Yeah, massive congratulations to you man! Its a very well deserved achievement :) I hope you revisit Manor Lords once they introduce more features like actual castle construction, new maps, and maybe even other cultures!
@@Slask69How dare you attempt to shame someone for speaking their native language. Considering the content creator liked the comment in German, seems like he doesn’t care if he gets comments in German. Try to use your critical thinking skills before you leave these stupid comments.
@@Slask69 what kinda take is that what LOL. That's borderline racist and most definitely anti semetic. I don't understand how you found your way here.
let imagine that the wide road was built in anticipation of royal visit from Louis the German in his effort to strengthen his position in East Francia as he style himself King of Bavaria
Gerade zufällig drauf gestoßen. Was für ein hammer gutes Build. Crazy. Ganz großes Lob. Fühle mich fast also ich durch meine Gemeinde in dieser Zeit laufe.
I was just watching your manor lords series, this is amazing!! I hope you continue making content of this game the more updates come, you are actually so goated at this
The very early alfa version of the game had city walls, a larger manor and a cathedral of sorts. When Slavig Magic igets to implement them in the game, cites like these will be amazing beautiful!
Plz don´t let this be the last of Manor Lords on your channel. It has been magical to watch you ! So plz keep on playing - I will miss watching your videos every evening. Grüsse aus Dänemark :)
Such a great series and what a worthy finale! It's been a daily highlight to follow and I very much look forward to see what you'll do once the game updates with more structures and mechanics such as castles, cathedrals, new maps and cavalry! Thank you very much for the entertainment!
I've learned so much with this series; thank you so much for doing it. With this you've earned a special place amongst my favorite content creators on this platform. I keep recommending you to my friends; such knowledge and beautiful city planning in one series is truly unique.
Manor Lords as it is needs a lot more content. I'm sure it will get there, tho, as the foundation that is there is already plently satisfying. I hope you will come back when gets some big updates OPB! I loved learning about history with your content! It was by far what made your content superior to everyone else's.
I love your videos:) they inspire me to build lots of crazy villages and manors in Manor Lords and research historical context:) Congratulations on reaching 100'000 Subscribers! Keep it up:)
"makes me want to play total war, but then i realise i don't like turned based combat, and where does that leave us"... bannerlord. it leaves you with mount&blade: bannerlord
In 3rd person view while u walking in streets it feels like god is walking on streets and no one notice that he is the one who created this world, love the way you build man
You could possibly jank out a monastery-like building but rn I dont think its doable Would be really fun to do a monastery region tho, I personally love the way they look and their logical designs
The problem really just is a lack of building variety - we'll have to wait for more variations to make it into the game, because at that point we can probably assemble something that feels like a monastery even if that were to not actually be a building in the game!
Massive fking congratulations 🎉 on the 100k subscribers mark, King One Proud Bavarian. I’m ridiculously happy for you, I hope the good times never come to an end. ❤🎉
what a great series. Its amazing how the one map we have can give such different impressions depending on the playthrough. Btw: Congrats on the 100k Subs, you truly deserve it
The main road is key, Iwould say for it's length, the width is proportionate. A cool feature would be variable width road building. A hot key could be holding shift while scrolling to adjust the width of the road before you commit.
All the vudeos abt ML, this ine I like it the most. The position, the building, the wall and tower. The location of every building was perfect. Good decision!
Thank you @OPB for an entertaining and informative series. Really enjoyed all your historic + regional inspired builds and light RP. 🍻 (For me, the most "charming" / appealing build was the ahnendorf in the prior series, but I think that has a lot to do with the building assets being a "best match" for that size of town). Looking up the hill to the new city - the silhouette really "nails it", as well as the view at ground level up the main road to the market. The throngs of people doing their things really sells the bustle of a major town. From bird's eye view, the new town in Sitte looks more densely populated and you can see that within 50-100 years the twin towns in Sitte merging over the hill, and then by the end of the 19th century, Sitte and the new city merging into a metropolis as the valley between them becomes more heavily populated.
Hi! New to this channel. I flew from Canada to southern Germany, several years back, and got to spend a few days in Bavaria. You’re right to be proud of your Land, it’s beaauuutiful 🙃🩵🤍
Thank you for a great series, loved watching and learning. Inspired by your first fortress I build one on my own and can assure you I deeply appreciate the effort that went into the city. Your realm turned out magnificent. I'd want to live there :)
I'm pretty sure you were allowed so many garrison towers because the game allows you one per every region you control and you had many "unspent" ones due to your recent conquests
Danke für diese entzückende Serie, die auch wirklich mitreißend kommentiert wurde! Ich selbst versuche mich an einer richtig großen Stadt mit vielen kleinen und engen Gässchen, verschiedenen Vierteln, etc... Dieser "Schönbau"-Versuch fordert mich vor allem dadurch, weil ich möglichst verschieden aussehende Häuser haben möchte und es aber leider diese eine bevorzugte Hausfront gibt. Auch das Verhindern von sichtbaren Hinterhöfen ist nicht einfach. Ob ich diese wirklich netten breiten Straßen noch irgendwie einfügen kann? Wäre nett weitere Beiträge vor allem in diese Richtung zu sehen!
I really hope this game has realistic sieges, like taking weeks or even months to conquer a castle, diseases, hunger, multiple assaults, and overall attrition to starved out the besieged castle
was curious, so i decided to get the final population numbers of the playthrough. Selbitz: Est. ~550, with a few more years ingame would be around ~900 Sitte: 863 Waldbrand: 134 Eisenkirchen: 210 Eichenhau: last seen 30, est. ~150 This was a really great series, i hope i see more like this on manor lords cause nothing can replicate it for me atm.
The enemy lord is so bold as to join his men on the battlefield with neither sword nor shield, adorned in a flamboyant red cape! He is taking pleasure in the sight of our demise!!
Thanks for another great series. I remember back in the good ole days when you used Shrek. I was very upset, but I think everyone deserves a second chance
Would it be possible to do a video about how to do town layouts and how they tie into historical towns, and how to make best use of both medieval town/city building and game mechanics?
This is my new favorite game, and it's not even finished yet. It already plays so well, but if the devs could somehow take the best parts of Medieval II: Total War's (or Thrones of Britannia's) battle mechanics and Crusader Kings 3's culture and politics mechanics and fit it into this superb city builder, I think it'd be one of if not *the best* medieval rpgs of all time.
It would be cool if you could build an actual professional military and not just a militia and build forts in territories without having to establish a settlement. Making custom formations would be cool too. My only question from there would be about horses because I would love break the enemy with calvary
It would be great to see an avenue road split in the middle with bushes or trees, some roundabouts, shrines. Could fit in the narrative as the roman's did things like that during their occupation.
Since this was going to be the super-mega-city video, I thought this video would be about 2 hours long... I was completely ready to watch the 2 hours 😂🤷♂
On the steam forums someone claimed that they had cleared a bit of forest using the "deletion by field" method. Planting a field or pasture over the forest that contained the berries, in anticipation that the berries would be deleted as well, but the berry bushes remained. They were then able to build a road around the berry bushes and integrate them into the city they wanted to build there... Maybe worth an experiment in another video?
Wow, this is great! Imagine when the dev release the city walls and siege weapons! This Town reminds me something of Kingdom Come Deliverance, idk maybe Rattay, but bigger? I just made a town inspired in Talmberg ahaha
Die Stadtmauer hast Du gut hinbekommen, sieht super aus. Aber die Strassen baue ich nicht so breit, maximal auf die breite von 2 normalen Wegen, gerade das Gewusel und die Enge ist ja das, was mittelalterliche Städte ausmacht.
Some things I'd like to see implemented are: An upkeep cost for animals (Oxen/Mules etc) and Farms/Vegetable Gardens. Either in the Form of a Ressource, Seeds Food, or at least a monthly Yearly payment. It would also be great if Trade had a set amount for each resource. If you import something after X amount it could cost more, same if u sell something, after X amount it's worth less. All that could then play into different difficulty settings. At the moment it feels a little to easy to overproduce and the point of overproduction comes a little to fast. A lvl 3 House with a Backyard production could have the option to become a Shop instead of housing a second family, generating more wealth in the process. The ability to plant single trees, bushes fences for astetic reason of course. It's early access so only time will tell and patience is a virtue. Sorry for the long comment and thanks for the entertainment. 😂
This looks like Roman Castrum, with its two main orthogonal roads, the Decumanus Maximus and the Cardo Maximus. It would be completely reasonable to have a Roman fort there, up on the hill, near a water stream, in the Bavaria/Swebia region to protect against the German incursions in the Empire. Lore-wise you could say this was build buy the emperor Augustus to fortify the limes, then fell into disrepair during the early medieval period and got rebuilt thanks to the flourishing trade passing through, as the high elevation and walls would be perfect to protect both citizens and merchants from any incursions or lords. Ragensburg would fit the build fairly well, as it was also a castrum part of the limes with a cardo and Decumanus, although I doubt we could compare that puny stream with the Danube. Augsburg was also another Roman fort/colony in the area, with a much smaller river passing through.
And so - it's over!
I really love how this city came out and am looking forward to future content!
Thank you for watching!
Congrats on the 100k, my man. You must be one proud Bavarian.
How do I get the old patch with the ability to make multiple garrison towers?
Yeah, massive congratulations to you man! Its a very well deserved achievement :) I hope you revisit Manor Lords once they introduce more features like actual castle construction, new maps, and maybe even other cultures!
I am so sad this is over.
amazing !
you need a citadelle Vauban !
My meals will not be the same without this series.
Same
Frr
My sleep *
Fr. Even though I finish 10 minutes in and just sit there watching RUclips at the dinner table lol.
That part where you came out of the main gate and looked down the valley was just wonderful. Well done on the town - and what an amazing game!
Yeah, I was really happy when i saw how the valley sits before the town!
Imagine when sieges become implemented. Seeing another army come to attack your castle/city or going to attack a castle or city would be epic
when? if
@@WastegateDriving nobody knows. But i doubt it would be added as its mostly a city builder.
can't wait for stone structures to be added so we can make a true city worthy to be ruled by an Emperor
Danke für diese kleine Serie. Ich wohne in Sachsen und sehe die Dörfer um mich herum mit ganz anderen Augen jetzt. Ich hab’s sehr genossen ❤
Dude, the video is in English, do it's pretty rude of you to just start speaking german out of the blue.
@@Slask69 bro, people can speak whatever language they want. That’s why theres a google translation under comments of other languages. It’s not hard
@@Slask69How dare you attempt to shame someone for speaking their native language. Considering the content creator liked the comment in German, seems like he doesn’t care if he gets comments in German. Try to use your critical thinking skills before you leave these stupid comments.
@@Slask69 what kinda take is that what LOL. That's borderline racist and most definitely anti semetic. I don't understand how you found your way here.
@@Slask69 westoid american alert
let imagine that the wide road was built in anticipation of royal visit from Louis the German in his effort to strengthen his position in East Francia as he style himself King of Bavaria
What a wonderful series. Can't wait to see what you build when tier 3 churches and tier 2/3 castles/walls are implemented.
Congrats on 100k! :D Found your channel through this series, bit sad it's over but I'm excited to see what will fill the slot ^^
Ich habe selber gerade mit Manor Lords angefangen und deine Video-Reihe dazu bietet fantastische Inspirationen, vielen Dank dafür!
Gerade zufällig drauf gestoßen. Was für ein hammer gutes Build. Crazy. Ganz großes Lob. Fühle mich fast also ich durch meine Gemeinde in dieser Zeit laufe.
I was just watching your manor lords series, this is amazing!! I hope you continue making content of this game the more updates come, you are actually so goated at this
The very early alfa version of the game had city walls, a larger manor and a cathedral of sorts. When Slavig Magic igets to implement them in the game, cites like these will be amazing beautiful!
Congrats on 100k best Manor Lord's playthrough out there ( there's a lot of them )
Plz don´t let this be the last of Manor Lords on your channel. It has been magical to watch you ! So plz keep on playing - I will miss watching your videos every evening. Grüsse aus Dänemark :)
Well done! 100k! Don't stop this series!
Such a great series and what a worthy finale! It's been a daily highlight to follow and I very much look forward to see what you'll do once the game updates with more structures and mechanics such as castles, cathedrals, new maps and cavalry! Thank you very much for the entertainment!
Congrats to 100.000 subscribers!
33:56 The ox on the gate had me belly laughin
I've learned so much with this series; thank you so much for doing it. With this you've earned a special place amongst my favorite content creators on this platform. I keep recommending you to my friends; such knowledge and beautiful city planning in one series is truly unique.
Manor Lords as it is needs a lot more content. I'm sure it will get there, tho, as the foundation that is there is already plently satisfying.
I hope you will come back when gets some big updates OPB! I loved learning about history with your content! It was by far what made your content superior to everyone else's.
I love your videos:) they inspire me to build lots of crazy villages and manors in Manor Lords and research historical context:) Congratulations on reaching 100'000 Subscribers! Keep it up:)
"makes me want to play total war, but then i realise i don't like turned based combat, and where does that leave us"... bannerlord. it leaves you with mount&blade: bannerlord
Bro dropper this banger out of nowhere
I’m super into the time lapses. Please do more of that!
In 3rd person view while u walking in streets it feels like god is walking on streets and no one notice that he is the one who created this world,
love the way you build man
Congrats for your 100k subscribers!
I was thinking, would it be possible in a future campaign to build an area that only contains a monastery? Could be fortified, too.
You could possibly jank out a monastery-like building but rn I dont think its doable
Would be really fun to do a monastery region tho, I personally love the way they look and their logical designs
The problem really just is a lack of building variety - we'll have to wait for more variations to make it into the game, because at that point we can probably assemble something that feels like a monastery even if that were to not actually be a building in the game!
Bravo Bavarian! ❤ What a wonderful build to cap the series on, and the 4 garrison towers were an extra treat on top for sure imo 🎉
Massive fking congratulations 🎉 on the 100k subscribers mark, King One Proud Bavarian. I’m ridiculously happy for you, I hope the good times never come to an end. ❤🎉
Im so into your videos my gf started beeing jealous of you 😅
what a great series. Its amazing how the one map we have can give such different impressions depending on the playthrough.
Btw: Congrats on the 100k Subs, you truly deserve it
The main road is key, Iwould say for it's length, the width is proportionate. A cool feature would be variable width road building. A hot key could be holding shift while scrolling to adjust the width of the road before you commit.
All the vudeos abt ML, this ine I like it the most. The position, the building, the wall and tower. The location of every building was perfect. Good decision!
Thank you @OPB for an entertaining and informative series. Really enjoyed all your historic + regional inspired builds and light RP. 🍻 (For me, the most "charming" / appealing build was the ahnendorf in the prior series, but I think that has a lot to do with the building assets being a "best match" for that size of town).
Looking up the hill to the new city - the silhouette really "nails it", as well as the view at ground level up the main road to the market. The throngs of people doing their things really sells the bustle of a major town.
From bird's eye view, the new town in Sitte looks more densely populated and you can see that within 50-100 years the twin towns in Sitte merging over the hill, and then by the end of the 19th century, Sitte and the new city merging into a metropolis as the valley between them becomes more heavily populated.
Thank you for this little series. It's become a bit of a comfort series for me haha. Also congrats on the 100K!
Hi! New to this channel. I flew from Canada to southern Germany, several years back, and got to spend a few days in Bavaria. You’re right to be proud of your Land, it’s beaauuutiful 🙃🩵🤍
Bravo!!! I really hope that you will do more in the future as you described. Truly a brilliant series, One Proud Bavarian!
Thank you for a great series, loved watching and learning. Inspired by your first fortress I build one on my own and can assure you I deeply appreciate the effort that went into the city.
Your realm turned out magnificent. I'd want to live there :)
Truly a worthy ending to this amazing series!! Throughly enjoyed every episode of this! 👍
I'm pretty sure you were allowed so many garrison towers because the game allows you one per every region you control and you had many "unspent" ones due to your recent conquests
Danke für diese entzückende Serie, die auch wirklich mitreißend kommentiert wurde! Ich selbst versuche mich an einer richtig großen Stadt mit vielen kleinen und engen Gässchen, verschiedenen Vierteln, etc... Dieser "Schönbau"-Versuch fordert mich vor allem dadurch, weil ich möglichst verschieden aussehende Häuser haben möchte und es aber leider diese eine bevorzugte Hausfront gibt. Auch das Verhindern von sichtbaren Hinterhöfen ist nicht einfach. Ob ich diese wirklich netten breiten Straßen noch irgendwie einfügen kann? Wäre nett weitere Beiträge vor allem in diese Richtung zu sehen!
Sad to see the series end but I've absolutely loved following along! I've learned so much and had a blast!
it amazes me that they didn't add castles to a castle game.
Great job with his series! I'm going to miss it. Hopefully, some interesting updates will eventually come along to draw you back.
Congraz for the 100k! You earned it, the upload schedule was crazy
“If they starve they starve” 😂 Stalin moment
This has been an awesome series. I look forward to the next Manor Lord playthrough.
I really hope this game has realistic sieges, like taking weeks or even months to conquer a castle, diseases, hunger, multiple assaults, and overall attrition to starved out the besieged castle
Congrats on the 100k my fellow Bavarian. Mach weiter so!
Amazing man. And the city looks very lively.
Thanks for the nice series, it was a journey!
Merci dir, es war sakrisch guad.
Congratulations on 100K Bavarian!!! I'm happy I've found you :) I've been watchingsince you're CK3 Basque RP series!
Congrats on 100k :=)
Congratulations on 100K! Well deserved!!
was curious, so i decided to get the final population numbers of the playthrough.
Selbitz: Est. ~550, with a few more years ingame would be around ~900
Sitte: 863
Waldbrand: 134
Eisenkirchen: 210
Eichenhau: last seen 30, est. ~150
This was a really great series, i hope i see more like this on manor lords cause nothing can replicate it for me atm.
7:38 I found that if you place a marketplace along the skinny road, then delete the marketplace you can get the thicker road very easily.
I am pretty sure this was a lot of work. But it looks effortless.
The enemy lord is so bold as to join his men on the battlefield with neither sword nor shield, adorned in a flamboyant red cape! He is taking pleasure in the sight of our demise!!
Great build. Yes it is a long road but i quite like how it all came out!
The road isnt too long! Its perfect. Great build
I am very amused at the lord freely running around to admire the fighting and killing lol. I haven’t thought about running around in battle
Congrats on the 100K subscribers! Silver play button time!
Re: Straßendörfer: IIRC you also find them along where the Roman roads went. There's a ton in Rheinland-Pfalz that I've seen.
man u just showed me that i played the game all wrong ... fkn love ur city planning well done bro!
congrats on 100k...good on you mate
Wonderful series! Thank you.
I loved watching this series!!!
wow what a beautiful and very immersive build
Thanks for another great series. I remember back in the good ole days when you used Shrek. I was very upset, but I think everyone deserves a second chance
Damn that's good man getting a KCD map feeling❤
the big walled towns are the most fun and to create the economy from other regions to support them :D
Would it be possible to do a video about how to do town layouts and how they tie into historical towns, and how to make best use of both medieval town/city building and game mechanics?
work of art, opb
you always deliver
The lord in red was moving around in the battlefield like a field newscaster and cameraman 😂
This is so beautiful, hope you'll return to this build if the dev adds more structures.
if you cover the berries with a field, they will stay forever and the berry patch can be a berry garden in the middle of town!
Congrats on 100k!!
This is my new favorite game, and it's not even finished yet. It already plays so well, but if the devs could somehow take the best parts of Medieval II: Total War's (or Thrones of Britannia's) battle mechanics and Crusader Kings 3's culture and politics mechanics and fit it into this superb city builder, I think it'd be one of if not *the best* medieval rpgs of all time.
love the game so much i cant wait for futute updates
It would be cool if you could build an actual professional military and not just a militia and build forts in territories without having to establish a settlement. Making custom formations would be cool too. My only question from there would be about horses because I would love break the enemy with calvary
Gratz to 100k 🙌
Awesome work!
Congrats on 100k 🎉🎉🎉
Maravilhosa cidade, amigo. Um abraço do Brasil.
It would be great to see an avenue road split in the middle with bushes or trees, some roundabouts, shrines. Could fit in the narrative as the roman's did things like that during their occupation.
Any chance we'll see a return to this game in the future now that they've had the big update and Unreal engine conversion?
Since this was going to be the super-mega-city video, I thought this video would be about 2 hours long... I was completely ready to watch the 2 hours 😂🤷♂
On the steam forums someone claimed that they had cleared a bit of forest using the "deletion by field" method. Planting a field or pasture over the forest that contained the berries, in anticipation that the berries would be deleted as well, but the berry bushes remained.
They were then able to build a road around the berry bushes and integrate them into the city they wanted to build there...
Maybe worth an experiment in another video?
ahahhahaah THE OX ON THE WALL at 33:58
You really hit me when you said "STRAßENDORF"
Will you ever come back to Manor Lords? Im so thankful for your inspiration, it made playing 100x more fun
Wow, this is great! Imagine when the dev release the city walls and siege weapons! This Town reminds me something of Kingdom Come Deliverance, idk maybe Rattay, but bigger? I just made a town inspired in Talmberg ahaha
is it worth getttin
MASTERPIECE
Die Stadtmauer hast Du gut hinbekommen, sieht super aus. Aber die Strassen baue ich nicht so breit, maximal auf die breite von 2 normalen Wegen, gerade das Gewusel und die Enge ist ja das, was mittelalterliche Städte ausmacht.
Some things I'd like to see implemented are: An upkeep cost for animals (Oxen/Mules etc) and Farms/Vegetable Gardens. Either in the Form of a Ressource, Seeds Food, or at least a monthly Yearly payment. It would also be great if Trade had a set amount for each resource. If you import something after X amount it could cost more, same if u sell something, after X amount it's worth less. All that could then play into different difficulty settings. At the moment it feels a little to easy to overproduce and the point of overproduction comes a little to fast. A lvl 3 House with a Backyard production could have the option to become a Shop instead of housing a second family, generating more wealth in the process. The ability to plant single trees, bushes fences for astetic reason of course. It's early access so only time will tell and patience is a virtue. Sorry for the long comment and thanks for the entertainment. 😂
Congratulations on 100k.
Congrats for reaching the 100k
This looks like Roman Castrum, with its two main orthogonal roads, the Decumanus Maximus and the Cardo Maximus. It would be completely reasonable to have a Roman fort there, up on the hill, near a water stream, in the Bavaria/Swebia region to protect against the German incursions in the Empire.
Lore-wise you could say this was build buy the emperor Augustus to fortify the limes, then fell into disrepair during the early medieval period and got rebuilt thanks to the flourishing trade passing through, as the high elevation and walls would be perfect to protect both citizens and merchants from any incursions or lords.
Ragensburg would fit the build fairly well, as it was also a castrum part of the limes with a cardo and Decumanus, although I doubt we could compare that puny stream with the Danube. Augsburg was also another Roman fort/colony in the area, with a much smaller river passing through.
It would be nice if you could build even DENSER than this so you really get the feel of a packed city, house next to house