SGKv2 + Game Animation Sample Project Integration Motion Matching tutorial

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  • Опубликовано: 4 фев 2025

Комментарии • 11

  • @purpnull4337
    @purpnull4337 11 дней назад +1

    Perfect work ❤

  • @demonitgames
    @demonitgames 8 часов назад

    Kind of Chooser Table is more strange then 5.4 can u show how to edit in 5.5

  • @RafaelGameLabs
    @RafaelGameLabs 10 дней назад

    Do you have the fix for the IK at 33:33? It seams like you are explaining it but it was cut

    • @p0k3r-modsofficial74
      @p0k3r-modsofficial74  10 дней назад

      Theres really nothing more to it. Goto anim layers and adjust 3p ik for each weapon

  • @themadscientist8271
    @themadscientist8271 9 дней назад

    will you be doing a future video showing the traversals?

  • @JoLoStar
    @JoLoStar 10 дней назад

    So i don't know much about GASP , does it do the same like ALS did ? Or is it completely different thing?

    • @p0k3r-modsofficial74
      @p0k3r-modsofficial74  9 дней назад

      @@JoLoStar it can, but this doesnt get into that. This just adds the basic motion matching that's a bit smoother, more realistic motion.

  • @gabrieltadeu4740
    @gabrieltadeu4740 7 дней назад

    does it work well in first person?

    • @p0k3r-modsofficial74
      @p0k3r-modsofficial74  7 дней назад +1

      @@gabrieltadeu4740 it doesnt affect first person arms anims. It should be able to drive the first person body with it but it's pointless unless you can see the first person body when looking down.

    • @p0k3r-modsofficial74
      @p0k3r-modsofficial74  6 дней назад

      I just realized the first person body already uses the same animbp as 3p mesh so it yes it works