- Видео 49
- Просмотров 60 879
LamentConfigGSG
Добавлен 21 сен 2010
Harvester can now be fixed in field - My #LowRezJam Entry
Harvesters have gone from being invincible, to taking a lot of damage from worms and troops and explosions in general. Now you have the option to repair your harvesters with a new right click menu.
This is an entry for LowRezJam, a gamejam where you build a game that will fit inside a 32x32 pixel grid. Read more about it on my blog : blog.greenslimegames.com/category/lowrezjam/
This is an entry for LowRezJam, a gamejam where you build a game that will fit inside a 32x32 pixel grid. Read more about it on my blog : blog.greenslimegames.com/category/lowrezjam/
Просмотров: 103
Видео
Exploding orange everywhere! My #LowRezJam entry
Просмотров 2210 лет назад
Needed a way of creating more orange for the player to harvest. These lumps of sand will appear randomly through the game, traveling over them damages your vehicle and makes orange explode everywhere :) This is an entry for #LowRezJam, a challenge to create a game in 32x32 pixels :)
Feature creep in my #LowRezJam Entry
Просмотров 1510 лет назад
After spending far too long finalizing the search mode, I decided to add sand being ejected from the crawler. After all, if you are processing something in the sand that makes it orange, you gotta get rid of the waste :) This clip is an in development version of a game for LowRezJam, a game jam dedicated to cramming an entire game in 32x32 pixels. You can read more about my entry and developmen...
Harvesters searching the planet for things to mine for my #LowRezJam entry
Просмотров 2010 лет назад
Rather than having to micro manage your harvesters, they will now automatically search around them for things to mine. This is in a limited range at the moment ( about half the screen ). One of the features I want to add is being able to increase the search range of harvesters as an un-lockable upgrade. LowRezJam is a gamejam with the goal of writing a game within a 32x32 screen. You can read m...
Selling harvested material for my #LowRezJam entry
Просмотров 3810 лет назад
This was just a test to see how GifCam to RUclips works as tweeting animated GIFs doesn't work on twitter :( This is a work in progress game for #LowRezJam - a gamejam where the entire game must fit in a 32x32 grid. You can read more about it on my blog : blog.greenslimegames.com/category/lowrezjam/
Mine Your Step - Level 11
Просмотров 8311 лет назад
Play it here : www.greenslimegames.com/games/html5/mine_your_step/ This is a time lapse of all the deaths on level 11 of an HTML5 game I made for the OneGameAMonth called "Mine Your Step". The idea is simple, the player must guide a marine from their starting to point, to a bunker. The only problem is that the entire terrain is covered with invisible mines. Every time a player is killed, they b...
#1GAM HTML 5 Platformer Prototype
Просмотров 16311 лет назад
This is my first prototype for my February One Game-A-Month entry. Written in html5 and still pretty early in development. The code is very simple, I'm focusing on trying to make graphics, rather than finding excuses about the look of the game :) I've got a very epic story to tell, but the constraints of a month means it will probably be a bit of a tease. Currently still looking for a name for ...
Unity3d Clouds
Просмотров 8 тыс.12 лет назад
I got a comment on a video of an earlier build of this where was my sky box. Well, it was an early build and had no skybox :) I decided to skip over the skybox totally and just create a procedural cloud system, and this video shows it off :)
Sigil - First Person Tower Defence
Просмотров 58512 лет назад
An update on Sigil - a new tower and a new enemy, along with various tweaks and the most awesome online scoreboards. Let me know what you think! Blog post I talk about in the video is : blog.greenslimegames.com/2012/06/23/sigil-the-future/ New version will be out tommorrow, will update with the url then :) Twitter : @beebug_nic
7dfps - Sigil - Final thoughts
Просмотров 58312 лет назад
Just thought I would take you over my thoughts about my #7dfps entry, and show you some of the ways I play the game. If you want to play the game, you can, by visiting : greenslimegames.com/games/sigil/ My #7dfps project entry is here : 7dfps.org/?projects=sigil And feel free to tweet me on @beebug_nic. Let me know what you think of the game! :)
7dfps - Introducing Sigil
Просмотров 19112 лет назад
This game is finished for now - see what it became! www.greenslimegames.com/games/sigil The game now has five working turret types, the bad and evil cubes have a health system, and the game now has a name : Sigil :) Once again, croaky voice, so sorry for that ... trust me to get a cold during my first gamejam :)
7dfps - FPS Tower Defence - More Stuff!
Просмотров 22112 лет назад
7dfps - FPS Tower Defence - More Stuff!
7dfps - FPS Tower Defence - Prototype
Просмотров 81112 лет назад
7dfps - FPS Tower Defence - Prototype
Unnamed Prototype - Loading textures from web
Просмотров 15913 лет назад
Unnamed Prototype - Loading textures from web
Unity3d - building a little house in my current prototype
Просмотров 23 тыс.13 лет назад
Unity3d - building a little house in my current prototype
Urist McDwarf builds some cubes - a unity3d prototype
Просмотров 38813 лет назад
Urist McDwarf builds some cubes - a unity3d prototype
SpaceOreMiner - PHP and Unity and MySQL and GDlib working together
Просмотров 1,6 тыс.14 лет назад
SpaceOreMiner - PHP and Unity and MySQL and GDlib working together
SpaceOreMiner - Vastly improved graphics in my unity3d game
Просмотров 29414 лет назад
SpaceOreMiner - Vastly improved graphics in my unity3d game
Update 2 : SpaceOreMiner : Pick an asteroid - any asteroid
Просмотров 6614 лет назад
Update 2 : SpaceOreMiner : Pick an asteroid - any asteroid
How to make an asteroid with blender and gimp in five minutes!
Просмотров 2 тыс.14 лет назад
How to make an asteroid with blender and gimp in five minutes!
How to play SpaceOreMiner - my unity3d game:)
Просмотров 39314 лет назад
How to play SpaceOreMiner - my unity3d game:)
Update 1 : SpaceOreMiner : Getting unity 3 and mysql and php to be friends :)
Просмотров 1,3 тыс.14 лет назад
Update 1 : SpaceOreMiner : Getting unity 3 and mysql and php to be friends :)
Hour 19 - The Last Hour of making a game with Unity3d
Просмотров 41714 лет назад
Hour 19 - The Last Hour of making a game with Unity3d
Hour 18 - Particle effect and improved inventory screen in my unity3d : SpaceOreMiner
Просмотров 20214 лет назад
Hour 18 - Particle effect and improved inventory screen in my unity3d : SpaceOreMiner
Hour 17 - Adding menu screens with Unity3d
Просмотров 31014 лет назад
Hour 17 - Adding menu screens with Unity3d
Hour 16 - so much ore to collect :) gotta mine 'em all ! 10 ores inside unity3d
Просмотров 16814 лет назад
Hour 16 - so much ore to collect :) gotta mine 'em all ! 10 ores inside unity3d
Hour 15 - Inventory and Score system complete, and a rage at unity's collapse button :)
Просмотров 1,7 тыс.14 лет назад
Hour 15 - Inventory and Score system complete, and a rage at unity's collapse button :)
Hour 14 - Thanks to accidently clicking on things in Unity3D :)
Просмотров 18814 лет назад
Hour 14 - Thanks to accidently clicking on things in Unity3D :)
Lmao that model looks familiar to me. Wasn't something similar used in Block Story?
this is a final fantasy game mode
triple triad! nice done! I wonder, how did you detect the values of the card sides?
Had to click like, for that smiley at the end of the title :)
Dude could you please make a tutorial for that? :)
how did u make it?
Is there anyway to get an exaple for this? I am thinking about a card game with this mecanics. Great work man!!
Can you show us how to do that. Where you can change the terrain heightmap and such?
would you give a tutorial or show us where to get it ?
Necromancer GUI
Is it possible to download an example of this? Maybe source code? I really like the main idea and I want to make a game based on this mechanics.
Why is it that the (i assume you do java, I do C#, and i suck at it) good coders have the worst computers
Do you need a script to build in-game?
Better than my stuff at least! And you can't be everything: a designer, programmer AND artist =/
Thanks for sharing! I didn't know gdLib before. I think it also serves for great psychological guinea pig experiments when logging input xP Additionally, you can make the log be the input for creating new "dynamic" game content again.
Straight up my alley. Not talking about the game itself, now, but about what's done with the game and what it means to the players and developers: Working with the data of the gameplay. (I consider it an extreme waste of potential to just have people play alone and not doing anything with the gameplay time and the millions of inputs they make in each game...) I'd love to see more of your concepts and ideas that incorporate post-game statistics and data.
I'll jump over my shadow and give it another shot at a later moment in my hopefully long future. (Reason being that I've developed into a bit of a naF, i.e. an anti-Fan of 3D games. I preferred your 'Mine Your Step' for that reason alone already, as superficial as it sounds.) But what makes it most rewarding and interesting is the PHP exchange with the statistics. I'm glad you could do something with it, despite the hassle it brings ^^
Pretty impressive to see what HTML5 is capable of.
Ahahaha. ["deeeeeath"]; seriously, bro? But that's pretty impressive. All done with JS? I like the mouseover feature to see past casualties. Needless to say, I died. And didn't get to the last level.
HTML5 alone or in general JavaScript, PHP etc. with the new HTML5 tags? (I'm learning JS and PHP at the moment, that's why.) ^^
The first idea could be adding "checkpoints" at a small flag post (having one, two or three (or even more) depending on the level), so the next soldier appear there (so you don't have to go through the same thing over and over again), and/or having a small "squad" of 5 soldiers, the first being ahead of the group [0....0000], so exploring (and dying) is less of a chore.
oh, I see, I understand the need to not make it a walk in the park - it has to be a challenge. However I think there is some more elegant and convenient solutions to that problem: someone mentionned a delay for later decals after a while, but I think it doesn't keep the "work together to figure it out", that's why I had two different: checkpoints and small "squad" [details in a 2nd comment]
The blood at the top-half of the level is not loading (only a handful blood decals) for me :C I hope you'll find a way to fix that bug, the concept is just excellent :)
is your "cube controls" simply modifying the transform component of a game object? so if you resize, you just change the scale-attributes of it? is there any way to not scale the applied textures while scaling the primitive but instead tiling it?
Subscribed; I've not been through all your videos yet, but this and the "build a house" in your game have really impressed me. Let's see what else you come up with!
You're not fooling anyone Rusko
Awful
amazing work on this! subbed
Great, sub/thumb/faved you :) MORE VIDEOS!!
This is it, Im subscribing.
Wow, I really liked that video!
wtf checking it out ^^^^^^^^ subscribed fast
How old are you?
legend
Brilliant, thankyou!?
Awesome all around,loved the video
A real fan is always watching this persons videos no matter what quality it is!
Pretty Awesome.
Nicely done!
how do you get out of angry bots!!! please answer
WOW THAT ROCKED!
Pretty...did you model the player yourself? #SocialPlayGames
Epic video!!!!!
Looks like a modification of the Dust Storm standard asset particle effect. To great effect. I've modified that particle some in one of my games too but, I didn't use it for anything as cool as this.
I like it. Very cool looking. The reason skyboxes are traditionally impacted is to reduce the load on the system. I say if the machine can handle it I greatly prefer your approach. The real question comes down to what Minimum Spec machine are you aiming for.
Looks pretty good. Of course I imagine you'd slow the motion by quite a bit in an actual game; other than that I see nothing out of place.
It's looks really nice :3 Think I might want to do a similar thing in my game so it's easier to create day and night cycles. So instead of having the sun and clouds as textures, they're actual GameObjects that can be manipulated :D
Cool :3
dude wheres your skybox?
looks pathetic geezas