Looped abstract Animation - Blender Geometry Nodes Tutorial

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  • Опубликовано: 5 окт 2024

Комментарии • 14

  • @aaronrothwell7615
    @aaronrothwell7615 2 года назад +1

    Loved this, subscribed and looking forward to more videos from you!

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Thank you! Hope I can meet your expectations!

  • @Carlosruizart
    @Carlosruizart 2 года назад

    Thank you very much for this amazing tutorial.

  • @xxxxxx-cd4vt
    @xxxxxx-cd4vt 2 года назад

    Good job

  • @blockthechainer
    @blockthechainer 2 года назад

    hey nice tut got a question can u use another mesh than cubes im totally new with blender in geometri nodes medium knowlege in blender general and bad english hehehe

    • @blenderdude5050
      @blenderdude5050  2 года назад +1

      hi, yes, you are totally free - works with any other object, too!

    • @blockthechainer
      @blockthechainer 2 года назад +1

      @@blenderdude5050 nice to know it thanks for share your knowledge

  • @shura8817
    @shura8817 2 года назад

    coool :-) but how to do if i want rotate randomly the cube on the Z axis? I try to figure it out

    • @blenderdude5050
      @blenderdude5050  2 года назад

      Hi, I would suggest to add an "Transform Node" at the very end. the use a "vector rotate node" like I used to move the noise seamless. Don't know exactly what you mean with "random rotation around Z axis". Do you mean a random rotation in all 3 axis...? One axis rotation would not be random.

    • @shura8817
      @shura8817 2 года назад

      @@blenderdude5050 I work with instances object instead of mesh primitives. My object use the align euler on Z like you but i would like to randomly rotate them on their axes; all your cube are rotating in the same way. I tried many solutions. I can use the transform on the instance and rotate the Z axis but i can't add a random vector node, i don't know where to place it. Hope it's clear enough :-)

    • @blenderdude5050
      @blenderdude5050  2 года назад

      @@shura8817 Ah - think I know what you mean now. Rotating the instances along the normals, but random rotation: The "align Euler to vector" Node has a "Rotation" input. Just plugin a "Random Value" Node before the "euler" node. Set min to "0" and max to what ever you whant". I think when you type in "tau" gives you the maximum random rotation.

    • @shura8817
      @shura8817 2 года назад

      @@blenderdude5050 yes of course, omg i tried so many stuff but i didn't see that rotation input on the euler node.. Now it works and i feel like a dummy lol. Thank you so much

    • @blenderdude5050
      @blenderdude5050  2 года назад +1

      @@shura8817 I had exactly the same experience, don't worry :-D