I think they should add fall damage. So fliers can pick things up and drop them, and so the throw ability is more useful. And, like how some fish have automatic grab with dart, some fliers should have automatic grab with diving
The token conversion thing sounds like a really good idea! No more having to spend alot of mush on growth tokens to grow a creature for a video! A new ability CoS should add is a blocking ability, it would work by blocking an attack and reducing the amount of damage you take by a significant amount, but you can't attack while blocking and you can't hold your block forever, and it won't be as effective against a creature that's a higher tier than you. Say if Jeff gets the blocking ability, the jeff is able to use it to reduce an amount of incoming damage towards it by a percentage, say if a creature that deals 200 damage hits it while the jeff is using its block ability, the jeff will only take 20-30 something damage, but the blocking ability won't help the Jeff against a creature that's 2+ tiers higher than it, because it'll just get one shot by something like a kavo, and blocking won't help at all for the jeff, since the kavo is so large towards the little human jeff that blocking the kavo's attack won't do anything! Also, a tier 5 creature using the block ability against something its size and has similar weight to it will give the original amount of hits the creature can take while blocking, before their block meter goes all the way down and makes them stop blocking, but if a lower weight, tier, and size creature attacks the tier 5 creature while the tier 5 creature is blocking, the tier 5 creature has more amount of hits it can take before it can't block anymore for a tiny period of time! If a tier one creature attacks a tier 5 creature while the tier 5 creature is blocking, the tier 5 creature won't take any damage, and will be able to take alot of hits before it stops being able to block (kinda sounds op tho). Anyways, hopefully you were able to understand the ability that I suggested that creatures of sonaria should have.
@@LzeniXIf it truly was for balancing issues then the devs wouldn't have added stuff like Void plushies too I wish there were no PvP plushies at all tbh
1.ailment vulnerability: Practically the opposite of ailment blocking and plant creatures would have a burn vulnerability, skinny creatures like Knalriki would have bleed vulnerability 2.element ball: It would have the same types breath has but deals more DMG and has a 30 sec cooldown. I want some element Balls to be unique so... -miasma ball:if it hits it would give 500+ HP to the person who fired the ball -lightning ball:Would fire an area shock giving the shock ailment -poison ball:If it misses the ball would summon a poison trap
What if you had a weight boost when full, giving you the well fed status and like a 5% or 6% weight increase but movement speed is slowed by 10% or 15%. When the creature is below 10% or 16% in water or food, they might get the starved status which decreases dmg (from the lack of energy for not being fed) and weight loss but a slight movement speed increase and maybe lower stamina as well.
Not really a thing that will affect direct gameplay but for anyone that has played/is playing Dragon City: It would be super cool if creatures were put in certain "collection groups" where you can get a one time reward by finishing it,for example you could put Kaluaka and other creatures described to live on beaches into a group called "Beach Party" and after finishing it you get a rev token or smth for it. Would make collecting even more fun While traderie exists now there should be some sort of board to put your items to sell in,this way you spend less time trading perhaps and you dont have to deal with the awfulness of trade realm trolls and scammers also Token conversion sounds super cool! I personally thought of the idea of selling tokens to the in-game shop for a few mush, mostly gacha tokens,though. People still wanna buy Max Growth and Revives so the shop shouldnt take those Just anything to make it easier for players that are new and/or dont have much time to play to gain mush/species easier would be fire
They should make explorer gachas free. There's no reason why you should need to find a Sweet Token only to also need to pay 700 mush to get a creature in the gacha.
I really miss videos from you and night as I feel like your style of pvping and creatures you like/game knowledge are very similar to mine. I would LOVE a video to finally explain how ailment immunity and double rage work because I think it’s one of the least known parts of COS.
I will rate this vid if cos should add (will edit for comment) I would say that Max growths are the step under legendary and it would take three common tokens to convert to a max. The second thing about ambush ability is basically just the spite ability combo with invis. And the new PVP plushy would be awesome.
They should add an ability for creatures with horns called ram it would just be better than charge and could work under.water or stap were you inflict massive amounts of bleed with one attack
Tbh that should add loves to stop tier 5s to dieng from smaller stuff. They should add loves like stomp, quick turn, give cald eruption, imo we need more stuff to do and more moves to actually be able to fight. Btw in no world will a ant beat a mf elephant for ex
Well… 300 Mecha Token actually Would be good if i could make some use of it too Ambush is just a speed boost now, it kinda suck, x4 stamina drain for not that impacting speed on 80% of Creature with it is Awful (Except some that design around ambush, they can use it very well) More PVP Abilities, the varieties only getting less and less but i heard we are getting kamikaze ability soon? Plushie supposed to be well… just plushie, it's boring but for the sake of game balance, do NOT make it too important.
I think they should add fall damage. So fliers can pick things up and drop them, and so the throw ability is more useful. And, like how some fish have automatic grab with dart, some fliers should have automatic grab with diving
The token conversion thing sounds like a really good idea! No more having to spend alot of mush on growth tokens to grow a creature for a video! A new ability CoS should add is a blocking ability, it would work by blocking an attack and reducing the amount of damage you take by a significant amount, but you can't attack while blocking and you can't hold your block forever, and it won't be as effective against a creature that's a higher tier than you. Say if Jeff gets the blocking ability, the jeff is able to use it to reduce an amount of incoming damage towards it by a percentage, say if a creature that deals 200 damage hits it while the jeff is using its block ability, the jeff will only take 20-30 something damage, but the blocking ability won't help the Jeff against a creature that's 2+ tiers higher than it, because it'll just get one shot by something like a kavo, and blocking won't help at all for the jeff, since the kavo is so large towards the little human jeff that blocking the kavo's attack won't do anything! Also, a tier 5 creature using the block ability against something its size and has similar weight to it will give the original amount of hits the creature can take while blocking, before their block meter goes all the way down and makes them stop blocking, but if a lower weight, tier, and size creature attacks the tier 5 creature while the tier 5 creature is blocking, the tier 5 creature has more amount of hits it can take before it can't block anymore for a tiny period of time! If a tier one creature attacks a tier 5 creature while the tier 5 creature is blocking, the tier 5 creature won't take any damage, and will be able to take alot of hits before it stops being able to block (kinda sounds op tho). Anyways, hopefully you were able to understand the ability that I suggested that creatures of sonaria should have.
kinda like hunker but u cant attack
Hey, I really really really really really really really really really really need a bite cool down plushy PLZ devs add this NOW
REAL
garra warden would go SO hard with that
Omg, I was thinking about something like a bite CD plushy before! Imagine if a noctla'lune coming at you with 2 bite cooldown plushies equipped 😳
No due to balance issue
@@LzeniXIf it truly was for balancing issues then the devs wouldn't have added stuff like Void plushies too
I wish there were no PvP plushies at all tbh
I got a idea for ambush: you can stun or cripple players when using ambush so killing is easier.
That'll make the game slightly more realistic!
pretty sweet ideas imo
1.ailment vulnerability:
Practically the opposite of ailment blocking and plant creatures would have a burn vulnerability, skinny creatures like Knalriki would have bleed vulnerability
2.element ball:
It would have the same types breath has but deals more DMG and has a 30 sec cooldown. I want some element Balls to be unique so...
-miasma ball:if it hits it would give 500+ HP to the person who fired the ball
-lightning ball:Would fire an area shock giving the shock ailment
-poison ball:If it misses the ball would summon a poison trap
What if you had a weight boost when full, giving you the well fed status and like a 5% or 6% weight increase but movement speed is slowed by 10% or 15%. When the creature is below 10% or 16% in water or food, they might get the starved status which decreases dmg (from the lack of energy for not being fed) and weight loss but a slight movement speed increase and maybe lower stamina as well.
that is relly cool
Not really a thing that will affect direct gameplay but for anyone that has played/is playing Dragon City: It would be super cool if creatures were put in certain "collection groups" where you can get a one time reward by finishing it,for example you could put Kaluaka and other creatures described to live on beaches into a group called "Beach Party" and after finishing it you get a rev token or smth for it. Would make collecting even more fun
While traderie exists now there should be some sort of board to put your items to sell in,this way you spend less time trading perhaps and you dont have to deal with the awfulness of trade realm trolls and scammers
also Token conversion sounds super cool! I personally thought of the idea of selling tokens to the in-game shop for a few mush, mostly gacha tokens,though. People still wanna buy Max Growth and Revives so the shop shouldnt take those
Just anything to make it easier for players that are new and/or dont have much time to play to gain mush/species easier would be fire
Corrosion plushie🔥🔥🔥
Now imagine putting that on a skuld or grys :3
They should make explorer gachas free. There's no reason why you should need to find a Sweet Token only to also need to pay 700 mush to get a creature in the gacha.
I really miss videos from you and night as I feel like your style of pvping and creatures you like/game knowledge are very similar to mine. I would LOVE a video to finally explain how ailment immunity and double rage work because I think it’s one of the least known parts of COS.
I will rate this vid if cos should add (will edit for comment) I would say that Max growths are the step under legendary and it would take three common tokens to convert to a max. The second thing about ambush ability is basically just the spite ability combo with invis. And the new PVP plushy would be awesome.
I totally agree!!
They should add an ability for creatures with horns called ram it would just be better than charge and could work under.water or stap were you inflict massive amounts of bleed with one attack
True
Tbh that should add loves to stop tier 5s to dieng from smaller stuff. They should add loves like stomp, quick turn, give cald eruption, imo we need more stuff to do and more moves to actually be able to fight. Btw in no world will a ant beat a mf elephant for ex
Kosing eigion warden plssss
We need a snake creature and not the one like the xeleviprex, I mean slithering on the ground
That cant work in COS
@budimanaprianto1573 😢😢😢
@budimanaprianto1573 Can't they make it aquatic?
Well… 300 Mecha Token actually
Would be good if i could make some use of it too
Ambush is just a speed boost now, it kinda suck, x4 stamina drain for not that impacting speed on 80% of Creature with it is Awful (Except some that design around ambush, they can use it very well)
More PVP Abilities, the varieties only getting less and less but i heard we are getting kamikaze ability soon?
Plushie supposed to be well… just plushie, it's boring but for the sake of game balance, do NOT make it too important.
I hope they add custom layout buttons for mobile
I can’t use ember spirit plushies as golgaroth, is that a bug or something wrong ?
I think they did it on purpose
disease plushie🔥🔥🔥
isnt there one for that?
bigger map, better swamp
Add e-girls into cos
dart boosting plusher when 🦜🦜 boosts dart power by 1 but reduces weight by 20%