@@wilfbiffherb i think they seem overpowered for a while - but once an entire table is experienced it gets a lot harder. Also they are easier on digital than in real life for sure
@@wilfbiffherb Always burn unrest (use your bird cards first). Kill bases when they are in reach. Constantly talk about the need to keep the WA in check.
At the ending take, I can't be the only one who started thinking: "I'll transform the Vagabond into an insect, and put that insect into a box. Then I'll put that box into another box, and deliver that box to me. When it arrives, I'll smash it with a hammer."
Tip 5 is something i only recently began to fully appreciate. A few of my friends gave up fairly quickly when they realized some of the balance issues in the game. With us giving it another shot lately, i started to realize how those perceptions of balance started changing how everyone played. Suddenly the "OP" faction started losing every game since everyone was focused on stopping them, and other factions started seeming too strong. It took embarrassingly long to realize that your opponents' strength is a resource for everyone else. When everyone started realizing that channeling your opponents towards each other was more effective, it also became clear that the "balance issues" were a feature, not a mistake. It changes the table politics to go beyond just "who's in the lead?"
Love this! Completely agree with these. When I was teaching the game and playing as the vagabond, I was unstoppable, but once the table actually learned how the game works, he stopped looking so overpowered lol
They did not do tip 5.5 and my Vagabond Thief won over the weekend. They tried to trash me, but it was too late and my questing power could not be stopped.
Great tips! This is all very important stuff to keep in mind, and I feel like with 100+ games under my belt I’m only just beginning to scratch the surface of what’s possible in this game… the mark of a truly great design!
Remember to play the Vagabond. Remember to choose the Vagabond. Remember the Vagabond wins the game. Remember the Vagabond is a beast. Remember to always play the Vagabond.
Great tips, especially the final one. It's an easy game to ruin. The tip I'd stress next is the leader, though, just to expand on it a little. Some friends of mine don't realize that propelling yourself way into the lead is a one way ticket out of first place since everyone's given an easy target. Often can lead to "why is everyone targeting me" talk, but the answer's obvious when you've made yourself public enemy #1. We're not an inexperienced table so they're not taken out of the game, but more often than not you're harming your own chances of winning the game by revealing your plan early. It frequently leads to having a much harder time than if you ran with the pack. On the flip side, slow point gain factions need to make it clear that they literally cannot speed ahead and therefore may not be the immediate threat. That's when you crack open the deals.
Awesome video Sam!! Love to see any root content from you. I would love to see a new faction tier list with the marauders included to see where they rank on your personal ranking!
The last tip is so true! Thanks for the great video. We are teaching Root to two new players this weekend. Which two factions are the easiest to introduce? So many say the Cats but I actually think they are one of the most complex with the different buildings and supply chain of wood. Also starting with such a large board presence can be overwhelming for new players. I think maybe Eryie and Lord of Hundreds? What are your thoughts?
My pick for best first faction is Corvid Conspiracy - only because they don’t have to worry about rule. And a simple ruleset. However I would also recommend Marquise because they truly do teach every concept of the game although they are tough to play. I like to tell players - you will learn the game best but also probably not win. And that’s okay. And for corvids I say - it’s more chill and hands off but very good to play. And a lot of players will not really focus on them.
@@ZandoFox hey every group is different! I’m surprised by them winning though. The table should look at all the ways you can exploit them.. cause there are many 😆
Great tips! Thank you very much for this, and the other video about Root you made! This is a wonderful game for me! Sadly, my group of play didn't want to spend some time learning it properly... Anyway, the very last tip was amazing 🤣
dun dan dun dan dun dan dun duuun dun dan dun dan dun dan dan daaaan dun dan dun dan dun dan dun duuun dun dan dun dan dun dan dan duuuuuun!!! just doing your intro for you brother
Yeah , wooden alliance and the table talk...😅 As soon as you pick wooden allince you become the only reason for the table to unite and clear you from the map on turn 1 .
Very sound focus on diplomacy and unbalanced stuff! Diplomacy IS how the game is supposed to be balanced, if X is very strong you must stop X. If Y don't care about Z ever (or always attacks Z no matter what) it breaks the game. So if zombie Z is on your back the right response often is NOT to attack Z back harder. Make it costly for Z but do point out "we are just helping X now fighting each other" and try to ratter therathen Z than hitting a lot.
What are your best Root Strategy Tips?
1. Play the Woodland Alliance.
2. Win.
@@wilfbiffherb i think they seem overpowered for a while - but once an entire table is experienced it gets a lot harder. Also they are easier on digital than in real life for sure
@@LordoftheBoard oh undoubtedly. The most fun you can have at the table though! SPREAD THE GREEN!
@@wilfbiffherb completely agree - I’m a huge WA fan 🔥🔥
@@wilfbiffherb Always burn unrest (use your bird cards first). Kill bases when they are in reach. Constantly talk about the need to keep the WA in check.
At the ending take, I can't be the only one who started thinking:
"I'll transform the Vagabond into an insect, and put that insect into a box. Then I'll put that box into another box, and deliver that box to me. When it arrives, I'll smash it with a hammer."
I def as inspired by that for sure 😂
Tip 5 is something i only recently began to fully appreciate. A few of my friends gave up fairly quickly when they realized some of the balance issues in the game.
With us giving it another shot lately, i started to realize how those perceptions of balance started changing how everyone played. Suddenly the "OP" faction started losing every game since everyone was focused on stopping them, and other factions started seeming too strong.
It took embarrassingly long to realize that your opponents' strength is a resource for everyone else.
When everyone started realizing that channeling your opponents towards each other was more effective, it also became clear that the "balance issues" were a feature, not a mistake. It changes the table politics to go beyond just "who's in the lead?"
Love this! Completely agree with these. When I was teaching the game and playing as the vagabond, I was unstoppable, but once the table actually learned how the game works, he stopped looking so overpowered lol
I never win with vagabond but it's my favorite concept
They did not do tip 5.5 and my Vagabond Thief won over the weekend. They tried to trash me, but it was too late and my questing power could not be stopped.
The VB is the one faction you don’t get points for attacking. Yet it’s essential nonetheless! Sounds like a fun game! :)
Great tips! This is all very important stuff to keep in mind, and I feel like with 100+ games under my belt I’m only just beginning to scratch the surface of what’s possible in this game… the mark of a truly great design!
It truly is! I’m still learning stuff too 😂😂
THE RETURN OF THE KING 🐭🐱🦅🦝
Remember to play the Vagabond. Remember to choose the Vagabond. Remember the Vagabond wins the game. Remember the Vagabond is a beast. Remember to always play the Vagabond.
I've always taken vagabond and never win
don't mind me bingeing your strat guides over and over again 🤣
Haha letssss gooooo 👍🏽👍🏽👍🏽
Excellent tips. I've been going back through your channel lately to try to learn about strategies that I've ignored in the past.
Thank you! :) I hope it was insightful.
love your avatar ;)
Great tips, especially the final one. It's an easy game to ruin. The tip I'd stress next is the leader, though, just to expand on it a little.
Some friends of mine don't realize that propelling yourself way into the lead is a one way ticket out of first place since everyone's given an easy target. Often can lead to "why is everyone targeting me" talk, but the answer's obvious when you've made yourself public enemy #1.
We're not an inexperienced table so they're not taken out of the game, but more often than not you're harming your own chances of winning the game by revealing your plan early. It frequently leads to having a much harder time than if you ran with the pack. On the flip side, slow point gain factions need to make it clear that they literally cannot speed ahead and therefore may not be the immediate threat. That's when you crack open the deals.
Love this dive! Great info and helpful for anyone looking to get better :)
Needed these tips 🙌
I’m glad these tips helped 🔥💪🏽
*takes out notebook 📝 immediately*
Hehe enjoy brother 🔥🔥
Just started playing the digital version. Thanks for the tips!
You got it :)
Love the Salty Sam segment at the end😂
Great video!
Thank you David! :)
Great video! I love combining tips 1 and 3 when I’m in second place - let everyone else attack the leader for you 🤷🏻♂️
Great play! Also irritating to watch that one play out real time as an opponent 😂 but love when I can pull it off myself!
Awesome video Sam!! Love to see any root content from you. I would love to see a new faction tier list with the marauders included to see where they rank on your personal ranking!
Thanks for the idea!
Great advices, thank you for! I love Root too and would be interested in something about Oath :)
I def need to release oath content
Root! Root! Root! Root! Root! Root! Root! Root!
ROOT ROOT ROOT ROOT
Bonus tip at the end: bro has a vendetta agains the vagabond. 😮
It’s true 😭😂
Finally, I can win at Root
Haha Nev you know this shit lol 😂
@@LordoftheBoard 0 - 5 tourney record
@@Nevakanezah_ haha !!!
Doesn’t mean much. I haven’t won any tourneys but have beat tourney finalists in casual games. I should probably compete more 😂
@@LordoftheBoard tbh i enjoy having the audience and commentary more than the promise of winning a tourney
Interesting tips, I guess I will smash the Vagabond now :)
I feel like the only tip you need is tip 5.5
HAHA thought Root players would enjoy this!
I have to get that game to the table more! 😁
Yes you really do :)
The last tip is so true! Thanks for the great video. We are teaching Root to two new players this weekend. Which two factions are the easiest to introduce? So many say the Cats but I actually think they are one of the most complex with the different buildings and supply chain of wood. Also starting with such a large board presence can be overwhelming for new players. I think maybe Eryie and Lord of Hundreds? What are your thoughts?
My pick for best first faction is Corvid Conspiracy - only because they don’t have to worry about rule. And a simple ruleset. However I would also recommend Marquise because they truly do teach every concept of the game although they are tough to play. I like to tell players - you will learn the game best but also probably not win. And that’s okay. And for corvids I say - it’s more chill and hands off but very good to play. And a lot of players will not really focus on them.
@@LordoftheBoard I only have a few in-person games under my belt but the newer player playing the Marquise has won most of them lol
@@ZandoFox hey every group is different! I’m surprised by them winning though. The table should look at all the ways you can exploit them.. cause there are many 😆
@@LordoftheBoard for sure! Lots of new players including myself and I think we need to learn to be aggressive in this game!
Great tips! Thank you very much for this, and the other video about Root you made! This is a wonderful game for me! Sadly, my group of play didn't want to spend some time learning it properly... Anyway, the very last tip was amazing 🤣
Glad you enjoyed it!
Good stuff
Glad you enjoyed
Im still new and i still can't figure out what's the point on hitting/attacking the vagabonds
The reason I say too is so that you can have a chance to win. And so that you possibly prevent them winning. Without getting any points.
dun dan dun dan dun dan dun duuun dun dan dun dan dun dan dan daaaan dun dan dun dan dun dan dun duuun dun dan dun dan dun dan dan duuuuuun!!! just doing your intro for you brother
Aha this made my day! I should have added the intro. 😂 I’ll add it on the next one ☝️
@@LordoftheBoard haha it's like a good guy's imperial march... i hum it all the time
@@scripturalmotivation that is so great to here. I put a lot of work into it! And my brother helped finalize it! We are proud
Where can I buy this shirt? Hope they ship to Brazil
The leder games store! :)
Lord of the board? More like Jester of the board
Yeah , wooden alliance and the table talk...😅 As soon as you pick wooden allince you become the only reason for the table to unite and clear you from the map on turn 1 .
Very sound focus on diplomacy and unbalanced stuff! Diplomacy IS how the game is supposed to be balanced, if X is very strong you must stop X. If Y don't care about Z ever (or always attacks Z no matter what) it breaks the game. So if zombie Z is on your back the right response often is NOT to attack Z back harder. Make it costly for Z but do point out "we are just helping X now fighting each other" and try to ratter therathen Z than hitting a lot.
Do you participate in the Winter Tournament?
I’m not in this one! I have participated before though!
Anyone else just skip straight to tip 5??
Haha did you like it? 👀
@@LordoftheBoard yes! Are we getting a new video for bats and frogs? Please say we are?