The Very First STORMGATE Pro Game! (Closed Beta)
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- Опубликовано: 26 авг 2024
- The Stormgate Kickstarter: lowko.tv/storm... (affiliate link). Stormgate's first show match was played yesterday at Dreamhack Atlanta! In this video I cast a best-of-3 series of Stormgate between TLO playing with the Vanguard and MaNa playing with the Infernal Host. This series is played in the closed beta of Stormgate and showcases what the game is capable of so far. I'm pleasantly surprised with how good this looks!
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Watching this i now understand what a sc2 cast sounds like to people who don’t play the game
yes, but RTS players will immediately understand 75% of the stuff going on.
JAJAJJAAJ soo real
Yep, i did. I even saw him micro the brute being shot by the hellhog into fiends right before it died too, wasting the last missle before the reload. Just stuff you notice after 10 years ofRTS play lol@@rajahzia
i never played sc2 and still watch all lowko vids^^
This is still new so lowko isn’t used to it either much and units colors are not most defined
I think there needs to be a good story campaign to connect the players with the characters in the game. As corny as we say the StarCraft plot was sometimes, it was still amazing and that’s what so many of us were attracted to the game by.
I think the brood war story and the wings of liberty campaign were actually decent and not AS corny as what came after
@@StrigWilsonI kinda miss the dark and creepy atmosphere of original star craft. Wings of Liberty was still okay, but Heart of the Swarm and Legacy of the Void just feels like your typical shounen manga.
@@sdarkpaladin yea in LOTV they just kinda recycled the warcraft 3 plot
Brood Wars has amazing writing tbh. The OG Starcraft has a broad story but its cheesy/corny in an immersive way...like Star Wars droid making baby noises type immersion. SC2 expansions have GENERIC writing (Not WOL but LOTV and HOTS)
Problem with WoL is that it was more of a reset than a sequel.
maybe an unpopular opinion but I think they could take a page out of riots book and make the health bars different colors for each player, which would be huge for readablility
Agreed, I'll add to this that teal is not a great color for easy visability. In general pastels are not very snappy. Plain blue and red teams likely would help a lot already.
Indeed, keeping the player units apart is quite tricky currently
In sc2 you have alot of health bar settings stormgate is probably the same
SC1 story was awesome, SC2 story sucked with the exception of the HOTS, WoL was terrible.
@@Persian5life I think the story arc with Zeratul uncovering the truth was also pretty good, some intense cutscenes too
It's looking very good for a work in progress. I think the units secondary colors could be a bit more muted, it can be a bit hard to tell which belongs to who in large engagements.
Its even hard to tell when more than 2 units fight
Even just more saturated color for the team colors. Desaturated purple vs desaturated cyan is not great for visual clarity
I've been referring to the secondary HP bar for infernals as the "shroud shield"
i like that one
It's a bit of a tongue twister though.
That HUD is SUPER MASSIVE.
I like the gameplay speed and unit handling
The biggest thing is the graphics is a bit low contrast, like seeing through smog. I hope they could make units more distinguishable, and edges sharper
most of the unit are just mockup whit low resolution for testing
It is still in beta, early beta in fact, so many of the graphics are still placeholder
@@TheTuscanyGuy515 so while ur right that there's still a lot of time I think some SC2 pros specifically play at lower graphic settings as to improve performance and hide unnecessary detail, so let's hope it's the "early" variant and not the "low res" one 😅
@@TheTuscanyGuy515Thats a complete lie.
@@ProjectStickman what? No 😂
#1 issue like you were saying is readability. I think there's maybe 4 units I currently like the visual design of. Everything else needs a lot of help. Part of it is how small the units are - I think if the zoom were more comparable to WC3's zoom with the current size of unit it'd be easier to understand, but also there's going to be way more units on the field than in WC3 - so you kind of need the larger view. I think they could get away with making both the factions we've seen so far less generic. Could make the Vanguard more "holy" as a foil to the demonic incursion, and less like every unit is a marine. Would love to see priests or chaplains as a spellcasting unit. The Legion definitely has the stronger faction identity but I also feel like it could look "more evil". Just really lean into how corrupting the shroud looks and how messed up the hordes of monstrosities look.
Yes, Legion seems stronger to me too.
I feel that most criticism towards the game being UI and graphics is a good sign, no one seems to have a problem with the gameplay itself, which is what many other RTS games have trouble with.
And most games do end up polishing graphics towards the end of the development anyway so... it makes sense
I feel like the veterancy mechanic for the humans will be a large part of their strength, in addition to encouraging denying the demons charges of their race mechanic, but i suspect a lot of people coming from StarCraft are going to have issues adjusting to keeping their units alive and healing them instead of constantly trading.
I hope people will adjust because those gameplay mechanics should encourage very thematic strategies, and make the races feel very different
veterancy makes you care about and be attached to your units so much more. It really does enable stories of heroes to naturally form as you protect that one guy who's lived through everything and is about to hit elite.
TLO and MaNa... takes me back to the AlphaStar demonstration lol
I haven't been following Stormgate, but the main issue I have with what I've come across is that it feels hollow- they haven't managed to get the world or anything like that across to me, so I don't really care about anything I see emotionally.
Mechanics sound interesting, but I'm not sure thats enough for the average player.
The units look very expressive to me. I think a rich background story is possible.
YOOO, I AM AT THE END OF THE VIDEO AT 27:22 in the white hoodie! Dreamhack was awesome.
More footage I see of this game the less excited I am, especially after the game awards trailer. If I didn’t know what stormgate was and I saw that “cinematics” trailer, I’d think it was an ad for a mobile game. The art direction just feels so generic cartoon sci-fi idk how else to describe it, especially the vanguard/hero unit that was shown.
Warcraft 3 Reforged textures painted over StarCraft 2 models 😂😂😂
i dont get those zoomer arguments. "HURR DURR Graphics bad therefor it has to be a mobile game" What happened, putting good, responsive and polished gameplay over shiny Graphics? especially in an ESPORT title??? Also, it is early beta as well, so GFX is always being unpolished. Look at SC2 early beta footage.
@@quaza8515 What game are you watching? The graphics are the least of this game's issues. The gameplay brings nothing new to the RTS genre. If you're trying to appeal to pro players, you need a reason for them to want to play this game. A hero-based RTS with unit and building speeds that slow is going to have such a low skill cap, you won't have people wanting to compete. If you're trying to appeal to casual players, they already have Age of Empires and an unlimited amount of custom maps on SC1/2. If you're trying to appeal to people who enjoy single player games, the story is completely superfluous and any type of campaign would be an afterthought. Tell me, what exactly does this game even have going for it other than a potential 2024 release date?
@@quaza8515 shiny graphics are the problem mate....... why not put placeholders? if its a beta? because this is how models and textures will look like from now on, no amount of GFX will fix it.
@@fredwin tldr.
As it stands right now, Infernals seem to be an overwhelming force. I'm sure once tier 3 units are in this match up will look very different
Looks like Stormgate is shaping up to have a solid foundation, but they definitely need to work on the UI and unit readability. UI kind of reminds me of Age of Empires 2 lol
They need to charge for the game and not have another sub par quality free game flooded with micro transactions.
I'm so glad this is actually going this way, I do have a very possitive perspective of the game in its early stages.. and yeah, Infernals are like a mix of zerg and toss and I like that very much!
Make colors on the units brighter to see who is where and it would be sooo pleasanr to watch
The infernal race units are mostly white colored, while humans tend toward navy blue. I found them easy to tell apart.
@@davidpage7900 well yeah, but what about mirror matches
Great seeing TLO again, that was SO long ago! I remember back when he went by some other name and was talked about a lot, before really making it big.
It feels like every unit has 9000 HP.
good.
I have high hopes for this game
Why? It's going to be a poor-man's Starcraft with different skinned factions. Besides, the gaming community always has "high hopes" for games that aren't out yet, and are then disappointed once the game comes out. 100% of the time, with EVERY. SINGLE. GAME. They then never learn from their folly or manage their expectations, get all high-hoped about the next game coming and it repeats itself.
I had high hopes for this game
I have high hopes too, hope it goes well 🙏
@@saltedllama2759 When you like this type of games you just can't help being hype, that's how junky gamers' brains work.
honestly, if its some garbage APM based game like SC.. its just Dead on arrival... Wish they made a mix between AOE while using SC elements. But yeah.. its looking like overhype for another game that Adderall zombies will just rofl stomp everyone. HARD pass.
Lowko i Think you did great, this gameplay looked way more appealing than previous videos i saw of stormgate.
Personaly I dont care for the face cams, but i get why they were included.
Like you said, casting interface is not great (yet) the thinks I like to see from the casterview; minimap, Income (per player,) units being build (per player) upgrades (are there upgrades in stormgate?) selected units,
the top bar is not needed during the game, in the intro or start of the match its nice to see. but should disappear afterward
for readability of the units, maybe an outline or a bump in contrast. corpses that stay on the ground also make it harder to see what is important. But is also kind of cool to see an aftermath of a battle (maybe desaturate the colors?)
This is going to sound a bit weird, but I think my favorite aspect of these games so far is just how dynamically messy combat can get. It really looks like both factions are designed to be able to flood a battlefield with basic units very quickly and easily, and I love how that can cause even small skirmishes to just expand out of control.
I am disappointed by the lack of atmosphere in this game. It was sold as apocalyptic but maps and units dont reflect that. Ppl were saying this is spiritual successor of Starcraft 2, but it feels like Warcraft 4 to me, especially with unnecessary creeps around the map. During alpha and beta, game would stutter and lag, which kinda makes their whole story about "rollback design" completely irrelevant. Many of these points may be addressed in the future - maps can be changed visually instead of being generic woods, lag may be improved with better servers etc - but this simply doesn't feel particularly "revolutionary" to me. And its obvious that APM will still be huge factor, Mana proved it effortlessly. He mopped both TLO and Moon, WC3 champion. And finaly, regarding the 3rd faction, which would be sort of Protoss, they said they aimed at even smaller number and more expensive units than Toss in SC2, which kinda dissapoints me since lack of units at the beginning of the game translates into necessity of Protoss to play defensivelly and hug the walls and shield batteries in order not to sustain excessive damage. All in all, one OK RTS, but far from what was promised and hyped. Certainly not one I would particularly like to watch, unlike Starcrafts.
It feels like a rip off of StarCraft/Warcraft rather than a new RTS.
Same map, same basic features, nothing that couldn't be done with the SC2 editor.
I'm not sure what I was expecting, but this seems like nothing particularly interesting.
Bro its an really early beta gameplay. Saying this is clunky just shows that you never took a look at the SC2 Beta. Pls watch that to get a feeling of what a beta looks like. The rollback design is a really good method and it is for sure not irrelevant because it lags from other things. It is like saying "Oh i dont need the graphic optimisation i already have optimized the performance for the processor".
And your "all in all" doesent make sense either since this is an early beta, which just got out of the early alpha. It is NOT the full game dude. It is probably half of it. And you wanted an spiritual successor of Starcraft 2 but yet you are complaining it looks too much like Warcraft and Starcraft?
I dont get it tbh
It’s okay to be worried, but there’s no way to know that there will be a specific problem before we actually see it in game. There’s so many things they could do to fix the Toss issue. Maybe the new faction’s units will be available at the start of the production cycle instead of the end. Maybe the workers will be more available as defensive units, like militia in WC3. Maybe their basic unit will have some way to be aggressive while still being able to defend if need be.
Very excited where this'll be going, good on you for supporting and casting this game!
i like any rts that has a good story campaign and isn't clanky. also, good visuals and cinematics wouldn't hurt.
They got the game director and devs from SC2 and WC3, but the art style looks more like Overwatch than anything else.
They forgot to swipe the creative folks from Blizzard and this is the result.
Man, I feel like I am witnessing history. If this game takes off and lasts, in 10 years we wil come back to this video and feel the nostalgia we feel for brood war inhouse leagues
That’s a big if. :)
I think its really cool how the devs seemed to focus on balance, playability, and mechanics over visuals, QoL, and lore. I think its really going to give this a shot as the next rts
Focusing on being an esport doesn't make an esport.
well I don't know about lore. apparently they have some heavy hitters doing the writing for the campaign
this looks amazing i for sure will be checking this out i hope they add a 3rd race tho
Thei Will isso already confirmed (sorry not native english speaker)
@@gabrielribeiro222 your fine thanks for informing me I can’t wait till release then
Agreed. I think a more 'Good' magical race would be super interesting, in contrast to the demonic, ritualistic magic of the Infernal host.
The game needs an art overhaul. Make each unit much more distint in form, details and colors. And the builds too. They are too much round meaningless structures.
The trees are a really nice touch. Adds a lot of strategic possibilities
haha! I was not expecting you to cast this on your channel! I tuned into the tournament for a couple minutes in the Frost Giant YT channel, and I've got to say, I much prefer your casting.
I also don't like how all the rally points appear in the replay, however, I'd wager that they will change that so they're hidden except if you click on a structure.
Thanks, Lowko! Also, this looks incredibly promising!
Stormgate feels like your mom’s new boyfriend from work trying to introduce himself after your dad walked out three years ago. He’s trying his hardest and your mom appreciates the attention but he’s awkward and weird and hopelessly out of his depth compared to the complexity of your situation.
I'm not even a strategy gamer, I just watch these because lowko makes it interesting.
Big fan of the way that last game ended. Even though Mana was clearly ahead, it still took a while to grind TLO down and end the game, so there's time to force mistakes and mount a comeback attempt without being completely overrrun. I hope the addition of tier 3 units doesn't break that dynamic entirely.
Prediction: people would not say luminous and therium, but just gold and stone
ROCK AND STONE, BROTHER!
I really dont know why the picked this names? Too hard to say for ressources
@@mr.leanflakes-highlights1556
I mean.... Min-er-als, Lum-in-ous (lum-ite). Ves-pene Gas, Ther-mi-um, maybe shortened to therm?
But you only say gas, nobody says vespine gas.@@kindlin
@@Xport9 It's clear wich of the two resources is the rock but not wich is the stone.
My theory is that B.O.B. stands for Burly Operations Bot
The offensive shroud is OP in a professional setting.
yeah the legibility seems pretty bad. I find it really hard to follow what's happening even in the smaller fights, I think model sizes should be increased by like 10-20% so that we can better see what's going on. there's a reason why zerglings are decently big in SC2, so you can actually see them doing stuff on your screen (and even zerglings are pushing it a bit.)
also more apparent colouring of the teams, because for example the Lancers I couldn't tell where there was supposed to be any team colour, they were just all black and grey. like if this was a mirror I feel like I would get lost instantly.
I am so damn hyped for this. Eat your heart out, Actishit | Bliztard. One thing they could do for the white health bars would be to make 10% or so damage absorbed by the white heath actually go through to the base health. That way you don't just have an infinitely regenerating unit that is completely invincible with good micro. It will still be taking 10% damage while the white health bar is up.
12:26 is it me, or is it hard to tell whats going on there?
naw it all looks the same
it all blends together. It's a common feedback and I'm sure they'll find a way to fix this.
I was thinking the same thing about the legibility in fights right as you mentioned it. I can't tell what's going on. In contrast to SC2, even though I don't play it, I never had any issues figuring out what's happening in battles.
So happy to see TLO again. He used to be one of my favourite SCII players 🙏🙏
A M A Z I N G
Please keep casting this too! Really enjoyed it! ❤
This is amazing and so excited for what is to come... that said the player portraits while interesting get in the way a bit.
I have mix feelings about this game, more leaning towards the negative side.
In one hand, I think the entire Vanguard faction is kind of.... Bland? Generic? Unappealing? Something along those lines..
Including their first hero... In coop, it is a sci-fi "paladin" whose special ability is to whirlwind its hammer? I mean, it would be an okay idea to implement in a mobile game that I would play while I'm in the bathroom, but for a game that is striving to be the spiritual successor of WC3/SC2, I don't think it will be enough. They still have the whole tier 3 units to bring novelties and to remove that impression though. Let's keep our hopes high.
Also the shown cinematics are... Uninspiring, I would say, especially the TGA one. I didn't feel ANY motivation to research about stormgate, and I had the impression that the story would be generic AF watching that. I don't think it has caused a good impression overall... However, I understand that they probably are in a tight budget and really shouldn't be investing in making good cinematic to showcase the game or in campaign...
On the other hand, I really like the new mechanics that they are trying to introduce, (e.g. shroud/white bar, the shroudstone energy gathering+ability thing, etc). I also like the the maps, they look diverse enough from each other,making you really change your strategies depending on which one you're playing.
Let's see how the development goes... I think that if they can introduce a third race that brings different mechanics to the table, diverse and inspiring tier 3 units to Vanguard+Infernal, good heroes and a campaign with a decent story and a co-op with replayability and different maps/mechanics, they really have a chance to succeed in transforming stormgate in a great RTS.
This game definitely needs some help with the "readability". It can be hard to tell what the heck is happening, even as a player it can be hard to tell which units are which.
Looks very fun! I think those shadow tower things are super cool. Their shots are sweet. Excited for the campaign! :D
There are already pro's in this game?!?!? I haven't even played yet 😅
Basically the pros from SC2 and WC3, and the people who have been the playtesters
This looks amazing! I like the variety of different mechanics available- the camps, the shroud. This will make for a lot of great strategic gameplay.
The gameplay looks really cool. The Infernals feels like a cross between Protoss and Zerg with the creep like stuff and the shield mechanic. There needs to be some sort of cooldown for the healing ability of the Harbinger because I see that ability being OP. Perhaps the Harbinger ability functions for say 30 seconds before it hits a cooldown or maybe have it so the shields heal up outside of combat like the Reaper in SC2.
I remember a SC2 dev video or blog about how visibility in SC2 was a top priority for the game.
i still think the overall units HP are a bit high, smaller would be more brood war-y
For me it looks like a bit too forcing way to include warcraft and starcraft mechanics in one game, i am afraid that this way they won't fulfill expectations of neither group
finally!
I was hoping to hear you commenting Stormgate !!!
I hope forward placed shroud stones continues to be a strategy. One thing about SC2 that I don’t like is that there aren’t often positions that you want to set up fortifications in aside from resource locations.
When you do "Starcraft 2 at home" 13 years after the original.
😂
Watching this live, I came away with one main thought - Fiends needs to lose health when off Shroud much more quickly.
They seem to be way too strong right now.
I've seen most suggestions I'd make for readability in these comments already. Mainly to more prominently display the team colors on units, with the secondary colors largely team-neutral to not distract. Also team-colored health bars or - if you want to keep the green>red color shift as an easy indicator of low health - a colored border for them.
Another point mainly for casters would be a toggle to show/hide team-colored outlines on units. That way you can get a more direct impression, especially for viewers who may not be as familiar with the unit designs as active players.
Super excited - but so hard to discriminate between the units especially in battles
Imagine killing the chicken then a bunch of Skyrim guards show up.
That dog breed IS called St.Bernard by the way :P And here's a little joke about them:
In the mountains, two guys are caught in the avalanche. Suddenly a typical St.Bernard, with a little barrel of rum on it's collar appears.
"Oh look! Man's best friend!"
"And it's carried by a dog!"
Anyway, thanks for the cast Lowko! ;)
I'm excited to try it out. I agree it can be hard to tell what's happening in the fights. Maybe they just need to color the health bars a little differently?
The lighting and textures definitely need some refinement, and IMO the unit collision sizes should be like 20% bigger at least, to spread them out and make each unit more obvious.
I think what I don't like is the base building. The bases aren't distinct enough
really refreshing to see new titles on RTS. hoping for a bright future
hey lowko have you seen dustfront rts? its an indieproject its looks amazing hopefully it can get bigger too
If it is a competitive rts I’m almost certain it will not succeed. It needs a lot of money and very good and experienced developers to have any chance in this area
really good casting considering Lowko didn't even have control of the camera.
Seems to me like the old joke is coming true. The Terran Dominion HAVE found a planet the locals call Azeroth.
Legibility means the ability to read words, visibility is a better word to use
Looks great! I just found it incredibly hard to distinguish who’s unit was who’s
It's white vs navy blue, pretty easy IMO.
Looking good for a game in progress, curious to see the animated portrait, RTS games coming out in 2024 will be nostalgic.
B.O.B. = Builder of Buildings
I like the action and the back and forth. But I do agree that the units need to be more easily identifiable. I am not in love with the art of the game to be honest, but I like the pacing
It's hard to say if the game was won by the race or the player. I mean, Mana is great, but it would've been more interesting if they had switched race in game 2. For all we know, one race could be significantly better than the other.
It’s just a show match to show the audience the current state and some idea of the gameplay. It’s not important for now which race is stronger since it is unbalanced at this stage anyways. The developers are aware of that and it’s absolutely natural to be unbalanced in this state of the game
Super intruiging gameplay. The unit pop at 23:17 was epic.
One observation I have is that units seem in general to be a lot tankier than in other RTS's. Skirmishes last a lot longer as a result, but it is harder to see when big damage is dealt and how impactful things are in battle because the battles are more drawn out.
I will say there are a lot of cool mechanics that can really make this game unique.
I am so excited for Stormgate!!
Stormgate game of the year?!?!?
Lots of potential. Hope more races or at least 3.
Can't wait for Serral to jump on this.
We'll need an overlay for casting in the future, to keep track of supply and resource gathering. And I think I'll need to play the game myself to really understand these videos. I hope Stormgate's coop is good, I need a replacement for SC2's coop.
Lowko + Stormgate = instant like
I used to love scrap station!
I think BOB stands for Build Our Base
The "Shroud Skin" will be an interesting thing indeed to balance. I for one can not wait to get a chance to have a blast on this! hopefully before release
I hope it's as good as starcraft and becomes a success! Not just through ESports. It looks great imo, as a spectator I think you need a bit of a better army distinction like, or actually better army distinction in general via colors and where the unit is colored or maybe some colored outlines / circles underneath the units. Not sure if Player POV is the same as spectator.
Very smooth and balanced-combat game; as mentioned, promising for closed-beta. Everyone's draw is different, what my draw to RTS games had little to do with multi-player/e-sports and more to do with story, characters and voice-acting (I just like how characters sound and emotion. Either way, best of luck to Frost Giant, they put some genuine effort into this.
Love the promise stormgate shows! Would really like to see more unit legibility. Fights are hard to discern. Maybe different colored health bars?
Here's to hope beyond hope that the 3rd race resembles Protoss
I really think the game needs a massive aesthetic overhaul, the artstyle really is... not amazing, it does make it hard to tell units apart in large amounts, and its just not super appealing, it looks like a mobile game, everything seems washed out, bright but not vibrant, and lacks outlines. Stuff blends together too much, and stuff like the... infernal creep? is way too blurry and bland comopared to creep, needs to be more vibrant but darker, instead of just cloudy grey, should be black with red veins between it, more magma, less smoke. Cause the game is just WAY too bright. Like the gold ore is so bright its hard to see details on it because its basically just a rock with flashbang bright yellow veins.
Also the minerals being so weirdly named and both being "Minerals" is so confusing, they really shoulda done something different, cause like with starcraft its just minerals and gas, even though they have bigger names they can be simplified to that, the resources in this are like... lumanite and etehrium or some shizz.
Yeah, the artstyle/graphics is what bothers me the most about the game. It just doesn't look good. I do hope that they change this, it would suck if a RTS with amazing mechanics got let down by its graphics.
Yeah for a game like an RTS where it is so fast paced, you want the graphics to both look good, but also be easily distinguishable. You need to tell what is there and how many at a glance. as is they are so bright but also muted that you just can't really tell at a glance what the heck is going on. The "human" race is doing a bit better, but still has issues, but the infernal race is just a mess. @@SilentdragonDe
Hey lowko you should check out this game SC2 : Match: Serral vs. Clem Tournament: ESL Atlanta 2023 Casters: Beomulf & Date: December 17th, 2023
IT'S CRAZY ! The old from Clem is Crazyyy
First time checking out live gameplay of this new RTS, heard about it before though.
Former Starcraft 2 devs made this, and it shows... this looks feels and plays like just a reskinned SC2 with some MOBA-reminiscent mechanics + art style sprinkled in. They even copied the ""Xel'naga watch towers" straight out of SC2, still harvesting 2 resources, those Infernals' starter units are a dead ringer for zerglings, and is that also a creep-equivalent I see on the Infernals base?, and so on.
MY GUT CONCLUSION:
Stormgate as a competitive SC2-style RTS will inevitably provide a very comfortable decently balanced and even surprisingly challenging RTS with a high skill ceiling, to be fun to play and engaging for those who get into it with a decently healthy online-ranked ladder and maybe even a fledgling e-sports bump to call its own (for how long, probably not the longest)...
However, all of this feels FAR too safe. SC2 can say the exact same as that but SC2 has already been out 10+ years and is itself dying in updates, support, popularity, player-base, video/streaming coverage, gamer-culture interest, e-sports showings and overall funding, among other metrics. This has been attributed to not only SC/SC2 but the genre itself, at least in that form.
For SG, it is dubious what the fate holds for a game that is essentially copying it and so closely too. SG feels like a generic shadow of arguably what might still be an ultimately superior product no matter how much they put into SG. After all, SC2 is purty damn refined and good at its niche, it's no slouch and held it's own for a small age in gaming, and combined with SC1 Brood War we are talking about continual legacy going back to late 90's. Also, good luck to the team balancing 5 wholly separate races to avoid cheap metas, easy exploits, high-probability win strats and so forth. Not saying it's not doable, but this is a smaller team and they will have tons of other dev priorities always going on, and a questionable market for this game. I'm sure they'll do ok financially, but not necessarily break the bank either, which then in turn especially in this brutal gaming industry climate puts the game's future in doubt as well.
Back to the gameplay, what I see doesn't strike me as being revolutionary, ground-breaking or frankly really even a tier/step up from the caliber that SC2 already achieved in the RTS genre. The soul of SG feels like a Starcraft 1.5 but highly modded to be a bit better than merely 1.5, skinned in a Warcraft-vs-Robotech aesthetic, and fused with a 2010 first-gen MOBA. My gut tells me this game will be a very decent also-ran entrant into the RTS canon of gaming when all is said and done, be able to hold it's head up proudly as an indie effort, and it will attract a devout following probably for the right reasons, however it will never gain any substantial traction or gravity and in a just few years time hardly even be played anymore. I could be wrong, but I doubt it.
Macross not Robotech.
hi Lowko! Please add Nuke Them all, our new upcoming indie RTS. "Nuke Them All" is an exciting indie RTS game set to launch in 2024, and we've already released the Demo, which is why we're reaching out to Steamers. It's a unique game in the style of classic golden-era RTS titles like Z, KKND, and C&C Red Alert. The primary objective is to capture flags and territories, speeding up production, upgrading factories, and ultimately destroying the enemy fort!
I'd be surprised if this makes it to release without another faction to play. My gut feeling would be that only 2 factions would really stifle the complexity of the game overall, and whether that's true or not, would likely make a lot of people hesitant to invest in heavily.
50-80% of all SC2's units textures are devoted to the player color (which are all very bright and have a high contrast) for a very good reason. This simply isn't enjoyable to watch because you don't know who's who. They need to go back to the drawing board with the graphical design of the units and add more surface area to the player colors and make it truly stand out to make the game legible.
Wc3 Reforged's legibility in beta was so bad that this game looks good in comparison. It certainly can be better, though, for sure. I guess making a legible and fun to look at game is hard.
This really highlights some things I should do to improve clarity when casting Beyond All Reason Matches
"My name is Lowko" has not been heard for quite some time lol.
I liked it, I prefer to see you as a caster!
what I hated was the interface, it was like it took 30% of my visuals away.
I personally like watching SC2 quite a bit. Stormgate looks good, and I know its still being produced and polished. Honestly i at this point, prefer SC2 watching, But I am very interested in Stormgate and where it will go.
Yeah, my "problem" with many of these new RTS games currently in the works is that they're still very rough. Obviously animations and stuff will (hopefully) improve, but something like unit legibility is key. Currently this looks like a very clunky mix between SC2 and WC3 for the most part. The units for the "mechanic" (forgot the name of the race) are all over the place in terms of design as well. Maybe that makes sense once the game is fully released. In any case, watching a game of SC2 you can pretty much always tell what's going on, even in ZvZ. Until you've not reached that level of fidelity I don't see a reason for this game or other games like it to succeed. It doesn't really seem to be all that special for now. Just my personal opinion, but sometimes it's better to NOT show the general public your game in such an early state.
But if you don't show the public, how do you get a kickstarter for 1 billion daughters
@@The_SOB_II Daughters xD
I thought the game had already been funded. Kickstarters usually start out with an idea. And progress updates are obviously fine. An actual "show match" with an unfinished game, however... skeptical that's the smartest move, but maybe it does get people excited. Not me, sadly.
@@Diree Fai're point
They really need to invest time to make each unit destinguichable from one another !