Final Fantasy XIV

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  • Опубликовано: 5 сен 2024
  • Something else my friend pointed out is that the themes of Endwalker hit much harder when it came out, during the height of the pandemic. In which sustaining a healthy state of mind when it seemed everything might end or be changed forever was very impactful, the ability for the human spirit to persevere in spite of the nihilism of the universe was exactly the kind of message we needed at that time and deeply engendered the game to me.

Комментарии • 47

  • @thanganbabp5570
    @thanganbabp5570 Месяц назад +8

    i think we have to remember that it took 10 years to build up to the payoff of endwalker. dawntrail has the job of both bringing the stakes and scope back down to earth and to seed new hooks for the next 10 years. it could never have been endwalker again.

  • @pilzi875
    @pilzi875 Месяц назад +32

    Just a correction - 1.0 was actually a separate game that really doesn't exist anymore and can't be played. You can check some old footage of it on youtube. What you talk about as 1.0 (the empire, biggs and wedge, fighting the empire and then ultima weapon) was all ARR (A Real Reborn) which is actually 2.0, that's the part Yoshida replaced the original game with. The old story is no longer accessible. ARR (2.0) then leads into Heavensward (3.0).

    • @leafread2429
      @leafread2429  Месяц назад +12

      Ah you're right, I just thought 1.0 = expansion 1

    • @Verdant_Flare
      @Verdant_Flare Месяц назад +3

      ​@@leafread2429 fair and decently common mistake, it's one only a few games that's like this

    • @Elyakel
      @Elyakel Месяц назад +3

      I saw some people running the game with private server, but honestly the game looks awfull xD

    • @SuicidalImpulse
      @SuicidalImpulse Месяц назад

      @@Elyakel The design philosophy of 1.0 is definitely from a MUCH older era (2001-ish), so it'll look archaic overall compared to modern MMOs. I think it was, essentially, FF11 with much prettier visuals.

  • @NabsterHax
    @NabsterHax Месяц назад +15

    The most impressive part for me about the writing in ShB and EW apart from the generally compelling philosophical themes is just how much they managed to make it feel like this story really was planned meticulously from the start by connecting all the little things that have been in the game for years and giving them new context. Things like explaining the "limit break" mechanic as a manifestation of Dynamis, or the mothercrystal as a reserve of fuel needed to reach meteion. Creation magick being the basis for summoning, and of course the unforgettable lyrics of "Answers" being a straight spoiler for the purpose of our entire journey.
    While of course it's an awesome feat to retroactively tie all these threads together, I think it also goes to show how much care has been put into the world-building from the start - that the story has been told with such careful consistency that such a thing is even possible. I think that's also why you won't catch many FF14 fans recommending skipping the less interesting parts of the game. Besides the major characters being important to know, and the obvious "fan service" in EW, the potential experience of becoming immersed in a world that can at times feel relatively mundane or tropey only to receive the mind-blowing revelation that all the little details are in fact more important than you could imagine is not one to be missed. I think it's the kind of payoff that can only be achieved by a narrative of such length and seemingly unnecessary fluff.

    • @moosecat00
      @moosecat00 Месяц назад

      What's even better is in 5.0 player Limit Break gain as a whole was nerfed and the nerf itself made canonical through Ardbert. That being said, pay no attention to Eldibus being an unsundered who's access to dynamis is second only to Meteion. It was cool enough to let slide.

    • @NabsterHax
      @NabsterHax Месяц назад

      @@moosecat00 Eh, he summons a bunch of half-formed heroes from other shards to do the LB4 though.

  • @ghostie487
    @ghostie487 Месяц назад +16

    Babe wake up, new LeafRead video

  • @EriksBlue
    @EriksBlue Месяц назад +9

    :D Yoshi P has cited “giants, monsters and Dragons by Carol Rose” as inspiration for many monster and beast in FF14

  • @scubarubanzaii
    @scubarubanzaii Месяц назад +7

    1.0- Dead game
    2.0- ARR “the Star Wars part”
    3.0- Heavensward

  • @dragocrafterr8286
    @dragocrafterr8286 Месяц назад +4

    NOWAY NO WAY NO WAY NO WAY
    Might’ve been genuinely one of the most surreal videos to see in my recommended, glad you found a lot to enjoy!

  • @WikiED
    @WikiED Месяц назад +2

    1:33 it's always difficult but ARR, HW and SB are so important to boost the experience Shadowbringers provide. The time spent getting to know the npcs, getting immersed in the world is so valuable that you can't just skip all the boring parts. The worldbuilding despite all of our feelings about different lows of the game is so terribly crucial.

  • @fatalfeline
    @fatalfeline Месяц назад +4

    Dawntrail is great and fascinating, don’t knock it til you try it!

  • @pi3ceofthepie112
    @pi3ceofthepie112 Месяц назад +3

    i picked up final fantasy xiv about 6 months ago and i really resonated with it, it's fun to see that someone had a similar experience with me -- i've lightly followed your videos and such as while i'm not really an book reader, your umineko video really caught my attention as someone who is also a fan of that, and it was fun to see the opinion of someone who is an avid reader there. i think your opinions and such about ffxiv are super, like, profound and different and caught some things that i didn't realize (hermes trismegistus being the namesake of hermes/fandaniel for example) and your thoughts about philosophic ideals in ffxiv are super profound and intriguing, love watching your reviews on games (but don’t feel pigeonholed into only making reviews for games! this review made me want to read utopia and i love that you can make videos about games AND books)

    • @pi3ceofthepie112
      @pi3ceofthepie112 Месяц назад

      i do agree with a comment that this was definitely a surreal video to get in my recommended
      oh! and play dawntrail! i finished it last week and the second half has some seriously surprisingly endwalker-like themes and while i wish it dug into more of those themes it seems like the raid and post patch content will dig into some of those themes

  • @greggreyes6869
    @greggreyes6869 Месяц назад +2

    we were discussing that the lore and world building of the first in shb was kinda helped by the expansion being an isekai. they build everything ground up and our character and the player is there to absorb the lore of the world and we have engagement on how the plot goes forward plus most characters have already backstories that help in establishing connection with them.
    and as you say, emet made EVERYTHING better. he succeeded where they fail with ardyn and kuja before

  • @pilzi875
    @pilzi875 Месяц назад +2

    Incredible to see you talk about this!

  • @Titanhart33
    @Titanhart33 Месяц назад +1

    Absolutely love the tie in with Umineko, never even considered that! As a fan of both 14 and Umineko, helps me understand maybe ideas I really subscribe too!

  • @MrMainolfs92
    @MrMainolfs92 Месяц назад +13

    I played Dawntrail, and i actually like the story; lots of philosophy and stories there too. It's not as epic as Endwalker but i loved the concepts explored in Dawntrail.

    • @philipmcrae3475
      @philipmcrae3475 Месяц назад +4

      I'm glad there is someone that is positive about dawntrail's story

    • @8BitCerberus
      @8BitCerberus Месяц назад +2

      Agreed. I haven't finished the full MSQ yet, but I am more than halfway through. I've been enjoying it so far. I think a lot of the "hate" is due to not getting that we're (the WoL) not there to be the McGuffin to fix all the problems. We're there essentially on a vacation because we just saved... ALL of existence. This isn't our story, we already had our story. We're also there in a mentor capacity, there to teach and provide encouragement, and only step in if necessary.
      Sure, the next expansion may pick up and be "our" story again, with another world threatening crisis, and that's ok. After canonically what's been about ~3 in-game years of constantly saving the realm, the world, other worlds, and all of existence in the universe... we could use a little break for an expansion while existential threats are relatively quiet on the grander stage.

    • @TerryVideoZone
      @TerryVideoZone Месяц назад

      Dawntrail feels a lot more "personal" in it's writing, especially in the back half. If it doesn't resonate with you, you probably won't like it but if it does you will. For me it's up there with Shadowbringers so far. It probably also helps that I really loved the the worldbuilding this time around and some of the higher fantasy concepts that come up towards the end like interdimensional fusion is just cool as fuck imo. Whether the patch quests will deliver on the same level that 5.3 did remains to be seen of course.

  • @brendant.4493
    @brendant.4493 Месяц назад +1

    I would love to see the reading list for this. I'd like to explore these topics more. Thank you so much!

  • @John-mt6kw
    @John-mt6kw Месяц назад +2

    Funnily enough it does seem like they want people who are unwilling to play the MMO to experience its story, FFXVI's story is basically a realm reborn but as a single player game, and in a lot of ways FF: Strangers of paradise is similar to Shadowbringers. My hope is that Dawntrail is their setup for the game going forward in the same way Stormblood set up Shadowbringers or ARR set up Heavensward, because the second half of it really did make it feel that way, anyways great video!

  • @SemigoHb
    @SemigoHb Месяц назад +1

    I must say Elidibus can be even more tragic then Emet-Selch when talking about the best villain. It is sad to see the producers keeping his story arc as a side-content in the Pandaemonium raid series instead of pulling it to the MSQs in Endwalker. Great analysis overall!

  • @NotTheWheel
    @NotTheWheel Месяц назад

    Hey cool video I liked listening to your opinions and philosophical knowledge :3

  • @moosecat00
    @moosecat00 Месяц назад

    The problem with Emet Selch is that his plan failed long before the fuck up on the 13th. The only reason he persisted was likely because of his tempering, much like Elidibus he was simply putting one foot in front of another without knowing where or why. He didn't have a solution to the 13th, nor an idea of what the calamity actually was. Now Tempering yourself willingly is probably up there with one the dumber plays. However Hermes Trismegistus being the dumbest negligent mother fucker in the universe AND surrounding himself with people that frame one narc'd on him when we came knocking, but said nothing at any point prior, really blows my mind. A wee bit of irony I guess, to have a character so closely associated with Wisdom make some of the "wisest" decisions. What you're forgetting is that Meteion likely pushed many of those civilizations over the edge by simply being an entelechy. This was designed by Hermes, he designed them to fuck over the civilizations. She was creating an emotional feedback loop. What's worse is he was depressed when he did this. Hermes legitimately said "Hey what if I was more depressed." and then everyone clapped.
    Although I do like the idea that you posed in which we could create a primal of hope to temper people with hope, however I feel like you would create Elden Ring. Where instead of ambition you would create hope through grace. Which would inevitably lead people rely on grace, or hope in this case. Where in if everyone believed that they could do anything at all times it would likely create a lot of problems. However you wouldn't be able to fix this as they would likely become suicidal after losing their tempering. Hope drug tempering sounds like a much more fun story beat than what we currently have.
    Now I really doubt that you could ever decouple the MSQ in any way that would be better than what we currently have. That would be like skipping the first 400ish chapters of One Piece, shit would not make sense to person who had no context. It would be as if you had play through FFXIII, but you're not allowed to read, only able to experience the story through the voiced cutscenes. There best option to help with the New Player Experience is to simply rebuild ARR little by little moving forward, much like how they're doing. Almost none of the dungeons are the same as they were, much of the filler quests have been cut out, many dungeons have been moved to optional dungeons. That isn't to say that there isn't more work to be done. For instance, the quests revolving around the marquis could be better at evoking emotion through the gameplay elements, where currently the interaction cast bar simply varies based on "item" weight. An example would be how initially at least, the solo duty In From the Cold showed through gameplay the desperation of being a simple Garlean Grunt.

  • @25xxfrostxx
    @25xxfrostxx Месяц назад +1

    2.0 was slow but the story was "fine". I didn't hate it but it was a slog between the Praetorium/Gais showdown and the start of Heavensward. Unfortunately it is important as it teaches a lot of later critical world building elements. Moggle Mog is when we figure out that primals have nothing to do with religion and anyone could just create one with the right conditions. Ysayle showed us that a person could fuse with a primal and toggle it on and off with enough aether. Also, that it didn't dominate their mind or temper others if it didn't want to. It also taught us how to handle Ascians permanently.
    It was only up from there though. Emet-Selch is one of my favorite antagonists in any medium. He was truly the hero of his own story. Who, when presented with everything and everyone they loved being obliterated and the loss of everything that they had sworn to protect and all of the people that depended on them, wouldn't try to bring it all back? If you were alone in failure and loss and fate dangled a single thread in front of you that if you pulled on it, you could get it all back and be redeemed wouldn't pull it?
    I have seen a lot of stories that dealt with time travel and timelines where the hero is the only one that knows that the whole timeline is wrong and the only one that can fix it. They go through their journey of "fixing" the timeline, never once giving a single thought to anyone that may be surviving or even thriving in the conditions of the new alternate future. In some respects, it was back to the future and Emet-Selch was Marty McFly trying to get his parents to reappear in the photograph. We, on the other hand were the new life that only exists in these new conditions fighting for survival and validation.
    There were moral questions, sure. But the motivations of both sides are pure from their own perspective and I think that is the reasons that things shake out between he and the main character the way they do.
    Hermes, on the other hand, didn't land with me. I don't have the mind to grasp and identify with nihilism. He was depressed and despondent and he looked around at a flawed but content and functioning civilization and came to the conclusion that because he was the only one that was sad, it was everyone else that was wrong. He really, really, illustrated why you should have a psychological evaluation for the position of head of your monster factory.
    EDIT: One thing I would LOVE to see is a writers analysis of Ishikawa's method of presenting characters in such a way that they grab you in record time and more than it feels like they should. The one I am mainly thinking of is the phantom Hythlodaeus encountered in 6.0. This was a character you had never heard of, never spoken to, and were completely unaware of until he appeared at the Ancient's DMV. He was present for all of 5 minutes and vanished but in that time he became one of the most memorable and endearing characters in the game thus far. I have watched a LOT of streamers play through the expansion and I don't know that I have seen one person that, when you encounter him later in 6.3, had forgotten his name. Keeping in mind that because of covid, the time between 6.0 and 6.3 was more than a year, that is impressive.

  • @logancahall2123
    @logancahall2123 Месяц назад

    Great video your right ffxiv is a big investment to make it through the whole story so I think anyone who makes it through should share there thoughts on it and I love to hear them all truly the best videogame story Iv ever played shadowbringers specifically . May have to make my video essay on it someday lol

  • @dragocrafterr8286
    @dragocrafterr8286 Месяц назад +5

    What you described as 1.0 was 2.0-2.X
    1.0 is almost literally unplayable and has been since 2013

    • @zecendia
      @zecendia Месяц назад

      And before that it was functionally unplayable!

  • @l-dog
    @l-dog Месяц назад +1

    The land of the ancients is Etheirys. Elpis is an isolated enclave where the ancients who were uniquely skilled at manipulating aether and creation magics carried out their experiments. Great breakdown otherwise.

  • @AZodiacCancer
    @AZodiacCancer Месяц назад

    That's everyone's reaction to seeing 2Booty.

  • @caremond2718
    @caremond2718 Месяц назад

    wow this is a nice channel

  • @Lumenadducere
    @Lumenadducere Месяц назад +1

    People dislike DT mostly because of a particular character who overstays her welcome and overshadows the player. But the second half of the story does have some good themes and things to consider so I would say it's still worth checking out and playing.

    • @DarwinArbiter
      @DarwinArbiter Месяц назад +1

      She is great...in the Japanese dub lol

  • @domineeeko
    @domineeeko Месяц назад +1

    Is it worth reading through the rest of the story, or just the parts you mentioned? (Shadowbringers and endwalker)

    • @leafread2429
      @leafread2429  Месяц назад +4

      The previous parts are more or less necessary for the context of that adventure plus all the characters. You can buy a special pass so you don't have to *play* the game and can *watch* all the cut scenes with your custom character. I've weighed the ethical effects of that decision back and forth without conclusion since I firmly believe first hand original experience trumps all but at the same time other people might be more willing to put up with early game, so I leave it to each gamer's discretion.

    • @domineeeko
      @domineeeko Месяц назад +1

      @@leafread2429 Thank you for the answer! I recently started playing the game but I wasn't paying any attention to the story, thinking it wasn't worth my time. But now, you've convinced me and I'll try my best to get into it

    • @Croyles
      @Croyles Месяц назад +1

      Yes and they are a lot more valuable than what he is saying here "unfortunately oyu have to play 3 previous expansions" which I found extremely dismissive tbh

    • @leiferikson850
      @leiferikson850 Месяц назад +1

      @@domineeeko the first part (ARR was written when they didn't know if the game was successful, as mentioned 1.0 was a failure so they rebooted it and tried it again with ARR) There is lots of world building but its mostly very slow. They didn't have much budget for huge things and constant scene changes. With the First expansion that changed and they got back on track so to say, knowing they have the bugdet and playerbase to build something big story wise so from there one it keep building up and expanding with lots of foreshadowing and also call backs.

  • @davidbell7491
    @davidbell7491 Месяц назад +1

    This is my first time encountering your content. It was nice to listen to someone connect FFXIV to established philosophy.
    I would encourage you to continue into Dawntrail. Review space especially disingenuous at the moment, and sprinkled with bad faith actors and RUclips opportunists… it’s by no means a perfect expansion, but listening to you here, I think you would find value in the full story experience of this expansion.

  • @AlexaderOckham
    @AlexaderOckham Месяц назад +2

    You are confusing arr and 1.0, I think

  • @xadek821
    @xadek821 Месяц назад +1

    0:41 NieR does it again with their crossovers. I would be lying if I sad that it was also my reason why I started FFXIV 🫣