Straight up my alley. Not talking about the game itself, now, but about what's done with the game and what it means to the players and developers: Working with the data of the gameplay. (I consider it an extreme waste of potential to just have people play alone and not doing anything with the gameplay time and the millions of inputs they make in each game...) I'd love to see more of your concepts and ideas that incorporate post-game statistics and data.
Thanks for sharing! I didn't know gdLib before. I think it also serves for great psychological guinea pig experiments when logging input xP Additionally, you can make the log be the input for creating new "dynamic" game content again.
Straight up my alley. Not talking about the game itself, now, but about what's done with the game and what it means to the players and developers: Working with the data of the gameplay. (I consider it an extreme waste of potential to just have people play alone and not doing anything with the gameplay time and the millions of inputs they make in each game...) I'd love to see more of your concepts and ideas that incorporate post-game statistics and data.
Thanks for sharing! I didn't know gdLib before. I think it also serves for great psychological guinea pig experiments when logging input xP
Additionally, you can make the log be the input for creating new "dynamic" game content again.
@LamentConfigGSG Thanks for the link mate :) oh and LOVING the game! cant stop playing!
Can you please make a tutorial to make somthing like a 3rd peron platformer or somthing XD