Resident Evil 3 Remake Path Tracing Mod vs Ray Tracing - Graphics/Performance Comparison | RTX 4080

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  • Опубликовано: 5 июн 2024
  • Resident Evil 3 Remake Path Tracing Mod On vs Off graphics and performance comparison benchmark at 4K, 1440p, 1080p DLSS 3.7.0 Quality with Ray Tracing/Path Tracing and Maximum settings on i7 10700F + RTX 4080
    How to install Path Tracing Mod for Resident Evil 3 Remake:
    github.com/praydog/REFramewor...
    1. Download the RE3 archive (make sure you have signed in into your Github account).
    2. Extract the dinput8.dll file from the archive into the Resident Evil 3 folder next to the main re3.exe file.
    3. (Optional but recommended) Download the UpscalerBasePlugin archive: www.nexusmods.com/site/mods/5...
    4. Download the nvngx_dlss.dll file: www.techpowerup.com/download/...
    5. Extract the PDPerfPlugin.dll file from the UpscalerBasePlugin archive and the nvngx_dlss.dll file into the Resident Evil 3 folder next to the main re3.exe file.
    6. Launch the game, the REFramework window should appear, head to the Temporal Upscaler option and choose DLSS.
    7. After enabling DLSS, head to the graphics option in the REFramework window and enable Ray Tracing Tweaks. After that choose Pure Path Tracing.
    8. Play the game with DLSS 3.7 and Path Tracing.
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    WATCH NEXT:
    ○ Ray Tracing On vs Off in 10 Games - • Ray Tracing On vs Off ...
    Timecodes:
    ○ 0:00 - Side-by-Side Comparison at 4K DLSS 3.7 Quality
    ○ 2:19 - Gameplay at 4K DLSS 3.7 Quality + Path Tracing
    ○ 4:16 - Gameplay at 1440p DLSS 3.7 Quality + Path Tracing
    ○ 6:17 - Gameplay at 1080p DLAA + Path Tracing
    Full specs:
    CPU: Intel Core i7-10700F
    GPU: Gigabyte RTX 4080 EAGLE OC 16GB
    RAM: 16GB (2x8) DDR4 2933MHz CL15
    Motherboard: Asus Prime B460-Plus
    SSD: Kingston NV1 1TB NVMe M.2
    PSU: be quiet! Pure Power 11 700W
    CPU Cooler: be quiet! Dark Rock 4
    Case: be quiet! Silent Base 601
    #residentevil3remake #pathtracing #rtx4080
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Комментарии • 65

  • @MxBenchmarkPC
    @MxBenchmarkPC  23 дня назад +5

    Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
    How to install Path Tracing Mod for Resident Evil 3 Remake:
    github.com/praydog/REFramework/actions/runs/8888177993
    1. Download the RE3 archive (make sure you have signed in into your Github account).
    2. Extract the dinput8.dll file from the archive into the Resident Evil 3 folder next to the main re3.exe file.
    3. (Optional but recommended) Download the UpscalerBasePlugin archive: www.nexusmods.com/site/mods/502?tab=files
    4. Download the nvngx_dlss.dll file: www.techpowerup.com/download/nvidia-dlss-dll/
    5. Extract the PDPerfPlugin.dll file from the UpscalerBasePlugin archive and the nvngx_dlss.dll file into the Resident Evil 3 folder next to the main re3.exe file.
    6. Launch the game, the REFramework window should appear, head to the Temporal Upscaler option and choose DLSS.
    7. After enabling DLSS, head to the graphics option in the REFramework window and enable Ray Tracing Tweaks. After that choose Pure Path Tracing.
    8. Play the game with DLSS 3.7 and Path Tracing.

    • @InternetOfGames
      @InternetOfGames 23 дня назад

      I'm going to give it a go this week when I have a little time. Thanks for the guidance. (Okay, I did it just now, Holy Smokes!! This is beautiful, and completely playable!)

    • @MxBenchmarkPC
      @MxBenchmarkPC  22 дня назад +1

      @InternetOfGames Happy to help!

  • @MxBenchmarkPC
    @MxBenchmarkPC  23 дня назад +12

    A few important notes:
    1. Just like in RE2 and RE4, RE3 with Path Tracing also received quite noticeable improvements in GI, reflections and especially Path Traced shadows. However, RE3 has one major issue: most of the flashlights (as a light source) doesn't cast any shadows at all with Path Tracing enabled. In this scene 2:00 the flashlight is lying on the ground behind Jill's back, showcasing one of the worst scenarios. This is clearly a bug and it should be fixed in future versions of the mod.
    2. This Path Tracing mod doesn't have any denoiser at the moment. At 4K it's not a big issue though.
    3. Custom FOV was used in this video for better viewing. It's part of REFramework, so no additional mods were installed.
    4. DLSS related issue: with Path Tracing and DLSS enabled, the image will have a very noisy look with white shimmering pixels on the whole screen in motion. To fix this you'll need to "allow engine TAA" in the debug options of temporal upscaler, but the image may look a bit more blurry.

    • @valentynlyevyentsov
      @valentynlyevyentsov 22 дня назад +1

      Hmmm, the flashlight not casting shadows is actually just the light source being too diffuse, rendering the shadow extremely soft thus losing out the distant details like the grates. You can clearly see that small details and the rest of the scene is receiving shadows.

  • @armandocano
    @armandocano 23 дня назад +3

    I remember saw a tvideo in wich you can maintain the playable camera during cutscenes, in those cutscenes you can see that the developer manipulates the light a lot in order to give certain aspect to the scene. (it is very noticable in the a cut scene in a subway where the lights intentionally does not match the ambient illumination), so sometines not so realistic ambien light was intended to look better.

  • @xxxmatriarchxxx1660
    @xxxmatriarchxxx1660 23 дня назад +9

    Daaaamn my girl Jill looks much hotter with path tracing 1:04 😂
    It's a 90fps cost but I'll take it 😂

  • @DrakenFX
    @DrakenFX 23 дня назад

    Path tracing looks amazing here and same with the other RE games you tested (currently own RE2/RE3) , just have a question.
    it's worth using path tracing with an i7-12800HX + 3070Ti (Laptop) ?

    • @MxBenchmarkPC
      @MxBenchmarkPC  23 дня назад

      Sure, if it can handle 60fps.

    • @DrakenFX
      @DrakenFX 23 дня назад

      @@MxBenchmarkPC i'll give it a try and let you know my performance on both games... thanks again,

    • @MxBenchmarkPC
      @MxBenchmarkPC  23 дня назад

      @DrakenFX no problem.

  • @LONELY-VISUAL
    @LONELY-VISUAL 23 дня назад +3

    We have to be honest... Path tracing seems to print the shadows on the ground... I prefer ray... done by professionals, I've said it all!

    • @Taijifufu
      @Taijifufu 23 дня назад

      But those are old timey shadow maps and they don't do anything for the little stuff that the artists neglected.

    • @MrLeoG79
      @MrLeoG79 8 дней назад

      @@Taijifufu right and more specifically all dynamic and static lights need to be shadow casters for path tracing to look physically correct

  • @javier3108
    @javier3108 23 дня назад

    Could you please test this at native 1440p (with traditional AA techniques but no DLAA) VS 1440p with DLAA and then do the same at native 4K (no DLAA/upscaler) VS 4K using DLAA?
    I'd like to see the performance in this extremely demanding mode/mod at native resolutions and the image quality they can provide.

  • @semtexxl4023
    @semtexxl4023 22 дня назад

    Looks really nice I am tempted to try it out but the lack of any de-noising is pretty obvious...maybe the worst part of it. If you could just force Ray-Reconstruction like DLAA that would be something.

  • @Physics072
    @Physics072 18 дней назад

    Impressive performance jump of Ray tracing over Path Tracing. Not a 3percent jump or even a 20 percent jump but a 200 percent jump in performance over path tracing. WOW.
    I now what I'm going to be playing at.

  • @ka6t
    @ka6t 9 дней назад

    really cool if the mod had a de-noiser, make it look extra pretty.

  • @Bassota277
    @Bassota277 23 дня назад +7

    -100fps😂

    • @ACFUN34
      @ACFUN34 23 дня назад +1

      What did you expect?

  • @neexxxt
    @neexxxt 23 дня назад +1

    what preset was on the dls, the quality is amazing, I watch from the TV, I ask like the owner of the 4080

  • @galegretti
    @galegretti 23 дня назад +2

    I tested it on RE2 and DLSS is horrendous, unusable, lots of shimmering and little performance gain... DLAA is the only functional feature.

  • @tuc9687
    @tuc9687 23 дня назад

    so this is not on stable version? only that version you given in the discription

    • @MxBenchmarkPC
      @MxBenchmarkPC  23 дня назад

      This is a mod and it will improve over time through updates.

    • @tuc9687
      @tuc9687 23 дня назад

      @@MxBenchmarkPC i know about that I am just asking this pt and upscaler feature is available in stable build or not?

  • @professorclup1082
    @professorclup1082 23 дня назад +1

    Hey can you give it a try on your 3060?

    • @MxBenchmarkPC
      @MxBenchmarkPC  23 дня назад +2

      I'll look into it, but most likely after Ghost of Tsushima and Hellblade 2 testing which starts in the coming days.

  • @juliangutierrez8446
    @juliangutierrez8446 22 дня назад +1

    I'm going to buy an 4070 Super and I have a 1080p monitor 144Hz, do you think this card can run the mod at least 60FPS?

  • @KingVulpes
    @KingVulpes 23 дня назад

    Does it work with Resident Evil Village? I know it works with 7

  • @CaptJackSwallows
    @CaptJackSwallows 22 дня назад

    I like how path tracing is brining down the cpu temps quite a good bit lol

    • @brutlern
      @brutlern 19 дней назад

      That's because the GPU is dying and the CPU is ROFL.

    • @CaptJackSwallows
      @CaptJackSwallows 19 дней назад

      @@brutlern actually it's because the frame rates dropped and it's less frames to work with that's basically bringing the temps down nothing due with bad gpu or anything

    • @brutlern
      @brutlern 19 дней назад

      @@CaptJackSwallows Wow, you wouldn't recognize a joke if it slapped you in the face.

    • @CaptJackSwallows
      @CaptJackSwallows 19 дней назад

      @@brutlern how is that a joke or am I to termin if it's a joke 🤣

  • @NikitaAktav
    @NikitaAktav 18 дней назад

    Why does path tracing have such a high performance cost?

  • @Hl3Confirmed
    @Hl3Confirmed 23 дня назад +1

    Devil May Cry 5?

  • @brutlern
    @brutlern 19 дней назад

    So half your frame rate and in return you get... a bit of extra ambient occlusion?

  • @Lake333GLD
    @Lake333GLD 22 дня назад +1

    Well, RT+PT is really useful thing for developers.

  • @baldur403
    @baldur403 23 дня назад

    Огню забыли лучи прикрутить, а так норм

  • @jdmendieta52
    @jdmendieta52 23 дня назад

    2:08 Graphic bug?

    • @MxBenchmarkPC
      @MxBenchmarkPC  23 дня назад +1

      RE3 has one major issue: most of the flashlights (as a light source) doesn't cast any shadows at all with Path Tracing enabled. In this scene 2:00 the flashlight is lying on the ground behind Jill's back, showcasing one of the worst scenarios. This is clearly a bug and it should be fixed in future versions of the mod.

  • @elotkarloketh166
    @elotkarloketh166 11 дней назад

    Gamma 2.2 looks so terrible in these games, no wonder why people think st 2084 is "hdr"

  • @AnarS4
    @AnarS4 23 дня назад +2

    Meh

  • @jorge69696
    @jorge69696 23 дня назад +1

    Jesus they really fucked up the black levels.

    • @damsarotti
      @damsarotti 23 дня назад

      No, they didn't. I adjusted the gamma,black and white levels as indicated by developer, and it looks gorgeous to me. The creator of the video didn't adjust anything as it looks very washed out.

  • @Mustafa49875
    @Mustafa49875 23 дня назад +8

    A huge FPS lost, not worth it till they fix it

    • @OshMMf
      @OshMMf 23 дня назад +1

      If they can even fix it.

    • @InternetOfGames
      @InternetOfGames 23 дня назад +1

      You can easily keep it at playable frame rates.

    • @Mustafa49875
      @Mustafa49875 22 дня назад +2

      @@OshMMf Not worth it then 😅

    • @Stinkum2333
      @Stinkum2333 22 дня назад +1

      It’s not for gameplay from start, it’s just a game development tool what do you expect. And they will not fix it

    • @Mustafa49875
      @Mustafa49875 22 дня назад

      @@Stinkum2333 I agree, i hope capcom do something about it

  • @zZiL341yRj736
    @zZiL341yRj736 22 дня назад

    Modders fixing Capcom mediocre dogshit games. This is very normal.

  • @exil1737
    @exil1737 22 дня назад +1

    Not worth the fps

  • @dukejukem8843
    @dukejukem8843 23 дня назад

    nty

  • @ForceGMs
    @ForceGMs 22 дня назад

    Go spend $1000 on a gpu to drop your fps