Is Ray Tracing Support Losing Traction?

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  • Опубликовано: 29 сен 2024
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Комментарии • 873

  • @allansolano5587
    @allansolano5587 5 месяцев назад +652

    To be honest yeah RT is pretty but i wish that devs focus more on the physics, AI, interactive worlds and so on that only focusing on getting games looking like a photo

    • @v0ldy54
      @v0ldy54 5 месяцев назад +70

      RT can actually help with those things, one of the problems with interactive worlds is that you can't have good looking lighting since you can't bake it if the game world is too dynamic, while that's not a problem at all with a fully ray tracing lighting system.

    • @Minarreal
      @Minarreal 5 месяцев назад +11

      Ray tracing doesn't nail it on interactivity but it definitely does so on the physics front. A good RT implementation is mesmerizing to look at.

    • @ZackSNetwork
      @ZackSNetwork 5 месяцев назад +2

      If technology is gonna evolve why abandon something that works?

    • @keef78
      @keef78 5 месяцев назад +2

      I totally agree but I think it may be a case of concentrating on one thing at a time and raytracing just happens to be first up, I reckon once they get it down pat they’ll move on to adding more ai ect, I mean look at the massive ai push and the upcoming graphics cards, I reckon amazing interactive worlds are coming very soon.

    • @youtubeaccount7544
      @youtubeaccount7544 5 месяцев назад +18

      Wish we actually got good games that were fun to play. Don’t care about a feature that 95% of people turn off. Oh wow shiny reflections amazing.

  • @manuelbarreto7032
    @manuelbarreto7032 5 месяцев назад +31

    The path Unreal has taken is very scary, I see the games become a blurry mess the more I play new games...😢

    • @awrsish
      @awrsish 5 месяцев назад +3

      change your anti aliasing settings and disable FSR/DLSS and suddenly no more blur

    • @baka_ja_nai
      @baka_ja_nai 5 месяцев назад +5

      ​​@@awrsishand still get below 30 FPS with awful frame pacing.
      Most Devs who create UE5 games say "we develop with DLSS in mind" and refuse to optimise further as soon as they think that game performs well enough with DLSS.

    • @Micromation
      @Micromation 5 месяцев назад +2

      ​@@awrsishand enjoy sub60 frames in some of recent games with 4090 in 4k because "it was meant to be played with upscaling"... 😂😂😂

    • @awrsish
      @awrsish 5 месяцев назад +2

      @@Micromation Bro I’m just saying anti aliasing will kneecap the look of your game at 4k

  • @MrXaniss
    @MrXaniss 5 месяцев назад +16

    I don't thing RT is dying, as much as I think it's just blooming VERY slowly.

  • @TheJaka221
    @TheJaka221 5 месяцев назад +180

    RT/PT looks nice but not "Cut your frame rate in half good". As long as I don't search for examples non-RT lighting looks good enough

    • @SpartanArmy117
      @SpartanArmy117 5 месяцев назад +21

      Agreed most of the time except for Cyberpunk. If you play with path tracing on there is no way to go back to baked lighting.

    • @Fina1Ragnarok
      @Fina1Ragnarok 5 месяцев назад +6

      I'd argue that for regular RT - the differences are in small details but the overall appearance of a scene is "close enough" with traditional rendering that the perf hit RT has isn't worth it.
      PT on the other hand, at least from what I've seen in CP2077, does actually make fairly significant improvements all around...though at an even greater hit to performance.
      I guess my overall position is that the RT isn't worth it in most cases - I'd take higher FPS and resolution over it, but PT adds enough quality that I'd consider it.

    • @ProtectusCZ
      @ProtectusCZ 5 месяцев назад +9

      @@SpartanArmy117 baked lightning looks good, AC Unity still holds up to this day.
      Dynamic rasterized lightning is whole different story.

    • @notenjoying666
      @notenjoying666 5 месяцев назад

      ​@@SpartanArmy117cb rt looks good ONLY because standart lighting is trash there. Same for taa in that nvidia sponsored game.

    • @Ferdinand208
      @Ferdinand208 5 месяцев назад +2

      You can’t say that on digital foundry. They only care about eye candy and don’t care about gameplay. So far RT is Nvidia tesselation and hairworks. Sure it looks nice but is it worth the frame rate dip? I don’t even run older games on ultra. Just high because the image quality isn’t even worth the power bill.

  • @chemergency
    @chemergency 5 месяцев назад +186

    Ray tracing is cool but ultimately the performance penalty just isn't worth it in most cases.

    • @blubblurb
      @blubblurb 5 месяцев назад +14

      Yes, FPS > Realistic Lightning. At least until you have a certain amount of FPS.

    • @randymarsh4748
      @randymarsh4748 5 месяцев назад +2

      ​@@blubblurbid never use stx unless its 90+fps

    • @HarryS77
      @HarryS77 5 месяцев назад +2

      If you can pull off RT at 60fps minimum, who cares about the performance penalty?

    • @blubblurb
      @blubblurb 5 месяцев назад +7

      @@HarryS77 Then I would probably get 100 FPS without RT and would still prefer that over RT.

    • @HarryS77
      @HarryS77 5 месяцев назад +1

      @@blubblurb ok buddy

  • @davidcomito505
    @davidcomito505 5 месяцев назад +16

    When people say they can't see the difference between RT and older raster games, it really speaks to the talent of artist who worked on those games to get them to look so good. I really look forward to smart implementation of RT where it is used when needed and raster is used when needed. The hand of the artist is still important because while RT might be more realistically correct sometimes for spesific reasons it might more important to be artistically correct.

    • @paulojamesminimoisaac7858
      @paulojamesminimoisaac7858 5 месяцев назад +2

      RT only shines on games that had poor lighting to begin with. I think RT Reflection is the one that stands out the most tbh.

    • @perkzy5146
      @perkzy5146 5 месяцев назад +1

      ⁠​⁠@@paulojamesminimoisaac7858100 percent agree, devs can make beautiful baked lighting, like RDR2, Last of us, raster CP2077, heck even Arkham knight from 2015 looks damn good cuz of their great lighting and art design, tho RT reflections are a standout because the raster methods like SSR and cube maps come with artifacts

    • @Daniel-bs8wv
      @Daniel-bs8wv 5 месяцев назад +3

      You could argue that game devs are already doing a hybrid RT/raster approach, especially in PS5 first party titles that are designed exclusively for that platform. Spiderman 2 and Ratchet and Clank: Rift Apart are good examples. The RT capabilities of the current gen consoles are quite limited, so it makes sense to use RT sparingly where it makes sense and use traditional raster methods as a fallback when RT becomes too expensive.

    • @e5jhl
      @e5jhl 5 месяцев назад

      it just speaks of the ignorance of people. there are not a lot of game that bake their lighting based on rt renders

    • @rodiculous9464
      @rodiculous9464 5 месяцев назад

      ​@@perkzy5146rdr2 and cyberpunk took over a decade to make, cyberpunk was the duke nukem forever of this generation for the longest time, and it still came out a shitshow on top of that, pretty sure that's a horrible argument to any investor or shareholders "this thing that took a decade to make and tanked our goodwill with gamers looks just as good as this other thing that took 2 years to make"

  • @MrMooMoo89
    @MrMooMoo89 5 месяцев назад +170

    Give me full next gen destruction, give me physics. I don't care about fancy shadows or lighting. The loss of Physx is such a shame.

    • @Bagginsess
      @Bagginsess 5 месяцев назад +35

      If you want destruction you need lighting to adjust to the new placement of broken objects, which ray tracing helps with.

    • @jordanr.4856
      @jordanr.4856 5 месяцев назад +15

      This comment and the first reply just makes me think about The Finals, a UE5 game featuring gorgeous ray traced lighting and even more gorgeous destruction and physics.

    • @Bagginsess
      @Bagginsess 5 месяцев назад +3

      @@jordanr.4856 that was exactly what I was thinking too and Tear Down.

    • @SupremacyGamesYT
      @SupremacyGamesYT 5 месяцев назад +18

      Shadows and Lighting is major, not taking it seriously is foolish. Second only to having hires textures. Fact of the matter is everything should have appropriate attention put to it.

    • @rezaimran98
      @rezaimran98 5 месяцев назад +2

      @@jordanr.4856 You can thank the ex-Battlefield devs for that one

  • @FatNorthernBigot
    @FatNorthernBigot 5 месяцев назад +175

    RT has a huge toll on performance. It's great for screenshots.

    • @victfv
      @victfv 5 месяцев назад +4

      Might as well have a full path tracer for that.

    • @asmod4n
      @asmod4n 5 месяцев назад +12

      no use to enable ray tracing till a 400€ card can do path tracing at 1440p 60fps without upscaling and especially without frame gen. You don't see the difference in motion.

    • @Wolfos530
      @Wolfos530 5 месяцев назад +2

      Ray traced reflections don't affect performance that much on Nvidia hardware and RDNA 3. The main problem is that consoles don't have great ray tracing support, so it's not part of most game's "default settings". It's treated like an extra, and anything extra is heavy.

    • @cantgameright
      @cantgameright 5 месяцев назад +5

      Having artists manually tune all light and effects in game has a huge toll on development time. It's great for performance.
      See? I can make very conclusive statements too.

    • @MA-jz4yc
      @MA-jz4yc 5 месяцев назад +3

      @@Wolfos530 It definitely does affect performance. Enabling RT in most games i've tried pretty much cuts framerate in half

  • @devilmikey00
    @devilmikey00 5 месяцев назад +6

    Been playing Horizon FW on PC recently and no RT in sight and it's gorgeous and runs really well (maxed out 1440p DLAA on 3080 60-75 fps). I have never once thought RT would make my experience better. I'd have to dump a bunch of settings and use DLSS all so some lighting, I quite frankly would barely even notice while playing, could look marginally better while degrading every other aspect of my experience while also performing worse.
    I'm not against RT but consoles are not currently good enough to be pushing this technology and even on PC it's still a substantial trade off unless you are running a 4070 TI/4080/4090. I personally don't care that much as long at RT remains a toggle but I get the sneaking suspicion that option is going to be taken away in the next few years.

  • @kurtwinter4422
    @kurtwinter4422 5 месяцев назад +6

    When a $300ish GPU can do RT at 1440p 55-65 fps, then it will become popular. Too much performance cost today, despite upscalers.

  • @Eddie-t83
    @Eddie-t83 5 месяцев назад +6

    RT was always the hardware hog the GPU manufacturers wanted to increase high end graphics card sales. It’s a gimmick like physx.

  • @sapphyrus
    @sapphyrus 5 месяцев назад +97

    Tessellation got like 10 years to be finally in everything. RT will take several more years.

    • @hmello3250
      @hmello3250 5 месяцев назад +11

      I thought the same about physix but I just recently found out nobody uses that anymore. I was shocked.

    • @Da-iken
      @Da-iken 5 месяцев назад +9

      I think RT is on a good way. Even a "lower budget" game like Persona 3 Reload uses RT while 4k 60 on PS5.

    • @ChurpGaming
      @ChurpGaming 5 месяцев назад +9

      difference is tesselation is actually a good feature that isn't just a replacement for more efficient methods that have been used for decades

    • @mash2481
      @mash2481 5 месяцев назад +10

      @@ChurpGamingmore efficient, but for more inferior.

    • @ChurpGaming
      @ChurpGaming 5 месяцев назад +2

      @@mash2481 not necessarily true from an art direction perspective

  • @GoldenSW
    @GoldenSW 5 месяцев назад +42

    The rasterized lighting in Cyerbpunk Phantom liberty is the perfect example you don't always need raytracing to get good lighting. It's so good sometimes you can barely tell the difference. Path tracing is a different story tho...

    • @chillnspace777
      @chillnspace777 5 месяцев назад

      Does the dlc look better than the base game? I don't have the dlc, and I wonder how much " better " the dlc would look like

    • @GoldenSW
      @GoldenSW 5 месяцев назад

      @@chillnspace777 In some areas, yes. But it's also much more demanding. It's why they released it on next gen consoles only.

    • @Ivan-pr7ku
      @Ivan-pr7ku 5 месяцев назад +3

      The conventional pixel shading has evolved so much (methods, tools, engines) that a dedicated and skillful game dev can approximate very realistic lighting effects, considering most of the game world is static anyways, so pre-baked FX is good enough option. Shadows and reflections are probably the areas where RT is worth implementing, but full-blown PT replacing all lighting is still too much for what the market is ready to pay for.

    • @chillnspace777
      @chillnspace777 5 месяцев назад

      @@Ivan-pr7ku I do have a 4090

    • @TheRedCap30
      @TheRedCap30 5 месяцев назад +2

      @@Ivan-pr7kuMakes me wonder if using AI to create baked lighting (if that’s even possible) would be more efficient than the performance overhead of RT to take less work of the game devs

  • @byronfranek2706
    @byronfranek2706 5 месяцев назад +2

    Hardware RT is probably as much about future of game development paradigms as it is about "how good the game looks". The trend is toward achieving next-gen visuals while effectively reducing development costs and timelines. In a very real sense, part of the costs of AAA game development are being transferred to the client hardware. One look at the Steam hardware survey will show that the barrier to full RT gaming is mostly economics, and not technical.

  • @squiggles5746
    @squiggles5746 5 месяцев назад +2

    it was adopted too early by Nvidia mainly as a cash grab and a justification to move away from lower end cards specifically before the technology could be achieved at a lower cost.

  • @TheInternetIsDeadToMe
    @TheInternetIsDeadToMe 5 месяцев назад +9

    Maybe gaming needs to focus less on expensive technical gimmicks and more on good, accessible games that run without having to have access to a super computer the price of a second hand car. The idea that newer technology = better games isn’t true.

    • @ld9387
      @ld9387 5 месяцев назад +2

      I know right.

  • @hoshikuzuvenus
    @hoshikuzuvenus 5 месяцев назад +2

    I wish devs didnt care about adding RT in games honestly

  • @TheMaztercom
    @TheMaztercom 5 месяцев назад +1

    Imagine having a tecnology that the majority of consumers cant use

  • @LappyAwoo
    @LappyAwoo 5 месяцев назад +3

    I understand that RT is superior, but it's not worth it if we have to run games at 30 - 45 fps, seeing all this pointless focus on RT instead of better physics, destruction, good AI, etc, is just frustrating

  • @vampirestrike_
    @vampirestrike_ 5 месяцев назад +3

    Art direction trumps visual fidelity every time

  • @davidmalkowski7850
    @davidmalkowski7850 4 месяца назад

    DLSS will always be the killer app for me. Hitting a switch and doubling your frame in exchange for fine visual detail is almost always an instant buy for me.

  • @marekkedzierski8237
    @marekkedzierski8237 4 месяца назад

    Honestly in most cases it is extremely hard to see the difference between RT and "fake" lighting.

  • @grndzro777
    @grndzro777 5 месяцев назад

    Of course it is. It's easier, and less demanding to simply double the light maps.

  • @dr.sivavignesh664
    @dr.sivavignesh664 5 месяцев назад +5

    Df mentions Unreal engine have all kinds of optimised features. So why is every UE game I play runs like it's on a potato pc yet I'm running those using an rtx 4070.

    • @FusionC6
      @FusionC6 5 месяцев назад

      something is wrong with your pc then

    • @dr.sivavignesh664
      @dr.sivavignesh664 5 месяцев назад

      @@FusionC6 just RUclips the performance of UE5 games . Brothers a tale of two sons remake barely runs on a 4090. It's just a poor game engine or the devs don't know anything about how to develop using it.

    • @Micromation
      @Micromation 5 месяцев назад

      ​​@@FusionC6or with your (lack) of expectations towards what constitutes acceptable performance. Each and every single UE5 game today runs like absolute garbage while delivering none of that salivating tech demo quality.

  • @lordspalse0062
    @lordspalse0062 5 месяцев назад

    Every ps5 game should have a dedicated RT mode. RT should never interfere with the base game options like Resolution / performance modes.
    In fact, there must be an OS level option to turn off Ray tracing.

  • @markwheeler4245
    @markwheeler4245 5 месяцев назад +11

    Ive gotta be honest ive played so many beautiful games without ray tracing i feel theres so many other areas in gaming that needs attention over graphics full stop! AI not not AI for frame gen or resolution upscaling but AI for enemies and NPCs so we dont get repeated dialogue over n over or NPCs saying things that make no sense anymore like ive had them say lines from before u complete a quest after ive already done it! Its a little thing but in BOTW when the old man reacts different whether Link has clothes on or not i loved that as ppl see something different for e.g then i go back to FEAR that AI was better than games today WHY?! Physics haven't seen a decent upgrade in ages, general world simulation all way more important than ray tracing etc imo.

    • @pedro4205
      @pedro4205 5 месяцев назад +1

      The thing with physics and reactions is that it demands effort from the game developers directly. RT is just Nvidia market BS and most of the RT uses Nvidia code that is demonstrable time and time again that are just design to favor their highest-end cards (i'm looking at you, shit NVidia advertisement Alan Wake/CP2077/Portal RT)

    • @gothpunkboy89
      @gothpunkboy89 5 месяцев назад

      Physics and baked lighting are like oil and water. For baked lighting to work you need a static world that never moves. Your want physics and world simulations you need to remove baked lighitng and rely on dynamic RT lighting.

    • @Drstrange3000
      @Drstrange3000 5 месяцев назад

      "This ain't a show dipshit!"
      "Think you can take me!"
      "Goblins are weak to fire"
      You mean this doesn't give you a headache after a while lol.

  • @jcfan1979
    @jcfan1979 5 месяцев назад +1

    How many gamers have GPUs powerful enough to run high end Ray Tracing? The amount of people with GPUs strong enough to run the most advanced RT or RT with full Path Tracing is pretty low thanks to high GPU cost and scarcity. Consoles don't have enough power to do it all in this generation either. Eventually they will and more PC users will be able (hopefully) to afford new GPUs that have the power to pull off those features. Just needs more time before it's a given that the majority of titles use RT but we aren't there yet.

  • @haxtontemeraire2966
    @haxtontemeraire2966 5 месяцев назад

    Ray Tracing is going the way of PhysX or physics based engine toolsets. It's not going to be a big selling point for people at the end of all of it. It'll just be something that's built into games. Not to mention, not all games need RT.

  • @derekh7222
    @derekh7222 5 месяцев назад +1

    Too big of a.performance hit for the small bump in eye candy

  • @vonbleak101
    @vonbleak101 5 месяцев назад +1

    Consoles are the issue, they cant do RT and 4k at the same time basically, (at least well) when that changes/happens (maybe next gen) i think RT will get more traction... Also while its pretty is it really worth the performance hit...? While games look better these days, i think good AI, more intractable environments and better physics and things like are more important than graphics... Id be happy with the general graphics levels of the 360/PS3 @1440p 60fps if the games were amazing lol... For me gameplay comes before flashy graphics...

  • @athmaid
    @athmaid 4 месяца назад

    Most of the time RT looks way too glossy, coupled with sizeable performance hit even with DLSS/FSR (and the often weird look of those upscaling techniques) it's just not worth it imho

  • @Thresher326
    @Thresher326 5 месяцев назад +33

    I really hope so. The performance hit isn't worth it at all. Especially for consoles.

    • @1241-c4e
      @1241-c4e 5 месяцев назад +6

      obviously if youre using a console and lower end gpus that shouldn't even use rt, what are you going to expect

    • @skybuilder23
      @skybuilder23 5 месяцев назад +5

      What's the difference? If a game supports RT Great for those who can run it, those who can't just turn it off.

    • @lilpain1997
      @lilpain1997 5 месяцев назад +2

      This comment is stupid ngl. You want it gone because YOU cant run it??? What is the point in that? Even if its hard to run now for ALL GPUs its still something that will be great to have as a future proof thing. Never understood the hate for RT when its literally optional, just seems you people do want to use it but cant, so you just say dumb shit.

    • @DmadPs
      @DmadPs 5 месяцев назад +2

      I disagree a little bit, when done well, looks amazing. Look at dragons dogma 2 for example. No RT reflections sure, but looks amazing with the light, when you turn it off on the PS5 looks horrible

    • @accountteam9859
      @accountteam9859 5 месяцев назад

      ​@@lilpain1997Exactly!

  • @banjomir519
    @banjomir519 5 месяцев назад +1

    I've seen very few games that actually look good with raytracing. Most of the times, it just looks weird and buggy and cost a lot of performance.

  • @ygny1116
    @ygny1116 5 месяцев назад

    GTA 6 will have path tracing on PC, it will be glorious, just driving around in Cyberpunk with path tracing is a game in itself.

  • @fabioponta88
    @fabioponta88 5 месяцев назад

    Once you have experienced path tracing with an enthusiast GPU it is impossible to go back to the shi*ty SSR

  • @OwtDaftUK
    @OwtDaftUK 5 месяцев назад +32

    I don't intend to upgrade my PC or get a PS5 pro because ray tracing is not worth it yet.

    • @applehazeva2739
      @applehazeva2739 5 месяцев назад +1

      Honestly I think not even the PS6 or Next Box will utilize it. Consoles barely have Games that run on wishful 60 or promised 120 Frames.
      The only Game I can think of where I don't wanna miss out on Ray Tracing is Control Ultimate Edition (greatly optimized btw for an entry 2060)

    • @IgorBozoki1989
      @IgorBozoki1989 5 месяцев назад +5

      Okay your loss. You are missing a lot of good games.

    • @HShango
      @HShango 5 месяцев назад +1

      Ps5 pro is going to be the most niche console ever (for all the wrong reasons as well)

    • @allansolano5587
      @allansolano5587 5 месяцев назад +11

      ​@@IgorBozoki1989 not upgrading his pc or his ps5 doesnt mean he cant play games like he just wont use RT and i think thats fine cyberpunk looks pretty with path tracing but the core game is what matter in the end

    • @KonglomeratYT
      @KonglomeratYT 5 месяцев назад +7

      @@IgorBozoki1989 He's not missing any games. He's just not enabling a certain graphics option. Lower your defensiveness lmao you're breaking away from reality.

  • @rafario448
    @rafario448 5 месяцев назад

    We can see graphic advancements in two ways, visuals or performance.
    Performance is already reaching drastic diminishing returns in PC space. (do you *really* need more than 4k or 240fps?)
    for visuals, want it or not, pretty much every limit that rasterization rendering have already got reached in the ps4 era.
    The only way to keep improving visuais across the board is with RT, be it Software RT or Hardware RT, so no. RT won't die. Its just ahead of its time with current hardware. Specially consoles.

  • @jeffrey1296-rl1mi
    @jeffrey1296-rl1mi 5 месяцев назад

    Nvidia isn’t working on ray tracing but PATH tracing and ray recon which will make rt much better than any form of lumen

  • @stevens1041
    @stevens1041 5 месяцев назад

    Growing pains are a normal part of the process after the RT hype machine has been working overtime for so long. I think RT is an important thing and will be here to stay, even if the uptake isn't exactly even in all new titles.

  • @EmersonFerreiraBezerra
    @EmersonFerreiraBezerra 5 месяцев назад

    RT is just not reliable yet. Maybe in 5, 6 years from now we have popular graphic cards and new consoles that can handle the RT workload more eficiently so we don't lose so much performance when implementing RT.

  • @thelegendaryklobb2879
    @thelegendaryklobb2879 5 месяцев назад +6

    Waste of GPU resources

  • @youtubeaccount7544
    @youtubeaccount7544 5 месяцев назад

    It’s 2024 and still nobody cares about ray tracing and the MASSIVE performance hit you get. It’ll forever be turned off for me.

  • @berkertaskiran
    @berkertaskiran 5 месяцев назад

    Is ray tracing losing traction? Does light not emit in a similar way in real life anymore? Because that's only when it's gonna stop being used.

  • @andrewsneacker1256
    @andrewsneacker1256 5 месяцев назад

    Hardware/Software Lumen is far far superior than any nvidia-only raytracing implementation.

  • @ragingmonk6080
    @ragingmonk6080 5 месяцев назад

    I do not care about RT. I just want a good game that is not broken on launch.

  • @valentinbarajas1474
    @valentinbarajas1474 5 месяцев назад

    RT makes a game look better, no argument in there, but the performance trade off isn't worth in my opinion.

  • @AJ-xv7oh
    @AJ-xv7oh 5 месяцев назад +237

    The majority cant optimise for standard 1440p let alone any sort of stable ray tracing.

    • @ProjectMore69
      @ProjectMore69 5 месяцев назад +1

      cope toaster boy QQ

    • @rodiculous9464
      @rodiculous9464 5 месяцев назад +8

      "The majority" buy whatever new console comes out, plug it into their tv, never mess with the settings and dont even know what 90% of them means. So as long as RT can run on console hardware and make normies go "DURRR GAEM LOOK PURTY" which will probably happen with the next Playstation then RT will be a thing and you wont have a choice.

    • @randymarsh4748
      @randymarsh4748 5 месяцев назад

      it doesnt look that pretty when its upscaled and 30fps ​@@rodiculous9464

    • @Katsuchiyo
      @Katsuchiyo 5 месяцев назад +11

      800p non-RT Starfield you mean 😳

    • @ProjectMore69
      @ProjectMore69 5 месяцев назад +1

      @@Katsuchiyo maybe on your toaster

  • @davidfaustino4476
    @davidfaustino4476 5 месяцев назад +664

    Its 2024 and enemy AI is still as dumb as a box of rocks.

    • @commanderboo8879
      @commanderboo8879 5 месяцев назад +98

      good AI often is more of a design thing than it is a "not enough compute thing" tho

    • @AndrewTSq
      @AndrewTSq 5 месяцев назад +10

      Well. Watch some "epic fails" videos and that AI might be realistic afterall.

    • @EmperorOfMan
      @EmperorOfMan 5 месяцев назад +62

      If it was better you would be mad about losing all the time

    • @skycloud4802
      @skycloud4802 5 месяцев назад +28

      I think the problem with obtaining a satisfying AI is balancing difficulty. An intelligent AI could beat a person easily because it can out compute a player easily.
      An unfair AI before this time, would have instantanious aimbot, knows your hand in card games, or rubber banding in racing games.
      No situation is perfect (and certainly not the old ways). A good AI would need to be fallable, like a human player would be.

    • @mrX666-s9p
      @mrX666-s9p 5 месяцев назад +4

      Rockstar says no

  • @hadiabdul9266
    @hadiabdul9266 5 месяцев назад +126

    i understand that RT greatly reduces developer workload compared to baked lighting. but we need to see greater advancements in reducing pop-in and enemy AI. that's next gen to me

    • @thetruth5232
      @thetruth5232 5 месяцев назад +18

      Cyberpunk Maxed is absolutely stunning. But man does that engine annoy me with objects and texture popping in right in front of the player in the most noticeable way possible.

    • @lowqualityvideos8091
      @lowqualityvideos8091 5 месяцев назад +9

      nanite:

    • @commanderboo8879
      @commanderboo8879 5 месяцев назад +7

      like I said to another person, improving AI is more often a design issue than a "not enough compute issue"

    • @madalinradion
      @madalinradion 5 месяцев назад +10

      Nanite already solved the pop in issue, with it lods will cease existing and it will make scenes look far more detailed in every scene, no longer will you see grass disappear 10 meters in front of you, there will always be grass even far into the distance, the reduction in level of detail for saving performance will be resolution based not asset based, meaning things will naturally look less detailed in the distance and more detailed up close like just the way human vision works in reality and there will never be shit disappearing again when you get too far from it

    • @T2DARLANTANAH
      @T2DARLANTANAH 5 месяцев назад +4

      Robocop and other ue5 games use nanite but still has terrible texture pop in on pc.

  • @abesmissioncontrol2013
    @abesmissioncontrol2013 5 месяцев назад +118

    It's six years since the RTX 2080 launched (the first mass-produced consumer-market rt gpu) and RT is still not mainstream - not b/c games are ignoring rt (they're not), but b/c hardware STILL can't run it w/o using tricks / hacks to bring the frame-rate up to semi-acceptable levels.

    • @mikew1080
      @mikew1080 5 месяцев назад +29

      Same with mip mapping, normal mapping, tesselation, global illumination, etc. They all took several generations of improved gpus to run well. I don't understand why people act like this is new to gaming. Give it time. It will mature like every other new technology introduced..

    • @commanderboo8879
      @commanderboo8879 5 месяцев назад +10

      @@mikew1080 The 7th generation of consoles and it's consequences. We went from the early 2000s being in a far worse situation where every year a new game would come out that would basically outdate your PC in a flash, look how Doom 3 runs on a Geforce 3 card that came out 3 years prior for 500 USD. 7th gen happened and took years to see any improvements cause the bottom end of games consoles stuck around for ages. In the early half of the 2010s the bottom end was still stuck on 256mbs of system ram (8th gen started in 2013 took a few years for them to stop making games cross gen). 8th gen also was released on already kinda outdated hardware because they assumed since the gap was so long they could go away not selling on a loss which was also a mistake and while there was a mid gen refresh for most of that gen things still had to run on kinda dopey hardware that also didn't even have an SSD by default. The Lovelace GPUs def can handle Raytracing the real issue is the cost of GPUs and also a change in consumer demands. Back in the 2000s people were happy with a stable enough 60fps and would gladly accept big decreases in framerate so long as it didn't go below that, now a lot of people are expecting 4k res at 120+ FPS sometimes more, and basically are uninterested in anything that doesn't just make the framerate go up, anything that pushes something other than framerate forward gets met with suspicion an derision. The prevalence of internet clickbait circlejerk content doesn't help.

    • @ikjadoon
      @ikjadoon 5 месяцев назад +13

      @@mikew1080 Because *none* of those features had 1) as ridiculously overhyped marketing cycles as ray tracing nor 2) as severely damaging to FPS. Not to mention ray tracing launched at a similar time as high refresh rates, which are mutually exclusive for most games running on most GPUs. Nobody said "new features take years to get right" is new for gaming, lol. People-and at minimum me-are saying ray tracing gets way more attention with far worse performance than something like tessellation or global illumination had.

    • @berkertaskiran
      @berkertaskiran 5 месяцев назад +7

      RT itself is a trick. RT is just a simplified version of PT and I think it is mainstream enough. One of the most used GPU in Steam is 3060, which can do some kind of RT in games that are not the most demanding ones. Even 4K is not mainstream so this doesn't really mean anything. Is High settings mainstream? Again, doesn't mean anything. A lot of people don't even play AAA games so even good visuals isn't something that can be considered mainstream in the sense that it is the most popular thing. But all of those are mainstream enough.

    • @DiegoSynth
      @DiegoSynth 5 месяцев назад +6

      That happens when hardware companies quit building hardware, but instead do software, which they sell as new shiny and very expensive hardware. But the hardware is the same as 6 years ago. They are busy playing with AI.
      Since RTX 2000 series nothing has happened. Nevertheless, they will start selling RTX 5000 anytime now, always at higher prices than the last ones. And unless you buy the high end models, you will get a newer generation that performs worse than the previous one.

  • @Walt2005
    @Walt2005 5 месяцев назад +189

    RDR2 still looks amazing without RT.

    • @HonestHans365
      @HonestHans365 5 месяцев назад +29

      As someone with a 4070ti super, games that look good with Ray tracing look great without it. IMO we don't speak enough about hdr. Good hdr on an oled has a much bigger visual impact than Ray tracing.

    • @De_kaid
      @De_kaid 5 месяцев назад +6

      Games just look worse with RT anyways, who actually enjoys grainy reflections and shadows, I don't get it...

    • @xenomorphlover
      @xenomorphlover 5 месяцев назад +4

      ​@De_kaid some look worse but the idea is that it adds a kind of realism which baked lighting can't offer. I would actually prefer grainy shadows/lights/reflections if they are accurately cast as opposed to "fake" lighting effects.

    • @lawyerlawyer1215
      @lawyerlawyer1215 5 месяцев назад +11

      Here is the type of comment that the guy who made the question was referring to.
      The typical “but rDr2 looks good without RT” ignorant
      No it fucking doesn’t lighting looks outdated as fuck.

    • @ColdFear6666
      @ColdFear6666 5 месяцев назад +22

      @@lawyerlawyer1215 yes, it does. RDR2 is gorgeous. Btw Horizon Forbidden West just got released for PC and people's mind are blown, how beautiful it is. I already saw comments about "omg it's the best looking game ever", and it doesn't use any kind of RT. What matters more is art style and care. Nowadays it's easier for lazy devs to just "fire rays everywhere", instead of creating art. I mean RT looks awesome, but most games already looked pretty good.

  • @tektight
    @tektight 5 месяцев назад +16

    Raytracing or not I just wish optimization was at the forefront of all this "innovation".

    • @FusionC6
      @FusionC6 5 месяцев назад

      it is? how do you think its possible to have games look the way they do and run at 100+ fps?

    • @Micromation
      @Micromation 5 месяцев назад +1

      ​@@FusionC6*checks notes* - they don't 😂

  • @mauriciochacon
    @mauriciochacon 5 месяцев назад +27

    We dont even have 16x af in console games, maybe in 20y rtx will be standar

    • @taliesinsilvercrow9736
      @taliesinsilvercrow9736 5 месяцев назад +2

      i reckon 5-8 years before games mostly only have just RT lighting / when dx13 comes out and thats the norm

    • @SamiJuntunen1
      @SamiJuntunen1 5 месяцев назад +2

      16x af would take less then half percent of vs 4x or something. Dont understand why they dont use atleast 8x.

    • @adamdunne6645
      @adamdunne6645 5 месяцев назад +1

      ​@@SamiJuntunen1It's not about gpu power, it's because of the shared bandwidth on consoles. Df has explained that numerous times before

    • @math3capanema
      @math3capanema 5 месяцев назад +1

      theres is almost no difference in 8x vs 16x af

  • @ihya_oldum7265
    @ihya_oldum7265 5 месяцев назад +22

    I think it was more about making game development easier rather than just quality. Plus it turned out to be much more demanding than the average person expected so low-mid tier gpu users kinda gave up on using it.

    • @Verchiel_
      @Verchiel_ 5 месяцев назад

      RT CAN be optimized even for lower end users, teardown forces it's built in ray tracing for rendering, and doom eternal actually runs competently in part because it's so optimized in general.
      In the end If ray tracing was used to actually improve graphics in places where it's needed and not just shoved in every corner or puddle, I do believe things like mirrors or translucent objects could benefit greatly at not that severe cost at performance it usually does.

  • @Jaap-Relou
    @Jaap-Relou 5 месяцев назад +55

    Back in the day all my hope was on PhysX, and it still is on something that does the same thing. Interaction is were the magic is for me

    • @michaelmonstar4276
      @michaelmonstar4276 5 месяцев назад +5

      PhysX is not necessary anymore because studios can create custom physics, which they do. It's just they don't do it often, as it's time-consuming and probably drags down performance as well. Besides not being that necessary all that often. - Thank Nvidia for ruining PhysX, though...

    • @Verchiel_
      @Verchiel_ 5 месяцев назад +3

      These days havok seems to be doing most of the work, which I'm not terribly enthusiastic about as it has it's issues that can limit the potential of the physics implementations in games.
      So I would really enjoy games like TES6 getting proprietary physics, though evidently I am exaggerating a bit as starfield can handle 100k toilet paper rolls in a confined space which is quite impressive.

    • @AngryApple
      @AngryApple 5 месяцев назад +2

      Hardware Accelerated Physics Engines are still way faster and can therefore do more. But there isnt a need for it.
      PhysX though isnt really deterministic which makes it completely useless for anything Multiplayer. Also its only GPU Accelerated on Nvidia, PhysX can be used by anyone for example the default engine in Unity is PhysX

    • @Jaap-Relou
      @Jaap-Relou 5 месяцев назад

      @@AngryApple i don’t mean Physx specifically as a tool, but more interaction based physics in general. Lots of games are mostly static. And thats a shame. Interaction still is the most interesting feature for me

    • @Micromation
      @Micromation 5 месяцев назад

      Can you name one game that took advantage of PhysX that wasn't just a meme? Because I can't, ever since Nvidia bought out the tech and completely neutered it. Honestly, go look at old demos before and then compare it to the entirety of the game library featuring Nvidia's PhysX.

  • @philosoaper
    @philosoaper 5 месяцев назад +96

    the price for hardware that can run RT decently is still way way too fucking high

    • @rodiculous9464
      @rodiculous9464 5 месяцев назад

      You realize this is changing right? It's like every comment is from people who cant think ahead more than 5 minutes 🙄

    • @federicocatelli8785
      @federicocatelli8785 5 месяцев назад

      ​@@rodiculous9464
      Kinda slowly ....in a few years we might get good RT performance at a reasonable price point (1000+ Eur for 080 cards is not)

    • @MandoMTL
      @MandoMTL 5 месяцев назад +12

      @@rodiculous9464 Buddy NVIDIA isn't sending you a free card. Stop riding.

    • @yancgc5098
      @yancgc5098 5 месяцев назад +5

      @@rodiculous9464 And when is it changing?

    • @philosoaper
      @philosoaper 5 месяцев назад +1

      @@rodiculous9464 in theory yes.. but not in practice because game engines have a habit of evolving with or above the highest end hardware available.. so sure if you want to play games that was released with RT back when the 20xx series was the "big thing"...

  • @jjsavior
    @jjsavior 5 месяцев назад +14

    Nobody cares about Ray tracing as much as you guys. I can list about 3games where I was impressed, and one of them is the witcher 3. You can imagine the Ray tracing in that is not extensive, just well implemented for what they wanted it for.

  • @ralphengland8559
    @ralphengland8559 5 месяцев назад +20

    Givee 60 fps over RT any day.

    • @KUIJEN8659
      @KUIJEN8659 5 месяцев назад +2

      that's perfectly doable depending on the game with RT???

    • @ralphengland8559
      @ralphengland8559 5 месяцев назад +1

      @@KUIJEN8659 not on all hardware. Targeting 30 fps with RT is not what I want. Every game should have the option for a smooth framerate

    • @hohohodrigues
      @hohohodrigues 5 месяцев назад

      ​@@ralphengland8559skill issue

  • @pdmerritt
    @pdmerritt 5 месяцев назад +15

    Most titles have such lackluster use of RT where it's not even worth the performance hit to turn it on. The games where it uses RT in a major way also hits performance in a major way. RT is still not ready for the masses imho. This is one of the reasons I didn't mind spending less and purchasing an AMD GPU this time around. NOTE: this was WELL before the super cards were released.

  • @EastyyBlogspot
    @EastyyBlogspot 5 месяцев назад +41

    With Rt sometimes i see it and i cannot tell of i prefer it or not to the standard lighting...it just feels different but often does not feel like a upgrade though i guess the performance hit does not help lol

    • @vitordelima
      @vitordelima 5 месяцев назад +3

      The output of software methods for GI are very similar to the hardware RT and they are also faster, but the last generation of baked lighting was also extremely advanced and sometimes comparable to the raytraced "ground truth". RBDOOM-3-BFG has an implementation of this.

    • @samcerulean1412
      @samcerulean1412 5 месяцев назад +7

      That's because baked lighting is done so well, however it's a lot more time-intensive for developers than Raytracing is.

    • @vitordelima
      @vitordelima 5 месяцев назад

      @@samcerulean1412 There were attempts to build it using the GPU in UE4 (or other engine).

    • @Kdkjdjewerdnxa
      @Kdkjdjewerdnxa 5 месяцев назад +3

      Unless games need dynamic time of day or tons of dynamic lights, baked lighting can look better because it’s actually using more complex RT to generate the light maps and cost a fraction of rendering it in real time. For open world games RT is definitely a game changer, or games like Fortnite which have time of day changing all the time and destructible environments, but so many games add RT and don’t benefit in any real way.

    • @noahflare6825
      @noahflare6825 5 месяцев назад

      💯

  • @JustThePR
    @JustThePR 5 месяцев назад +11

    Rich, I think Sven is aware that software Lumen is still RT. I believe he means because game devs aren't developing RT around dedicated RT hardware, i.e. GPU. They are developing RT to be able to run on every system regardless of having dedicated hardware to accelerate the RT, i.e. CPU.

  • @Jtretta
    @Jtretta 5 месяцев назад +5

    I haven’t had much care for RT or PT since the idea was first foisted on us with Kepler. I got a 7900xtx in large part because of how much silicon Nvidia dedicates to features I don’t care to use.

  • @MZ99698
    @MZ99698 5 месяцев назад +59

    RT is exclusively the domain of ultra ultra tech nerds. Nobody I know who plays PS5 knows much about it, or cares about it. Nobody is playing games like Forza or RDR2 and thinking “oh boy, this lighting is awful, I wish they could use enormous amounts of processing power to improve it slightly”. Devs are aware of this and focussing their resource on other things, which are significantly more important to the experience.

    • @pirkkafilander342
      @pirkkafilander342 5 месяцев назад +9

      RDR2 lighting is phenomenal even without RT.

    • @MZ99698
      @MZ99698 5 месяцев назад +12

      @@pirkkafilander342 yes, that was my point.

    • @decline.enjoyer
      @decline.enjoyer 5 месяцев назад +7

      Best comment on this video. And the whole comment section: it's easily 80 percent inline with what you're saying

    • @michaelmonstar4276
      @michaelmonstar4276 5 месяцев назад +1

      Oh, you don't even know how wrong you are about Forza. At least Motorsport.

    • @adamdunne6645
      @adamdunne6645 5 месяцев назад +2

      Except transitioning to rt only lighting will saves devs time and money to more efficiently make games and focus on those other things. Rt isn't a small difference when it's implementation is done correctly. Lots and lots of games would benefit from it.

  • @Etheral101
    @Etheral101 5 месяцев назад +46

    Naughty Dog, Santa Monica and Guerilla games have made some of the best looking games ever. And they have no Ray Tracing. Baked lighting setting a seen will always win out artistically

    • @bismarckluna
      @bismarckluna 5 месяцев назад +4

      The Demon's Souls remake also doesn't use ray tracing and it looks amazing.

    • @Etheral101
      @Etheral101 5 месяцев назад +1

      @@RicochetForce Wow one game that can only be played like that on the very top end expensive PCs. You've really made your case

    • @adamdunne6645
      @adamdunne6645 5 месяцев назад

      ​@@Etheral101Alan Wake 2 is another great example. As is minecraft actually. There's a bunch of games getting remixed now too. Look into it. Muh the parts are expensive isn't a great argument to dismiss the tech. It will become cheaper.

    • @Verchiel_
      @Verchiel_ 5 месяцев назад +1

      Those are easy examples because afaik all of them create linear controller scenes where 95% of lighting and effects can be simulated with baked graphics, and that's great.
      Ray tracing would absolutely shine in dynamic games where controlled lighting is only a part of the total expected experiences.

    • @hohohodrigues
      @hohohodrigues 5 месяцев назад

      ​@@Etheral101 skill issue

  • @JohnSmith-bt4lf
    @JohnSmith-bt4lf 5 месяцев назад +39

    RT isn't really for the benefit of the players. It's meant to reduce work for developers by having the heavy lifting be done by consumers' hardware, so that the developers don't have to spend time on creating/testing baked lighting solutions. The fact that the end result looks more realistic is just a bonus.
    Problem is, as long as the consoles and older/weaker PCs exist, developers will be pressured to implement non-RT solutions anyway, which makes RT extra work rather than an effort-saver on their end.

    • @locinolacolino1302
      @locinolacolino1302 5 месяцев назад +1

      At this stage RT serves to benefit Dev PCs more than end consumers given things like Optix accelerated baking, which as you mentioned the rigid constraints of the target hardware, better suits their workflow.

    • @vanman266
      @vanman266 5 месяцев назад +1

      This is a key point. RT is just autopaint.

    • @petrkdn8224
      @petrkdn8224 5 месяцев назад

      exactly. game developers can exchange their time and effort (and money) into the consumers money. Why would the devs make a game optimalized to run on every system (lots of money to develop) if they can just forgo that and force THE CONSUMER to spend money to upgrade their setup..

    • @Micromation
      @Micromation 5 месяцев назад

      Because if a consumer has even half a functioning brain they will just vote with their wallets. You all seem to forget who is putting food on whose table in this relationship 😂 the reality is, unless you enjoy 1080p, upscaled blurry garbage riddled with artifacts and subpar framerates, nothing short of 4090 (and in some instances not even that) can deliver tangible results. Until you get at least 4090 RT performance in 4060 price bracket, you can forget about RT becoming anything but a meme. Because if only a fringe minority can have acceptable experience then nobody will care about your antics as you go bankrupt because your half-baked garbage bombed at sales.

    • @UTeewb
      @UTeewb Месяц назад

      My understanding is Avatar and Star Wars Outlaws are RT only titles. So we're finally starting to see devs take advantage of those savings.

  • @noodles9345
    @noodles9345 5 месяцев назад +33

    For the player I think Ray Tracing is a gimmick. If you did a blind test with "normal" gamers, not the ones like us watching Digital Foundry and such, I bet hardly anyone would be able to detect whats ray traced and whats not. Even amongst most of us id bet we'd often get it wrong if asked if this game we are playing has RT implemetation.
    Im noy saying that RT isnt cool or useful. Just saying that the desire for it is probably a bit overblown. Its like playing a game on Ultra settings compared to high. You only know there is a difference because you flip back and forth in the settings, squinting your eyes and staring at msi afterburner.

    • @evan-du3vk
      @evan-du3vk 5 месяцев назад +4

      I'm not specialist from image quality but even in doom enternal you can see easily difference between ray tracing on or off or metro. But you must play it. Otherwise on videos it's not the same. And really path tracing is killing the framer rate but rt not that much any more

    • @Ragssssss
      @Ragssssss 4 месяца назад

      I can easily say which is which in games like cyberpunk, aw2 (city), portal, TW3, fortnite, hogwarts legacy...etc

  • @carpetfluff35
    @carpetfluff35 5 месяцев назад +13

    I don't need correct reflections if it's losing me framerate, is how I generally feel about it. I like a bit of RT global illumination though.

  • @lukeyrs7447
    @lukeyrs7447 5 месяцев назад +4

    RT is the sort of thing that’s great for tech demos to show what hardware can do. But in reality all my favourite games don’t have RT. They just have amazing gameplay.

  • @brutlern
    @brutlern 5 месяцев назад +25

    I hope so. Also, look at Forbidden West. No RT. One of the best looking games ever made.

  • @decline.enjoyer
    @decline.enjoyer 5 месяцев назад +6

    Pure cope coming from the RayTracing simps. I'd love to see a Pepsi challenge where gamers can be challenged to pick which screen shows raytraced shadows and reflections.

    • @HDRGamingHub
      @HDRGamingHub 5 месяцев назад

      You need glasses or you are just poor .

    • @decline.enjoyer
      @decline.enjoyer 5 месяцев назад +1

      @@HDRGamingHub cope harder

    • @SerBallister
      @SerBallister 5 месяцев назад

      Laughs in Minecraft RTX.

  • @skywalker1991
    @skywalker1991 5 месяцев назад +2

    Current GPUs are just not good enough , except rtx4090 , but that $2000 , when we get $400 range RT performance like 4090 then devs will focus on implementing RT ,
    You cant blame devs blame nvidia high prices of dogshit 4060and 4070 performance, oh and nvidia shipping them with dogshit 12 gb vram .

  • @Kasamsky
    @Kasamsky 5 месяцев назад +54

    I have to agree with Oliver here. I do think it's the opposite aswell. Other lightning and reflexion techniques that are less costly don't get the attention they need because of RT. One example of that is Jedi Survivor.

    • @damianabregba7476
      @damianabregba7476 5 месяцев назад +7

      True. Just because you can use RT in every way doesn't mean there aren't more efficient raster based methods to explore. RT just feels like a brute force solution, which is kind of the opposite of what optimisation was about. Shouldn't the solutions that are more efficient be better in the long term?

    • @Kasamsky
      @Kasamsky 5 месяцев назад +9

      @@damianabregba7476 Let's be honest here, rasterization in games looked better 5 years ago than it does now. This might be a hot take, but Cyberpunk 77 doesn't even look all that impressive without the fancy RT compared to a 2018 released Red Dead Redemption 2. Screen space reflections look so awful if you don't put them on ultra or psycho, wich at this point they already have as much as an performance impact as RT. Foliage looks awful. Texture quality is mid, probably because they needed to make savings on VRAM because again, RT (Also Nvidia VRAM situation, lol). Don't get me wrong, i love CP77, but sometimes i wish it wasn't just an Nvidia tech showcase title.

  • @jaredangell8472
    @jaredangell8472 5 месяцев назад +11

    Nobody wants to pay $1000 extra for something that's barely noticeable

    • @inqizzo
      @inqizzo 5 месяцев назад +5

      I recently started playing ghostrunner and i switched rt on and off a few timed because i thought it didnt turn on but then i noticed that with it on some trash on the side had better reflections. Turned it off after that and never used rt again

    • @TomRFL
      @TomRFL 5 месяцев назад

      This!

    • @lbgstzockt8493
      @lbgstzockt8493 5 месяцев назад

      You should play Cyberpunk, it looks so much better with RT on.

    • @jaredangell8472
      @jaredangell8472 5 месяцев назад

      @@lbgstzockt8493 I have. It looks like a mess of way too much crap reflecting to me.

  • @bluemuscle2
    @bluemuscle2 5 месяцев назад +2

    Until they can create cards where you don’t have to spend 1000 dollars plus and have to turn on all these upscaling features to run it ray tracing will never pick up traction like they want it. It’s too demanding and most people prefer higher and smoother frames

  • @spork8655
    @spork8655 5 месяцев назад +2

    RT is worthwhile in maybe 3 games, it's been overhyped and it makes a lot of games run like ass. I've really lost interest.

  • @AlecuSs93
    @AlecuSs93 5 месяцев назад +3

    most triple A games have been shit anyways so why even care about RT when most games don't even have optimization down

  • @jasonkostelecky5413
    @jasonkostelecky5413 5 месяцев назад +2

    partial ray tracing is not ray tracing, physical based rendering is superior.

  • @speedgoat7496
    @speedgoat7496 5 месяцев назад +33

    I’ve tried rt a number of times, never impressed, what does shock is the performance hit.

    • @HDRGamingHub
      @HDRGamingHub 5 месяцев назад +6

      Get yourself some glasses.

  • @accumulator5734
    @accumulator5734 5 месяцев назад +8

    When they told us next gen consoles would have RT, I’m sure no one thought they meant shadow and reflection RT 🤦🏻‍♂️…

    • @southsidetherealest2860
      @southsidetherealest2860 5 месяцев назад +1

      Console fanboyd thought so they kept saying we didnt know what were talking about when wre corrected them they really believe rdna was untapped magic

    • @Jdogg4089
      @Jdogg4089 5 месяцев назад

      Better than no rt at all. AMD didn't really have rt tech really done at that point because remember, these consoles had to have everything pretty much done in 2019 so they could focus on testing and manufacturing these units. I'm happy my PS5 has rt support but AMD is in a bad way with those rt technology and I really hope to see it improved big time in these upcoming years as well as with Nvidia. The performance hit is crazy.

    • @mitsuhh
      @mitsuhh 5 месяцев назад

      what's wrong with RT reflections?

  • @HotGritz910
    @HotGritz910 5 месяцев назад +4

    RT looks great but not good enough to sacrifice 20-40% performance. When i show my family the difference they really cant tell. Some games implementation is better than others though.

  • @MrKillasling
    @MrKillasling 5 месяцев назад +12

    My opinion may change in the future but as of right now, RT has to be the biggest waste of resources for such a slight increase to *realism* vs baked lighting. Im genuinely curious on the number of people who play games in RT mode over Performance mode

  • @S5000Krad
    @S5000Krad 5 месяцев назад +34

    I'd ask is ray tracing interest losing traction

  • @forsaken841
    @forsaken841 5 месяцев назад +4

    RT makes Elden Ring look better, but it’s too inconsistent with performance

  • @OG-Jakey
    @OG-Jakey 5 месяцев назад +2

    RT is ruining games, not because it's bad but because current gen consoles don't have the hardware yet lazy devs are persistent on implementing it.
    E.g. GTA 5 the LOD distance is absolutely atrocious and the game looks like a potato on the 60fps mode.

    • @locinolacolino1302
      @locinolacolino1302 5 месяцев назад

      Man buys GTA 5 'Defective Edition' thinking it's going to run like a charm lol.
      If anything it should make you feel more nostalgic to the Xbox360 and PS3 days, enjoying a nice 20 fps, or even 25fps if you're lucky.

  • @Koozwad
    @Koozwad 5 месяцев назад +1

    they should be using RT during game development as a tool to see how scenes should be lit, and then recreate it in non-RT with the same or better results
    FPS will be so much higher, and the money spent on graphics cards will be so much lower... unless NVIDIA and possibly AMD are blocking this..?

  • @soulsbourne
    @soulsbourne 5 месяцев назад +1

    A lot of titles like witcher look, play and most importantly doesn't have the HUGELY DISTRACTING RT DRAW DISTANCE POP IN issue ... Witcber looks and is more immersive in non RT mode on an OLED screen.. Add to it the RT Reflections are either make water like mercury or are a grainy distraction...
    Good RT is atleast 2-4 GPU generation away and atleast 1 console generation away

  • @soulsolis3096
    @soulsolis3096 5 месяцев назад +3

    RT has always been interesting Only for Reflections to me, and yet, I can't help but feel like reflecting surfaces in older games on older consoles felt more convincing despite being duplicate of models.
    Also, I hate with a passion to see my framerate going below 60.

  • @intothebeyond8763
    @intothebeyond8763 5 месяцев назад +1

    RT is just a gimmick that Nvidia uses to get people to buy their cards over AMD. RT has been in 3D software for a long time but I'm talking about in the GPU space. I rather have 4K 120FPS in CyberPunk than RT in fact the PT(path tracing) looks way better and behaves more like real light .

  • @ccallaghan84
    @ccallaghan84 5 месяцев назад +1

    Yes. I stopped using it because nvidia can't get their drivers in a functional state. I turn RT on Hogwarts, or Watch Dogs Legion, or Guardians of the Galaxy, and my frame rate goes to a stuttery mess, or crashes or freezes. Cyberpunk and Alan Wake work fine, but it's likely nvidia optimized for them. It makes me wonder why I bothered with the 4090 when the 7900XTX is close enough in raster and half the price. I know it's not the 4090 itself, because I see identical issues on my wifes machine AND my laptop, which are both nvidia as well.
    Sorry for the rant, but RT, to me, is a half-baked gimmick meant to sell GPUs. It's not worth using until they can make it run consistently across games. There are plenty of other aspects of games that devs can focus that time on to provide a better experience.

  • @DJordydj
    @DJordydj 5 месяцев назад +1

    Ray Tracing has so much potential for implementinc game mechanics into games, and developers still can't do anything about it.
    Splinter Cell with RT can be amazing, not just by the looks, but because of how RT can be create game mechanics that can't be done with the average hardware people own.
    When more than 70% of PC gamers get RT capable GPUs and the actual and next gen consoles, game could change a lot.
    But if RT is just gonna make games look better and nothing else, they can shove it up their asses.
    Reflections and shadows and lights can bring us game mechanics. That's where it should shine. If gaming is stuck in 10 years in the same point it is now, then RT is useless for gamers.
    Games shouldn't "just" looke better, the new tech should bring us possibilities that shuldn't be possible to replicate with older hardware. We could have had The Witcher 3 on XBOX 360 and PS3, and the only reason they're not there is just because it would look uglier than XBOX ONE and PS4 versions.
    We don't need better looking games, we need innovation for our games. Modern games are all the same, they control exactly the same but have different textures between them. That's sad.
    Back in the PS2 and PS3 era, there were tons of games that had similar mechanics, but they felt very different from one to another. No FPS games felt like a copy-paste.
    I expect WAY more than just improving graphics. I want games where I can enjoy, not games that I must focus on a corner to appreciate how the ambient occlusion or the RT shadows make the game look a little bit better by running at a third of the full framerate.

  • @sonicslm4844
    @sonicslm4844 5 месяцев назад +1

    I completely understand that everybody is different, and if visuals / graphics are what excites you about gaming thats totally cool. But its not a problem that many gamers do not care. Personally, since the end of the 7th gen, graphics has really taken a back seat for me. I barely notice the difference between my PS4 and pS5 when immersed in gameplay. The SSD has had the biggest impact for me. I could never go back to old loading times. What I want is more innovation in game design, especially in open world games. I feel like previous generations (4, 5, 6) had more overall variety of game styles.

  • @Nintenboy01
    @Nintenboy01 5 месяцев назад +1

    Well Horizon Forbidden West shows you don't need RT to look great. And the hybrid approach used by Frontiers of Pandora is better IMO tthan full path tracing which just isn't efficient and feasible right now.

  • @simpson6700
    @simpson6700 4 месяца назад +1

    ray tracing is far too expensive. simple as that. sure it's neat to see your games in a new light, but the effect wears off quickly. if i can turn on raytracing and lose 5-10fps then i'll consider it. right now i have to use DLSS, endure some bloom artifacting, and still have my fps cut in half.

  • @Haddley333
    @Haddley333 5 месяцев назад +1

    Ray tracing is completely overhyped. I have path tracing on with my 4080 super but if it wasn't for frame gen I'd have no prob just playing the game without pt and rt as it still looks 98% as good.

  • @carloscuello8814
    @carloscuello8814 5 месяцев назад +1

    RT is something that hasnt finished to be totally invented and their impact on performance is bigger than its benefits, at least on consoles and most gaming PC setups (the average, not the higher end ones). While that we have gone backwards in Physics (there are PS360 era games more advanced on that matter, which is embarrasing) and AI. We need improvements on that areas and also just taking rasterization tech to its very limits and beyond. RT should be the main focus when its viable to use and not just an expensive a taxing gimmick.

  • @stebo5562
    @stebo5562 5 месяцев назад +1

    Performance hit just too high even on modern, expensive hardware. When high level ray tracing performs well on $200 gpus, it’ll be truly mainstream

  • @kjjhsdh
    @kjjhsdh 5 месяцев назад +1

    To be honest, I don't think any of these guys actually complete the games they tested. Only do the testing and amazed by the graphics and so forth. Of course RT matters so much to them. All the technological advances these days but gameplay wise, way much worse than games back then.😅

  • @dgdt8089
    @dgdt8089 5 месяцев назад +13

    Honestly unless it’s a slow paced cinematic game as dead space or hellblade majority of players fall into the same boat as me where honestly we don’t pay much attention. Fun gameplay and smooth frame rates are more important.

    • @MichaelM28
      @MichaelM28 4 месяца назад

      Lol now you're simping for Midblade 2 which has neither gameplay or a smooth frame-rate 😂😂😂

  • @mausmalone
    @mausmalone 5 месяцев назад +1

    I'm kind of rolling from the part of this "question" (thesis statement) that posits whether gamers are at fault for being satisfied with non-RT solutions. A real "who are you going to trust: me, or your lying eyes?" moment.

  • @bardavidson2102
    @bardavidson2102 5 месяцев назад +1

    we don't see proper optimization for games especially at launch at all with redicoulous CPU limited stuttery disasters, let alone run well with RT enabled...