cannot handle it effectively. What most scrap everything mods do is what was said already. They broke what is called "precombines" and "previs". Many objects (clutter, roads, terrain etc), especially outside of settlements are rendered and calculated as some form and size of cells. These precombines or cells can contain many different objects made for this game but combined to read as one object so your cpu and gpu handles and renders them as one single object thus reducing load times and giving you huge boost to fps and use less memory. Most popular scrap everything mods are made quickly with no attention to precombines/ previs. When you scrap even some single bush on somewhere that is part of precombine you break that single cell into a many smaller cells or objects that so instead of one objects your computer and savefile handles there are now tens of single objects that your computer needs to render. Previs means that game renders only objects that are visible to player so when you break precombines and previsibles your computer renders every piece of scrap in that cell as a different thing, greatly affecting performance in all but high end machines. Example: Some junk pile where you clearly see skeletons and some loot and maybe few weapon stock's are visible ect. that you can't get your hand on in vanilla game and can't interact in anyway. They are just single static object there. Then you download some cheap scrap everything everywhere all at once mod and go to that pile and you see that you can scrap that skeleton, weapon ect. all separately. Moment you scrap that skeleton for few bones that mod breaks that cells precombine and previs and tells your computer that those single objects in this big pile of shit are different cells and objects thus making your computer to make more work thus lowering performance. More you do this, more they are broken and game becomes more and more taxing for your game and then comes a time when game engine, your computer or something else jsut can't handle all that information anymore and your game crashed everytime or you experience some visual bugs. There are some great scrapping mods that have been made with time and passion and does allow you a more limited but much much more performance and save friendly scrapping. Those mod makers have usually included some form of regenerative precombines/previs in their mod that combines those cells again after you have scrapped some part of them. But best mods are made so that mod maker has broken precombines in editor and changed it so that some things in that cell are scrappable ie. not part of that cell and can be scrapped safely. These mods are usually larger in size and can a bit hit your performance but not much. www.nexusmods.com/fallout4/articles/3202 This article tells all that in better way

    • @SecularFelinist
      @SecularFelinist 8 месяцев назад +1

      I've never had that happen to my saves. Only problem I ever had with scrapping mods was some occlusion if a building is scrapped.

  • @quantumblue4782
    @quantumblue4782 9 месяцев назад +129

    One last thing: If you want an object that matches an existing object (like a parapet piece) but doesn't exist in your building mods you can easily create a duplicate. Go into the console, select an existing object and then type
    spawndupe
    When you exit the console, the duplicate will usually appear above the existing object. It will also not be aligned to the 'z' place. As soon as you select it - it will correct itself. NOTE: this usually only corrects the FIRST copy of an object. If you need more hopefully there are other 'originals' you can copy. If not, you'll need to get really good with Place Anywhere's object controls. BTW: It's even sometimes possible to use Place Anywhere's 'Store Object's Position, Rotation and Scale' command on the original piece, and then 'Restore' the copies. This means the copy will be in the exact same place as the original. So, you can just grab one, and then move it. Whew...)

    • @spoonerdee
      @spoonerdee  9 месяцев назад +7

      Thanks, I did not know about that dupe command. Will come in handy for sure!

  • @bradwhite5884
    @bradwhite5884 8 месяцев назад +47

    This what I love to see in the future Fallout games tbh, able to fully repair buildings and such, one step up from starting your own settlements tbh

    • @spoonerdee
      @spoonerdee  8 месяцев назад +5

      Indeed! This should have been part of the game, but I don't think Bethesda had any clue how much people would really get into building. Perhaps they will take notice for fo5. Here's to hoping.

    • @kellypaws
      @kellypaws 3 месяца назад

      Bethesda aren’t that interested in what people want to do, they took fallout in the direction of what will make more money; which is micro transactions for guff that no one massively cares about, for some reason. But it does make them more money.
      There’s no sign of there ever being a a Fallout 5. 76 is the future, and the future sucks big bouncy ball sacks - hard.

  • @IIAnaxiezzII
    @IIAnaxiezzII 8 месяцев назад +12

    To anyone watching this.
    Be VERY careful when using the scrapping mods displayed here.
    While it does give you the ability to quote literally scrap anything. You don’t want to.
    Scrapping things you wouldn’t otherwise be able to scrap can disable pre-combines.
    Pre-combines are one part of Fallout 4's Optimization System. They are designed to keep 3D object counts as low as possible by combining multiple objects together into one 3D object.
    Disabling them by scrapping things can drastically reduce performance, causing stuttering, large drops in frame rate, and CTD’s (Crashes).
    As such it’s not really a good idea to scrap everything in settlements and completely remake them like the guy in the video is (even on PC but especially on console)

  • @dwarf_nz483
    @dwarf_nz483 Год назад +49

    The timing on this video couldn't have been much better. I was using Snappy just yesterday to build a Publick Occurrences office in Egret Tours Marina and using Snappy to do so. It's a great idea to make these tutorial videos. You are very good at explaining stuff in an easy-to-understand way.

    • @spoonerdee
      @spoonerdee  Год назад +2

      Thanks Zebra Hater! I probably should have been a teacher, I hear that all the time lol.

    • @Cybernaut76
      @Cybernaut76 9 месяцев назад

      Publick Occurrences office in Egret Tours Marina? That is just a building devoid of journalists and other workers that you merely unofficially built in your own name. Right? In any realistic mod Piper would be like "Why waste our resources for a direction where there is just one disturbed woman who thinks she shot her grandson and considers herself a synth? Even further away there is a single father with his children. And there is no way am I gonna do business with Children of Atom nutcases living in Glowing Sea because my couriers and postmen did not sign up for suicide missions!"

    • @srellison561
      @srellison561 9 месяцев назад +3

      @@Cybernaut76 Not sure I understand your rant. Egret Tours Marina makes a great settlement. The crazy old woman is supposed to leave after you talk some sense into her, but she doesn't. After you move settlers in, she becomes mostly a non-entity.

    • @dwarf_nz483
      @dwarf_nz483 9 месяцев назад +3

      @@srellison561 glad I'm not the only one to fail to see the point of that "rant"...

    • @Cybernaut76
      @Cybernaut76 9 месяцев назад

      @@srellison561 Excuse me? Why are you guys accusing me of ranting? That is not what I intended to do. I was just saying what mods may contain if their makers are realists based on how could we very likely expect Piper to react if it was real. Thank you for saying how will things go actually. I did not know what kind of mods there were used.

  • @BaseDeltaZero1972
    @BaseDeltaZero1972 11 месяцев назад +49

    These build/delete/rebuild mods are game changers. Absolute crap-holes like "hangmans alley" can be made into small, neat bases/way stations.
    Things like "the castle can be fully restored to their former glory and become true bastions of power.
    I use several of the mods featured here, and JP is one of several settlements that I own, but haven't fixed, populated or rebuilt yet. This vid offered a few ideas.👍

    • @spoonerdee
      @spoonerdee  11 месяцев назад +2

      Glad you liked it! I have a video on Hangman's Alley going live tomorrow. I put a lot of hours into it, I think you'll def like it!

    • @spoonerdee
      @spoonerdee  11 месяцев назад +1

    • @Psilomuscimol
      @Psilomuscimol 6 месяцев назад

      I make houses that appease me at least

    • @RedShirtGuy96
      @RedShirtGuy96 3 месяца назад

      When I rebuild the castle I use the terraformer blocks in Sim Settlements to fill in the collapsed walls with a nice mud or gravel texture, and then line them with the covenant concrete walls from Homemaker. Gives me a realistic look for a feasible rebuild, because theres no way in hell you are restoring those original granite bricks to pre-war condition. It makes more sense to me to use the materials on hand to reinforce the gaps in the wall. I even add a gate or two with guard posts.

  • @SGT_RPGames
    @SGT_RPGames 11 месяцев назад +35

    Great tutorial. I do building on my channel all the time and I so often forget to explain the mechanics of how the tool kit works when I'm doing things. So glad you posted this for people to understand the way to expand their building experience in FO4

    • @spoonerdee
      @spoonerdee  11 месяцев назад +6

      Thanks! I'll be doing more tutorials similar to this in the future. Despite how old the game is, there are still tons of people who ask for help with building for the first time.

  • @DJ_Bonebraker
    @DJ_Bonebraker Год назад +14

    Good tutorial for new Snappy Housekit users. As an experienced builder with Snappy Housekit & other similar mods, I'd like to point out that sometimes you can get stuff to snap into the proper place by using some outside the box tactics, like the wall that wouldn't snap in the one room you were working on at 10:45, but it would snap the other direction, I found that just by snapping it in facing the other direction, it would usually become possible to just snap an additional piece in at the right spot, then just store the one that was in the wrong spot.
    Also, the janky office chairs in the Jamaica Plain town hall can be disabled via console, or in some cases, I used console commands to right & move them into place (I use console commands in lieu of Place Everywhere). I do try to keep pre-existing terminals & safes though, so I don't lose any lore (I used console commands to slightly adjust the desk under the terminal in the mayor's office, but kept the terminal & safe in the final product).
    One final note, but the wood floors in the Shell Kit part of Snappy housekits have the exact same meshes & textures as the wooden floors in the town hall & a lot of other buildings.

    • @spoonerdee
      @spoonerdee  Год назад +3

      Thanks for the information. I've done what you mentioned with the wall not snapping, but I also wanted to show how place everywhere can be super helpful with difficult pieces.
      I honestly just learned the console "disable" command after making this video lol wish I'd know before.
      Thanks again for the insight!

  • @shannanigaming
    @shannanigaming 4 месяца назад +2

    As someone new to Fallout4 who also has rather extensive OCD... your videos have been great!
    I want to know what the heck all these build mods do and what is in them before I download but so many have bare minimum information and downright vague descriptions. Makes me nuts. Lol!
    So this was great to see not only what they are but how they really work. 😊

    • @spoonerdee
      @spoonerdee  4 месяца назад

      Thanks, super happy to help!

  • @cliffordthebigreddog2552
    @cliffordthebigreddog2552 9 месяцев назад +4

    actually quite fun repairing things yourself. oddly satisfying but can just get really tedious and aggravating with all the snapping issues and navigating through the list of options lol.

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      For sure it can be. But I'm touched in the head and enjoy it. In the end though it is satisfying, especially when I "win" and make it work lol

  • @bukhrin
    @bukhrin 9 месяцев назад +33

    Why the heck is this not in the vanilla game 😭😭

    • @itdobelikedattho8112
      @itdobelikedattho8112 5 месяцев назад +3

      Because it messes up the scripts

    • @hackjuniordf
      @hackjuniordf 4 месяца назад +1

      True. This game is so funn that the only thing i would like is to be able to clean/repair the existing buildings/houses around settlements, or simply to be able to transform them all into materials, to be able to clean the areas of the settlements (from garbage, rubble, dirt, bushes, etc...) and to be able to build according to our willing without the need of mods!

  • @quantumblue4782
    @quantumblue4782 9 месяцев назад +3

    Thank you for the video. I have been doing a LOT of rebuilding over the years (including planting live trees everywhere), and yet I still learned a couple things. Something that might help you and others: at 11:00 minutes in - you have problems snapping a wall in (even with snappy). Walls seem to almost always snap better to floors (or roofs) with an exposed edge. Sometimes you can temporarily remove (or move) one of the floors on either side of the wall. (Which you do at 15:30 for the single wall, but you could have done for the corner wall! first!) If the wall has an outside, you'll want to remove/move the floor that is on the 'outside'. Then just replace when done placing the wall. You can sometimes even use the vanilla's barn half floor, to position walls using the half floor, then replace the half floor with the proper full floor and now you have a wall perfectly aligned half way on a full floor. (I usually build bases with the second floors 'indented' halfway in for defensive walkways with wood guard fences and turrets. (So the enemies can't get under floors that extend out.)

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      Very good points! In this case I wanted to also show off Place Everywheres ability to turn snapping off. Thanks though, others will see this and get some help, much appreciated!

  • @CeirrentheAssassin
    @CeirrentheAssassin 10 месяцев назад +10

    To remove the things you can't click on or more and if you are on PC, in console, click on the thing you want to remove to see it's ID number and then type /disable. This will remove move it. If you have the wrong ID and you had disabled it, before clicking something else and you still have the item ID, type /enable to bring it back. This is for PC.

    • @spoonerdee
      @spoonerdee  10 месяцев назад

      Thanks! I discovered this just after making this video lol. BUT this will help others in the future so again thanks!

    • @CeirrentheAssassin
      @CeirrentheAssassin 9 месяцев назад +1

      I use the enable/disable to clear trash and other junk so I don't delete the wrong items/structures. The number of times I have done that and had not saved if a while was very frustrating.

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      @@CeirrentheAssassin Yeah I've accidently deleted stuff all the time like roads and or whole buildings lol. I've since learned to go slower and be more careful and save OFTEN!

    • @duanekc
      @duanekc 9 месяцев назад

      After using the disable command, the object is still there, just not visible. To complete the removal, type (without the quotes, before you select another object) "markfordelete" (no spaces), and the next time you leave the area, it will actually be deleted and no longer count against your settlement's build limit. (*Very* handy in Bunker Hill.)

  • @psjawadkhaldips6910
    @psjawadkhaldips6910 9 месяцев назад +22

    You can delete things that cannot be deleted even with the help of scrap mods via a command, like that chair here: 10:06 , open the command menu (~), type "markfordelete" on the thing you want to delete, then fast travel to any location and return, you will see that it has disappeared. I also remember that I used the “delete” command and it deleted anything immediately without travel, but I don’t remember well. I hope this will help you.

    • @KeesekuchenLP
      @KeesekuchenLP 9 месяцев назад +5

      It's safer to use the "disable" command, since it only turns things invisible instead of outright deleting them. Sometimes those chairs can be integrated weirdly and deleting them crashes your game.

    • @Doberman290
      @Doberman290 9 месяцев назад +1

      Save,markfordelete,quiksave.Then load quiksave.Marked is gone

    • @Rabijeel
      @Rabijeel 8 месяцев назад

      ...which only works if it has a own ID from a specific Libary.
      If not aka be "enviromental", it does not work.
      Then, you need the Mod to be able to acess the said Libarys IDs as well to do so because the Game doies not recognize it as "valid" aka "beeing an Object rather than an enviromental Piece".
      Cells can overlap in this Game - and thus it can be an Item from another Cell preventing you from acessing it without Mods.
      And thoose Items - thoose are the ones the "fuck up your Save" when deleted as the Game reads that as "corrupted File" instead of this beeing done intentionally.

    • @Doberman290
      @Doberman290 8 месяцев назад

      @@Rabijeel You need just click on item and you have id

  • @thatoneleaf9895
    @thatoneleaf9895 4 месяца назад +5

    4 minutes and I am very tempted to make an entire save dedicated to repairing every building I can... I know I will give up after ~20 minutes but hey 😭😂

  • @Myrtana1
    @Myrtana1 9 месяцев назад +4

    Thank you for this great tutorial. I absolutely love it and it definitely made me want to play Fallout 4 again which I had played for hundreds of hours but never with mods and it was such a pain to restore the buildings and settlements with the ingame system.

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      You're welcome, I spent countless hours building in vanilla and it was beyond frustrating! Having used mods, I can never go back lol

  • @d3iviz600
    @d3iviz600 9 месяцев назад +2

    I remember in one of my first two playthroughs I was stuck trying to block off the huge gaping hole in the side of the castle, hopefully with this I can finally do what I couldn't before and fix that place up once and for all. Thanks for the tutorial!

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      It will work for some of the castle but to get rid of the huge rubble piles, it will remove large sections of the castle itself too. The other option is to use a mod that removes the rubble so you can build using a clean pallet.

    • @d3iviz600
      @d3iviz600 9 месяцев назад +1

      @@spoonerdee Any recommendations for a specific mod?

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      @@d3iviz600 Probaby something like Castle Walls Repaired. I think that gets rid of everything and fixes the walls so its a total clean slate. There's others too that modify things a little or a lot, so that's up to you and how much you want to do yourself.

    • @d3iviz600
      @d3iviz600 9 месяцев назад +1

      @@spoonerdee Thanks

  • @vitosfc1
    @vitosfc1 8 месяцев назад +1

    that’s why you don’t start houses by their roofs 😂 good video man, repair the fallout should be a game goal

  • @Grubnar
    @Grubnar 5 месяцев назад +3

    Watching this, i can't help but think "WHY WASN'T THIS IN THE GAME FROM THE START???"

  • @niccipaino7913
    @niccipaino7913 9 месяцев назад +4

    Huge thanks for sharing this. Just stumbled upon your channel yesterday . Have just jumped back into Fallout recently and am going to love this mod. looking forward to watching more of your videos 🙂

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      Welcome and thanks for the kind words. Plenty more tutorials coming as well as some "build along" videos planned in the future.

  • @Demo12345
    @Demo12345 6 месяцев назад +2

    For the occasional walls that won't snap into place. I've found that you can somewhat smudge things a bit by at least getting one wall to snap in and then have the other snap onto that, then you remove the first wall you placed down and there you go.

    • @spoonerdee
      @spoonerdee  6 месяцев назад +1

      lol funny enough, that's usually what I do, but for some reason my mind went blank

  • @OhlovelytheysentmeaMORON
    @OhlovelytheysentmeaMORON 6 месяцев назад +1

    This video is perfect, I can finally build a proper capital for my minutemen game.

  • @jonny5777
    @jonny5777 3 месяца назад +1

    I have been playing this game since the beginning but I pretty much just act as the wasteland janitor now, cleaning the debris and rebuilding things.
    Snappy walls seems like a great mod! I hope it’s on Xbox

    • @spoonerdee
      @spoonerdee  3 месяца назад

      Snappy Housekit and yes it is!

  • @dusk8031
    @dusk8031 8 месяцев назад +1

    Holy cow!
    I pass in Fallout 4 allmost 1200 hours... and then we go thats beautifull mods))
    T.Y.))

  • @JoeChadburn702
    @JoeChadburn702 5 месяцев назад +1

    Normally I HATE Mods, but this 1 Is Awesome! When I was in the Royal Engineers British Army I was a Building and Structural Finisher. Our Job was to Turn Derelict Building into Operatiinal Facilities. So as A Plasterer, Paint and Decorator, Glazer, Tile Fitter, Floor Layer, and Partition Specialist this May be the ONLY Mod I need. Just hope PS5 Update make this react like this PC Version.

    • @spoonerdee
      @spoonerdee  5 месяцев назад

      Unfortunately, Sony has the game locked down, not Bethesda. The update won't change this. 😟

  • @CalacaRoja
    @CalacaRoja 8 месяцев назад +1

    We all agree that fixing things ups is the most interesting in the game, with mods.

  • @MercuryTheVexilliologyNerd
    @MercuryTheVexilliologyNerd 3 месяца назад +1

    as someone who has accidentally removed a whole ass building trying to repair it, CREATE QUICK SAVES, do it at like a 5 minute interval, that way, even if you make a bunch of progress, if you accidentally remove a vital part of the construction, you can go back and start over... just a tip

  • @justanotherghost4589
    @justanotherghost4589 8 месяцев назад +1

    I always felt like Fallout (or post apocalyptic RPGs in general) should have stuff like this, especially 76 since the whole intro kinda premises you'll be helping rebuild society, well as far as I know, I feel like so long after the war people would have at least some sort of decency when it comes to buildings lol, it seems like the resources are there.
    Plus, it'd just be nice to see a clean, fixed up town or village in a post apocalyptic/war world that isn't ran by cannibals or psychopaths for once like in basically every movie or game 😂

  • @greatbritishmale
    @greatbritishmale 9 месяцев назад +2

    You can edit the ground in creation kit to flatten it out. I often use this to lower the floor to allow a basement.

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      True, but not everyone can use the creation kit. I try to keep things open to most users. Thanks though, might be helpful to some. :-)

    • @itdobelikedattho8112
      @itdobelikedattho8112 5 месяцев назад +1

      You can make a whole different map at that point

  • @imv2077
    @imv2077 9 месяцев назад +1

    damn that’s pretty neat this actually makes base building useful

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      Indeed. If it weren't for mods I wouldn't build as often as I do.

  • @SecularFelinist
    @SecularFelinist 8 месяцев назад +1

    Place Anywhere also allows you to scrap certain objects that normally aren't scrappable via a hotkey, by default INS.

  • @JUSTAVGGAMING
    @JUSTAVGGAMING 8 месяцев назад +1

    Still my fav game after all these years.

  • @arglebargle42
    @arglebargle42 6 месяцев назад +1

    So good to see you making new Fo4 content, hard subscribed. Love the tutorial, your building aesthetics are very appealing

  • @SavageHenry777
    @SavageHenry777 9 месяцев назад +1

    That's such a cool banjo intro I wonder where I heard that before

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      Free use song that's everywhere now lol. That's part of why I swapped it in later videos.

  • @MothsTreeLeaf
    @MothsTreeLeaf 8 месяцев назад

    Another helpful mod is "Rebuild" it's both standalone settlements and a pack of them where items that you can repair and it'll fix the building. Super great mod and very helpful ESPECIALLY for places like Jamaica Plain, Croup Manor, Coastal Cottage, etc.

  • @chuck-sr3zt
    @chuck-sr3zt 4 месяца назад +1

    imagine recreating the whole commonwealth with this.

  • @SupahCray
    @SupahCray 9 месяцев назад +1

    I'd been DYING to know why my buildings always HAD to look like utter shit and garbage! Ugh! Thank you for the hot ass tip! I'm gonna try this out, later~

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      You're welcome, enjoy!

  • @jujuhoon6640
    @jujuhoon6640 9 месяцев назад +1

    3:08 holy shit I am DEFINETLY gonna try this later

  • @virtualatheist
    @virtualatheist 9 месяцев назад +3

    For unscrapables like the sofa and the chair, I normally rely on the disable command in console.

  • @25koky26
    @25koky26 8 месяцев назад +1

    I do not play Fallout 4 anymore much but i like these videos its nice And chill to look on them.😄

  • @enigma1865
    @enigma1865 6 месяцев назад +2

    scrapping bodies is like giving them a proper burial

  • @lyricenki2559
    @lyricenki2559 5 месяцев назад +1

    If the new wall doesn't snap, place a roof or floor that snaps over two old walls and then you can snap the new walls going around the building.

  • @KaneCold
    @KaneCold 9 месяцев назад +2

    Sometimes I wonder... the engine is old, but enables so many interesting features, and they still aren't able to make a similar interesting game.
    I mean, they could make a Crossover between Sims and Terraria and the engine would be just fine.

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      Yeah Starfield was fun at first, but def doesn't have the same feel or repeat play ability as games like skyrim and whatnot.

    • @KaneCold
      @KaneCold 9 месяцев назад +1

      Oblivion was also fun at first, and even for some longer time. But if somebody digs deeper and opens up to you, how much mechanics and actual gameplay is missing, you start to wonder why It's not in there.
      Yet, DLCs and especially Mods showed what's actually possible to achieve if you want to.
      Skyrim was fun at first, too, but you didn't even need to dig too deep to see how much mechanics got cut off from even oblivion. What they added was rudimentary crafting and a limited perk system carved from their fallout kit. So what, I can use dual wield weapons and even magic. When at the same time there are less magic effects than before, and you can't even combine the basic magics into a higher tiered one.
      And then Mods come along and at first didn't really add totally new things but just turned on functions that the engine already had e.g. more parts for customizable armor, like shoulder, hip, back, etc. And you start to wonder why...
      While many would not agree with me, because newer engines are a must at some point... the problem is neither the old technic nor basic gameplay loop. It's just that as a company, they do not care about the content of the product. It has to make cash and that's all.

  • @allhailaccelerationism6133
    @allhailaccelerationism6133 9 месяцев назад +1

    Gonna rebuild the whole commonwealth with these mods

  • @ScottieMacF
    @ScottieMacF 4 месяца назад

    The graphics in this game are so good that i thought the thumbnail was of a real house in Detroit.

  • @zBMatt
    @zBMatt 9 месяцев назад +2

    Fallout 4: The Architect

  • @fallout2638
    @fallout2638 8 месяцев назад +1

    this is somehow so satisfying to watch

    • @spoonerdee
      @spoonerdee  8 месяцев назад

      Thanks. I just started a series for Taffington Boathouse.
      ruclips.net/video/5hT3x-MIaS8/видео.htmlsi=I8mQa_ju7BB4FuI4

  • @retrobat1631
    @retrobat1631 9 месяцев назад +2

    I'd love to see a series where you fix every settlement.

    • @spoonerdee
      @spoonerdee  9 месяцев назад +2

      Now there's a ginormous undertaking lol

    • @retrobat1631
      @retrobat1631 9 месяцев назад +1

      @@spoonerdee Yeah that would be a bit much but seeing some of them fixed up would be satisfying.

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      @@retrobat1631 Not a bad idea. Are you thinking a tour of repaired settlements, or watching it be repaired "live"?

    • @retrobat1631
      @retrobat1631 9 месяцев назад +1

      @@spoonerdee Watching it be repaired for sure. If you did it live you should uploads the vods.

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      @@retrobat1631 That could be fun, I'll look into it, thanks!

  • @MrSporkster
    @MrSporkster 5 месяцев назад +1

    Jamaica Plains is a bastard of a site, such a hassle to squeeze everything in.

  • @МаксимФалалеев-я3н
    @МаксимФалалеев-я3н 9 месяцев назад +1

    10:37 these "place everywhere" functions sure make building easier and look good, but there will be a huge problem when you have settlers or followers. If a wall is not snapped to the floor and not attached to the ground, NPC will not see it and can get stuck near that wall.
    Even worse if you place floors with "place everywhere" as it breaks NPC pathfinding completely

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      Honestly, no matter how I build, my NPC's are usually stuck all the time in the most random places. They hardly ever are able to actually navigate anything that I build whether or not I follow the "rules" lol. It's to the point that I don't even care much anymore.

  • @AdrianTether
    @AdrianTether 6 месяцев назад +1

    just a note in place everywhere turn num lock off and press 0 ,this gives you access to extra items delete, so things outside the settlement , the desk in sanctuary that wont delete and the graves and other things ...

  • @davegordon8602
    @davegordon8602 5 месяцев назад +1

    Great tips! I love rebuilding settlements.

  • @Katsura_ja_nai_Zura_da
    @Katsura_ja_nai_Zura_da 4 месяца назад +1

    I would say if fixing old houses mismatch of material you use to fix house fit well.

  • @ThatRandomGamer_Main
    @ThatRandomGamer_Main 8 месяцев назад +2

    Guess I gotta reinstall FO4 for the 100th time.

  • @juliantotriwijaya9208
    @juliantotriwijaya9208 8 месяцев назад +1

    Wow, the new House Flipper game looks great XD lol

  • @DsTheOutlander
    @DsTheOutlander 6 месяцев назад +1

    This is fallout 4 if it was immersive and lore-friendly

  • @why_wait
    @why_wait 9 месяцев назад +6

    Problem with a lot of mods what let you delete/scrap everything is that you sometimes delete pre combines which can then crash the game. Also there seems to be overlaps with quests in some buildings like the one in this video. How did you find it with the quest location being in a settlement etc

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      I haven't had any issues. Though I usually build after I finish the game/quests, but even still, never had anything break from my tinkering. Having said that, everyone should be super careful for the reasons you mentioned.

  • @TheDeLoreanman
    @TheDeLoreanman 9 месяцев назад +1

    This video makes me want to reinstall Fallout and play it again.

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      Give in to the temptation, you know you want to, all the kewl kids are doing it.

  • @pinotbologna
    @pinotbologna 8 месяцев назад +1

    It's really nice of Nick Offerman to rebuild this decrepit building in his spare time

  • @Manuel_Fal_Conde
    @Manuel_Fal_Conde 6 месяцев назад +1

    my settlements were literally the same type of three-storey warehouses. 😁

    • @spoonerdee
      @spoonerdee  6 месяцев назад

      Mine were always wooden shacks lol. Then I thought I was boss when I built a few concrete bunkers. If past me could see what I do now, I'd sh*t a brick.🫠

  • @aimeeinkling
    @aimeeinkling 3 месяца назад +1

    This is where the Sims and Fallout collide.

  • @mrsandman2648
    @mrsandman2648 8 месяцев назад +1

    Pues hace tiempo que no juego Fallout 4 pero puse el vídeo y lo deje de fondo como si fuera un asmr xd
    Es relajante.

  • @quantumblue4782
    @quantumblue4782 9 месяцев назад +2

    Sorry - me again. At 13:00 minutes in you try to remove a couch that has a highlight. It's almost always possible to remove highlighted objects using the console. (And sometimes objects that don't highlight.) Go into the console and select the object. You should get an ID code. Then enter:
    modpos z 50
    This should move the object up 50 pips. If it does not then do:
    modpos z -50
    This puts whatever you actually selected back. Try selecting around the area (you might even need to turn off console, move, and turn console back on) until the ID code changes. Then try the modpos z 50 command again.
    When the object that you want to remove actually moves do the following:
    disable; markfordelete
    This will cause the item to disappear and eventually be deleted. (Timing is ambiguous. I usually do a bunch and then exit game and restart.)
    And just like scrapping you need to be VERY CAREFUL and PATIENT when using or you could remove something really important. (Obviously, you should be saving before doing anything dangerous...)

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      I learned this trick like 20 minutes after recording this video lol

  • @flameguy3416
    @flameguy3416 9 месяцев назад

    Aurelianis made a very good mod that basically allows you to repair the entire town with a simple repair function on each building.

  • @Little_Sams_Top_Guy
    @Little_Sams_Top_Guy 8 месяцев назад +1

    I could watch a stream of someone rebuilding a settlement using this mod

    • @spoonerdee
      @spoonerdee  8 месяцев назад

      Not really a stream, but a running series 3 episodes in so far .
      ruclips.net/video/5hT3x-MIaS8/видео.htmlsi=B_mS-k-o5HXfgjXb

  • @spoonrock
    @spoonrock 6 месяцев назад +2

    What I have found with the unmovable objects…is when I download a mod that has them as a building item it randomly allows me to scrap them…I only have the scrap everything mod

  • @HSVPatzz
    @HSVPatzz 8 месяцев назад +1

    I loved rebuilding settlements the the thing that turned me off when i accidentally scrap a large piece of road, then I’ll have to keep reloading the game

  • @WolfTwisted
    @WolfTwisted 9 месяцев назад +1

    The bethesda worker who spent 2 weeks designing the interior to look ruined 👁👄👁

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      lol never thought about that.

  • @andreassk
    @andreassk 9 месяцев назад +1

    Scrap Everything will ruin your save at some point. Everytime. There is a lot of info about those mods (and about disabling pre-combines) in Sim Settlements mod pages.
    Sadly there isnt any workaround this but since I 1st learn about that I built settlements differently. No overkill in most areas and tried to work with what I had (even trash on the ground everywhere)

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      Never had an issue personally.

  • @demandred1957
    @demandred1957 8 месяцев назад +3

    two things from a long term player (over 4k hours).
    DON"T USE SCRAP EVERYTHING!!
    It breaks pre-combines and will tank your FPS.
    The correct way to "get rid" of unwanted things is to select it in the console and use this command.
    Set z -20000
    This will move whatever it is out of sight without breaking the pre combines.
    Don't use "disable" as this will break pre combines also.

  • @toddabbott781
    @toddabbott781 8 месяцев назад +1

    Man have they updated Snappy. I use that all the time to do what you are doing. You used to never be able to use the Scar mods and the Place Anywhere mods together, but it looks like they have fixed that. I typically do not need it most of the time, but there are a few locations where it would make things much easier. I like Creative Clutter too. I should see if they have updated that too. I never checked for updates on my last playthrough. I have never used a mod to build outside the settlement areas, mostly because there are so many settlement areas already to work in. That sideways chair you might be able to go out of the build screen and pick it up and move it outside your project. Yep you are screwed with the couch for sure. I have not run across this problem at the normal settlements. The whiter area on the brick should have shown up as a decal in the scrap tools.

  • @aleksblaze88
    @aleksblaze88 8 месяцев назад +1

    This is what DayZ needs!

  • @JVMMauro
    @JVMMauro 4 месяца назад +1

    Man, in the next game I would like to pay for the reconstruction of something destroyed in the world, but I wouldn't like to furnish it and have to deal with that terrible electrical grid system in Fallout 4. You know, cables run inside the walls and not on the side out. Generators can be connected by base platform modules that are connected to the building. Only from one building to another does it make sense to use cables.

    • @spoonerdee
      @spoonerdee  4 месяца назад

      Yeah I absolutely hate the cable system in this game. So thankful for the mod Settlement Electric Overhaul which makes electricity wireless!

  • @paulferry7791
    @paulferry7791 8 месяцев назад +1

    Is there any chance that Bethesda created all of greater Boston pre war and then went in and edited everything to adhere to the Fallout motif? If they did that and the code for the buildings still exist, either in game or at Bethesda, then you could replace the entire buildings with their original pre war forms without having to piecemeal it together.

  • @Zekiran
    @Zekiran 10 месяцев назад +2

    Forgot to mention what jamaica plain mod you're using, since that building is not part of the vanilla build area.

    • @spoonerdee
      @spoonerdee  10 месяцев назад +2

      All Settlements Extended. As the name implies, all settlements are much larger.

    • @Zekiran
      @Zekiran 10 месяцев назад +1

      I've avoided using that specific one because I already have so. SO. many other settlements :D Trying to build a map with the more or less accurate 'do not combine' boundaries for many of them actually. Thanks for the info! @@spoonerdee

  • @50CaliberPenisRifle
    @50CaliberPenisRifle 9 месяцев назад +1

    I loved doing this on fallout 4. Makes me want to install it again

  • @leonegraogestor
    @leonegraogestor 5 месяцев назад +1

    thanks very much, congrats from brazil

  • @warmcanadain7649
    @warmcanadain7649 3 месяца назад +2

    What always bugged me in this game is that the vanilla roofs all are full of holes and terrible as I’d say one of the most important things for shelter is a good roof

  • @mairirose5843
    @mairirose5843 9 месяцев назад +2

    I have the creation clubs build stuff, and all picket fences……I don’t have these walls or wall pieces.

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      Snappy house kit/snappy builds.

  • @aaronharrison3801
    @aaronharrison3801 9 месяцев назад +1

    Where was this video when I was enjoying fallout 😮 may have to get back into it 😁 don’t suppose you’re good with the item sorter stuff?

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      50 years later still trying to figure it out myself lol

  • @thedungeondelver
    @thedungeondelver 5 месяцев назад +1

    Question: how are you building in that part of Jamaica Plain? I thought it was all just bunched around the house across from the church?

    • @spoonerdee
      @spoonerdee  5 месяцев назад

      Settlement Border Expansion Project. Great mod!

  • @stopdalies
    @stopdalies 8 месяцев назад +1

    I always thought this game should have motorcycles and scooters that run on fusion cores.

    • @spoonerdee
      @spoonerdee  8 месяцев назад +1

      Absofrikinlutely!

  • @steve-pro-0125
    @steve-pro-0125 9 месяцев назад +1

    I needed bro, thank you 🙏

  • @Ceelker
    @Ceelker 9 месяцев назад

    For props you can't interact with, select them in the console and modpos them into the ground.

  • @Daniel-J69
    @Daniel-J69 8 месяцев назад

    9:35 in this case, type 'tcl' on console to toggle collision and get as close as you can to the chair and then you probably will be able delete it

  • @lilalulu30
    @lilalulu30 6 месяцев назад +2

    It's like no one knows what concrete is after 200 years

    • @spoonerdee
      @spoonerdee  6 месяцев назад

      Exactly, let's just board up the doors and windows and live out in the open.

  • @Spartan11117777
    @Spartan11117777 4 месяца назад

    It would’ve been nice if when we got to a certain Population size within our Settlement(s), we can then procure enough Resources to allow our Citizens to repair the Buildings within the Settlement back into pristine condition again. Like how on MGSV you can have your Base Developers/Construction Workers make more FOB Struts to allow for more Population increase.

    • @spoonerdee
      @spoonerdee  4 месяца назад

      I think that's what the mod Sim Settlements does.

  • @ian_barr
    @ian_barr 8 месяцев назад +1

    This is great. Do your changes stay if you uninstall the mod after?

  • @Marcos-eg9lt
    @Marcos-eg9lt 4 месяца назад +1

    I wonder if this was originally intended if all the wall sections are separated

    • @spoonerdee
      @spoonerdee  4 месяца назад

      I always wondered that myself until I saw how some buildings are put together. I think the game designers just use actual building pieces like we do. Not counting the single piece cookie cutter buildings.

  • @stefensmith9522
    @stefensmith9522 8 месяцев назад +1

    Would be awesome to rebuild the city

  • @vratboy_vr
    @vratboy_vr 9 месяцев назад +2

    How did you get your build area so big because in my game it’s not that big definitely

    • @spoonerdee
      @spoonerdee  9 месяцев назад

      As I said in the video, the mod is All Settlements Extended. It makes all the vanilla settlements larger. Enjoy!

  • @mr.markofski4267
    @mr.markofski4267 9 месяцев назад +2

    Why’d I think the thumbnail was *Detroit* today

  • @DerisMcRiemen
    @DerisMcRiemen 8 месяцев назад +2

    Is this the Fallout DLC for House Flipper 2?

  • @danlowe
    @danlowe 8 месяцев назад +1

    But doing this without mods and having to figure out which items would glitch through other items when attached to a hardpoint so that you'd end up rebuilding everything using 2-3 materials but preserve one or two original walls that lined up seamlessly is why I have 250 hours playtime and never actually found the kid.

    • @spoonerdee
      @spoonerdee  8 месяцев назад +1

      What kid? Isn't this a build simulator?

  • @ellaquierevenganza
    @ellaquierevenganza 9 месяцев назад +1

    You should do more repair videos

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      Mondays holiday special shall grant your wish :-)

  • @ImmortalAbsol
    @ImmortalAbsol 9 месяцев назад +1

    9:49 have you tried the extra object toggle in Place Everywhere for that chair?

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      I later used console command to make it disappear

    • @ImmortalAbsol
      @ImmortalAbsol 9 месяцев назад +1

      Yeah that works.
      I think with Place Everywhere the Insert key allows you to select some items that don't have scrap records.

    • @spoonerdee
      @spoonerdee  9 месяцев назад +1

      @@ImmortalAbsol Interesting, I'll have to check that out.