@@infernus6278 It's the channel of a company with more than 80 employees, how do you think you can afford all that without sponsors? Just skip the ads if you don't like them.
@@djwindkind It's water under the bridge for the sake of our entertainment. It's not like they aren't still showcasing the product. Plus it's CES. I'd be surprised they even found time to poop during that week.
8:13 Just want to say that the index is a lower resolution of 1440*1600 per eye vs. the 1920*1920 per eye of this headset. (The valve index does have a larger FOV though).
I believe this new headset has a similar PPD of the Quest 2, which is a nice improvement over the Index... although the PCVR experience on a Quest 2 is a little subpar due to the compression going on over Wifi/USB. Considering the Quest 2's bitrate was limited by the XR2 chip, the same chip in the XR Elite... they really should have added Displayport support for a headset in this pricepoint. Headsets like the Pico Neo 3 Link have proven its possible.
@@weepgamerit looks perfectly fine with the highest bitrate with HEVC unless you set your refresh to 120, ngl, you don’t need it unless you’re playing beat saber.
@@SlyNine what ...one has bigger fov and lower res ....the other has smaller fov and higher res ....I was saying the bigger fov additionally lowers the pixels per degree on top of the resolution already being lower
It's not a proper Quest competitor at $1200. Quest Pro, maybe. But Quest 2? Nah Edit: Now it seems a little more pointless with the Quest Pro's price drop
@@devluz Simple, add features or improve upon them to justify the cost. It's why many people come around every upgrade cycle to upgrade their phones. Hell, some people don't even need that justification and just want to get the newest model.
The adjustable diopters feature is SO GOOD. I wear glasses and have bought aftermarket lenses for my prescription for my Quest 2, but that reduces the FoV and my prescription changes slowly over time. Having adjustable focus in the headset fixes both those issues. I would happily pay a good chunk more for those features, but $1,099 with the same chip as the Quest 2 and only 90Hz...oof.
Yea it's good they think about it, wish they thought about people with worse eye sight like me, -8 could have been just that extra step instead of only -6
@@raynlaze1339 I think it gets more expensive to make decent thin lenses at higher prescriptions so I guess they have to draw the line somewhere, but yes I imagine it's very annoying if that line is just a little bit early for you 😕 I'm -5.25 in one of my eyes so if it keeps drifting slowly that way I'll be in the same boat as you.
@@hokayson6518 Yea I guess you're right. My eye sight also reduces slowly over time, it did get less and less drastic since a few years, but still by tiny amounts it's reducing sadly.
@@michel333alfa-kun3 it's being reported at the same chip, though I've not seen anything about clock speeds so if the Quest 2 is underclocked there's a chance it'll be a bit faster. But for something released 18 months later you'd hope they'd have something next gen with the usual performance uplift &/or power saving. The Elite XR is very small though, maybe I don't mind trading no performance bump for the extra comfort.
This would be amazing if it also had eye tracking for foveated rendering like the Quest Pro and PSVR 2 -- really sounds like that'll be a must-have for high performance VR rendering in the future.
Having a diopter or whatever it's called built in is really cool. Safe to say a lot of people who don't even wear glasses might be able to benefit from being able to make slight adjustments.
It does compete with Quest 2 as well if you want to an option to pay more instead of subsidizing the cost with your personal data. The true cost of a of Quest 2 is $400 + your privacy. And this has better lenses and color passthrough. So it depends how much your privacy is worth to you as to whether this is competitive.
@@MethosOhio while you're not wrong I do always find it funny to see that argument coming from people who seem to have no issue using Google and shit, heck some of them even use whatsapp....
Would a lav mic give better audio for in-conference coverage? Also, PROPS for calling them out on the resolution thing, that's what we call journalism!
@Nobody-Nowhere what I am saying is that there is such a thing as high-end consumer VR. Pico and Meta both heavily subsidize their headsets which is how they can push the prices so low. Remember that ByteDance and Meta own both many many different companies and they are both advertising conglomerates.
The Meta Quest 2 (2020) offers a 120Hz refresh rate compared to the 90Hz HTC Vive XR Elite (2023). Both headsets use the old Snapdragon XR2 with active cooling. Later this year the XR2 Gen 2 is expected with up to 3x GPU performance jumping from 7nm to 4nm.
It really depends on what is important for you. It does have better lenses, sub 300g weight with PCVR, much smaller and better comfort, wider FOV, proper depth sensor, better passthrough for XR and HTC makes their money with the hardware not your data. I see quite a lot of value in this headset.
I'm a little surprised no one is really saying much about this headset only having an XR2 gen 1, as a quest 2 owner it's apparent that the XR2 has aged a bit, and while it's still a great processor for VR, it was already fleeting in 2020 when the Quest 2 released. We are now in 2023 and this brand new headset has technology that is at least 3 years old. For a headset that costs $1099, you aren't really getting much longevity. You are getting a nicer device, absolutely, but HTC should have waited for XR2 Gen 2 or XR3, especially at this price point.
Boy I hope that title is meant to be "a real quest PRO competitor" Because at over twice the price of the quest 2 this is not competition That's like saying a Honda civic is competition with a Lamborghini
Jeez man can you guys throw Nvidia Broadcast at this audio or something? I get it's busy but there is a TON of background noise. You guys have been great about that in all of these videos of CES. But this one was brutal lol.
Thank you! I'm surprised by how many unique points your brought up compared to everyone else I've watched so far. Definitely need to see a full review of the final product, if it's still flimsy I will rather invest in a Lynx R1headset.
Man I do love that there is another option, but the issue is that Facebook is the only budget option. VR is going to continue to be dominated by Facebook until we get budget options for VR from other brands. I love VR but I refuse to use Facebooks machine, and I can't really afford these 1000$+ machines.
Don't like Meta? Then get a Quest 2! Why? Because you can hack them to remove all the Meta connectivity! End result is you get a rather good budget VR headset, and Meta loses money, since they take a loss on each Quest 2 sold that they can't harvest any user data from!
If it weren't for some VR diehards willing to deal with the devil & Valve spearheading their own headsets with HTC & then independently, Facebook may as well have killed the VR industry before it even got off the ground imo. Frankly, given that the pandemic's been a prime opportunity for the VR industry & despite that Facebook still hasn't turned a massive profit from their VR investments (which isn't to say they haven't been making some bank on it, mind), I'd be willing to say Facebook _has_ fumbled hard with promoting VR. They've undoubtedly helped adoption in some ways by eating the costs on the Quests, but they've repeatedly shot themselves in the foot through bad reputation, attempted account integration/consolidation, and very clearly signaling they want their own VR walled garden to collect literally as much data as they possibly can within legal limits (and then some in the gray areas, and more where they don't think the law's caught up yet). Oh and of course they also want their own VR walled garden so they can exact as much money from you as possible without platform fees they'd deal with via Apple/Google/Valve.
The glasses diopter thing is absolutely the biggest selling point of these to me and a bunch of others. Still expensive but if the diopter works well…absolutely nothing beats that
Some major stuff that others probably mentioned: The headset is not native SteamVR - it's compressed just like the Quest 2. Also, Index has a lower resolution than the XR Elite.
I think they definitely win in the coolest looking headset category, these oversized aviators look way cooler than those chunky brick or shapeless Blob designs of most other headsets. (Rift S was pretty dope too imo)
This is crazy, instead of making a better headset than the quest2, they make something that is equal, but costs three times as much. For example, why does nobody make a standalone headset, that you can also connect to a pc, without streaming the picture as a video, so your gpu has to work on additional workload? That would be a nice feature.
That assumes you're the only one using it, for a 1100 price tag that's a big assumption. Much better to have that dial so you don't have to keep swapping
The only problem is that you're adding another layer of glass in front of the lens that wasn't there before. I find it causes some offsetting of the image when looking to the side of the screen. Would be interesting to see if a headset designed with that in mind would do better. Hope it won't be easy to knock the dial too though. Think it was a past one of theirs, but there was a headset that often went out of focus because of that
@@ulrar Plus you don't have to pay like $70 for each prescription. Also, at least for me, my prescription has changed over time. Not dramatically, but being able to make it slightly stronger over time if I need to would be a great feature.
@@tams805 Not really, I really only wear glasses for further away, when sitting behind my desk I generally don't use them. Wearing contacts just for VR really would be too much of a hassle.
You told HTC not to lie about resolution and then you liked about the resolution. You said the Valve Index has higher resolution, but it's only 1440x1600 per eye while the HTC Vive XR Elite is 1920x1920 per eye. That's a significant improvement. It's almost identical to the Quest 2 resolution of 1920x1832 per eye, but still is technically higher. Especially when you consider that the Quest 2 uses a single screen instead of two screens and some of the pixels are out of view.
I wish they did 2 cameras for better depth for the pass-through vision, but this looks solid. Though I’m curious to see what Apple brings to the table.
Just a fantastic review. Thank you. So many other videos just skim passed the specs, but your in depth look at build quality and features was fantastic! Thank you!
Powerful new XR2? It's the same chip the Quest 2 launched with in 2020. Not sure I'd consider 2 hours great battery life. It's at the lower end of Quest 2 estimates.
@@zeroa69 from what I hear that's not really true. They're both relatively good products that have their own advantages and weaker points. (I don't remember all the details, but Thrillseeker covered it)
Major kudos for not being scared and sticking to you guns, even with them right there! Now I get that it's Linus and no company would be stupid enough to tkae them on, but it still takes some cajones to call them out at there own booth right in front of them! Dude didn't give them an inch, and didn't let them push him around or didn't fall for their marketing tricks. He was being honest and gave his unbiased opinion about everything in a calm and fair manner, and IMO now more than ever we desperately need more of that! I personally can't stand when tech youtubers completely change their tone and attitudes when they are in any kind of proximity to the big companies or at big show like this. Like any trace of objectivity or being impartialness goes right out the window (or even worse they just outright start being suck-ups), so they can stay in good standing with them and so keep getting review samples, not caring that it hurts their reputation and/or any trust they've built up with their viewers.
5:00 I'm sorry these controllers look a lot more like the quest 2 controllers that are tracked by the headset than the quest pro ones and I don't see the cameras on them that would be necessary for camera based inside out tracking... Pretty sure they just do the usual tracked by the HMD's cameras using IR LEDs in the ring scheme.
I feel like you kept comparing it to the quest 2 but for the price and features I think it makes more sense to be a quest pro competitor. I'd like to know how it stacks up to that instead
"You're not going to be locked into the Oculus ecosystem and have to use a hacky workaround to play your SteamVR games." But that's not the case with Oculus headsets. They're officially supported by SteamVR the same way the Vive and Index are...
Dude, finally a headset that isn't locked behind an account wall. Steam is the only place besides Epic Games to download any game period except for Gamejolt where you can download a game without account based requirements. Steam and Epic games is that but have massive libraries to the point everyone just has a Steam account... And also everyone has a Microsoft account because Windows is the only platform anyone could imagine using on a PC not know Linux Mint exists. I might actually buy this.
Love the positive review. I had a very good experience with my original of Vive which was replaced by the index but if you say with the tracking is a bit of a stretch so I don't use the index nearly as often as I would like. If I wasn't waiting for the psvr 2 I would definitely consider this a buy very soon
Err, the Quest, Quest 2 and Quest Pro all work with SteamVR out of the box too and thanks to sidequest you are not locked into The Oculus eco-system for standalone apps either.
as someone approaching over -6 per eye I am glad to see that dial for people with glasses but I hope that becomes a standard in the headsets and not just on bazillion dollar ones
to use steam vr on a quest 2 you just have to use air link or a passthrough cable which are both native features on a quest 2. 3:00 what "hacky workaround" is he referring to?
Not your best video, guys. There's a number of inaccurate claims and statements like, just to name two, 2 hours is not amazing battery life, that's just par for the course. The controllers are similar to the Quest 2, not the Quest Pro, they're a whole different beast. I also hear they won't be natively compatible with the Vive trackers pucks which is a huge letdown.
The big stand-out is the build-in support for (simple) glasses - all they need now is visual adjustments in software to allow people like me with both prism and cylinder adjustments, to use a VR device! We're getting there!
I was extremely hopeful about this headset because of all the features like dioptre ajdustement, extremely light weight, capable of wireless PC VR, pancake lenses. The resolution is decent - could be better but I could take it. However what killed it for me wasn't even the price. It was the FOV. It's comparable to Quest 2 FOV and I'm not gonna lie - while I did enjoy Quest 2 quite a lot I felt constrained a bit by FOV and after getting Index I couldn't go back to anything that would be significantly lower like that. E.g Pico 4 has only 5 degree less FOV - so that is an acceptable change for the clarity pico offers. However Quest 2 FOV with that resolution is absolutely not okay. Also with this resolution they could've at least push it to 120 Hz. I'm okay with 90 as long as the resolution warrants clarity and no SDE.
It's more expensive than the Valve Index but only offers a 90hz refresh rate and those speakers might get loud but I don't know if they (or the mic) will actually sound *good.* Some very nice features with the perscription adjustment and some modularity, but I'm not in a hurry to get a new headset if it means I have to downgrade anything, especially something as important as the refresh rate. I personally also don't consider the tether wire or the base stations a downside so my 'important features' heirarchy is probably quite different to the people this headset is targeting.
Anything that is standalone is AWESOME! Heck my brother got the family a Meta Quest 2 and I LOVE IT! So much to a point to where I will get my own headset next month when I get paid. :)
agree to disagree. anything standalone is a crappy computer on your face, and mid-to-high end desktop computers with mid-to-high end graphics card can struggle mightily with many vr titles. which is a bonus if the pcvr performance is basically indistinguishable from a normal pcvr headset. Its nice to leave your computer behind and have some option. but it is not worth a grand on its own, or with the gimmick of 'basically also a pcvr headset if you like crappy jittery streaming compression over wifi or usb'
@Game Over Not an expert but I know the latest USB-C cables can transfer 10Gbts of data every second. Surely that is good enough for good, tethered PC VR experience?
I will always watch all dBrand ads that any of you do. Such innovative advertising is what has made them a part of my memory, so even if I don't have anything to buy now, when I do, I will for sure remember them lol.
Man, I was so hyped to sell my Quest 2 and buy this untill I heard that $1200. I really wish there were any decent competitors to Facebook in low-budget vr :(
@@a9904102 I have, unfortunately it came out after I bought my Quest, but it does look interesting. The specs seem almost identical tho, so it doesn't seem worth it to switch for me, but I will keep an eye out for the Pico 5
I see a lot of comments about it not being a decent competition to other, less pricy or more feature rich headsets. However, it's the first headset that has decent support for AR, and which is not made by Facebook (Meta might want to distance itself from their bad reputation by renaming, but they will always be Facebook in my eyes). For people like me who wouldn't buy any VR headset before decent Augmented Reality is implemented, and that don't use Facebook and don't want to make a Facebook account to use their device, it's the first headset I'm actually considering.
Given that the perceived resolution is dependent on the distance to the eye, the optics, and the screen resolution, wouldn't it be better to report/emphasize the angular resolution or pixels-per-degree (PPD)? The same screen resolution on two different head sets could lead to totally different experiences depending on these other factors. Beyond that, I think pixel response time is also extremely import for VR (as is refresh rate, but that at least is commonly reported in marketing materials).
PPD is better, but it's not the whole story. The optical system is not going to be ideal so the picture quality of two headsets with the exact same PPD can look different. A bad optical system will make the picture look blurry despite having a high PPD. This is where measurements like MTF come in.
also, emphasising PPD leads to headsets with like 60° FoV trying to max their PPD. I have a high FoV headset (Index) and a high PPD headset (Reverb G2) and between those, I'll definitely choose more FoV.
Honestly! I’ve had glasses my whole life and my vision is bad enough that contacts isn’t really an option for me so having something like this on a headset is amazing!
My right eye is -7.5 so I guess I couldn't use it... but I am pretty blind so fair enough. I had a Rift S and a Quest 2 and have no problem just wearing glasses or contacts underneath.
@@jsVfPe3 do you really need to wear glasses with the vr headset. We with -8 are short sighted, so we should see the screen crystal clear when it is just a few centimeters away from our eyes. At least that is what I experienced ob the limited test time I had with vr/ar
I would guess that its because you can't really wear glasses with the headset especially since the light cover is not as magnetic, and since that's the case then you would need that lens adjustment. If only it wasn't eleven hunge ($1100)
I just got my Pico 4, within 20 minutes of using it, my quest 2 was reset, boxed up and sold. amazing headset. however, learning that this one can adjust instead of having to wear glasses or get repscription lenses, Im interested.
Are you really willing to pay almost 3x the price for that though? You'd also be making a small step back in resolution. And the Pico 4 does have a few 3rd party options for a more comfortable face mask as well now. Also not sure what you'd be using it for... if PC VR, then it 'might' be worth it to you. If a lot of standalone usage... I don't see HTC having a really big marketplace for that.
Well it's still hacky. It's not a native connection to the PC or to SteamVR. You gotta first go through Link (which isn't a native USB and DP connection to the PC, but instead does a shit ton of compression and encoding), then you gotta go through Oculus' app... Then Steam VR. Each of those extra steps adds LAG.
@@notlNSIGHT Clearly you never actually used the Quest 2 for this purpose, as the latency or "lag" is extremely minimal and really only slightly noticeable if you are a decent player in a fast paced game like Beatsaber
$1200 ? I hate using anything related to Meta but Quest 2 wins EASILY. with $1200 I at least would expect full hands tracking at least and maybe Eyes tracking. with these two I can "Kind of" accept the price.
@@MethosOhio yes but the pico doesnt require any of that jazz yo function. Quest 2 no longer harvest all your data via fb anymore either. Its funny actually my account was made for rift cv1 using fb. I was able to unlink the account and it told me i have to register a meta account to play online etc but ive not done that at all. It tells me to everytime i want to dl a game but lets me get it anyways and online works fine.
I'm only interested in whether this finally has enough resolution and good enough passthrough that I can have an immersive multi-monitor mixed reality experience, where text is crisp and sharp in my editors.
I haven't kept up with VR technology since I bought my own Vive, and I'm absolutely mindblown at the concept of standalone VR headsets. It might be worth it to get a new headset
Or as they say in French, Oeuf. (I know it means egg, but it also stands in for a big fat Zero which is the chance that this thing has to compete against the Quest 2 on price).
I bet someone else already pointed out the Index is not higher resolution (1440x1600 vs 1920x1920). It does have a native displayport signal though, so no compression artifacts.
I'm really struggling to pick a headset to replace the Rift. I like these controllers, external cameras, and dials for prescriptions, but it looks like when hooked to a PC, it wears like sunglasses. That concerns me that it could fling off. Hopefully they make an elastic band for tethered use
I'm super interested in this headset, I like that you don't have to wear glasses with it, that part of the Oculus quest 2 always made me nervous about scratching the lenses (even with the spacers and frame attachment), I hope htc takes into consideration some of the critiques in this video to get it ready for prime time!
I do hope they offer a PC-only version, as I don't really have a use for built-in VR. I'm having controller issues with my WMR, and MS abandoned us. I'm heavily considering just going Index, but a PC only version of this could make sense.
Metal can be both lighter and stronger than most plastics. They choice of materials here was made for COST, not weight. Making it with lightweight metals would have made the headset pretty expensive. Magnesium is extremely light and very strong, but also really expensive. For this sort of device, it would be the absolute best choice for weight and strength, but cost is always a factor, and that might double the final cost.
Watching videos like these does anyone else feel like they're seeing the rapid evolution of a technology that you just kind of don't care about that much? Obviously if you're into VR that doesn't apply to you, but as a gamer and a PC user watching these videos kind of feels like being a car guy and watching a video on new chair upholstery technology.
To see more of Riley's Unsolicited Tech Tips, buy things from dbrand: shortlinus.com
This whole channel is one big paid advertisement, whole this garbage will come to an end sooner rather than later
@@infernus6278 It's the channel of a company with more than 80 employees, how do you think you can afford all that without sponsors? Just skip the ads if you don't like them.
@@infernus6278 this is funny consider that this channel is like early day of LTT and they did roasted the hell out of manufacturer lol
Dbrand stands for "Darned it, Bring Riley A Novel Duty"
@@infernus6278 Cry harder
I love how confident they always are that the editors will save them from their mistakes.
They have a good team and system in place!
i hate how confident they bull shit, when they dont give a f about the product/category
@@djwindkind It's water under the bridge for the sake of our entertainment. It's not like they aren't still showcasing the product. Plus it's CES. I'd be surprised they even found time to poop during that week.
8:13 Just want to say that the index is a lower resolution of 1440*1600 per eye vs. the 1920*1920 per eye of this headset. (The valve index does have a larger FOV though).
yep and a bit larger fov makes it even less pixels per degree compared to this
@@pumpuppthevolume perhaps. But that doesn't mean all of the pixels are in your fov. More could simply be occluded.
I believe this new headset has a similar PPD of the Quest 2, which is a nice improvement over the Index... although the PCVR experience on a Quest 2 is a little subpar due to the compression going on over Wifi/USB. Considering the Quest 2's bitrate was limited by the XR2 chip, the same chip in the XR Elite... they really should have added Displayport support for a headset in this pricepoint. Headsets like the Pico Neo 3 Link have proven its possible.
@@weepgamerit looks perfectly fine with the highest bitrate with HEVC unless you set your refresh to 120, ngl, you don’t need it unless you’re playing beat saber.
@@SlyNine what ...one has bigger fov and lower res ....the other has smaller fov and higher res ....I was saying the bigger fov additionally lowers the pixels per degree on top of the resolution already being lower
It's not a proper Quest competitor at $1200. Quest Pro, maybe. But Quest 2? Nah
Edit: Now it seems a little more pointless with the Quest Pro's price drop
This is a XR device, which should be a quest pro competitor. The quest 2 is just VR device. I think he just said it wrong.
He definitely misspoke, he is absolutely talking about the Quest Prk
Quest 2 and Pico 4 are so cheap that I don't see how a hardware company that actually needs to make profit with the hardware can compete against them.
@@bruhWTH43 Most consoles are sold at a loss, at least initially
@@devluz Simple, add features or improve upon them to justify the cost. It's why many people come around every upgrade cycle to upgrade their phones. Hell, some people don't even need that justification and just want to get the newest model.
Shout out to the musician actor at Vive's booth! He reminds me of classic E3
yeah that guy brought a sense of fun into the demo for sure.
Does he come alongside a vive?
Hey! Never seen someone with my same avatar before. Haha!
aw man I really miss old E3
@@RHYTE Me too...
The adjustable diopters feature is SO GOOD. I wear glasses and have bought aftermarket lenses for my prescription for my Quest 2, but that reduces the FoV and my prescription changes slowly over time. Having adjustable focus in the headset fixes both those issues. I would happily pay a good chunk more for those features, but $1,099 with the same chip as the Quest 2 and only 90Hz...oof.
Yea it's good they think about it, wish they thought about people with worse eye sight like me, -8 could have been just that extra step instead of only -6
@@raynlaze1339 I think it gets more expensive to make decent thin lenses at higher prescriptions so I guess they have to draw the line somewhere, but yes I imagine it's very annoying if that line is just a little bit early for you 😕 I'm -5.25 in one of my eyes so if it keeps drifting slowly that way I'll be in the same boat as you.
I doubt it's the same chip. Quest 2 has xr2 gen 1 and it's severely underclocked. It might either be a new revision of the gen 1 or, maybe, even gen 2
@@hokayson6518 Yea I guess you're right. My eye sight also reduces slowly over time, it did get less and less drastic since a few years, but still by tiny amounts it's reducing sadly.
@@michel333alfa-kun3 it's being reported at the same chip, though I've not seen anything about clock speeds so if the Quest 2 is underclocked there's a chance it'll be a bit faster. But for something released 18 months later you'd hope they'd have something next gen with the usual performance uplift &/or power saving. The Elite XR is very small though, maybe I don't mind trading no performance bump for the extra comfort.
This would be amazing if it also had eye tracking for foveated rendering like the Quest Pro and PSVR 2 -- really sounds like that'll be a must-have for high performance VR rendering in the future.
Fairly sure they plan to sell an adapter later on for eye and face tracking
They are, Squidward looking accessories.
Yeah, HMDs without built-in face tracking after 2022 are DOA.
@@SnrubSource no, eye tracking seems interesting for foveated rendering, face tracking is fucking pointless imo.
@@SnrubSource Absolutely not but go off
I want to watch 2 hours of riley giving strangers tech tips.
That would be so funny!
We want a series, this is the 3rd time I have said this XD
Needs to be a thing!
Don't do that to Riley
That'd be a good floatplane. Just all of them wandering around giving tips
I like his nervous look to the HTC rep off screen when he says "don't lie HTC..."
Timestamp?
@@chippym8316 1:44
@@jgp1s ty
Having a diopter or whatever it's called built in is really cool. Safe to say a lot of people who don't even wear glasses might be able to benefit from being able to make slight adjustments.
You can't say it competes with the quest 2 when it's twice the price, thats like saying the 7900x competes with an 13500.
Should have said Quest Pro instead, I think it's way better of a comparison.
It does compete with Quest 2 as well if you want to an option to pay more instead of subsidizing the cost with your personal data. The true cost of a of Quest 2 is $400 + your privacy. And this has better lenses and color passthrough. So it depends how much your privacy is worth to you as to whether this is competitive.
@@MethosOhio while you're not wrong I do always find it funny to see that argument coming from people who seem to have no issue using Google and shit, heck some of them even use whatsapp....
@@MethosOhio Except Meta went the console route. Sell the headset for a loss, make money on accessories and game and DLC sales
@@MethosOhio iirc the business version of the quest 2 is 600 dollars. Supposing it isn't subsidized too, the real cost of it is around that
Would a lav mic give better audio for in-conference coverage?
Also, PROPS for calling them out on the resolution thing, that's what we call journalism!
Holy shit, whatever marketing guru greenlit that French composer for CES is a bloody genius.
I'm glad HTC is still making VR headsets. This one looks like a decent return to form after they floundered for a few years post Valve partnership.
I love the glasses thing but at $1100 I'll be buying something else with a glasses spacer or an extra lens for it.
Yeah lol, wouldn't really call it a """""consumer""""" headset if it's $800+
@SnrubSource The Valve Index is around $1200, is not standalone, and is a consumer-focused HMD.
@@xedrexgaming9579 Pico4 is around 350-400$ and has way higher resolution than this.
@@Nobody-Nowhere way to miss the point...
@Nobody-Nowhere what I am saying is that there is such a thing as high-end consumer VR. Pico and Meta both heavily subsidize their headsets which is how they can push the prices so low. Remember that ByteDance and Meta own both many many different companies and they are both advertising conglomerates.
The Meta Quest 2 (2020) offers a 120Hz refresh rate compared to the 90Hz HTC Vive XR Elite (2023). Both headsets use the old Snapdragon XR2 with active cooling.
Later this year the XR2 Gen 2 is expected with up to 3x GPU performance jumping from 7nm to 4nm.
$1,100 headset that can't even match the refresh rate of something less than half its price
If you've used vr you'll know that FOV is way more important some people don't even get that immersion feeling with quest 2 like fov
That's why I love my just bought Valve Index VR with 144hz and bigger FOv
It really depends on what is important for you. It does have better lenses, sub 300g weight with PCVR, much smaller and better comfort, wider FOV, proper depth sensor, better passthrough for XR and HTC makes their money with the hardware not your data. I see quite a lot of value in this headset.
@@JohnDoeC78 i got a pimax instead cause i found one for a good price i love the fov, but the comfort is.. improvable, to be kind
I'm a little surprised no one is really saying much about this headset only having an XR2 gen 1, as a quest 2 owner it's apparent that the XR2 has aged a bit, and while it's still a great processor for VR, it was already fleeting in 2020 when the Quest 2 released. We are now in 2023 and this brand new headset has technology that is at least 3 years old. For a headset that costs $1099, you aren't really getting much longevity. You are getting a nicer device, absolutely, but HTC should have waited for XR2 Gen 2 or XR3, especially at this price point.
Boy I hope that title is meant to be "a real quest PRO competitor"
Because at over twice the price of the quest 2 this is not competition
That's like saying a Honda civic is competition with a Lamborghini
Jeez man can you guys throw Nvidia Broadcast at this audio or something? I get it's busy but there is a TON of background noise. You guys have been great about that in all of these videos of CES. But this one was brutal lol.
Thank you! I'm surprised by how many unique points your brought up compared to everyone else I've watched so far. Definitely need to see a full review of the final product, if it's still flimsy I will rather invest in a Lynx R1headset.
Man I do love that there is another option, but the issue is that Facebook is the only budget option. VR is going to continue to be dominated by Facebook until we get budget options for VR from other brands. I love VR but I refuse to use Facebooks machine, and I can't really afford these 1000$+ machines.
Pico4, though it's Bytedance (Chinese company that owns TikTok)
So pick your poison I guess...
Don't like Meta? Then get a Quest 2! Why? Because you can hack them to remove all the Meta connectivity! End result is you get a rather good budget VR headset, and Meta loses money, since they take a loss on each Quest 2 sold that they can't harvest any user data from!
@@fireaza Can you run SteamVR games on it? Or do you still have to purchase through the Meta store?
@@MrPicklepod Steam VR is compatible with basically any VR headset, including Meta's.
If it weren't for some VR diehards willing to deal with the devil & Valve spearheading their own headsets with HTC & then independently, Facebook may as well have killed the VR industry before it even got off the ground imo.
Frankly, given that the pandemic's been a prime opportunity for the VR industry & despite that Facebook still hasn't turned a massive profit from their VR investments (which isn't to say they haven't been making some bank on it, mind), I'd be willing to say Facebook _has_ fumbled hard with promoting VR.
They've undoubtedly helped adoption in some ways by eating the costs on the Quests, but they've repeatedly shot themselves in the foot through bad reputation, attempted account integration/consolidation, and very clearly signaling they want their own VR walled garden to collect literally as much data as they possibly can within legal limits (and then some in the gray areas, and more where they don't think the law's caught up yet). Oh and of course they also want their own VR walled garden so they can exact as much money from you as possible without platform fees they'd deal with via Apple/Google/Valve.
The glasses diopter thing is absolutely the biggest selling point of these to me and a bunch of others. Still expensive but if the diopter works well…absolutely nothing beats that
Some major stuff that others probably mentioned: The headset is not native SteamVR - it's compressed just like the Quest 2. Also, Index has a lower resolution than the XR Elite.
I think they definitely win in the coolest looking headset category, these oversized aviators look way cooler than those chunky brick or shapeless Blob designs of most other headsets. (Rift S was pretty dope too imo)
This is crazy, instead of making a better headset than the quest2, they make something that is equal, but costs three times as much.
For example, why does nobody make a standalone headset, that you can also connect to a pc, without streaming the picture as a video, so your gpu has to work on additional workload? That would be a nice feature.
While I do like the dial for glasses, ordering prescription lensen to put in your vr set is also a thing and definitely worth it.
That assumes you're the only one using it, for a 1100 price tag that's a big assumption. Much better to have that dial so you don't have to keep swapping
The only problem is that you're adding another layer of glass in front of the lens that wasn't there before. I find it causes some offsetting of the image when looking to the side of the screen. Would be interesting to see if a headset designed with that in mind would do better.
Hope it won't be easy to knock the dial too though. Think it was a past one of theirs, but there was a headset that often went out of focus because of that
@@ulrar Plus you don't have to pay like $70 for each prescription. Also, at least for me, my prescription has changed over time. Not dramatically, but being able to make it slightly stronger over time if I need to would be a great feature.
Honestly, at point just get some contacts.
@@tams805 Not really, I really only wear glasses for further away, when sitting behind my desk I generally don't use them. Wearing contacts just for VR really would be too much of a hassle.
You told HTC not to lie about resolution and then you liked about the resolution. You said the Valve Index has higher resolution, but it's only 1440x1600 per eye while the HTC Vive XR Elite is 1920x1920 per eye. That's a significant improvement. It's almost identical to the Quest 2 resolution of 1920x1832 per eye, but still is technically higher. Especially when you consider that the Quest 2 uses a single screen instead of two screens and some of the pixels are out of view.
For that kinda price I would want the plastics to be carbon fiber
God I love how much Riley hated doing those ad segments
I wish they did 2 cameras for better depth for the pass-through vision, but this looks solid. Though I’m curious to see what Apple brings to the table.
@@RecRoom_Stuff at least they will probably change the game. I hope.
Pretty sure the one apple wants to make isnt eveen for gaming
yep, 3D reconstructed, accurate stereo mixed reality passthrough via two IPD-spaced cameras is damn cool. it makes all the difference.
Apples headset will just add to the segmentation of the VR market and I doubt it'll be focused on gaming
Just a fantastic review. Thank you. So many other videos just skim passed the specs, but your in depth look at build quality and features was fantastic! Thank you!
Powerful new XR2? It's the same chip the Quest 2 launched with in 2020. Not sure I'd consider 2 hours great battery life. It's at the lower end of Quest 2 estimates.
You don‘t need a hacky workaround to connect the Quest to Steam. When the Quest is connected to your PC, Steam VR recognizes the headset immediately.
I'm pretty sure this is competing with the Quest pro, not the Quest 2
Then its an even worse comparison because the pro has a helluva lot more going on
@@zeroa69 from what I hear that's not really true. They're both relatively good products that have their own advantages and weaker points. (I don't remember all the details, but Thrillseeker covered it)
Major kudos for not being scared and sticking to you guns, even with them right there! Now I get that it's Linus and no company would be stupid enough to tkae them on, but it still takes some cajones to call them out at there own booth right in front of them! Dude didn't give them an inch, and didn't let them push him around or didn't fall for their marketing tricks. He was being honest and gave his unbiased opinion about everything in a calm and fair manner, and IMO now more than ever we desperately need more of that!
I personally can't stand when tech youtubers completely change their tone and attitudes when they are in any kind of proximity to the big companies or at big show like this. Like any trace of objectivity or being impartialness goes right out the window (or even worse they just outright start being suck-ups), so they can stay in good standing with them and so keep getting review samples, not caring that it hurts their reputation and/or any trust they've built up with their viewers.
"That's not 4k!" - *looks at HTC Staff*
Love it!
5:00 I'm sorry these controllers look a lot more like the quest 2 controllers that are tracked by the headset than the quest pro ones and I don't see the cameras on them that would be necessary for camera based inside out tracking... Pretty sure they just do the usual tracked by the HMD's cameras using IR LEDs in the ring scheme.
I feel like you kept comparing it to the quest 2 but for the price and features I think it makes more sense to be a quest pro competitor. I'd like to know how it stacks up to that instead
"You're not going to be locked into the Oculus ecosystem and have to use a hacky workaround to play your SteamVR games."
But that's not the case with Oculus headsets. They're officially supported by SteamVR the same way the Vive and Index are...
Hope valve comes with the second generation this year
Same, I’m torn about picking up an index or waiting for the index 2 to come out.
Dude, finally a headset that isn't locked behind an account wall. Steam is the only place besides Epic Games to download any game period except for Gamejolt where you can download a game without account based requirements. Steam and Epic games is that but have massive libraries to the point everyone just has a Steam account... And also everyone has a Microsoft account because Windows is the only platform anyone could imagine using on a PC not know Linux Mint exists. I might actually buy this.
Love the positive review. I had a very good experience with my original of Vive which was replaced by the index but if you say with the tracking is a bit of a stretch so I don't use the index nearly as often as I would like. If I wasn't waiting for the psvr 2 I would definitely consider this a buy very soon
Err, the Quest, Quest 2 and Quest Pro all work with SteamVR out of the box too and thanks to sidequest you are not locked into The Oculus eco-system for standalone apps either.
as someone approaching over -6 per eye I am glad to see that dial for people with glasses but I hope that becomes a standard in the headsets and not just on bazillion dollar ones
to use steam vr on a quest 2 you just have to use air link or a passthrough cable which are both native features on a quest 2. 3:00 what "hacky workaround" is he referring to?
Not your best video, guys. There's a number of inaccurate claims and statements like, just to name two, 2 hours is not amazing battery life, that's just par for the course. The controllers are similar to the Quest 2, not the Quest Pro, they're a whole different beast. I also hear they won't be natively compatible with the Vive trackers pucks which is a huge letdown.
The XR Elite's direct competitor is the Quest Pro. VIVE Focus 3 is HTC's answer to Quest 2.
The quality of recruitment at LMG is off the charts
"finger on the trigger, as we do here in the US" 💀💀
What a legend
Happy with my just bought Valve index. It wasn't available in Australia for so many years untill recently!
how much did you pay in aussie dollarydoos?
The big stand-out is the build-in support for (simple) glasses - all they need now is visual adjustments in software to allow people like me with both prism and cylinder adjustments, to use a VR device! We're getting there!
I was extremely hopeful about this headset because of all the features like dioptre ajdustement, extremely light weight, capable of wireless PC VR, pancake lenses. The resolution is decent - could be better but I could take it.
However what killed it for me wasn't even the price. It was the FOV. It's comparable to Quest 2 FOV and I'm not gonna lie - while I did enjoy Quest 2 quite a lot I felt constrained a bit by FOV and after getting Index I couldn't go back to anything that would be significantly lower like that. E.g Pico 4 has only 5 degree less FOV - so that is an acceptable change for the clarity pico offers. However Quest 2 FOV with that resolution is absolutely not okay. Also with this resolution they could've at least push it to 120 Hz. I'm okay with 90 as long as the resolution warrants clarity and no SDE.
It's more expensive than the Valve Index but only offers a 90hz refresh rate and those speakers might get loud but I don't know if they (or the mic) will actually sound *good.*
Some very nice features with the perscription adjustment and some modularity, but I'm not in a hurry to get a new headset if it means I have to downgrade anything, especially something as important as the refresh rate. I personally also don't consider the tether wire or the base stations a downside so my 'important features' heirarchy is probably quite different to the people this headset is targeting.
Anything that is standalone is AWESOME! Heck my brother got the family a Meta Quest 2 and I LOVE IT! So much to a point to where I will get my own headset next month when I get paid. :)
agree to disagree. anything standalone is a crappy computer on your face, and mid-to-high end desktop computers with mid-to-high end graphics card can struggle mightily with many vr titles. which is a bonus if the pcvr performance is basically indistinguishable from a normal pcvr headset. Its nice to leave your computer behind and have some option. but it is not worth a grand on its own, or with the gimmick of 'basically also a pcvr headset if you like crappy jittery streaming compression over wifi or usb'
@Game Over Not an expert but I know the latest USB-C cables can transfer 10Gbts of data every second. Surely that is good enough for good, tethered PC VR experience?
I will always watch all dBrand ads that any of you do. Such innovative advertising is what has made them a part of my memory, so even if I don't have anything to buy now, when I do, I will for sure remember them lol.
1100€
That's it, thanks for reading.
That awkward cut from Riley back to "anyway, change the topic" was gold.
Man, I was so hyped to sell my Quest 2 and buy this untill I heard that $1200. I really wish there were any decent competitors to Facebook in low-budget vr :(
Same. I just want something that’s not Meta. I hate feeding The Zuck’s machine
Ever heard of pico 4?
the only one is pico 4 and maaybe hp reverb g2 assuming you have a good enough pc
@@a9904102 I have, unfortunately it came out after I bought my Quest, but it does look interesting. The specs seem almost identical tho, so it doesn't seem worth it to switch for me, but I will keep an eye out for the Pico 5
@@a9904102 Doesn't exist in the US, and it doesn't support wired PCVR
For this price i'd expect something higher than 110 FOV
I see a lot of comments about it not being a decent competition to other, less pricy or more feature rich headsets. However, it's the first headset that has decent support for AR, and which is not made by Facebook (Meta might want to distance itself from their bad reputation by renaming, but they will always be Facebook in my eyes).
For people like me who wouldn't buy any VR headset before decent Augmented Reality is implemented, and that don't use Facebook and don't want to make a Facebook account to use their device, it's the first headset I'm actually considering.
You haven't needed a Facebook account to use a Quest for like 2 years now
@@noxious_nights Well, I didn't keep up with Facebook, so thanks for the update. I still don't support what they do, and I do vote with my money!
Given that the perceived resolution is dependent on the distance to the eye, the optics, and the screen resolution, wouldn't it be better to report/emphasize the angular resolution or pixels-per-degree (PPD)? The same screen resolution on two different head sets could lead to totally different experiences depending on these other factors. Beyond that, I think pixel response time is also extremely import for VR (as is refresh rate, but that at least is commonly reported in marketing materials).
PPD is better, but it's not the whole story. The optical system is not going to be ideal so the picture quality of two headsets with the exact same PPD can look different. A bad optical system will make the picture look blurry despite having a high PPD. This is where measurements like MTF come in.
also, emphasising PPD leads to headsets with like 60° FoV trying to max their PPD. I have a high FoV headset (Index) and a high PPD headset (Reverb G2) and between those, I'll definitely choose more FoV.
Having glasses and wanting VR, this is a perfect product for me
Honestly! I’ve had glasses my whole life and my vision is bad enough that contacts isn’t really an option for me so having something like this on a headset is amazing!
My right eye is -7.5 so I guess I couldn't use it... but I am pretty blind so fair enough. I had a Rift S and a Quest 2 and have no problem just wearing glasses or contacts underneath.
@@jsVfPe3 do you really need to wear glasses with the vr headset. We with -8 are short sighted, so we should see the screen crystal clear when it is just a few centimeters away from our eyes.
At least that is what I experienced ob the limited test time I had with vr/ar
I would guess that its because you can't really wear glasses with the headset especially since the light cover is not as magnetic, and since that's the case then you would need that lens adjustment. If only it wasn't eleven hunge ($1100)
I just got my Pico 4, within 20 minutes of using it, my quest 2 was reset, boxed up and sold. amazing headset. however, learning that this one can adjust instead of having to wear glasses or get repscription lenses, Im interested.
Are you really willing to pay almost 3x the price for that though? You'd also be making a small step back in resolution. And the Pico 4 does have a few 3rd party options for a more comfortable face mask as well now. Also not sure what you'd be using it for... if PC VR, then it 'might' be worth it to you. If a lot of standalone usage... I don't see HTC having a really big marketplace for that.
@@thenonexistinghero absolutely not lol
Yep pico 4 is amazing with the pancake lenses, wayy better than quest imo
You definitely don't need a 'hacky workaround' to play steam games on the quest 2
Yeah that part was a straight up lie.
Well it's still hacky. It's not a native connection to the PC or to SteamVR. You gotta first go through Link (which isn't a native USB and DP connection to the PC, but instead does a shit ton of compression and encoding), then you gotta go through Oculus' app... Then Steam VR. Each of those extra steps adds LAG.
@@notlNSIGHT Clearly you never actually used the Quest 2 for this purpose, as the latency or "lag" is extremely minimal and really only slightly noticeable if you are a decent player in a fast paced game like Beatsaber
@@iggyiggz1999 I literally daily a Quest 2
I'd love to hear about the company privacy settings for these things.
$1200 ?
I hate using anything related to Meta but Quest 2 wins EASILY.
with $1200 I at least would expect full hands tracking at least and maybe Eyes tracking.
with these two I can "Kind of" accept the price.
It's not a quest 2 competitor. It's a quest pro competitor
@@t.jrocket2589 and it barely competes against the quest 2, never mind the pro. The quest 2 can do 120hz
Spend an extra $300 and you could get a Quest Pro, that has full hand and eye tracking.
@@t.jrocket2589 If that's the case than quest 2 kind of wins easily.
Wow, the optics with the focus is awesome, im a glasses wearer so yeah love that
Im exited to get a non facebook quest 2, even if it comes at a higher price
The pico 4 is a thing and a real quest 2 competitor.
I still have hope that the valve decker is a thing. A direct linux vr headset would be awesome
@@ized88 Yes, but the pico is also tied to a social media company and the Chinese government. That's not a better arrangement.
@@MethosOhio And it's not even available in the US
@@notlNSIGHT it is if you buy it from their german retailer.
@@MethosOhio yes but the pico doesnt require any of that jazz yo function. Quest 2 no longer harvest all your data via fb anymore either. Its funny actually my account was made for rift cv1 using fb. I was able to unlink the account and it told me i have to register a meta account to play online etc but ive not done that at all. It tells me to everytime i want to dl a game but lets me get it anyways and online works fine.
3:00 What? Steam VR doesn't need a workaround to function on the quest headsets.
1100??? How is that a competition?? Click baiting overdrive here. It's gonna flop at that price. Looks sick though.
I'm only interested in whether this finally has enough resolution and good enough passthrough that I can have an immersive multi-monitor mixed reality experience, where text is crisp and sharp in my editors.
Competing with the Quest 2 at three times the cost. Real good idea there, HTC.
I haven't kept up with VR technology since I bought my own Vive, and I'm absolutely mindblown at the concept of standalone VR headsets. It might be worth it to get a new headset
1200 bucks?! Oof.
Or as they say in French, Oeuf.
(I know it means egg, but it also stands in for a big fat Zero which is the chance that this thing has to compete against the Quest 2 on price).
I bet someone else already pointed out the Index is not higher resolution (1440x1600 vs 1920x1920).
It does have a native displayport signal though, so no compression artifacts.
Really buried the lead with the price. More of a quest pro competitor, and the quest pro has more features.
The Quest Pro is junk (besides the controllers)
dbrand trying to get Riley to do Billy on the Street but with Tech Tips is pure gold
This video is so full of mistakes.
Cool
I'm really struggling to pick a headset to replace the Rift. I like these controllers, external cameras, and dials for prescriptions, but it looks like when hooked to a PC, it wears like sunglasses. That concerns me that it could fling off. Hopefully they make an elastic band for tethered use
I'm super interested in this headset, I like that you don't have to wear glasses with it, that part of the Oculus quest 2 always made me nervous about scratching the lenses (even with the spacers and frame attachment), I hope htc takes into consideration some of the critiques in this video to get it ready for prime time!
Built in prescription adjustment! I love that that's a things. Might just need to start saving
I like the reverbs / valve index audio more^^
The dial so you don't need glasses is very cool though :D
Thank god they put the battery in the back like that, balancing the weight makes a huge difference. Looks like it would be very comfortable.
Onestly the only stand alone headset that I found interesting on this CES, is the pimax crystal.
Hope it will be a good headset.
But can I use it as a defacto wireless display to play heavy VR games with my PC?
I do hope they offer a PC-only version, as I don't really have a use for built-in VR. I'm having controller issues with my WMR, and MS abandoned us. I'm heavily considering just going Index, but a PC only version of this could make sense.
Index has a ton of build quality issues. I would not recommend it unfortunately
happy to see HTC start the ditch the wand design more and more.
finally, ive been waiting for you guys to cover this one
i wish he would stop calling me guitar
Love the subtle shots between D-brand and LMG.
Like the “Overpriced stickers” and the “shortLinus” web link to d-brand 😂
Metal can be both lighter and stronger than most plastics. They choice of materials here was made for COST, not weight. Making it with lightweight metals would have made the headset pretty expensive. Magnesium is extremely light and very strong, but also really expensive. For this sort of device, it would be the absolute best choice for weight and strength, but cost is always a factor, and that might double the final cost.
More LTT videos with Adam please
Watching videos like these does anyone else feel like they're seeing the rapid evolution of a technology that you just kind of don't care about that much? Obviously if you're into VR that doesn't apply to you, but as a gamer and a PC user watching these videos kind of feels like being a car guy and watching a video on new chair upholstery technology.
"I'm a huge classic music fan"
*Doesn't know who Verdi is*
ah, gatekeeping... that's kinda disappointing bro
0:53 incredible battery is only 2 hours? So other standalone headsets which are the same or slightly better are also incredible 🤣
You can pick your phone up while wearing it and type a message. That right there just crushed the Quest Pro
If this doesn't support lighthouses that's a dealbreaker for me. I don't want inside-out tracking only, even if it's very good in front of your face.
That head set with out the stand alone hardware to drop price for use with a station!!😍
6:57 is that sky williams in the background?
There is some audio bug around 5:20